Rakdos Artifact Combos! | The Aftermath Standard! | MTG Arena

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
alrighty guys we're back for some rakdos combo and this is a March of the machine the aftermath standard Brew we're gonna go over the deck then hop right into some ranked pot for six first for anyone who may not know I'm Redcats and I play aggro decks anime decks with red in them as well so I hope that sounds fun to you also we do got that Discord link down in the description if you're interested in joining that up okay what do we got in the build here the combo is based around arms race this is a four Mana enchantment we only got a couple of them in here because we're also trying to survive uh but either way so four minute enchantment or three and a red you may put an artifact card from your hand onto the battlefield that artifact gains haste sacrifice it at the beginning of the next end step so what kind of artifacts are we going to be slamming onto the board here well we got three portal to fraxias but that's not necessarily something you want to hit with arms race but it's possible if you need like wipe the opponent's board or something like that got three Sushi cave guards this is a eight Mana eight eight vigilance Ward four nice when suit Chi cave guard dies add eight colorless Mana until end of turn you don't lose this Mana as steps and faces end okay so in this deck arms race says sacrifice it at the beginning of the next end step what we want to do with the sushi though is actually sacrifice it before then so that way we get that eight Mana so that way we can just straight up play like a portal to forexia from our hand using that extra eight Mana now portal is nine but of course at that point hopefully we have enough uh land on the board uh to work with the arms race and the extra land right so anyways we also have forexian flesh gorger in here which is a seven Mana seven five Menace LifeLink with Ward paylife equal to forexian flash gorgeous power of course there's prototype here for one in double black it'll be a three three that will come into play sometimes but really this time round this one's in here for just being a big old chunky artifact huh so I have a death rattle only here for six in a black it's a five four with flash and it costs two less to cast for each creature that died this turn gotta be real with you guys every time I played with this it's pretty easy to get this down to like three Mana but down to one Mana is not unheard of we've actually done that in two different videos already so when death rattle only enters the battlefield destroy all other creatures that were dealt damage this turn so if you end up wiping the board with something like a burn down the house then you have a one man of death rattle only sure why not but we also have more board wipes in here three brotherhood's end as well it's kind of like I said even though it's an arms race combo deck we're trying our best to survive too so if we have all four arms race there's going to be games where you see three of these and none of your removal and then you're in trouble because soldiers is just going to run you right over so even though a combo deck like this cares about seeing combos I'm not a hundred percent convinced that in this deck in particular we're going to need arms race every time we want to pull off a good combo so yeah brotherhood's end is going to help us survive pretty well there's probably not too many moments in this deck in particular where you want to activate that bottom ability that destroys all artifacts with Mana value 3 or less because we do have ways to get Treasures off of riveters or acquisitioner here which is going to be an excellent card in this deck because we don't mind sacrificing our creatures in here so we have reckoner's bargain so for two minute instant speed as an additional cost to cast a spell sacrifice an artifact or creature you gain life equal to the sacrifice permanence Mana value draw two cards so that's like another way if we do have arms race and we cheat down the tsuchi uh for two more Mana that turn you can go reckoner's bargain after you swing with the tsuchi because it does gain haste off of the arms race uh you'll be gaining life equal to the permanent Mana value which is eight so you'll gain eight life and draw two that sounds pretty good man it's gonna be interesting though because I think more often than not we're going to be doing smaller plays with the reckoners bargain like sacrificing the requisitioner gaining two life because that's its uh Mana value getting the treasure token drawing two cards even that seems really good huh spot removal here on the front of the build a single go for the throw and a couple cut Downs is it enough hopefully hopefully this time because we have six board wipes here too and we're ramping into the burn down house off of cards like celestis and this time around I'm opting for an honored heirloom this is a three Mana artifact that we don't get to see too often guys it made the honorable mentions in one of my previous videos I'm not really sure which one right now but you could tap it add one man of any color or you can tap to tap it Exile Target card from a graveyard I am seeing a bit of reanimator it fell off the map there for a couple