What's the best 3D workflow, the best 3D program? (Blender, Cinema 4D, Unreal) | Moving Meditations

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[Music] foreign [Music] thank you [Music] thank you [Music] thank you [Music] foreign [Music] foreign [Music] foreign [Music] thank you [Music] thank you [Music] hey what is up everybody welcome back to another Saturday morning 3D live stream thank you all so much for joining me I wasn't here last week I was taking a break I was in Virginia at Camp mograph chilling with other VFX artists 3D artists no computers we just had the beach we had kayaks it was a beautiful beautiful time I feel well rested I feel ready to go for this stream so what are we doing today what are we doing today on this live stream so as a lot of you probably already know I hosted the fifth 3D Community challenge a couple weeks ago August was our working month and I challenged 3D artists to create the coolest Tai Chi inspired render uh given some provided animations and a certain 3D prompt right we put them all together we put together this incredible top 100 Montage there's an all renders Montage 3600 artists I believe submitted to it with 24 years of communal work but we're talking the top 100 but specifically the top five today the artists who won this challenge are some incredible artists um they're very young artists they're artists from around the world um so I'm very very excited to bring each one of them on today and talk with them about their their workflows and how they created their incredible renders that won them this challenge out of 3 600 people only five truly you know well I mean we're all winners hey you know what I'm saying at the end of the day we're all winners we all put the work in we all did some cool stuff over that month um but these top five are incredible you guys will see you've probably seen them um if you hadn't buckle up there's some really cool renders we're talking workflows we're going to talk about what inspired them to get started in 3D how they learned um and the cool thing about this is each one of them have different answers to these questions so I hope that you guys can take all of their knowledge and apply it to yourself and learn something from each one of these incredible artists that we're going to bring on and talk to today we're gonna do about 30 minutes which eat with each one um and we're gonna do a weekly challenge review and I'll announce the winners for this weekly challenge that we're doing we're always doing challenges we're always trying to push ourselves um if you guys aren't part of the Discord definitely click the link below it's in the description join the Discord get on the weekly challenges um but before we bring on our first guest our second place winner um we got a little a word from the sponsors today because you know that's how I keep these things going that's how I keep this channel up and running so I thank you for your time thank you for your patience I'm glad you all are here grab a drink buckle up it's gonna be a good time uh two minutes word from the sponsor and I'll see you guys back with our first guest all right all right see you soon today's sponsor is an interesting one but a very important one for men out there experiencing hair loss two out of three men will experience male pattern baldness by the age of 35. and signs of hair loss can creep in as early as 20. unfortunately it is a thing that most of us will have to deal with but lucky for us keeps is the sponsor of today's video keeps is a subscription based service that helps men keep their hair their treatments are clinically proven and research-backed of course and delivered straight to your door at about half the price of a traditional Pharmacy each personalized treatment plan comes with a full year of unlimited messaging and individual support from keeps this vast network of Expert Medical advisors prescribers and Care Specialists who will help you select the right product for your specific situation keeps also offers an award-winning all-natural shampoo and conditioner to keep your head fresh on The Daily so whether you're looking to prevent hair loss stimulate hair growth or just take better care of the hair that you have keeps has got you covered to get 50 percent off your first order go to keeps.com Punisher that is k-e-e-p-s.com slash pwn i s h e r yo what is hey what's up hey how you doing yeah I'm doing great man what about you oh I'm chilling man I'm chilling it's a good time we got your beautiful art playing here crushing it I don't believe that I'm here like with Punisher the double Punisher YouTube Legend dude it was funny man one time we were playing Airsoft and like it was me Sam and Nico and we were like loading out our gear and stuff and uh there was these little kids like off to the right in the other corner of this like staging room and they start they were like Whispering amongst themselves and I was like oh excuse me to one of the kids because I was like moving by and his friend was like that's the Punisher here talking to I was like do did you just say that what the heck that's so weird anyway man we're here about you today man um can you introduce yourself and where where are you from as well okay so my name is shuparno uh my actual name like my actually Mr porno but my nickname is Zeus uh actually the zoo's name comes from uh the game Age of Mythology if you have played it I really love that game like I used to play it with the god Zeus all the time so I just uh iterated that name from him I guess and okay so I am from Kolkata uh uh Kolkata West Bengal India so it's uh called the city of Joy basically it's a lovely city uh in the eastern part of India and there I was I have been pulled by air my whole life so and now I'm just uh creating 3D art you know but uh so my journey right so I actually am an engineer so I'm an I.T engineer uh I actually studied Bachelor's in information technology and after that I actually got a job as well but uh I actually did not take the job I thought that taking up a job would just mean like ending my creativity to be honest oh man okay so that's huge right there how so how many years did you go to school uh so uh uh so 12 so class 12th so basically 15 years right there and then after that uh I added four years of college yeah how how I'm 26. okay okay what did your parents think like what what did you have to tell your parents were they cool with that like I'm sure you know that's tough I'm sure a lot of people are relate to you as well right now so yeah it's a fun story like I was actually gaming during my college Years so about four years I uh used to game a lot and I really became good at one game in particular so that was DotA 2. I know one of the mods also played uh also plays MDK he plays DOTA DOTA 2. that's awesome yeah so so yeah I actually became like uh you can see a professional literally because I used to just play uh that game all day long during my college Years okay okay so I reached around top 300 in Southeast Asia in that game right and then uh I I like I have already participated in a lot of tournaments during the years like 2015 to 2018 and when I graduated from college I thought that why not try and pursue this get this as a career so I tried Competitive Gaming as a career you know for about two years I guess yeah what did your family think are you really supportive of you or were they like uh my brother was really supportive that's why I could continue otherwise it was not possible like they were absolutely not uh with it at all they were totally against it you know India you just become an engineer or doctor first and then you decide what to do with life that's the first step it's like first you got to be a doctor or an engineer and then we'll go from there yeah yeah exactly that's crazy so yeah you know it's I think it's similar a lot of us 3D artists are in the our Gamers ourselves um myself included I have loved games ever since I think my the first time I touched a game was the Game Boy Color uh I remember like in church one of the one of the kids had a Game Boy Color and I was like and then I think I got one like close to that point and I just remember playing like army men games and uh Mario Kart and eventually got PlayStation one and of course it went all the way to the point you know we're at PlayStation 5 now which is insane but yeah a lot of the inspiration comes from games too yeah I also wanted a Game Boy but yeah I couldn't have voted at that point and my parents didn't want to give it to me so yeah I just had to settle for a PC I didn't really get a console anytime so all my life I've been a PC Gamer that's awesome yeah same my dad like he would he one of his Hobbies was building computers and stuff and he kind of taught me a little bit about it um so we always had like he was always gaming in the house and stuff and what's cool is like when you have a pretty decent PC for games that means you kind of have a decent PC for 3D you know yeah exactly they go hand in hand um so I gotta ask all right this what the art we're looking at right here right we did this challenge in August you had a month to create this um how long had you been working in 3D before uh this art we're seeing right here yeah so I actually started 3D around December 2020 so that's the first time I've opened up blender that's the first program I opened up in 3D so fun story is that uh I wouldn't have opened up 3D but uh in around December my previous PC that is a GTX 1070 PC that actually broke down so I had to get a new one so I thought you know there's the new latest generation 3000 Series cards and let's just get the 3080 I just told my brother maybe let's just try to Source it Finance it somehow and get it uh so just for playing games honestly yeah playing games uh and then I got it and then suddenly I saw that there is a thing called 3D I was actually doing some photoshop work at that time like photo manipulation and then I was having a lot of trouble with finding good source photos to use uh for my photo manipulations and I thought let's just try 3D and maybe I can make my own assets and use them for photo manipulation so that's where I really started I started with the blender Guru donut tutorial that's the that's so many That's a classic yeah yeah I finished it around a week in another week and then I got so tired of blender I was like okay that's it I'm totally burnt out let's just go back to photoshop with my old ways and yeah uh I just gave up for about a month I can't hear you yeah hello yeah I got you you're here right yeah yeah so you got burnt out from blender yeah yeah I got burned out only and then I took a month break so the break was uh literally me working in Photoshop just making photo manipulation images artworks like that yeah they were really bad you can even see them right now if you go down my Instagram posts they're still there I don't want to remove them actually no you gotta remember where you came from yeah you gotta remember where you came from yeah um yeah so two things in February I just uh you know okay what I was gonna say that um for those of you who want to follow um uh porno's work it is linked in the description I think I got your art station down there but maybe that'll link to like other things perhaps um or Zeus creates yeah go by Zeus creates as well um underscore creates everywhere yeah only on YouTube it's Zeus space creates um so just just for for everyone's info following this right now we got all the winners info linked down below um but I'm blown away that you've only been in 3D for two years man that's crazy like we see people in the chat here and like they're like what two years only it's crazy so you guys started during covet right yeah yeah all that time yes see y'all that this is what happens when you apply yourself when you got some free time okay you're like what the heck am I gonna do I have all this free time um let's learn something awesome and man yeah yeah a lot of us were man a lot of us I was kind of lost as well what to do with life so you know I was just trying out stuff the Photoshop I started because of uh Benny Productions I I think a lot of people might know that channel it's about 7 million Subs I think right now is that on uh Instagram like it's just like little Photoshop tutorials right yeah Photoshop tutorials yeah we got it with Photoshop yeah yeah and then I branched out to 3D around that time December uh January to January of 2021 that that area yeah yeah so I I mean dude I saw your your um infinite Journeys render that's the that's six months before this okay this is six months ago seven months ago when we did our second to last 3D Challenge and like you've come such a long way man it's so cool to see um I wanna so I want to get into this art right everyone's probably wondering like how do you go about creating this what is your personal approach to getting started with a scene like this like what when when the challenge was announced right and you saw all these um Tai Chi mocap files where did your brain start going like how did you start coming up with ideas what's your process for coming up with ideas so uh the challenge just got announced and I saw all the different mocap animations available like 27 28 of them yeah and I was really overwhelmed totally like I was thinking that uh how do I even come up with an idea when I have so many ideas available in front of me and then uh I just went into art station and Pinterest tried to search for ideas and see if there's anything that strike that struck me instantly I tried to see all the ideas that other people have just random visuals there's uh like no idea at that point and then I was browsing uh even discard like what discussion people were having with each other however they're thinking about this Challenge and then I uh found out about Prisma so I wanted to give him a shout out here as well uh he actually helped me a lot in this challenge like a lot of feedback from him uh it wouldn't have been possible without him to be honest his feedback was invaluable to me wow so that's awesome shout outs yeah so I uh went into his art station and then I saw his Coco breakdown by the way I can show it right now if you want yeah you switch over breakdown yeah are you seeing it right now yeah so this is the breakdown that he made so the actual image that he made this is not from the movie the movies down below I think yes this is this is his and this is the reference do you oh wow so it's like yes no like it looks like he was doing a study right trying to study to see yeah yeah to recreate studies yeah and this is where I got the idea of the attic from I thought let's just watch the movie first and then yeah see how Pixar does their lighting and stuff and from there I got the idea of the Attic So I have also yeah yeah so this is the inspiration that I have uh I basically found it from here so I watched Coco and then came back and I thought let's just make an attic scene like this so with candles and uh with candles lighting and a TV somewhere yeah this is my idea that and I can show you the concept as well yeah absolutely absolutely so this is a great Lookout that they made yeah it's just really important you know it's really important to yeah to have a direction like you know yeah it's really important I have been participating in these challenges uh since around 2021 uh the alternate realities won and uh yeah I did not really do uh such a concept before so I think if this was very new new to me as well yeah so this is the concept that I have so everything is uh like the ideas are there but the uh the the placements are just weird right like this uh areas like I have the items that I want but uh the placements are just off by a lot okay the basic idea to go with I think yeah yeah so basically you did a block out you knew that your room was going to be about that shape and you are in blender is that correct yes yes awesome you make a lot of people happy in the chat blender the blender cult is happy yeah so you did a block out um you found your animation you kind of got like a basic lighting set up and then you're going in and you're going to photoshop or whatever and you're just gonna sketching in Photoshop ideas and exploring ideas my sketching is really bad but it does the job you know yeah yeah exactly exactly yeah this is basically the idea that I had at first and after that I can show you the test oh yeah bring it on okay this is the basic scene okay this is the first uh after the concept I did this uh I just uh put put on put some other objects in the scene and try to see how the scene will look with these and then I went ahead and even refined it further just you can see everything just changing image by image yeah I just put in some random images here I think I got it from envato elements and just try to see if these work and then after that I tried some different lighting as well yeah you can see the TV uh the backlit TV this is basically the same as Coco in my reference can you hear me yeah mm-hmm yeah can you hear me yeah yeah you got yeah I think yeah I got you yeah I got you yeah yeah okay so after that uh I just keep going and adding details and just refining the lighting further and further you can see just uh in this one it's just backlit I was thinking of going the same direction as Coco that they had in the scene just a bit a bigger scene not as cramped as that one so you're like it's it's tough what you're doing because like to to Really build out your scene you just have to add a ton of stuff and it's not gonna feel right and filled in until you have a ton of stuff it's gonna feel empty like for so long like how long did your scene feel empty before you knew like okay yeah this is really nice it was very long like it was always looking empty I was always thinking like what sort of stuff can I add so that it looks better uh it's basically said dressing so I had to think of a lot of stuff I had to basically think that uh what does the kid do what does the kid have what does his parents have in the Attic uh water is what are his current interests these are the questions