What They Don't Tell You About The Shadowfell - D&D

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the shadowfell is a dimension of black gray and white where most other color has been leeched from everything it is a place of darkness that hates the light where the sky is a black vault with neither sun nor stars today we're going to be talking about the shadowfell the principle opposite to the feywild where monsters of shadow roam and thrive so first of all what is this place much like how the feywild is a realm that borders the prime material world with vibrant colors and high emotions so does the shadow fail border the prime but with shaded colors and grim and muffled feelings to you the place would look simply like a dark version of the real world dark forest scrambled ruins skulls for decorations shadow apparitions everywhere missed that block's sight and they chilly called the pervade the plane now the plane of shadow was originally much more difficult to get to than it is nowadays and because of it it just wasn't as explored or as studied as much as let's say the feywild this is because the plane of shadow according to dragon magazine number 213 originally was just a normal demiplane one that grew to unbelievable size quote swirling within the ethereal plane large blobs of proto matter collide and clump together when significant amounts of a specific protomatter has amassed it acquires physical and magical properties of its own and becomes a demiplane as a demiplane continues to acquire more of its base protomatter over time it eventually may become a plane in its own right that the midplane of shadow also known as the shadowlands is one of the largest demi planes and is believed to be nearly infinite in size end quote the plane at the time wasn't as connected to the prime material realm so finding shadow crossings that would allow you to pass through to that plane was just difficult it was made even harder by the fact that for reasons unknown through the ages the plane of shadow somehow moved from the ethereal plane into the astral plane probably through many of the chaotic reorganizations of the cosmos by magical forces being a demiplane in the astral meant that accessing it required stronger magic to complicate it even more the plane was just recently transformed and moved by shar goddess of darkness she used the powers of an old field of force called the negative energy plane to enhance the plane of shadow and creates something somewhat new this new plane she called the shadow fell it was first a plane of shadow and now it is the shadowfell after this change the plane moved from the astral back into the ethereal and now became much much closer to the prime material plane and i mean like very very close close enough that it now basically echoes the prime much in the same way as the feywild does so really just a whole complicated mess of a process this is why in most of the books about the shadowfell that you read you will find that you actually couldn't cast spells that related to the ethereal plane because the astral plane does not border the ethereal so you couldn't cast spells like etherealness in the plane of shadow or spells like blink but hey not to confuse things any further nowadays the shadowfell borders the real world and you can access it a lot easier now sometimes by finding shadow crossings that take you to the other side or by casting certain specific spells now when i say that the shadowfell echoes the real world what does that actually mean i mean it very literally the shadowfell is like a dark mirror to the real world where you might see the same things but dark and twisted the same locations found in the real world are found in the world of shadows you would recognize mountains roads forests lakes but the shadow realm has a way of twisting these things to make them eerie for example if an army of orcs was to come down from the mountains to destroy a city and a brave group of adventurers fought them back and defeated them you might find that the shadowy version of that same city in the shadowfell would show the city but as if it was actually conquered by the orcs in this example the dark reflection of the city would be one that would show you what happens when good does not prevail over evil where you might see torture enslavement ruins and death in the city that you love further the reflections are not just of things but also of people this we call dark mirages where you might find people that you know in real life but a dark twisted version of them individually you would call them shadow born these shadow duplicates might behave mostly like your friends you know but have some of their evil qualities enhanced literally think something like persona 5 where you might travel to the shadow realm to see what evil qualities a person might have and maybe how they are even enhanced in fact seers and fortune tellers according to the lore literally go to the shadowfell to study these shadowy duplicates of people and of towns and cities to gauge what that might say about the future quote shadow born look like their counterparts in the world but they become paler or darker and take on a deathly aspect their features grow sunken and hollow their eyes dance with shadow their forms sometimes appear to waver slightly as though they are not entirely there they exceeded behavior typical to extended exposure to the