Ultimate Bannerlord Caravan Guide Patch 1.1.4 With 30 Hours Of Data - Flesson19

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welcome to the best Caravan setup guide for patch 1.1.4 I've collected 30 hours of data to share with you to help you make the most profit please listen to this information once as many questions can be answered from here there are no video from patches 1.1 through 1.1.3 as the economy was off but the economy returned to normal for 114 and the result are amazing I send out 200 Caravans for a year to get the average price per day I feel 200 is more than enough to get a decent idea how much profit you can make however results do vary greatly but I hope the average can help you out there are a couple things I did not include such as prosperity of starting City taking higher tier troops and spreading them out instead of just one city as there wasn't really any big difference in the profits that mattered the one area I will talk about is aceride Party leaders I will go into the numbers and they do appear to give slightly better results but the numbers fluctuated more than any other set of numbers so I can't say 100 sure that it makes a huge difference but it does seem to make a difference I would say not enough to run out and grab them as they are needed I will show you data from time progression how much they make throughout the years skills how the three major skills affect profits when used and finally survivability as the game progresses how often Caravans get captured I will run through each one and give you the information you need to make great profit so thank you so much for listening and I hope my 30 hours of testing pay off as these take a long time to do our first test is progression I sent out Caravans with leaders who had zero skill in everything for 30 days to get established then I let them run for one entire year and average how much they would make each day and that's where you're going to hear per Caravan per day from day 100 they average 214 profit per Caravan per day at day 200 when the economy is stabilizing they made 267 per day at day 500 when the economy is totally stable 316 per day at day 750 when inflation starts to kick in 396 per day and finally day one thousand when inflation is in full effect they made 466 per Caravan per day as you could see the longer the game runs the more you're going to make as stated I also tested acerai leaders and on day 200 they made 286 per day which is only seven percent more they did make more but they had the widest ranges of average numbers of any tests so I think they work but not anything to run out and say I must go get them for the next set of tests we will use the 200-day test as our test number which they made 267 per day I sent out Caravans again like before but this time I gave them all 100 writing and they made 273 per day not much considering I took skills to help I then sent out Caravans with only 100 scouting and they made 269 per day once again virtually no difference even with two great perks and scouting to help them move faster next we test trade I sent out Caravan Leaders with 100 Trade and they made 340 per day a massive increase over the 267 per day that they made with no skill next I sent them out with 200 trade and they made 359 per day and then I sent him out with 300 trade and they made 371 per day so past 100 didn't seem to get a massive increase and I think 100 is going to be the sweet spot to get my suggestion would be to get a caravan leader that has 100 Trade 75 writing for the 75 riding perk either one is decent I prefer deeper sacks and finally 50 Scouting For the first two movement perks let me state that I personally still feel that Caravans are not great with scouting and getting high scouting doesn't make a big difference as Caravans don't do a good job avoiding others as you will see in our next test finally we will test survivability I sent out 200 Caravans for two years which is the number tailworld says is the average a caravan should last for if they get captured I don't send them back out I just want to know how many survive at day 197 survived the two years at day 295 survived at day 594 at day 750 94 and finally at day 150 95 survived there's always massive RNG but survivability rates are really good I'm going to finish this off with last two key points I took the 200-day survivability at 95 percent I sent out Caravans with 300 scouting on the leaders and 96 survived that is a one percent increase with 300 scouting which is not much at all and I do once again say that scouting is not as important as people believe lastly being at war is terrible for Caravans even if you're in a kingdom not at War most likely you're going to be at war with minor plans and more than one and they are the bane of the existence of Caravans I mentioned this often and it's a huge risk so I sent out 200 Caravans on day 200. while we were at war with one Kingdom and two minor Clans and only 52 survive so let me say once again war is not meant for Caravans and I never recommend doing it unless you have the money to afford it and or you're doing it for the renowned gain from the steward perk I hope this helps you out and if you have any questions please write them down below or hit my Discord and I will be more than happy to elaborate until 1.2 take care and thanks for watching
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Channel: Flesson19
Views: 10,996
Rating: undefined out of 5
Keywords: bannerlord 1.1.4 caravan profits, bannerlord caravan results, Bannerlord caravan, Bannerlord caravans, bannerlord caravan guide, bannerlord 2 caravan guide, bannerlord caravan profit, bannerlord caravan settings, bannerlord 2 caravan, bannerlord 1.1.4, Bannerlord caravan or workshop, flesson19, Bannerlord 2023 tips, bannerlord money guide, bannerlord 2023 guide, bannerlord tips, mount and blade 2 bannerlord, Guide to making easy money, mount and blade, Bannerlord
Id: 51flwas8IFU
Channel Id: undefined
Length: 8min 40sec (520 seconds)
Published: Fri Jun 02 2023
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