I was at the WotC SUMMIT. Here's what (actually) happened:

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Report: The Wizards of the Coast Content Creator  Summit was a 100% successful procedure -- event. Status Confirmation: Dungeons & Dragons 5e Rules Update - PERFECT.  Dungeons & Dragons Virtual  Tabletop Development - PERFECT.  Creator Consciousness Upload  to D&D Beyond - COMPLETE. Thank you for watching. Buy officially  licensed Dungeons & Dragons products. End Report. Just kidding, but that’s actually what a  surprising number of folks in the comments   thought would happen, just because I  made a video about being invited to   this summit! And I don’t like to  draw attention to rude comments,   but I gotta point out how a couple comments  said I must’ve been paid “30 pieces of silver!” And if you don’t get that reference right  away, they’re saying that I am like the   Biblical character Judas, who was paid 30 silver  pieces by the Roman authorities--in this case,   Wizards of the Coast--to BETRAY them--and  for this metaphor to work, the commenter   is Jesus Christ himself, or at least feels  like they are going to be executed? What?? So if you already don’t trust me,  just don’t watch this video, but I’m   gonna remind everyone that I was actually  present, physically attending this event,   and while some of the news you’ve heard is true,  I know I’ve seen plenty of “news” about this   summit that is just plain wrong! Even about  basic things like when and where it happened. I’m also not saying that this is the definitive  video explaining the objective truth about the   event! It’s just my perspective on it, but it’s  informed by my first hand experience, my notes,   and a few excellent summaries from other  attendees, linked down in the description. To begin with full transparency, let me remind you  that we were not even ASKED to sign NDAs! One more   time: I did not sign an NDA from D&D, WotC,  Hasbro, nobody! However, part of their safety   guidelines requested that we do not publicly share  any video recordings from the summit sessions,   to protect the identities of other attendees  who may not want to have been recorded. And this is for good reason, while I only  got some rude comments with people calling   me a shill and executing people I guess  (?), some attendees got a LOT of hate,   including threatening messages,  and even their personal information   exposed online just for saying they  got this invite. That’s disgusting! So I have a couple clips from my  trip, but most of this video is   just going to be me telling you what  happened, rather than showing it. And wow! We have this summit, the D&D movie,  the D&D Direct presentation that some people   confused with the summit--there’s a lot of  important D&D-specific things happening lately,   but after this video, we’re gonna get  back into some system-neutral stuff,   and some stuff about other games, because I’m Bob,   this is where we learn how to have more  fun playing all kinds of RPGs together… And you know what, if you’re gonna call me a  sell out, at least say I’m a sell out for the   ONE tool that all gamemasters and players can  use for basically any roleplaying game: dScryb! These days, dScryb is so much  more than an online library with   thousands of professionally written scenes of  descriptive text! They have interactive maps,   integration with Foundry VTT, beautiful  character illustrations, and even music,   sound effects, and atmospheric soundscapes  that you can stream directly to the rest of   your group! I’ve been using dScryb since  the beginning, and it’s amazing to see   how they’ve grown and adapted to the needs of the  community--other RPG companies should take notes! You can access a lot of dScryb’s content with  a free account, but if you want to sign up,   you can save 10% with code BOB, and use the  affiliate link below so they who sent ya! Alright, my WotC Summit experience really began  here at home, as I struggled to figure out who   else was invited! Since prior to my interview  with Kyle Brink, I had never once even been   contacted by Wizards of the Coast, so I was  baffled to be invited to the office in person! If you watched my video going through the email,   you know I wasn’t even sure the invite was  LEGIT because I hadn’t heard anything about   what seemed like a BIG important event  that you’d expect WotC to be shouting   about from the mountaintops praising their  own efforts to connect with the community! But much like their behavior for the  first week after the OGL leaks began,   radio silence. In fact, I think my video about  the invitation, which went live a full week after   I received the invite, was what broke the  news about this summit for a lot of people. Soon after that video, I found  out that Ted from Nerd Immersion   and Josiah from Dungeon Dad were also  invited, we started a Discord chat,   then I started hearing about all the flak people  were