VRChat Avatar Dynamics Tutorial - PhysBone Colliders

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
you can use fizzbone colliders to directly affect or restrict the movement of fizzbone transforms this can be useful for preventing fizz bones from clipping or allowing objects on your model to collide with your fizz bones for this example we'll create a fizzbone collider that restricts the hair bones from moving inside the head bear in mind that in most cases you should use angle limits on your fizz bones instead as they are far more performant than colliders [Music] on the component you want to have a fizzbone collider on click add component and search for vrc fizzbone collider since i'm using this to restrict hair movement i'm going to put it on the head bone then on your fizzbone component under collision add the object with your fizzbone collider to the array of colliders you will see a large sphere gizmo appear in your scene this is a visual of the fizzbone collider you can change the shape to be either a sphere a capsule or a plane you can use radius to change the size of the collider from its origin point [Music] if your collider is a capsule you can also change the height along the y-axis you can use the position and rotation axes to offset the collider from the root transform enabling inside bounds will cause the collider to contain bones inside of it instead of keeping them out enter play mode in unity to test out your collision remember that your fizzbone component must have a collision radius set in order to collide with anything play mode doesn't save any changes you make if you make any changes to your fizzbone collider while in play mode right click the component and select copy component then once out of play mode right click the component again and select paste component values and that's all there is to know about fizzbone colliders upload your avatar and enjoy your reduced clipping you
Info
Channel: Sipp's Avatar Box
Views: 73,547
Rating: undefined out of 5
Keywords: vrchat, vr, avatar, avatar 3.0, avatars3, avatar 3, sdk, sdk3, udon, tutorial, guide, custom, model, oculus, quest, index, steamvr, unity, virtual reality, facial expressions, face, expression, toggle, toggles, puppet, dynamic, dynamics, bone, bones, dynamic bone, physics, phys, physbone, triggers, avatar dynamics, collider
Id: pT6wO01dwTU
Channel Id: undefined
Length: 2min 23sec (143 seconds)
Published: Fri Apr 29 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.