Unreal Engine 5 Beginner Tutorial Part 2: Navigating the Interface like a PRO

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welcome back everybody to the part two of Unreal Engine tutorial series we are super excited that you guys made it till here what are we going to learn today I mean if you didn't make it till here I don't know what you were doing you were only downloading the engine okay we're super excited about today because we're actually inside the engine we're going to teach you guys how to navigate around the scene we're going to teach you guys how to add an object to your scene then go ahead and scale that object make it bigger make it smaller rotate it move it around the scene and then we're also going to quickly use the starter content to make a scene and then add particles like fire and smoke so all of the basics that you need to understand what the interface looks like are we ready let's go let's do this okay so as you begin looking at your scene right now you're looking at the main interface of unal engine 5 right and the one that is taking the one section that is taking up the majority of the real estate is your viewport which is this big box right here this is where you're going to be looking at all of your Creations right everything that you create in 3D is going to be right here in your viewport if this is your first time looking at a viewport well this is where you are going to see all of your skyscrapers and your forests and jungles and rivers that is where all the exciting things happen now there's a lot more things at the very top some things are on the right side there's some tabs at the bottom and we're going to cover all of those but first let's just learn how we can move around the scene right yeah I think that's fair enough yeah now fard you played video games in the past have you I think so you played counter- strike oh of course yes remember when you died like all the time I remember free cam free cam this is exactly how you move around onreal engine so other 3D softwares if you're familiar with them they might have different controls inside unal engine you move around like the free cam of Counterstrike basically you're using WD right that's your basic movement now if you go ahead and click WD as you can see our keystrokes on the left side of the screen nothing actually happens because they're locked in order to unlock them first you need to use your mouse so let's pretend that right now your view right now is a human View and these are your eyes the viewport if you want to move your neck you're going to hold right click on your mouse and then just move your mouse that is like moving your neck yes now let's say you want to start moving towards a direction right we're going to do that by hitting W to move forward right s to move backward a to move left D to move right e to ascend to go up and Q to descend now if you go ahead and combine all of these while moving your mouse you're going to get something like this so I just want to go ahead and move around so I'm basically just moving my mouse to the left side so my neck is constantly moving to the left and I'm holding right click and I'm just pressing d right holding D and then I can go a I can go s to go back W to move forward Q to move down and E to move up now if you're again coming in from other 3D softwares these controls might be a little weird for you in the beginning but trust me me and farad had the same feeling in the beginning after a while you'll get used to it we got used to it right okay and for those of you who are using laptop and asking can we do it with a touchpad yes you can but go get yourself a mouse there is no point using touchpad in on real ENG go get a mouse it's just not going to work out without a mouse honestly we we don't recommend it I'm sure there's some weird Pro that can use a trackpad and do it but seriously it's just much easier with a mouse to use a mouse and now the next thing that I have to tell you guys about is your camera speed well technically speaking right now we're moving at a specific speed we can't really change it let's say we're really far away from whatever we're looking at in the scene we want to move quicker right that's possible thanks to this little icon at the top right corner right here which is your camera speed if you click it you can see that right now we're at a value of one of course if you go ahead and decrease it to 0.33 it's going to be much slower as you can see we're trying to move but very slow turtle like a turtle so we can go ahead and increase this value right to something like three and look at what happens now now farad why do we have the capability to move and change our camera speed because Unreal Engine is built for creating giant scenes so imagine you have the whole valley you have the whole mountain and you want to go from one city to another it will take you ages so you can increase your cameras speak absolutely and there are ways you can move around the scene even quicker than moving your mouse and keyboard like actually just searching for an item and directly going to it and that button by the way that shortcut is f so once you have something selected in your scene and it's too far away you don't even want to move towards it you can go ahead and click F on your keyboard for Focus oh and boom you're going to go right to your object whatever it is so let's go back to the camera speed I want to teach you guys a little shortcut that we didn't even know about in the very beginning when we started on your engine when you're moving around right now our camera speed is at three right if you want to go ahead and actually decrease the camera speed while you're moving you're going to go ahead and scroll down on your middle Mouse scroll button and then scroll up to increase your camera speed scroll down to decrease scroll up to increase scroll down to decrease scroll up to increase and that's like super fast right now until now I think it's pretty clear right yep okay perfect so this is not the only only way