shadowfell ranging from nervousness to paranoia end quote now even though most places are reflected in the shadowfell it is extremely difficult to map now that's because the realm is constantly shifting and moving probably based on the fact that no single god ruler has complete control over the realm the plane itself is just constantly changing the movement however is far too slow to be noticeable by someone who is staring intently at anything in the plane but it is moving you gotta believe it if you were to sit on a valley in the plane of shadow and then draw the valley perfectly on paper you would see in a week's time that much of the valley would be different if you were to compare it to your original drawing a mountains would have moved location trails would have shifted trees would have disappeared now based on all of this you can enter the deduction that the prime material realm has the ability to change the shadowfell based on the fact that the people that are born on the real world are also somehow born on the shadowfell or based on the fact that the buildings that you do construct in the real world also seem to be enacted in the shadow world further activities that you do in the real world can also impact the shadow world and this is the primary catalyst in the production of dread domains see if a person commits an act of great evil like an enormous betrayal like a big fall from grace moment then that huge act of evil can truly change the shadowfell's version of that area and infuse it with great power further connecting it with the one who did the betrayal quote acts of evil leave stains upon places in the world and these stains sometimes bleed into the shadowfell end quote because the amount of hatred the amount of power that it takes to create these types of changes is so great many entities can actually feed off of that power and they collapse those regions into demi planes within demi plains for example if a great powerful knight of good betrays his king and stabs him in the back that could be such a momentous act of betrayal that it might create a huge surge of power in the shadowfell that mirrors the location of where the act was committed powerful entities from the shadowfell might then grab that fallen paladin and force him to live in the shadowy realm he created in the shadowfell so that they can feed off of his hatred and power according to shadowfell the book sometimes this is even done by good deities who grab these foul people and simply imprison them in demiplanes within the shadowfell because the search of power they create turns them into literal dark lords who are now connected to the shadowfell and are granted by the shadowfell tremendous impossible powers by it and so these good gods banish them to the shadow realm to be stuck in them planes forever that way they cannot hurt anyone else these closed up demi planes inside the shadowfell are called dread domains closed up worlds with a dark lord that rules it and cannot escape it travelers that walk the plane of shadow have to keep a constant eye for these demi-planes within the demi plane so as to not accidentally enter them that is because entering these dread domains is easy but leaving is near impossible quote a dark lord's evil keeps it trapped within its domain although conditions for escape might exist a dark lord rarely fulfills them for they usually require some measure of redemption or reform entering a domain of dread is not difficult travelers work hard to avoid them though for once a person enters a domain it is challenging to leave for natives of these domains life is hard even for the shadowfell they are suspicious and fearful but these characteristics in no way lessen their need for aid heroes can earn great renown for facing the challenges in a domain of dread especially the large ones that cover great sections of the shadowfell end quote one thing to keep in mind too is this quote as the heroes of your campaign travel through the shadowfell they should bear one important fact in mind it is a reflection of a thousand worlds not just their own end quote the plane of shadow is said to be a gateway to many different worlds a transitory plane that one can use to traverse the multiverse if one is skillful enough this is why in curse of stride you can find gods of different worlds and characters from other universes things can get even more interesting though when a person has a strong fate a person who is bound for greatness but then dies before that greatness can blossom the powerful soul sometimes moves through the thin layer between the material plane and the shadow fell and then the soul joins up in either the shadowy clone in the plane of shadow or is entirely reborn a new man in the dark plane quote mortals who awaken in this way can find themselves changed death infects them altering their mentality and their powers in subtle ways some feel like strangers in their own bodies believing themselves to have been reborn as a dark twin to their former identity they can grow detached and melancholy harboring these emotions long after leaving the shadowfell many people who experience a dark awakening passionately devote themselves to a cause or a deity trying to find ways to feel alive others accept the transformation and embrace their new darker nature end quote sometimes though it gets even weirder sometimes this dark awakening goes wrong instead