What if Your Gaming Skills Were This Good? - SCP-1875 - Antique Chess Computer

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Did you hear that not so long ago, a five-year-old boy went up against twelve of Russia’s greatest chess grandmasters - And do you know what happened? He lost every single match. That’s because winning at chess, dear viewers, isn’t easy. Chess is an ancient game of strategy, cunning, and skill. It’s not just about thinking one step ahead of your opponent, that’s not going to be enough. Make a wrong prediction and you could end up sacrificing one of your pieces, as well as vital space on the board. But thinking two to three steps ahead, beating your adversary’s moves before they’ve even been made. Now there’s a viable strategy. Tricky, but viable; after all, if it was easy, we’d all be Queen’s Gambit level chess prodigies. Eric Matthews had never been good at the game, but he had a pretty substantial reason to keep trying. And that reason’s name was Brian Matthews, his father. You see, for as long as Eric could remember, his dad had regarded a high level of skill on the chessboard to be a sign of intellectual superiority. Intelligence was something that Brian put quite a considerable value on, given that he was a professor at a university in their home county in England. Some of Eric’s earliest memories were of playing chess with his dad, usually on a Friday night when Brian got home after a week of giving lectures to the next generation of scholars. Obviously, with his son at such a young age, the professor would take it easy on Eric, playing in a much laxer fashion, focusing instead on teaching the boy the basics of the game. And, for a time at least, it was good. It was a rare time that Eric and his academic father could spend bonding, after all, with his mother gone, his dad was all he had. But as the years passed, the game changed. By the time Eric was a teenager, Brian had stopped pulling his punches on the chessboard. He had hoped his son would build on what he’d learned when they played in the past, using those skills to best his dad on the board. But to Eric, playing chess had never been about a purely educational experience; it was more about spending time with his old man. Time after time, the young man’s pawns fell prey to Brian’s expertly considered and far more competitive moves. Try as he might, Eric couldn’t best his dad. He tried his best, and never stopped putting the effort into every game, but thinking too hard about one possible plan of attack left him wide open to a counter-strategy from the professor. Over and over again he landed himself in checkmate, or made illegal moves without even realizing it, every time earning criticism and chastisement from his scholarly father. Every game it got worse, it was like Eric could feel his father’s gaze and the weighty expectations behind it with each move he made across the board. There were so many nights where he wondered if it would be better to give up entirely, to knock down his own king and concede. But how could he ever find any other shared interests with his dad beyond the two of them playing chess? It had become a lifeline, tethering father and son together, and to cut it now left Eric uncertain if he’d sink or be able to swim alongside Brian. He had long admired his father, his achievements in academia were impossible to avoid, with more framed certificates hung up on the walls than there were photos of the pair of them together. But the shadow it cast over him made Eric desperate to keep this one shred of common ground alive. Eric wasn’t the type to give up, despite how much of an uphill struggle the situation felt like. Taking a leaf out of his professor father’s scholarly ways, he decided to learn the game inside and out, every known move and strategy. He would research the entire history of chess itself, if that’s what it took to play with the same skill as his dear old dad. Over the coming weeks, Eric checked out every book at his local library on the subject; Beginner’s Guides, Advanced Rulebooks, and even a few volumes on notable players throughout the extensively long history of the game. Along the way, a chapter of a certain book stood out to Eric. It described a chess prodigy from Russia, who had created an early mechanical chess device known as ‘The Samurai’. It had been designed to be a traveling curiosity, and would sit playing chess games against volunteers taken from a spectating audience, each one of them having forked over some of their hard-earned money to watch this man-made wonder. The Russian chess prodigy’s young daughters also had a love for the game. Seeing that gave Eric a pang of jealousy, wondering if those daughters had as much trouble playing their own father as he did with Brian. But at least there was an underlying shred of hope there too, if this father and his daughters