Ultimate Guide to Kinesis [Maplestory New Age]

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yo this video will be a Ultimate Guide showcase video of the Kinesis class I love playing this class and the gameplay in my opinion is really fun and versatile in many situations which is why it's my main over the past few updates Kinesis has received many positive balance changes and had gotten a lot easier to play than what it was before making the learning curve slightly easier as many of the micromanagement of the pp has been removed so why don't we quickly go over the basic info and the entire gimmick of the Kinesis class Kinesis is part of the magician branch that uses psychic kinetic abilities to fight against his enemies unlike the traditional magician class or others that uses Mana for skills Kinesis use PP or psychic points for almost everything they do so Mana potions in general are pretty much useless to Kinesis however Kinesis are very dependent on management of this PP system as this will be the deciding factor of how well you perform and manage the class normal skills of the Kinesis class will generate PP whereas ultimate skills will consume PP Kinesis players will have to know the cost of each ultimate skills during gameplay if want to play optim mly so this shouldn't be much of a problem nowadays the gameplay gimmick of Kinesis is picking up mobs or objects and slamming them against other mobs and summon other worldly objects to fight while managing the Regeneration and cost of the pp bar kineses are a DPM class meaning its damage mainly comes from consistently hitting the boss over a longer period of time and goes best against stationary bosses but not so much against very mobile bosses all right that pretty much covers the basic info of the class now why don't we go over the skills from beginning to six job I will explain its uses along the way depending on what skill it is so going over the beginning psychic attack is your basic normal attack that can be used by just using the attack key on your keyboard and will generate One PP ESP is a passive that gives 10% crit rate 12% avoidability and plus 10 speed K's link skill is 2% crit damage at level one and 4% crit damage at level two this link skill is very important for everyone as this is very significant boost to any class whether bossing or training so highly recommend it for everyone to at least make a Kinesis to level 120 moving on to first job kinetic crash is the first attacking skill Kinesis gets also Genera 1 PP when used psyching force is a push skill that also applies a DT and generates One PP when used the DT is not a lot of damage so nothing to praise about ultimate metal press is can 's first ultimate skill and cost 7 PP to use this skill has a very high vertical range and applies a 15% defense ignore debuff this will be your main bossing skill it doesn't do a lot of damage in the beginning but will get progressively strong as you advance to the next job mental Shield is a toggle skill that is essentially your Magic Guard that reduces 60% damage but consumes one BP when hit this should only be used if struggling to stay alive in Pre fifth job stage of PL Kinesis though never used again ever after fifth job as every hit by mobs and bosses will become based on Max percent HP dealt ESP booster is an active buff skill that increases your attack speed by two stages so be sure to slot this in your auto buff pet if you have one to get rid of the inconvenience to rebuff for a attack speed kinetic step is kin's main Mobility skill that is Flash jump and it's not just a regular flash jump but a double flash jump that could jump in quite unique ways like up jump then flash jump and Flash jump to up jump pretty nice mobility and versatility then mental fortitude which is a passive moving onto second job kinetic pow diver is another attack skill that generates One PP when used it grants a super stance when used meaning it could resist the knockback to some attacks from bosses that pushes the player psychic blast is an upgrade of psychic force and now allow Kinesis to push downwards capable of moving mobs one platform below psychic drain is a summon skill that lasts for 30 seconds that consistently hits enemy and regenerates One PP every hit on normal mobs this also gives various ultimate skills a 40% chance to regenerate One PP every hit on bosses also a super sand skill but only on cast animation kind of hard to match the timing so I wouldn't rely on this ultimate Deep Impact causes two PP to use and it's basically K's teleport skill that has a very far range but with a startup animation it is also able to remove debuffs from bosses like damage reflect or attack magic cancel then the last four are passive skills moving on to third job psychograph is the debut of the main gimmick of the Kinesis class that allows you to pick up three mobs and slam them against other mobs also generating One PP every use psych grab is a two-step activation meaning first step is picking up then pressing it again to start attacking until the fourth or fifth slam psychic assault is the final upgrade of psychic Force which increases the DT damage and number of mobs pushed m trammer is a summon skill that creates a Zone lasting 30 seconds and applies debuffs of 25% speed decrease 10% defense ignore and 10% additional final damage taken but only from Kinesis attacks this debuff will stay on for 30 seconds even if the enemy leaves the Zone also generating One PP when used ultimate train R costs 15 PP to use and is also a summon skill that lasts 12 seconds and will constantly