that you need to ask yourself so I've also written these in the same in this R station breakdown uh addressing part I think it's down here somewhere it's a beautiful breakdown too if you guys have a chance to take a look at it after after the stream here like or you know just pull up alongside it's like it's really well if I lose something it's probably here yeah if I miss something here yeah you can see just uh just go through this breakdown it's mostly here I think that's a great thing though is like character and how character can build out your scene in your story and you have to ask yourself like yeah what is this character into if you're putting together like a character's bedroom or in this case a character's attic you have to put stuff up there that you know fits the character and if it just seems like a bunch of random stuff you know you're gonna miss out so keep going please yeah I'm so interested in like in this process yeah yeah so yeah I'm just uh adding random stuff here just trying to figure out what works and what doesn't uh you can see the disc behind the character this is very small right now it's like the scale is totally off right now so uh these are the things that even prismal pointed out to me so this is why it's very important to get some feedback from others because you can always miss stuff like this like the scale being off or some random light not working uh these are the bigger picture things I think you need help with sometimes when you're working with a big project sometimes you just miss these stuff so uh always try to get someone to get someone to look at your stuff so you can see the the tables look so weird right it looks like a table for I don't know for dwarfs maybe yeah I don't know yeah so after that you can see these chair and the stool that I have they are too big for the scene but I was just way too focused on trying to correct the lighting I didn't really pay attention to them but slowly and slowly the scene developed I tried different lighting uh different types of lighting and then yeah this is uh the place where it's all coming together almost uh the lighting is at least yeah I thought that the TV was not working in the background so I just placed to the right it's nice yeah the frames it kind of frames yeah it just yeah it just looks uh it just takes away attention I think that in this one like if the TV is just behind him it's just a bit too distracting so that's why I uh put it to the right here because it balances it out as well yeah yeah I tried some different lighting from the TV uh this purple lighting was not working I just tried it in case it worked a lot of trial and error at this point really I think that's good though because like to to touch on what you said about trying that purple but it totally didn't work like the but what if it did right so you you would never know if it works or not unless you try it and I think one thing that's very important here with with all of our art is that if you have a goal in mind and I think I've talked about this before but you have a clear direction from the beginning right you had your attic scene you had the Coco style um you know set up and um you you have a pretty good idea of where you're going and if you head in that direction and you blindly go in that direction like you might be missing all of these awesome turn offs that will make your art so much cooler in the end and there's no way to like discover those awesome turn offs well turn off is probably not the best word to use but you know what I'm saying like it's an alternate path right yeah yeah um exactly you have to try it so so much of 3D is trial and error so it's cool to see you doing that here as you're creating you're seeing what works what doesn't and you're just you know feeling out the vibe the whole time yeah it's like happy little accidents you know like Bob Ross says you have to do stuff and sometimes there are happy little accidents along the way eventually yeah yeah but keep going yeah keep going yeah okay so this is the Zen table that I added I thought that this character's feet was sliding a bit and I didn't really want to go through the effort of fixing it so I just added this uh it works with the scene I think so that's perfect yeah it's perfect yeah it's a very uh dirty fix but it's it's works I guess yeah I also by the way TV the TV is actually a model from an image I have shown it here as well that there's this yeah this is the image and I just used Ian Hubert's technique that is image plane modeling ah yeah so good this is the final TV yeah I didn't want to waste time on this like modeling it perfectly since it's a background asset so I just modeled it together very fast it looks perfect man like it's such a yeah such a great technique man thank thank God for Ian Hubert I think all of us can see it exactly exactly okay so I'll just quickly go through these yeah we got another 15 minutes or so yeah yeah yeah yeah so I added this as well the secret Dojo thing uh as a Tory gate this was my plan all along to add a sort of story gate to unite the foreground and background before going to Mid ground uh so that when the camera moves back you just see this thing it just adds a layer of depth I guess that's why you added it totally and there's some story in there too yeah yeah exactly then I just kept adding stuff trying different basically adding lots of stuff right now because there's not much to talk about I added my old art here as well like my alternate realities under the infinite Journeys the what is this uh the dynamic machines one oh my God those were just Easter eggs that's awesome Easter eggs yeah this is where the test renders end I have more I think this is a character test how long did you spend on the character versus the environment um character I think I this challenge I think I finished the character very early because I thought that last challenge I left it for too late so I didn't really spend too much I think I just used it as character and from there I created very basic clothes in Marvelous Designer the only thing that caused me issues was the animation it was clipping a lot yeah the animation that number 22 22 animation so I had actually uh done a few little tests where I was trying to fix the character a lot but I finally managed to do it these are the different I had and I was even trying the other animation this was easier uh there were there was not much clipping but I thought that if I didn't fix this then uh I would be defeated I really need to fix this myself uh instead of just going with an easier animation yeah that I had to go into the graph editor manually and fix it and then do the clothes Sim it took a little bit of time but not much honestly that's good man and then most of the time was spent in environment design yeah into what oh I lost you again yeah yeah there you go hey gotcha got you yeah okay so we can go into the lighting maybe the lighting part yeah let's take a look take a look at the final let's take a look at the final images um Soto if you want to switch over to my screen perhaps we can just take a look at this final like I I think this is incredible it's you have talk about lighting right you have all of these like man it's just great yeah it's all these different little pools of light that are perfectly placed to make um the contrast shine man like you're really highlighting the character here the lamp it all feels natural I think that's the thing is it feels natural yeah um yeah I had to add these practical lights the lamp the TV and the lamb above doors are the main light sources yeah yep and then you kind of just like well let's get into it yeah let's switch back and like let's see let's see how you set up your lighting for this because I'm very curious relax oops Yeah hey we got you yeah yeah uh so the uh my scene my final scene uh as you can see and then camera everything is in front only the other part behind the camera there is nothing because yeah I don't want to waste my time uh and then this is my yeah this is my background Point lights so these can oh we lost you again audio you got you it's going in and out yeah yeah can you hear yeah yeah okay so these down Point lights that you're seeing so these are basically uh for the candles that I have on the scene so these are flickering flickering a little bit uh I just use the graph editor I have on my R station by the way if anyone wants to know how I did it uh so yeah uh they're just uh plugged into a noise modifier and they're just flickering around a little bit they're just offset a little bit here and there so that it doesn't look all the same and it gives that candle flickering effect so that is the background lighting yeah so it's just the candles yeah but just the candles always literally all of the point lights yeah amazing and now I just seen uh and and these are some rim lights that I added these are some yeah hello hello what it is yeah can you hear me I got nothing no I can't hear yeah get can you hear me now well if I can't hear him I got I got soda Monte okay I got sodomontay in one ear I got Zeus crates in another ear so I can't hear it this way yeah I've lost you bud I can't hear you still got nothing what is happening I'm not sure I got nothing um yeah so these are the rim lights that I have uh this this lamp is actually doing a Life Source yeah yeah these are the rim lights that I have it's not happening can you guys hear me in the Stream they're saying don't move hey Zeus go back to like your our station page or something okay does this work okay I still can't hear you should I close my blender scene okay all right so it looks like they can hear you some people can hear something you can't they're saying don't move the scene it interrupts the Stream should I just close the screen I it's hungry they can hear you but this is an interview well let's see we got we got another seven seven minutes or so um Zeus can you hear me yeah yeah I can hear that's so funny okay [Laughter] uh huh what thank you dude this is hilarious where is it on the screen on the screen oh yeah where there's some backwards like you guys have seen the inner workings here of the Stream Lots going on here yeah all right so what's going on sodomontay are you going to translate into my ear foreign lots of area lights around the lamp and the main lamp as well so uh those are just lighting up the entire mid ground section uh I have this uh area here see uh character and dog lighting rims with practical Lights accentuated by fake lights so these are basically fake lights uh the lamp is doing nothing but the fake lights are the one that is lighting this uh mid-ground area to be honest and then some rim lights for the Zen table clothes as well the sun table cloth and Zen stones um and there are some more Point lights for the mid-ground bulb wouldn't uh that call I'm not sure wouldn't think I'm not sure what they're called rough yeah so and then uh here are the point lights uh they are just tiny bulbs just tiny Point lights for those tiny bulbs near the Tory gate that I have and then there is an entire fill light for Christmas lights yeah and then I have this fill light for the entire scene so that everything just doesn't go to uh just go to Every just so that everything just doesn't go to the black uh section so that I have some level of um what is what to say light there is yeah and these are the candles you can see everything uh the sculpted candle a flame emission plane and a point light for those a simple wax material but I'm not gonna risk it if yeah if the stream crashes or something yeah it's this is the layer stack I think you can see it I'm not sure yeah it doesn't doesn't zoom in so this is the main raw render that I had and this is the compositing hey Zeus blender try closing blender okay yeah all right I closed it no is that any better no still nothing it's okay all right so here we're gonna have to do the the this blind interview we're gonna wrap this up we got two more minutes anyway it's all good until we get our next guest so um yeah if you guys want to check out more of Zeus's stuff his art station is linked in the description um go check it out dig into this breakdown he's obviously as you can see he got a lot of cool stuff a lot of detail that went into this breakdown um congratulations again man thank you so much for for coming on and doing this and for second place it's been an honor huge man you've come such a long way absolutely man yeah you've come such a long way since all of these challenges you've been doing every single one of these challenges and like it's so cool to see you progress through each one of those um even through the weekly challenges it's such a freaking awesome cool thing to see so thank you thank you thank you so much thank you for doing this for putting the work together thank you for doing these challenges thank you for doing these challenges absolutely sorry absolutely I will talk to you soon but uh guys we're gonna hit our next uh artist here okay uh coming up thank you Zeus appreciate you man yeah good stuff later all right goodbye bye-bye who's this who we got to meet you where are you at hi Dimitri I'm here you're here hello yep uh uh levels peaking I see red let me get a little audio test Dimitri um hello yeah what's interesting time I'll get there we'll get there yeah welcome um let me get your art pulled up on the screen here for you um because it is some incredible I can also open it myself I heard prepared um Dimitri hey man welcome congratulations how are you doing today um I'm doing good awesome man awesome awesome um congratulations your art freaking so nice man you got uh third place in the challenge um the internet not infinite Journeys what am I saying the movie meditations 3D challenge absolutely beautiful scene I love the darkness of it I love like the the design elements going on here these 2D elements um Sunburst back here very very filmic man so let me let me start with uh how did you get started in 3D like um can you tell me a little bit about yourself a little bit of background for everyone here well I started started learning 3D like only two years ago but before that actually it was always interested in filmmaking so I already had experience before that uh I was like I was like to see a movie first and then to see a like BTS breakdown of all the scenes how they set up a green screen and how they explained how they did all the shots and VFX it was always super interesting for me even like since my childhood and originally I started doing some simple videos with my friends in Windows Movie Maker then I switched to the Sony Vegas and then I started learning After Effects back when I was like 12 I think it was like 10 years ago so I already had some experience before even before 3D uh so yeah it was a little easier to get good looking image from from yeah only two years of experience I think um we started very very similarly I started out filming little silly videos with my friends using Windows Movie Maker um because it is free it comes with your computer and um you know I think being a fan of movies is you know like you have a background of references in your mind and you know shots you know angles you know lighting you maybe don't know it know it but you can you can see it in your head you remember it from the movies that you saw and I think you know having a a list of of references like that watching a bunch of movies playing a bunch of games like are you a gamer at already playing games yeah I play a lot of games yeah yeah that's awesome my favorite games of they're so serious serious and you can probably see it in my artwork the inspiration what would you say what Games inspired this art if any um mostly it was dark souls and bloodborne oh dude those are just some of the best masterpiece ah man yeah it's that lighting man that blue dark lighting is incredible so you said you guys started two years ago and what program are you in I'm using blender more love for the blender yes I love it man it makes sense like if you guys are starting uh in 3D these days like it's free right so it's the most accessible I would say and obviously you can see here that you can do Top Notch work with it um so there's no reason not to to dive in um did you also get started in 3D during covid yeah I believe that was around that time I saw that in Herbert was doing his latest tutorials back then so that was where I started from trying to repeat his tutorials amazing man amazing do you have a group of friends in your area um that you could like sync up with and show stuff with or was it just more on the internet more on like Discord yeah I have a bunch of artists friends and we always share knowledge with each other and trying to learn blender together that's great man I think it's very important to have a network of people of friends that can help push each other for this kind of stuff um all right so let's get into it man uh once the challenge was announced how did you go about coming up with an idea um usually I would try to find some references and maybe do a simple sketch but this time the process was a little a little different so here I can show you on my screen the first render I did from the um for the render um yeah we see so cool I'll only knew that I wanted to make uh some sort of desert scene in the night and with a big planet in the background and the first idea I got from looking at all the animations was that I wanted to make some magic circles going on at like some runes behind the character uh I just wanted to learn how to do magic prefix this time for the um during this challenge so this was the very first render from the scene that they got uh it's really simple the background mountains are just made with the default blender add-on for creating Landscapes I don't remember how it's called but it was just for the like as a placeholder so the first thing I did then was I decided to add the texture at least to the ground so because I needed to start somewhere so uh for this texture I used uh textures from quixon Mega scans and mix a bunch of mod texture and quick saw mixer to get this uh