Vtuber Reacts to Anti-Kleaper - Eating Gods with Zombies Only

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battle healing cap plus 500% for zombies all armies faction wide what in eating Gods with zombies only makes me think that we're definitely going to be using Helman gor now this is something that I learned from you guys that apparently in Warhammer 2 Helman gor was not very good until he received his Buffs in Warhammer 3 which made him an absolute Menace especially if you had Doom stacks of the lowest and cheapest unit possible being the zombies I think he gives them like poison and massive regen I I I don't think I've ever actually seen it in a video before uh guessing we're going to witness it today but of course as always before we begin make sure to go support the OG video link is always at the top of the description in a universe of omnipotent dragons bloodthirsty demons and literal avatars of God the most powerful creature in the entire total Warhammer universe is this guy gor is pretty much one of the most misleading heroes in the game because he looks like he is total garbage when in reality I would go so far as to say his campaign is the absolute most broken so broken in fact that he starts with a bunch of pretty good units some black coaches [ __ ] ghouls corpse carts and cryp hores and we are going to use only zombies we're also going to be playing on legendary difficulty because that's just how insane this strategy is so loading into the campaign we get to see the breathtaking image of Helman gor he's a real lady killer and a man killer and a killer the vampire counts I have a general idea of where he starts I think like to the south west of him is kugath plague father and kath's campaign is infinitely much more difficult because of the existence of Helman gor to the north of him play in a pretty different way from all the other factions all of their units don't actually route or break and they just crumble and die Raising Dead allows us to just instantly recruit units and we already now have them into the army and of course now we have to do the honors of disbanding every single one of our non zombie units the only exception to the zombies rule is that we are able to recruit Heroes so white Kings banshees necromancers that kind of stuff but in terms of actual units the only thing we get are zombies all right so now let's just get into the first battle and uh well the game actually say we can Auto resolve this funny enough but instead of doing that I'm just going to go ahead and manually fight the battle so you can all see the beauty that is Helman gor now over here we have the big gor man himself who as you can see is uh is riding only the finest 2006 first he has something called Vigor moris which just makes our units a little bit strong Vigor mortis that's cute passive ability uh okay he just gives all of his units Buffs just by being around them gotta secondly he has the Unholy load Stone which regenerates all units in the area and finally he has the thing which makes this whole campaign possible which is the requery corruption dealing AE damage to every single enemy in the radius in terms of zombies we have something very very complex and Nuance that we need to do with them and there it is I've expended all my vampire counts brain power uh in order to create this so now when we start the battle the only thing we have to do is just move our units as one giant disgusting okay I don't know how well this would actually work if like you were playing against a player cuz uh o one Comet of casandora or really like any AOE spell into this or especially like a a low fire spell it would be so incredibly juicy blah I will Fast Forward though because these zombies are some of the slowest units in the game and and watch is my it just turns into a slideshow immediately the only weakness in this strategy is range units specifically ones that Target gor but he does have healing so we can just pretty much bring him back to full at any time and we have the very first well actual engagement of the game and it looks like they're going to try to surround us uh little do they know that is exactly my plan so as Helman gor gets into combat here you can see the little particle effect that goes oh I just thought of something and it could claw Doom rocket straight into that o overall the clan rats uh and the reason of what that is is because it just starts draining their health because of Helman gor and so if I move him over here now as soon as Helman gor enters combat he's going to start draining every single one of these units in the radius we' already Bren the over here so they're going to run away uh Helman Gorst is just racking up the damage look we've already almost killed this other unit and if I go ahead and just fast forward uh if we look at Helman Gorst here we're going to notice that he is very quickly racking up damage he's already dealt about 10,000 damage all while sitting on his cart and not moving all right so at this point I'm just fast forwarding because uh our our fights are going to look a lot like this with Helman gor just walking in annihilating everybody everybody else slowly dying and all of our zombies regenerating enough HP to just be invulnerable the only downside is that we really can't chase units because our speed is something