getting on Twitter, and we opened the chat   to anyone invited so we could communicate  and try to make sense of things together. In the 3 or 4 weeks leading up to the summit,  around 25 in-person attendees joined the Discord,   and I realized that Nerd Immersion, Dungeon  Dad, and me were basically the only YouTubers   going! By and large everybody else was an  actual play producer, gm, player, cosplayer,   etc. There were also one or two bloggers  and art directors attending in person,   but Actual Play people were the main audience. And at the time, neither I nor most of the  attendees realized WotC’s true reasoning   behind who they invited, and that confusion  is a very important part of this whole story,   because it ultimately leads to how the  event itself went a little off the rails,   but we’ll talk about that later. Also leading up to the trip, the  event organizers booked our trips,   so now it’s time to introduce the shill-o-meter!  Where for full transparency I will display   just how many silver pieces WotC  spent for me to attend this event! My flight was a regular-class round trip  from my home on the east coast to Seattle,   Washington, and the tickets cost WotC $776.40. I had to wake up at 3:30 AM but the  flying is always pretty beautiful,   and I was excited, so it was fun! And Since I landed around noon Pacific time, I got   a sandwich from the airport, then just hung out  in the airport for a while to hydrate and stretch. To cover the cost of that  sandwich, my other meals,   and overpriced Uber rides to and from the  airport, WotC sent me a per diem of $385.00. Then I took an Uber, and passed a  suspiciously-named location on the way to the   hotel. The hotel itself was easily the nicest part  of the arrangements! With a very cool open atrium,   a room with way more space than I needed, and  three nights there cost Wizards of the Coast   roughly $550(?) but I couldn’t find the exact  cost of the room because hotel prices are weird. And wow! We’re nearly capping out the  shill-o-meter already! I must be totally corrupt!? Then about as soon as I arrived at the hotel,  I posted up in the atrium to wait for other   creators to show up and introduce myself. I hung  out there for several hours talking with people,   I got a personal pizza from the  hotel restaurant for dinner,   and I called it a night, because the timezone  change made that day unnaturally long for me! But then on Monday morning, the day of the summit,   I’m so glad I had the foresight to record a  clip of myself recapping that first evening   and talking about my expectations for the  event itself. Because you will see how this   clip kind of foreshadows the problems  that occurred during the actual summit. Essentially, I was surprised at the guest  list because MOST of the attendees were   people who have directly spoken out against  WotC even prior to the OGL controversy,   particularly at times when the company crossed  lines regarding accessibility and representation. Also I was given the impression that we would  be shown some things like the VTT and rules   update at the office, then have the afternoon to  ask questions and provide feedback. The agenda   that they emailed us ahead of time literally just  said: “Morning session at Wizards” and “Afternoon   session with Wizards, held at hotel” with  no solid description or clear details. To the credit of the organizers, they asked us  a few days ahead of time to send our questions,   but if you remember from my interview  with Kyle, you don’t want to send   questions ahead of time unless you want  to receive a vague corporate-speak answer. So for many of these attendees who  were coming with HARD questions about   accessibility and representation--their  fields of expertise--of course they’re   not gonna send those beforehand  because they wanted REAL answers! Still, I don’t want to speak for the  other attendees, but the bottomline is   that most creators’ expectations were here  or here, and WotC’s plans were over here,   and…well I’ll tell you what happened. Monday morning after I shot that  recording and after breakfast at   the hotel, some WotC staff met  us in the lobby, took attendance,   and almost immediately split us into two groups.  