texture that wouldn't look too repeated on the ground but yeah pretty much covered everything with rocks so you don't even see it in the final video so question you right now at this point you're you're kind of blocking out your lighting you're blocking out your scene are you working off of any reference do you have a reference board or are you just off the top of your head on this uh this time I didn't have any references but usually I try to figure to find figure the final image before I start and I try to imagine the final look of the image before I even start doing it but this time I was just kind of um create creating uh whatever ideas I get along the way so so you're just kind of at this point in play kind of mode just experiment yeah this time I didn't even know that I would add the ruins uh and the scene I just didn't know how it will end up looking at the end wow so you're truly just like flying free and coming up with what's cool how many how many days like do you give yourself like okay after X amount of days I gotta be at a certain point in my render or yeah a schedule for this or are you just like you know caution to the win I'm just going for it actually I saw a tutorial for that in your Discord server some I don't remember who posted that Connor yeah it's Connor yeah yeah I I just used that to roughly imagine where it should be at the end of each week okay okay all right so continue yeah this is awesome okay so here I replace the mountains in the background with this uh like weird pointy shapes uh which are kind of flat on top to make those I used a program called I don't know how how it's pronounced but yeah yeah this one uh it's a program where you can generate landscapes really easily from noise and I just use the default preset for this kind of desert looking Hill and change the the settings bunch of times to get different looking mountains oh nice here I was just adding more and more Mountains and at this point what I'm trying to get is I'm looking at leading lines I'm already starting to think about composition right here you can see that the biggest mountains are on the sides and as I get closer to the middle they are getting smaller so we get kind of those diagonal lines towards the character which believe your eye towards the center of the image and I will repeat the same thing all over again during later steps with even smaller assets so here I was just messing with the roughness of the ground and with light I specifically made the mod a little more shiny as they usually light like night scenes in the movie you know like how they would wet so it would reflect the lighting and it just looks yeah yeah that was what I was trying to make here so right here I didn't know what right on the sides and it looked really empty and boring at this point so I added a couple of heels on size and they also created those leading lines toward the center they kind of create this visual vignette on screen yeah I found that that's like a really nice way to well of course right when we talk about vignettes we're talking about just darkening the edges of the frame to kind of draw the eye to the center of the photo or the or the image right and you could do that you I mean I'd do it on pretty much every single one of my renders is all crank the vignette so it really focuses it on the center composition but another thing you can do is you can get tricky with it and you can naturally vignette your scene or your character and yeah Dimitri that's what you're talking about right now is using these mountains to naturally make the edges darker um and kind of direct the light to the character in The foreground I think that's it's I love seeing natural vignettes it's amazing it's so nice and they also make the composition easy to understand you're just immediately immediately look at the image and see the main part of the image uh when your when you have a bunch of leading lines the frame so at this point I added a bunch of these like wooden poles all over this in the country one may remind me of medieval times and you always see something like that and there are souls games they are made just from Pixel Bridge assets uh stuck together oh okay so you're gonna keep bashing these things they look real yeah and those dudes are just a zombie model from mix Summer so yeah nothing complicated that's great and here I here I was adding a bunch of trees in the background and you don't even see them in the final image that's that's my biggest problem I always do a lot of work that that's unnecessary that I will hide in the final image and it takes a lot of time to add those details I need to figure out a better way of working someday oh man you and I both like I yeah I'm I'm a sucker for that I really tried to avoid that on my last piece of art here for this challenge um because I remember during infinite Journeys when I was making my like race car cockpit scene and I was modeling all these details and I talk about the idea that I was kind of I was like running away from the work I knew that needed to be done that was kind of a little scary namely the character working on my character um and I was doing things that like were just fun for me which was modeling um and adding detail but at the end I just wasted so much time on it um and it it really stopped me from pushing the art as far as it could have gone so it's good that you recognize that I think it's something that we're all trying to to work on we want to work as efficiently as possible obviously and like you know but sometimes when you're creating art you know efficiency isn't the first thing you can't just be efficient you do need to like do some trial and error and and work on some stuff and see how things look but I I think you know you're talking about the trees here that you put all these trees in are the trees in this image right here or are they in the previous one um boss here in previous one I just was moving them around yeah okay so you got some shrubs you got some like trees in the far back I mean they look really nice I think if I was at your point in the process like I would I would have thought those trees are awesome and they do look awesome I mean I would just keep going on on the process here so at this point in your process you're building it out you're finding your scene how do you how do you feel about it right now if you can imagine yourself a month and a half ago at this point in the process at this point I still didn't like what I was getting because it was still too empty and I I wasn't sure if I'll get a nice looking image in the end I didn't know how much details I'll need to add in the future but then um it was all good when I started adding a bunch of rocks in the foreground right here uh I started adding little rocks and maybe it was too early but there were all composition was kinda already in its place so I decided to start adding a bunch of little details all over the place okay starting to get nice yeah I was just adding more and more rocks all over the place that's all from quixel bridge oh and even here I'm still trying to maintain the leading lines on the sides even though I'm covering the hill I'm still trying to make this diagonal light line be visible and here I simplify the shape of the mountain so it would both look Giant and also would create a really simple shape with a leading lies line towards the center this is this is freaking beautiful I gotta stop you here I'm gonna I mean that's that's my job I'm just gonna stop you and keep asking questions so like where where are you learning composition where are you learning lighting is it just from watching movies and being like I like that movie and I'm gonna try and like reference that or or like you know uh are you watching tutorials on YouTube what are you doing to learn uh I'm watching tutorials on YouTube and also before I started doing 3D I started learning concept art and how to like draw into the in Photoshop so I was watching a lot of tutorials about that about drawing and doing concept art in general so that was where I learned a lot more about uh composition and the color theory in general now are these like paid services or this is just YouTube like concept mostly it's just free tutorials on YouTube actually a really nice idea is is watching tutorials on concept design concept art environmental concept art I never even thought of that because I just assumed like I know what I know and what I know is good enough when it comes to composition like I know some tricks but of course we're all trying to learn and grow our bag of tools right so that's not a bad idea is to dive into some cons environmental concept tutorials that's pretty sweet you might have to do that okay continue please yeah I'm loving this um here on the right side I was getting this weird shape with a bunch of mountains and didn't like it because it just seemed to broken down and random and ugly I wanted to make to simplify it later so uh a bit later I'll change it to just one continuous shape of a mountain Hero's just messing with some grass and adding more rocks and then here you can see I'm still adding those leading lines this rock is a little bigger and this one is smaller everything in the shot should make little leading lines towards the center anyone here is this rock everything is purposeful man I love it and this was where I added those like uh sculptures or I don't know how to call them just that people made of stone uh so powerful it looks so good yeah I I don't remember where I got this reference but it just reminds me of Dark Souls so I decided to do it here that's a good enough reason um and even with those starters so as you can see I'm still making those leading lines towards the center and I will shape them even more later so here was where I decided that it has a lot of empty space on top so I wanted to make some simple structures with a really readable shapes uh like those arches so I might just use the the cubes this thing first and then I replaced it with ruins made in 3D code 3D code is really useful for making those kind of this kind of ruins really quickly 3D and you 3D code here I'll show you 3D code you can do everything the same in blender and in zbrush but I just don't know how to do it in there so I decided to learn a completely new program just drawings amazing but it works amazing also I recorded a small demonstration um yesterday so to do a simple essays like this for example this wall first thing you need to do find this tutorial three code base Explorer concept art by Art of just Vega on YouTube it's one hour long and it explains everything into though everything um like everything you need to know about uh basic tools to make the simplest Assets in here and the second thing you need to do is go to our station and find RX Pi profile he has two really cool packs of stencils on Marketplace stencils are these black and white textures that you can use to create a lot of details really quickly this whole wall of bricks was made just with a texture like this so I overlay this um image on top and just use a bib to adjust in one click I create a lot of details like this just from a texture heck yeah and this is that's why the 3D code is really powerful you can create really detailed assets really quickly here I'm overlaying this uh like mod or rocket texture on top and a couple of clicks I'm adding a lot of details all over the place that's awesome and then I would export this model to blender 3D and or I mean UV unwrap it with just a default tools like smart EV project and then then I would import it to substance painter and just to mess with smart materials a little bit uh and then just couple of clicks I'll get this really cool looking detailed asset and then I'll just import all the textures in blender and here only like in 20 minutes yesterday I made this wall so yeah 3 code is really powerful for creating such stuff thank you yeah good to know so that's how you're doing the stuff on the left and the right yeah it's architectural a little bits sweet okay so then I was just into more details also I added these like Circle um stuff um right here I just wanted to make this feel uh make this place feel like a some old Temple so I'm adding more uh elements to the ground like this one here I'm added a bunch of tiles and put them on the size and also you can see here that I put the guys in a really simple arrow shape there that uh which is pointing to the center and so is here on the right side and that was almost everything for the 3D bar here's just a red painting in the background for the character I just used the character model I already had on my PC for from uh from an old project which we were working on is my friend so I didn't do much stuff for the character this time only simulated the clothes in Marvel's designer okay for so for the matte painting we will show you this was the matte painting I made in Photoshop I just rendered the very first frame of the sequence and painted on top of it you painted wait how'd you do those clouds was that a brush or is that just like oh because it just hand painted it took the whole day to paint this thing with different brushes what but you painted those yeah good good dude it looks that's why you need to start from uh learning how to draw just to do with paintings what the heck wow what about the sky is that hdri did you paint that too um um before that you can see right here this guy was just in jirai ahead on my PC and it just kind of referenced it in terms or in in terms of color to make this one here it just it was just a solid layer for the background with uh star Stars photo correlate on top and uh also for the reference I used these shots from edin these concept Arts I really like the color and the how they Light the Night scene so I was referencing that for the mid painting beautiful I love your scene like I would love to explore this world the lighting is thank you I love blue hour man like right before right when the Sun goes down and there's just a little bit left in the sky like you have here so like where the highlight of the sky the yellow of the sky meets the clouds was that painted or was that an image uh that was the image okay okay it's a combination of uh images and like hand painting so good what I did then was I separated this whole image in separate layers and put them into the actual or projected the images on actual planes in 3D scene so when the camera would move in the video so you would see a little bit of distortion in there but you still can't can't see it in the final video so I'm still doing a lot of unnecessary work here you can see some some process I I had three layers in 3D but then I rendered them into only two images just so it would be easier for compositing I didn't need the third layer I just needed it to move properly in the frame I see so you're just trying to get some Parallax when you zoom yeah okay so here I'll show you my process that I had after I finished the uh everything in 3D so I had two passes like this this was the background where I later put an explosion this was a little closer also I had two smoke layers I made this smoke uh volumetric smoke in ambergen it's a just default preset of some dust or sand amazing stuff like that I just sticked it a little bit and put directly to blender um so here are other this was the foreground bus also had two passes for I mean misspass I needed two of them just to get a little more resolution or like color depth here yes uh I use I use this pass uh to blend 3D layer to matte painting right here I messed this part to blend softly from 3D stuff to the painting in the background so now we're talking compositing all right so you have your final render and you're doing this what in After Effects yep okay all right so you exported your file these are these would be image sequences right um you could be working in After Effects with okay so we're I we got I want to touch on two things before we go we got about five minutes left here so first I want to talk about how you're compositing this what you're doing to composite it like if you have a before and after of composited versus not composited and then then the second thing I want to talk about is the like this light spiral looks like a spell that's being cast behind the character um how you created that so I'll get into those two things before we wrap it out yeah Okay so to make this originally I just made it in Photoshop just to the image then I imported it to After Effects separated it into a bunch of different elements and animated everything in there here I can show you uh so it's the same way that did an After Effects first here's the project I added a noise to just to give more details in here so sick and I did the whole animation in here oh so was this ever in 3D in blender or was this always an after effects uh then I rendered it into three different parts the big circle the smaller circles and the Runes of the circles and put them into actual 3D space and blender and Attract it to the characters I'm back so that extra little bit of like Parallax looks so nice man ah so good yeah also I just got a shout out before just just very quickly in the chat oh my God someone I've known since like first grade is in the chat right now that's insane I hadn't talked to Sam in freaking ages shout outs to you Sam God that's very random for literally everyone except Sam but I gotta say what's up dude all right Dimitri apologies you must continue okay so an interesting thing that I did for the first time was edit this pass for tracking I didn't know how to compose it to the elements easily so I did this past I just put a bunch of 2D planes into the actual 3D scene and then use those squares to drag to the elements in uh so this was on the back of the character and this was a little harder to track I used a cropped the image only to the middle part uh to see on only this square and tracked it with 3D camera tracker uh to put extra to the elements to his back awesome for example uh like this fire element behind the behind everything um so good and also I tracked some of the sparks in there uh I made some of