Levels! They are the benchmarks we use to measureÂ
the power of characters in roleplaying games,  and if level 1 is the BASELINE, the startingÂ
point for RPG heroes, what the heck is level  0 and WHYY would you want to play at levelÂ
0? Quite simple really, level 0 is for-- It’s for people who like awesomeÂ
stuff like 500 new monsters for  5e! I even got to write one!Â
It’s all in DUNGEON DENIZENS:  the latest wildly successful KickstarterÂ
from our sponsor, Goodman Games! All 500+ monsters were fully illustrated inÂ
physical mediums, including my own--which  came out pretty creepy--the nesufti! TheseÂ
little creatures are cat-like homunculi  crafted by vampires, from marshland clay,Â
the bonemeal of murderers, and most vitally,  the blood of their creators. The nesufti is theÂ
first line of influence for its vampiric master,  creeping into villages at night,Â
and gradually poisoning sleeping  victims with the vampire’s bloodÂ
to prime them for undead servitude! The nesufti believe they are helping these victimsÂ
by inching them towards immortality, and above  all, these little weirdos want companionshipÂ
with their new blood brothers and sisters! You can check them out with over 499 otherÂ
monsters--and MORE being added as stretch goals,  plus cool add-ons like a GM screen,Â
2-page dungeons using the new monsters,  cardboard pawns of the monsters, and more! DungeonÂ
Denizens is available for 5e and DCC, but the  Kickstarter ends on March 21st! And rememberÂ
to use the LINK BELOW so they know who sent ya! Ahem, so I’m Bob, this is where we learn how toÂ
have more fun playing RPGs together, and level 0Â Â is for an RPG character BEFORE they become theÂ
hero! As someone who enjoys BOTH the heights  of superheroic overpowered fantasy adventureÂ
AND the depths of grimdark gritty wilderness  survival adventure, I think level 0 is theÂ
perfect place to start your own hero’s journey! And logistically, it’s the BEST way toÂ
ease new players into a new system! So  I’m going to share how I’ve homebrewedÂ
and run level 0 characters in 5e,  and how to build a level 0 character byÂ
the book for Dungeon Crawl Classics--which  is famous for their incredibly funÂ
and memorable level 0 adventures! And I have a fun announcement about that at theÂ
end of the video! But hey, leave a comment below  sharing whether you’ve ever played a levelÂ
0 character, and let me know how it went! Now THIS is Luna Alqamar, a level zero 13 year oldÂ
half-tiefling with no character class and abysmal  ability scores! I made and played this characterÂ
in 2016 when my friends and I had been into D&DÂ Â for a year at most, and none of us, not even theÂ
GM, really cared about the rulebooks! You can tell  because we still didn’t understand the differenceÂ
between character sheets of different editions! We homebrewed EVERYTHING inÂ
those days including these  level 0 characters for a simple one shot!Â
We the players did not know it going in,  but the premise of this one shot was forÂ
us and a group of other adolescent NPCs to  safely escape our village as it was raidedÂ
in the night by a small army of goblins! I specifically remember my character’s olderÂ
sister, Terra (see what I did there, Luna,  Terra?) She got cut down by a goblin rightÂ
in front of me as we snuck out of our house  through a window! It was pretty brutal, but thatÂ
is some classic hero backstory material! And  rather than just making it up myself and writingÂ
it down, we experienced that backstory moment! So for the story--for character development--thisÂ
kind of backstory-focused level 0 is awesome!  For the mechanics… like I said,Â
we didn’t know what we were doing! Seriously, look at these stats: allÂ
9s and 10s, with 4/10 HP remaining,  and an armor class of only 10! So every check,Â
saving throw, and attack roll was TENSE! We  scrambled to use anything at our disposalÂ
to gain advantage! And for a 5e one-off,  it was super fun! But unless you want toÂ
play a horror game where your one character  is LUCKY to make it out alive, this is notÂ
the ideal way to run a 5e level 0 session. Shortly after that one shot, I ran my firstÂ
session of D&D--well, wildly homebrewed D&D,  and I had all the characters start at levelÂ
0! --As you can see on this hard-to-read  spreadsheet I made in 2016 to keep track of theÂ
weird homebrew classes like “Vampire Knight!” So these characters also began with LOW stats,Â
but each one got a 5e background! This was  a BIG upgrade because backgroundsÂ
provide some equipment, some gold,  proficiency in skills, tools, or languages,Â
and sometimes a useful character feature! Using backgrounds results in level 0 charactersÂ
