We Fixed CoD World at War's Historical Inaccuracies

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Call of Duty World at War is renowned especially  now as a game of great historical accuracy. But as we discussed before, Although this game is  authentic, it is not very historically accurate. But today we change that as we embark on  the 100s of great current and future details   and corrections made in the historical  accuracy, Fall of Berlin series of mods. We start first in the Pacific Theatre  with the “Semper Fi” modification   during the Makin island raid where we  will straight away notice the uniform   change of the Carlson’s Marine Raiders  or the 2nd Marine Raider Battalion. Instead of the anachronistic camo uniform not  introduced until a year after this mission,   we see them correctly wearing the unique  black dyed USMC P1941 HBT Uniforms which were actually worn for  this night time operation. We also see that their anachronistic  1944 USMC unity caps are removed and replaced with green camo helmets  mixed with some regular ones too, which are accurate to the actual raiders. They also have yellow grenades.  This matches up with the fact that Pre-WWII high explosive-filled  Mk2s were painted bright yellow. As you can imagine this proved  quite troublesome on the battlefield  as the enemy would easily be able to spot and  avoid or throw back the grenades at the US forces, this led to them being changed in 1943  to just have a small yellow  indicator band on them instead. All teammates throughout the campaign  will receive increased accuracy to show that they are actually trained soldiers and not terrible buffoons like in the base game. And on top of this, we got new unique  face models, more surname variation and the addition of the Private  First Class rank for all marines. Now for the Japanese forces instead  of the base games army troops, they are now navy soldiers to  correspond with the 51st Guard Force of the 6th Yokosuka Special Naval Landing Force who were stationed on Makin  Island during the actual raid. Moving on to the further brilliant  modifications of the Pacific Theatre, intermittently, between points, I will  give you reasons to download and now watch   RAID Shadow Legends, the 650 champion  filled free PC and mobile RPG video game. We can see the Marines of the 1st Marine Division  wearing more authentic greenish uniforms, as well as accurate new beach camo helmets, new, as in RAID Shadow Legends with hundreds  of Amulets, artefacts, and masteries and their new animated limited  series, RAID: Call of the Arbiter. Similar to the 0 cost element of this mod, this RAID series can be watched in-game for free  with episodes out every Thursday until July 20th, with over 5 million viewers tuning in  and loving the first episode alone! Just like how these mod developers went out  of their way to remove the medical insignia for Corpsman to accurately depict  how it was recommended to not be worn as it only made them stand out to enemy forces, RAID has gone out of their way  to provide further world-building in what I would say is a brilliantly  told story which is uniquely animated in thier own breathtaking art style while providing expressive voice acting, all  accompanied by an amazingly powerful soundtrack. Powerful, as in the increased  damage output among certain weapons, particularly with the semi-auto weapons to match  with the power of their real life counterparts. And RAID has also matched it’s new  cinematic piece with a video game tie-in. When you log into RAID Shadow Legends you  will find new Call of the Arbiter Champions, more lore connections to the series  and a bunch of new activities. Similar to how this games mod is commendable for correcting the name of the  M1A1 carbine into the M1 Carbine and and changing the ammo and  magazine capacity of the M1A1 Thomson, M1897 Trench gun, Type 99 and M1911  to match their real life counterparts. RAID is also very commendable for offering  1 of the 5 new characters from the show, Artak, as a playable legendary  champion for completely free, unlocked just by logging into RAID  for 7 days between now and July 24th. Before appreciating that this mod  adds that teammates using LMGs will now correctly have Support  gunner on their name tag overlays and that the reload times of the M9 Bazooka  is adjusted to be more accurately longer, be sure to use my custom link in the  description or scan the QR code here to get an EpicI Champion, KNIGHT ERRANT and other  awesome loot items for free for all new players So after finishing this video and noting this  mod included more realistic custom textures for weapons like the Arisaka, Type  