the Sparks myself just simulated them in right inside blender [Music] and some of those products was where the pre-made elements from internet um here I can show you the main thing that helps to composite the whole image uh really easily was plugging cold uh I just was it where's a super comp so yeah yeah um I don't know where it's gone but I just use the super com to compose everything it's really useful because when you use supercomp for compositing you can put something some glowing element in the background and it will add light wrap on all of the top layers so you'll see like um like right here you can see the background uh like makes this glow on top of everything so it looks really realistic it would look the same way if you would shoot it with an actual camera oh man that's huge are you talking red giant right a giant super calm yep that's a good one absolutely so we've got about one we got about one more minute for you Dimitri here's the smokes I added to the scene they're all tracked to three different uh parts of the scene so they would move in the correct way you'll see an actual movement of the camera even between the smokes this is such a huge this is such a huge part of the render process is compositing in you know it could be Fusion or after effects but that atmosphere layer you're doing right here all this comp work is going on is crucial to a render like it's not done once it for me for me at least and it seems like for you as well it's not done once you get it in After Effects or fusion and you really start working on it is there is there a before and after that you can show like your raw um just like Beauty image and then your final only like this right here okay so here's the roll 3D render and here's the final dang so it changed quite a bit and the last thing I want to say is I couldn't quite figure out the color grade for this image because it was really it was changing heavily between the first frame and the magic part so what I did was I did two color Grays first I put the recipients to the first frame did a color grade that would work for this Frame then I switched to the part of the sequence where he casts magic and did another grade and then I just Blended between them with opacity so it would start with one grid that works for the beginning and gradually uh transition to another one and that took a long a lot of time to figure out and last I think I did for color grade was I did this legible pass on top of everything bleach with us was just um grayscale copy of the image of your life is overlay mode on top and this is where I got this old movie aesthetic really contrasting oh wow okay so you black and you did a black and white thing and then like overlaid it multiply or something or something yep um here's how it looked like before the overlay uh so just adds a lot of contrast to the image oh okay and then for the for the explosion I just stuck a bunch of uh 2D um like uh effects on top of explosion that I rendered from Eevee originally I used it just for as a placeholder because I didn't want to make any more complex explosions I didn't have enough time for that but then I just had to leave it in there just or expose it so it won't look too janky that's what's up dude heck yeah you work with what you got that's amazing um Dimitri I uh we gotta let you go here we're gonna we'll have to move on but I want to say thank you thank you so much for for doing this putting everything you had into this Challenge and come in here and showing everyone your workflow your style your art is amazing if you guys want to see more of Dimitri's stuff we got uh Linked In the description down below go check them out um but thank you again Dimitri and congratulations to you man thank you thank you so much for all that knowledge thank you for for your challenges I always learn a lot of uh stuff during the process of liking my art for the challenges heck yeah thank you hope to see you on the next one all right y'all oh my goodness who who is this Chris hello am I live are we live we're live dude can you hear me yeah oh my God hi all right how are you my friend how are you doing I would say about equal parts excited and nervous oh man no need to be nervous we're just chilling having a good time where are you from Chris uh I am from Germany um I live in a town called aachen which is near cologne which might be something that more people know so it's like when you look at the map it's right where Germany Belgium and the Netherlands meet that's where I am right now and were you born there uh no I'm I moved here for University okay nice so how long have you been working with 3D um I'm celebrating my two-year anniversary this month dude what is this is everyone a two years man oh my god did you also get into 3D during covid uh yeah so I um I'm actually working in 2D animation and I have been doing so for a couple of years um and I always wanted to learn 3D but when you know how it is you want to do stuff and then you just don't really get around to doing it um yeah yeah but you know then then covet happened and um you know locked down and I was stuck at home and that was really boring um and I or I suddenly had all of this free time on my hands so I decided to finally do it and I started learning Cinema and um like originally I thought it would was going to be like more to complement my 2D workflow um like I only wanted to be able to like you know move around the camera around like an object or like simple stuff yeah um but but then it kind of like I noticed it was like so much fun to do and it kind of became this Obsession and I wanted to learn like more and more tools and more programs and you know that's that's where I still am at so what what was like what was the obsession for you what was the most fun thing for you about 3D oh that's it's kind of everything I think like I enjoy doing characters but I also like doing um like environment art um I love texturing like there's a few things I don't like like I don't like great painting or retopology but no stuff like that has to be done oh that stuff's brutal I mean but dude it really shows here like you're hitting all of it you got your textures you got your character you got your environment and like did you do any of the other challenges before this or is this your first challenge uh no that was my first one see man I love it it's like those The Masks totally remind me of like Crash Bandicoot masks yeah um and like what what what's your reference for these characters like yeah so I can show you a bit um like so I had like two main references um for like the corrections actually the scene as a whole um so it take a lot of inspiration from video games like I think a lot of people yes um and like one of my major influences was the game Cana came out last year and it follows this character um it's set in this mythical forest and she's being followed around by these um cute little spirits and creature thingies um like these adorable little guys here yeah um and also well I can't switch the other major inspiration were like the um yeah yeah and the Zelda series um which are also these like kind of um Spirits like like Forest Spirit creatures popping up right now yeah exactly that's great all right man yeah I definitely get that vibe from your render um it's very cartoony it's very vibrant um it's whimsical and fun so you nailed it in terms of like capturing your can you go back to your prf board real quick yeah sure um like that's just screenshots of that yeah it's fine um is that a language on the right what is what is that oh yeah that's actually um so I have in the background like you can't even see it in the final rendering um let me see if I can bring it up somewhere um so like let me open this so like in the very back there's like these obelisks here and I etched a bit of like writing on it and you can't see it like at all yeah I totally can't see it this is kind of like this there's actually some some text on it and it says it translates to it translates to iron Groot okay so it's like it's just a very stupid uh kind of like Easter egg and these um this this alphabet uh comes from the game tunic oh dude I'm playing that right now that's crazy that's awesome so um so yeah there's this the texture that you find in the game that actually translates to something that's great yeah just like straight you know they have like their own language in that game in it like same thing you know a sign equals a another one equals B you know yeah kind of like that so that's just like a hidden Easter egg that you don't even see anymore because there's like leaves in front of it now but well what's that let me ask you a question like to take it one step back from here um how did you know what you wanted to make like when challenge was announced and you saw all the the mocap uh animations did you know what you wanted to do from day one or did this take you a few days to like kind of figure out um so I knew I wanted to do like this little Spirit creature because I had this like idea back in the back of my head for a few months at that point um but I never really really gotten around to doing it yeah um and then I heard about the theme of The Challenge and I thought well this might actually go pretty well together um so I knew like adorable spittle creature and obviously it's going to be set in a forest somewhere and that was about it when I started working with it so um I kind of immediately immediately jumped into it and and started like designing this this creature because I knew the whole idea would like work or break depending on whether I could get it right so I had like only like a rough idea of how the the environment might look like but I didn't even bother to actually make a sketch or something I I just you know try to get the character right first and see if that works at all okay all right so you're in Cinema 4D right yeah all right so what's your process for trying to get this character to look right how did that go okay so I actually start a zbrush for my characters so it's gonna be like this is kind of like representative of my character workflow so I always start on zbrush because it's just you know for me it's way easier to to get like an organic looking um character like sculpted and zbrush rather than trying to you know model it in cinema um so I will just start with a sculpt and then which apologize it and then I'll bring it into Cinema for rigging and UV unwrapping and then I'll take it into substance painter well then like I have my my low poly my rig low poly version of the character and I'll take the high polygon sculpt that I did previously and I'll bake the um all the details that I did on the sculpt and that was lost during the like scaling down to the to the low political is this is this a normal map is this oh yeah exactly it's normal baking yeah like like you have essentially you have two identical versions of the same model like a very low polygon model that is good for animation and it has good topology to like Bend at the the right places and then you have a very high polygon object with a lot of detail that it's like really unusable for for any sort of animation and then you kind of project all of that detail onto the low poly version and then all those details they exist in the texture maps and so you get a lot of that detail back but without actually adding anymore geometry to it yeah so like I mean I I know they do this in in video games a lot because they need as much performance as possible right so exactly yeah I just started learning this technique with uh with photo scans in reality capture because you know those photo scans man is like millions and millions and millions hundreds of millions of uh of of triangles um and you gotta try and bake that down into a usable you don't want to blow up your program when you bring it in so all right that's cool I'm that's cool that you touched on that but yeah please keep going very interested in this process here yeah and so then I have my uh my my model in substance painter then I'll do the text string there export my texture Maps back into Cinema um and then I'll build my shade on redshift and then it's just applying and rendering and then I got I have my character so this was step one for you yeah that was like the first day man you're so efficient that's great yeah the thing is I I kind of started a bit late into the challenge it was I was already like the second week when I heard about it um yeah yeah dang man I can't believe it wow like you started 3D two years ago and you had half the time with this art wow man crushing it all right continue continue I'm so excited about this yeah the problem was that uh like I had this concept in my head but you know then I looked at the calendar I was like oh I'm not gonna be able to do this so I just put it away for two days and did nothing then yeah um and and then I then I kind of got angry at myself and said okay now you gotta try and then I kind of post this mini challenge to myself so I said if you can do like this one character um like within a day from concept to fun animation then I'm gonna try and go at with the actual challenge um so yeah that's that's why I did that in one day man that's awesome that I think that's a great thing for people to maybe try out like if you know if you look at the full picture you might get overwhelmed but if you break it down into little parts and and say you know if I can do this little piece then I can keep going and I know like I I learned recently I have ADHD and I'm just like my motor is constantly running and I'm like always working on stuff and I'll get distracted sometimes and a lot of the times and but one of the things I learned with ADHD was that it's difficult for us to start a process like there's just procrastination with starting something that is the hardest part so if you can start it you can just kick start it just enough then you'll be there to finish it out so I think that's a really cool piece of advice yeah yeah exactly like break into two small chunks so you know and kind of try to to sketch like your timeline out and and do one thing at a time so you don't get lost in it like to like the correct on the first day or like two days or I don't know and then you do like asset X then and asset assets y then and you know look try to like keep like make a list so what's your next job you work it off where do you go from here uh so my next chunk was the actual main character because like this was just like secondary character yeah um and I didn't quite know what my actual main character was going to be at that point because I was thinking okay this might be like a humanoid or something um but you know making this little Blobby thing takes like a day and making an actual human character takes like a lot longer than that and I didn't have the time anymore um so I was thinking um how how I might be able to like cut the corner there and I was thinking okay maybe I can make it out of something that I've already made but if I've only really made this character so I was thinking so maybe I can make the character out of the character I just made how would that look and like my first impulse was that I would like really look really weird um but then I started making like sketches and I was like jumping to this like my head jump to his visual visual joke of like the children standing on top of each other and they're trying to like act like a grown-up and they're trying to get into a bar or something and they're wearing a trench coat to yeah like you know disguise themselves and I thought okay this this might actually be funny I could I should try that um so yeah these these are like a few very rough sketches of that like I knew I wanted to have like um the Torso consisting of them and then like another one for the Hat who's like controlling um like the rest with the arms because I also had this problem like the the the spirits they they didn't have legs and they only had like these very stubby arms um and but I but I still had to like fit them into this human like shape so I had to compensate for that somehow and that's kind of how the puppet evolved around that yeah it was kind of like so good out of this out of necessity really so this is like a bit of um like work in progress stuff here man um that's so good I love it man there's like the two helpers on the bottom too that's great exactly that's that's kind of to suggest that um you know they they might have built that themselves but they're maybe not the best Craftsmen so this might collapse at any second so maybe like use two more to kind of stabilize it so it doesn't fall over Dude I love that you're like you took the one step to making the first character and then you're like okay I did it now I have to like make a whole other big character but I don't have time so how the heck am I gonna do that well I'll make it from Tiny I'll make it from like a mix of the character I just made and dude it's such a cool unique character that you put together like how how about these masks like where did The Masks come into play um so I knew I wanted to have uh like an audience of those um but I didn't want um you know I I only wanted to make one character right yeah um so I but I wanted them to look like different from each other so I had to introduce variety somehow there and so I thought this this masks might be like the best way to introduce variety pretty quickly without too much like effort here so obviously they have different colors um like different body colors um but like The Masks here's like another render so dude yes yeah so I made like a couple of different mask shapes that's like just four different shapes in total um and then I just combined with different accessories like different horns and different leaves and feathers and these are these these are just like like small variations of the basically the same thing but then like recombine differently each time and then you've got like kind of a huge variety of that yeah um and then as combined with different textures on top um to to give it a more even more variety so maybe something interesting