That’s right, they immediately split the party! Then they took us on a short trip to the  Wizards of the Coast office where we arrived   maybe a minute or two late…but then we waited  like 20 more minutes for the day to begin. Luckily, the lobby was pretty cool,   and I got a good shot with Ted and Josiah in  front of the massive Drizzt Do’Urden statue! When we got started, the actual first  item on the agenda was a surprise! We   knew we were receiving a welcome, but  we did not know we’d be welcomed by   none other than the Wizards of  the Coast CEO, Cynthia Williams! And even though they told us we couldn’t publicly  post any VIDEO from the summit, they did say the   lobby was fair game, hence the Drizzt shot,  so I recorded AUDIO of Cynthia’s welcome. Now, as of recording THIS video, I’m still  waiting for confirmation that it’s cool to   post it publicly, but if I can post  it, it’ll be on my second channel,   Bob’s RPG Radio! linked up in the  card, and down in the description! This welcome was also when we found out  why everything was getting delayed already:   the WotC staff were having some technical  issues keeping the virtual attendees connected   throughout the day. There were about 100 virtual  attendees, so obviously that’s a big challenge,   but it seems like something that should’ve  been handled more smoothly. I heard from   several virtual attendees that the constant  outages definitely dampened their experience. One of the virtual attendees, Mike Shea aka Sly  Flourish has since expressed the idea that in the   future, WotC should probably split the virtual  and in-person events into two separate days,   with the virtual one coming first. That way  virtual attendees will be better accommodated,   and they’ll get an extra-early  look at what WotC wants to show,   to reduce the fomo of not being at the in-person  event, and to make it a more valuable experience. Like with most things Mike Shea says, I  agree 100%. But my in-person experience   was very valuable! I loved getting  to meet other creators and the staff,   and the WotC office itself was beautiful. Cool  murals of fantasy artwork, the character statues,   and the absolutely epic game room with a  gorgeous table, display cases filled with   minis and dice, and even chandeliers  made of Magic The Gathering cards. Apparently it was the same room  where they shot the D&D Direct   video of the group playing  on the virtual tabletop! But in this room, I had my first session  of the summit, where several WotC staff   led a presentation about the future of D&D Beyond!   And because we were not under NDAs, the future  of D&D Beyond is almost as mysterious to me as   it is to you! Most of it was broad statements  about goals, and everything was couched in this   metaphor of D&D Beyond being like a theme  park with lots of fun things to explore! Some of those broad goals are to  improve the D&D Beyond mobile app,   make the DDB experience easier for DMs, facilitate  the journey from player to DM, help with new   player onboarding, and fix a lot of back end  stuff because it’s becoming an old website. Probably the biggest actual news from this first  presentation was that DDB will become the main   website for Dungeons & Dragons rather than their  current webpage on the Wizards of the Coast site,   because DDB has about 12 million users, and they  want to be posting content where the users are! Though still no information about how   many subscriptions they lost  during the OGL controversy. The other HUGE news about D&D Beyond  is that they eventually want to create   a marketplace so users can sell their  own homebrew content on the site. That   has major implications for the tabletop  industry, and I don’t know if I like it. It would probably make it way easier for  people to create and monetize their work,   but it could radically expand D&D’s  monopoly. It would be another way for   this one company to control how  people not only play the game,   but how they create homebrew for their  game, and that doesn’t feel good. Of course, people had a TON of questions  about what this will look like, and how   it will work, and how it would run alongside  current D&D marketplaces like the DMs Guild,   and boy oh boy, they could  not give us ANY firm answers. And at least half of this session was  designated for us to give feedback about   D&D Beyond. Unfortunately, the virtual folks  got the short end of the stick when it came   to hearing and being heard, but there  were great suggestions for new player   onboarding, and for improving the website’s  accessibility through language translations,   different lighting options, and varying  the complexity of the character sheet. So during this little Q&A just about D&D  Beyond, the summit already started to exhibit   this theme of: creators providing a lot of great  feedback about issues with the game experience,   and WotC employees giving mixed responses--a  few doing an excellent job knowing exactly   what they’re talking about, most giving positive  but broad responses, and a few being dismissive. While this realization and tension slowly  builds, we need to revisit…the shill-o-meter!   