100, M1 Carbine, M1897, and BAR. Head on over to both watch  and play RAID: Shadow Legends. Now for the Imperial Japanese Army troops which are based on the 14th Infantry  Division for the Peleliu missions and the 32nd Army for Okinawa missions, they receive further uniform variations. The M sign infantry and tank  chest marking is now removed to match with the fact that this  insignia stopped being worn after 1940. A new Helmet with Headband for Japanese  in the Okinawa missions is added  as well as changes in detail  on the regular headband since the vanilla one seems to be more suitable  with Kamikaze pilots rather than ground forces. They also receive loadout changes, particularly  with upping the amount of arisaka rifles and Type 99 LMG’s, together with  the lesser number of Type 100’s, since the Type 100 was  actually quite rare during WW2, with only a few thousand of them  ever being in service at the time. The dates shown in Black Cat, as  well as Blowtorch & Corkscrew's intro are now removed since they did not  match with the operation Kikusui and the capturing of Wana ridge that they  were trying to depict in the vanilla game. And for the Pacific campaign's  final mission ''Breaking Point'',  we have a colour change of Shuri castle to  match its actual colour during that time, since the original castle seemed to be based  on the 1992 reconstruction in the base game. And the Japanese mortars we capture will now  be based on the Japanese Type100 81mm mortars rather than the American M43A1 81mm mortars. now moving on to everybody's  favorite, the Eastern Front campaign.  We begin in ''Vendetta'' the Battle of Stalingrad. Firstly we can notice minor changes  to the Soviet troops of the 62nd Army such as the removal of  buttons on the uniform collar to make it more resemble the era  appropriate M35 uniform tunic as well as the change of Reznov's color   to now have the correct 1940-1943  version of Sergeant rank insignia. We also see the replacement of the commissioner  star belt buckle on all the Red Army Soldiers   with a more appropriate standard Buckle. Along with new ranks for Soviet troops  such as Yefreitor and Junior sergeant and the removal of the Corporal as well as  more variations to surname and face models. Now for the German’s 6th Army side,  we have Greener tunic for Heer troops to more accurately depict the mix of grey  and green feldgrau colour of their uniforms. We also have further Variation for German models, helmets and rank insignia, so that they are  all not just Privates like in the base game. The removal of the m43 field cap which  had not been introduced yet in Stalingrad. The removal of the Tri-colour  insignia of the German Empire  which had stopped being worn after 1940, New textures for gear like German knives, and of course much needed face variations and  a slightly better uniform for General Amsel. As for weapons we have the addition of the Soviet  DP-28 which name was also changed into "DP-27" as DP-28 is a name that is  widely known among Westerners, but Russians usually prefer to call it DP-27. We also have the introduction  of the Kar98k with a scope. New scope overlay for the Scoped Mosin Nagant, changed from the vanilla version  into a proper "German #1" version since Soviet factions actually used the same  scope overlay as the German side during the war. While the Kar98k with scope will  use the "German #4" instead. New or modified textures for some  weapons like Kar98k, MP40, MG42, Molotov, Mosin, PPSh-41, SVT-40,  PTRS, and DP27 have been added, and we will see Some of the  German soldiers will be equipped with the captured PPSh-41s and few SVT-40s as well to match how this would happen often  in reality on the Eastern front. On top of this we have 71st  Infantry Division insignia and period-accurate Dunkelgrau,  German for Dark grey, texture on German Sd.Kfz. 251 Half Tracks, 24th Panzer Division insignia and  Dunkelgrau texture for Panzer IVs. Along with Dunkelgrau textures for  Opel Blitz trucks and Flak 88s. And best of all, the anachronistic  wrecks of the Tiger 2 tanks, not introduced until 1944, have been replaced  with more accurate Panzer IV wrecks instead. Now for the rest of the Eastern Front Campaign, which can be played mostly by the main  mod of this series, “Fall of Berlin”. things get even more detailed  particularly in the German units as we now see more variations of Heer soldiers  in both the battle of Seelow heights and Berlin, which are based on multiple actual units  such as the 309th Infantry Division, the 25th Panzergrenadier  Division in Seelow Heights, the Panzerdivision Muncheberg,  18th Panzergrenadier Division, and 20th Panzergrenadier