something all of our zombies have two broken legs something something and looking at the post battle screen you can see that helmet gor got 122 kills just just sitting there this strategy right now is essentially the most brain dead thing we could possibly get all right and coming is this still viable in current day Warhammer 3 I don't remember exactly like when this video was released or if helmet gor has received any Buffs or Nerfs ever since then I'm going to assume not and this is probably still doable over here we can also just go ahead and clear out this whole scaven thing and because these are all infantry we just win oh good it seems like the game has saved our deployment ah nice I didn't want to have to Clump up all my units again Jesus man somehow Helman gor is going faster than the zombies despite the fact that he is being pulled by zombies but either way now we just fast forward and you can watch as Helman gor on the left is just racking up kills extremely quickly by simply sitting in melee and draining all the units around and as more infantry keep flooding in that just means they're going to also start losing HP and dying just as quickly I mean right now we are literally surrounded and it simply doesn't matter if anything them surrounding us is doing more damage to their own units than it is to us but with I wonder how this damage is calculated because from my understanding if like say two units clash with each other the models in the front are going to be the ones taking the damage obviously if they're like Melee units but if it's an ability that drains the health from an area would that mean that every single model within that unit would be taking damage which is why it looks like so incredibly significant when you look at the total health bar of the unit yeah I don't know the exact details of that but I would imagine it might be something like that most or well you guys can let me know in the comments I don't think CER is going to address it here some of Helman gor's later talents you're going to see just why zombies only is so incredibly broken with this character okay I I have no idea what just happened because the game doesn't normally do this but it attributed all 1,800 kills to our zombies we have two units of zombies that got 197 kills and we lost 29 people all right so we're just going to go ahead and occupy because that's pretty much the best thing we have to do right now now uh but as soon as we do so now we can immediately start adding more of our great zombie Armada the other thing that's particularly good about zombies is I'm just going to go over to our other Garrison here go and recruit a oh I just realized yeah we don't even trade in currency I I think that's just like magic or necromancy or whatever up there a random Necromancer and then I'm just going to start recruiting zombies from him the only downside with recruiting more armies is that we are going to increase our upkeep by h I mean this is the usual thing I thought it might be something different 4% for every Army we have but because zombies have a base upkeep of like 19 it doesn't matter at all heading into our technology we can also find the technology which is pretty much the best for our entire strategy battle healing cap plus 100% for zombies and Recruitment and raised dead minus 50% not to mention we also get an additional minus 35% upkeep for zombies and then five more leadership and then even later we get Vanguard deployment for all of them in G we can see his path of unique text now I'm not going to show you them right now but as soon as we get to rank 12 we can start getting them and I will show you why Helman Gorst is the most powerful Lord in the entire game but right now we're just going to go down to spell tree grab I mean would you guys agree with that I know that there are some pretty busted legendary Lords in the game that kind of trivialize the game play but I don't know if helmet gor would be like the strongest in the entire game awoken from the grave which is his own unique unique spell invocation of NE HEC for healing and later vonal Don maob which gets pretty insane now these guys actually have some really strong stuff like poison wind mortars which are probably the best unit in the game versus Zombies but at the same time it just does not matter as a matter of fact we can somehow Auto resolve this and only lose a single unit of zombies which I'm just going to do that and better yet it's also created a legendary battle site so you can see 3,283 casual oh that's right well yeah this does make sense the more casualties there are the better for when you're playing Undead armies which will essentially allow us to raise even more units later I'm also just going to go ahead and recruit a third Lord because why not and with this kind of setup with zombies being so bad the bonuses for Chevrons are actually really really good all right and coming over to the scaven Army oh no it says a valiant defeat here's a hint that's a complete lie no also to go back a little bit about the Chevron stuff the Chevrons I think for every single unit it applies the same Buffs depending on its rank but what CER said there is likely because they're so bad that any kind of increase is like much more beneficial than like a really good unit getting Chevrons because they're already