could bond over chess, maybe there was a chance for Eric and his dad too. Sadly, it’s one thing to try and learn all the facts you can about chess. It’s an entirely different beast to put all that information to use and apply it to an actual game. Despite having read every book he could get his hands on, Eric still couldn’t best Brian at the board. It was like nothing had changed, his father barely noticed when Eric tried to replicate move sets he’d read up on, and still managed to not only counter those moves but check his queen in the process. So, practice, Eric thought. After all, practice was supposedly meant to make perfect, right? The plan was simple if he practiced his chess moves enough times, and figured out how he could call on what he’d learned, then he might stand a chance at winning when he and his dad played each other. There was just one hiccup to the plan: Eric needed someone to practice against. The only other person in the house was Brian, meaning it was that hiccup that turned into a problem almost big enough to stop Eric in his tracks. That is, until he went into his father’s lab. It was under the house itself, a sort of sub-level, maybe used as a basement or cellar by the previous owners. But since Professor Matthews and his son had lived there, the entire room had been remodeled into an at-home laboratory. Not a terribly advanced one, of course, this was the early nineties, after all. A majority of Brian’s time, even when he was at home instead of working at the university, was spent on his own, downstairs in the lab. Eric had gone down there in search of his dad, to ask him if there was anyone whom he knew who he could practice and develop his chess skills with. But, instead, what he found down there was the last thing he expected to see. Not that he had any clue exactly what it was, at first. The… thing was some kind of bizarre contraption, a collection of components that didn’t seem to be in any logical configuration. However, it was primarily comprised of something that Eric recognized all too well: a chess table. This one was metal, steel to be precise, and seemed to be hooked up to some sort of computer. While, back in the nineties, computers were hardly as commonplace as they are now, Eric had seen a fair few at school and the library. Although this one was different, it seemed… old. Far older than Eric thought computers had been around for; as far as he knew, they’d only really come to prominence in the mid-eighties. But this computer looked like it pre-dated even that period. Noticing another part of the contraption – a large steam engine with the words ‘Manufactured by Maudslay, Sons & Field, established 1840’ engraved on one side – made it seem that this whole device had been around since the Victorian era. The next part that caught his eye was the chess pieces themselves, each one standing neatly in its place on the board. They looked delicate, intricately carved from some smooth substance. For a moment, Eric toyed with the thought of how they could even be made from bone, noting how each pawn, knight, rook, bishop, king and queen were all about the size of a human finger bone. He dismissed the idea; nobody would ever do something like that. Eric grabbed a sheet covering a larger component hooked up to the mess. Lifting it away in a swift pull, it unveiled what was sitting beneath: a full suit of 18th Century Samurai armor. Eric looked closer at the embellishments on the surface of the pauldrons; he was no expert on Feudal Japan, but it looked authentic enough to be the real thing, if not a very close approximation. Taking a look at the collection of oddities all tethered together in his father’s lab, a certain detail of all his chess research came to the forefront of Eric’s mind. The armor had given it away: this was ‘The Samurai’ – or, at the very least, a least a crude, homemade version of it that his dad had put together. But if it worked, it was also something to practice against. It didn’t take Eric long to start tinkering with the contraption, trying to get it to work. All the while, the question of why his dad owned such a thing kept drumming up noise in the back of his head. Had Brian built it, or was this the original made by that Russian chess prodigy? Was this machine the reason that Eric’s dad possessed such an unbeatable skill at chess? And would using it give him the edge he needed to best him at the game and earn his father’s respect? After what felt like hours upon hours of trial and error with a machine he could barely comprehend, Eric seemed to have cracked it. As far as he could tell, the steam engine powered the whole contraption and could be set to five different speeds, labeled on the side in roman numerals. The power from the engine was then fed to some kind of sophisticated mechanism that was within the suit of samurai armor, allowing it to move, and