Unreal Engine January 2024 Free Assets

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hello ladies and gentlemen it's Mike here at gang from scratch and happy New Year and with that covered let's uh talk about Christmas in January because it is the first Tuesday of the month and that means Unreal Engine are giving away more free stuff let's just jump in and take a look at what we've got so this is the very first item here this is ithis Cemetery by the way if you do not know how this works basically epic games gives away a bunch of free stuff uh it is yours to keep forever so long as you air quotes buy it before the first Tuesday in next month uh number of environment packs engine plugins blueprint Collections and that kind of stuff you can see this one in Action a lot of uh cinematic setup in this guy uh basically it's like a bloodborne type scene uh and again this one is called ithis Cemetery I'd highly recommend you pick these up even if you're not uh using Unreal Engine at the time you can actually use these in other game engines I've done some videos showing you how to get these things into say the g do game engine if you want and you never know you could start using Unreal later on and if that's the case you're going to have a huge number of assets to uh drop into to in that case let's go take a quick look at the overview on this one uh it's a pretty straightforward bundle again it's a modular scene for creating a crypt like environment all the things you see here uh it's all like Lego building block style approach so you can create a number of different environments out of it but uh it's not showing everything here so the particle effects and cinematics that we saw there aren't necessarily in this conclusion but all the various different textures and materials are demoed and showcased in this example and of course your Crypts are here as well well so that ladies and gentlemen is the ithis cemetery let's move on to the next content type thing this one is super straightforward to be honest it is the uh cloud and skies let me just go ahead and find the demo scene for that so it's demo scene demo scene all right that makes sense uh this one is uh CL clouds as you can see a number of them in action right now uh but the key thing here is uh they're basically um they're prefab they're pre-formed class so what you can do is come in here uh and go into your Cloud's collection and you're going to see they're they're basically shaped so the materials are set up and then simple mistakes are set up so if you need to have a cloud for the Horizon uh you've got them available here as static meshes you can basically just start populating your world with very lightweight High detail Cloud meshes and just start dropping them in like so of course you've got all the material instances and everything else all the textures required to make these clouds work available there too so if you're looking for uh a world with lightweight clouds that look quite good that's basically what this is there a number of prefabbed clouds that are ready to drop in got some Skies as well in here so see a variety of different Sky packs available here as well those are all available as material instances and again uh add something to the world add it to them and then just drop it in so it's a number of material instances set up as skies and then a number of prefab staic meshes used as clouds again I should give you kind of a lighter weight approach to how these things work uh and then we get to the content that is probably well the one that gave me the biggest pain in the butt by sure uh this one uh the demo level uh didn't actually work out of the box I'll show you what I changed into sex if you want to go ahead and check this one out let's open up the presentation and this is for like resource Gathering type thing so if you're creating a crafting game or environment this is all of the setup you need to do it we'll get into some of the technical details when I do the overview on the Epic store page so you can see how this implemented Etc if it's C++ or blueprints or whatever uh but in order to get this one working I actually had to change the primary blueprint on it so there's the uh BP my character uh and it's the uh the error handling this is because of a deprecation so they've changed I had to rewrite these two the input move up and input move left right uh they for some reason don't hook up so if we come into your project settings you're going to find under uh input right here because of this these bindings a um axis and action mappings are now deprecated use this enhanced version so they were all removed so basically I had to Define uh left right and up down uh bindings for it to work um so if you go to run the demo and you find you can't move around uh that would be why uh speaking of which let's go run the actual demo so let's get out of the blueprint and run it here and you can see exactly what this guy is all about so you do is come on over here and you grab a stone tool and then you can start breaking down Stone so you can see down in the inventory there I have stone now uh so I can hit tab to drop and then you come over here same thing for gold like so and then gold won't work on so it's for doing tools to tools so you see it's not working there and then finally we have a different uh material type here this is the crystal I didn't pick up the tool okay let's just drop it over here oh let's drop it here and then not run over it so I don't immediately pick it back up and then here you see once you've got the right tool it'll work there and you can mix them together so we've got over here Crystal and gold and rock this will do just the Crystal and then it'll say you don't have the tool to gather this so basically uh for if you're doing that crafting Style game uh this is a game setup for creating those things just be aware again uh that AIS binding is the thing that doesn't work out of the box so that was the one thing I ran into with it now we get to