Because after this first session, they  gave us a bunch of random D&D merchandise! I got a copy of Radiant Citadel,   which I already own so my plan is to donate  this book to my local library or high school; A copy of the new heist book, which I  lost interest in after the OGL stuff,   but I know my wife Grace wants to read it,  then I’d also like to donate this book; I got a sheet of fridge-poetry  D&D magnets that I will use;   a little ampersand magnet that  I’m probably gonna give away; A sort-of fabric map of the sword  coast that I guess was part of the   promo for the D&D movie, but I have no  idea what you’re supposed to do with it; A bar of D&D chocolate that was pretty good; and a  notebook of grid paper which I will actually use! All in all, I estimate the swag cost about  $150! Nearly reaching the price of my soul!! And one other moment that was a bad  look for WotC is that the virtual   attendees were just left hanging at  the end of this session, camera on,   while in-person attendees were given  all this stuff. The virtual attendees   are being mailed all the same stuff, but that  was really awkward when I found out about it. Then sometime between sessions I think,  I got to meet Todd Kenreck who handles   much of the content direction for the D&D YouTube  channel, and probably a lot of other things,   and he was incredibly nice! And he’s actually  a big part of the feedback I gave to WotC   after all this was over, so I’ll tell you  about that idea at the end of the video. Anyway, then it was time for  the D&D Virtual Tabletop. In a large conference room, the table  loaded with Alienware laptops and cables,   myself and around 8 other creators played the  same short encounter that we all saw one week   earlier in the D&D Direct presentation! So yeah,  we got to click around and test out some of the   basics in a hands-on way, but if you watched D&D  Direct you saw exactly the same stuff that I did. Well, another group of creators did discover  some glitches like being able to stack up   the miniatures so that they’re just floating  way above the map, not being able to target   one of the monsters with spell attacks, and how  rolling too many dice at once crashes the game! They did say the user interface we  played on is already out of date,   and it’s still in a PRE-alpha stage being tested  by WotC employees and their families. In the   next stage, they want to open the playtest to  “influencers” so maybe I’d get to see more,   but as I’ve discussed in previous videos, I  personally prefer simple ones like Owlbear Rodeo. But, there was a great question asked for those of  you who invest heavily in VTTs! One creator asked   ‘what’s the incentive to use this VTT if they’ve  already invested hundreds of dollars into another   one?’ And the lead developer--another super  nice guy by the way--gave a pretty solid answer. Since this VTT is being developed in  tandem with the core rules update,   he’s already worked with Jeremy Crawford  to simplify some unnecessarily complicated   rules of the game itself, so it plays better  on the VTT, and no other studio can do that. Besides that though, it seems like  the VTT is just going to be a very   good-looking application that you can only  use for one game (vs the new Alchemy RPG   VTT that’s partnering with Paizo, Free  League, and a bunch of other publishers). And much like with the D&D Beyond presentation,  the presenters couldn’t really give answers   to any specific questions about the VTT,  mostly restating points from D&D Direct,   like how the VTT should be playable on  computers, phones, and video game consoles. Later in the day, my comment to the developer  was that if they have a team of video game   developers using a video game engine to  produce an application that is playable   on video game consoles, they should just  embrace the idea that they are using tools   and tech from the video game industry  to make a better virtual D&D experience,   rather than insisting that it’s NOT a  video game, as if video games are bad. People like video games! And I think  this versatility of devices--while still   not as cool as playing analog D&D--will  allow everyone to try out D&D in a way   that simplifies character creation  and needing to know all the rules,   and play with friends and family  around the globe! That’s awesome. A couple other things I liked was when the lead  developer said their biggest competitor is Google   Image search; as in, they need the GM to be  able to create a map in this software about   as quickly as it would take to search for and  find a map they would use from Google Images. And when he said they want the GM to  be able to edit the VTT map on the fly,   so the players have an understanding that the  map is not set in stone, and it doesn’t limit   the imagination of the group. For example, he  said, “If a player goes, ‘Is there a window in   this room?’” They want the GM to be able to  almost instantly pop a window onto a wall. Also, he said he wants it to be FREE for players,  acknowledging that if players have to pay for it,   GMs probably won’t be able to get  their group to use it! But right   now they weren’t able to tell us  anything about what it will cost. Speaking of cost, after that session, everyone  went back to the hotel for a catered lunch,   which I estimate was worth maybe $25 per person  on the shill-o-meter, and then we were all brought   into a huge meeting room