weeks but now it's making a come back again I'm seeing a lot more Italy's floating about and I'm still seeing attraction bro so I don't know I I think some there's gonna be a game where this takes and attracts it out of the grave and just ruins the opponent's whole game plan huh so I have a few more cards to help us sacrifice our big chunky creatures ayara Widow of the realm is a three Mana also a key player in the combos as well so this is a three Mana three three legendary creature you can tap it sacrifice another creature or artifact ARA Widow of the realm deals X damage to Target opponent or battle and we don't have battles in here but still and you gain X life where X is the sacrifice permanence Mana value very nice guys so for five in a red you can transform ARA activate only as a sorcery I've been getting this weird bug you guys see that up there it says can't transform this permanent is not double faced so I can't see the back side of the card to actually show it to you but it's essentially a reanimation creature that helps us grab stuff out of the Grave for a single battle and then it sacrifices it I don't know how often we end up flipping this card in this particular deck anyways but it could really come in handy to like bring back a flesh gorger from the grave and swing in with that so I believe it's like ARA furnace queen or something I don't I don't know what this bug is you guys will have to let me know if you're seeing that as well okay we still got more stuff to go over we have the devouring chaos here it's a four Mana four four a legendary creature the one I've been this build for a reason I'm not sure if it's actually going to be decent but we have a lot of stuff dealing with this whole like high Mana value uh stuff in in the deck so for one black man he could sacrifice a creature scry two okay for two in a red you can tap this Exile the top card of your library you may play that card this turn when you do Exile a non-land card or when you Exile a non-land card this way devouring chaos deals damage equal to the exiled cards Mana value to any Target okay so that's pretty cool man uh we'll see we'll see how often it comes into play I think the biggest issue with this is you play it on turn four and it immediately gets picked up by spot removal and that then then you feel a little bad but you never know I I think it'll be interesting to try at least the one of right so we got all four might Stone weak stones in here with all these Hefty artifacts to play out uh later in the game it could be as easy as a you know a turn four Milestone weeks down because you ramped into it off of like celestis and at that point you drop your fifth Mana next turn and you have the extra two from the mightstone wheatstone and you drop a big old flesh gorger which is very hard to remove and that LifeLink can pull you right back into a lot of games man so yeah mindstone weekstone is going to be worth it especially for the card draw in this particular deck too I think there's going to be moments where we need the card draw I mean obviously right but and of course the it kind of counts as spot removal too with the minus five minus five uh just a great card overall got an even split over here in the Mana base with all the duel land guys so now I think we're gonna need all the dual land in this particular deck but we'll see Crucible abandoned Meyer like I said even split between swamps and mountains as well honorable mentions goldhound didn't make the list this time but I think it could have been pretty cool a braid something to consider but I've been playing a lot less of this now that reckoner bank Buster is gone when bankbuster was in the format man ah breed always had a Target because Bank Buster was in every other deck that you went up against so I thought about scrap welder and slowbat as well but not this time round maybe maybe another time we we did a combo with these cards in the past and they were all right they kind of have that same issue as the devouring chaos they they come down and immediately get picked up by the opponent which says something right they do have a Target on their back so honorable mentions for a reason I suppose either way guys that's the list let's go ahead take it into some ranked and see how we do [Music] okay what am I expecting from the list here I am expecting it to be janky but that's to be expected from uh from a fun little combo list like this right that being said I totally think we can pull stuff off man I I think the life gain in this build is going to be pretty huge versus The Meta that we've been seeing all right this is a fine hand I guess we got early spot removal and everything with the cut down we have the AR on three I don't mind seeing the land we're gonna go swamp here haunted Ridge when it comes time uh ARA probably gets countered immediately if we try it and I'd like ARA to hit but I guess a counter on ayara over a mightstone if mightstone lands at least we would get the card draw all right I'm gonna try it nice it landed so the counter that they kept open might have been like a negate or something like that that hits uh non-creature spells which we have been seeing a lot less of those recently too because people were playing a lot of spell Pierce and everything specifically for