Which Version of Tactics Ogre: Let Us Cling Together Should You Play? All Ports Reviewed & Compared

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Tactics Ogre released on the super famicom in 1995 and was directed by yasumi matsuno known for Final Fantasy 12 vagrant story as well as Final Fantasy Tactics Tactics Ogre holds its own identity though it's got a much darker story lengthy battles and branching story paths with all sorts of hidden dialogue choices and recruitable characters we've got primarily three versions to discuss the super famicom release also seen on the Sega Saturn and PS1 the PSP remake and reborn which makes a remix worth of changes to the PSP version if you want to play the super famicom version aeon Genesis backboard at atlas's official translation from the PS1 this patch is actually fairly buggy though outside of soft lock issues it's been frequently reported that unit stats will sometimes flatten out to zero if you do want to play this version with an English patch you should consider using save states often the Sega Saturn version most notably added voice acting for major scenes and in art gallery gameplay remains largely the same that you can copy mid battle saves onto a memory card to preserve them whereas for the super famicom mid battle saves deleted themselves when you loaded them there's also longer load times too naturally given the CD nature of the Saturn reportedly the Saturn version introduces a funny bug that allows you to take control of enemy leader units when unintended utilizing the ogre blades body grab ability the resolution is different from the super famicom and the result is more screen real estate for battlefields sound effects sound different given the different Hardware music meanwhile is practically rearranged [Music] thank you for the PS1 version mid battle saves now stay on the memory card with no copying required PS1 version is visually identical to the super famicom version thanks to having the same resolution in regards to Performance though there's some frequent loading and frequent loading hitches or pauses during battles depending on certain actions using its sound effects once again offer different sounds than the prior versions no voice acting in this version either [Music] um [Music] Tactics Ogre let us cling together for the PSP is often referred to as a remake the art style in general narrative remained largely the same however dialogue has been heavily Rewritten expanded and revised while the gameplay was revamped from the ground up we are talking way too many changes on both fronts to cover everything the entire game script went from 300 000 characters to seven hundred thousand to put that into perspective Final Fantasy 12 was 600 000 characters not only are there new dungeons side quests and characters but previous side quests and character developments have been expanded while a few units can't be recruited now there are some new recruitable ones and others had conditions altered so PS1 guides are not reliable for recruitment the localization reads more flowery and as the Stark contrasts from atlas's PS1 translation much of the English terminology in remains were changed to either be more accurate with European inspired conventions or to further separate them from their namesakes at both the localization team and matsuno's discretion additionally characters ages were tweaked to be a little bit older the PSP version had DLC in Japan but it was included in the game overseas this post-game DLC is known as Coda which is a four episode expansion of The Game featuring more story battle and three new characters and classes the largest features in the PSP version are that you can redo up to your last 50 turns and you can return to pivotal points in the story in order to experience the other roots without restarting in the original you could locally play against other players sharing your units on PSP there's no local verses or any online play instead you can locally send a team to another person and play against that team controlled by AI the tutorial of the original is absent and replaced by a play guide you can read through the PSP version introduces a lot more mechanics and abilities so it's worth a glance over those new and overhauled mechanics add depth to what was a more straightforward and slower srpg additionally it can be an easier game than the original depending on how you play your units can now become exceptionally versatile compared to the super famicom version but some units and classes shine more than others so if you know what you're doing you can form party compositions that utterly break the difficulty this isn't to say the original game didn't have its own balance issues though like a number of classes being frankly underwhelming values have been totally reworked from the ground up from weapon unit and enemy stats to equipment skills Buffs and debuffs and positions stats are generally inflated from the original version but with the other changes made the time to kill and progression of battles is still faster the key component to all of this is the new skill system the original games classes had innate traits to them for example every ninja double attacks and every warlock boosts the damage of nearby golems in the remake units now need skills set to do any of those things this applies to Universal mechanics of the original 2 such as counter-attacks