Use #Blender soft body #simulation to slap everyone!!

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okay today we are going to use soft body to almost  slap everyone hope you like it before we start I   want to thank two artists DJ Masset for the hit  model and solo panko for the hand model also I put   the link of both model in description so here  we go let's start it okay after we import the   fbx file and locate the texture for blender we  need to clean up the mesh there are three parts   that we have to take care of teeth eyes mouth  select the hit and first step to go to edit mode   select polygon of the teeth part and then hit Ctrl  n now we can delete them For Eyes select polygon   and then hit Ctrl L to select everything and then  press P to separate them add a Boolean modifier to   the head put it on Union and select the eyes  and then put the solver method on fast now   apply it and delete the eyes as you can see they  combined very well for the mouth part we have to   delete it like the teeth select an edge Loop and  cut the mesh from there and delete the polygons   okay for the slapping machine I add an empty and  used a box as a hand because in the simulation   and physics as much as we have the lower Mount of  polygon we can faster achieve the results add a   collagen to the box and use 0.01 for thickness  put the pivot point on the center of the empty   copy it four times and select them and parent them  to empty then we need two keyframe at the first   and end of their frame range on rotation Z axis  delete the other X's for the first keyframe add   45 and for the last keyframe add minus 1500 and at  the end hit the space bar to see how's the speed   okay we are almost done before we going to soft  body for the head we have to add a triangulate   modifier to make sure that we don't have any  n-gon of course the quads are the best for   the modeling but after that we can use triangle  the angle are the first okay we are now at the   easiest part of this tutorial add a soft body  to the Head at goal section under the setting   we have stiffness use 0.7 for it for the damping  us 20. on the strength for default you use 0.8   and at the edge section for pending use  5. also don't forget to turn off the   gravity and also check the stiffness and  self-collision all we have to do is bake depending on configuration of your computer  simulation can take about 10 to 45 minutes   okay the only thing that we have to do  is add a subdivision surface to disappear   the slow poly effect the cool thing is the  subdivision turned these low poly to wrinkles   foreign presentation I add two point light  on the right and left and a plane light on   the behind of the head and then I used a 33  millimeter camera for the background I add a   plane and extrude the edge and build it and  add the light that directly goes to the back   and import the hand copy it fourth time and  parent it to the empty and this is the result I don't know why every time I'm recording video  for YouTube I'm sick man oh I can't survive
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Channel: Mad Bat
Views: 16,321
Rating: undefined out of 5
Keywords: blender, blender tutorial, blender tutorial for beginners, motion graphics tutorial, motion graphics, motion graphics blender, soft body, prank, skin, blender physics, collision, simulation, blender simulation tutorial, blender simulation physics, blender soft body tutorial, blender soft body, tutorial, slap, violence
Id: mzscNbnEtBk
Channel Id: undefined
Length: 4min 34sec (274 seconds)
Published: Wed Jan 18 2023
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