deal damage on the spot where it is summoned at however the damage will decrease by 5% by the duration the placement of the spot where the train is summon is around two characters wide so it might be difficult in landing the placement but thankfully the vertical range is very high also can generate One PP but only on the first hit kinetic combo is an additional passive attacking skill that has a chance to attack surrounding mobs this is kind of like a final attack like in other classes however this doesn't activate from Ultimate skills psychic Force psychic drain and mental Tempest K combo are the little small ball that flies behind the character they will Target nearby mobs on upon activation in case you don't know ultimate skills are the ones that have a yellow border around it with a letter U on the bottom right mental Tempest is the hypers skill we'll go over that very soon then kinetic Jaun is the float skill that allows Kinesis to stop midair or move up this float skill only lasts around 1 to two seconds in the air and has a 4 second cooldown but if used with another skill that's going on it will cost 2 PP to use then the last five are passive skills with psychic buw work being the 100% knockback resist moving on to the fourth job psychic clutch is a final upgrade of psychic grab allowing you to pick up five mobs and gain two extra lines and gain a debuff to mobs that reduces their defense by 15% for 30 seconds ultimate psychic shot is an upward curve throwing skill that throws the mobs away from Psychic clutch this skill cost 5 PP to use and could also apply the same debuff from Psychic clutch the range of the skill is pretty big but very random at times as the spread of the curve could be quite small if the mop does not die from Psychic shot they will be dropped on a nearby platform from where the skill range ends if used against the boss it should have a total of 15 lines instead of three but requires you to land all five shots against the boss to do this it's best to stand fairly close to the boss and launch it from there might be difficult to use against smaller bosses however to activate this skill press up and the scale psychic clutch ultimate BPM is a toggle hurricane skill that consumes One PP as it continuously attacks a mob or boss this will not consume any PP if not attacking anything and if the pp bar reaches zero the skill will stop stop itself but we'll resume once it reaches back to at least 3 PP left I would not recommend using this during training and should only be used during bossing this skill has a chance to recover One PP every attack because of the passive skill from Psychic drain but only against bosses mine Quake is the final upgrade to M Tremor and this increases the speed reduction to enemies to 30% increase 15% defense ignore and 15% additional final damage to kin's attacks president's order is their Maple Warriors so 15% all stat psychic charger is a PP recovery skill that recovers 50 % of the maximum PP with a 45 seconds coold down it is very recommended to max out PP hyperstat in the character's hyperstat tab this should recover 20 PP after maxing out the pp hyperstat without it this would only recover 15 PP clear mine is the class's hero whe then the rest are passive skills for the Kinesis moving on to hypers skills on the active skill tab mental Tempest is a full map attack skill and a full PP recovery and can's ey frame skill that should last around 7 seconds with a 2-minute cool down mental overdrive is a 26 second buff that cuts all the pp consumption skills or ultimate skills cost by half and passively recover One PP until it ends with a coold down of 3 minutes this is what you'll use before starting a burst mental shock is a 10-second buying skill with a 3 minutes cool down the range of this is fairly small and quite easy to miss using this skill you will know the boss is binded with a great aura or Halo on top of them moving on to the fifth job of Kinesis psychic tornado is kin's first fifth job skill it summons a large Cube on top of the player's head and periodically ATT surrounding enemies for 20 seconds and after 20 seconds or if pressed again the cube will be drown and explode dealing loads amount of damage depending on the size of the cube a cool down of 3 minutes this skill costes 15 PP to use the cube will get bigger and should reach its Max size in 4 seconds this also has a chance to recover One PP during each interval of attack when hitting a boss this skill is amazing during training as the range of the skill is pretty big and covers a huge portion of the map while flash jumping around but it's a whole different story when bossing and bursting with the skill I usually use the entire 20 second of the skill during a burst and hope the boss doesn't suddenly disappear when I am about to throw the cube and have it explode especially when it's really easy to miss using the skill as there are many times when I am facing the wrong direction and throw it where it wouldn't hit anything at all once it explodes and if stunned by anything right before the throw animation it just wouldn't do anything after it the entire Cube would just disappear kind of a waste when it happens though it's okay to throw after 4 seconds when the cube is at its maximum size to at least guarantee the explosion damage in a bur to bind window kind of a long explanation but I think this is one of the riskier skills to use in a bossing scenario ultimate mind over matter is a summon skill that summons a icosahedron shape that floats around for 30 seconds dealing damage to enemies that touches