each unit gets 10 skill slots and they're categorized by command support and Action commands are for the actions you can select from such as categories of magic supports are for Passive Buffs like weapon proficiency resistances and accuracy and actions are unique abilities to do things manually like protrude enemies or generate MP you unlock skills by spending skill points which are earned through participating in battle in the original units only had HP and MP in the remake they also have TP TP is used by new skills and the new finishing moves which are more powerful attacks in the original units had their own levels but now the classes have levels and all units of a class share the same level classes in the original had stat and Alignment prerequisites but in the remake you just use a class Mark item to change it each unit does still need to spend their own skill points to unlock and rank up skill deals though MP is still used to cast magic but instead of Simply setting three spells to a Caster you now set a skill for a given category of magic and then your unit learn spells within that category via a consumable item called an Arcana in the original units had four total inventory slots for equipment weapons and consumables in the remake units get 5 equipment slots and then 10 skill slots every unit also now has access to the party inventory but skills are required to be able to actually use things from it while the original game didn't restrict you from equipping any type of armor or weapon to any unit at all you wouldn't get very far with everyone wearing the heaviest armor and when units use a preferred weapon they'll have a unique animation in the remake classes have a designated repertoire of weapons level locked equipment skills and spells they're allowed to use with a healthy amount of crossover between some classes 10 skill slots on each unit facilitate it's a metric ton of skills spells Buffs and debuffs being in the game in general so much so that it's pretty bloated with a lot of redundancies and due to balancing many skills that you won't end up using anyway as well as skills you may keep on practically every unit this goes for status effects as well such as Venom just being a stronger poison or Enchanted just being Charmed except it causes loyalty to drop when a unit dies in the original if they aren't revived within that fight they're gone forever in the remake you'll have three turns to revive them or finish the battle if they don't make it three times then they die forever the original game let you have 30 total units and use 10m most together while the Remake lets you have a total of 50 units and use up to 12 in a battle but most battles won't let you go that high anyway the original game has 12 male classes 8 female classes and 10 special classes the Remake has 18 generic classes and 14 special classes in the interest of this video not being hours long we're gonna address a handful of class changes just to get an idea of how the PSP version balances classes compared to PS1 in general there are no gender lock classes anymore there is a warrior for men and women as there is Rune fencers and Valkyries soldiers or Warriors as they're now called also aren't treated as the default unit there are more competent jack of all trades archers were already a great unit in the original that are notorious in the PSP remake due to their absurd damage potential when properly utilized letting them obliterate units that they have no business killing some classes like witches and wizards or exorcists and clerics were merged some roles such as Dragoon or Terror Knights excel at their designated functions better comparatively other classes take on more skill slots for their functionality like Beast Tamer and then there's classes that can be so effective they render others unviable such as archers and Ninjas the Remake also introduces a crafting system letting you craft things from consumables to upgraded equipment crafting can be TD is because you'll have to craft multiple components before you can actually craft a weapon or armor and anything you craft has a chance to fail ultimately all of these changes mean that you don't need to grind unit levels anymore which is why training was removed however you will want to grind for skill points skill ranks special unit class levels and crafting materials and so Random battles have been introduced instead this means you get the loot you need but your units can die like any other battle though like we mentioned it's much harder to have a unit permanently die now these grinding elements and the crafting system are the largest caveats of the PSP version even when you want to build OB units you still have to grind skills on them the questions proposed in the beginning of the game can't subtract from your units stats anymore Auto AI options for units are organized by action enemy gear can scale a bit depending on your unit's levels you'll heal between multi-level fortresses where before you wouldn't Undead drop loot ailments like sleeper paralyzed don't reset a unit turn Order anymore more items are available to buy earlier while also introducing new ones units don't have elements affinities anymore and you decide which direction you'll face at the very end of your turn rather than just after moving and this is all covering the North American version by the way the Japanese version of the