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alrighty guys we're back for some mono black aggro and this is a March of the machine the aftermath standard Brew we're gonna go over the deck then hop right into some ranked butt first experience for anyone who may not know I'm Redcat and I play agradex anime decks with red in them as well so I hope that sounds fun to you also we do get that Discord link down in the description if you're interested in joining that up okay what do we got into the build here well we got three cult conscripts this is a one Mana two one and it enters the battlefield tapped unfortunately but it does have a pretty good bottom ability here for one and a black you can return cult conscript from your graveyard to the battlefield activate only if a non-skeleton creature died under your control this turn that could be as simple as Trump blocking with one of your creatures uh your creature dies and then you pay two to bring that cult conscript back and then it's your turn so luckily it untaps then so I like call conscript I think actually think it's underplayed but it's probably because we do see quite a bit of aggro and so coming out tapped could be a problem right so we got four evolved sleepers naturally very powerful card huh got three cut Downs yep we need that removal in monoblack for sure speaking of removal we have a one of March Of The Wretched sorrow which is x in a black instant speed as an additional cost to cast this spell you may Exile any number of black cards from your hand this belt costs two less to cast for each card exiled this way March Of The Wretched sorrow deals X damage to Target creature or Planeswalker and you gain X life which could be huge if you're up against things like mono red and whatnot got three go for the throats this just somehow got better once wrecking her bank Buster was uh banned right so gopher throw is absolutely disgusting and my biggest complaint was the fact that it couldn't hit reckoner Bank Buster so yeah three of them is going to be great in here we got four life of toshiro it's a two Mana enchantment Saga and for the first two chapters you get to choose one of these so you can either have Target creature get plus two plus two until end of turn Target creature get minus one minus one until end of turn or you just gain two life then on chapter three flips into memory of tashiro which is a 2-3 enchantment creature human Samurai you could tap it pay a life add one black Mana spend this Mana only to cast instant or sorcery spells which in this deck could really come in handy we have a powerful one on the top end unfortunately not invoke despair right speaking of the bands that is out of here which is why I named the deck where's mono black because I'm surprised that the invoke despair uh ban just like dropped monoblack off the radar I I barely run into it anymore so of course I had to put this one together huh I think memory of tashiro is going to work well with all of our one drop creatures too it could be as simple as playing out cult conscript on turn one turn two life of toshiro buff up that conscript and hit for four it's not a add turn two for mono black honestly so we have two tenacious Underdog very powerful card guys we got so much power packed in here it's kind of ridiculous that Blitz really comes in handy all the time and helps us wrap up plenty of games got a couple of alderan blood casters here too this is a two Mana two one with flying whenever valderram bloodcaster or another non-token creature you control dies create a blood token whenever you create a blood token if you control five or more blood tokens transform vulgarian blood casting that's not going to happen too often in here this is the only card that gets us blood tokens really just looking at it as a 2-1 flyer that generates blood tokens and blood tokens help us uh cycle out cards and draw cards so I like having it in here oh the flying of course works with like the life of dashiro where you can plug that extra plus two plus two onto the blood caster and then fly in for more damage right three Mana spot we got a couple of blot outs which is a three Mana instant speed we don't get to see this too often Target opponent Exiles a creature or Planeswalker they control with the greatest Mana value among creatures and Planeswalkers they control I think this is going to be absolutely terrific um against reanimator style decks right and I'm also seeing some control Decks that are running a ton of Planeswalkers and of course then on the top end like farewell and stuff so that way it doesn't hit their Planeswalkers and among those Planeswalkers is actually Kaya and Kaya has hex proof which is a big old pain in the butt right I think the Exile is pretty great I think this can hit stuff like squee quite successfully and mono red and stuff so I like this I I think it's going to be interesting I think having the Exile ability on this is going to be much better than having a shieldridge edict right and also with Shield hergetic the opponent does get to choose uh this one is just straight up they control with the greatest Mana value so yeah I don't know it's gonna be interesting okay we got four bell Stingers in here this is a three Mana three two with a death