a good unit I think was the logic there really sure why the game seems to think that being outmaneuvered outgunned and outnumbered is somehow bad for our army cuz let's face it we were never going to move any anyways our plan is essentially going to consist of me sitting in this forest in all of these trees in order to mitigate range damage and uh and waiting also it looks like our reinforcements came in so we're just going to go ahead and them all the big Z blob oh no not my back line of like 800 zombies whatever shall I do see now this is the kind of riveting gam playay I like to experience in my strategy games okay yeah my computer would explode this is not good there are way too many units packed into that Forest I can watch real time as I D God it's actually like a stop motion this is like the greatest de Rave ever meanwhile we have Martin who's just standing over I get the subtle feeling that uh he does not want to be here oh boy so if I try to move this blob what's going to happen to my frame rate oh yeah I can already see my OBS on my left side just wanting to crack it's been 8 minutes of maneuvering if you could even call it that and the battle hasn't even started oh good look at that they're running the rang units into my zombie block good work AI you you've really outdone yourself yet again oh they're even using AOE spells as if that matters because all I have to do is just wait for hel passive regeneration of all units in this area and he'll just pretty much bring everybody back to full the thing that makes this strategy even more disgusting is now that I've leveled up vanel d m you can see that it gives melee attack plus 24 okay in an entire radius that means that our zombies go from hitting nothing to 34 melee attack with poison attacks meaning they have better stats than the scaven they're fighting right now I feel like uh I don't remember the melee attack for like skinks but I think that might be a little higher actually yeah that's really good this is really allowing me to express my skill as a strategy G player uh because neither do I have my hands on the keyboard or near the keyboard all right I'm back ad enough this is actually the weakest part of the campaign for Helman gor so is uh pretty ridiculous as this seems now this is basically like his tier one form and with a pretty successful battle uh Helman gor racking up the 32,000 damage plus a pretty minor amount of casualties um 2,000 we can now just go ahead and take the scrap Tower why scrap Miss spell and I'm just going to autor resolve this fight this time I me we're going to lose a couple of zombies but it's pretty inconsequential so after occupying the city we can also go to our other special mechanic as vampire counts called the Bloodlines this essentially allows us to spend blood kisses which we get from killing enemy Lords and heroes and awaken the various Bloodlines of vampire leaders so because we're doing zombies only the Lords themselves are pretty useless but what's more helpful is that we get various bonuses from Awakening any of them right now the Necro Ro is the best because it increases a research rate but later we might want some of the other ones like casualty replenishment rate plus 10% and so on and so forth we also don't need any recruitment buildings whatsoever because zombies are able to be recruited from any level of settlement of course the scaven are going to ask for peace when they have literally not a single Army according to the balance of power $2,000 is not nearly enough money so this right here is actually very bad because it means that the ogres directly to our North have declared war luckily we're just in time to get Battle healing cap was 100% we can move Helman Gorst over here to try and take out shamble Town that's a that's a sham either way hopefully we can just push the ogres back take this and then start moving North which is pretty much where we need to expand to anyways well it seems the ogres thought their wisest course of action was to go right next to gor in March stance yeah I'm not really sure what they expected if it was anything but this I would be surprised so although that Army wasn't really a problem we uh we do a slight issue of an entirely other 20 stack led by the terrifying ogre namad dad I don't know how ogres are born but if this guy had Parents they clearly hated him you know I'm sure that was worth autor resolving I mean we only lost um 6,24 units Another War this time from himself this one is probably the most disgusting because fighting nurgle is an absolute nightmare we also just got gor's quest for the Liber noctis which is essentially his legendary item which we'll pick up a bit bit later so the big positive about that giant fight we with 8,500 casualties is that if I go into a resurrect Dead Pool we have every single unit available to us that also includes one of the best units in the vampire counts roster the morine the mortise engine is ordinarily busted because not only does it also provide more regeneration and magical attacks for all of our Undead but it also does that same damage effect that Helman Gorst has which means that we can put it in every that's why I've heard it use so much that when people or well units have an ability that does damage around them over time they just call it like the mort engine effect