who CAN go toe-to-toe with a goblin and likely  come out on top! And for 5e, this is prettyÂ
close to how I would run level 0 today! Start with the stats of a 5e commoner, choose yourÂ
race and apply any special features, then choose  your background and write down any equipmentÂ
or special features. But I have two issues with  this old method! First, that would technicallyÂ
leave us with only 4 HP which is basically 0 hit  points in 5e, and second, the 5e backgrounds areÂ
only available in the player's handbook! Ideally,  this should be a character you can make forÂ
free, so here are two possible solutions. Just set the HP at a nice and even 10 andÂ
use the free PDF of One D&D backgrounds,  linked in the description! This is niceÂ
because you can also pick your race aka  species from this PDF, and these backgroundsÂ
give you more bang for their buck by coming  with a unique special ability called a feat, inÂ
addition to some equipment and proficiencies. Solution 2: Just pick a 5e class from the 5e SRDÂ
which is also free, linked below! Then calculate  your hit points like you normally would at levelÂ
1, and keep one piece of the main class feature. So the Barbarian for example wouldÂ
have its d12 HD, but I would ignore  all of these proficiencies except maybeÂ
simple weapons, and ignore the equipment,  and unarmored defense. Rage, however, beingÂ
the defining feature of the barbarian class,  should absolutely make an appearanceÂ
during this level 0 backstory adventure! That character should rageÂ
HERE for the first time,  and it should be a little sloppy! SinceÂ
they’re supposed to get two uses at level 1,  they should only have 1 use at level 0. ThenÂ
I’d only keep one or two of these bullet points,  and only let it last for only 30 secondsÂ
instead of the normal duration of 1 minute. You can follow this pattern for each martialÂ
class pretty easily, and for spellcasters who  would normally start with a bunch of spells,Â
I’d say 1 cantrip and 1 first level spell slot. Following this method for 5e, you’ll end up withÂ
a would-be heroic character who is likely to  survive their first low-level adventure,Â
and come out with a great story! Plus,  it’s way faster to make a character this way, andÂ
way easier for new players to get into the game! If that sounds intuitive to you,Â
give this video a like! Or if you  have a different idea for level 0Â
in 5e, share it in the comments! Now if you want a tried and true, wildÂ
level 0 experience, you have to try out  Dungeon Crawl Classics because it’s built intoÂ
the game! Overall, DCC plays similarly to D&D,  but one of its defining features is the useÂ
of a level 0 “funnel” to begin a campaign! Funnels get their name for being deadly adventuresÂ
that whittle down a large party of level 0Â Â peasants into a normal party of level 1 heroes!Â
The standard approach is for each player to create  3-4 random level 0 characters, and I’m going toÂ
walk you through the steps for creating just one  character using the free quickstart rules--andÂ
yep, you know it, the rules are linked below! Step 1: Determine ability scores; 3d6 in orderÂ
for each. Note ability modifiers on Table  1-1. The abilities are: Strength, Agility,Â
Stamina, Intelligence, Personality, Luck. Of course, 3d6 results in lower stats than aÂ
typical 5e character has, and the modifiers are  lower, but ALL stats and DCs are a little lowerÂ
in Dungeon Crawl Classics, so it kinda evens out. Now let’s see… *rolls 3d6 boom, boom, boom.Â
Okay, 12 for STR that's actually quite good.  And 12 for Agility as well! 8 for Stamina. Okay,Â
another 12! Okay, what's going on here?? So only  a 7 for Luck. That's not good, and a 10 forÂ
INT. So pretty down the middle for this guy! For those modifiers, between a 9 and a 12Â
is just a +0, but STA and LUC are both a -1! Step 2: Determine hit points; rollÂ
1d4, adjusted by Stamina Modifier. Obviously 1d4 HP very low compared to 5e, butÂ
again, all the numbers are a little lower,  and you do get a bigger HD at level one dependingÂ
on your class, and if you survive to level one! *rolls 1d4... a 1. A single hit pointÂ
adventurer! And technically we had a  minus 1 to our STA...I'm pretty sureÂ
it's minimum 1 HP (is confused lol). Step 3: Determine Lucky Sign--this is oneÂ
of my favorite things about DCC characters,  having this unique lucky or unlucky skill--rollÂ
1d30, adjusted by Luck modifier on Table 1-2. And that gives us the birthsign of "conceived onÂ
horseback" so we would add our luck modifier to  all mounted attack rolls! But say thatÂ
this player for whatever reason really  wanted to have this character--you know,Â