of the soul moving to their shadow clone in the shadowfell it is instead split in two half manifesting in the original body and the other half manifesting in the shadowfell people have awoken in the shadowfell being granted a new life without realizing that a dark reflection of themselves exists in the real world now taking over their own old life or maybe equally as sinister a person might believe that they have been granted a second chance at life without realizing that half their soul has moved to the shadow clone in the shadowfell a clone that might now harbor the darker side of your soul now in general these transportations from the real world into the shadowfell and vice versa when you move from one place to another forcefully typically happen through a mist a magical mist known as shadow mist quote shadow mist is a magical phenomenon that manifests in the world and on other planes it is indistinguishable from normal mist to the untrained eye the substance seems to have a mind of its own it envelops individuals who have committed great evil and carries them away to the shadowfell shadowmist is also known to claim heroes and innocence perhaps to balance the foul forces it pulls into the shadowfell for this reason some believe that shadow mist is a tool of the raven queen sequestering any who deny fate or who have yet to find their destinies occasionally shadow mist returns people from the shadowfield to their home plane after a task is completed heroes who are whisked into a domain of dread might be returned after they defeat the dark lord in there evil persists in the shadowfell though and foul villains always rise to take the place of defeated ones the mist seems to have its own agenda so once it discovers adventurers who prove their worth those adventurers might find it returning to reclaim them at a later time in the quote the mist itself is a very mysterious phenomenon that nobody truly understands but it is one of the main ways people are forced to travel into these dark sequestered planes it however is not the only way to cross obviously a more mundane way of doing it would be in a place where the veil is thin so to speak a place where one can easily just step through and come out onto the other side this is what we call a shadow crossing now unlike fae crossings though one doesn't just simply oopsie into a shadow crossing it is a little bit more obvious and they generally lay in sinister places where death suffuses the place they exist in gloomy places where spirits or the stench of death lingers and they manifest only in darkness the subtle portals look like mirrors to the real world but with dark changes sometimes the entrance might be on a dark pond inside a tomb and if you were to look at the reflection of the pond you would notice the shadowy reflection quote in the reflection a bard's winning smile might distort to become a sinister sneer a champion of good might see his or her armor and weapon soaked in the blood of innocence these dark reflections do not depict reality but instead shows the corruption an adventurer faces when passing to the world beyond end quote it's crazy that when you do pass through the portal and into the shadow realm if you look back at the portal into the real world you would see your world with the colors black and white reversed like a photographic negative further these entrances are pretty obvious to the denizens of the shadow realm because the darkness of the real world is much lighter than the darkness of the realm of shadows in comparison which is interesting to even think about another way to travel through the plane was via the spell shadow walk used to be a very common spell that has now kind of fallen into this use imagine this like how in harry potter the evil wizards would turn into this flying shadows and move around really quickly it would kind of be like that except that you wouldn't see them moving in the real world only like that in the shadowfell they would move extremely fast in there sometimes at a rate of 7 miles in about just 10 minutes the spell would open a gate to the shadowfeld you would then fly in the shadowfell and move incredibly fast through the realm and then the spell would open back another portal into the real world when you reach the destination that you wanted to go to the spell wouldn't take you fully into the shadowfell but into a form of transitory state between the two so both worlds to you would look blurry you had to know where you were going if you were using the spell or you would instead come out in a different place that anticipated for the longest time in the lore this was really the only interaction that people would have with the plane of shadow you couldn't really reach the plane very easily so this is just what people used it for spells that deal with the shadowfell are very interesting though because they tend to be extremely potent when compared to normal ones particularly illusion magic see illusion magic is segmented into 5 different styles the first and the most common one that people think of when they think illusion magic is what we call figment figment spells are the ones that create an image or a sound that really isn't there it really just mimics something then there's glamour glamour magic fools the senses into perceiving something different instead of feeling cold maybe you feel hot instead of seeing a human maybe you see