What's it like to use a PS Vita in 2023?

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What’s it like to use a PlayStation Vita in 2023? For some folks, that might seem  like a weird question to ask. After all, Sony stopped developing  games for the console in 2014 and   officially stopped production of  cartridges and consoles in 2019. In 2021, they even tried to shut down  the Vita’s online store—only to agree   to keep it open for the near future  after receiving a ton public backlash. Despite all that being true, plenty of  folks—whether out of nostalgia or genuine love for   the handheld—are recommending the Vita as a modern  gaming device other folks might want to consider. As a Vita owner for almost a decade, I’m excited   for the growing wave of enthusiasm for  such an underappreciated device, but…I   also think it’s worthwhile not to  overstate the Vita’s capabilities. Even if there are many reasons a Vita might  fit perfectly into someone’s handheld arsenal,   the market’s advanced quite a bit  since it first came out in 2011. So, in this video, let’s go over the actual  experience of using the Vita right now,   what the Vita does right, what  about the Vita is frustrating,   and how it stacks up against some of the  handheld competition it faces in 2023. Although, as a caveat before we get started,   I’m going to completely ignore the use of  smartphones as a dedicated gaming device. Yes, you can make it work, but I’m  assuming that someone looking at a PS Vita   actually wants a dedicated handheld console  that is designed to play games and games alone,   complete with an integrated control system—like  the Switch Lite, Retroid Pocket, or Steam Deck. Okay, with that out of the way, let’s start  out with one of the first possible things   new folks would notice and one of the  most important things overall: The UI. The Vita’s UI is fairly intuitive,   animates smoothly, and still manages to  be pretty fast all these years later. I’ve never been a particular fan  of the bubble-centric design,   but—as long as you don’t download a few hundred  games at once without using folders—it’s   a relatively convenient organization system  that boots fast and makes games easy to find. The overarching card theming for open applications  also still feels comfortable and allows for both   easily finding extra game info for Vita games  and quickly switching between open apps. All of it is quite modern. While I’d say the only UI that comes close to  the Vita’s streamlined setup would be the Switch,   it’s common to see frontends for retro  handhelds trying to recreate the same   feel of being able to turn on the system,  quickly find what you need, and get going. In a way, that all lends itself to the Vita  actually feeling a bit newer than it is,   especially when paired with the  sleek design of the Slim model. What does not feel modern in any way is the  Vita’s version of the PlayStation Store. The home page of which has a variety of  options which will selectively either drop   you into a curated list or an alphabetical  forest that is such a pain to navigate. Given the sheer number of games available  through this store, if I don’t have a   specific game I’m personally looking for,  it’s a real hassle to find something new. Redownloading games from my library is also  the biggest pain they could have made it. There’s no dedicated library menu like on the  PS4. Instead, it forces me to sift through my   complete list of PlayStation downloads  to find a game I previously purchased. And, yeah…that’s right, I  said “PlayStation” downloads,   because I also have games from my  PS3 and PS4 mixed into this list. Heck, some games that have a Download button  near them aren’t even compatible with the Vita. Worse yet, when I select something  to Download, it kicks me out of the   list and forces me to scroll down again  from the top to find where I left off. Given all the PS Plus games I’ve redeemed  to my library over the past decade,   it’s a bigger pain than I could possibly stress. And, it’s worthwhile to highlight the  PlayStation Store because that’s really   the place where newcomers are going to  legally acquire most of their games. If you’re a long-time PS Plus subscriber who  remembered to claim every game available,   you probably have a huge library of Vita  games already—even if you don’t own a Vita. That library includes most of the Vita games  most people would probably purchase, like:   Gravity Rush, Uncharted: Golden Abyss, Wipeout  2048, Freedom Wars, Fez, and Muramasa Rebirth. For those who haven’t given hundreds of dollars  to Sony for subscriptions, all those games are   still available to purchase through the store  along with a slew of classic PS1 and PSP games. You’ll just need to pay full price,   because…there aren’t really any sales  happening any more for the larger titles. Sony’s also removed the ability to add  funds to your account through the Vita. So, you’ll either need to cross your  fingers