there like for the textures and what I did was so this is my redshift Shader graph for the actual textures so what I did here was to funnel them through a Shader switch node and then I link that to an object ID tag and what that enabled me to do was [Music] um select because later I would have this huge crowd and it would be like really annoying if I was like okay I want this guy right there on the right I don't want it to be read I want him to be green because I don't like the red there so to make like it's easier to Art direct that um I linked it to the ID tag so what I could do now was just to switch through to change this number here which each character had and then the uh it's happening soon and then the texture would change awesome all right so you build out a system like a random seed thing but it still gives you control so if you do want this specific one to be a certain look you could just set it to that yeah dang exactly right dude that's awesome did you know how to build that system before the challenge did you have to learn that for the challenge uh I did something similar before where it's just completely random bass and I tried to make it random bass but somehow it wouldn't work and so this was just a happy accident where it did like more what I wanted it to do um but it was actually the only thing that actually worked in that I don't know was kind of a bug so but yeah I kind of knew it so at this point right you have your main character you have your audience with their different masks what's the next point so the next Point uh was to actually think about um how the environment would look like yeah um so I did like I started with a rough block out uh in cinema that's just like just a bunch of Cubes I knew I wanted to have this kind of like Auditorium and like the stage area here um but I really did nothing more here at that point and then I just rendered that out and threw it into Photoshop and did a brilliant sketch on top it's beautiful right yeah yeah exactly that's all you need to look like I don't know like 10 minutes or so um it's actually it's more like like a mental note for for myself um so I know what it means nobody else has to really be able to understand it because I will be the only one who's working on it um so yeah that's that's kind of like my my reference from what I worked um off then um and then I just you know started making a list of all the assets I had to I had to create and I worked that off in the following days so your trees did you make those yourself or were those assets I made all the assets myself except for like a few Leaf textures that I took from substance Source yeah um can you show your final render or Soto can you switch over to me real quick yeah so dude the more I look at the scene I'm just blown away um everything is designed perfectly to fit within this world um Everything feels like it belongs it's all kind of soft there's no hard sharp edges um like I would kill to play this game dude uh I love okay so one thing I one thing I really dig if you look on the left up in the trees you have those banners that are floating in the wind like this um you also have what looks like to be like dried like mushrooms drying in the tree or something like that up top and like um you have this beautiful like wind thing coming too like it's very subtle but it's these little streaks of wind that come across of course we have some butterflies y'all you have some wind particles and you have some leaves in the air can you talk a little bit about like the wind and how you captured that look okay yeah so um I can maybe show some things yeah so the um do you see my screen again yeah yeah we got you okay so um let me jump into After Effects here uh where is it so um let me just scroll through here maybe uh you have volumetric light too that's like subtly animated uh yeah all right man go for it what you got I'm excited um so yeah I wanted like like I wanted to have all this tiny movement everywhere um so I I threw some this displacement on all of the leaves on the scene like all the ferns are like slowly swaying in the Wind we just play this here wait you did that in After Effects uh no no no that's that's like all of that is done Cinema okay um but yeah so the particles here there are actually X particles um that are rendered out separately and then composite it on top you know after effects wow okay um the um all of these little banners here and the flags they were simulated and Marvelous Designer and like the long um like banners here on the right side yeah yeah on the right and on the left and the piece here and those actually just um splines um in cinema and then like I wrapped some geometry around those and like I think it's just a bit of turbulence from Dynamics yeah exactly amazing are you in uh r26 s26 uh r26 yeah yeah they got that new rope dynamics that are like super cool I was using them for my thing as well but that's that's pretty great and then the flag on the right is that just cloth Sim uh the the flex they're all Marvelous Designer okay okay gotcha dude yeah and the actual uh like the these these tiny wind uh uh effects yeah how'd you get that oh that is just uh edit on top in After Effects that's oh man this is a mess here where is it uh winds here so um that's just basically like um this one stroke effect that's drawn on and that is like multiplied a couple of times and then I put some blur on it dude and then that's combed on top like there's really not much more to it that that's like the perfect way to show wind uh that oh man I'm not just I'm have to like look into doing that on the some of my future renders because that's a nice very nice effect it feels it feels like you want it to look like in like Ghibli movies or like the breath of the wild or something the other was kind of the intent yeah amazing amazing shoot um and then the leaves and everything that's X particles um these these small leaves floating here there yeah that's X particles awesome and there's actually some there's actually some particular on top like very very like um tiny dust part I can see but you actually can't really see them in the final render anymore like there's too much grain on top they got lost how did you do the individual like Leaf wind up top is that also just displacement noise um let me think yeah I think I think it was uh let me see if it's in here look that's my tree speed tree uh no that's a tail incidium tail note like the guys who make X particles they release this new Tool uh in in Spring which lets you like create awesome foliage pretty quickly sick yeah that's awesome and um I did the trees with that and then I exported them to zbrush and like rework them um but I took the leaves I used the leaf steak yeah you can't see the necklace that makes so much sense um yeah that's awesome yeah so I can't find it right here but oh no here it is yeah it's just a displacer and and there's like a noise texture and this um it's an animated noise in a displacer deformer on the leaves so like perfect does it play in the viewport it does that's great all right so you know we're we probably have a couple more minutes here um is there anything that you want to say or any advice you want to give to artists um who are just getting started or maybe who uh who feels stuck like what what do you do when you feel stuck do you yeah I mean I'll just say that um when I feel stuck um tough one um I think like like keep in mind that that everybody is feeling like that at some point like um it's not the end of the world if stuff doesn't work out as you you know you wanted to immediately but you know keep at it um I I often have this moment like when I'm working on a scene like there's always a time where everything looks like crap um where you look at it and you think this doesn't work but it often is like that it doesn't work yet and you kind of there's like often this moment where you just have to push through um and stuff and and eventually you will get to a point where um where it improves um and and and you will get to a point where you are more satisfied with the stuff you're working on [Music] um and also if you like if you're interested in getting getting into this like do it and then don't don't be like me and say for years like okay I'm gonna do it eventually um just you know just just try to make the time and actually jump into it um and also like try to connect to other people and other artists online because that's something that I haven't done as well for like a long time I've just been doing stuff for myself and like keeping involved to myself I'm not sharing anything but the moment you like get yourself like get your stuff out there and and share with other people and you know get get feedback um you you will grow and the community is like really awesome and it's very encouraging so yeah man okay yeah yeah absolutely absolutely I think finding that community and finding that support is crucial um you know it's kind of one of the the after effects of you know me starting the Discord because you like the Discord was for the weekly challenges just to you know so other people could join on these challenges that I was doing on the Stream um but it turned into this massive community of people who are like wanting to help each other out and I think without the community it's definitely harder way harder to create um but you know to also touch on what you're saying too like I think it's really important if you want to do something to just go for it and I know that it might be hard to dive into something that you don't know how to get started in so the hardest part is always starting for me personally you know I think like it's when you're going to be your worst but it's so important to start to start because you know you're never going to freaking win the challenge like you just did if you didn't start right so and and also to touch on what you're saying about your art looking bad for a long time like yes that will happen you will get it will be a thing even even like when you got it figured out and you feel confident and you know your art there's going to be times where it just doesn't look good and I I can say just from experience that that's the case every time I create something it it never looks good for like a while and then not until like the last moments does it really start coming together and you just have to trust that that time will come and the more experience you have the faster that time will come but yeah there's always a period where you're just like kind of down on yourself and like because your art doesn't look good but yeah I don't think there's any reason to be down on yourself I think you just gotta the more you do it just trust in the process and you know you'll get there but um yeah Christian any any final words oh real quick Sorry by the way if you guys want to follow uh Chris his link is down below in the description um we're linking to what'd you send your YouTube your Instagram our station I forget I think in the description that's my YouTube it's um I think I only got like 12 subscribers and two videos on it but there's like links to my art stage and Instagram as well whereas like I got a lot more stuff on there from your YouTube they can find that from the YouTube yeah okay sweet yes go check him out guys uh fantastic artist Chris I can't wait to see what you do on the next one and thank you so so much for for joining us thank you for putting in all this effort in August and crushing this Challenge and for joining us and giving us all that great info man I'm I'm definitely gonna look back on this this stream and lots of little nuggets of infoman so thank you thank you thank you yeah thanks for having me absolutely all right man we'll catch you soon all right all right bye-bye there man peace first is this this Mr Andros what's the X yeah can you hear me now oh can't hear you yeah the ax is uh okay I'm here I okay okay y'all getting this figured out behind the scenes so much he's on the case all good guys do you hear me I can't hear you but I can hear myself hold on okay I think this works can you hear me Andres yes I can hear you all right guys I think this will work it's a little like you know a little workaround but we're we're getting there um Soto can you check your screen share on Discord let's see I want to make sure I can see what's going on here there we go I don't know there we go yep I can see that thank you chat thanks for bearing with us yeah I see a white screen Soto there it is we're good back to the white screen it's good now all right Andres are you alive yes I'm here I can hear you it's all so sweet yeah we're good okay okay so um you were asking about my name I think uh can you hear me because I can't yeah anything okay yeah yeah it is a little laggy yeah okay so my name my real name is chonto which is a Hungarian the CH is CS which is an ex in English so it's hard to pronounce in English so I just use an X to everybody to be able to pronounce my name so it sounds super cool X yeah um so for those of you who don't know Andres won first place in the moving meditations 3D Challenge and dude your art is freaking so cool man I love everything about this the way that you're using the mocap data to alter you know and to manipulate these scientists and this room that you built out you have a lighting shift that goes down the thing looks photo real you're doing a lot of cool Dynamics here um like uh some destruction on the right with the tile and everything the flickering lights up top are incredible your claw simulations you're firing on all cylinders here so I want to break this down with you starting with first off where are you from I'm from Hungary which is kind of like Eastern Central Europe from Budapest that's the capital yeah and I'm from here yeah where did you how did you get started in 3D what was the first thing that you were like oh I gotta do this 3D uh first I was shown this at school I was in high school I was attending an art high school and I learned animation there and there were they were teaching us 3ds Max but I didn't like that software that much and I never really touched 3D since until 2017. yeah okay she's been about for five years five plus years yes yes but I was working in [Music] animation into the animation and yeah nice okay so you know when you hear you're in blender is that correct yes yes blender yeah awesome man awesome very very cool um so when you heard about this challenge in August like where was your mind at were you thinking about this idea specifically or was it something completely different how did you get to the point where you're like this is the idea I want to aim for yeah it was um kind of by chance I can say that there was this uh fan design magazine or something which we were making with my friends about UFOs and aliens and I was doing characters for that and then the challenge came and I had this UFO character this alien character and then just uh the first thing in my mind was I want to use that character and then things started flowing in from different directions so my girlfriend was watching stranger things at the time and that was obviously an inspiration and yeah kind of like that I mean yeah totally I see it so that's it's cool man like you started with a character in mind and the stranger things too I just finished season four which is so good yeah yeah and uh um actually sorry one moment sorry we're doing this back this like work around for the audio so can you turn down the music a touch or just turn it off for like monitoring [Music] thanks dude perfect um so yeah I mean I get I get the stranger things vibe from this definitely so it seems like you had a perfect mix of ideas come together um starting with the character and yeah it's a great way to have some solid Direction yeah at first I just thought this is an alien guy he could do magic levitate things and just what if he just uh levitates some trash or something in an Alleyway but soon I dropped that idea and it came to my mind this Wagner things when he just ruins people and from that from then it just flowed in this direction yeah that's such a beautiful process when like you can get that ideas coming together and have a direction and know exactly what you're gonna do and you just knock it out from day one um amazing you're blessed with a great idea early on it seems Yes Yes actually I started sorry oh no go ahead yeah yeah actually I started the whole process um two weeks in August so cool and the last yeah I started it I think the third week or the second week yeah oh my God man if you didn't have that like perfect combination of idea and character then this wouldn't have happened yes yes I think so yeah how stressed out were you like when you were making this art it's really tough to create it's like hey make the best thing you've ever made and do it in this short amount of time and it better be good like were you stressed out during this process actually I was doing some other work and I fractured my wrist so I had to work like this I couldn't use my left thumb which is crucial for keyword comments so it was a bit tough yeah I can say that dude you were it's like the world tried to hold you back but you were like no I'm gonna get first kiss I was uh I couldn't believe it at first you know wow all right so let's get into this art man tell me about this process how do you begin uh putting this scene together yeah um I'm gonna show you I don't know the blend file Maybe so at first I I had this let's go with pictures sorry a minute but you're good we got time so I accepted this alien character this day is so sexy yeah yeah he was made in an iPad and this app called Nomad Scout yeah uh I generally scored in an iPad and what's the problem it's it's called Nomad sculpt Nomad amazing okay yeah it can handle around 20 million vertices I think so it's pretty decent it's capable of pretty high quality scarves so yes oh it's definer character and then I um wait hold on let's see that again go back to that character let me see that video real quick that's nice yeah I mean it's just isolated the character [Music] is this Marvelous