at the hotel for the  afternoon feedback/Q&A session--or so we thought! Turns out, we sat down for yet  another presentation about the VTT,   led by the same developer who we all got to talk  with and ask questions that very morning! However,   I did learn that the virtual groups  did NOT get to talk to this guy,   but it WAS incredibly redundant for us  in-person attendees. He repeated the same   things we all heard in D&D Direct, which  WE had all just heard again that morning. And before you say it in the comments, YES, we  all knew this event was going to involve PR,   corporate, showcase elements, but we were led to  believe that we could ask questions and get real   answers, and about ⅔ of the way through  the schedule, that had not happened yet. Now, and seeing how the event was actually  unfolding, it became clear: the WotC Content   Creator Summit, as executed--maybe not as  intended, but as executed--was primarily   a showcase for D&D Beyond and the VTT,  primarily aimed at the Actual Play produce,   most likely in hopes that they will use  it on their shows for free advertising. With this agenda now totally clear, the folks  who flew to Seattle primarily to give feedback   and ask WotC hard questions, rightfully felt  frustrated. The tension was reaching a peak. Fortunately though, we took a short break here,  and when I was walking out of the meeting room,   I practically collided with Jeremy Crawford and  Chris Perkins as they were walking in! I got to   talk to each one of them individually, and  I asked if they’d sign my PHB, and they did! It was a positive moment because I got to tell  these guys how their work in cultivating D&D   through fifth edition literally changed my  life. If D&D 5e wasn’t fun, I would never   have started this YouTube channel, and I’m  glad I got to thank them personally for that. Meanwhile however, there was a group  of in-person attendees who spent the   break venting their frustrations to  each other about how the summit was   simply not unfolding in the way that  it was presented to us beforehand. Frankly, I have to chalk this up with the  numerous times during the OGL controversy   that Wizards of the Coast was just not  TRANSPARENT about their goals and actions,   and it’s really not cool anymore! They just keep  fumbling when all they have to do is be honest,   and we’ll talk about this more when  we get to the feedback I sent them. But all of this confusion and frustration came  to a head when at the start of the next session,   one creator in the room asked, “why are we  here?” And please know that I’m paraphrasing.   They were completely professional in  how they phrased the question, and yes,   they were also courageous in asking this question! I saw some people getting flak about this  on Twitter, but I cannot imagine speaking   out in a room with dozens of people I  don’t know, including half a dozen WotC   executives and over a dozen D&D designers  and other staff, and calling them OUT. That took courage, and the real news  is that they SAVED the summit for us   creators and for WotC, because  the presenters could no longer   deny that the afternoon was going very  poorly, so they adjusted the schedule. But not so fast, they did try one last time to  keep their grip on it. With a fairly condescending   tone, one exec pushed that we were finally  about to get into the reason we’re all here,   to talk about “you know, the gaaaame?” That  was actually the tone of voice. Not cool. Ultimately, I give credit to WotC as a whole  here because they did listen. They delayed   the next session in favor of an open Q&A  where many creators were FINALLY allowed   to ask the questions they were led to believe  they had been flown here to ask, and the staff   even extended this Q&A to try to make sure as  many people as possible had their voices heard. However, due to the technical issues  and less-than ideal moderating of the   questions from virtual attendees, they got  some not-so-great treatment once again. And even in-person, it didn’t go too  perfectly. Most of these high-level   questions about how WotC is working  to make the game more accessible   and inclusive for everyone who wants  to play--those high-level questions,   were mostly unknowns to the high-level execs at  the event. If “answered” at all, those questions   were answered by the creator-relations staff and  by the diversity, equity, and inclusion staff. That wasn’t a great look when many  if not most of the creators there in   the room belonged to marginalized groups  and are well-known advocates for better   accessibility and representation  in the TTRPG industry. Ultimately, WotC just did not understand  WHO they invited to this event, and the   invitees weren’t given an honest chance  beforehand to understand WHY they were   invited. So looking on the bright side,  we can call it “a learning experience!” And by the way, I’m not trying to lump  myself into this genuinely