Was Yusei About To Defeat Kalin? [Dark Signs]

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you say fudo versus calling kessler is an interesting duel the way it plays out ultimately callan was about to win and steal you say seoul however you say crashes right before the final blow can be struck and the duel ends without a definitive winner so ultimately you say gets to keep his soul for another day well just about anyway look at the size of that shrapnel sticking out of him oh my god i did not see that in the dub oh my god oh man is it bad what heightens these stakes further though is that long ago you say used to look up to callan as a leader and mentor however over time callan would grow cruel his actions eventually found him being sent to prison which would be where he would ultimately meet his end due to mistreatment from guards and from starvation he would curse the one that he believed put him there how could you you say you snitch how could you sell out your best friend like this and of course because this is anime at the moment of his death he is reborn as a dark signer able to exact his revenge but hold on before we jump into the duel let's talk about today's sponsor raid shadow legends you thought dark signers were what you say was afraid of wrong it was actually the dark elves raid is a game with a huge pve and pvp community for those that want to battle it out and see who comes out on top available on both pc and mobile the game boasts an incredible lineup of over 600 champions to choose from and a chunk of these champions are elves these elves come in a variety of flavors to choose from my personal favorite has to be the dark elves and if i had to pick one in particular probably physics just looks really cool you gotta love the look of these guys they look pretty awesome for me personally my favorite aspect of raid has to be beating up all my characters and then going all the way back to the start of the campaign where on my first run i kind of struggled to just get one star however now with my powered up team i can decimate all of my 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the duel to be made void we'll talk about that a little bit later the duel begins and hang on it's a turbo door for those that don't know a turbo duel is identical to a regular duel except for two unique things one duels take place on d wheels meaning maneuverability is a big part of the duel as if you can outmaneuver an opponent's attack you can buy yourself precious extra seconds to think of a response and react accordingly with your spells or traps the second unique thing is the field spell speed world is active in both players field zones at the start of the duel what does this do well for the rest of the duel during each player's standby phase both players will receive one speed counter to place on their own speed world field spell you can have a maximum of 12 counters when a player takes damage you remove one of those speed counters for each multiple of 1000 damage they took from a single attack so the question then becomes what are these speed counters used for well you see in turbo duels players can't actually use spell cards instead they have to use speed spell cards if we look at usa's turbo deck not a single normal spell in sight the way that speed spells differ is that they have a speed counter requirement to be activated for example speed spell final attack requires eight speed counters to be activated or another example speed spell power baton that needs six counters to be activated and pretty much with all of that you now know everything there is to know about turbo doors so let's jump into the door the duel begins and since kalin has a slight lead he goes first his opening hand consists of depth amulet two infinity arch fiends dark tuna nightmare hand infernity guardian and infirmity beast he summons infernity beasts to the field sets his trap depth amulet face down and ends his turn it's usa's turn and his hand consists of scrap iron scarecrow shard of hope rockstone warrior hyper synchron speed warrior and speed spell final attack usa's standby phase occurs and now the field spell speed world activates both players speed counters increase to level 1. usa summons his speed warrior to the field and immediately enters his battle phase attacking infinity beast as he does the effect of speed warrior kicks in doubling its attack until the end of the battle phase before the attack is successful however kalin activates his face down depth amulet which at the cost of one card in his hand will make it so that the attack is negated however after three turns depth amulet will be destroyed cannon discards his infinity archfiend to negate the attack and now with no more options you say sets his scrap iron scarecrow and shard of hope face down and ends his turn we're gonna come back to this turn at the end because by changing one little thing it might have drastically altered the rest of the door it's back to kalin and he draws damage translation the standby phase occurs and both players speed counters increase to two