Designer with the cloth yeah yeah it was made in the program oh so good I love you can see through it and also it's something also the tubing in his arm is also made in marvelous just with a glass material [Music] it's okay okay so you started with the character you start with the cloth you kind of locked your character in you picked the animation that you knew would kind of alter the environment with that like slam right yes yes for the and picking the animation was um I almost instantly knew I want to number 18 because that was this impact in it and I very much like that so it was an easy choice so yes and uh what's next environment or the scientists no actually I was retargeting the animation and tweaking the [Music] tweaking the animation because there was a lot of clipping because he has a long limbs long arms long legs so there is so much clipping I was cleaning that up and then I think that after that I was doing some Basics basic uh environment something like this level or a little bit less just just this basic Corridor and and the textures what are you using for reference on this are you just off the top of your head or what uh I I was looking at references uh actually I use stable diffusion for that it's gonna store my work uh my living it's so good but with the alien character it wasn't that good so like this this I described in Alien yeah and I was also looking at real pictures for recorders and yeah a funny story because I fractured my my arm my wrist I was in the hospital many times so I am what no way through through inspiration from there as well so actually you can see these uh lines in my animation you can see these lines on the floor there's some crappy lines in the hospital which shows you uh the X-ray room is there or the different rooms is where at so I Incorporated that photograph in this oh my God that's dude that is so crazy like if you didn't break your wrist your art would be as good yeah what the heck you're you're just absorbing everything around you like in these two weeks to put out the perfect piece of art I love it wow yes and uh yeah so what's next yeah um yeah next I was doing the uh okay [Music] the the scientist characters yeah yeah they have a they have a nice and unfortunately I lost that file when when I could show you but I was making make the doing the rigs in miximo okay and also and I downloaded maximum animations and I combine them with this thing called non-linear animation in blender but you can combine different fbx skeletal animations into one and also when the impact happens when they slam to the wall that part and this uh broken every bone these were custom animations which was made by me and I combined these different animations in the nla animator and a combiner blender and then you have to bake that animation to one and exported it then to Marvelous Designer yeah so that yes and whatnot yeah but that was a real pain the orientation of the animation in blender is looked good but marvelous and I don't know why it kept changing orientation so it was a pain and and after many many hours of trial and error I found out that there is a maximum plugin which can generate contrary for your mixer animations and if I generate the contrary in blender then I could export it to marvelous and then magically it works I don't know how but yeah that was my workflow I think two days was spent with this thing so I was a bit nervous well I mean it's smart that you decided to go with the character workflow next because those are the elements needed to tell the story of your scene right and like you easily could have gone into doing the detail of the environment which for me would be the most fun I I really don't enjoy doing character stuff um and dealing with all those technical problems but you're really smart in that like you tackled that first and foremost because that is the element needed to tell the story of your render yes it's it's something uh it that comes from my line of work um usually most of the time I'm working at theaters in in Theatrical place where there is a some animations in the background and sometimes the director says let's change it by tomorrow so you have to work fast and I learned to prioritize and I really like messing around with little bits of the environment that line of things but I knew that I have not that much time so I have to get through the characters which is the most time consuming part of the task do you enjoy doing the character stuff sorry I didn't hear you there do you enjoy it do you like doing the character stuff or do you more enjoy the environment and Lighting Parts yes I like both but I really much like scouting different interesting characters but with humans and dimension not that much so yeah I see maybe yeah I can say environment is is a more more enjoyable for me So speaking of the environment here um two questions how much time do you have to create the environment like how much time is left for you and then what did you do to like detail and max out this environment what was your process okay so I was doing the basics and about a day or something decoded then I just moved in piece by piece some downloaded assets and my own photographs and and done this fog around the scene this Haze it it was fun but it wasn't that much time nice okay and so that like the haze and stuff that's built in with blender but then you also have like particles in your final render um that would that be after effects work yes that was made in After Effects let me show so we'll we'll get we'll get to like the compositing in After Effects probably a little bit more towards the end what what else okay we'll stay in 3D here what else are you doing like do you have any uh like moments or tips and tricks on like let's say the tile breaking on the right side is that just a very basic uh Dynamics it's kind of a setup or you do anything special for that yeah uh yeah it's kind of a funny thing because um I made it and you won't believe me but this is keyframe animation because it's just some very basic uh simulation it should be but it didn't want to work that way and uh just get a handy those tiles yeah and just looked at it and said okay it's just five for the keyframe for each diode not that much so I just do it that way it's it's again it was a less time so just instead because it was less time yeah yeah I have this Habit to do everything in the least amount of time the best with the best output so I'm just right well that's a good habit to have man I like I I need to do a little bit more of that I feel like I spend a lot of time on the details that aren't necessary you know because I pride myself on the details but at a certain point I have to realize that when it's necessary and when it's not and I think your workflow of doing the quick like going for the quickest way to get a version out and then you'll make it better if it needs to look better after that I think is the only way you were able to even make the the time limit with this yeah I'm also very much like to do little stuff and lost in details but uh but yeah I have this Habit to to get to a decent point and if I have time I can spend years but yeah yeah yes um okay so before we move on to the after effects side of things and bringing your render to its final form are there any little things that you want to mention or touch on when it comes to like the blender side of things and yeah I I'm in this basic vertical system animation simulation for the tires and I also which is I don't know everything you can see everything I think and also there was this simulation with the papers which didn't make it to the Final Cut but there was this version when the papers these files which they keep on the test subject are flying nice but yeah the final version I didn't use the you know I think one thing that I love so much about your art is that the mocap data affects the environment and I think that's a big thing that a lot of people didn't do was have their mocap data affect the environment and I think it's so important because you're going above and beyond it's like you should definitely like especially if you're picking something with that that has an impact it should affect the environment or I honestly should it's you know all subjective but you're doing such a good job of it um and you know it feels like a complete a whole complete world that you put together so you're gonna render this out right and then you're gonna bring it into after effects and you're gonna start compositing this thing so do you have a version like before and after compositing or no oh yeah I have um just a minute so this is the final and uh yeah it's after this was the so blender rendered this this was the render straight from Cyprus there is the lights the haze everything the volumetrics and this was the final composting it's it's not yeah you can say there is a difference of course um can you do me a favor can you close blender right now because you're coming in a little choppy on the Discord side okay I closed it all right that's sweet so you're adding this like dust particles which I think is a very very very big thing to add um it does a lot and it's a very subtle thing but you're killing it with those particles and yeah you got some like smoke in the background too is that right yes yeah yes I've tried to make the impression if there is a fire in the background in the in another area and they're escaping from the fire and the alien guy is also escaping from his prison yeah and he caused the fire of course so um like besides color correction and whatnot are you adding any diffusion are you adding film grain are you doing like any other special lens kind of things in After Effects yes uh at the film grain and uh different layers of uh adjustment layers and this kind of glow thing which is just uh uh white layer masked out and in additional mode blend mode and also I made these uh warp effects and this oh you call it this RGB shift effort yeah okay you can see it better here yeah yeah so actually as soon as the scientists feet leaves the ground there is some displacement in the whole whole picture if you can see that yeah definitely yeah I think it really makes it feel otherworldly yeah I that was my goal yeah and when the impact happens there is this I don't know this energy board or something like that it's so good man your lighting comes together perfectly and like the way the lighting shifts and all these little subtle things you're doing come together for such a huge impact in the end it's amazing yeah the lighting was pretty much but I'm pretty sure I think is helping to sell this thing uh I used it's so dark and Sinister too on the red like when he when it's just backlit on the red yeah actually it's just some faking and there is area lights behind it which make this Rim light also with with the here oh that's it but there are also other red lights in the background just some kind of uh alarm alarm light yes it's so good the the lighting man I think that's like the the biggest thing with yours is the lighting it's just incredible subtle too thanks that I made this flickering almost in every light source which was just some modifiers and blender noise modifiers with limits right so everything flickers which I think helps to add that other otherworldly energy going on vibe it's perfect I I you know before before we close it out here I want to ask you do you have anything that you would like to say to the audience any words of advice that you would like to say to people who maybe didn't make it into the top 100 what would you say to them yes I I saved them that and it's kind of obvious but never give up and because and so many times there will be setbacks and something like that but just keep going never really think about the that you have to perform something just is there is you and you learn from everything and if you learned from something that's that's the biggest price I think and agree yeah agreed I think people just need to ex like if it's about winning the prize there's only so many there's only five people who win and like yeah top 100 sure they got kid bash stuff but like at the end of the day it comes down to like did you have a good time creating did you learn while you were creating like did you make friends along the way you know yes yes and especially uh before uh before these challenges before your I was doing your challenges I never really [Music] talked with other people from in the industry or in the 3D scene and I learned so much from the Discord from doing vehicle challenges from doing this and just pop my verb there and ask people do you have any uh thoughts on that and they help so so you could learn from I think the the most important thing is to learn yeah yeah keep the fire going you know everyone has a desire to get into it because it's fun you gotta keep that fun going and that that's you know what we try to do with Discord with the weekly challenges with these big challenges here so um man Andre said I really appreciate you thank you so much for your time congratulations again big congrats for winning this whole challenge I hope to see you on the next one can't wait to see what you're gonna put out man but again thank you please enjoy the rest of your evening and uh I really appreciate you man thank you so much thanks for having me it was a really really another thank you absolutely man I'll catch you soon yeah yeah all right peace out man hi all right everybody um so that is four out of five um winners for this challenge now there's one more artist that we need to look at um and that's gonna be jihoon who's from Korea who goes by Anna on Discord and uh jihoon put together the time lapse robot so I want to get into a little bit of that uh jihoon's English isn't to the point where we can have a back and forth um on Discord live with you guys right now so what jihoon did was he put together um a little video breakdown with some uh subtitles for you guys to follow along with and um I'm I'm gonna play it right now for you guys it's an amazing little breakdown that he put together lots to learn as always um so let's take a little bit here and check out jihoon's breakdown and when we come back I'm gonna get into the weekly challenge I'm gonna announce the five winners for the weekly challenge uh which was upgrade was the theme of the week and I will announce the next weekly challenge all right so let's enjoy jihoon's breakdown for his uh homeless robot time lapse oh hello everyone my name is chiffon and I am Anna in this quote I would like to thank Quinter for choosing my work to get big surprise thank you so much I made a video about how I started 3D and how I made my scene so please enjoy the video in 2004 I watched the video of a game called your routine it may be common in these days but 18 years ago came animation with such energy and style was a layer in Korea I was purely shocked and soon I became interested in computer graphics I was interested in 2D illustration with some graphics and 30 CG but unfortunately the earliest thing I lost interest in was 3D graphics because at the time the performance of the home computer was not good enough to 3D modeling foreign in 2019 I happened to bind a video of Ian schwart model simple dude great job it's a workflow and optimization tricks gave me another shock and I think of 3D again I started studying the printer and especially for the past year and a half I was deeply observed in it I am currently trying to figure out what I can achieve with this I recently became interested in the AI generated image I saw the picture of homeless robot in the YouTube video of cliff alexandrov maybe the idea itself was common but the way it was expressed seemed really unique so I paid enough with these images therefore when I started the challenging basically what I wanted to make is homeless robot doing something and then I happened to remember about TV program I watched as a kid the show which introduced authenticism in India the general image about the citizen would be coastered as fasting or citizen meditation but it had extreme cases on a fatigue lived with their left arm above his head in his whole life I mean other people might take two directions as religious or meditative purpose but who knows their real intention I imagine the eyes of others who did not understand what other texts would feel so I thought what if a lot thoughts on incredibly slow moving meditation only about inner self so what if no one understands I wanted to make a scene like that logout is an important process but the shin I designed the world very simple so it ended very quickly my background only consists of ground buildings and billboard one was more important in this scene was timing I moved the Box around Imagining the main characters and supporting characters to interact with and checked what I had to make all 10 remains is to solve each components one by one lender has a skytestinal you can express the plot of time by addressing its sound elevation parameter however there was a problem that this background only works in Cycles I had to find a way to solve this because I was planning to make a Divi I thought that if Sky texture was output as an HDR image it could be used in EP so I animated the sky and printed it out as an open EXL images sequence when the immediate sequence was loaded the sky texture is now locked on eBay I said the output resolution very low the religion is the first because the sky texture is almost too empty so I sold 200 pixels was enough secondly I was worried about future memory shortages I want you to use building models as light as possible just like the sky first I took some pictures near the South Station these buildings look like they could be created with the procedure texture I made a base by using the brick texture then simply modeled some details till it looked blend so I used a random block colors to make the normal Direction slightly different for each window finally I made a simple interior and built the inside of the building this is how my media computings were made I animated the clock in printer and printed it out as an English course for