Division  in both Seelow Heights and Berlin. We also see the introduction of SS units  which were created along with other units by using the original cut contents  from the game’s main version. They are based on the Foreigh volunteered  11th SS 'Nordland' Panzergrenadier Division, mostly comprise of 'Scandinavian SS' mixed with Belgian/Flemish and  some eastern European countries, hence the flag insignia which represent the  “Norway” and “Denmark” regiments on their arms. This unit existed in both  Seelow and Berlin battles. The 1st SS Anhalt Regiment and those who were filled into  'Kampfgruppe Monke' and 'Babick' in Berlin, a part of Panzerdivision Muncheberg  which was originally SS personnel, around 600 SS men from the 1st SS  Leibstandarte Division in Berlin, other foreign volunteer units  like a company of 'Latvian SS' from the 15th SS Waffen Grenadier Division, and 'French SS' of the SS  Sturm-Battalion Charlemagne along with some other various SS units in Berlin. Also, it is important to note that the models with  French insignia will appear only in ''Eviction'' as to represent the French SS that  participated in the defence of central Berlin. However, they won’t appear in later Reichstag  mission due to the fact that what left of them were actually defending the Reich  Chancellery area at that time and not the Reichstag which is largely  misunderstood by several history enthusiasts. We also have Volkssturm  Units which also cut content. These were fresh recruits of under-trained  and under-equipped armed citizens. ‘’The Old, The Young, The  Weak" as Reznov refers to them, based on several Volksstrum  units in Seelow and Berlin who will also receive older  and younger-looking face models Additionally, there is also Hitler Youth, based on  several Hitler Jugend units in Seelow and Berlin. Note that the younger-looking  facial models are used in this unit. And on top of this we also have  Fallschirmjager paratroopers,   based on paratroopers of the  '9th Fallschirmjager Division’, as well as Luftwaffe (air force) infantry, based on those who were filled  into the Axis defending force in both Seelow and Berlin battles. Speaking of which, the actual  existence of these Luftwaffe units in the northern parts of Berlin during the  beginning phase of the “Battle in Berlin” is the reason why you need to install  “Ring of Steel: Abandon all hope” mod to play in the Ring of Steel mission. Since the mod will feature  quite a lot of Luftwaffe units, which were also mix with others like  Heer and Volkssturm units as well. We also will see a few  soldiers of the Feldjägerkorps, which was a military police organization  formed in the later stages of the war to curb the mounting amount of desertion  and to maintain discipline in the Wehrmacht. And finally we have Kriegsmarine naval infantry,  based on the 'Grossadmiral Dönitz Battalion', which was sent by Grand Admiral himself  and reached Berlin on April 25 and 26th. They will only feature in the Reichstag missions,  as based on certain historical imformation which suggested they were one  of the Reichstag defenders, together with SS and some other units as well. Also note the SS Honor Guard  uniforms have been removed to make room for Hitler Youth  and Naval infantry units. Plus the fact that the black Honor Guard uniforms had already been phased out since 1942  and replaced by regular field SS tunics. For the Soviet’s 3rd Shock Army troops,  we see that they have further variation, such as wool-padded jackets which  is one of their winter uniforms, which you may think should not be the case since  these missions take place during late Spring. However, looking at the real historical  photographs and videos proves this to be the case. Reznov now has a new M43 uniform style collar tab. And of course, we also have more  variations of facial models, with the addition of Asian soldiers to acknowledge  the Asian ethnic minorities in the Red Army. Now for the Weapons, on top of the  aforementioned points in Vendetta, we will see the introduction  of the FG42 with a scope. An upping in the amount of Kar98ks being used, a few FG42s will appear in  the hands of paratroopers, but also Waffen SS units due  to limited model arrangements Edited ammo and magazine capacity for MG42 and  FG42 to match their real life counterparts. Adjusted reloading times of the  MG42 and Panzerschreck to be longer. And the American M9 Bazooka in Downfall  is replaced by a Panzerschreck. Further additions include German  Halftracks with Nordland insignia, era-appropriate textures for canned food, new textures for German propaganda posters, the sign for the non-existent town of Weedee  is replaced