Why is TV 29.97 frames per second?

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Did you ever wonder why in North America televisions run at a frame rate of 29.97 frames per second? I mean what a ridiculous frame rate! I came across the inconvenience of this number recently when I was making a video, and I was trying to manually assemble some frames back to some footage, and it got me thinking: where did this come from? And I couldn't find a nice coherent concise explanation online, so I had a bit of a dig into the technical details, and I thought I'd make a video explaining how this came to be. It comes down to how these old CRT screens used to work. At the back is a cathode ray it sends a beam of electrons forward. Wherever they hit the screen the screen lights up, and then electromagnets back here can steer that dot around on the screen. To produce an image, you need to scan it across the screen. And if that dot is small enough, and if the dot is moving fast enough, you can vary its brightness and because of the way the human eye works, it will perceive the brightness as an image. And so as you can see here a rapidly scanning dot is producing a picture of me, and then another picture of me. In fact there are infinitely many of me. That is pretty good value! The electron beam didn't actually do the whole image in one pass; it took two passes. The first pass it would put the top row in and then every second row all the way down: the odd positions. It would then do a second pass and fill in the even positions. And this is what's called interlaced video. Because of the human persistence of vision we wouldn't see two different passes we would just see the complete frame. And in North America TV was broadcast with 525 horizontal rows, which you may have noticed is an odd number. Each pass of the beam would do 260 two-and-a-half rows. The weird half thing was because of the geometry of how the beam gets back to the top, and you want to take the same amount of time for both of the passes, so everything stays in alignment. But that at the basics behind interlaced video. When TVs were first built it would have made sense to do two of those passes 24 times a second, to match what cinema movies ran at; they were 24 frames a second. However these home appliances were plugged into the normal household electrical supply. And in north america that's alternating current running at 60 hertz, so to make them easier to build, and to avoid interference from other things, they use the electricity to time the scans, and because it took two scans of the beam for every image it meant your TV was running at 30 frames a second. What a perfectly logical, and sensible frame rate! The problem was with the introduction of color. The 30 frames per second system was for black and white TV, and in 1953 color TV hit the airwaves and that ruined everything. TV in the 1950's was sent as an analog signal over radio waves. Each TV channel was given its own spot in the electromagnetic spectrum specifically a six megahertz window to send all of its data. Now the first quarter of megahertz it couldn't use, because it's kind of wasteland: a buffer between channels. It couldn't really use the next one megahertz either because it was a build-up to the picture signal. After that you get all the interesting data about the picture and finally four-and-a-half megahertz later you get the audio signal and then after that another wasted quarter of megahertz of wind down. Then above that you would get another wasteland and the next station above it; they were packed in fairly tight. So in reality each channel didn't get six megahertz they just got this one four-and-a-half megahertz gap to send all of the image and audio data when color TV came along in 1953, the color data had to be put somewhere in that four-and-a-half megahertz window, but it needed to be positioned carefully so it didn't disrupt the pre-existing picture and sound information. It looked like this was going to be a major problem; the color signal did interfere with the picture and sound signals in a way that produced visible artifacts. It was distorting the picture and that was not acceptable. So the technicians had to find a way to fix that. And thankfully there's a thing called line-by-line phase reversal. And even though I don't fully understand how that works, I do know what the criteria are to be able to use it. And it comes down to the two gaps: the gap between the picture frequency and the color frequency, and the difference between color and sound. In order for line-by-line phase reversal to hide the artifacts both of these distances had to be an odd integer multiple of the horizontal frequency divided by two. The horizontal frequency is the number of horizontal lines being drawn every second. We know that if you add these two differences together you get the complete four-and-a-half megahertz window for the entire signal. And we can now do some simplification. Well we know if you're adding two odd numbers together you're going to get an even number out the other side. We can move the half over there, and if you halve any even number you're just going to get some integer. And so the moral of the story is that we need an integer multiple of the horizontal frequency to equal our total interval of four-and-a-half megahertz. Which is of course just 4,500,000. Well let's see if it works. The horizontal frequency is equal to, well every frame is 525 horizontal rows, and we're running that at 30 frames per second. If you multiply them together we get 15,750 out the other side. That is our horizontal frequency. We can then try dividing both sides up here by the horizontal frequency. And we hope to get an integer out the other side. Very sadly, we don't. We get 285.714 and then a bunch of other digits. And the poor engineers must be like "oh that's close, imagine.. imagine if that was 286 that would solve all of our problems!" but it's not. For that to be 286 we would need a different horizontal frequency, and in fact we would need a horizontal frequency of 15,734.25. And we haven't... well we would have that if... instead of a 30 frames per second rate we had a... you got it 29.97 frames per second. And so that's what they did they adjusted the frames per second, to make this number here an integer and remove the interference between the new color signal and the old picture and sound signals. So there you are, North American television has a frame rate of 29.97 frames per second because if you multiply that by the number of horizontal rows in each frame and then you multiply that by an integer, happens to be 286, you get out a whole number which matches exactly