that adding funds via the   website works or use one of their home  consoles to add funds to your account. Luckily, cross-buy still works, which means  you could buy certain games for PS4 or PS3   through their respective stores and also get the  Vita version automatically thrown in as a bonus. For example, I recently purchased  Bastion for PS4 while it was on   sale and was able to immediately  also download it for my Vita. Like many games, it also supports cross-saves,  which makes it really easy for me to play on a   Vita while traveling and then later  pick up where I left off on my PS5. It’s a very modern and convenient  feature and the exact sorta way my   wife Emily uses her Switch Lite and a  docked Switch OLED to play Splatoon 3. Unfortunately, buying digital might be your only  option for most of the worthwhile games out there. For one, many games just didn’t have  a physical card created for them. Indie and classic games may  be digital only to begin with,   but Sony’s drop of support halfway through  the Vita’s lifespan also meant fewer physical   releases to go along with their remaining  game launches while the Vita was still active. Luckily, the physical games that do  exist are mostly at decent prices right   now online—$20 – $50 on average is what  I tend to see for the most common games. Games also aren’t region-locked. If,  for instance, you’re fine buying a   game in Japanese you can still use your  North American console to play that game. However, I’ve found Vita games fairly difficult  to track down in game shops at the moment. It’s only been a few months since our local shop  even started carrying a handful of Vita games,   and they’ve been equally scarce among the dozen  or so shops I’ve been to in the past 6 months. So, you might need to hunt a bit if you feel  like tracking down games the old-fashioned way. And…I know...I know...Some of you are probably  thinking it’s not worth it. You might already be   in the comments saying: “Why not just pirate  the games?” Well, it’s kinda a sticky area. If Sony had already shut down the Store,  I might be right there with ya. But,   they publicly kept the store open  longer than they wanted because   people screamed at them that  they still wanted it to exist. As a result, all these games are  technically easily available right   now for you to legally acquire. Just  because you personally feel that the   value of certain games should decrease  over time, doesn’t change the reality   that they haven’t and you might need to  pay full price to get access to them. If you say: “Screw it all! I’m  not giving Sony more of my money!”   That’s your choice, but it also  lessens the impact and number of   voices we have for demanding that  Sony keep it’s store open longer. Not to mention, the threat of piracy is  literally the reason Sony went overboard   and created proprietary memory cards for the Vita  in the first place, which ultimately is one of the   core reasons the Vita didn’t sell as well. But,  go watch our previous video if you want more...) In general, if you’re getting into gaming on  a Vita, it might be worthwhile to at least   consider if there are any games you’d like to  buy outright to support the games’ developers,   give business to your local game shop, or just  build a legitimate collection for yourself. Along those same lines, I’m gonna take  the slightly controversial stance to   recommend shelling out extra for the  proprietary memory cards instead of   jumping straight to an SD2Vita mod like  many folks seem to default to these days. My main rationale is that I’ve found the SD2Vita  mod to mess with my cartridge slot a bit. After modding, I now have to make sure to edit my   storage settings and also reboot my  console between swapping game cards. As someone who really enjoys physical media,  it’s pretty annoying. If you’re like me and   interested in the Vita for mainly Vita games,  official memory cards are the way to go. Personally, I’ve found my 16 GB card that  I purchased back in 2013 to be more than   enough storage space for any games I’m  interested in playing at the moment. Splurging a bit for a 64 GB  card would probably cover   even more plus a library of ROMs without any issue Okay, moving on to actual  gameplay. Does it hold up? The short answer is: yes. The long answer is:  It might depend on what you actually want to do. Vita games in particular have  held up exceedingly well. Quality varies by game, of course, but it’s  not too hard to find really great-looking   games that would feel right at home if they  came out on Steam or Nintendo Switch today. That’s backed by a pair of impressive displays.   