Unreal Engine Price Change - Everything You Need To Know!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Hello guys. Welcome back to another video. Is Unreal Engine 5 and no longer free to use in 2024. In this video, I'm going to explain the upcoming changes to the Unreal Engine 5 pricing and who will be affected by this the most. So first of all, this originated from the announcement that came from Tim Sweeney, the CEO of Epic Games at Unreal Fest 2023 about last week, he gave a speech that essentially talked and addressed the recent news that they laid off about 800 Epic employees. And And basically to summarize the speech, he said that they expanded way too much. They hired too many people. And to be fair, they also bought a lot of companies like art station, Quixel bridge, sketchfab, and they've made a lot of their services free. So at the end of his speech, he announced that they will be switching to a per seat license for unreal engine. And for those who are using unreal engine for the automotive industry, that was unclear if this also applies to things like film production, but he made it very clear that if you are using unreal engine to make games. It will still be free to use, so it won't be affecting game developers. Now, since he made this statement, there has been more clarification on who this is going to affect. And in fact, Games From Scratch reached out to Tim on Twitter, asking if the pricing change would also apply to filmmakers. And basically, he replied to that tweet, confirming that there will be a minimum. revenue threshold for commercial projects, but it won't affect those who are indie filmmakers if you don't meet those revenue threshold, or if you're a student or educator, Unreal Engine will still remain free. So basically what this sounds like is, the per seat license will affect Anyone who is using Unreal Engine, other than game development, so whether that be the automotive industry, film, VFX, live events, pretty much it's targeted towards those folks who are using the engine who are not creating games. However, there's going to be that revenue threshold. So that means that it's not going to affect the small creators who are using Unreal Engine unless you reach that revenue threshold. Also, if you are a student or educator, he mentioned that it will still remain free. So that is the latest news that we have on the pricing change. It's not going to affect game developers. Tim actually made that very clear in his speech. But for all other industries that use Unreal Engine, it seems like that minimum revenue threshold might be the case. Now, we still don't know what the minimum revenue threshold is and what the Per seat licensing would cost per person, but games from scratch basically made a video that breaks down the current Unreal Engine licensing cost at the moment. So I think I'll link it in the description below But here is the current license. We have the standard license, which is the completely free to use Most people just use the standard license Because you don't have to pay anything at all, but these other licenses, like for example, this enterprise, you aren't required to purchase any of these, like if you're a big company or a big film studio, you aren't required to purchase this enterprise program. Basically, what these other licenses are, are they include support from Epic Games. So what that means is you can reach out to them and ask them for help on your project, or you can reach out and get things like private training, all of this stuff for. I think 1500 per seat per year. So that's what these other licenses are. So most companies, they don't even need the support. So they will just go with the standard license, meaning they don't have to pay a dime for using Unreal Engine. So I think this pricing change is more targeted at. And again, to be completely clear, this is all other industries that use the engine other than game development. So I think going back to Tim's tweet, he did mention a revenue threshold and we still don't know what that threshold is yet. Now what we do know is this change is coming in 2024. And the only thing right now that we can do is probably speculate based on what we know. I mean, my thoughts on this is I could see them having a revenue threshold for say, More than 100, 000 off of a film or a project that you make, uh, that's targeted for any other industry than games. And then if you meet that revenue threshold, you'll have to subscribe to some enterprise license that you'll have to pay per seat per year. Now again, that's me just throwing out numbers. I don't. Really think this will affect indies because maybe you make a short film and it doesn't gross over a hundred thousand dollars And also it's not going to affect people who are learning the engine. I mean epic has always had the We succeed if you succeed mentality, which means that if you make a certain amount say for example in the case of games If you make over a million dollars in revenue only the revenue after that So after the million dollar mark Will be subject to a 5 percent royalty. So really they only get a cut if you succeed in selling your game. Now for other industries like film, automotive, et cetera, they don't really have like a 5 percent royalty setup, uh, in epics, EULA, as far as I know. So it's kind of been a freebie for them to use the engine. So it only makes sense that they are. Updating, I guess, the pricing structure of the engine to accommodate for big companies who are, you know, sort of using the engine for free. And I mean, the main revenue source for Epic Games has been the revenue from their game Fortnite. Their game engine profits, or the money they make from royalties from other studios using their game engine, is only a fraction of what they make in comparison to... All the revenue they make from their game fortnite not to mention they took all of that profit and in the past years They took it all and reinvested it into buying different companies like art station sketchfab quixel And they basically tried to see if that investment would pay off in the long run whether that be a boost of more users to the engine And if that would boost their revenue and profits, but I think they underestimated it and just try to expand and buy way too many companies all at once. And so now they're sort of, you know, reevaluating their pricing structure and all that. So to summarize, these pricing changes are going to be a. per seat license only if you meet the revenue threshold. Again, this only applies to other industries that use the engine for anything other than game development. These changes are coming in 2024 and it shouldn't affect students or educators. The engine will still remain free. Overall, I think this is a pretty terrible time to announce these pricing changes. I mean, in recent news with all the Unity pricing changes, which they actually went back and updated those. So I think it's just a terrible time to change your licensing when you have all these new eyeballs focused on your game engine. Even if it doesn't apply to the game developer side, I think it's just not the greatest time to release this news. But yeah, it's going to be interesting to see where this will all take the engine. I mean, I've been using Unreal Engine for nearly 10 years now. And all the way back since when Unreal Engine 4 came out, it was actually a paid subscription. So you had to pay about 20 a month to use the engine. And I've been using it since, and all the way up until they made it free. They added all these new features, things like the filmmaking tools, the simulation, all that stuff. So it's really going to be interesting to see where the engine will be in the next 10 years, whether or not this, uh, Percy license will work out for Epic, but yeah, that is going to be it for this video. Let me know what you guys think about this new pricing update down in the comments down below. Like I said, I really only think this is going to affect big companies or corporations who are using the engine who really don't owe any royalties or anything to Epic Games because of this gap in Epic's licensing agreement. But yeah, that is going to be it for this video. I just wanted to keep you updated on the latest news. As always, I'll see you guys in the next video.
Info
Channel: Smart Poly
Views: 34,963
Rating: undefined out of 5
Keywords: Unreal Engine 5, Unreal Engine 5 Release, Unreal Engine 5 New Features, Unreal Engine 5 Next-Gen, Unreal Engine 5 Nanite, Unreal Engine 5 Lumen, UE5 Release, UE5 Next Gen, UE5, Lyra Starter Game, Unreal Engine 5 Lyra Game Tutorial, UE5 Lyra Tutorial, Unreal Engine 5 Open World Tutorial, Unreal Engine 5 Open World GamesUnreal Engine 5, Unreal Engine 5 Open World Games
Id: F0OYedXQKkI
Channel Id: undefined
Length: 7min 24sec (444 seconds)
Published: Sun Oct 08 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.