the frequency window this data is sent over. This system of broadcast is called NTSC and it was put in place in the 1950s by the National Television Systems Committee, and so now you know what NTSC stands for, it stands for Not The Smartest Choice. surely there must be a better option than 29.97, well let's have a look what happened in Europe. Europe has PAL television that's based on a 50 Hertz power supply, and so at two scans a frame you get a 25 frame per second rate. PAL has more horizontal lines, than ntsc it's got 625. Whenever you have someone going on and on about how PAL is better quality than NTSC it's because it's got an extra 100 horizontal lines; it has technically got better resolution. And in Europe there's a slightly bigger window to send the data on. There's actually a full six megahertz window, just for the data that's actually sending the TV signals. So the PAL technicians must have been thinking oh come on how close are we gonna be to an integer multiple? And it turns out exactly 384 precisely And you might think wow they got lucky, but in fact this was deliberate. PAL came into place because of color television. Europe had a look at North America went what a mess, let's just do a new system from the ground up and make it work. And that's why in Europe to this day we have a nice and tidy interlace standard whereas in North America it's this ridiculousness. The question now is was there a better option? Instead of changing the framerate what if instead they changed the window over which the data is sent? What if they just moved these out slightly to make these integer multiples. Unfortunately that wasn't possible; the standards for this were immovable they were not allowed to go outside of that four-and-a-half megahertz range. The only other thing they could change would be the horizontal lines, and this in my personal opinion is what they should have done. So let's say we want to keep the frame rate at 30 frames per second, and we're going to change the number of horizontal lines. How many are going to need? Well assuming we only want to increase the number of lines, we don't want to decrease them and lose quality in the new standard, and assuming we still need an odd number, so we get the half line geometry for the beams movement, then the next compatible number of horizontal lines about 525 is 625, with a nice multiple of 240. Yes the NTSC standard could have been the same number of lines as PAL, we could have had too much more compatible standards, if they had changed the horizontal lines instead of the frequency. But they didn't, they change the frame rate instead and we've been stuck with this ridiculous number ever since. Although we can't be too harsh in judgment: their motivation at the time was to make the transition as smooth as possible, and by slightly tweaking just the frame rate, this was very backwards compatible, almost no one would notice this change. Their theory was if they do their job correctly no-one would be sure they had done anything at all. The final moral of the story is just that conventions hang around for a very long time, because of human nature we can't have abrupt changes in technology, people need to be transitioned from one to the next. Standards have to be continuous for some definition of continuous, and that makes them incredibly tenacious. Now I know a lot of people who watch my videos work in the tech sector, and you're responsible for coming up with standards and conventions. And a lot of young people watch these videos. You're going to come up with the conventions and standards of the future. So all of you, please when you're coming up with new ideas, just spare a thought that your grandkids may one day still be locked in to the same standard. Although that said I still got my video may just by having to deal with 29.97 frames per second. If you're curious it was the one I did with Henry Segerman with the spherical cameras. Because we had to export all the frames, mess with them in Python, and then put them back together. I'll put a link to that video in the description, so you know, people come up with conventions I guess actually, we don't care. A convention that exists is better than something that doesn't, so if you can bodge it together and it works, go for it. I mean don't worry, the people of the future will find out a way to deal with it. Okay, according to my YouTube statistics at this point in a video, of all the people who've watched it only thirty percent of them are still paying attention. Most people watch the interesting bit, and then they don't pay attention when I'm just rambling on at the end. And so those of you who are still paying attention, you are my people and so I have a special announcement just for you. You're all incredibly supportive and a lot of people ask: "when am I going to set up a patreon page?" And I've finally done it. I have set up a patreon page and this is kind of a soft launch. I'll do a proper launch later, and I'll follow patreon good practice by having a video about what I'll be doing. But for now I thought I'll just mentioned it at the end of this video. If you'd like to, please do click the link in the description; go and check it out if you're not familiar with Patreon. You can support me a bit like you would a kickstarter but it's ongoing. The idea is people who can afford it donate money so I can do these videos better, and in return I have all sorts of rewards. So have a look at it, give me some feedback, let me know if there are thing's there you do want things there you don't want. I'm going to have fun making a bit of extra content for Patreon. In fact I'm going to do a behind-the-scenes video of this video I've just made, because you wouldn't believe the ridiculous tech around me it took to make this all work, and because I haven't got any Patreon supporters yet I'm just going to put it on my Patreon channel and anyone can see it. So do go check out my patreon, the link is at the very top of the description unsurprisingly. I would love to make more videos and do them better and so your support is hugely appreciated, so go check it out and I'd love some feedback on it before I do the proper launch, let me know if the rewards are what you want, or if there's anything else I can add in there for you. I really appreciate you all supporting these videos.
Info
Channel: standupmaths
Views: 1,479,652
Rating: 4.9419317 out of 5
Keywords: maths, math, mathematics, comedy, stand-up, ntsc, pal, tv, frame rate, 29.97, fps, crt, cathode ray tube, 29.97 fps, hz, frequency, why
Id: 3GJUM6pCpew
Channel Id: undefined
Length: 14min 27sec (867 seconds)
Published: Mon Oct 03 2016
Reddit Comments