The colors and contrast on the original  OLED continues to be top-tier and only   really competes with my Switch OLED  for sheer vibrance and clarity. Meanwhile, the LCD on the Slim model doesn’t  look as great side-by-side, but is still a   pretty solid display by today’s standards that  gets much brighter than you might expect…as   long as you don’t put it  under direct sunlight that is. On sheer quality alone, I’d  always recommend the OLED display,   but Sony really didn’t skimp on either model. If you went with the Slim based on aesthetics  alone or the fact that it has internal storage   and doesn’t charge with a proprietary connector,  you’re still going to have a great time. On the controls side of things, the Vita’s action  buttons and d-pad still feel excellent to use. It’s probably my favorite d-pad outside of the  Xbox Series controller due to how smooth it feels   in use and how well I can roll my thumb in any  direction and still get a snappy, clean input. While such small action buttons  aren’t my favorite, they are very   tactile and don’t require my thumb to  move a ton to hit all of the buttons. If you plan to use a Vita just for puzzle games,  RPGs, or visual novels, it’s gonna feel great.   Like, there’s a reason a lot of RPG lovers buy  these devices, outside of just library selection. Unfortunately, things break down a bit when  getting to the thumbsticks and shoulder buttons. While I can appreciate how the low  profile thumbsticks allow the Vita   to fit comfortably into a pocket or  bag without becoming too stressed,   their short travel and slippery caps feel  awkward for any precise aiming or movement. When using them for extended periods  of time, I always wind up feeling my   thumbs sliding off them as I’m holding  one of the sticks in a single direction. If given a choice between them and the  half-height, Joy Con thumbsticks common   in many pocket handhelds today,  I’d go with the Joy Con sticks. The shoulder buttons likewise aren’t  too great. They feel awkward to press   anywhere but the exact center and have  never been quite as satisfying as even   the smaller shoulder buttons on my 3DS or PSP. The slim model addresses this issue somewhat  by slightly recessing the shoulders into the   console body to define the ideal  pressing range a little bit better,   but it’s still not that great  even for 2011 standards. I could totally feel both of those  being up to personal preference though. Truth be told, even with those gripes,  everything is serviceable here and high quality. Maybe adding a grippier stick cap might  even help a bit for anyone who, like me,   feels their thumbs sliding too much. Overall, playing Vita games on the Vita still  feels great and is an experience that hasn’t   aged quite as much as some of the other  console gameplay from the same time period. Similarly, emulating other consoles is also  fantastic. Well, some other consoles at least… Anyone getting a Vita these days   for more than playing Vita games should  really consider modding their system. From having modded both my Vita Slim  and a PlayStation TV in the past couple   months, I can tell you from experience that  it takes about 10 minutes of your time and   only requires that you have a working  Vita that can connect to the internet. That tiny bit of effort will  give you access to Adrenaline,   which is possibly my favorite  PSP emulation tool on any device. Adrenaline is an app that makes  use of the official PSP emulator   packed onto the Vita to run PSP firmware. Quite literally, it’s like adding a PSP  to your PS Vita, and it works great. Playing PSP games through this method  feels a lot like playing on an actual PSP,   just with a much nicer display and  a ton of quality-of-life features. For example, in a game like  Ratchet & Clank: Size Matters,   I can copy the camera controls from L and  R and place them on the right thumbstick. It’s still not as great as having a  free-roaming camera controls, but I   enjoy having the option nonetheless and  makes gameplay a bit more enjoyable. Honestly, if you’re looking for a machine to  play PSP games, it’s hard to do better than the   PlayStation Vita right now unless you’re dedicated  to original hardware or want a much bigger screen. Any PSP games you buy and download from the store   even show up in Adrenaline  without any additional fuss. Same goes for PS1 games. While not as  pristine, PS1 emulation is very solid. Again, this is something Sony worked  on themselves, and it’s a top-quality   experience that works really well—unless  of course you need trigger buttons… The important thing to note here is that  the Vita’s one of the few avenues left   to legitimately get PS1 and PSP games  that aren’t tied to a streaming service. And, Sony did a lot right getting the  games to run well on this hardware. Even if you don’t have a ton  of favorites among the Vita’s   own library, using Adrenaline to  play PSP and PS1 games might make   getting a Vita a worthwhile purchase  in itself for fans of either system. One thing you probably shouldn’t buy a  Vita for is emulating any other system. Other non-Sony handhelds up to Gameboy Advance run  well enough, but home systems hit a hard stopping   point at N64—which isn’t particularly  great on the Vita in the first place. So, sure, you can play