you can actually navigate around your scene let's say far can you hand me a like a bottle okay let's say you're eating a sandwich okay and you want to still be able to navigate around your scene Unreal Engine has that capability for you so if you actually go ahead and use the left Mouse button right you'll actually be able to move around so if you left Mouse button drag your mouse you actually walking around your scene and you can actually go ahead and maybe look to the right so I'm still holding the left Mouse button I don't even know how to describe this movement but going forward and backward makes you walk and then turning right is basically just turning your mouse to the right and I can walk backwards turn right walk backwards and then look to the left walk forward so I'm actually just holding this and still being able to navigate around the scene another button that you can use is a middle Mouse button instead of scrolling now we're going to hold it and using that we can basically just like imagine if you were like squatting and just moving your body right to Peak towards different angles and a left Mouse button these two buttons allow you to actually move with just the mouse itself give me the sandwich thank you take the sandwich this might come in handy right sometimes yep 100% I think some people might use it so all of this allows you to move around the scene so you can go ahead and pause this video if you want to just practice moving around the scene or if you just want to continue with us let's go ahead and do that because the next thing we're going to do fad is add a cube to the scene that's right so if you're in a 3D software more often than not you want to go ahead and add items to your scene now if this was blender or Maya or Cinema 40 or Houdini you're probably just going to go ahead and start with A Primitive shape which is your Cube your sphere your cylinders and then take those and deform them sculpt them and turn them into a chair a table but this is not primarily a function of Unreal Engine although we're teaching you modeling in this Unreal Engine 5 beginner tutorial series the primary function of unal engine is to build large worlds and so more often than not you'll be bringing already made assets from other softwares or online marketplaces like sketchfab into onal engine in our case though we're still going to teach you all the basic functions and so farud let's go ahead and add a cube let's go and do it okay so in order to add an object we're going to have to go and travel to the top bar right here this icon right here is going to be your friend when you want to add anything to your viewport right we're going to click it there are two sections there's a get content section which is basically allowing you to either bring in content from your PC local drive or the online marketplaces like quicki Bridge which is going to be coming very handy it's free 15,000 assets we're going to touch that later on we're going to go to the place actors panel which is all the section right here and this is all the stuff you can add in the engine itself we're going to look for shapes and then we're going to go to cube you have two options you can either drag and drop the cube into your scene just like that place it in your scene or contrl Z to undo we can go ahead and just click it right just click on Cube and it's just going to spawn it in our scene and then we're going to go ahead and navigate around the cube and farud what do we want to do next let's move it okay so I think naturally when you're looking at a cube and you see three arrows what do you think the three arrows do what do you think I think they're going to move them I think they're going to move them right so I'm I'm sure you are curious if you've never moved a 3D object to just go ahead and click one of these arrows and then drag on them right boom you're actually moving the cube and you might be asking yourself why are there three arrows well in the 3D World we have the three axes the x- axis the y axis which are perpendicular and then the z-axis so we're trying to create them for you yes you look at them they're down there we need to hire Motion Graphics artist this is not going to work out you can actually look to the bottom left right here as you move around the scene it's showing you the three axis that we have so if you look closely we have the x-axis flat on the ground so in this direction we have the y- AIS in green so X in red Y in green and blue which is z which is vertical right and the same thing applies to these arrows right here so we can go and move our cube in the x- axis right right or left we can move it in the y- axis by holding the other arrow and then dragging the mouse or in the z-axis right and that's allowing you to move the cube in any anywhere that you want in the 3D space now some people might just want to move it in all axes at the same time you you can do that by holding the middle part of this icon and then that way you can move it around in any way that you want is there another way that I can move my object absolutely show me and I think this is the part where we have to actually talk about what else is in our interface on the screen right now so we know this is our 3D viewport already right if you look to the right there's two tabs right there's the outliner tab and then there's a details tab you're going to be using these a lot and the outliners tab is basically showing you all of the objects or items particles anything that is present in your 3D viewport even if you can't see it it might be somewhere else in your 3D viewport somewhere else in your scene somewhere else in your world you're going to see it in the outliner tab right here right and right now I have my Cube selected that's why it's highlighted and you can actually see the cube highlighted here as well now once you highlight and select an object actually what happens down here far the details panel populates all the information for that specific object absolutely so if you want to go ahead and change