courageous   group of advocates pushing against foundational  issues in the culture of D&D both as a game and   a brand. I was quiet, and I listened,  because this was not my turn to speak. Then, much like during D&D Direct, our two  favorite D&D designers Jeremy Crawford and   Chris Perkins were kinda crammed onto  the end of the summit to tell us about   the rules update. Thankfully, the mood  shifted at this point. Crawford kindly   and smoothly transitioned from what just  happened to where we were about to go,   and we did learn some neat things  about “you know, the gaaaame” Just like with Cynthia Williams’ welcome message,  I recorded audio of this hour-long sneak peek,   and if I get the green light to post it, it’ll be  on my other channel. And if you’ve watched this   far, do remember to give the video a thumbs up,  consider subscribing, and even consider picking   up a set of my limited edition metal Bob World  Builder dice! Out of the original 500, there’s   only like 100 sets remaining, and you can save  18% with code BOB and the link below, thank you! Alright, Jeremy Crawford talked about  the legacy and importance of D&D,   and WotC’s responsibility not as the original  creators of the game but stewards of the game   going into the future. He said that WotC will  be at more conventions going forward to connect   with content creators and the wider community,  and he got into the goals for the core books! The main goal being to make the books easier  for new and experienced players to navigate   and find the rules they need, so they’re  adding detailed glossaries and indexes,   including one in the DMG covering iconic D&D lore.  As Chris Perkins explained, this lore glossary is   to share the CORRECT D&D lore and prevent the  misinformation that can happen on the internet! The next PHB will walk you through how to play  the game before how to make a character, and how   to make characters quickly with optional arrays  of ability scores and features for core classes. Both the PHB and DMG will include guidelines  for session zeroes and safety tools,   and the DMG will include practical tips about  the management of a group and a campaign, like   what to do when a player doesn’t show up, where  to find inspiration for homebrew adventures, etc. In a very quick comment, they said the new core  books will be released staggered, one at a time,   rather than all three at once. I had asked  Kyle Brink about this in our interview,   and he wasn’t sure at the time, but he leaned  this way because their whole system is set   up for putting out around 2-300 pages of  material every couple months, whereas the   new core books would be like 8 or 900 pages of  material all at once, and it just won’t work. In fact, Perkins said this new Monster Manual  will be D&D’s largest monster manual EVER,   with around 500 monsters--clearly taking  notes from the new Dungeon Denizens monster   book published by Goodman Games! It will  include many new monsters like high-CR   creatures for every creature type and scaled  NPCs. For example, there’s already a low CR   cultist stat block in the MM now, and they want a  cultist-type NPC stat block for each tier of play. They said the PHB will have ALL new art and MORE  art, including unique pieces for all 48 subclasses   (confirmed 4 subclasses for each class), and new  art for character backgrounds that are literally   landscapes and scenes--as in, backgrounds that  you would imagine your character in front of. And they specifically talked about how  the monk class which has traditionally   been represented with mostly east-asian  influence, will now be represented in   artwork and language as not-specifically  east asian because there are unarmed martial   arts practices all over the world! Also the  monk’s martial art die is getting a boost! Along those lines, Crawford said that ALL text  and concept art now goes through an inclusion   review process before anything is published.  Something they probably learned after Spelljammer. He talked about the One D&D surveys receiving more   responses than the entirety of the  original playtest process for D&D 5e,   and how they DO have people who read ALL of the  written survey feedback, even pointing out one   designer who was at the event who reads  everything, and everyone applauded him! On this note, they said the idea  of having the druid’s wild shape   as templates instead of specific  creatures was a highly requested   idea from feedback on previous surveys,  and then it didn’t test well in One D&D,   so they’re making adjustments, and all of  that is still in playtest, so chill out. Another interesting note about the surveys was  why they always ask what edition of the game   you started with. Essentially, it’s so they  can sort responses and look for preferences   that are tied to each edition. Noting that there  are now more people who have come to D&D through   5e than all of the other editions, but