kalin summons his infinity archfiend and then immediately moves into his battle phase he attacks first with infernity beast this destroys speed warrior you say takes 700 damage note that this attack causes usa to crash into the side of the walls instigating the series of events that will lead to usa's duel runner breaking down infinity archfiend then attempts to attack directly however yusei uses his face down scrap iron scarecrow which negates one attack and is then set back face down to be used again on another turn the attack is negated so callum moves into his main phase two sets damage translation face down and ends his turn it's yuse's turn and he draws junk synchron the standby phase occurs and both players speed counters increase to three you say summons his junk synchron whose effect activates upon its normal summon it allows him to special summon one level two or lower monster from his grave he brings back speed warrior and now with a level three tuner and a level 2 nun tuner you say tunes them together to synchro summon his junk warrior now yusei activates his face down shard of hope if you say inflicts battle damage he can draw one card if that card drawn is a trap then that trap card can be activated immediately by destroying shard of hope however if it is anything else or the trap can't be activated then it goes to the grave usain knows that kalin has depth amulet on the field however the cost of losing a card in your hand is a hefty price to pay in yu-gi-oh because hand advantage is really important and that is absolutely true 99 of the time however in this case it is the one percent as kalin's archetype infernity revolves around having no cards in their hand as that is how they get their effects yusei declares his attack and kalin happily discards a card the attack is negated and you say ends his turn it's back to callan and he draws infinity dwarf i know it shows him drawing the dark tuna here in fact the sub actually shows the same as well however we see it in his opening hand at the beginning of the duel so ivory draws infernity dwarf here or he draws his dark tuna it doesn't really matter because it doesn't change the doll at all but i just thought i'd mention it anyway animation error at the end of the day the standby phase occurs and both players speed counters increase to four calling begins by sacrificing his infinity beast and infernity archfiend to summon dark tuna nightmare hand whose effect allows it to special summon one level two monster from his hand he special summons infirlity dwarf now with a level 10 dark tuner and a level 2 non-tuner canon is able to dark synchro summon at level 8 dark synchro monster fun fact for those that don't know synchro summoning you add to synchro summon whereas dark synchro of summoning you subtract to synchro summon summons 100 eyed dragon due to its super beefy anime effect it gains the effect of all dark monsters in kalin's grave also when it is destroyed calling can add any card from his deck to his hand so the question becomes what can 100 eyes dragon do well a lot of things currently there are five different dark monsters in callan's grave however infernity archfiend and dark tuna nightmare hands effects are pretty much unusable however the same can't be said about the rest infinity guardian gives it the ability to not be destroyed by battle infernity beast gives the ability that opponents cannot activate spell or trap cards when it declares an attack until after the damage step and infernity dwarf imbues it with the ability to inflict piercing battle damage cannon attacks with 100-eyed dragon targeting junk warrior however you say activates scrap iron scarecrow to negate the attack unfortunately since 100 eyes dragon has the effect of infinity beast and kalin has no cards in his hand you say cannot activate spells or traps until the end of the damage death 100 eyes dragon destroys junk warrior dealing damage to usa kalin ends his turn it's back to usa and he draws synchro destructor the standby phase occurs and both players get five counters on speed world usa summons rockstone warrior into defense he sets his trap synchro destruction face down and ends his turn as he does so the effect of depth amulet ends since three times have passed it is destroyed and the turn ends it's callan's turn and he draws speed spell power baton the standby phase occurs and both players get six counters on speed world this is perfect for callum as now with six counters he is able to activate his speed spell power baton as it requires six or more speed counters to be activated now he can send one monster card from his deck to the graveyard to increase the attack of one monster on his side of the field by that monster's attack points however by doing this he cannot draw during his next draw of phase which as we all know is not a big deal for him he sends infernity destroyer to the grave increasing 100 eyed dragons attacked to 5 300. and not only that but since a new dark monster has entered the grave it also gains its effect whenever this card destroys a monster by battle it