it with a coold down of 90 seconds and consumes 10 PP to use and has a chance to recover One PP every hit press the skill again to have it float towards the player's current location also could use suak Force to push it or make it float faster or in a different direction this skill is considered to be kin's half burst which can be used every 90 seconds after Full Burst along with Angelic Buster link and other worldly goddess blessing great to use in a bossing scenario as it allows you to continue dealing high damage for 30 seconds with a 60-second downtime which is really quick however it will be pretty difficult to control if against a very mobble boss like sarin or Damien as he would just keep teleporting around while this skill slowly moves right over ultimate shock wave will be K's main mobbing skill and I believe to be the only fifth job skill in the game that has no cool down and a spamable attacking skill it picks up the enemies from Psychic grab and launches them in a straight line at the end of the range it will create a dark hole and if the dark hole deals damage to anything it will recover One PP every hit however there can only be one dark hole at a time this consumes three PP at every use and has a chance to recover One PP from the launching animation the range of the skill is very big in allowing Kines to even hit M on three platforms while it is spammable I wouldn't rely on a heavily to clear Ms for a longer period of time during a grinding session since the cost for PP will add up very quick if consistently using it you can put the skill twice in a macro if you want to use it on a one button press rather than two since this skill is a two-step skill like psychic grab there is no Advantage between macro and no macro doing this as it's more of a player preference thing under thing to know about the skill is while it it says the max mob it can hit is eight it can actually hit 13 this count adds up from the pickup of the mobs using psychic grab as the psychic grab can only pick up to five mobs and those five mobs will add towards the psychic shock wave Max mob count law of gravity is a damage overtime debuff skill that latches onto a boss or a mob and Deals damage to it in a certain interval for 22 seconds and at the end of the duration it will explode dealing a huge amount of damage with a 60-second cooldown and cost 5 PP to use it also has a chance to recover One PP every attack if the skill is used on a mob in a training session it can pull in other mobs depending on who it debuffs and attack other mobs around it if that mob is defeated an orb will take its place and continue attacking until the end of the duration the interval will be reduced and the final damage Dage will increase depending on the number of mobs it pulls in if this skill is used on a boss with no mobs around it it will get the full effect of lower interval and Max final damage until the end of duration since this skill is not a ultimate skill it is able to spawn out more attacks from kinetic combo and have more chance to recover PP from using the skill if you have it this skill is usually used along with after image of the other world as they share the same cooldown now for the common fifth job skill for Kinesis utwor goddess blessing is the common goddess blessing that Kinesis use for 40 seconds it increases the final damage depending on the level and randomly Cycles between four different blessings every four seconds blessing of recovery will recover Kinesis PP Aus blessing reduces damage taken once including to percent max HP damage blessing of fortitude will block one debuff and otherw worldly void will deal a large amount of damage to surrounding enemies the cool down for this skill is only 2 minutes and has two charges like every other blessing after image of the other world is a debuff application skill to mobs that is basically another Maple wor buff with also a very low chance to recover 3% HP every attack to two that mob debuff with this skill Mana overload is a togg with skill which every magician gets and this increases final damage to all skills costing percent max MP every use however in Kinesis case it will consume 0.3% Max HP every attack as Kinesis doesn't have MP I like to leave this on in every scenario as it doesn't pose much of a risk while playing Kinesis ethereal form is another skill every magician can use it turns the character yellow and any damage you take will reduce MP instead and grants knockback immunity for 3 seconds in kin's case it will reduce a small amount of HP instead also you cannot do anything other than move while in this form for 3 seconds press again to cancel out of this form most players will consider this to be an eye frame and is pretty insane in many situations as it can help prevent a lot of one hit kills from bosses however it does not resist debuffs from any damage that comes with it now finally the sixth job of Kinesis currently as of this video six job is not entirely complete for every class in the game so possibly in the upcoming years of this game I will go over it once it's all released the origin skel kinases from another realm is essentially a nuke that will deal an insane amount of damage and if used after Mind Over Matter it will stop it from moving and this consumes 5 PP to use of a cool down of 6 minutes thankfully this skill is not considered an ultimate skill so this will also trigger the kinetic combo activation and it will spawn out a lot of additional attacks at the end of Animation pretty much a guaranteed full PP recovery though it will last like around 7 seconds