game had balancing issues that were worked out before coming overseas stack growth on level ups were way higher than intended AI would more frequently apply Buffs and debuffs and crafting fail rates were even higher and I noticed the background art was altered for overseas as well fields and stages look the same though they're technically rebuilt in 3D you can zoom in and out and view the battlefield from directly above on real Hardware you'll have dithering and the Sprites will be blurry at the default Zoom you can zoom out for battles but all cutscenes play out at that default Zoom anyway emulation can bypass this blur too the unique weapon animations from the original are also gone if you do go back to the original versions and aren't used to the games of that era you you'll find menu navigation clunky until you get used to it for the PSP version the UI was totally reworked it's a lot more Snappy and intuitively organized on top of having more simplified controls portraits were redrawn and updated in designs done by Tsubasa masal and akahiko yoshida's Associated styles with matsuno's work the music has been totally rearranged while revisiting the soundtrack they felt that the compositions were too short especially given the length of battles so many tracks are now longer [Music] foreign [Music] [Music] the recently released Tactics Ogre reborn for switch PS4 PS5 and PC is yet another complete overhaul of gameplay outside of gameplay the visuals and audio saw substantial remastering while historian content remains largely the same so while the story Remains the Same the writing does see adjustments mostly to sound better when sad out loud and while content remains unchanged due to balancing changes though a lot of bloat with spells and skills were removed as was the Rogue class we'll get to why shortly otherwise when you beat the game you do unlock a gallery the play guide was expanded with more details too as well as the tutorial dialogue in the first fight so consider practically every gameplay variable to once again have been overhauled actions equipment abilities stats ranges and enemy positions and effects have all had changes while the PSP version units could be versatile and modular with 10 skill slots per unit and an absurd amount of skills and spells usable by any one unit matsuno and Company probably determined that the blow and subsequent grind for what you'd want on your units to be overwhelming unnecessary and simply poorly balanced but reborn provides the player a more deliberate controlled and confidently balanced gameplay progression that isn't as bloated or nearly as much of a Time investment to properly utilize units and subsequently enabling the player to focus more on team building and strategizing with what you've got to work with it's not perfect of course as we'll see it might be more RNG than some people care for and in general the game can be pretty damn punishing but yeah we'll find and reborn that redundant skills spells or items were totally removed as well as many of the remaining aspects were rebalanced or repurposed with the intent of making every class more fairly viable so here are some basic things to know going forward units have individual levels again TP he was removed and you can have a total of 100 units when units are downed and reborn they have three turns to be revived or for the battle to end there is no heart system when you revive them they can move immediately but if a unit dies they're gone forever while the PSP version you can turn back your last 50 turns reborn starts with 10 turns and then allows you to roll back more turns as you progress the game stats in reborn are inflated further from the PSP version and this is one of the biggest changes to Reborn the stat inflation results in both enemy and friendly units living longer and subsequently if you want to defeat enemies in a timely manner it's essential to apply debuffs and Buffs as well as be cognizant of the enemy's resistances to certain types of damage moreover accuracy is higher across the board so units will be trading blows in this version more often than prior versions units once again come with innate Elemental affinities making elements a more important factor when it comes to balancing there's now a level cap have four-year units called the union level the union level rises as you progress in the story rather than enemy gear scaling up a bit like in PSP in the post game here your gear will instead be synced down to the enemies the cap prevents brute forcing and the sinking in post game keeps fights a little more engaging than before For Better or For Worse for fights you've already done this sync can be toggled off though units won't get XP if your units hit the cap and you have overflow that can't go into any under leveled units some of it is given to you as XP charms and there's two new types of items in this version charms will let you change a unit's elements or give them XP or even race stats aside from stockxp you can also get charms and even more stock XP from completing new bonus objectives on missions meanwhile relics are new end game equipment that you can upgrade multiple times with additional stats or properties Random Encounters were removed in favor of reintroducing training battles once again nobody can die the AI is more forgiving and you can back out at any time in these fights but cards and loot don't