inflicts an additional 800 effect damage 100 eyed dragon attacks rockstone warrior when the absorbed effect of infinity dwarf attempts to occur allowing calling to inflict piercing battle damage usa reveals rockstone warrior's effect and it negates any battle damage from battles involving it however next destroyer's effect kicks in since a monster was destroyed you say receives 800 damage usa's door runner is thrown into the flame walls and although he is able to escape his bike receives critical damage from this point onward usa is running unborrowed time as kalin ends his battle phase hundred eyes dragon's attack returns to normal kalin ends his turn it's usa's turn and he draws level warrior the standby phase occurs and both players get seven counters on speed world since calling controls a monster and you say controls none you say is able to special somebody's level warrior straight to the field and not only that but when it is summoned like this its level is increased by one you say then normal summons his hyper synchro now with a level 4 non-tuner and a level 4 tuner he is able to synchro summon his ace monster stardust dragon stardust receives a boosted attack thanks to hyper synchron's effect who bestows 800 additional attack to a dragon monster it summons it also grants battle destruction immunity now with 3 000 300 attack stardust dragon attacks 100 eyed dragon although due to the effect of infernity guardian that it had absorbed it is not destroyed by battle now since stardust dragon inflicted battle damage the effect of shard of hope finally kicks in four turns after it was originally activated you say draws a card from the top of his deck the card drawn is the trap miracle locus yusei sees the thread of victory in his mind and so moves in for the win usa uses it immediately which makes it so that stardust dragon can attack once more and not only that but its attack is increased by one thousand the only detriment is that calling must draw one card but as we have learned that's not a bad thing as if callan has a card in his hand his infinities lose their abilities calen draws and receives something this card is never shown and he never plays it so it doesn't ultimately affect the doll so it doesn't really matter now since callum has a card in his hand all of the absorbed effects of the infernitis in the grave are negated meaning stardust successfully destroys 100 eyed dragon his speed counter is reduced by one however this is where callum reveals his final trick the final effect of 100i's dragon kicks in allowing him to add any card from his deck to his hand the card he adds is his true ace monster although this seems bad you say had planned for this he activates his face down synchro destructor that's effect makes it so that if a synchro monster is destroyed then the owner will be inflicted damage equal to half of that monster's attack twice if this is successful you say we'll win the door but kalin quickly plays his trap damage translation which halves all effect damage this turn now instead of dealing 1500 damage twice it instead deals 750 damage twice leaving callan with 900 life points left usa thinks to himself that the final card in his hand speed spell final attack will be able to win him the duel next turn since it will double the attack of stardust dragon so you say ends his turn however as he does the final effect of damage translation kicks in letting kalin special summon one ghost token for each time he took effect damage this turn since he took effect damage twice he summons two tokens stardust's attack returns to normal and the turn ends it's callin's turn and the final turn of the duel kalin is unable to draw due to the negative effects of speed spell power baton the standby phase occurs and kallin's speed counter increases to seven while usaids goes up to eight kalin tributes both his ghost tokens in order to tribute someone earth and immortal kapakapu this monster's effect is that as long as there is a field spell on the field which in this case is speed world it can attack your opponent directly it cannot be attacked by opponent's monsters it is unaffected by opponents spells and traps and if it destroys a monster by battle it inflicts damage to your opponent equal to the destroyed monsters attack now with yusei's life points sitting at a mere 1800 kalin uses kabak apu to attack directly you say stardust and scrap iron scarecrow are rendered useless and just as the attack is about to make contact you say's door runner breaks down you say he's thrown from the bike and knocked unconscious and not only that but a piece of shrapnel impales his abdomen now unconscious dying and without a working dual runner the duel is cancelled with no results the shadows don't take anyone's soul and calling rides off into the distance as you say is rushed to a hospital a very bleak end to an awesome duel so then i know what you all want to hear about let's go back to usa's first turn the more superior play would have been to summon his rockstone warrior to the field instead of his speed warrior why because rockstar maria