even  that group has a wide range of preferences,   so it helps them do their best to appeal to  the underlying wants and needs of all groups. Then Crawford talked about edition changes and  how everyone REALLY knows that 3.5e should’ve   been called 4e because you had to replace  your core books! However, they also stand   by the idea that this new 2024 set of core books  will still be 5e because it’s all still backwards   compatible…unless there’s a specific note in  the new books about how to make an adjustment… And how Xanathar’s and Tasha’s content is  getting “special treatment”...and how spells   or monsters that didn’t seem to match their  original power level or challenge rating,   will be adjusted to actually match their  original level or rating. Basically,   any spell that seemed too weak  for its level would become more   powerful to match that original level  rather than changing the level itself. Crawford also said the next Unearthed Arcana  article will contain all 6 of the remaining   classes, and new weapon options, namely,  “weapon mastery.” This was a feature from   previous editions that I think exists in  Pathfinder as well. The underlying idea   is giving martial classes more to do, and the  way it works is that martial classes are able   to train in specific weapons and unlock new  cantrip-like properties for mastered weapons! If this sounds familiar, I made  multiple videos last year about my   own 5e weapon system project full  of new features for each weapon,   but I pretty much abandoned that  around the time of the OGL controversy. They talked about a few specific weapon  properties, but they’re all going to be   in the next Unearthed Arcana like any  day now, so you’ll see them very soon. And the last bit from the UA that they talked  about was how warlocks will choose a “baby pact”   at first level, and how a warlock’s pact  will determine their spellcasting ability. Then at the very end, Kyle Brink stated that all  these rules changes will be added to the SRD,   so the good news is, if you don’t want  to spend $150+ dollars on these new   core rules that apparently you don’t  need anyway because it’s just 5e…all   the new rules should be FREE in  the SRD under Creative Commons! And I hope they actually follow through on that! Ahh, and Planescape will  be getting the Spelljammer   treatment of three small books in a box set. Then after several hours of presentations,  we practically got kicked out of the hotel   meeting room because we stayed in there for  like an hour longer than we were supposed to! Now, the games began as we were all told the  dinner would be held at a local restaurant /   gamestore?…but we had to figure out our own  transportation for this part. So they gave   each of us an additional $50 Uber gift  card--adding that to the shill-o-meter,   and it was kind of a free for all as everyone  scrambled into pairs or groups to share rides. As for the price of the dinner, I have no idea,  but I imagine it cost them at least $50 per person   because it was a nice buffet and included two free  drink tickets, which I did not use by the way,   so I may have been “dined” but I was  not “wined” at any point on this trip. And the dinner was great! I sat with  the senior VP of Dungeons & Dragons,   Dan Rawson, and we talked about how  each of us got started with the game,   and talked about our careers. I wish  I got to talk more with Chris Perkins   or Jeremy Crawford or Todd Kenreck, or  even Cynthia Williams who was there too! But as an introvert, this day was already  completely exhausting, and being packed into a   loud dining room did not help, so I spent probably  an hour and a half, just browsing the game store! …because they gave each one of us a $50 gift  card for the store to buy whatever we wanted! I bought some dice and a cool pin  for my wife, and they didn’t really   have any Dungeon Crawl Classics stuff  which was a bummer, but I found this   absolutely sick Basic D&D lunch  box that even came with a thermos! And that brings our shill-o-meter to its total at  $2036.40! Fortunately, I’m guessing that if you’ve   watched this far, you understand that I can’t  pay my rent in plane tickets and lunch boxes,   so while the free travel was amazing, the meals  were pretty great, and the gifts were nice,   I was literally NOT bought out by the  Wizards of the Coast content creator summit. After all that, most of us had one more  day in Seattle, so being a total tourist,   I went to see some big building called  the Space Noodle? Idk it was pretty tall,   and when I was in line, an employee recognized  me and was super excited about it, and that’s   only the fourth time I’ve ever been recognized in  public, so that was another highlight of the trip. And on the last night at the hotel I hung out with  Ted, Josiah, and some other creators for a while,   ate the rest of my leftover pizza from the  first night, and then played a riveting   game of D&D