touch and exploit so when it enters the battlefield you may sacrifice a creature of course you can always sacrifice itself that's completely fine when Fel Stinger exploits a creature Target player draws two cards and loses to life so of course you could always Target your opponent if you want them to lose that to life or if you want them to lose even more life because obviously this pairs beautifully with she Old Jade and we have all four of them regardless of being a legendary creature we know the big old Target on shielder's bank and we know how painful it can be for an opponent if you drop a shield rate and they're like they're like oh I actually have removal for it this time and they remove it and then the next turn you just play another Shield raid so I think all four of them is gonna be absolutely terrific in here and of course like I said it pairs so well with bell Stinger we've actually played a zombie build with this uh combo in it before I think we've wrapped up games with it actually because yeah when shoulder's out your target um the opponent with the Fel Stinger ability they lose six life total then you can pass the turn they lose another couple too and this whole time we've been swinging in with our powerful creatures so okay the very top end gixx's command is the replacement for invoke Despair and I think it's going to be a really solid one so the five Mana sorcery speed you get to choose two of these okay uh let's start with the top ability there's a lot to read here but two plus one plus on counters on up to one creature it gains LifeLink until end of turn uh yeah you know with all of these man we gotta be favorite against mono red right I I hope we get to see some mono red today just to see how it goes right anyways yeah the Life Link is absolutely disgusting so destroy each creature with power to or left uh yeah that'll come in handy return up to two creature cards from your graveyard to your hand okay maybe it's something that we sacrificed to a fail Stinger or whatnot uh and or each opponent sacrifices a creature with the highest power among creatures they control so just acting as more removal a potential board wipe a way to gain life a way to do extra damage with the counters gixx's command kinda does it all I love it I actually I just love all the commands they're so cool hey Mana base guys even though it's an aggro deck it's going to be very important to make sure we're hitting like turn three turn four and stuff so 25 total two of them are misres Foundry to help us plug extra damage if our creatures get wiped and of course abandoned Meyer okay honorable mentions let's see I talked a little bit about Childress edict hopefully the extra Mana is worth it for the blot out instead we'll see huh uh misery Shadow almost made the cut but I'm trying to Blood cast her instead and since we have ways to sacrifice our own creatures with blood Caster too since we have all four Shield reads those extra blood tokens really come in handy for gaining life and stuff too so I I really like misery Shadow though and I think that Exile ability uh comes into play way more often than you would ever think so definitely something to think about a blood pact almost made the cut it's an instant speed Target player draws two cards and loses two lights so it's essentially Fel stinger and we could have like one of these as a one of so you have all the fell stingers and the blood packed as just an extra way to potentially do more damage to the opponent while you have shielded out there uh just something to think about that I mean I'm gonna say that for all the honorable mentions huh a gruesome realization is one that I kind of overlooked it has that draw ability but it doesn't have Target player unfortunately it's just you draw two cards lose to life but it also has creatures your opponents control get minus one minus one until end of turn I think this would more so be a sideboard card but I wanted to bring it up as a card that I looked at for the build Liliana didn't make the cut this time unfortunately uh Arch fiend of dross is a very powerful four drop creature guys and the flying really plugs damage through and we're trying to plug damage through in this stack so I'll tell you what if you don't like the whole like all four shielders because of the the legendary creature side of it you could add one or two Arc fiends instead I think that would totally be fine death ratalone is one that I've been having a lot of success with I think it could be really good in here too but not this time round we got a lot of spot removal and stuff that would obviously make it cheaper and literally using a cut down uh on your opponent's creatures with death rattle only is ramp or the death rattle only because cut down is only one Mana so yeah it's a card I considered for sure black Sun's Twilight could be considered instead of March of the wretches are but I think the life gain is going to be huge on The Wretched sorrow sound uh the dross pits I've been flooding out a lot recently but in this deck with 25 land and just having to play so much of return I don't think we're gonna flood and this is probably going to end up slowing us down but I've been experimenting with these cards and having a lot of success with them