Unity at GDC - ECS for Small Things
Video Statistics and Information
Channel: Unity
Views: 49,274
Rating: undefined out of 5
Keywords: Unity3d, Unity, Unity Technologies, Games, Game Development, Game Dev, Game Engine, ECS, Entity Component System
Id: EWVU6cFdmr0
Channel Id: undefined
Length: 38min 48sec (2328 seconds)
Published: Fri Mar 30 2018
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Is the whole ECS editor thing gonna be ready on Unity 2018's release? I've tried to code pure ECS in the beta. It's so hard if you can't inspect entities in the editor. You're like imagining things while coding and hope that it will be correct.
i hope they don't release the ECS without C# support system in the systems. we don't want to get the unityscript <> javascript debate on again.
the point about reusable systems he made (damage, health, collider - components) is clearly wrong. i NEED to know what kind of entity it was, or at least something i can invoke: a bullet will get destroyed on the collision, an arrow might spawn a visual shaft object, an damaging platform will stay there.
so these are 3 systems or 1 monolythic system (or a listener structure, calling methods that are defined elsewhere, which is exactly the problem you encounter in an ECS).