invoke despair so hey brotherhood's end not exactly what we want to see against a deck like this okay you're not not the greatest start not the greatest draws but at least it's not too bad if we like if we were up against soldiers I guess this would have been like a much better yeah or or anything like that right whenever you see brotherhood's end then you feel a little bit more confident but against something like control then this is very scary if we can land the mightstone weeks down now okay uh we could hit one of those I'm not sure that's worth it unless they like counter this then that would totally be worth it I'm Gonna Keep the cut down in hand there's probably a better Target at some point okay well we can flip this oh there's the furnace Queen there we go yeah we couldn't go over it again because there's that weird bug but there she is all right we're gonna try the draw on mightstone weak Stone number one reckoner's bargain's really good man uh it was a negate okay so we have number two and now we can successfully swing with ARA they just jump one at that point maybe the cut down would have been decent maybe we would have been able to get more through but Sunset rivalry number two could always land too so it doesn't like they can they can keep up the creatures even if we get their creatures off this board so okay they still have four open arms race is good nothing to play out with it so it's probably Milestone weekstone try for the actually let's start with the swing because maybe it'll be wandering Emperor and then we can successfully get the mightstone weak Stone down and be a block and if it was wandering Emperor we could always reckon or bargain too I guess it is not all right Milestone leaks down number two come on land on this board ah reject imperfection darn okay okay well there goes our card draw but at least we still have reckoners bargain open um yeah if they spot remove on their turn then bargain isn't open so I I hope we get to the point where we have open Mana before they take out aara didn't see Too Much from the opponent but we kind of know what's going on you know what I mean okay they bring era down to uh zero three Portal 2 forexia is fine it's it's not it's nothing great though right now I honestly I wouldn't mind when I transformed this it'll be a one right it'll still have the minus three I might transform guys they are his current ability um creature or artifact so we can totally ditch okay all right I'm gonna go arms race here see if it lands we have the cut down open unfortunately we don't have the bargain open though we can't swing at the Jace so I'm just gonna go no attacks it's not worth tapping the IRA in a deck that could be running the wandering Emperor and then they can play it on their turn too if they wanted to they I guess they wouldn't have to farewell guys okay well that was a lot for Just Two Cards so I guess this Jace could slowly run away with the game if we don't get something here yeah see if we would have had that Mana last turn instead of portal then the bargain would have been open if we could have drawn two off of that Brotherhood Zen does hit the Jace but I'll tell you what guys um as much as I don't like to concede if the opponent can't prove that they have a good win condition in the next couple turns we might drop them the ggs just so that way we can see more games because when we do end up playing combo uh heavy decks like this we like to see the combo you know what I mean not just uh getting wrecked by control see the extra man is not bad because eventually portal can land the opponent doesn't happen the opponent doesn't have too much in hand which really oh okay silver scrutiny I'm gonna say it really makes me want to stick around but I don't know now that they have the card advantage even if we get portal to proxy down it's not like it oh zuchi's in the grave now portal could hit that huh Crucible brings us to eight darn guys okay all right all right I'm gonna stick around make sure you check the um in the description there's time stamps for the next game down at the bottom of the video also you can just fast forward there you can see the different uh chapters in the video but I'm gonna stick around just for a second here to see to see what we see off the top passes to them and you want to keep the cut down for after they try to put the counter on the uh tutu and then at that point they dropped the ggs I I want to see it first we do have 38 cards remaining here so they go they go Jace for three which is nine cards and then if they go Jace again we got the cut down for that wow it actually landed too wow so they don't have an extra counter here so Jace minus five is 15 and then Jace number three uh we're letting them play this out guys because Jace number three yeah good game opponent wow we've played um decks with Jace before let's give um I don't let's give him the the cry we've played uh decks with Jace in the past and yeah it can be very deadly when you have multiple of them like the mill can be the the milk can be insane right especially after you get all that Mana that the opponent had to had things gone a little differently there had we seen a Mana earlier then we before the AR I got exiled we could have sacrificed it drawn to that would have been really good