uh in mid-range style builds we are trying to be aggressive here though and then more utility land I thought about field of Ruin I've been hitting the mark often with this card so definitely something to consider I suppose okay guys is that everything I think so enough rambling huh let's go ahead take it into some ranked and see how we do [Music] foreign guys what am I expecting from the build I'm expecting a lot man I maybe I shouldn't be expecting a lot because you know mono black just it it just it fell off I'm not running into it uh almost every I like when's the last time you guys saw monoblack opponent goes first we got two lands 23 lands remaining in this deck guys I think we'll find it we got a couple two drops in the meantime this is a fine hand totally fine oh Mana red okay uh well we're gonna need to see more than what we're seeing then go for the throw it's fine oh yeah yep it's just gonna be some mono red AG bro yeah build on some pain but go for the broke hits it well luckily uh-oh uh oh guys was it a risky hand now now we still have a turn to find our third we're gonna keep the go for the throat open instead of playing Underdog fell down to problem guys it really really is um and then the Exile on Jing is also a problem so we're gonna need to see that third make sure we have the blot out ready I've been running into a lot more Raichu recently as well okay they didn't find another Mountain unfortunately sit that belt on down to 13. if we don't hit the third we have a couple oh I like it to Shiro got some life gain on that yeah the the Exile on etching ruins our two drop cards unfortunately life is a Shiro gains us life two turns in a row then flips would have loved to have the blot out open though I think we're gonna find that land guys we like I said we have 25 total in here what life of Tashira also does for us is if they drop a phoenix chick this turn we can always go minus one on the Phoenix check wrench resolve uh speaking of which yeah they're they're not seeing their third Mana either although I think their deck is a little bit more suited for not seeing the third there we go okay back up to 15 that's got to be annoying so we keep blot out open or drop an underdog uh blot out would work well I mean The ancestral anger is going to draw them get some extra damage through if it's a squee turn if we were prepared for a squee right then blot out would be good but maybe we just jump with Underdog and let it get exiled or let never mind I changed my mind I was gonna say we could let Underdog get burnt too by whatever they have in hand but it looks like okay okay nice blunt out on the stack they're not seeing their third land guys so oh and we found our fourth wow how did it go from us being unlucky to us being lucky all of a sudden we gotta get shoulder down immediately and if they buy some miracle find the removal for shoulder number one we have shoulder number two it's so brutal man what on Earth ah I'm so sorry mono red I oh there you go you found your third that's good news so they could find removal uh three Mana removal that hits for five they're going to double down oh that's that's even the second Shield you just got so much more mean I I feel so bad for the oh we drew another one well that's good news I guess yeah I'll go for the swing drop Shield number two yeah we gotta go for the swing because now we can start to outpace same concept man okay the spirit block oh GG opponent GG buddy I I don't know how that it really went from oh no we're not seeing our third land right to just and then the opponent wasn't seeing their third either I love the deck though opponent I love the addition of ancestral anger and everything it's a kind of an unplayed card I wonder if this is a prowess style mono red then right because we see ancestral anger in prowess Style I mean they have the Swiss Spirit but I mean the uh there's a two drop prowess the the other spear that I can't all I can think of is Swiss beer all right onwards to the next match I think in general we're probably favorite against mono red we have a lot of Life gain in here man we got a good chunk of removal too um but they could definitely get there don't get me wrong they're not a plug damage through man uh another two land hand upon it goes first I mean again 25 land so there's a really good chance in the next three turns that we see a land right yeah I I think I think while our opening hand it would be better to see three right out the gate yeah there we go okay awesome okay oh I love the lands opponent oh no poor little Bambi that is an awesome land I've not seen that one okay rock priest is an issue huh you guys think that's protection let's just get our creatures down then it's been a while since we've seen like simic rock priest these these Tempo style Rock priest decks are really hard to play against I always feel like I'm making the wrong decisions um Storm Chaser Drake nice and they still have the green open so it could be like a safe keeping if they want to swing which would be really bad for us uh it might not be protection since they chose not to swing the gixxus command will be available in a couple turns Bell Stinger could draw I think we're gonna keep go further throat well maybe we don't want them to