Unleash Skin Peeling Effects - Blender Realistic Manipulation Tutorial

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foreign [Music] effects so this one is cloth simulation and the inner wireframes are geometry nodes import the phase model this is a Hiatus model so we need to reduce reduce the size or Iris the cloth simulation is very difficult apply the decimate modifier another particles the first two frame and the end frame are seven now the particles are falling down so reduce the gravity and the physics Type To None now the part of this will not move we don't want the particles to visible so change the display mode To None go to the modifier Tab and add explode cartridges add vertex wait go to the physics in terms and add a class simulation reduce the mass reduce air viscosity and reduce the gravity also the turbulence increase the strength add a wind increase the strength now you can see the cross summation now we have very small particle small feeling so in the particles term reduce the number of vertices now serious simulation now it is happening right we need only the right scheme to peel so add a empty node at an empty circle notice we have under the modifier and go to that and add a new vertex group assigned go to the modifier and assign the vertex group and Target to that now it to Geometry go to the red paint and see how it is [Music] and in the class simulation pin the group now see only the portion which is not in the pin group will be affected the blue areas are not in the pin group only the red so the cloud simulation is affecting that now I am going to catch this cloth simulation go to the catch and I only need 100 frames to be catched so now it is baked now see how how it looks and it is beautiful right now we are going to create that inner wireframe duplicate the model and delete the particles and go to the modifier and delete everything go to the cloth and remove the cloth and now we are going to create the wireframe you see geometry words first create a plane go to the geometry nodes add points and add an instance now the instance we are going to use the curve line now connect the instance increase the curve length now we are going to change the incidence to lines so we need to add release instance now we are going to add a noise effect so we need set position and add a nice texture add a vector node so if you use the lines will be moved in smooth so we need to subtract 0.5 and add a resampled curve node and increase the count on 250 now we have added the noise and play with nice texture so now it looks beautiful increase number of points yeah now we are going to make the curling to surround our head so we need to add a geometry proximity node and duplicate this acquisition node import the model and as you need two to the Target and position assembly identical layer now you can see it makes the outer line of that model so we need more number of points so increase to 200 now you can see now you can play with the nice texture and everything once again once again we are going to duplicate the nice texture and resamp remove shift 3D to duplicate and add it here see how beautiful it is now once you can duplicating proximity node we can play with that noise increase the resample count also so make the Curve looks beautiful now we are going to convert our curves into a mesh so add a curve to mesh node create a new Circle reduce the resolution and radius and have created new material and create a new material make it a spread here we need to ascend the material set material and choose the red material over here frame the wireframe should be inside our head so so the looping so in the duplicate model and a displace node and change the mid level to zero and minus 0.1 the wireframe will be inside create a new material for our head go to the shading tab and assign the material we're going to use the cycles to remove the strength in the back node add a new light add a new area light ing [Music] [Music] foreign
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Channel: Blender Tutorial
Views: 16
Rating: undefined out of 5
Keywords: b3d, blender, wireframe, geometrynodes, tutorial, 3D, modeling, visualeffects, animation, techniques, node-based, workflow, tips, tricks, Ppocedural, creative, proceduralmodeling, procedural, VFX, intermediate, advanced, skin, cloth, simulation
Id: yvFqyyjun9U
Channel Id: undefined
Length: 7min 19sec (439 seconds)
Published: Tue Jul 04 2023
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