every single one of our armies and everything would die but of course because we're doing zom cannot recruit this which as sad as that makes me uh it's not even really necessary to make this good apparently if you give an order that hbert gor can't do he just says I could but I wouldn't either way this game decided that it made a lot of sense to come over over here and completely destroyed so we're going to move all three of our Lords over here but in the meantime I will recruit a fourth Lord and this will be our bloodline one of our Rock Lord who when we look into skill tree is basically like a super spellcaster all right and we've even just got in our Tech Tree 20% physical resistance for zombies making them even tankier after that we can even just get Vanguard deployment for pretty much our entire Army and more raised dead capacity for zombies which means we can just resurrect more and with the game attacking out now we can just go ahead and take the city which is pretty dang good which should also eliminate the SC faction yes so that means we're really just fighting Kath and the ogres of course I say just but uh kath is kind of scary I'm also going to awaken the Von Carin Master which is pretty useless because it does give us sylvanian crossb but the casualty replenishment rate is what I want and here we go another I mean casualty replen rate is always good in pretty much every single faction's Army man we're just we're strength rank 173 Meanwhile we're definitely higher than that as you can see what really sucks that the AI views us as incredibly weak and keeps declaring war on us when in reality uh we're going to destroy this Army all right now that gors man is here we need to just buom rush as fast as we can oh no I suppose that's one of the major differences when you're pulling on legendary campaign difficulty like if the AI sees a moment of weakness they will immediately go for you I also just realized that most of these units are almost dead we also got wind of death which is an extremely good ability that hopefully we can land right here and basically creates a surprise wind of death okay that just killed 560 people we would be able to win this after all all right let's see if Mr gors can bring out another miracle 580 kills there we go rocking that up to about 800 Helman G to has done 55,000 damage two spells now go walk through the field of the 800 dead ungor Raiders and go uh go fight that sagor in reality the only thing we need to do is just be able to cast some spells to throw zombies on top of this thing you missed you had one job and you missed the like 40t tall giant with your spell good job Carl I'm glad you're happy about that I have a clue on how this is actually working but somehow we're beating the beastman Army which it did not look like we were going to do and all of it is just with the power of are you sure I'm be honest with you after that wind of death like I'd be shook bro so many guys died from that one spell our entire Army is zombies and they still lost five times as many units as us not to mention Helman gor was all of it I didn't realize they were in Ambush stance and we're going to lose one of our armies here uh on the bright side now I can just recruit the Von carstein Lord who can probably walk back over there and just kill all of them okay you know what now that I look at the Von carstein Lord I I don't even think we want him he's just so bad goodbye Immortal vampire guy I'm going to replace you with um Richard okay now with the power of God uh anime and Richard we should just be able to walk over here and insta kill the Beast so gor just finally hit Level 11 so I'm going to spend one point in diabolical presence which basically makes all of his effects have a larger radius and then I'm just going to save the remaining skill point before we hit rank 12 then we can just immediately grab some of these others I've been sitting here and I keep hearing this weird noise happen yep there he is the best we can do is move gors down here to try and fend off Kath and then move all of our other Lords around to okay that that just created a really awkward traffic jam all right Army number I've been screwed over by that a few times actually like you can see that your army can get there and you want your other Army in order to go and support so you move in there first but it ends up blocking the bridge to get there or whatever narrow passageway and then you're just kind of I don't know weirdly staring at each other none of you can move any further unfortunately five we recruit zombies at gold chevron 1 not to mention that my total Army upkeep is 2400 when I have five arm well I figured this would happen so here's the slight problem with fighting Kath we love to be in a giant ball and kou to be in a giant ball even more he's also got 13,000 HP and by the end of this battle he's going to heal another 13,000 HP oh boy the only good thing about uh we're fighting nurgle is that they don't really have any range projectiles the only thing they do have is C how did he just hit that thing what I was saying is that besides Kath they don't really have any range units so we can blob up relatively well it's also really great that Kad is using his rang attacks instead of melee because kouat in melee is incredibly scary I mean you can see him shouting over