untap their blue maybe we try and go for the throat now take a poison [Music] yeah before they untap I'm gonna try it on the Rock priest because if we try it on the Drake okay see then the tamio safe keeping would have hit the Drake and they would have drawn there too I'm Gonna Keep the blocker back I suppose instead of swinging here oh okay okay Invasion for one yep grab a rock priest scary business man they still have a blue Source open uh gixx's command needs to land next turn so hopefully does um right Shield we just uh the biggest threat then is a counter spell for this I would say uh and I'm looking at the destroy each creature with power two or less claws on that um I think we actually might be safe to swing now but I should maybe save blockers in case they want to swing in because this flips into Apex of equaria it's an eight eight reach non-human creature you control you have that creature assigned its combat damages though it weren't blocked oh man yeah we don't get to see that too often more land for the opponent probably unlucky right try to go for some draws on the Drake here [Music] yeah if they swim with that it's probably protection okay all right went up to 22 not that it matters they definitely want to do the poison damage my foot to share is pretty good too I just really hope that's not a counter spell I think I'm gonna go for it guys I think I'm gonna go for it so we're gonna go two plus one plus one counters on the on r21 so it doesn't die then destroy each creature with power two or less come on land come on land on this board Odo is their last card oh oh oh oh they're gonna okay I see I see I was gonna say it could also be like a slip out the back which would be really good and they could find it off the draw too but two plus one counters there we go oh and it gets up to three two as well I see now I see I I missed the fact that the shore up buffed it above that um ability well we have four Poise encounters I think we have to swing guys this doesn't happen destructible so the trade is pretty good for us and they don't trade because keeping Drake on the board is good for restocking their hand but at this point now is the time to be aggressive I was a big swing for us asking it on back and let's see if life of toshiro can hit that storm chaser Drake with a -1 ability then we power up boundary two oh they found the slip out the back but power up boundary here I should have waited till after they they drew them because they I don't know what they could have found but GG opponent oh my goodness man the invasion of the Aquaria is such a cool addition in these uh these Rock priest toxic builds right we had a mono Green version of that list that was pretty gross uh we don't really we don't really see mono green toxic float around too much I don't think I've seen it in months honestly um but I I recently put together an Alchemy version of rock priest if you guys are interested in seeing that at some point let me know in the comments um it runs I forget what it runs on honestly it runs some of the new Alchemy stuff for Lord of the Rings um but yeah that could be fun to showcase at some point we go first here and it's actually one of the least aggressive hands we've had I like seeing all of this but okay you know what let's try it let's give it a shot we're doing great so far a lot of creatures to draw into as well oh okay no this is a great hand against Mana red going first here is pretty huge then life of toshiro is it's so silly how underplayed it is man it does so much for us every game like this life game is going to be insane this whole time you know what I mean first we can keep let's see if we draw some land here I I wonder how long we keep March Of The Wretched star probably until the last moment wow um that got the counter so we just go Life game here the third go for the throat is pretty good right [Music] I I mean I I guess I don't really know what we want to hit yet if they go Mountain into squee then we hit squee right I know I've been bringing up squee a lot but that's because I've been seeing a lot more mechanized Warfare mono red recently they play with fire so we're gonna be able to block on the ground with memory soon a command is still a problem at some point because the exile for this deck in particular that being said we still got plenty of removal shielded off the top wouldn't be bad but I'd rather see some land first right okay okay the dragon version let's see where they end up swinging here to you that's good they don't reveal a Devastator from hand another Phoenix check okay that's a problem um I guess it's going to be Phoenix chick number one because of the air problem right but then bringing it back could be pretty easy next turn that's a tough decision we still have enough removal to um I mean technically we could go March of Sorrow this turn as well but I'd rather keep all the individual pieces of spot removal because we're going to need it for when they flip the Thunder moth to okay now we have a blocker for a hasty thing on the ground and we'll be able to stop Phoenix chick number one here you can always go March for three or March for five if we wanted to gain a ridiculous amount and ditch like the uh gixx's command or something but I think I'm