probably my favorite asset from an Aesthetics point of view it's the fantasy bundle this guy is absolutely huge let's just go ahead and check one of the the demonstrations so we've got a castle demonstration right here so this is a number of different fantasy environments so there's again multiple environments showcasing this um and again we're going to look at just at the castle first and then we'll look at a couple of the other ones after the fact so this is a castle fantasy style environment everything you see here so this is an N in-one kind of pack so you've got multiple things you can do with this guy so here we can see again modular setup for creating uh a rundown Castle type setting now we're going to go over demonstrate the cave here you can see a cave type environment let's turn off the things so everything you need to create a cave type fantasy setting like this uh then we go here to the village and and we go so basically it is I think a three pack so Village cave and dungeon I think Village would be the biggest of the pack but it's all the pieces you need to create again a simple Village uh and it's all very modular I'll show you the uh the assets for the village here so I go over here to the overview uh overview Village so each one of these packs has its own overview but I'm only going to Showcase one of them at this point in time and it is all of this content over here so you use that to build a variety of different buildings Etc again you got one for Castle as well and then you've also got the one for the cave so it's a a multitude of fantasy style environments um probably the most universal pack in this list and then there's one other thing here and this one is a available as an engine plugin it is called line of sight so let's go down here line of sight available right there and I will showcase that one uh from the web page and I am doing that because there is no demo scene for this one but basically you can see it is for creating a line of sight uh for object detection and use in post-processing so two geometric type Arc and line creates two arches rotates along x y and Zed not only Zed for top down style games high performance is written in C++ can be used for 3D and 2D games uh can be used with pseudo lighting and so on so you can see a variety of different ways the line of sight is being used so you can first use it for can I see something and then second is if you needed to do like uh say you were making an RTS game and you wanted to do fields of fire type thing you could use this as a post-processing effect for actually doing like a a drawing of those things you can also again use it for implementing uh fog of War invisibility and that gives you an idea what this one is all about you can uh adjust it with um blueprints if you so wish do it's a simple control line of sight control in a blueprint type there but it was implemented as a uh C++ class so it should be pretty perform it and that is the line of sight this one installs as a engine plug-in uh unfortunately again there is no demo project to go with that one and a quick recap of the other things here we have clouds and skies uh when you check this one out they should all have a z price tag so long as you check them out in January after the first Tuesday uh and then we've got Gathering resources uh again for you know a cting Style game uh matching the tools to the type having breaking things down and an inventory system and so on available there uh Works entirely uh with blueprints so I think there was a breakdown of how they how many of each ones there were and I guess there isn't uh so anyways if you're are looking to do a crafting Style game uh it's an easy to use plug-in system allows you to spawn resources and gather them with the necessary tools uh oh yeah there's also a mini game here I don't know what exactly triggers it sometimes on certain one of these rocks it gives you like that whole you know fishing stuff style if you hit the sweet spots type thing uh that is implemented as well all made in blueprints uh but I don't know how many blueprints this actually is uh then we get into the ithis cemetery it is again a modular kit for creating like a bloodborne type environment of uh a cemetery environment uh looks sharp uh good- looking environment there uh and then uh we have the uh fantasy bundle kit 3 in one again it's the cave setting the uh Village setting and then the castle setting is in there as well uh and boom so basically you're getting three sets of environments in that particular bundle and that is it that is this month's free content as I ask you every time what do you think of this month's content nothing there like with a big ticket so again you're looking at uh $40 retail $30 um 36 uh 75 so the ithis oh no so the fantasy model at 145 regular but everything here is on sale right now so really knocking the price down another thing I should point out this is showing me in my local current so if you're using uh you know not Canadian dollars you're going to see a different price amount so that came up in a previous video that is why the number May dis um disagree with what you actually see uh so if you want to grab these guys basically just come on in here go to the free for the month category you're going to see last month's stuff because it hasn't updated yet but uh basically just come on in here add everything to your cart check it out and it is yours to keep forever what do you think of this month's free stuff let me know comments down below and I will talk to you all later and once again have a happy New Year okay goodbye
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Channel: Gamefromscratch
Views: 19,653
Rating: undefined out of 5
Keywords: Unreal, Unreal Engine, Unreal Assets, UE 5.3, Unreal 5.3, Unreal Free Assets, Gamedev, Game Development, Game Engine, Engine, GameFromScratch
Id: fe3CUjkMFm0
Channel Id: undefined
Length: 10min 27sec (627 seconds)
Published: Tue Jan 02 2024
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