an elf it can make something look like something else basically then we have pattern magic pattern magic affects the mind changing the way your mind works in ways that hinder you they might make you not understand things they might make you not be able to reach deductions they basically mess with your intellect they scramble your brain then we have phantasm phantasm magic puts images from your mind right in front of you it takes things that your brain knows and props them up for you to believe that you're seeing and feeling your brain believes them to be real so much that they can actually hurt you phantasms are interesting because observers see nothing only the person suffering the spell can actually see the phantasm the last type of illusion magic is what we call shadow and it is the most rare but also the most powerful type of illusion magic these use the powers of the shadowfell specifically what we call shadow stuff and creates illusions that are partially real and can actually affect the world including physically damage you and we're no longer talking about just psychic damage created by illusions we mean real tangible physical pain you can imagine in this scenario like naruto creating shadow clones or instances where the bad guy creates a weapon out of shadow a good example of this is the spell found in xanathar's guide to everything called shadowblade an illusion spell where you quote weave together threats of shadow to create a sword of solidified gloom in your hand end quote the sword is an illusion but it has the ability to create real lasting damage in the world another example is the now deadly spell illusory dragon from the same book an 8th level illusion spell where you gather shadow material from the shadowfell and create a huge shadowy dragon that can hurt people with not just psychic damage but it can indeed create elements like fire acid or lightning furthermore even if you can see through the illusion you will still take damage from it because again it is quasi-real these threats of shadow material from the shadowfell is what we call shadow stuff i know it's not a great name but that's that's what's in the lore it works similar to an entirely new element just how you can find water in the plane of water or fire in the plane of fire you find shadow stuff suffused in the plane that one can grab manipulate and form things with the nature of shadow is such that it is extremely malleable and pliable but it's never permanent building and using shadow stuff for construction had great power in the shadowfell but even there these constructions were not permanent though with constant magic ushered into the construction one could theoretically extend them indefinitely now you can also use this shadow stuff to create normal illusions not just damaging shadow illusions if you did this your illusions would be far more real in fact illusions in general in the shadowfell are far more real than they would be otherwise in the real world because they all use this element of shadow this is why in curse's stride you constantly find illusions that are not there but feel 100 real the whole adventure is just thrown with these illusions there is a whole subset of magic also that uses the shadow stuff and the weave of magic that flows through the shadowfell to create entire new schools of magic this we actually call the shadow weave the shadow weave is the creation of shar goddess of darkness a creation made in an effort to not rely on mystra the goddess of magic with the purpose of maybe eventually even killing mystra and half the world now rely on you for magic instead in fact one of the drow gods viralm is the god of shadow magic and both shah and varalm worked in tandem to explore this form of power and granted to their followers now the magic itself is very interesting in that it exists simultaneously with normal magic and they are made to be difficult to interact with with one another for example countering shadow magic with normal magic is more difficult as it would be to detect it using detect magic or dispel it using the spell magic conversely obviously if you're using shadow weave interacting with normal magic is also as difficult shadow magic however can not be used for everything as it has strengths and weaknesses this is from the forgotten realms campaign setting for third edition quote the shadow weave proves less than optimal for effects involving energy or matter you can no longer cast spells with the light descriptor no matter what your level is such spells automatically fail your ability to use magic items that produce light effects are also limited end quote in third edition shadow magic was a feat and as soon as you took it you would basically completely change the way that you did magic you couldn't create normal magic items anymore only shadow magic items for example you also lost two points of wisdom for changing and getting this feat wisdom that you could only get back if you are toned with char for only by using her counsel and praying to her could you truly explore this different style of weave magic without penalties the positives though were that your spells from the enchantment illusion and necromancy schools were enhanced alongside spells with the darkness descriptor just like how the shadow weave works differently than the normal weave so does magic work differently in the realm of shadows protection spells