Pokemon LeafGreen  without too many issues, but GameCube,   Dreamcast, or PS2 emulation is pretty much  out of the question unless someone rewrites   a game specifically to work with the Vita—which  Sony actually did for a variety of PS2 games. Additionally, even home consoles that technically  work aren’t going to be flawless in execution. N64 emulation stutters quite a bit and likely   won’t live up to most other  retro handhelds these days. Similarly, SNES emulation is  passable but not pristine. It’s one of those cases where a casual session  of Super Mario World will likely be fine for   most people, but someone who’s really into  SNES games might have some issues with it. (Though, to be honest, those folks should probably   be looking at something like the  Analogue Pocket instead anyway.) I think the best I could say about  emulating non-Sony systems on the   Vita is that it’s neat that it can do it all. Obviously, the Vita emulation community  is a magnitude smaller than the Android,   Linux, or Windows emulation communities. So, the fact that these emulators are in such  good shape is promising but maybe shouldn’t be   the sole focus of a Vita purchase decision or  argument for someone’s use case of the Vita. Instead, consider it more like  a...nifty bonus for tinkering a lil bit. Where things start to get more awkward  is with Remote Play for PS4 games. Don’t get me wrong, the actual Remote Play feature  works perfectly and genuinely feels more reliable   than Remote Play on other platforms—which tend  to require pairing a DualShock 4 to a computer. If you want to play slower games, like  Persona 5, you’re gonna have a great time. It’s only when you start treading into  faster-paced games with heavy reliance   on trigger buttons where things break down a bit. Now, as y’all can see, the Vita doesn’t  actually have any trigger buttons. (Those wouldn’t really start showing up in   a majority of handhelds until a few  years after the Vita was released.) Sony’s work around was to map both  L2 and R2 to the rear touch panel. It’s actually a smart idea but  isn’t always the most comfortable. It’s especially bad on the original Vita  model since I’ll often accidentally touch   the rear touchpad when resting my hands naturally. The Slim model fixed the issue somewhat by  shrinking the touchpad in favor of larger   hand grips, but it’s still a long way  from the precision of an actual button. For Vita games in need of triggers—like  Borderlands 2—it’s an awkward solution but   potentially serviceable if you’re  that dedicated to making it work. Stepping up to larger, more trigger-dependent  PS4 games like Fallout 76, feels terrible since   there’s no real feedback that a trigger  press has actually been registered. In the heat of a firefight, it  feels like I’m flailing around   trying to find the right spot to  even register the button correctly. If you’re buying a Vita these days for Remote Play  or any game that requires a ton of trigger usage,   you’ll definitely want to get a case  with integrated trigger buttons. I’ve got one from Hori for my Slim model,   which has little touchpads connected  to a couple buttons to relay input. It’s a bit janky, for sure, but makes a game like   Spider-Man really comfortable to  play for longer periods of time. Just know, you still don’t have  any method for analog input. So, games that benefit from analog triggers are   going to be more awkward to play—or even  unplayable, depending on your standards. So far, we’ve discussed system  usage, game availability,   playing Vita games, Adrenaline, and Remote Play. Everything’s been fairly positive with just  a few caveats, like: poor Store design,   game prices, tiny thumbsticks,  and non-existent trigger buttons. But, if you can deal with all that, you get a  great-looking handheld with solid face buttons,   wonderful display, large library of native games,   and impressive backwards- and  cross-device compatibility. There’s just one last question to answer: How  does that stack up against the modern competition? To get a sense for that,   it’s worthwhile to identify what the  Vita’s actually competing against. Sure, you could choose a Vita  over a Steam Deck or Switch Lite,   but (realistically) they’re  all very different machines. The Vita plays Vita games  better than any other setup,   while the Steam Deck and Switch Lite are aimed  more at modern games—with the Switch specifically   limited to Nintendo-sanctioned  games, unless you mod the system. Plus, while a used Switch Lite is about the  same price as a used Vita-plus-memory card   combo—around $150 via eBay—a Steam  Deck starts at significantly more. So, yeah, neither are a great a comparison  for either price or gameplay—though   the Switch gets just a tiny bit  closer than the Steam Deck overall. And, making any comparison based on ability  to play Vita or modern games is basically   a non-starter since the Vita will always  win at the former and lose at the latter. Ultimately, that