any of the settings for any of the objects selected you'll be presented with the details panel right here that you can scroll through and there are tons of options so many so many of them now fire we know this we've used onreal engine a lot you don't actually use all of these no you do not n it's good to know what they do but you will learn their use cases over time once you actually need them for your use case so I don't recommend you going crazy about how many options there are cuz I know the problem with a lot of people when they first start out on new engine 5 is the amount of options and buttons available that's true for any 3D software but on new engine 5 probably more than others so don't worry we're going to talk to you guys about all the stuff that you need right now all you need to pay attention to is you have this Cube you have the outliner that has all of the objects in your scene and then you have the details panel because we've selected the cube we can see the details of our Cube what is that IE button beside Cube this one yes oh this is basically saying hey do you want to see the cube or do you want to hide it if you click it it hides the cube and you can do this with any object in your scene you can go ahead and hide any object in your scene the shortcut for that is H so H is going to hide it and we can go ahead and hit the unhide button to go ahead and unhide it now once you have your Cube selected far you asked me if there's any other way we can go ahead and move an object in the scene right yes so one way is to use the viewport another way if you want to be real precise is to use the values right here so in every almost every object that is going to be in your scene will have a transform function at the very top a transform panel a transform drop down at the very top of the details panel that includes your location in the scene your rotation in the scene and your scale how big and small is your object in the scene now these values are three right we got the X we got the Y and we got the Z right the red the green and the blue and you can independently go ahead and change these values without touching the viewport so right now my X is at 51.4 if I just go ahead and type in a number like 50 I can just go ahead and hit 50 and I have a precise exact unit of 50 on the x-axis which is great if you're trying to build actual buildings that need to be precise unless you're building something quickly you don't need it to be precise right so if you don't need it to be precise there's another way to do it we can go ahead and if you look closely what happens to my cursor far do you see that it turns to a slider right if I just go ahead and click my left click button left Mouse button and then slide to the right or slide to the left that is actually a really cool way really neat way to move objects around as well we can do the same with the Y and we can do the same with the Z what is that Arrow beside all the three boxes oh so the arrow is basically saying do you want to reset all these values back to zero cuz you might have played around with it you might want to quickly go ahead and reset everything back to world origin you can do that by clicking that arrow and it brings it to the world origin very handy in a lot of use cases and we'll see that later on now fart let's go ahead and rotate this object let's do it okay so just like the location there's multiple ways we can go ahead and rotate the viewport way to rotate is basically going to this button at the top so let's talk about another experience that you'll have right here we have 1 2 three and four buttons to click on here the first one is basic selection so if you just want to select objects around the scene the second one is your translate your location which is what we were using just now and there's a shortcut right beside it if you look it says W the next one is for rotation which is e so let's hit e right and the last one is scale R so w e r so you can select it by selecting one of the options there or you can use your keyboard absolutely so we use W to move the object around yes to quickly rotate the object we're going to hit e you're going to have to memorize the W by the way it's going to be used all the time and now we can rotate so we have a different icon but it works exactly the same way farad we want to go ahead and rotate on the xaxis let's do it rotate just like that yes rotate on the y- axis just like that and rotate on the z-axis just like that and you're actually seeing the units of rotation right 40° 50 60 70 80 90 so you can be precise right can we use the detail panel similarly oh yeah of of course absolutely you want to be precise with that 50 on the x-axis or let's go 120 on the y- axis boom just like that and we can reset all of that using the arrow boom and reset again now what is left to do the last option scale scale it let's make it big Okay cool so let's bring this guy up W on my keyboard bring it up again and then R for scale or use this button right here and we can go ahead and scale it on one axis only right MH or we can scale it on another Axis or maybe in the Z axis right but far why do we have see I can use a slider as well here to do the exact same thing but let's go and reset this why do we have this lock button if you want to lock the proportion the ratio of your scaling X Y and Z all at the same time so you want to keep the cube in the same shape yes but you want to basically scale it up that is the lock button so the lock button is going to act the same way as if you were to hit this middle part and then scale so let me try it again hit the cube boom just like that that's really cool faros I have a question yes what if I wanted to rotate 45 degrees like precisely exactly okay let's I saw your rotation was by every 10 degre that's true so well we have one option where we can go ahead and type in 45 here in the X for example axis but let's say you want to use the onscreen icon here so right now it's only snapping to every 10° so we cannot get 45 and that's because we