gonna hold on to March technically get a free extra damage out of the memory of tashiro's ability too since we regained the life but see if they only swing one at the invade C now they're going base which is I guess concerning right go go for the throat and number two take the one yes yes it's not worth picking that up is that any Target so they're gonna they're gonna hit the uh Invasion flip it and then go for the throat number three picks it up luckily yeah just having a ridiculous amount of spot removal at some point we're gonna have to keep up pace and not just keep on trading one for ones but okay yix's command is available guys did we do it what do we what would we do three go that's just gross man uh each opponent sacrifice is a creature with the highest power among creatures and then just go counters onto life of tashiro and swing is that okay to do or do we just keep March eh we have the Mana right now let's do this then each opponent sacrifices a creature sure right yeah seems a seems a little silly doing this but we do have two other gixx's command in here too back up to 20 they're down to 16. I like having a four or five on the board too it's gonna be a bunch of stuff we can see off the top that would be good too oh bloodthirsty adversary probably swinging at The Invasion yeah yeah I don't mind that hey March is open for five the land off the top is definitely not terrific if they if they just rip fire off the top for the next few turns then this could be really bad but I want them to get as much damage over onto the invasion instead of our faces possible so I'm actually just gonna swing try to keep up face here if we see another land off the top then then that's like worst case scenario literally anything else would be better burn is Punisher nice ah do we pick that up I think so X is five pick up the Punisher back up to 24. a mistress Foundry at least it's not a swamp guys they dropped the ggs but I don't think I don't think it's over oh oh that maybe they mean for them I I don't really know because they're going to be flipping this regardless of oh good draws it Pony yeah this is what I mean by rip and fire off the top is there anything we want to trade with The Foundry probably because they keep a blocker back this time but they're actually going to be flipping this into another block or two taking out the adversary could be fine I don't think so though because they're at eight we have to just keep plugging damage through by having Thunder mod they can double block the memory we take out Thunder mob but then Foundry slips through you see or oh no guys we're flooding um or they could take the memory block with thunder Ma [Music] or they could jump and then block they don't know what's in hand I don't know how well we keep up pace especially if we draw lands for a few more turns in a row which is a hundred percent possible guys it definitely happens okay they're taking the four so we could still get there pretty easily actually I'm just gonna keep the swamp in hand we're in trouble man hopefully they see land this turn too oh oh no oh no dude this this is oh no uh now it's Gigi Mana red huh 12 damage good game actually yeah Phoenix chick coming back from the grave too these uh these mono red builds with the invasion of tarkiers are very um they have a what what's the words I'm looking for they have a high endurance man they can go into that mid game pretty well because flipping Thunder mod is terrific isn't it so I could have rearranged the order of my removal spells maybe right they had furnace the the furnace guy came down it was a 4-4 because of the counters right or like a 4-3 or something I don't really remember that guy's power I think it's a 3-3 anyways if I used march on the Thunder ma instead maybe we would have been in it for a few more turns but that that was no longer leaning towards us with the uh the heavy amount of flood that occurred when it goes first this is a solid hand dude we got one drops can't complain about seeing some One Drops man she's gonna go conscript instead of evolved sleeper because we have a turn two with life of tashiro so yeah some spot removal I guess we could go sleeper instead since I'm anticipating spot removal keep sleeper open with cut down that's pretty good swing well maybe it's not spot removal it's still a really good play though now cut Down's open or we just buff on sleeper hmm I don't really want to hit a token with the cut down right now so we're just gonna buff up sleeper a land let's go okay got a good chunk blocker don't they and a good a really good trade there too so if we go plus two I I guess we go minus one on life keep cut down open again right because if we go plus two it's gonna be a chump on the cult this lets us get four through and have cut down I think that's totally fine and then Lipa Tashira can take out the token next turn as well forexian Arena oh you know what maybe it is a cut down turn because this is a lot of damage dude we got to be prepared for their cut down too though okay Plus on the cult on script it doesn't look like it's going to be a cut down here buff up to 3-3 very nice now we have a go for the throat available okay opponent's deck looks scary enough to have board wipes down to seven they're gonna