that ward you against specific beings like against specific animals might not work against the shadowy versions of those animals according to dragon magazine number 213 normal plants do not grow naturally in the shadowfell so the plants that you do find there are inherently different shadowy and magical plants that might be resistant to your normal plant-based spells there is also no natural weather in the shadowfield which makes spells that control weather basically useless also any creature conjured with conjuration spells in the shadowfell will be made entirely of shadow stuff which will behave real for all intents and purposes but if ever taken outside of the realm it will simply evaporate into shadow and mist back in the old days you couldn't even contact gods or summon creatures from the outer planes into the plane of shadow because the plane was considered a form of ethereal plane in fact if you were a cleric you wouldn't be able to recharge your spells of second level or higher if you had a god that existed in the outer planes and all of that however has changed now that the plane was moved to now mirror the material plane so you don't have to worry about any of that stuff but this brings us to using magic whilst inside of the shadowfell some magics are more powerful inside of the shadowfell while others are weaker and it has a lot to do with the nature of the plane the shadowfell is a land of grim darkness a place devoid of color and emotions and hope spells that produce light are significantly weaker in this realm as is normal mundane forms of light lighting fires is harder than normal and the fire that is produced is weaker and produces less warmth some books even say that fire spells are weaker in the shadow realm but that's when sometimes you get contradictions some books say that spells that produce darkness are stronger here while other books say that they stay the same though everyone appears to agree that necromancy spells are 100 percent stronger however you will find that zombies and skeletons that you race in the shadowfell will be more powerful and will last way longer this energy in general is particularly potent here because of what char did in order to turn the plane of shadow into the shadowfield which had a lot to do with manipulating negative energy into the realm now these evilish energies that suffuses the plane they kind of change people if you stay there for too long a small or long adventure in the shadowfell won't really have any lasting effects on characters but staying there for decades most certainly will first and foremost you need to know that time is perceived differently in the shadowfell as in time past in the realm of shadows translates to longer time passing in the real world not necessarily because the days are longer or shorter in one location versus the other but it is merely a matter of perception first of all there is no day or night cycle in the shadowfell so keeping track of time is already difficult as it is but the real problem is the depressive state that people fall under while on the plane this is described as time moving depending on the level of gloom that affects one's mind quote as a person succumbs to depression and apathy time seems to slow down to a crawl if one sinks into the deepest depths of despair time seems to stop entirely end quote you might stand there crying over the body of your fallen comrade wallowing in the despair of losing your friend in arms while time just keeps on moving to you it would feel as if you have mourned your friend for maybe a good solid hour but in reality you have been wallowing in despair for days on end quote a visitor to the shadowfell might feel as though days or weeks have passed when in fact years have gone by in his or her native plane more than one traveler has ventured into the shadowfell only to find that when he or she returned home everything that person loved and cherished was gone and the quote when you look at the dungeon masters guide and you check out the shadowfell entry there it oddly says in remote corners of the shadowfell it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil the best known of these is the valley of barovia overlooked by the towering spires of castle ravenloft and ruled by count strad von sarovic the first vampire it says that strat is the first vampire yet when you play the adventure curses strat it is revealed to you that strat has only been a vampire for 400 or so years some people might question how is this possible and the answer is again time is relative and it all depends on the perceptions of those that live in the realm of shadows the day and night cycle of barovia is fake there is no sun and there is no moon in the shadowfell like we just described it's all just a well-crafted illusion made real by shadow stuff in reality way more time is actually passing by and what feels like 400 years in barovia might actually be thousands of years in the real world now when you do stay long in the shadowfell that's when things start to go awry for you and that's when you start mutating you would become darkened so to speak the more you spend in the realm to the point where you would start to develop shadowy abilities and features maybe even start to shun the light if you stayed too long one of the greatest examples of this type of effect is what happens to dragons when they remain in contact with the