there and he looks like he's just going to put someone in his tummy well now he's just having a tant well this has been the slowest fight of my entire life but it seems like I could imagine dude this is a an immovable object meeting another immovable object [Laughter] we're all just regenerating and slowly attacking not doing enough damage to finish each other off oh God yeah this is going to last a while slowly winning I mean units are just lasting so so long because our units do no damage their units do no damage and everyone has regeneration as a wise man once said I have no idea what's going on because we killed pretty much actually yeah the entire rest of the army the only thing remaining is Kath and he been hit with army losses Al strangely even with army losses he still is not shattering the very mechanic that's supposed to end the battles is not even like he's just walking through people oh my God Jesus Christ all right finally he's going to die after kicking like 37 zombies to death actually a lot more than 37 we get to look at the entire fight and look at the fact that Helman gors did everything once again I mean some of our zombies got zero kills and almost actually this one did die and he got zero kills ah even better now we got a plague as well to go in addition to our big wet hug from koua which is of course ironic because we get minus 80% plague chance and we still got a plague the thing is we do have consolation in the fact that now Helman gor is ranked 12 so we can grab path to ruin which gives a bit of a speed increase and then we can select from the other abilities that he has which are all absolutely nuts the first thing we'll get is uncanny resilience with which gives battle healing cap 500% for zombies healing cap is a all armies faction wide what [Laughter] in oh my goodness no wonder why this Strat works plus 500% I don't think even nurgle can beat that with his regeneration I was thinking of gorok but yeah do Goro does not beat that I don't think anything in the game beats that much battle healing cap well to be fair it is on like a really bad unit but we also have the ability to buff them so yeah this is that is kind of insane essentially the amount that a unit can heal every battle so let's take an example of this full heeld zombie here which has about 12,000 Health that means that it can regenerate at maximum 12,000 Health in a battle but because we just increased the battle healing cap by 500% that means they can kill about 60,000 damage in a single battle what makes it incredibly busted even more is that if we go over here to the bonds of Flesh that increases it by another 100% now I'm pretty sure the effects are multiplicative which means that we can heal about 120,000 Health per battle per zombie and we have 19 zombies per Army that means we can heal millions of HP every fight we can also walk over here and just take this ogre settlement real quick and although the game is going to say we lose we we definitely don't lose our zombies also now have Vanguard deployment so I can just throw him right on top of the enemy pretty much every single battle from now on all right something fun I can do is just force path all of our units through the ogres in order to forcefully surround them which is barely they're just walking through us but we did actually win although I think we took uh probably a few more casualties than we should have something like uh 1,750 Garrison all right we did get another skill point for Gore so now we can go ahead and get another one of his really busted abilities and we'll choose the one that gives plus 12 melee attack for all zombies faction wide given the base stats for a zombie are five melee attack that is almost tripling the amount of melee attack they yeah then in any other circumstance zombies literally are just there as Cannon father you send them in to soak up all the range damage from the enemy Army and then you actually send your your useful units in have and remember all of gor's bonuses are faction wide that means that even these armies that are only 600 upkeep and we can just sprinkle absolutely everywhere their zombies also now have 19 melee attack and do poison damage so it looks like greasus has decided to come down here and what's great is that because we fought so many battles in this region I could just recruit a lord we'll go with a random Master Necromancer go to the raised Deadpool and immediately add 11 zombies into the army thereby raising half a 20 stack instantaneously and then I can go over to the haunted forest pretty much do the exact same thing recruit another four zombies and immediately recruit another four zombies our income is taking a bit of a hit we're only at uh $500 per turn right now but because zombies are so cheap to recruit and maintain it just barely matters not to mention that for once in our lives we actually have more armies than the AI such that we can just start overwhelming them oh no the Disappeared negative growth the populace of one of your settlements is gradually Vanishing I wonder why and it looks like we're going to meet Kath for the second time but now we're a little bit more prepared and we can just go ahead and bum rush him with a giant swath of zombies oh boy I sure do love how slow zombies are to do pretty much anything all right 6 minutes later