in animation then the first Mastery core of Kinesis hexa ultimate metal press which is the final upgrade to ultimate metal press to now reducing the cost to six PP instead of seven and further increasing the damage visually this looks a lot better and I really love the change from a water tank to Primo Gems or cubes or some typ just blocks and the rest are the final damage increase of fifth job skills really looking forward to more upcoming skills of six job of Kinesis since I'm seeing the class turn from throwing Real World objects to now throwing galac shapes or possibly space itself all right now it's pretty long but that covers all the skill that canes currently have as a New Age release knowing what skill could recover PP is quite a mess from my explanation so here's a simplified form of what skill could recover and could not recover PP now I will show burst and DPM off burst as a Kinesis I will also Show gameplay to let you guys visually know how it should look like first is prepping before the burst if you have it use will skill and serin skill and make sure BPM is toggled on psych drain and my trammer you can use this together with little to no delay then use otherw World goddess blessed now the start of the burst use Mental overdrive and together psychic tornado and Mind Over Matter after that law of gravity and if you have it after image of the other world and train wreck then if you have it use Angelic Buster link and Oz Rings like ring of strin or weapon Jump Then use the origin skill after origin skill is where I would bind the boss with mental shock but can be done earlier finally spam metal press if the pp bar is naring zero use cyly charger to recover half and contines to spam metal press if train wreck ends cast it again and continue to spam metal press also keep control of mind over matter as you should be rubbing against the boss for as long as possible until the duration ends at this point mental overv should have ended and you can use Mental Tempest to extend the burst if you choose to do so or leave it as a panic button I usually leave it as a panic button in case anything goes wrong in a boss fight if you do use it continue spamming metal press during off burst you can leave BPM toggled on and continue hitting the balls of psychic grab and P Force to recover some PP and weave with metal press might be kind of difficult in managing but you can start weaving metal press right around 25 to 30 PP recovered after 60c use law of gravity and after image once the cool down is up after 90 second is the half burst use Otherworld goddess blessing and Angel Buster link skill and then use mind over matter and control it to rub against the boss it's okay if the boss moves out of it and continue weaving metal press and psychic grab like usual as a tip you can put these skills on a Note Tab and skill so they can remind you when the cooldowns are up and could be used again again if you want to play it safe it's not a bad idea to stay far away and just Spam psychic shock wave instead we'll be losing out on DPS but surviving longer in a struggle fight is better than greeting for more damage to clear faster so what I show you was just a Battle Analysis of Kinesis in a realistic scenario of bossing as aines would be a lot of kiting and staying at a safe distance against mobile bosses like aatchi or Lucid Phase 2 however it should be similar with stationary bosses so to give some tips to some Kinesis players out there or players that may be interested I'll share some Kinesis Tech and tips and some bosses for a general tip when you activate mental Tempest it will lock you in place and be Invincible during this but when you use kinetic ja it will cancel out of the animation and still keep the invisibility until the skill ends this invisibility lasts 7 Seconds a pretty hard tech to do but you can get multiple metal press out quickly by first using metal press and J thenm it back to metal press twice this would have to be done in a quick motion and could help get a little bit more damage out also can be done with Mastery metal press too though not super gamechanging and Magnus you can use kinetic po diver to resist the knockback attack from Magnus and up jump and Ja to float on top of the summoning of green spikes to avoid it any class can do this just need to time it really well in a caty pink bean or signis you can use Deep Impact to dispel damage reflect or any other buff they have in Lotus phase one when the lasers are in a plus sign use Deep Impact to pass through it in phase two and phase three if there are only one platform and Lotus is about to use his push skill use connectic po diver to tank and resist the knockback in Damian when he is in the air using those Cheeto balls or meteor use train wre and stand far back and up jump to continue hitting him with psychic shock wave to continue the DPM the sword is about to land while doing this simply flash jump out and will use Deep Impact to pass through tornado in Phase One or John over the tornado you will notice a tornado is coming when will pushes up his glasses in ver H when she's doing her bind and push attack holding down J and up will keep you in place and essentially resist the knockback could continue holding the J and move a little if you were in a bad spot well that's all the boss tips for from this video if you do want more on other bosses leave a comment down below and ask for which one and I can give advice on how to tackle them training as a Kinesis is pretty good but there are still a few PP management during grinding psychic shock wave is what