the same reason as before it clocks also have tiny resolution even though the image is so small with mass node it can have sharp boundaries still it looks jaggy but let's call it stylized to make a big autovertisement I used a free stock video using a screen capture program I took screen every one or two seconds then moved to PowerPoint and add text animation I mix the clock and back it with mixed RGB note screen is completed I part of the main character from my abandoned project which I made a mother but couldn't do it I'm not good at human catering but I could do with the robot this is because robots do not need to use a maturity Pawn your thoughts have to appear to each part directly to the Bone I separated the joints of my character and made them like a robot protected using the AI generated image it may look horrible and backside is not even textured but I didn't care because only the front side will be on the screen I used Jan Schubert patreon a set with a crowd and geometry knows to control the movement of the cloud at once first connect the scene time node to the set position node frequently put top pressure node between the two for animation is now repeated every one second it is important today the Olympic range is 0 to 1 because block carbon node can be used if you use the protocol to assign different movement for each axis then adding motion can be produced finally by using random value node as time offset animation is complete without tapping to pay attention to the timeline or grab a little these moving people are very awkward If You observe them closely but I chose to tablet up your attention rather than spend time on extra detail because if there are people who interact with the main character the viewers will focus on them when I made these robots I used the object in preload this node output or random value whenever the object is duplicated therefore if you use it as a factor of a color lamp node you can make the robot have a different colors each time it is duplicated I will show you today for you by cutting it this image texture seems to last gradually from top to bottom so I put all the rubies in the upper quarter and change it to pre-coordinate as the object was duplicated this method allow the robots to have a variety of textures this low board is just the project mapping of AI generated image but the head part was not good to use as it was so I dig throughout my old Polaroid camera in 3D second these three people are based on my own 3D scale models there were several problems with the huge industritis can result as they were first scanning or Schumann can easily distort the base and hand second unlike robot human character leading is a difficult and long lasting task I couldn't find a solution for a few days so I even thought about changing the workflow from blender to onion engine they could use a metal human or finally the way I came up with watch to use the MDA which is a pre-planatory tone provided a fully leaked character body so if I remove the arm and face of the 3D scan and Transplant the body of the mvlay then I could completely bypass the leaking process so I multiplied my 3D Scale Models to fit the body of the MB lab then parented them to the amateur and this episode of MB lamp bodies but x-ray data by data transfer modifier now it becomes a fully leaked 3D circuit models to be honest I think to make a character animation I just let the characters post for each plane my scene is the sixth second long compression of 16 hours so one play means seven to eight minutes so I tried to match my animation to the speed but then they moved so fast if you take a picture of the city every seven minutes then nothing will look continuous this may be physically accurate but it is very disturbing and cannot create a meaningful story they are poor I decide to adjust every movement or screen time not real time what I did was not animating I just posted photo characters in each frame actually daughter Prince would read so maybe people would not know more than that the characters are just interacting with a girl the battle is I wanted them to make some being reported at each frame I intentionally removed the motion blur of certain characters to attack the viewers attention Cyprus had the option to turn button block on and up for each object unfortunately EB does not have the picture however there is a cheat method to do this Contour in EB the motion blue option is said to start from playing when the engine will report to the space between the current plane and the next frame to create a motion blur for instance in this screenshot render will label between 5th and sixth plane to render fifth plane they are poor by controlling between the prince the intensity of the motion blur may be adjusted it is generally a typical difficult to do because politics purpose keep playing must be inserted into every single plane in my case this was easily possible because I made their project in every plane so there was already a key plane without any space to completely remove the motion blur over specificator I selected the keyframes then pressed T to set it constant each little petals were made or the inter project the body was originally made but it was typical to increment a motion in which the wings were pulled and unpolated I just made the wings separately and animate them by limiting height and unhide these Prime papers are not accumulation but a geometry node animation is difficult to fully explain the internal structure but the basic principles are as follows first use a common multiplier to depend to stop divided plane then rotated both the paper and the curve separately now it looks like applying paper it could all be implemented inside the geometry node so or I have left tutorials animate the location of the paper I didn't do much support process like color grading in this project because all the adjustments were already made for the Timeless impact the last thing I added was a simple feeling grain although granny pack I missed download texture with the rendered images and finally connected to learn to detox node I was able to PC all the work in blender like this and this is how I made a short but long six second animation I thank Clint was again I am very oppressity I think type of social media about blender or 3D CG because I watched a math teacher until last year but I'm going to start to print a YouTube channel from now on although it's Korean but if you don't mind then please see tutorial URL below thank you for watching oh man so much good info the dude is a wizard when it comes to blender it's like everything is so smart and it's just enough to to cheat his way through to the final piece of art and I saw a visual set in the comments too like y'all were digging that um visual is saying like if it's the perfect example of favoring the art versus what's real um and it's just freaking perfect wow um jihoon if you're watching this thank you so much for putting that together that was a really really nice breakdown um it'll be here for you guys definitely go check out uh his YouTube channel that he just started it's all in Korean I don't know if there's English subtitles but you know definitely check them out see if you can follow his stuff it's linked below as well as all the other artists who are on today with us um yeah super super nice I hope you guys got a lot out of this stream I know you got a lot out of just that last breakdown from jihoon Alone um brilliant absolutely brilliant thank you guys for for joining me thank you for learning with me for growing with me um it's a forever and ever all right we are we are always on the case always trying to learn and grow and have fun together so that's it that's that's the five the top five for you guys um I hope you enjoyed it what we're gonna get into now um before we wrap it out is the weekly challenge we got uh let's see it was upgrade was the prompt for last week we're gonna get into that and uh see what you guys submitted I'll show you the top five winners and then a little bit of honorable mentions as well and uh then from that point tell you guys what this week's weekly challenge is and we'll get into maybe just a little bit of q a I'll hang out with you guys before we call it quits so uh without further Ado let's hop into the uh weekly challenge review all right so let's get into it like I said it's upgrade right if you guys want to do these weekly challenges they're great ways to uh practice your art every single week for you know whenever you're feeling like having fun and doing a little weekly challenge it gets you ready for the big 3D Community challenges a lot of these people who did these and who even won these who made top 100 they've been working on their weekly challenges on the Discord for for some time now so um let's start it off with metatrox you're our first winner um for upgrade I love the story behind this um it you know beautifully rendered really really nicely done great characters great lighting very simple um but like I said it's the story about this one upgrade was the prompt right so on the left what you have is a character with an old like medium format film camera and on the right you have the same character grown up years later and the way you put it is we downgrade while technology upgrades and you can see you know they got the cine lens on the DSLR upgraded Hardware there I think is so cool and you portrayed this in a really cool way you didn't have to worry about the background it's not about the background it's about your characters and what they're holding so you nailed it kept it simple so congrats to you metatrox you get 15 points to your uh to your role on the Discord server and you guys literally rank up you there's a visual like emblem and badge that comes with these weekly challenges that you get points for by only doing these weekly challenges um so congrats to you y'all I hope you're leveling up next up we have Naz Nas um whoa here we go yeah there we go that's an ass uh dude freaking super sick all right so this one you got story you also have composition you got color you got a pretty photo real setup going here really nice Bend in the T-shirt there you got a nice cloth Sim going um who knows if that's a brush or how you did it but it looks great this one's hilarious all right so basically the story here is you got a kidney that was removed from this character for a graphics card and I understand you know give an arm and a leg for these things but in this case you give a kidney um I love your composition I love that low angle shot your color is awesome it's the blue and red kind of color combo which is super fun you got a little bit of fog in here too it's really give the scene a bit of atmosphere um and you packed it full of details it feels very realistic um it looks like you got that Matrix Unreal Engine I think you did this in Unreal Engine is what you said you got that Matrix scene I noticed those ground wires that keyboard that monitor definitely some of those Matrix assets um but yeah this is looking awesome really nice scene you put together it lit very well so congratulations to yanaz 15 points to you for crushing it next up we got obliv yes looking like some Destiny dude you put this together as a combination of uh hand modeled custom modeling and kid bashing to put this together it's wonderfully lit like movie quality your background is freaking awesome I'm not sure if that's rendered or a photo but man it fits perfectly uh the like warm light bouncing off of this main character's chess piece is incredible your detail is off the charts it's a very simple little uh environmental portrait of this character here maybe the skull needs to be a touch bigger it looks a little small but that makes it even creepier dang good stuff very very good stuff 15 points to you for an incredible render um beautiful color too gotta love it next up we have our very own visual congrats visual I know you in the chat congratulations man this is top-notch work this is two weeks in a row for you I think um a lot of people went with that sci-fi prompt um I think metatrox with that camera I think he was like the only winner I believe who did uh something non-sci-fi but visual I think I think you're crushing it here with this the Sci-Fi angle on this prompt um your detail is incredible your character work is incredible uh this is Daz you're using and you're doing custom uh Textures in Octane and c4d your materials are ridiculous your character design is ridiculous I love the way you think about your characters man so good so so good great color too very simple good lighting just all around knocking it out the park man congratulations to you 15 points keep it going keep going and finally the last winner of the weekly challenge the upgrade weekly challenge is Ernest goal yes yes you hand modeled all this so good so so good your composition and your lighting are freaking perfect man I love it so cool like I feel like I can actually touch this character the design is amazing your textures are awesome I love the way you're doing like uh you have like a little Edge and octane would be a dirt node and it will allow you to control the texture on the edges of things if you look on the brow area you can see that all those little lines they have like a white kind of outline to them and it makes it feel worn and used and your texture work is great here really beautiful lighting you're really bringing out the face with that orange everything else kind of falls off the cyan and then we have that pink that hot pink on the background here and all those wires too looking great congratulations to you and to the rest of the top five for the upgrade weekly challenge but you know that ain't it because we got some honorable mentions to get into um sotomontay I will mention some of these are video um one so just make sure the audio doesn't explode so just keep an eye on it um but first off we got wondrous honorable mention to your wondrous this is great um this is a recreation of uh a album cover by a rapper whose name I forget I saw it when I looked it up yesterday uh when picking these winners but dude you even put together a like AI generated like rap song that came with this it's so good so good you really knocked out this like remix of this album cover um beautiful beautiful work great lighting great color really solid all around next up we have I Hagen E Hagen yeah this one's really nice this one's super nice this was you said it was kit bashed uh from a bunch of different assets that you put together um you know total classic upgrade uh sci-fi kind of little scene here I love the city in the background light very Blade Runner of course we all we all want to experience a city like this if you're ever in Tokyo in Shinjuku place called Shinjuku kind of feels like this just a little bit Shanghai as well Shanghai feels a little bit like this too but I think you're digging the uh or I'm digging the composition you got going here I love how she has Shades too it's like just dark as night up in here maybe you could um push the foreground lighting a little bit brighter feels a little dim um curious to you know where that light is coming from like an overhead lamp or something but yeah just a little something small uh next up honorable mention each one of you guys are getting Five Points here to your role on the server we got Mandy e H same situation I love the colors though but you modeled this hand by yourself which I thought was very very impressive um it's a really cool look you got that muscle kind of blending in to the metal um I thought you did a really good job I love this cartoon look that you have going on and these soft colors you're killing it with these soft colors so I wanted to shout you out there next up honorable mention we got Marcus seam uh with a little like food processor thing and if you look closely you can see each one of these pieces of food are being upgraded and it's fun to just watch all these take on so the beer goes to like a martini it's hard to see but fruit and vegetables to go to some sort of as a chicken cube the cube goes to a donut yeah it's a nice little machine you put together I thought this was awesome uh next up honorable mention MDK I see you yes so you put together this awesome scene here my only note for you is um to to trim some of the fat like there's uh I feel like we're waiting for stuff to happen especially at like the front end of things but once it gets going it's super cool I love seeing this thing transform into a zombie compound and of course they're like you know what this is top secret y'all we gotta cut the feed so good shout outs to you MDK next up we got noodle Chon very simple little breakdown you put together here um I believe you took concept art uh or heavily inspired by a certain artist's concept for this weapon and uh you built out each piece and slapped them together in this cool little video I just wish it was longer I think that's the only thing or if it was like an infinite Loop that would be my only note but dude your color palette is off the charts the way you lit this is so good so so good um next up I think this is second to last we have swall ow for that honorable mention now this one this one came close to winning I was just like confused this to like what the heck this was even like what what is going on here you we have kangaroo like cyber kangaroos like getting ready to race or something like or they have dumbbells like they're they're about to start working out but why are they on like Nutella and peanut butter I don't know it looks photo real um and but it also looks like it was like Hey I generated or something weird like it's hard to tell it has a very unique look to it um but like even the little baby kangaroos in the pouch are hilarious it just this one made me laugh this one had me asking a lot of questions um good stuff and finally we have maku with this cool little laptop transformation laptop to a PC upgrade and then back to a laptop this is like really nice this is almost like I could see this being on some sort of app like loading you know or uh we're