and we've uh We've pretty much done it you know uh walked to the enemy halfway H now as we approach the 10-minute Mark um just about nothing has happened nobody puts the time in real time strategy quite like Helman Gorst the thing that transfers Helman gor from a blob master I mean that's kind of the thing with this idea right for a campaign like it it's pretty funny considering that you're using like the cheapest possible Undead unit to do all of this but man oh man is this a Time Sinker especially the fact that you're probably not going to be able to autoresolve most of your fights I'm just really glad CER is the one doing this and not me to a blob God is vanel D maob and the fact that one of his last skills decreases the cost so we could just give a pretty much Army wide 24 melee attack bonus bringing our zombies almost up to 40 melee attack and that's not even counting the fact that Helman gor Buffs all their stats anyways and that he's also draining all the enemies as well ah this seems like a very familiar circumstance shouldn't it Kath beautiful beautiful it only took about 3 minutes to kill Kath during Army losses I was going to be surprised at seeing the 390 kills from Kath but at this point I'm just not I mean we're taking 3,000 casualties every single fight it's honestly artistic in a way and with another gors level up that means another skill W save plus 10% for all zombies faction wide not bad and the last skill we get is probably the best we also need to go ahead and bring all of our units up here to defend against of course with our current setup we do need about three armies for every one Army in order to have a Fighting Chance uh now you get to see some of the downsides of our strategy and it's the fact that I have three full armies here and it still says the auto resolve is a Val defeat I me going to win this it's just a matter of how painful do once again the best tactic we have is Corner camping because that's that's pretty much all we do you know what is quite bad is that well actually Corner camping would be quite effective here right because our units don't route so even if you're like near the edge of the map they wouldn't run off I found out the hard way when I was playing scaven and then I put my units in a in the corner of the map because you know it was a very advantageous position we had The High Ground but yeah yeah you know scaven their leadership is incredibly low the moment they see somebody go down they're just going to Sprint off the map immediately and they also get a buff to like running when they break so it didn't end very well well obviously ogres are very good at charging so they're just going to keep cycle charging us most likely which is not very good surprise surprise zombies are bad at this fundamental thing called walk get a ton of reinforcements in the form of all of our Undead friends so this makes it slightly better we are rocking such ludicrous amounts of units right now it is absolutely absurd it does seem like though they are slowly getting over overwhelmed by the sheer number of Undead I mean they're not taking that much damage but it turns out when you outnumber your enemy like 10,000 to 100 you could trade pretty inefficiently the ogres keep trying to run away but it's just this Undead Legion just preventing them from moving with zie apocalypse meanwhile greasus is over here who's just fighting a bunch of zombies that he has been fighting for the better part of 6 minutes good good we finally took down grees through the sheer power of um I guess our bare hands although I'm not even sure how many of these guys have hands anymore man I don't know why gor is so confident about fighting every single enemy I don't think there's a single other character that has dialogue options that are as condescending and [ __ ] like as gor I think what makes gor particularly good is that within the Warhammer universe as far as I know he is practically a no-name character and not only that but he has like five unique lines and that's it so we've essentially got one that's what I heard heard from you guys too that he's kind of just I don't know there I think it was also like a strange choice in the beginning but now man has kind of cemented himself as being an absolute Menace In Warhammer 3 one of the world's greatest disappointments just walking around and killing massive chaos demons like it's no problem I mean sure we're taking almost half of our army at casualties every time I autor resolve a fight but we pretty much wait actually now I think about it I somewhat remember helmet gor also having a tragic backstory although I I could be misremembering this with a different legendary Lord something to do with you know his faction name the Caravan maybe his family uh yeah I remember reading it in a comment section very long time ago though gain back the entire Army in like two turns so now that gor has reached level 15 we have his Ultimate Super saian form 97 which is ever onward effect range plus 50% for vanal which means that giant AOE bu weapon strength 50% for zombies so our entire damage capacity is now multiplied by 1.5 and the best thing of all now our zombies have the ravenous dead so before in pretty much all of our armies the main of healing was our spells like invocation of neack and also some of our necromancers have