we assume they survive--really wanted to  have this character be some kind of mountedÂ
fighter, cool! I would let them find a way,  either bargaining with a Patron or maybeÂ
finding some ancient relic, that allows  them to change their stars! Right? Change theirÂ
birthsign so their mounted attack rolls aren't  forever given this minus 1, and they can haveÂ
that go to something hopefully less important! Now step 4: Determine 0-level occupation;Â
roll 1d100 on Table 1-3. This result will  include the character’s 0-levelÂ
starting weapon and trade goods. So this is basically our background and itÂ
includes our character’s race!… 73! That gives us  a (human) locksmith! So our trained weaponÂ
is a dagger and we have "fine tools" as our  trained goods! This character should getÂ
probably +1d, right. Instead of a d20,  they'd probably roll a d24 on theirÂ
checks when they're doing stuff for locks:Â Â breaking into a room, breakingÂ
into a chest, what have you. Step 5: Choose an alignment! As it says laterÂ
in this doc, that’s Lawful, Neutral, or Chaotic.  And by the way, you can of course choose anÂ
alignment for your D&D level 0 character,  but I left it out because most people don’tÂ
really use alignment in D&D. In DCC however,  there’s a good chance that alignment will comeÂ
into play during your adventures, and this  choice will affect your character’s abilitiesÂ
for certain classes IF they reach level 1! For this guy, I’m gonna go with… Chaotic! Why not! Step 6: Determine starting money;Â
roll 5d12 copper pieces. Yeah,  gold is actually a treasure in DCC! And yourÂ
level 0 probably won’t have any at the start! Step 7: is just making sure we markedÂ
our equipment from our occupation,  and giving us one other randomÂ
piece of equipment from Table 3-3. And we rolled a 23, that's a torch!  Pretty weak, very cheap, we could'veÂ
bought that with our copper anyway. Because it does say we can buy moreÂ
equipment with our copper pieces!  And I’m going to skip this step here,Â
but it’s good to do because even if  this character doesn’t survive, theÂ
party may get to keep their stuff! Some other things to note: our AC is 10+/-AgilityÂ
modifier, our saving throws our modified by STR,  AGI, and PER, and I’m not sure if it’s mentionedÂ
in the quickstart, but if you are playing a level  0 dwarf, halfling, or elf, the core rulebookÂ
says you do get a subset of their features! For example, dwarves can see in the darkÂ
out to 60’ and have a base speed of 20’,  and I don’t think they’re supposed to get thisÂ
next thing at level 0, but leveled DCC dwarves  can also smell gold and gems, and I think that’sÂ
super cool, so I’d let them have it at level 0! Elves can see in the dark out to 60’ and they areÂ
sensitive to iron, so wielding or wearing iron  equipment causes them to lose 1 HP per day. ElvesÂ
also get a +4 bonus when looking for secret doors,  and halflings can see in the dark out toÂ
30’ and have a base speed of 20’. And again,  it doesn’t mention it specifically as aÂ
level 0 trait, but halflings are naturally  small in size and lightweight, which canÂ
be used to their advantage even at level 0! And halflings, elves, and dwarves all speakÂ
their racial language in addition to common! Then Step 8 of character creation:Â
Attempt to survive your first dungeon.  If you survive and reach 10 XP, youÂ
advance to 1st level. At this point,  you choose a class. Honestly, IÂ
don’t think anyone calculates XP  for the level 0 funnel. Typically youÂ
level up just for surviving, that’s it! And here’s the cool announcement, I’m goingÂ
to play a group of level 0 peasants in  a DCC one shot posted on Jorphdan’sÂ
Jocular Junction! Speaking of cool,  remember to check out DungeonÂ
Denizens through the link below,  or this video about the main basics of DCC!Â
Thanks for your support, and keep building! :D
While I've been getting familiar with the rules very gradually over the last year or more, I've recently run my first funnel (Sailors of course) and got to play in one as well. Funnels really scratch an itch I've had since I started running D&D ~7 years ago. I made this video to hopefully show other D&D fans the possibilities with this fun part of DCC!
I ran Sailors last sunday and it was our first DCC experience. It was...brutal xD Nobody cared about checking the rocks in the breach to the west and they all died...first TPK ever. I thought it was lame to roll up new chars after just 5mins and allowed them to make a reflex save so a few survived. It is really recommended to read the module twice and make notes. In those walls of text some info easily gets lost on the fly.
You like funnels because you like things that are fun.