Trivial Pursuit with some of  those creators and, wait for it, Celeste   Conowitch the lead designer of Kobold Press’s  new game, Tales of the Valiant! Networking? Then the true final day of the trip  was ALL travel. I got home very late,   completely exhausted, and started thinking  about what I learned from this experience. Personally, my main takeaway was that  I need to go to more in-person events   because the most fun I had the  entire time was just meeting   and talking with other creators and  with the developers and designers! A couple days ago, we got a survey  from WotC to give them feedback,   and the first thing I told them was how smaller  group sessions would be great because it kinda   forces everyone to introduce themselves. Whereas  this large group setting really put the onus on us   as individual guests to introduce ourselves  to each other and to any of the WotC staff. But their survey also asked this  great question, “What impact, if any,   did the creator content summit have on your  opinion of Wizards of the Coast?” And I said: “It reinforced my opinion that WotC may  be trying to reconnect with creators and   the community, but they still don't  know how to do it without upsetting   a non-negligible number of people.  Transparency is the word that gets   thrown around with every new WotC  post or event, yet it's not there.” “Transparency IS the answer to almost all of  these problems, but WotC seems to refuse to be   genuinely transparent. I'm aware I may be subject  to bias on that front after the OGL controversy,   but in those high level and now low  level ways, it's still not there.” “For example, a clear itinerary and more  transparent messaging that this event was   to be mostly a VTT showcase for actual play  producers would have saved the summit. But the   itinerary was unclear, and the messaging was  that we were there to provide feedback...and   also get sneak peeks of the VTT and  rules update. Transparency is the key.” And their last question was,   “What do you want to see Wizards do  going forward?” So first I reiterated: “As I said above, just actually be  transparent about their intentions,   reasoning, and methods when attempting to connect  with the community. I know WotC has said during   the OGL and now summit invitation controversies  that they wanted to keep quiet rather than   stir the pot. But the silence IS a lack of  transparency, and it's becoming hypocritical.” “I want to see the general opinion (and  my own opinion) of WotC improve. For me,   making connections with the staff helped a lot.  I think the public needs more reminders that   WotC is just PEOPLE, as in, without going too  heavy on the ‘hey, fellow gamers’ messaging.” “Have Kenreck interview more staff  about what they are working on and   WHY (aka be transparent) just like he  does with Crawford for the UA updates.   There should be videos like that with  the DDB dev team, the VTT dev team,   and the DEI team, and even with Cynthia about  the direction of the game/brand. Basically,   the community will never “connect to WotC”  because people need to connect to people. And much like the commenters who called me a  shill, I think my feedback was more harshly   worded in text than what I would’ve said in  person. But in this case I’m glad they gave   us the opportunity to submit written  feedback, because that is how I feel. It’s a shame that to a large extent this summit  was, as executed, supposed to be primarily a PR   showcase for the VTT, when they couldn’t hardly  answer questions about it. It just seemed rushed. But after everything, this summit was  an opportunity that--never in a million   years--would I have expected to come to me when  I started this YouTube channel! Getting to see   the office where D&D is made, and meeting  the designers like Crawford and Perkins and   that cool guy Justice Arman who I mentioned in  the email video--all of it was pretty surreal! And it is not lost on me, that while I  worked very hard to build this channel   over the last four years, it is because of  YOU and your support, and in a huge way,   the support of all the Bob World Builder Patrons  that really made this opportunity possible for me. So as grateful as I am for the event  organizers who put me on the list,   I thank YOU for all your support over the  years to make this happen. Keep building. I mean, KEEP BUILDING! lol
Info
Channel: Bob World Builder
Views: 128,637
Rating: undefined out of 5
Keywords: dnd direct 2023, dnd news 2023, d&d, d&d 5e, how to play d&d, d&d player guide, dungeons and dragons, bob world builder, dungeon master guide, dnd 5e, 2023 dnd books, dnd minecraft, dnd documentary, dnd movie, wotc summit 2023, wotc content creator summit, wizards of the coast summit, dnd beyond, dnd vtt update, dnd influencers
Id: XszDgm8WGHI
Channel Id: undefined
Length: 37min 39sec (2259 seconds)
Published: Wed Apr 19 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.