I think in general when we're trying to play a combo deck up against up against control it's not looking great especially if they do have the a couple early counters to to stop your setup right so really depends that that probably would have been an uphill battle regardless of what we drew all right opponent let's bring it to the table buddy you're going first hope we see some Mana here this isn't like this is this a keepable hand probably not but I like seeing brotherhood's end here all right I'm all again I'm all again uh no double red but requisitioner or down the house okay much better guys much better as a matter of fact [Music] I'm gonna ditch the swamp call me crazy dude I like keeping arms race here I don't think we need the three right now and if we do it needs to be double red and yeah there's always a good chance that we actually just see more land off the top anyways so requisition is gonna come down and hopefully we can successfully sacrifice it to the bargain okay I wonder what's uh holding them up over there for that Mana okay Proving Ground oh I bet okay Exile removal crap this is going to be a domain style build guys I bet the one Mana Mountain Forest swamp yep I I bet it was a um the top end domain removal that I can't remember the name of right now crap dude Exile removal on the requisitioner uh definitely ruins this hand now we need to see land or another requisitioner but at that point even if we Blitz it in more Exile removal is likely okay all right they tapped out here so maybe oh man it can't be as simple as taking out one creature right there we go there we go at least we get the arms race down this turn [Music] okay arms race comes down come on guys we gotta we gotta at least see one part of the combo I Believe in Us no you stay away from that arms race sir that's right the domain removal hits anything doesn't it Leyland binding that's what it's called I can't believe I forgot the name of that card he does hit anything well we're in trouble man that portal to fraxia oh no oh no and we're really seeing the problem with uh reckoner's bargain then we saw in the last game too where it doesn't it doesn't have a Target because the opponents are removing everything so um we'll see I think there's still a case to be I still think there's something to be said about reckoner's bar again we got the fifth well I guess at this point we should go Devils just for the sake of trying something they do have blue in the stack so make disappears and stuff could exist and they have yet to actually play anything else outside of the Zenda cars and their exiled removal which was brutal to say the least but going for that swing uh the domain builds play atali and I'm pretty sure they play a track set as well cycle that out sure they're getting a little unlucky too maybe reckoner's bargain won't gain us anything but we should go for the draw still right we should swing first [Music] I think the opponent might be getting a little unlucky guys Leyland binding number two on a devil isn't great I promise leyline binding number two is in the upon his hand guys we made that joke uh like last weekend or something where the domain builds Force binding into the hand even when we play it too so I mean they might have they might have three of them total right now acquisitioner all right all three Sushi's um it Blitz this down next turn this is a great Target for them to pick up with their binding it's fine it's fine better this than one of our top ends if we ever get the chance right so if they go binding onto requisitioner at least it's not hitting our portal to fraxia when it comes time that means Garden where's binding number two maybe they're saving it another cycle oh they still have one Mana open now there it is okay and you gotta anticipate the third one bro you do this is super scary they could just cast out whatever they need wow [Music] they have cycled four of their triumphs guys look at how good this hand would have been if we would have been allowed to keep the arms race that's insane dude actually there's something to be said about that there's not too much removal that deals with enchantment there's definitely enchantment removal and standard don't get me wrong right and Leyland binding is one of them but like you know what I mean like there's not that much that removes it so that would have been really good man if we honestly oh my goodness opponent are you okay buddy or Triumph cycled out man sun fall there you go get rid of the uh tokens and they have a tutu for power up when it comes time we have six Mana oh beautiful dude this ramps us right where we need us to ramp and land off the top wouldn't be bad either hitting portal to forexia after they cast out Italy and stuff uh we go hard draw obviously guys what if we pull this back what if we pull this back man I guess you never know there's leyline binding number three yep okay uh we still get to draw our two cards but that's really funny man this this is exactly what happened um when I made that joke too uh three of them and you gotta be ready for the fourth I don't know what it is about domain builds but Lee line binding is just there it just it's an eight of in every build okay they're gonna start flipping those that's a good idea opponent I need to do something