drop and you can't play against another player locally if you need loot you can of course still replay optional dungeons but otherwise training battles are great for grinding levels weapon proficiency and charms comparatively the amount of grinding necessary here was cut down substantially so you won't be running these training battles as often as you would be running random battles statcards in Prior versions could spawn when a unit is defeated like loot bags these cards would give small permanent stat upgrades there are three types of cars in reborn stat cards buff cards and reset cards buff cards last for that battle stack and you can have four at a time with the most recent one replacing your oldest card reset cars remove all four of your Buffs stack cards spawn as they did before but buff and reset cards spawn randomly over the course of battle as well as from hidden locations like tall grass or barrels functionally their purpose is to add a little more spice and random this and give you a little more to consider in terms of positioning they also give you a way to reduce time to kill in the early game until your unit's skills hit higher ranks they're a dual Edge blade though because the enemy AI does seek out the cards and some later bosses even start with buff cards skill points were removed from reborn instead units learn and upgrade skills by leveling up with which skill they learn are dependent on their class there's four categories of skills action support and special like on PSP and now Auto auto skills are skills that can automatically trigger at random and the higher the rank the more often they trigger this includes skills like meditate concentration berserk Perry counter-attack and the new pincer attack all of which are rebalanced around this meanwhile skills that would do things like increase accuracy or enable you to use consumables are essentially baked into the core gameplay and not needed anymore these changes are what facilitate the reduction in skill slots per unit since TP has been removed from reborn some of the abilities that remained that previously caused TP now cost MP instead magic and status effects were trimmed down similarly to skills for the same reasons for example poison now scales and because of this Venom was removed magic is also now capable of critting and knocking back both enemy and friendly AI comparatively to the Past versions are more competent in Story battles though the enemy AI for certain enemies or during training battles are more forgiving enemies will focus down individual units that are weak links flank you steal your loot utilize the terrain more prominently prioritize healers heal Undead and attempt to combo skills with other units like pincer attack your four AI settings for your units are a fierce attacker stalwart Defender distance Striker and Ardent mender you can toggle AI on or off for your whole party in one click too while the AI is comparatively an improvement it is definitely not infallible with being more naturally aggressive they can get themselves in some tight spots so sometimes you will still be babysitting guest units in reborn units get two weapon slots five equipment slots four item spell and skill slots and eight finishing move slots four for each weapon while this is substantially less than the PSP version the game is balanced around having this amount of slots moreover equipment now comes with skills and spells attached to them such as Perry counter-attack or spell range there's also no level restrictions on equipment anymore either additionally lobber is a skill now and not a weapon and you don't need a skill to lob certain things like consumables anymore you can lob any of your four items out the gate crafting is guaranteed now you can craft multiple things at once you can upgrade equipment while it is still equipped and you can simply select what you want and it will automatically present how much it'll cost for all materials involved in crafting other materials any weapon you want it's one click now when you visit a shop you'll be prompted to sell currency items you also can't buy magic leaves storing MP anymore like you could on PSP but you can still craft fruit to restore MP in regards to classes the general idea of reborn was to pull back on the versatility and power and compensate by making every class really good at what they're supposed to do for some classes that is versatility like Rune fencers and Valkyries who utilize lances and offer Buffs from the front lines closer than clerics could archers are still insanely good add doing their job of severely damaging units behind the enemy front lines and anyone vulnerable to piercing damage including Mages who you can also silence as are Knights that can proc Phalanx with rampant Aura to soak damage and maintain a front line and Terror nights that can breach and frighten enemies in one swing again the PSP version let you do these things too but with how it was balanced these strategies weren't as viable why silence a mage when you can kill them before they can cast anyway or just kill the unit they were trying to support giving agency to these source of options is why Reborns team building and strategizing are more engaging than prior versions with that said we did actually lose a playable class with the Rogues who were introduced in the PSP version and had abilities to steal and place traps without