WHAT ARE "TIGHT" CONTROLS? - Movement in Games
Video Statistics and Information
Channel: JoshFTL
Views: 340,651
Rating: undefined out of 5
Keywords: gamingftl, game design, game feel, controls, game controls, game controllers, spelunky, spelunky hd, INSIDE, super meat boy, mario, super mario, super mario galaxy, super mario maker, 10 second ninja, 10 second ninja x, platformer, game movement, game movement design, gameplay design
Id: OpmbyUtLr4Q
Channel Id: undefined
Length: 9min 14sec (554 seconds)
Published: Sun Jul 17 2016
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A prime example - Super Meat Boy
I'm curious how this relates to less-platformy games, like modern military shooters. Perhaps it's what caused Dying Light to be such a powerful sleeper hit.
I really wouldn't say the original mario had tight controls. In fact, with a slight momentum system in place, it occasionally feels downright sluggish, at least by modern standards.
whats the second last game where the player swings underneath the platform?