working on your order you know kind of a thing you really did a great job with this it's very subtle or not subtle but very simple but super effective so congratulations to the winners to the honorable mentions and let's take a look here real quick and see what the new weekly challenge is or this week bear with me here let me uh get my screens and we got three screens and a bunch of different programs it looks like a experiment is next let's see here oh no weekly challenge confirmed it's experiment so guys you have a weak starting yesterday to make a render that is inspired by The Prompt experiment so dig in have fun with it um it's a good way to practice your art and stay passionate and there are there's never an excuse for running out of ideas because I try and get you uh as many ideas as possible with these weekly challenges and it's not just me I I can't take credit for it we have an awesome Community we got the patrons um coming up with challenge prompts that they're voted on by the community so the patrons come up with three suggestions for you on the weekly challenge and then that goes to the entire server y'all can vote on which one you want um so we try and keep it open to the community um so that is the stream y'all I'm chilling with you guys for the next I don't know 10 minutes or so I'ma hop in with you we're gonna do some q a um and just just hang out how are you guys doing did you guys enjoy that one do you have any questions for me it's gonna be back oh snap next week is the hundredth challenge experiment is challenge 99. dang we gotta do something nice what's up 80 from Malaysia what's going on thanks for hanging out with us here we got 320 people chilling I appreciate you guys hanging out with me always a good time I hope you guys learned a lot with this one too as soon as the stream is wrapped I'm gonna go back in and uh add some chapters so you guys can go back and watch all these breakdowns um I'll split it up for you make it easy to watch it again um so if you guys have any questions for me please at me here in the chat so at Punisher it'll allow me to kind of pinpoint which ones are questions for me and and what isn't um Sino no there are no unreal users in the top five we only got blender and uh we got four blenders one c4d and then I used Unreal Engine so my breakdown I'm gonna be working on my breakdown um it's gonna come out in I believe two weeks from now I'm doing a full breakdown of my scene how I created my scene in Unreal Engine um how I'm lighting how I'm using assets how I'm making custom texture Maps like all of it all we're getting into all of it so I'm gonna do a nice little breakdown for you guys um in two weeks from now so look forward to it all right um nor you're saying would you say that with the number of submissions increasing with every challenge would you consider bumping up the number of renders in the winners montage um no I don't think so because 10 I mean man okay so top 100 that's a lot and I would rather have the top 100 just keep getting better the top 100 the better you guys get the better the top 100 gets um also with custom music it's really difficult to write a lot of music for these things like this last one was ten and a half minutes worth of custom music all written in about a month if it goes out to 20 minutes it just becomes impossible at that point it becomes pricey like you know I gotta pay for the music to be to be custom made um I don't have plans for doing a top 200 or anything I think would just keep it simple top 100 it sounds nice and they're just gonna keep getting better the better you all get um and of course there's always gonna be the all renders challenge too but who knows in the future who who knows um let's see oh man Albert okay so a long time ago I think you talked about making a video on file management when working with 3D are you still planning on making that I think it's an incredible one to to finish it is a beast of of a video um I interviewed everyone from people to Ian Hubert to uh uh shoot what's his name freaking Andre LeBron thank you Andre LeBron and like the people over at uh action VFX like I hit up everybody I could and asked them what their workflow was on how to manage their files and how to work as efficiently as possible so you're not digging through stuff and wasting time yeah I really want to put that out I really do it's just such an edit there's hours of footage I have to dig through interviews and stuff um and it has to kind of be written Rewritten in the edit so it's a process but yeah I think it's an important one it's an important one I'm planning to do it it'll be next year but it's on the list um solo ghost what am I working on currently I'm working on the breakdown for um my moving meditations piece of art all in Unreal Engine I'm gonna be working on um like I mentioned to you guys I was in Virginia for camp mograph we were just chilling on the beach with 3D artists for like four to five days at a campsite it was incredible um I try and let you guys know when tickets go on sale it's put together by the mograph.com guys um Camp mograph guys and um it's an incredible experience like if you if you can come down to the States for it next year please like try to come down it's so good a great way to meet people great way to take a break to learn get inspired it's so good so while I was there I was heavily inspired by a moment we would have every single uh evening we would watch the sunset together as a whole group so I have a render in mind that I want to create um I believe in Unreal Engine it could be Cinema 4D but that's next for me I'm gonna create that environment I'm excited about that I'm also digging pretty heavily into AI so I want to put out some AI tutorials I think will be very very um beneficial to the community other than that um getting ready for a little uh I'm always trying to think of challenges new challenges and we do these big 3D Community challenges once every six months roughly two times a year right but I have an idea that me and the mods have been talking about trying to figure out the best way to do it um I can't give you too much info now but we are working towards putting together a new type of challenge um something that you could maybe work on for a little bit longer than a month and it's gonna be super cool I can't wait to see how it goes down so yeah working on a little bit something like that uh other than that you know that's kind of my year you know um and then I'm going to get into next year and plans for next year and stuff all right going down this list here I'm looking at these at punishers when do you find out the next big challenge you find out the next big challenge when it gets dropped that's pretty much it if you're on the Discord server that's the first place you're gonna find out about the challenge um same on YouTube if you guys aren't subscribed definitely do so um it's the best way to find out about these challenges but being on the Discord got you we got you as well um for the 3D weekly 3D challenge can you submit a Photoshop based on the prompt no we're we're trying to keep it to 3D only you know that's the focus let's see let's go through foreign [Music] you said you recently started learning unreal without completing blender to its full potential any advice or suggestions well I'd say unreal and blender go really well together so I wouldn't say that it's it it's not like you started eating a meal got halfway through and switched to the next meal it's not like that it's like you can always come back and like that blender will always be there for you it's not like you have to move on and you're done with it blender and unreal go so well together just like c4d and unreal go so well together um because so much of the things need to be created so many of the assets need to be created in blender animated in blender um you know stuff like that and then that comes over into Unreal Engine where you kind of compile it together light it and you have your real time scene um so I would say just keep learning what you find to be fun and that's going to take you a long way and if you are just all about unreal then go with unreal right now you just don't want to stifle your progress with indecision you don't want to stop yourself be like oh what's what should I do what should I do I should do it's like you're scrolling through Netflix for an hour and then you realize oh I gotta go to bed I never figured out what to watch just learn something go go where your heart is and then you'll be good lender ain't going nowhere let's see uh Diego have I ever animated and Maya what do I think about it do I recommend it I never have animated in Maya but I heard the animation in Maya is like super streamlined very easy a lot of r d and time has gone into making that program awesome because it is pretty much industry standard um when you're working at a studio is Maya um from what I've heard it does well with like having a it supports a lot of different departments um so I know DreamWorks right so there's a one of the guys wait sir Wade right he has a YouTube channel sir Wade and he taught Maya at DreamWorks and another friend of mine Don Allen Stevenson the Third he did the same thing at at DreamWorks taught Maya um sir Wade has YouTube channel uh Don Allen Stevenson the third has a YouTube channel as well um and I know that Sam at Rococo uses Maya a lot uh for like a lot of retargeting and whatnot and animating on top of mocap data and cleaning up mocap data so it's definitely something that I'm looking to and I think at a certain point like it'll be helpful I'm just not I hadn't dug in yet foreign you want a recommendation on a random non-vfx YouTube channel hmm shoot well I think I gotta go to my like subscriptions here and see see what we're dealing with um non-v effects God this is a mess wow YouTube needs to get their stuff together this looks this looks rough hmm drumio I'm I love drums so drumio is a great place to go if you're trying to like learn how to play drums oh Adam leall all right for cooking this dude he's one of the bet he's like the chillest dude I've ever seen on YouTube Adam leall that's a d-a-m-l-i-a-w and he teaches you how to make ramen like legit Ramen yes it's called Ramen school um and he goes into it it's like a multi-day process to make legit Ramen he also has uh fried rice Fridays he has like all these traditional um recipes he does a lot of Japanese Cuisine so um oyakodan which is uh chicken and egg together with like a light teriyaki sauce he teaches you how to make your own teriyaki sauce it's so easy um and there's like onion you chop The Onion kind of get it all going together um and you got some like uh some chicken broth so good so good Adam Leal definitely check him out let's see who else we got here non VFX related um music I love me some music there's a channel blue bear flutes I got my native Flute from them and uh yeah it's really cool teaches you how to make flutes teaches you how to play flutes um hard is easy it's another Channel I'm into because I love climbing and this dude does a great great job at explaining how to train for climbs um uh different gear and techniques and terminology hard is easy that's the channel shoot sotomante you got a good question here man I'm going through all this stuff um Olin Rogers freaking hilarious love that dude that's about it when it comes to my subscriptions on non-vfx stuff on YouTube all right what else do we got let's see I'll do a couple more and then I'm gonna get some food y'all I'm actually cooking oyakodan uh after this Adam leall's recipe all right Monk do you think AI will completely cut out 3D software or any software for that matter in the next few years and everything will be done a different way question mark I think AI is Gonna Change our industry like crazy yes I do um I heard the best talk ever at half res in Chicago like three weeks ago um from the CEO or was he was the guy who made School of motion I I'm blanking on his name right now but he had the best talk on a ir and it was titled like mograph is dead long live mograph right um and he was like look at this AI it's crazy you know what it's doing like we're all freaking out it's going to take our jobs and he was actually like no it's not like it's going to empower more people to create which is always a good thing it's going to raise the bar globally for everybody um and he also talks about too like how we've been in situations like this where a cheap easy access tool comes along where all the people who created before this tool are like no it's not legit if you use this new tool because it's easier and more people can access it it's not legit you didn't have to learn how to slave over like frames and do all this animation and by hand stuff if you don't know how to do it the you know the real way then it doesn't count if you do it with the new way and that happened with after effects when After Effects came out this is all part of his his talk he was saying how like when after effects came along you had these artists who are using flame which is like a compositor and like paid thousands of dollars for this like the suite to get the hardware and then to get the artists you were like so specialized you came in and you know you composited movies and you did your thing but when After Effects came out it gave everyone the ability to do what these flame artists were doing and the flame artists were like oh no our jobs our jobs and it just came down to the point where it's like we got into an industry that is constantly evolving and constantly growing and if you're not evolving and growing with the industry you're going to be left behind and I think a friend was talking about the ilm documentary I hadn't seen it yet but he was saying how like there is the puppeteers right for the old Sci-Fi movies horror movies they would make these puppets and you know that was their that was their career that was their life but then when like CG came along half of them were like screw that I'm not gonna do it in CG I'm gonna do it the real way the way with the puppets the way that I know how to do it and then the other half were like the 3D is amazing I'm gonna get into it I'm gonna get good at it because that's where the industry is going and they just adapted with the times and they they yeah they adapted with the times they're smart they had to adapt and grow with the technology and those some of those people are some of the best 3D artists nowadays the best animators nowadays are the people from the puppet puppet World way back in the day um when special effects were huge you know back in the 80s 70s 80s um and like it just comes down to adapting with what we got so now we have ai right is AI putting all of us out of place and I think it just comes down to learning the software getting good at it you can be better it's not just typing a prompt like you can get better at getting better images so what oh man I really wish I remembered his name it's the guy who started school of motion that's the guy who was given this uh his presentation and he was saying like now anyone can make the image like the work to produce an image or even a video now because ai's doing video it's easier so what becomes valuable is the idea how good is your idea it comes down to that so you just gotta get good just get good get good that's what it comes down to it is understanding that we got into an industry that is constantly evolving and upgrading and it's going to get faster and faster and if you want to you know be a part of this you're gonna have to upgrade your toolkit and AI is an undeniable part of the toolkit now so I'm looking forward to ways to use Ai and ways to implement it and I want to do some videos on it um I want to do some streams with AI I want to really get into it after that presentation that I heard at halfres in Chicago which by the way come down next year this was my first time there it was awesome I want to try and be there next year as well um it's a one night meet up with presentations um games like it's at a it's at a bar in Chicago amazing and uh I I was like man this presentation changed my outlook on AI I was pretty nervous about it I didn't feel good about it I was kind of staying away from it I'm like not taking it too seriously I get scared like part of me is scared when like industry is moving on without me and I had this like guilty scared feeling like the less because I know I need I'm procrastinating I know I need to get into AI I just know it and I'm lucky to have friends around me who are like at the top right now the top of AI right now Corridor put out an awesome video like go check out that video Corridor crew is their last video on AI amazing um so I gotta get good I gotta step up I can't be afraid of it I gotta dive in so that would be my suggestion to you guys is get into it do your research have fun with it oh and with that guys I think I'm gonna call it I gotta make this oyakodon Adam leall check out his YouTube channel l-i-a-w Adam Leal check out his oyakodan recipe it's delicious it's gonna be making over the next couple hours but y'all thank you so much for joining me thank you sonamonte for hooking up the live stream getting all of our guests working um and uh thank you to our guests thank you to you guys for joining me thank you to everybody thank you for everybody all right y'all um I think that's about it have a good one I'll see you uh two weeks from now all right two weeks from now we're back to regularly right regular regularly scheduled programming it's a video every two weeks all right so I'm doing that art breakdown for my movie meditations piece of art all in Unreal Engine I'll see you guys soon have a good one later peace [Music] foreign [Music]
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Channel: pwnisher
Views: 115,794
Rating: undefined out of 5
Keywords: pwnisher, 3d, render, challenge, vfx, tutorial, cg, cinema 4d, blender, unreal engine, ue5
Id: RYUOQerCoiQ
Channel Id: undefined
Length: 198min 28sec (11908 seconds)
Published: Sat Oct 01 2022
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