drastically reborn Alters AI items and Equipment it seems steel and traps weren't worth accommodating due to numerous potential issues something that's also been brought up is naming units you can't name denim anymore until you finish the story but you can still name your other units as well as your faction however there is a bad word filter autosaves are implemented items put on characters will now Auto restock themselves mid battle saves once again erase themselves upon loading you choose your unit's element during the opening questions which now include ice and lightning when swapping to AI in a battle your current unit acts immediately instead of on the next turn you don't need a skill anymore to see an accurate trajectory of projectiles deneb is now easier to recruit and loot drops and loot tables were altered in reborn you can save battle preset layouts preview the battlefield When selecting and placing units toggle a speed up option for battles toggle HP bars to always be shown and you can actually utilize mouse and keyboard on consoles Sprites and battlefields have a filter applied and there's new backgrounds to the battlefields the attention with the filtered look was for more detail to be retained on larger displays you've got three levels of Zoom now and at the furthest zoom out you get an idea of what they meant when zoomed out on a big TV it looks pretty great unfortunately cutscenes play at the closest zoom level much like the PSP version the UI has once again been overhauled to accommodate for larger displays the gameplay overhaul mouse and keyboard controls and Clarity for the player All Things Considered this as the most user-friendly version of the game yet character portraits are also higher resolution than prior versions as well the game on all three platforms is 1080p 60. the switch version can have very minor dips sometimes when it rains and there's effects going on but that's about it this thing includes PC by the way the PC version gets blurry when you go higher than 1080P and it's capped at 60fps below 1080p is fine though so steam deck players are good there the game runs great and you're looking at three to six hours of battery life depending on your settings voice acting has been Incorporated in both English and Japanese and this time it's for all dialogue but if you don't like it you can pause mid-cut scene to change it to Japanese or just turn it off entirely the music has been rearranged once again and this time hitoshi got to re-record it with a live Orchestra there's even some new music as well [Music] foreign [Music] [Applause] foreign [Music] the original Tactics Ogre is representative of its era it is a coveted title though to new players there's a bit of an adjustment period it's the most straightforward version as well as the slowest that doesn't mean it was easy though the PSP version made the game more accessible polished and content Rich it also throws the most at the player even though a lot of stuff can go unused due to poor balancing reborn remedies this by offering the player a more controlled and deliberate progression of gameplay for new players Tactics Ogre is a hard game but rewarding in its progression by no means do the changes made in reborn remotely mean it is casualized or dumbed down some of the new additions may be questionable but what was changed from the PSP version was done deliberately and considered from all angles for PSP players though the reasons you fell in love with that version May simply not be in reborn if you were still looking towards the PSP version you may also consider the One Vision mod for it which is a balance overhaul mod One vision's Design philosophy differs from reborn and does try to balance things out with more of the PSP version retained while One Vision approaches things differently this video is already long enough I think it's worth throwing out there though because notably some ideas from One Vision work their way into reborn lastly I want to direct folks over to Coffee potato whose channel is full to the brim of genuinely passionate love and Analysis of Tactics Ogre his videos will give you more in-depth info from a perspective of someone who lives and breeds the game so that'll wrap it up for this one subscribing is appreciated as we'll be tackling a number of games like Crisis Core before the end of the year you can also support the channel via patreon huge thank you to the tactic soccer communities for their documentation and to the NG plus and the moogles and mods discords for discussion as well as Tiara from the One Vision Community for providing a late game save file for Reborn for me to use so till next time thanks for watching [Music]
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Channel: AustinSV
Views: 112,806
Rating: undefined out of 5
Keywords: AustinSV, tactics ogre reborn, tactics ogre reborn gameplay, tactics ogre reborn review, tactics ogre let us cling together, tactics ogre reborn classes, tactics ogre reborn switch, tactics ogre reborn ps5, tactics ogre steamdeck, tactics ogre reborn steamdeck, tactics ogre reborn switch review, tactics ogre reborn switch gameplay, tactics ogre reborn switch vs ps5, tactics ogre reborn switch vs pc, tactics ogre reborn switch fps
Id: -DmOktoA3eQ
Channel Id: undefined
Length: 26min 57sec (1617 seconds)
Published: Thu Dec 01 2022
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