means we can only  really make comparisons with other   systems on the basis of emulation ability alone,   and, in that-retro-handheld space, the  Vita may actually be quite a hard sell. At a sub-$200 price point, we’re talking handhelds  like the Ayn Odin Lite or Retroid Pocket Flip. Both of these cost around the price of a Vita in  good condition and can handle all the same systems   the Vita can but with better performance most  of the time—outside of Vita emulation which...is   still a bit spotty via Vita3K. Both systems can even handle systems  the Vita can’t—like GameCube, Dreamcast,   and PS2—with support for cloud streaming  and a slightly worse version of Remote Play. (Though, at least they can handle PS5  Remote Play via the official app.) That’s not to mention how much  more flexible Android is as an   operating system for emulation (in general). Yes, modding a Vita is super easy, but  transferring ROMs and applications to the   Vita from another device is very time consuming. Plus, while the Vita’s premium design  still holds up against anything in this   price range—especially in terms of display and  face buttons—the integrated triggers and larger   screens of the modern competition are likely  to be killer features for a lot of people. In many ways, the Vita just...doesn’t hold up. So, why choose it over the  other options available? Well, there are a few reasons—not including  the ability to play Vita games without worry. The first and main sticking point for me  is that I can still legally increase my PSP   and PS1 library through the Vita and play those  games back exceptionally well on the Vita itself. If you’re really into PSP games, performance is   only a step shy of the OG PSP, and the  hardware is overall a huge step above. My Slim is basically my dedicated PSP  device at this point, and I love it. The second reason is the form factor. While  bigger screens and trigger buttons may be crucial   for some systems, it’s not all that necessary  for the types of consoles the Vita can handle. Plus, the compact form factor and  low height of the sticks are great   for throwing in a bag without worry and might  be just right for anyone with smaller hands. Third, and finally, it’s just  neat to tinker with the Vita. While, playing Vita, PSP, PS1, and Remote  Play games are incredibly easy and have   very little or no setup, there’s a lot of fun  to be had messing with different utilities,   backing up games for preservation and emulation,  or getting different emulators up and running. Most modern handhelds are pretty streamlined  with their setup, with installing emulators   being really simple—which I honestly  appreciate and you probably might too. For those who like to work a little bit harder  or try to tinker with hardware to use it a way   contrary to developer intentions, the  Vita’s gonna scratch that itch much   better than anything else—except maybe a 3DS,  but…that’s an entirely different conversation. Ultimately, I think intention is  key here. There are a ton of great   options to consider within the Vita’s price range. If you want the most performant option or even a   general-purpose emulation device that can  do everything, the Vita doesn’t quite fit. But, if you’re looking for a great Vita or  PSP player that can do some additional things,   fit easily into a backpack, and create  a lot of opportunities to tinker,   I think you’ll love the Vita. At minimum, it should at least be comforting  to know that the Vita’s design holds up over   a decade later and games are still  very easy to obtain for the system. As long as you know what you’re  getting yourself into, then,   yeah, the Vita is a fantastic handheld well worth  considering for any newcomer or veteran alike. Those are my thoughts though;  I’d love to know yours! Are you interested in buying a  Vita in the future and trying   to figure out if it’s the right choice for you? Are you a Vita owner already with  thoughts of your own on how who you’d   recommend pick up a Vita themselves?  Let me know down in the comments! As always, if you found this video helpful or  informative, go ahead and give it a like. Then,   be sure to get subscribed for more  Vita-related content in the future. On top of the coolness that  is the Vita3K emulator,   there’s also the PlayStation  TV on-deck for future videos. To make sure you don’t miss out, check out the  Twitter and Ko-Fi links in the description for   updates on new videos and the Patreon link  for even earlier access to those videos. That’s all for this video though.  Until next time, catch ya later!
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Channel: GameXData
Views: 29,487
Rating: undefined out of 5
Keywords: Sony, PlayStation, Vita, video games, handheld, PSP, PS1, N64, SNES, Retroid Pocket Flip, emulation, Adrenaline, PS
Id: KOzXCzcLR5g
Channel Id: undefined
Length: 27min 36sec (1656 seconds)
Published: Sun May 21 2023
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