about that or so uh brotherhood's end doesn't land wow I mean this is just terrible dude this is I mean we drew I I mean I guess we're fine this has Ward four so they're leyline binding number four would cost five right so you never know we might still get there it's a good blocker they just have so much Mana at this point I hope the opponent appreciates the build though classification they're gonna flip the first into car hey before that that's good news at least it's not gonna be something huge like the Italy this turn um and portal could potentially come down if we see a land off the top which I would not put past our draws yeah that works get rid of there they only have one card in hand this is really good guys it's just too bad everything's exiled so we're only going to be taking wait everything's exiled isn't it sunfall there's nothing to grab there's nothing to grab with the portal guy everything's in Exile leyline binding number four yep makes sense at least we have a portal to frag this is funny dude without herd migration well brotherhood's end is good against that which we should definitely do um this is this is a fun match guys it's fun because it's funny you know what I mean like this this just like constant back and forth and then they did end up seeing all four bindings which is really really silly um oh nice nice that gets them some life gain back uh luckily we have Portal 2 forexia here and I guess we just keep playing land because that's that's our existence right now there's no reason to really keep it back so portal dyfraxia yeah now that we saw the Mana we're just like dropping a big card every turn uh leyline binding number five I know I know I'd be really silly okay hey look at that wow it's pretty good or did we just get the uh suit Chi down since it's got the wards maybe maybe it is maybe it's just the it's an 882 and we're trying to wrap up the game as soon as possible so man the opponent has to be getting super unlucky like where's their attraction everything man you know what I mean so I guess we swing before doing anything else here right swing on in wandering Emperor takes out the uh archangel and hit the sushi because of vigilance which is awesome good draw opponent down to nine and let's get the arf and I'm gonna play around a board wipe because they could see sunfall off the top I'm not even gonna I'm gonna use the AR as ability We're Not Gonna flip that yeah with how this has been back and forth oh my goodness they see the Italy um I guess we go sacrifice portal if they don't gain life here we go sacrifice portal nine to their face send a car what did they hit from us recorders bargained wow they're gonna gain life what do they want to sacrifice though they don't necessarily well they do want to get rid of a tolly don't they because they gained seven oh they decide not to I was gonna say they gained seven and then they drop two which means they could see more ossifications or a sun fall and they have five Mana for sunfall so unless they only have one sunfall in the build yeah so they they wanted to gain the life there uh either way ayara sacrifice portal do nine damage to the opponent's face good game opponent I can't believe we pulled that back man the opponent got so unlucky how unlucky man I mean I guess like I guess we were getting unlucky too though I don't I don't really know man and they eventually saw tally and they were ripping fire off the top too but they didn't like see their reanimation they used five of their triumphs to cycle sure why not man I don't I don't really know you guys don't have to let me know what you thought in the comments that was a fun one though I hope I hope the opponent was still having fun laughs oh man well all right opponent what you bring into the table buddy we kind of saw some of our combos uh in that match too so I'm I'm relatively satisfied with how the build has gone so far um okay we're gonna need some of our top end here eventually um uh panico's first two this could be really risky man if they're mono Red by the time we play ARA we're gonna be dead uh by turn three on with mono red like they they've done so much damage that by turn four you know they can wrap up the game but we'll see we'll see maybe mono White get the second Cliffs down oh naturalist okay okay no early removal here it's like not a terrible hand versus Celestia enchantments I guess I I'm not a hundred percent certain we blocked the naturalist well now but uh the naturalist can get buffed so easy like like we we know this deck well we know what we're up against there's so many things that they could possibly do uh spirited companion yep and the early hollowed hunting super scary but we do have plenty of board wipes in here that'll hopefully help us out we have six board wipes actually uh ossification darn okay devouring chaos might be the play next turn just for the sake of blocking but I think their Spirits are gonna get over the 4-4 wow they sure are dude wedding announcement also lands this turn that is scary business well if we don't get a blocker down we're dead probably right because these uh these will all get buffed that'll be 12. uh 14 16. wow uh all they have to do is play one enchantment to have 16 damage on the board so we can't go arms race this turn has to be the