have these three options enabled at the Top If you look closely they're all blue that means they're checked we can go ahead and uncheck them what they do is they snap your location they snap your rotation and they snap your scale to a certain unit so that you can be precise so we can either go ahead and turn it off for this is this is for your location rotation and scale so for rotation if you turn it off basically we can rotate freely and you can see I can be very precise with where I want to go and it's very smooth but if I want to go ahead and actually change this to a different value and turn the snapping back on I can go to 5° and then try to do 45 this way boom just like that done we got it precise awesome okay this is really cool cool we learned about the interface we learned how to navigate around the scene we learned how to add an object to the scene how to move it around how to rotate it and how to scale it far what are we going to do next let's look at what else we have on our display okay I think that's a great idea first things first and this is going to be the most important button in your entire life if you're using under Engine 5 that is your save button right up until this point we haven't saved anything now you might be used the contr s but that doesn't work here you want to go ahead all the way to the bottom right this is where you save every single thing in your project right anything that you've done to different levels different scenes different objects all of it will appear here right now we haven't had many changes we only have one object so we only have to save this but usually you'll see a really long list maybe like 36 35 that you have to save and you can actually choose to uncheck some of them if you don't want to save them we want to save everything all the time so save selected right now we're Sav so if un Engine 5 crashes we got it back we got it back and how how often does Unreal Engine 5 crash every day every time every week every seconds we have huge scenes so the chance of crashing can be high compared to other software so make sure you save all the time that's how you save so we know about the outliner right F yes we know about the details panel yes let's just quickly talk about what's at the top and then at the bottom okay at the top here very top right here file edit window tools this is very similar to other 3D software or other softwares like after effects Premier Pro these are where you find the general settings of your software right that you can change and we're going to go through them some of them the ones that we need for this project at the bottom here you're looking at a tab that says main that's your current level what is the level so you know how you have scenes in blender yes like I have a scene in the jungle then I have a scene in basically on the mountains you have different scenes right I don't want the scenes to be using the same outliner same viewport I want to create a new scene these are levels and because video games have levels right that's why they call levels different levels in your game right now we have one which is the main and we're going to create a new one we're going to teach you how to create a new one in a moment but just looking at that tab you know that you have the main level open right now in the bottom here you have another basically level of tabs and there's a save button right there but we recommend using the one down here it saves everything and then you have basically the add function for different objects and a bunch of different things that we can use the one that you will primarily use is a simulate button right here because at the end of the day this is a game engine and if you want to start playing inside the game you'll use the simulate button the Bottom bar right here these are your viewport and your basically current settings so we've talked about some of them on the left side you're looking at other settings that we're going to touch on later on hold up did you know that you can use photogrammetry to create highly photorealistic scenes by taking what exists in the real world into 3D we've been using Pol C to do exactly that using our phone and drone that's right and shout out to them for sponsoring this video giving you guys 30% off their promo plan the promo code is bad deis no 30% off their plan not the promo plan they don't have a promo plan 30% off their plan plan Pro Plan use the code bad decisions in the link in the description let's continue let's move to the bottom of the screen and we're looking at something called the content drawer the content drawer is your most used function in terms of bringing in assets to your scene it's basically like your folder like your drive like your directory right directory exactly there's two ways to open it up the quicker way is to use control space which is a shortcut but if you don't want to do that you can always go ah and click the content drawer right here so if you're looking at the content drawer right now on the left side you can see all the folders that make up the directory in the middle section right here you're looking at filters that filter what you're seeing in the folder so if I have for example the content folder selected I'm looking at everything present in the content folder on the right side and I can filter through those because you can imagine you might have thousands of assets and you might just want to see photos I don't want to see 3D meshes I don't want to see materials I just want to see photos like actual photos that I've imported I can go ahead and filter them out by just clicking them so right now you can see I don't have a material instance we'll talk about what that is later on that's why I don't see anything when I filter it you can go ahead and add more filters to the left side right here using this button okay now if this is still unclear to you I'm going to actually show you guys what this looks like so if you were to go ahead and open up our actual file so project file this is where we have the Unreal