need something here could be a sun fall style deck unfortunately we've been seeing a little bit too much sunfall for my liking life of tashiro does flip next turn though gets around the board wipe a little bit doesn't get around a farewell though but they're not there yet wandering Emperor turn do we hit the 2-2 sure it's overall it's a pretty aggressive play Man oh we don't have seven on the board because you have the uh the memory flip so I was thinking about that extra uh plus two but [Music] um I'm wondering emperor is a little bit of a problem if we swing for five we could try to swing for six get a draw here and we could still potentially play sleeper depending on what we draw could change what we end up doing or we could let them Exile play our other sleeper and keep it open for uh buffing this guy up if we go for the draw before combat it could change what we're doing here okay all right [Music] as much as it sucks the sleeper is out of here they're going back up to nine back down to seven seed of the Empire bro I gotta stop just thinking Emperor is in hand play around boardwipe this time yeah probably unfortunately guys I know we only have four on the board but uh technically we have gixx's commands to push it through too uh oh and their Arena brings them down to four as well so yeah we got to play around the boardwipe guys these uh I I've been running into a lot of control at the payroll so sleeper would have been picked up and that would have been really bad coming in handy though with the extra two Mana huh that's nice you gotta bring it back before trespasser lands could other words they would have uh exiled it or maybe I should have waited till they targeted it then brought it back it didn't really matter I I guess maybe it kind of sort of mattered but all right that's game isn't at gixx's command being disgusting uh plus two counters on our conscript and then each opponent sacrifices a creature with highest power among creatures they control gross guys absolutely disgusting look at that cult conscript just being beautiful this game pose the question again where is mono black what on Earth man uh yeah that that that was solid today was solid wasn't it we've been doing relatively good right I think so 35 minutes in let's get one more match in guys let's try to get one more in and then we'll go talk about the deck a little bit and I got plenty of other videos to record today so that's one of the that's one of the reasons I I try not to go over 50 minutes too 50 minutes is a huge chunk of time um not necessarily okay all right all right hold on this is fine we're going first conscript comes down we have emergency removal when it comes time March Of The Wretched sorrow and do a ton of stuff it can act as removal on any turn right like right now for example it can pick up officer but if they somehow played like a 3-3 or something we still had it because we had other uh black cards in hand right so all right this is a great trade for us so they get the tube through we cheese it on in marches open and we kind of sort of want to keep March for whenever it comes time with um brutal cathars and such okay well fixes command will be good against this maybe I thought about the March but nah that extra light Bean's gonna just be a lot better now this is a good trade for them block out is open March is obviously open we'll keep the blocker this time and this might be like a brutal cathar turn then this entering Taft could be a problem swing and we block the one that's buffed by the front liner I'm still wondering do we end up using the March I don't think so I think we keep it I think there's better stuff to land okay okay I'm keeping all of it guys we we see some pretty gross things in soldiers uh four drop soldiers and stuff mural like I know it sucks not playing anything last turn but this is totally fine if they go buffing their Soldier board State then we can yeah miro's a problem because we can't actually do anything on their turn though huh let's prevent some of this damage and gain three life as well I'm at zero I'm sorry opponent [Music] yeah and then we'll blot out mural on our turn or we could do a pix's command but I'd much rather do that once there's something else on this board right because gixx is command we only have one creature some sometimes the deck draws relatively poorly or at least it feels like it but for each creature with a power two or less and then each opponent sacrifices each creature eyes power sure I guess I guess getting rid of their whole board is better than nothing here and we have another gixx's command too and sacrifices the mural they still have mistress Foundry open as well and the other gixx's command is there for The Other Board wipe when it comes time hey blot out deals with that yeah we're gonna need to see some of our creatures for sure and this is uh definitely a match where we want to get Shield or down to and then be prepared for spot removal for Qatar I think we're favored against a lot of these aggro decks guys but I'm I you can't be too certain especially when or drawing like this this is this isn't bad though don't get me wrong I'd rather hit the blot out after well maybe it's our turn since we have two of them uh see the uh the okay okay