shadowfell for too long they in fact turn into shadow dragons now these transformations could be exacerbated if magical experiments would be undergone for again shadow is highly malleable in what could actually combine oneself with the elements of shadow those that underwent these forms of rituals and collected shadow stuff within their bodies would turn into what we call shades these would probably be the closest to having something analogous to what shadow dragons are to true dragons where shades get special abilities to resist attacks in the shadow and can leap from shadow to shadow we did a few videos back on the most powerful magics in dungeons and dragons and in those videos we talked about the ancient magical empire of the netherese they basically were so advanced that they developed the only 12 level spell ever made well when the spell backfired and the entire civilization of floating cities collapsed when magic momentarily died one of the cities actually managed to save themselves foreseeing what was going to happen one of the floating cities actually teleported the whole city into the shadowfell to escape doom and they did in there after centuries the leading council turned into shades to become immortal and now they're back you can find the floating city of fultenthar in the middle of the desert of a noroc or at least you would have according to the present lore about three to five years or so before the start of any of the fifth edition adventures the city was brought down via a huge spell cast by elminster but yeah you can still probably find a lot of these ancient shades somewhere out there and of course the shadowy massive city sunk somewhere there in the desert now when it comes to the actual inhabitants of the plane you will find that most of them appear to be either shadow born so shadowy mortals who echo people in the real world the shadowvar which are the descendants of the netherese who escaped to the shadowfell to avoid destruction and the shatter kai which are the followers of the raven queen other than these you will find in lower concentrations ghosts and other forms of undead and then travelers from other planes and of course the monsters like shadow demons and shadows and humans that got lost in the shadowfell and have completely degenerated into other types of monsters like the skulks the missiles and the sorrow sworn and of course the shadow mastiffs which we all know and love there are also monsters that have been banished to the shadows like the skull lords who control large portions of the shadowfell with their evil magic but now like i described it before the the actual layout of the shadowfell is a mirror to the real world so you can base your imagination from that you have darkened evil versions of all of the popular cities that you know like water deep or baldur's gate with mountain ranges and and forests that also mirror the real world one particularly famous city is the city of evernight which is an echo of neverwinter i mean look at this this is incredible this is awesome there is also the big city of gloom rot better called the city of midnight which there is a whole book written about and which appears in some of the dnd novels then when it comes to big picture politics most appear to be centered around deities and they're warring for control over the plane this includes an all-out war between the raven queen and orcas the prince of on death with other deities like wagner and sahir doing the best to sabotage the raven queen in whatever way they can because well she is currently the most powerful deity in the realm one of the reasons that she is so is because of her killing and absorbing of knoll the draconic god of death who used to reside in the shadowfell its power now burns in the body of the raven queen granting her further strength because of the war between the raven queen and orcas and because the shattered kai which are her followers are so populous in the realm and because most shadow borne are sympathetic to the raven queen it is actually illegal to venerate orcus in the shadowfell and doing so can get you killed in most places even though his power is particularly potent in the realm of shadows i do want to point out though that the shutter kai are represented in 5th edition as elves specifically as well shadowfey the story talks about an old elvish queen who used divine magic to ascend to the heavens but the ritual malfunctioned and it sent her and her people down to the shadows the queen became the raven queen while her elvish followers became the shatter kai however in previous editions they were instead represented differently they were represented as sort of emo human punks who derived pleasure from pain they tortured each other to feel emotions that otherwise were hard to feel in the shadowfell it's likely that at this point in time based on the fact that the shadow kai are supposed to be a major faction in the shadowfell like basically they're one of the most populous factions in the place that they probably are represented by both elves and humans and that what makes a shutter kai nowadays a shadoka is mostly just the culture and the veneration to the raven queen that at this point in time the shadokai are not simply just of one race this is somewhat furthered by the fact that the story of how the shutter kai started in fifth edition saying that they're all elves it's described