with a sign of an actual local town in the northern part of Seelow Heights, while Zugstation, which is a terrible German  translation for ‘train station’ is blurred out. But note that it will be changed into  “Bahnhof” for the future updates. Signposts in Ring of Steel are also changed  to match with the northern Berlin districts, while U Bahn signposts which are based on several  U Bahn stations in the central part of Berlin together with extra textures for  manual installation are available too. On top of this we also have the removal of  the dates in Ring of Steel, Blood and Iron, and Eviction's intro since they are  not appropriate to the events depicted. The replacement of the Reichstag at the end  of Ring of Steel with regular Berlin buildings as the Reichstag was not located anywhere near  Pankow Berlin which this mission is located in. And finally we have the  introduction of a more accurate Victory Banner flag raised atop the Reichstag, based on the Victory Banner No. 5  which is one of the “official” flags raised on top of the building at the midnight  between April 30th and May 1st, 1945, which was claimed to have survived  the artillery and mortar bombardment and a couple of days later, the  Soviets then removed this flag before adding inscriptions on it, and sending  it to Moscow where it remains to this day. According to this mods creators, which including  gicombat, FeReise, PanzerMan, and warrior300. All the mods within this series will  receive new updates in the future with several additional changes such  as a new uniform for Commissar Markhov since he should be a Political Officer since  the term Commissar ceased to exist after 1942, date removal for ''Hard  Landing'' and ''Burn ‘em out'', aforementioned complete  changes on Zugstation sign, the fixing of the Hammer and Sickle on  Soviet headgear so it is not backwards, changing the rare Golden Party  Badges on some of the models into regular party membership badges, changing head models arrangement  for Hitler Youth units, add and change more details  for some German models, and the crows in Vendetta will be changed to  look more like Eastern European Hooded Crows while the remaining crow models will  be Western European Carrion Crows. Better yet, they are also involved in an even  bigger project which is still a work in progress known as the “MAM'' mod which will  introduce even greater details, such as the removal of the side  armour of the panzer 4 tanks since they were a feature  of the Ausf. H/J variants   introduced a year after the Vendetta mission, new custom more accurate level descriptions and variation of character models such  as these custom rendered Soviet sappers and female red army soldiers as well as new custom weapons like the  1912 shotgun, m3 Grease Gun, 1917 revolver, M11 shotgun, M50 Reising, Type 38, ZB26,  MP41, MP38, Scoped STG-44, Flammenwerfer 35 MP28, MG34, Scoped Gewehr 43 , M1928 with 50  round Drum mag, P-08 Lugar, Mauser Model 712, PPS-43 and Volksgewehr, as well as  loads of other awesome additional stuff. And on top of this, I myself have been in direct  contact with these mod developers and researchers who have teamed up with me to help in consulting  and gathering more historical information in the making of past and future videos for this  channel's historical inaccuracies series as well. So absolutely massive thanks  to these talented creators! The links to their socials along with all the mods  shown in this video will be in the description. As well as of course the link to this  videos sponsor, RAID: Shadow Legends If you wish to see our last video were  we listed every historical inaccuracy in Call of Duty World at War then click here on screen  now and I’ll see you there to compare and see how many inaccuracies  listed in that video were fixed with this mod. Please consider liking, subscribing or even being  a channel member, this has been The Frosty 1, out.
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Channel: The Frosty 1
Views: 777,514
Rating: undefined out of 5
Keywords: Call of Duty World at War, cod world at war, cod waw, world at war history, history, call of duty, reaction, historian reacts, everything wrong with, cod history, call of duty history, historical inaccuracies, historically accurate, game sins, historical accuracy, review, analysis, World at War, WaW, ww2, historically inaccurate, CoD, inaccuracies, irl, history in call of duty, historical, changing history, world war 2, we fixed, fixed, Fall of Berlin, mod, accurate
Id: Sk8bTUwptkw
Channel Id: undefined
Length: 15min 34sec (934 seconds)
Published: Thu Jun 15 2023
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