devouring chaos and if they're one enchantment happens to be removable 16 is swinging in so let's see it opponent scary stuff man ossification number two oh bloody uh drop them the oh they they even had more uh too and it all has flying now as well so it didn't even need to be PG man early holiday can be disgusting oh bloody that is uh that is scary business my version of Celestia enchantments actually doesn't run the teachings but it's a good addition I like that opponent it's a risky hand it was a risky hand to keep when the opponent was going first there so if I Mulligan maybe we could have found a brotherhood's end or something but we didn't really know what we were up against there either so it could have been like another control matchup or something and then our hand would have been decent Bilbo retired burglar how cool man ah very nice very nice okay let's see if we can get one more good game in guys let's not just get completely run down by aggro try to get one more good match in and if we're up against a domain build we'll we'll test my theory again about how how their removal gets pumped into their hand right oh man the hands have been bad the hands have been really bad do we need more Mana we have 24 plus ramp probably not we saw a lot of Mana in that one game too all right we got a mulligan guys it's not good that's not a not a good start this is much better wow at least we have early removal and a flesh gorger to come down on three if we need it so sorry tsuchi I know you're a part of the main combo of the build but like we gotta we gotta try our best to survive yeah burned down the house wouldn't have done it that game without um oh great Target we have the open man and now so we're taking that out yeah burn down the house wouldn't have done anything against that Celeste enchantments unless we had our uh turn three ramp off of celestis or heirloom right uh because we would have needed the boardwipe right on turn four so that would have been a really tough game regardless Underdog comes down a forest oh nice gorger or Ara I think it's gonna be flash gorger right either way we'd probably let their Underdog through but they don't necessarily want that to happen like the LifeLink we can just swing back it can go back and forth but the LifeLink keeps up the X comes down this looks like a scary golgari build man [Applause] take that card draw oh brother it's end that takes care of everything we should wait till they get some trespassers down though being that three ayara takes care of Adara too so we want to consider blocking here with the aara as well but it really depends what we end up seeing uh so far it's mono black with green in it or something so mono black aggro oh we have swing with flash gorger ayara's ability on flesh gorger and then if we see a land burned down the house would be really good do we want to do the ARA ability with flash gorger I I don't really know oh they're gaining a life off of the dicks though or off a shielded from the gigs hmm ah spot removal okay that works that works as well we can still swing for six up to 15. I don't want to wipe the board all right take care of Shield you're down it doesn't matter when we take care of it and just I'm just doing it now so we full swing and or we keep ARA's ability open go for full swing up to 13. I don't think we die next turn as long as they don't have children number two then we might be able to keep up base quite nicely especially if we can swing with flesh gorger again and then use AR as ability next turn shielded number two okay we're gonna need an answer for that and it could be as simple as a land off the top so they draw two from gigs uh lose to game four so they're back up to 14. we're down to five yes children number two is worst case scenario so best thing for us is a land for burn down the house oh no not spot removal okay okay that works uh-huh so we're gonna draw yes land okay this is good this is good guys we're gonna lose everything and they drew a lot of cards though so we go swing with flash gorger activate ARS ability Drop burn down the house hold up if we go no they have too many I think this is the opponents guys but we'll see we are gaining some good life here we are gaining some good life and the opponent is down to eight or wiping their board they just have so much though they're going back up to nine from the reckoner raid too so it's nine nine but they they have significant card Advantage from the gigs oh man it's just like it's just mono black aggro with green for some reason man there's the trespasser what is this green in here for I'm I'm scared dude this looks great though opponent I like it this looks awesome I really don't know what the Green's there for but so Underdog can come back brotherhood's end is fine but I mean reckoner raid's about to flip they probably have more trespassers if we could just like block for the turn down to seven we could block for a turn then I suppose there's a chance yeah it's just an uphill battle huh there was just way too much it maybe if I would have blocked early on with the gixx swings if we would have found a way to get rid of gigs but the second she ordered was really what did it in huh if they didn't find the second shielder then maybe okay swing for seven actually yeah nice opponent