a passive ability where they slowly heal is pretty much the only one with his own dedicated here which gives another 05% per second which isn't bad but the ravenous dead is eight times the healing and every single zombie gets it% might not sound like a lot of healing but because zombies have such high HP pools it ends up being something like 50 HP per second and that's on top of the fact that gor also has his own heal and then he has another heal for being a necromancer on top of even the curse of undeath which means that now we have four different ways to heal our Undead and because the Regeneration capacity is about 1,000% their HP they will basically Al never hit the regen cap allowing every single Army of zombies to just regen infinitely and effectively never die all while being $17 in upkeep decisive defeat really haven't we already taught you a lesson man despite the fact that most of their units are anti-infantry Specialists our zombies are just holding like absolute tanks as you can see in the top left the Regeneration is ludicrous we're actually outpacing the damage they're doing to us I didn't even realize that greasus has an ability everyone has a price I guess he's just bribing my zombies to have less melee attack God knows with what because it's not like he has many brains in there I'm realizing just how insane our regeneration is because gree has got 200 kills 150 100 100 100 but we lost 299 unit that means exclusively killed our summons and all of our zombies were just not dying oh come on gases didn't we just teach this lesson less units than this currently just beat his ass last turn and I mean when it comes to the AI and these kind of situations I'm pretty sure they see the auto resolve result and they're like oh yeah we can win this and so they make that move right and auto resolve does a very poor job of taking into account you know spells as well as abilities as well as I mean does it even take into account regeneration he comes in again this time weaker and with less units thinking yeah the this will work out apparently beating someone's skull in with 900 zombies is not actually a good teacher never mind it worked great why this is the same Army it's the third time attacking me what kind of vampire counts vlat daddy [ __ ] is this I zero casualties oh my God I'm so angry all right I'm not actually that angry because now finally we can just go ahead and Surround pretty much the entirety of the ogre resistance and and probably kill the faction very quickly after that well a how about you meet my friend three full 20 stacks of zombies and it's still a pic Victory back to the Grind all right at this point I'm just putting all my zombies into one massive control group and just telling them to go forward meanwhile I get to watch these ogres do what is this what is this walk is this culturally significant and our zombies are trading just unre I me with all the stat bonuses they have they're taking less damage than the ogre bulls that are five times their cost not to mention we have a whole essentially another stack just waiting to end oh my God this is like the first battle I think I can Auto resolve and not lose a million units no I mean I only lost 3600 zombies what makes the vampire C better end of every battle depending on the vampir corruption some of your units just revive anyway so as you can see some of our zombies have zero HP which just means they're Reviving nice we killed one Army and all it took was four full 20 Stacks huh I've never actually played the ogres and I'm realizing now that uh without food their tribe has resorted to cannibalism maybe we're not so different after all maybe we can even be friends so by now we I suppose that mechanic does make sense I don't think they've ever seen it in a video before though and yeah I've never played the ogres before but I mean food is a pretty big resource for them and a very big motivator as well reached the point where I have eight armies and it is only turn 24 but I say food is very big motivator for them food is a motivator for every faction but I I mean as in like an in-game resource I've been recording for an egregiously long time because with this setup you have to manually fight out every single battle because zombies are absolute trash in the auto result so at this point I'm not really going to continue the campaign because we just need to keep recruiting of dir to kill pretty much every and as you can see here fting something that is clearly our still says that we will lose our entire Army and for the very last battle of the campaign it only really makes sense that uh I'm going to go take a nap gor scribe I am in pain yeah go and subscribe to CER and I'm just going to assume that Helman gor is pretty much still the same in the current day and while it would be really funny I don't think I'm going to be doing this strategy if I ever do play him
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Channel: The Legit Weebs
Views: 15,429
Rating: undefined out of 5
Keywords: total war warhammer 3 reaction, total war warhammer reaction, grim kleaper reaction, warhammer reaction, anti kleaper reaction, total war warhammer 3, total war
Id: 19fhvrd5YYE
Channel Id: undefined
Length: 37min 28sec (2248 seconds)
Published: Tue May 28 2024
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