what appeared to be a series of electromagnets that moved the chess pieces and kept them on the board. Flicking it onto the third-highest of the five speed levels, the machine whirred into life; the sounds of creaking, and grinding of metal filled the lab. Kneeling opposite, Eric went to make the first move… only to stop himself. It wasn’t that he’d changed his mind about practicing against the Samurai, but because of the speed he’d set it to. Determining that the settings must have correlated to difficulty levels, Eric figured that if he really wanted to get the most rigorous practice, to really hone his chess moves, he needed to commit fully. Reaching for the dial, he turned the device up to its fifth and highest speed, then made his first move. He pushed one of the bone-colored pawns forward by a single square and waited. A split second passed, and the arm of the early automaton responded with its first countermove. It was quick, almost moving with the same natural fluidity and speed as an actual human being; albeit still with a little bit of creaking, and some slight, clockwork-like stutters. But it worked nonetheless, the machine could play. The tension over the first game was palpable, forming a layer of sweat over Eric’s forehead. Every whirr and tick of the machine gave the impression they were playing with a stop clock timing each of their moves, adding to the urgency. Despite this, Eric Matthews tried his best to stay calm. This was practice after all, a dry run, not the inevitable game he’d play against his dad. With every move he made, his heart drummed against his ribs, uncertain he’d made the right call. Each time the robotic hand cruelly knocked one of his pieces away, Eric felt the surge of frustration, but told himself to quell it. He kept focused, used what he’d researched to adapt and respond accordingly to each of the machine’s moves, until… Checkmate. He’d beaten it – he might have lost everything save for a knight, a rook, his king and queen – but he had won. Trapped without anywhere else to move on the board, the metal finger of the automaton conceded the game, knocking over its own king in resignation. Panting, heart racing from the sheer excitement of being on the winning side of a game, Eric hurriedly gathered up and reset all the pieces. He had to go again, not just so he could be certain it wasn’t a fluke, but to make sure he had what it took to take on his professor father. Back and forth Eric went with the chess machine, over and over again. They were fairly evenly matched, it seemed. Eric won the second game, only to be best on the next two. But it was some time afterward – he had lost count of exactly how many rounds later – that things started to change. Maybe it was the age and condition of the Victorian era chess computer, the natural wear and tear stopping it from functioning properly. But Eric noticed the Samurai started to make moves that were illogical, that practically offered him the upper hand with no discardable strategy behind them. Then, its movements became flat-out illegal, disregarding the directions and number of squares each different piece was allowed to move. Before long, it was moving them erratically around the chessboard, refusing to cooperate and forcing Eric to call an end to the day’s practicing. Unfortunately, it wouldn’t be the end of the unusual things that would happen that day. “Did you send me that weird email?” was the first question Eric’s dad asked him when he returned home, looking noticeably under the weather. Confused, Eric said he had no idea what his father was talking about. Professor Matthews then went on to describe what he’d received on his work computer. It had been an email, with a file attached to it named ‘shakhmaty’, a word in Russian that translates to ‘chess’. Embedded in the email below – although it had taken a long time to load being opened on a 1990s computer – there had apparently been a photo as well. “It was rather odd, Eric,” Brian went on. “Quite unnerving to tell the truth. Black and white, all sort of distorted and stretched. But it looked like two young girls, one grinning and the other screaming. I’ve been feeling… well, not quite myself since I saw it.” With that, Brian excused himself, stating he’d been suffering from headaches and a high temperature, and as a result, needed to go and lay down. It wasn’t like his father to get ill, Eric thought, but of course, he had no reason to assume it was anything serious. Probably just a spate of fatigue after a long day of teaching at the university, no cause for concern. If only that’s all it was. Within a few hours, Brian was completely restless, so unable to sleep that simply taking a nap was impossible. He kept calling to Eric, complaining of the sound of childlike laughter coming from somewhere in the house, but his son hadn’t heard anything. By the time the sun went