has a permanent 1800 attack and an amazing effect you see if rockstone warrior is in the grave in the anime you can banish it to special someone another of itself from the deck however believe it or not we won't need that effect with this play because now with rocks don't warrior on the field we can attack into kalin's infinity beast calling will of course activate his depth amulet and discard his infernity guardian just like he did before when he goes back to kalin he will draw and he will summon his infinity archfiend to the field archfiend will attempt to crash into rockstone warrior but you say will use his scrap iron scarecrow to stop this since callan's infinity beast is too weak he won't be able to attack over it and so will have to end his turn it's back to usa and now he can summon his speed warrior he will double its attack and then use both monsters to attack it doesn't really matter which ones we go for as cannon will discard two cards from his hand to negate both of the attacks these will be his infinity archfiend and his dark tuner now callum will have no cards left in his hand i know i said that callum with an empty hand was a bad thing before however this time what we have done is we've got rid of everything a little bit too fast and now he has basically nothing for the rest of the stool now it will be callan's turn and he will draw infinity dwarf most likely he'll summon dwarf to the field in defense position as kalin knows when he attacks with his archfiend again you say we'll negate it however when beast attack speed warrior it will be destroyed and you say will take some damage however now it's back to you say you say well somebody's junk synchron special summon speed warrior back from the grave and make junk warrior now with no cards in calling's hand we can attack and destroy infernity beast it will be kalin's next turn and he will draw speed spell power baton now you'd think callum drawing power baton would be a bad thing however because we destroyed infernity beast that means he's not protected from our spells and traps so if he uses this card on infinity archfiend making it 2800 attack when he attacks we can negate the attack and his attack will go back down to normal and we can just keep on blasting him now on usa's next turn we can switch all of our monsters to attack destroy all of the field that he has and then whenever we want to we can summon stardust dragon out with hypersyncron by tuning it with our rockstone warrior he'll have a hefty amount of attack and we'll do some hefty damage yes it will be banished during the next standby phase but that's not too bad because we could just banish our rockstar warrior in the graveyard to get another monster back to the field so basically the moral of the story is calling can't make a comeback here and you say would have won by simply summoning rockstone warrior instead of speed warrior one more thing we want to discuss if someone crashes their bike in the middle of a turbo duel should it be made void or should it count as a loss it's a difficult one to answer i asked a bunch of you on youtube and this was your responses it was quite split and then i asked you all on twitter it was still pretty split and then when i said if someone purposely caused that though should they get the loss instead and you will agree that they probably should however two big things to point out one ultimately turbo duels are about a duelist's driving skills so avoiding attacks and being skillful on a bike is a part of the duel however saying that you say did receive the damage from attacks from kalin so in a way you could say it's sabotage as somebody did point out on twitter team catastrophe used a similar sort of technique where they were using a dual spirit to hook opponents d wheels so that they would crash and that's how they were and ultimately they got disqualified for that i don't know i don't answer that one we've established that you say could have won this duel i'll let you guys decide in the final verdict of whether crashing your door runner in this situation should result in a loss or it just shouldn't count guys thank you all for watching i hope you enjoyed this video if you did let me know in the comment section below and also let me know any other duels you would like me to cover but other than that thank you for watching catch you later bye everyone [Music] you
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Channel: TGS Anime
Views: 279,471
Rating: undefined out of 5
Keywords: yugioh, reviews, yu, gi, oh, duel, online, dueling, Cards, Deck, Opening, update, tips, network, rulings, rules, vs, HD, Saitama, Yugi, Muto, Yusei, Fudo, Jaden, Yuki, Judai, Yuma, Tsukumo, Yuya, Sakaki, Yuri, selena, yuzu, yuto, yugo, dark, magician, blue, eyes, seto, kaiba, abridged, YUSEI VS KALI, YUSEI VS KIRIYU, INFERNITY ARCHETYPE, shadow duel, turbo duel, stardust dragon, yusei loses, analysis, archetype, yugioh 5ds, junk
Id: BgP5gYdutoY
Channel Id: undefined
Length: 20min 27sec (1227 seconds)
Published: Wed Nov 24 2021
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