Unreal Engine Procedural Content Generation in UE5 | PCG 2023

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hello everybody today we are going to speak about how to make Cloud simulation like that and how to add all of this character to your sequence so before we start don't forget to subscribe for my channel and like for my video and let's get started getting it new level basic save delete this one after that we need to go to landscape so we can use one and one and create okay little bit wait a little bit okay now we need to make a little bit of sculpting from this area guys okay and I have a lot of tutorial how to create landscape and we are this is just for the test so now we need to create our residual okay content so if you come here create new folder so okay BCG you can name it b c g okay after that we need to right click and create BCG graph so Let's Escape okay bird this is our BCG double click so now if we look here we have come landscape and okay circular okay if we can come here what make make sure you drag the drop to this area like that so if you choose surface cellular and click D from keyboard you will see this one okay now we are going to scale it a little bit maybe we can just make it for 20 20 and 20. after that we need to make crowd about that maybe one okay it will be nice so you can transfer this one to be like that or you can scale it a little bit to be to fill all of this area like that so now we have nice shape and all crowd fill our place so now we need to make trans transform point okay I will not make any change with it now so and after that we need to make aesthetic mesh so what I'm going to do now we need to choose so make sure save your project level one okay after that now we have our mesh which one we need to insert so now we need to insert our mesh from here so mesh okay in this area we need to drag and drop our mesh in this area how can we do that control and space and we need to choose this one okay so we have this one direct and the drop to static mesh static machine okay here make sure now okay twerking so if you look here nice but the problem here our component in the middle lock here this is our beverage for this bird is under underground so how can we resolve this problem we need to go to our our model closes BCG for reverse just this model drag and drop here okay after that we need to make it again in front just go to model modeling and we will find we would this be what okay so we have a lot of choice here Center bottom top left right so we need to make it for bottom and exit with a little bit so now okay we need to delete this one so all of them they are in the in the in the right way so now if we need to make so we don't need the selection okay so if you look here all of them they are in the is uh just in the same area they are looking for for the same area so I need to make a little bit rotation uh maybe or scale to make difference between each model so what I'm going to do now double click for BCG so I have transform a point so maybe we can make a scale 0.7 0.8 and one okay okay nice nice okay so if you look here maybe 0.75 and one it will be nice okay if you look here something here some of them they are small maybe 0.7 it will be nice nice okay but all of them they are in the rotation that I write rotation maybe we can make rotation a little bit rotation for example and we need to decrease the count of this crowd simulation here maybe we can import sorry surface assembler maybe we can make this one to be 0.5 okay nice so if you look here okay nice we need to make a noise okay to be in the right way noise and we need to make noise okay here disconnect it nice so maybe okay Mr gfx edit plugin 3D thickest beta 3D ticket okay text 3D so here we can make text so this is our 3D text so now we can import or write anything here Mr gfx after that we need to change to make extrude a little bit so we need to make a scale for it or you can put your logo okay now so after that we need to make sure if we fill this area Toby likes it okay nice or this scale and nice okay now we need to change our save make sure you save your project after that we need to choose our font from here for example or we can download any font from this area um false English font so we have a lot of fonts here you can write Mr gfx and we can choose any font [Music] any font so we have a lot of okay this one we need to insert it here yes what is the name of this phone okay we need to come to this area choose thickest change your font this one Mr gfx so we need to make a little bit throat to be nice and we need to increase a little bit gearing for this area okay nice after that this is a spacing between words okay we need to decrease it a little bit okay now so we can make we will okay here and this is our level make it liner this is our bevel look nice this is vivid segment now we have nice Mr gfx and all of this maybe our rotation it will be looking uh looking for my for my channel name so okay after that maybe we can add um maybe we can add any material to this plan for example go to this window coaxial Bridge at okay if you choose this one you can go to material landscape then the skip material then the skip material so we can choose this one so now working in mice so if you like this video don't forget to subscribe for my channel and like for my video see you in the next video take care hmm
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Channel: MR GFX Unreal
Views: 1,618
Rating: undefined out of 5
Keywords: unfgames, unreal engine beginner tutorial, unreal engine 5 tutorial, games, videojuegos, unreal engine, unreal engine 5, ue5, 5.2 procedural, tutorial, quixel, megascans, unreal engine procedural generation, unreal engine 5.2, ue5.2 procedural component, ue5.2 tutorial, ue5.2 new generation, unreal engine 5.2 procedural content generation, unreal engine 5.2 tools new, unreal engine 5.2 gdc tech demo, unreal engine 5.2 state of unreal tools, unreal engine 4
Id: lLbcF54GE2o
Channel Id: undefined
Length: 13min 27sec (807 seconds)
Published: Fri May 05 2023
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