down, Eric was trying to calm his dad down through a rush of intense anxiety that gripped him. Brian had claimed to be hallucinating, seeing the warped faces of two girls that frightened him half to death. It was getting late, long past the time they usually played chess together, but for now, Eric’s mind was focused solely on helping his dad. For a while, he seemed to be able to calm his father down, only to realize Brian wasn’t settled at all. He was awake, eyes open, fully conscious, but wasn’t responding at all to Eric asking if he was alright. Instead, the accomplished academic just stared blankly into space. Eric had been up all night, exhausted, worried for Brian’s safety, and completely clueless about what was happening to him. After a while of being non-responsive, his dad seemed to regain a little bit of lucidity once more, but his behavior was erratic. “Take me back to work, I need to get on my computer!” Brian demanded of his son. When Eric refused, that’s when his dad got angry, and agitated. Professor Brian Matthews was sadly found dead within the next few months. Several months later, as the sole executor of his father’s estate and last living relative, Eric had to be the one to go through his dad’s personal belongings. Volumes upon volumes of thick academic books, his smart, scholarly clothes. The house was almost clear now, save for one thing that was left in the basement lab. Flicking on the light switch, Eric looked at the Samurai sitting motionless, still uncovered after their last practice game. He’d sold off the chess pieces to a collector in New York, now it was just an empty oddity. Eric placed a king on the board, one of the ones that he and his dad had used when they played each other. With a gentle flick of his finger, he toppled it, resigning to the strange automaton and leaving it there in the laboratory. He wasn’t sure how, but he had some kind of gut feeling that this chess machine had somehow been responsible for his father’s fate. Of course, Eric had no idea what the device actually was, and what… or who lay beneath its whirring metal parts. SCP-1875 is the designation given to this machine now, and has been ever since the Foundation recovered it not long after Eric sold his father’s house. They were able to learn much more about it than young Mr. Matthews, or even the late Professor Matthews, ever had. Not just how to make it work or what its function was, but who had built it… and who had been used to build it. Although details of his real name eluded the Foundation’s top researchers, they were able to uncover newspaper articles about the device from all over Russia, America, and England, dating back to the early 1900s. The Russian chess prodigy who’d invented it and toured the chess-playing machine around, had used some interesting components to make his automaton. Maybe they were where it derived its skill at the game, and its apparent temperament when the device was made to play at maximum speed for too long. He had used his daughters to make the machine. Deep within the heart of this early form of computer, the two girls brain tissue had been hooked up to the electromagnets. The machine’s moves were theirs; each pawn or rook shifting across the black and white squares of the board, every rule or strategy their prodigy father had taught, it all determined how the device played. Their minds, taken from their skulls, were now the analytical engine of their father’s creation. The bones of their fingers, he'd carved into chess pieces. Over the coming weeks, the Foundation naturally ran their usual slew of tests on SCP-1875, playing multiple games of chess against it. Every time, they increased the machine’s five levels of speed, until it started behaving erratically while on the highest setting. Shortly after, every member of personnel working on SCP-1875 received a bizarre email. It contained a file, named with the Russian word for chess… And a photograph; of the stretched, distorted, smiling, and screaming faces of two young girls. Faces that you might be seeing very soon… Now go and check out “SCP-1733 SEASON OPENER” and “SCP-1984 THE DEAD HAND” if you’re in the mood for more tales of technological terrors and other chaos-spreading computerized creatures.
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Channel: SCP Explained - Story & Animation
Views: 129,533
Rating: undefined out of 5
Keywords: scp, scp foundation, animation, animated, secure contain protect, anomaly, anomalies, anom, the rubber, therubber, tale, tales, containment breach, scp animated, scp wiki, scp explained, wiki, scp the rubber, scp therubber, scpwiki, anoms, scp-1875, scp 1875, scp1875, scp chess, antique chess computer, scp computer, chess
Id: P_oKKszLcGo
Channel Id: undefined
Length: 18min 47sec (1127 seconds)
Published: Wed Aug 03 2022
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