UE5 l How To Create Magic Circle Niagara Effect l VFX Tutorial l Unreal Engine 5

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hello in this session we will create a magic circle using simple materials and the Niagara system please join our Discord and download the magic circle texture to import or import another magic circle texture and then create a material for using it in particle systems set the blend mode to translucent then create a texture sample node and set the imported texture next in the Niagara system create a particle color node that allows you to set the particle color and a power node that can adjust the textures contrast and connect these nodes to opacity and emissive color as shown in the video this will display the magic circle in the material next to create a ring-shaped particle create another material just like before set the blend mode to translucent and check two-sided to make both sides of the plane visible then create a radial gradient exponential node to represent a circular gradient create a sign node and connect it to the radial gradient node to create a ring-shaped gradient next create two constant nodes by clicking while pressing the number one on your keyboard and use these to set the radius and density values of the radial gradient node to make the ring thinner then connect a cheap contrast node to the ring shape and adjust the contrast value of the cheap contrast node using a constant node to eliminate the ring-shaped gradient next use a saturate node to fix the Ring's color values between 0 and one then create a particle color node to set the emissive color and use a multiply node to set the particle opacity now add a fountain emitter to create the Niagara system increase the number of particles in the spawn rate change the shape of the spawning location from a circle to a cylinder and set the mode to linear in add velocity to change the movement to gradually rise upwards currently the particles are falling due to gravity force so remove this to prevent them from falling next in initialize particle set the particle Lifetime and Sprite size then change scale RGB to linear color in scale color and set the desired color for the particles to naturally appear and disappear set the curve in scale Alpha as shown in the video next create an empty emitter and change the Sprite renderer to a mesh renderer set the mesh of the mesh renderer to plane and set the first created magic circle material then in emitter update create a spawn burst instantaneous set the emitter state to self and set the loop Behavior to Once to create only one magic circle next set the size of the magic circle in initialize particle then in particle State uncheck kill particles when lifetime has elapsed so that the magic circle does not disappear due to Lifetime next add update mesh orientation to slowly rotate the magic circle add scale color to add color next copy the magic circle emitter and set the copied emitter with the ring material remove spawn burst instantaneous change the spawn rate and set the life cycle mode to system so that the particles are affected by LifeTime again next add an ad velocity and apply an upward movement to the particles as done with the fountain emitter reduce the lifetime and initialize particle next add scale mesh size to allow the mesh scale to change over time change Vector to float and add a curve so that the mesh gradually increases in size when created then set a curve of scale Alpha in scale color so that the particles naturally appear appear and disappear check kill particles when lifetime has elapsed in particle State again so that the particles disappear after their lifetime currently the minimum size of the spreading ring is too small set the values of the key dates in the curve of scale mesh size as shown in the video to make the ring part particles spread out from the magic circle finally set the position of the emitters we've made to local space in properties now place the created Niagara system in the level [Music] he
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Channel: Coreb Games
Views: 6,054
Rating: undefined out of 5
Keywords: Unreal Engine, UE5, Coreb Games, game, programming, software, rendering, realtimevfx, tutorial, gamedev, gamedevelopment, ue4, vfx, unrealengine5, unrealengine4
Id: KEPaj9k9n7Q
Channel Id: undefined
Length: 8min 19sec (499 seconds)
Published: Tue Jan 23 2024
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