because we had to Target the opponent there and they had the one planes open but we don't see that card too often the one that uh gives hex proof from everything mural oh no all right blot out number two is good here we got to do it on our turn to remember during your turn opponents can't cast spells or activate abilities of artifacts creatures or enchantments can't cast spells yeah hey blot out number two at least it's something man I at least we have blood Caster down and now fix this command Like My Hope was they start spamming soldiers down so that way gets this command picks up a lot and then getting some getting some life gained back might discourage the opponent pretty pretty good day oh yeah that would have been huge for them early on oh that's a shame but back up to 20. Underdog that's pretty good blocks well well Chumps well and then we can bring conscript back and then we can always Blitz it back for extra draw and we've gained enough here to oh crap now Paul conscript doesn't come back but I I hate to say it man that that board's getting wiped and we get okay land isn't great but yeah the X's command dude okay destroy each creature with power two or less yep and I guess we go bring the call conscript back and then we can play it for the turn yeah the opponent's in this dude for sure like we we haven't been seeing as much as we would like even though we have a ridiculous amount of removal guitar number two land bro okay we gotta swing I think we can keep up pace and um yeah we don't swing because they can power a Foundry sounding better and luckily doesn't the brute they're going in bro not even powering up the boundary going with the front liner buff good damage [Music] all right guys Bell Stinger off the top would be huge man you have all four fell Stingers in here too yes sometimes the deck didn't draw too well but I mean we can't complain too much those gixx's commands hit really well frontliner's gone they'll have Foundry brute available luckily it does not switch back to daytime because the um unearth doesn't count as casting it's just returning oh no guys okay this time we gotta keep jump blocker back because there's a chance that they yeah we're flooding out some of these matches man I don't think this would happen too often though not with 25 I think you would still want the 25 I think there's a good balance in general in the deck and I still think we can get there uh quite successfully ah brutal cathar number two bro we need something we need something that's not land off this swing take the three because if we do find Fel Stinger we can sacrifice call conscript or chump probably chump right um the coming back tapped could be an issue though go for the throat okay we wait for the swing and we hit that brute take the three bring tenacious Underdog and then hit that Valiant veteran oh they find Valiant veteran number two oh no power up mistress Foundry this is brutal man okay gotta pay the ward cost here bring back that underdog take action block the Valiant veteran which they can always buff their other Soldiers with the first strike on this is rough going down to four guys we're still in this technically but um hold conscript coming in handy dude oh stinger okay I'm thinking if we go tenacious Underdog oh yeah we we're at four we would die so if we go Underdog fell Stinger we would die so we can't do that it's gonna say it would be extra draws but then we'd be running low anyways Bell Stinger sacrifice cult conscript oh I missed a swing guys but I guess they could have blocked and I guess that would have worked but they probably wouldn't have blocked you know okay life of tashiro back up to four go for the throat is open [Music] switching it back today then we hit the brutal cathar with the go for the throat right after the swing okay we we might still be in this depending on what they see off the top man buff their soldiers power up boundary nope they just power up boundary go for the swing we want them to full swing that way we can go go for the throw on the bar and then we still have two open for cult conscript something's over there man and then we'd probably hit Valiant better number two with the block right upon it buddy there we go Bell Stinger you want to go ahead and not do this oh they could have uh instant speed spot removal I guess and get the fourth through that way a shield would be so good this game guys uh the opponent is holding us up here with something and I'm not really sure what it is so decline so it's something in hand is what I'm assuming is what I'm getting at there oh maybe it's the mistress Foundry ability walk the veteran this is where Exiles would have uh really come into play but we ended up using all the other Exiles earlier on script life with joshiro back up to four goes to night time all right wow Fel Stinger um wow all right this time we'll make sure to get a swing in first and then we're gonna still we're gonna go for the Fel Stinger dude I think we're in trouble and just keeping blockers back is probably not enough and I like risky plays man this is definitely risky going back down to two but if we could find something like we could see another life of toshiro easily we've we've already drawn all the Mana we need for the game we could