Engine project file that we created earlier on yeah Star Wars final and then we go to content folder so right before we actually go into the content folder if you want to go ahead and open up your project aside from using the launcher itself you can just go and like double click on this UE logo right here that will open up the unal project directly the content folder is precisely what all of this is so this content folder is exactly the same as this content folder and we're looking at the main main build data and we seeing that right here as well so one cheeky way to go ahead and add objects to your Unreal Engine project file is by dragging and dropping them literally into this directory right here perfect now fire what should we do next let's look at how we can create a new level that's going to be really useful because right now we're in the default level but let's say you want to go ahead and create a new level a blank level for yourself let's go and do that right now so the way we like to do that is by going to file at the top left and then hitting new level right here okay so new level is going to open up this menu right here which gives us four options we have the open world and the empty open world the open world comes in with a landscape you can you can even see the mountain range at the back low poly landscape so it's not very detailed but it comes with some of the landscape functionalities we're not building a whole world today so we're not going to be using that the empty open world comes with the landscape options without all the lighting and when I say lighting if you've noticed we have clouds right now in our blank project like the one that we have opened up you don't get that in other 3D software you just start with usually a gray screen this is a game engine again so that's why you have clouds and stuff built in we you can go ahead and remove that by hitting empty open world but for our case we're going to be using basic or empty level so basic comes with the same open world without all the landscape functionalities an empty level is basically absolutely empty nothing right dark it's lonely so we're not going to go there we're going to go to basic okay so open up basic now when you open up basic you look at a top it says Untitled because your your level at this moment is not named if you want to go at a name it we have to probably start making some changes here and then try to save our file so let's go ahead and work with our scene if you look to the right side you'll see that we have in our scene right now fire a default lighting yes a default lighting and the floor and a player start what is a player start good question so the player start is basically where your 3D player is going to start the game right if this was a game where would the player spawn that's the player start are we going to use it right now no the Le byebye bye so we have the lighting and the floor right this is our floor let's move back look at it this is our floor and then we have the lighting we can you to close this drop down hide it we can't see anything unhide it and we see our cloud and our Sky now I think this is going to be probably the coolest thing for a lot of people if you go ahead and hit contrl and L you'll see that little thing that pops up on your screen hold contrl and L and then move your mouse and see the magic of on engine the sun is moving the sun is moving and you can see the Sun moving and the light reacting in real time guys this is why you're here this is why you're CH Unreal Engine yes cuz if this was other 3D software you probably first of all don't have a beautiful sky to begin with a beautiful like sun setting and sun rising with the clouds reacting to the shadows in real time with no noise right this is all happening thanks to Unreal engines lumen capabilities which we're going to cover later on but right now I just want to quickly take your attention to the right side to see what we have in the outliner right real quick if you just goe and hide these you'll know exactly what they do the clouds are clouds hide them the sky sphere is basically the sphere that if you go all the way back is covering our Sky we have the sky atmosphere which is literally the color of the sky we have the height fog if I bring back the sky atmosphere the height fog is our ground level fog right and directional light is the sun right these these are pretty self-explanatory and then lastly you have the Skylight which basically diffuses light and reflects light in your scene so if you look at the floor you'll notice cover this all later in the lighting chapter don't worry so fireart what do we want to do now let's save our level and let's tell everybody how important it is to have a folder structure in your con brows I actually agree with you so if you want to save we're going to click unsaved right here we're going to save and it's going to ask us to save our level because we haven't done that yet so in our content browser which is the same thing here right it's opening up here we can go ahead and create a new folder by right clicking on the content folder this is where we're going to create all of our folders right you don't want to go to your engine folder and create a new folder that's the default engine files that come with every project that you open you don't want to mess around with them unless you're touching the plugins in the content folder we're going to create a new folder right click new folder and then name it to levels right and inside levels we're going to call this spaceship space ship right and then hit enter it's saved and at the top left we'll see that the name is now spaceship on the top right in the outliners panel we also have a spaceship level right that's our spaceship level how do we move from one level to another it's a very good question okay so there's two ways to do that first you can find the other level inside your content drawer if I go to my content remember main that was our main level and if you don't know what each of these objects are