Very effective presentation.

👍︎︎ 153 👤︎︎ u/pcurve 📅︎︎ Jul 08 2017 🗫︎ replies

Good video, i went in thinking ughh TL:DW, but then just ended up watching the whole thing.

Great presentation

👍︎︎ 54 👤︎︎ u/goodpricefriedrice 📅︎︎ Jul 08 2017 🗫︎ replies

I didnt know this channel but this is some high tier stuff. Subbed

👍︎︎ 25 👤︎︎ u/Sergnb 📅︎︎ Jul 08 2017 🗫︎ replies

Very informative video. I've seen this guy on numberphile - very good at speaking and always has something interesting to say.

It's always intriguing learning about the ways that humans in the past have solved technical hurdles.

👍︎︎ 18 👤︎︎ u/Misterwierd 📅︎︎ Jul 08 2017 🗫︎ replies

I like how this video is, defiantly to its content, shot in 1080p50.

👍︎︎ 17 👤︎︎ u/oonniioonn 📅︎︎ Jul 08 2017 🗫︎ replies

Did the introduction of PAL mean that people had to buy new televisions to or receivers to view color broadcasts even if they had a black and white TV (similar to the digital transition a few years ago)? That seems like a pretty big cost to backwards incompatibility given the expense of the equipment at the time.

👍︎︎ 5 👤︎︎ u/hoponpot 📅︎︎ Jul 08 2017 🗫︎ replies

This only raises the question of how did videos that were filmed in North America become displayed in the pal system? It isn't easy to convert from different frames per second.

👍︎︎ 3 👤︎︎ u/Edgy_Asian 📅︎︎ Jul 08 2017 🗫︎ replies

Is this STILL the case in Digital TV?

👍︎︎ 3 👤︎︎ u/gkiltz 📅︎︎ Jul 08 2017 🗫︎ replies

Amazing video editing in this vid. But if 30FPS was chosen so that it could use the 60hz power as a clock, wouldn't changing the framerate mean all TVs would need a new clock that could handle 29.97? How did the TVs adjust their framerates?

👍︎︎ 3 👤︎︎ u/shinra07 📅︎︎ Jul 08 2017 🗫︎ replies
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