in modern kingdom of foes as a legend and not as actual truth so the actual truth is unknown lastly as far as inhabitants of the realm we have the vistani which i know that a lot of you already know the vistani are a large clan of nomads who travel all of the different lands of the shadowfell they rove outside the politics and concerns of the different civilizations in there and use their magic and guile to traverse the dark gulfs between worlds and expenses of the dark because of their nature and how far between worlds they travel used in the shadowfell to people in settlements they are actually bringers of exotic goods of news of services and of many esoteric skills and in exchange they take any orphaned children that the settlement wishes to give them and anyone of course who wishes to join them voluntarily their particular skill is being able to enter and leave the shadowfell as well as many demi-planes inside at will and it is said that they favor the unforgiving world of the plane of shadow because it makes their own happiness and celebrations feel more vigorous in contrast i mean i i love the mystery because of the fact that they pick up whoever wants to join them and all the children that are given to them in exchange for goods and services the wistanic clans are made out of many different races many of which are natural fortune tellers which is something that they are particularly known for now actual life in the shadowfell is not as bad as you might imagine the actual environment is is not really immediately hostile to non-natives the temperature is somewhat chilly but not really cold staying at a steady 60 degrees fahrenheit which is 15 degrees celsius the air is breathable and does not produce any kind of ill effects because the realm echoes the real world certain shadowy and dark food would grow in the plane food that would be edible but nasty the food would sometimes ooze dark blood and the water was generally fake and foul smelling however it's interesting to know that staying in the realm for a long time would actually made you do these things to the point where eventually you would start to enjoy them the people in the realm however became more and more lethargic and bored the longer that they stayed you could tell someone was a newcomer based on the fact that they still had vigor and energy now to end the video let's talk about the biggest legend in the shadowfell the legend of the shining citadel the legend is born of the fact that the entirety of the plane of shadow has virtually no color no hope no light no emotions the plane is barren from everything that is exciting and alive and the plane has been like this even before shar summoned torrents of negative energy to suffuse the realm when you enter the realm slowly but surely your essence is being drained by some mysterious entity or cosmic force the legend of the shining citadel stipulates that a powerful entity with the strength of a god must have had a hand in the original creation of the shadowfell but that a very very long time ago an order of followers of said god got together and sucked all the life light and color from the realm in order to funnel that energy and build for that god the most beautiful and radiant citadel that the multiverse had ever seen the story contends that this used to be a plane like any other until the citadel was constructed and upon it absorbing everything from the realm it became then the plane of shadow the plane though is thought to be infinite it is so large that it contains a mirror of thousands and thousands of entire worlds because of this enormity no one has ever found the shining citadel but it is said that those who never return from a visit to the deepest regions of the plain of shadow have found it hey guys thank you so much for watching i would like to personally thank my patreon supporters zach bowell ricardo fan barry maskan 5e magic shop daniel umar morgan johnson rusty rayne biotechnofrag daniel luna doc feeder brad salazar terry kulp omega scales walker motley barakis law karatha's the bulwark searing king ozil errol nelson alex cookson square chicken griffin pierce falkey 951 benjamin bosters io is awesome mr salty thomas hunt drayden tesla coyle the role playing junkies podcast silent choppa prince daylight morning crown jericho dark star sabine crew shop trolls cold dude solarensis or doric williams latin drag logia 5 nathan mccomb shadow raven phoenix bushido burrito ag dare music soulless writer tactical tokens tom role play with advantage stelia and samwell king for supporting me on patreon at the 25 level if you would like to support me as well then please head on over to patreon.comrex to support all right guys thank you so much for watching i hope you enjoyed the video my voice is literally killing me i just cannot i can barely speak anymore but i appreciate all of you for being here i appreciate all of you for staying all the way until now uh please like the video if you can give give me a comment tell me what you thought of the video and which monster you would like for me to uh to do a video for and yeah i hope to see you all next time bye-bye thank you everyone
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Channel: MrRhexx
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Length: 38min 47sec (2327 seconds)
Published: Fri Jul 24 2020
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