Kinesis will use 95% of the time during your training session and keeping up psychic drain on a platform to continuous hit mobs to recover PP psychic shock wave alone deals quite a lot of damage and covers a huge range it's also possible to even do lazy grinding which is usually the elevator farming or L-shaped farming though it's really just map dependent and personal preference the more active way is done in a U or end shade which will for sure yield more mob kills but may need more attention and focus if you want to maximize mob count then again most classes in the game trains like this anyways other fifth job skills are also used occasionally when the cool Downs are up and a great way to start collecting loot before starting to grind rotation again like law of gravity used as a multiple platform clear and tornado allowing Kinesis to Simply flash Jump Around the map and still clearing just as good M over matter can just be left by itself going left or right in his normal State not super efficient in map clearing but but it does cover a portion in mob clearing though a good tip for training as a Kinesis is that if you're ever running low on PP management it's a good idea to take off some boost nodes on psych drain if you're boosting it since you want the skill to be weak and continuously hitting the mobs all in all once you reach fifth job as a k training will for sure be a whole lot better though any problems that I face training as a can is that being too far away from law of gravity or psychic drain would just stop attacking which is pretty unfortunate so placing them in the middle of the map is the way to go now for the frequently asked questions of Kinesis what are the trodes of Kinesis it will be psychic grab metal press train wreck BPM kinetic convo and psychic drain what are the fifth job skill Priority First it will be M over matter law of gravity and psychic shock wave are pretty much equal and last one should be psychic tornado what are inner abilities kesis should aim for optimally they should get plus one attack speed percent crit rate percent boss damage or percent abnormal damage as for the optional way they can get 20% boss damage instead percent crit rate and percent abnormal the difference between each of them would just be 1% final damage but in my opinion it feels a lot more smoother to play with plus one attack speed passive hypers skills here you go should we put points into PP into hyper stats yes absolutely all of it this should be a high priority for bossing and training it will increase damage output and a quality of life in general how do I know how much PP I currently have a good way to know how to gauge the amount you currently have is just BYO any color yellow is 1 to 10 PP blue is 11 to 20 PP purple is 21 to 30 PP black is 31 to 40 PP don't bother un counting learning the colors in the gauge is all you need to know and naturally play as you go does Kinesis use kunudon hats no are Kinesis affected by minion duration Legion unfortunately no the summons from Kinesis are not affected by because the flavor text does not say summon duration do kineses have any party utilities just a 15% ID debuff that's about about it is kesis a 2-minute or 3-minute class it's a 3-minute burst class with 90 seconds half burst what are the recommended Oz Rings ring of restraint four and weapon jump four like most classes uses and ring swapping for Full Burst and half burst great to use in party or covert though if you don't want a ring swap continuous four is in my opinion the best option for Kinesis recommended to make as a boss meal if you like the class and its play style go for it if not don't which is what every player will tell you in my opinion no I don't recommend this play as a boss meal should I use erova to bind for half burst it's player preference and boss dependent if you do use it just note you have to wait 20 seconds more before the next full three minute burst it's more damage but it costs for more time however in a party scenario don't do it what's the six job leveling priority here is a chart a member from the Kinesis Discord amal's made follow this as this is the efficient path for six job currently as of this video this will more likely change once they add more skills for six job I will leave the Discord link of the Kinesis Discord in the description below if you have more question about the class and yeah that's pretty much it for the ultimate guide and showcase to the Kinesis class the reason I made this is simply because I love playing this class which is why I want to share everything I know about this I may have left out some information about the class so feel free to add more in the comments below or ask a few questions or any advice needed I will happily answer as much as possible so yeah thanks for watching
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Channel: Flenzzz
Views: 6,240
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Keywords: maplestory, maplestory guide, maplestory new age, maplestory reboot, maplestory 6th job, maplestory training, guide, maplestory kinesis, training guide, maplestory new age update, maplestory 6th job skills, 6th job maplestory, maplestory tierlist, 6th job skills maplestory, maplestory hexa, maplestory hexa system, maplestory reboot guide, hexa job maplestory, maplestory reboot tierlist, maplestory best class, maplestory destiny kinesis, maplestory kinesis destiny
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Length: 23min 17sec (1397 seconds)
Published: Mon Jan 01 2024
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