Unreal Engine 5.4 Motion Design in 10 MINUTES! | 2024

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Unreal Engine 5.4 preview one is here and with it comes a range of improvements to existing tools and new tools especially for motion designers when you open a new project you want to go to settings plugins and over here you want to type motion and you want to enable the motion design plugin over here enable this it's going to give you a warning that it is experimental click yes and then click restart now after the engine restarts you notice under file new level there'll be a motion design template there which you can click and select create you'll see a few examples of how this is meant to work now in our case we're going to click on file new level and choose empty level let this start up here I'm going to save it and I'm just going to make a new folder all this Maps I'm just going to call this motion design intro right now to get started with motion design you have to first click on this motion design button here this will create a motion design scene once that's done you want to then create some default lights and cameras get yourselves kind of started create defaults this is going to put a scene route a directional light a skylight a postprocess volume and drop in a c camera as well so I'll click on spawn and you can see they've all been added in over here now the camera comes locked by default this confused me a little bit so just unlock the camera if you want to have that traditional un rail engine style navigation and then when you've brought the the camera into a position that you like you can then go ahead and lock it I'm going to go ahead and click on actors underneath motion design here now for whatever reason if you can't see it or you've accidentally gone and closed it you can click on window editor modes and motion design to show it again so actors and then cloner and then just click anywhere in the viewport this is going to put down a cloner and Orient it in the kind of way you were viewing the scene in the kind of perspective that you are viewing the scene right so we're going to click on our cloner here and we're just going to click on this Arrow to reset it to kind of a default value right like this now if you can't see these arrows let's say it looks like this for you you can always click on these three dots and reset to default and then just drag this line out here to reveal uh that section that the arrow shows up in now with our cloner place you can see it's kind of like a Rubik's Cube and underneath the cloner here it's cloning this Cube this default cube right I think that's a no to to blender there from the real folks but cloner 2 3x3x3 at a gap of 105 CM so we're going to go ahead and delete this default Cube and then go to content drawer and simply drag and drop your Lego Cube underneath cloner 2 you can see it works like this right out of the box so we have a 100 cm Cube which is why it's not perfect but there's a little bit of a gap here so I think we'll go with 101 and now to add add more cubes just drag and drop them in there like this you can see it works pretty good click on cloner 2 if you want them to be more random right now it's iterating so it's doing red blue red blue red blue you can click on mesh render mode and change it over to random so it's a little bit more randomized here now what I want is a let's say 25 or rather 50x50 and just one and already I'm kind of feeling that my editor is slowing down now why is it slowing down because our cubes are about 70,000 vertices and triangles now in this case we can simply convert these to nanite which will significantly reduce the performance cost of these expensive cubes right so I'll select all of them you can do this one by one you can right click and say nanite on or you can select all of them nanite enable nanite three measures for the Lego text we're once again going to select clona actor and click anywhere in our scene click on clona 3 the one that we just created and reset it to zero now in the layout settings of your clona 3 the one that we just made I'm going to go to constraint and choose texture now this is a texture file we're going to give you in my case I simply created this in an application like figma it's just basically in black and white Lego with enough spacing in between it nothing fancy here you can do this in Photoshop you can do this in paint you can do this on any application I used figma for it right so uh we've got the words Lego typed out here in black and white and white is going to be where it's going to spawn our Yellow Bricks now we have no Yellow Bricks uh assigned here I'm going to delete the default Cube let's go over to our yellow bricks and drag and drop this here now at the moment nothing's going to show up because we don't have enough bricks to fill the white area so I'm going to go here 25 25 and you can see we now have Lego written in that shape of that texture you know the mass that we had there so just one and the Z move this up a little bit so it sits perfectly where it needs to be and we'll just increase this to 50 if you are finding that um it's not drawing shapes properly like this you can see there's more here that's because it's trying to figure out how to place these things in my case I'm just going to increase the count of yellow bricks here from 25 to 50 and that should look a lot better so we have uh this nice Lego written here so aor actor drag and drop this here let's put this zero it out and then I'm also going to go ahead and press f2 and call this e for fector and call it plane so fector for the plane now before you do anything to this affector you have to activate it on the plane so I'm going to click on the plane go ahead and say affectors plus and then choose e plane so it knows now the plane knows that it's taking orders or it is listening rather to the eane now I'm going to click on e-plane rather than it being a sphere sphere means if you let's do control one to set this bookmark this is also by the way new to un rail a bookmark in un rail if you press control one and press one again you'll go exactly where you were you don't have to set up 10 cameras and lock them right so control 1 2 3 4 but you can see there's a sphere here right you can see like a plane you can see like a box so we're going to do Unbound Unbound means it affects the entire environment right so Unbound on E plane and what we're going to do is we're going to go over and change the mode from default to noise field we're going to go ahead and put a pan pan is going to pan the field along an axis so XYZ X positive x negative so we've done we pretty much put here positive let's say 2.5 so it's going to move that way in the direction of the arrow what's going to happen on positive 2.5 we're going to move this up 50 on the z z is this right here so you can see we've got this really cool liquidy ocean effect already happening the frequency is how often or how noisy is this field if you reduce this to say .1 it's very subtle effect but if you take it up to one really really uh think of it as like an ocean like a like you know you're out at Sea one is really like a rough ocean and 01 is kind of like a calm ocean so we'll go with 0. five this looks kind of cool and we're just going to move this up a little bit and we're also going to add another effector to the Lego text cuz this is kind of boring so e plane control D I'm going to call this e text and what we're going to go ahead and do is click on cloner text and add this effector like we did before so CL e text for our lighting we're going to go ahead and put down a spotlight now once again the lighting panel is the same as the place actress panel and you can so go ahead and click on lights here and drag a spotlight or Point light or a red light into the scene but I'm going to use a spotlight okay I'm going to reset its um its position let's drag it up here and go ahead and increase the attenuation radius that means that that number represents at what distance this is light stop affecting things uh in the scene right so we've got our light all the way up to here let's turn it up to 2500 maybe even 5,000 and we'll have like an inner radius and an outer radius like this right so we have this nice soft lighting over here let's press one have a look at what that looks like that looks pretty cool let's delete our directional light so we don't get any Shadows that looks pretty cozy with that everyone we're done upload it to YouTube show us let us know in the comments whether you liked the shorter to the point tutorial uh less of like the three hour ones where we we show you right from downloading unreal to producing something but yes uh big thank you to everyone that watched let us know what you thought about this tutorial and we will see you in the next one
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Channel: Reality Forge
Views: 25,184
Rating: undefined out of 5
Keywords: Unreal Engine 5, UE5, unreal engine 5.4, unreal engine 5.4 tutorial, Motion Design, 3D Motion Graphics, VFX, Intermediate Tutorial, Texture Displacement, Material Instancing, Motion Graphics Mode, Real-time Rendering, lego, lego unreak engine, lego unreal engine 5, motion graphics, unreal engine 5 tips and tricks, unreal engine 2024, unreal engine 2024 turorial, reality forge, shaun ansari, unreal engine, UE, UE 5.4, Can unreal engine do motion graphics, UE 2024 tutorial, UATC
Id: RJyajs-Cztg
Channel Id: undefined
Length: 9min 17sec (557 seconds)
Published: Sat Mar 23 2024
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