bottom left corner of every object in your content draw says what it is which category it belongs to this this is a level so I'm going to double click it we're going to jump back into the main level right and if I'm going to go to my other level I can either go to levels here spaceship double click or at the top left here file I can go to resent levels and then I have spaceship and Main so I'll click spaces ship oh wow and I'm back here perfect guys remember the check mark that we didn't check in the beginning the starter pack when we wanted to create our project now it's time to bring it back to the engine how we can do it faros so by going to to your content drawer right I'm going to drag this guy up so it's not annoying us on the top left here we're looking at an option that says add and this is where we can add things to our content drawer not to our viewport but to our content drawer and this is where we can create materials things of that sort the other way you can do this is by just right clicking here right but I'm just going to go here and we're going to go all the way to the top to add feature or content pack now this is very useful for a lot of people they don't know this but basically this is where you can add in all the functionalities like a third game mode and if you look at the details it tells you what it brings in it brings in the main mannequin character it brings in the control rate to allow you to play that character right you can add a first- person pack or a VR pack all of that is available right here we're going to go to the content and that allows us to bring in the starter content and as we told you it brings you some materials to begin with some textures some meshes particles and we're going to go ahead and add it to our project so if you forgot to do that earlier on you can always add it at a later stage in your project close that and our content drawer right now in the content folder has now the started content you can see it here as well so let's go ahead and just see what we've got and if you want to go ahead and explore it we have materials and that's what I want to play with so quickly let's just bring in a cube into our scene so we can apply the materials to it Cube you should already know how to do this oh no I spawned right here F how do I bring it to the middle reset it reset the location boom just like that and how do I scale it press r r and drag boom beautiful okay let's bring the cube up nice so right now we've got the floor we've got the cube and I want to go ahead and see what I've got in the materials pack so I'm going to open it up now these spherical objects that you see with the different textures these are all materials and the name for it is down there at the bottom left and I can scroll through all of these materials are available for free in the very beginning there's thousands more materials that we can download from quickel bridge that we're going to cover later on but these come as a starter content and they have a special functionality that we're going to talk about later on in the course which is going to make them super useful I'm just going to go ahead and bring a gold material to my Cube so one way to add a material is simply dragging so holding the material dragging it and dropping it on a specific object in your scene boom just like that and then farad should we make our floor silver let's go with a burnish steel okay boom just like that look at the reflection of the cube on the floor and then f contr l change the lighting guys it's chapter two and you already made the scene dude look at that look at wow look at the colors I'm going to go ahead and actually bring in another Cube but instead of doing that I'm going to teach you guys how to duplicate two ways to duplicate control D to duplicate it's already created a new Cube you can see it I can drag it or I'm going to delete that the other way is by holding alt while the item is selected and then dragging the arrow to duplicate and I'm going to make this a bit smaller I'm going to bring it down here okay so the last thing I want to do as we promised is to bring in Fire and smoke into our scene we're going to go back into our folder structure to start a content by clicking the top right there and then go to particles right particles is your fire smoke water things of that sort and we can see a bunch of particles that are already ready to use by just simply dragging them and dropping them in our scene we have we have fire make it bigger okay I'm going to hit R and then scale this fire and then make it bigger boom just like that we have fire this is so cool make it even bigger just slightly bigger bring it back here oh God the cube is on fire the cube is on Fire and Fire can we go ahead and add some smoke it already has smoke like even more like more steam look at that add some steam dud this is really cool oh the steam is in the front Okay let's let's bring it all the way back here let's make this bigger as well cuz like we have a lot of steam and smoke coming out right this is this is pretty cool you you cannot lie this is is pretty damn cool some smoke maybe why not right and if I hit contr L I can actually have the lighting react to the Smoke as well look at that do you see that do you see that this is awesome guys this is only chapter two and you already know how to create this scene bringing some fire and material that's right so if you guys enjoyed this make sure you guys go ahead to the next chapter where we're going to be teaching you guys how to model inside Unreal Engine see you guys in chapter 3 see you
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Channel: Bad Decisions Studio
Views: 8,533
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Keywords: unrealengine, unreal engine 5, unreal engine, ue, ue5, Unreal Engine Tutorial, Unreal engine for beginners
Id: 5VTtsEU6Dsw
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Length: 33min 27sec (2007 seconds)
Published: Mon Mar 04 2024
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