wow so the least risky play would have just been playing the brotherhood's end the game buddy well I I have no idea what they're playing it just looked like mono black aggro which still looks really good but I'm super curious as to what the green was I I wish they would have played a green card so I could figure out that build so golgari Agro oh keep a rack in a raid maybe it was like enchantments right golgari enchantments we've done a few of those in the past that were surprisingly effective mainly because okiba rachana raid is just like such an underplayed one drop first of all it does so much okay guys here's the deck list again huh well it you know it's janky it was fun though I wish we could have actually pulled off arms race that one game but they did find that enchantment removal right away huh we really struggled to actually do anything and there were a lot of moments where we did have to rely on brotherhood's end or burn down the house and then sometimes we just didn't see it like the Celestia enchantments list for example uh brotherhood's end maybe would have pulled us back but I think we probably still would have lost because of their early haunted uh holiday hunting right so Ruby tears acquisitioners great reckoners bargain probably needs to be dropped for more removal unfortunately guys there's gonna be plenty of moments though where the card draw does come in handy like if you're up against the another combo build or another mid-range build or even control being able to get those extra cards against those decks is really important but we're not seeing too much of those decks overall and so just more spot removal is probably fine maybe some form of utility removal could be good maybe it's just more testing required for the reckoners bargain I think there's so many moments where this could really come in handy but the biggest problem is just keeping something on the board you know what I mean that happens to be a real issue even if you are up against aggrodex like for example that Celestia enchantment build which some people don't call aggro for some reason that like the deck is ridiculously fast man anyways um if you're up against that list and like it's so hard to actually keep anything on the board because they have some of the best removal they have ossification and they have the uh like the three drop removals that Exile as well that are all enchantments so they all um are cheaper to cast because of the jookai naturalist as well so I'll tell you what man AR is excellent overall again if they didn't have the double shield in that last game maybe AR I would have been able to get us there I don't really know it depends how much life they gained total because we got them down to eight and I don't know if they ended up gaining eight life total from the two Shield raids honestly they probably did huh so ah but this is like a key player in the combo making sure that we can sacrifice these big the big stuff on the top which I think the double flesh gorger was good triple portal was good triple Sushi was fine didn't get to see death rattle Oni today but I still I I still really like this card as a one of in a lot of these uh mid-range style builds builds that run uh board wipes especially right uh it's also easy like it's crazy we played this in spirits it's not too hard just to have the opponent uh block some stuff and then our creatures die their creatures die and then all of a sudden death rattle only is one Mana it's it's actually kind of insane I'm surprised we don't see it more often actually as like a one of in some builds the devouring chaos was just yeah it was it was it's a card to probably cut you could go up the third arms race Maybe but again if you're looking for survival you probably just want to go up like the second go for the throat or something so what would I do I would drop the devouring chaos I would probably unfortunately drop the bargains and that gives us three cards and just three pieces of removal man uh the third cut down would be fine and another go for the throat would be fine and then like in a braid for other artifact builds if you go up against like other portals forexia builds and stuff then the braid would be totally fine so just more early game removal so that way we could survive or the cut down the go for the throat so you have three cut Downs to go for the throats and go up a 25th land I don't think you'd be mad about that even with the ramp on requisitioner celestis heirloom rampsus mightstone weakstone ramps us too um I guess sometimes 24 just isn't going to be enough so the 25th Mana could be really good too either way guys if you made it this far into the video y'all are champions for real I super duper appreciate you and I will see you in the next video
Info
Channel: Redd Cat MTG
Views: 777
Rating: undefined out of 5
Keywords: Magic the Gathering, MTG Arena, Standard, Best of One, Standard BO1, Ranked, mtg arena deck, mtg arena standard 2023, arena gameplay, Redd Cat MTG, Red Deck, mtg March of the Machine standard deck, March of the Machine, MAT, MAT Standard, March of the Machine: The Aftermath, Post Bans, Rakdos Midrange
Id: MV44wCIxwe0
Channel Id: undefined
Length: 44min 49sec (2689 seconds)
Published: Tue Jun 27 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.