see another gyxus command but we already swung oh maybe that's a reason to not swing right away huh because you could get LifeLink oh okay yeah yeah that makes sense that's something that would come with practice with the build and like the situation but there's only one more gixx's command though so that's something to consider all right Bell Stinger let's do this sacrifice a creature yes backed out of two all right Bell Stinger again huh well we can't do it again but mistress foundry's good that can also be a blocker we'd better get this down as a blocker too memory of tashiro flips next turn and we can no longer bring Underdog back until we gain some more life so we go decline okey dokeys anyone's game anyone's game easily lay down arms oh back up to five that's good for us fortunately that's unfortunately that's an exile so the conscript can't come back oh okay it's gonna be a Foundry trade here boundary for Foundry well we could also just take the damage too um I guess we'll take the damage like I said I like risky plays life with share of flips oh more land off the top so gross man really is we'll play it we'll keep this as a blocker let's see what we draw on Underdog actually yeah no no back down to four we should definitely see what we draw here bring back cult conscript this turn too since the underdog died more land bro how much land is oh that's only 12 total I guess I guess that's still pretty bad isn't it Power Up The Foundry swinging huh oh okay I see switches to night time see we have uh two we have seven with the underdog we're not quite there yet unfortunately so I'm gonna keep my blockers back down to two um let's prepare for game next turn because we still have Foundry as an emergency blocker I can't believe we're pulling this back guys okay Underdog cannot be Blitz back next turn unless we find a way to gain life here more land no that makes sense to me all right opponent let's see the last card GG let's go guys and now we're 51 minutes in I I thought we were gonna wrap up the video a little earlier today but that game took a second huh so I don't know what the win rate was today but it felt pretty good didn't it it felt like we were winning a lot um I'm not really sure I'll have to go back in the video and chat that was awesome though dude I I said it in the middle of the video too where's mono black man this seemed pretty solid overall here's the deck list again guys Fel singer really really came into play in that last match just showcasing the overall power that card draw has in monoblack and we know that because you know invoke despair is banned for a reason dude um and yeah I love how well it pairs with shielded although he didn't really get to see that today huh she ordered is just an absolute Powerhouse regardless of legendary I still believe it's worth all four of them in here uh blot out was relatively solid although I think in a lot of those cases a shieldridge edict would have done the same thing still really like this guy though I think the Exile comes into play way more than you would ever think so yeah blot out give it a shot let me know what you think about it all three go for the throats and the three cut Downs were great as well as March Of The Wretched sorrow coming in handy with the Life game huh the ball sleepers powerful call conscript powerful blood Caster wasn't even half bad was it it was relatively solid in here tenacious Underdog still worth it as Just The Two Of I think even though it really came into play in that last game if you get too many of these I think there is that one big issue against mono red where etching Exiles if you Chomp so that's definitely bad and there's a lot of Mana red and a lot of etchings then so I still think it's worth Just The Two Of yeah yeah like for tashiro worth the four of man I mean I love this card how much did it do today everything it did everything today uh still just amazing huh and you know once it flips into memory it still helps you cast out things like this command and everything but I see going down to 24 land I guess if you flood out like I fled out some games but probably not I I think 25 is actually the perfect amount for here and it's just it's just the name of the game sometimes Magic the Gathering you're gonna flood sometimes you're not gonna see land other times I think 25 was fine I like this one guys pretty powerful I could see ranking up with it if you enjoy the ranking up process uh potentially right there were uh yeah yeah I could see it I could you guys will have to let me know what you thought down in the comments though either way if you made it this far into the video for real y'all are champions I super duper appreciate you and I will see you in the next video
Info
Channel: Redd Cat MTG
Views: 536
Rating: undefined out of 5
Keywords: Magic the Gathering, MTG Arena, Standard, Best of One, Standard BO1, Ranked, mtg arena deck, mtg arena standard 2023, arena gameplay, Redd Cat MTG, Red Deck, mtg March of the Machine standard deck, March of the Machine, MAT, MAT Standard, March of the Machine: The Aftermath, Post Bans, Mono Black Aggro
Id: UhSNYVXkx3Y
Channel Id: undefined
Length: 54min 34sec (3274 seconds)
Published: Tue Jul 11 2023
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