TWO FACED: Zelda Tales of the Kingdom | ZELDA's Hidden SECRETS & LORE

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Did you know there’s a secret story, the  one behind the bigger mystery surrounding   the Bargainer, the secret hidden face behind  the gargantuan statue and how that relates to   the Goddess Hylia, and so much more when it  comes to the series lore and meaning. Below   the surface is a litany of secrets and clues  waiting to be unearthed if we look hard enough.   With each new discovery comes the rich detail,  from in game lore and history to the fascinating   stories surrounding them. The narrative  is one underpinned by the choices we make,   as the Link between worlds, and the key to  unlocking the mysteries and puzzles baked into   this fascinating world of Hyrule. The Legend of  Zelda is one that embodies the freedom to craft   tales personified by our unique perspectives  and today I want to share some of the untold   stories outside the obvious and the typical, off  the beaten path, where curiosity and imagination   lead to new insights and appreciation,  the real treasure and reward that comes   with digging a little deeper. On that  note, let’s dive into the details and   find the hidden gems left undiscovered  in the depths of Tears of the Kingdom. Chapter 1: The Inverse Universe Within the vast canvas of "Tears of the   Kingdom," the Depths unravel as an "Inverse  Universe," a concept that goes beyond mere   reflection to embody complementary oppositions.  This realm mirrors Hyrule's sunlit expanse with an   uncanny precision, where towering peaks above find  their echo in the yawning chasms below, and serene   waters become insurmountable barriers in this  underworld. The towns of Hyrule’s surface find   their counterparts in ancient mines, a testament  to a civilization that thrived in shadow. Enemy   encounters in the Depths mirror those above, even  places of worship typically reserved for the most   sacred rituals find a darker echo amidst  the gloom ridden shadows secreted below.  Link can find pockets of sanctuary amongst  the Light roots, each a counterpart to the   Shrines above, bound together by the ancient  pilgrimage of King Rauru and Queen Sonia,   so tell the stone scripts kept safe  above the sky barrier. These structures,   with names forming anagrams of their spiritual  twins, highlight the interconnectedness and   balance central to the world, where every light  has its shadow, our journey marks the complexities   of everything and nothing between those extremes. Absence of light and an atmosphere of pervasive   darkness serve to hide the relics of a time buried  and forgotten long ago. The upheaval tore the land   asunder, creating fissures that bleed a crimson  miasma, reflecting a world wounded by Ganondorf’s   awakening, yet unveiling a treasure trove of  history undiscovered until now. Remnants of the   past from the Zonai Mines to the majestic Spirit  Temple and the Ancient City of Lost Gorondia to   wonders of Mineru's Construct Factory all forming  part of a greater story ripe for discovery.  But the upheaval event was not refined to the  fissures below, but also the breach of the cloud   barrier above, revealing the golden sky islands  above, more than reminiscent of the Sacred Realm   long told in stories dating back to the Era of  Myth and Legend. The relationship between these   3 vertices of the world itself, that of the sky,  overworld and the depths, forms a complete whole   that has, up until this point in time, remained  absent. The reveal completes the inverse nature   of the depths and how the layers are connected,  best demonstrated by the Bargainer Statues, and   how they relate to the Goddess Hylia, and other  facets that embody the game's themes of duality   and unity. It’s a place of mystery and intrigue,  where the interconnected cycles of Hyrule promises   more than a few surprises waiting beyond. Chapter 2: The Nameless King  Within the shadowed enclaves of the Depths, a  figure known as the Bargainer commands attention,   shrouded in mystery and ambiguity. The choice  of name—or the absence thereof—speaks volumes,   suggesting a being that transcends the usual  confines of identity and purpose within the Zelda   lore. The game files contain one reference outside  the norm, the name Amos, which has Hebrew origins   meaning “Carried by God”. The closest kanji is  the romaji: "eimosu" [is 永模 | pronounced ei-mo)   – eludes to the eternal nature of the figure. Referred to only by its function, the Bargainer's   existence, and its dealings with Poes resonate  with the Faustian themes of bargaining with darker   forces, a motif recurrent in the series' mythology  previous Zelda titles, such the Poe collector from   Ocarina and Majora’s Mask to Jovani from Twilight  Princess. The Poe Collector arguably the closest   in terms of the exchange, but again, we find this  theme of duality between the Collector in Ocarina   - indulgent in collecting the malevolent Poes of  Hyrule Field as opposed to the more active role   of the version in Majora’s Mask, providing useful  information to Link at certain junctures on the   nature of spirits and comes across as protective  of the ghosts found in Ikana Canyon, home to the   restless spirits unable to find peace. He charges  Link with helping the move to beyond and in this   way, the role of the Poe Collector is aligned  to the same motive we hear from the Bargainer.  Conversely, Jovani acts as the typical example of  the deal gone wrong, trapped in his golden prison,   a warning of sorts of what we choose to consider  valuable against the liberties and freedoms taken   for granted. It’s a curse brought about  by his wish for wealth that can only be   remedied should Link choose to find and defeat  the Imp Poes as means to remedy his foolishness.  Lastly, we have The Horned Statue found in both  BOTW and TOTK. Also trapped in the statuesque   form he’s found in, we learn how firsthand the  childish posturing of the Horned Statue caused   the Goddess to punish the creature, choosing to  bargain the forces of life and power for money,   an affront to the spiritual blessings to such  a degree that he had not only been imprisoned,   but summarily banished to various recesses,  even to live amongst the fish for a while,   where even still, he admits to learning nothing  other than how to bide his time, waiting for   another opportunity to strike another bargain. In-game dialogue adds context and likely provides   the answer to one mystery many have pondered  – specifically relating to the connections   between the Demon Horned Statue and the role of  the Bargainer, one that comes into focus during   the Questline - “A call from the Depths”. Willed by the strange request from the Hylia   Statue in the Temple of Time, we can destroy  a collection of boulders trapping a miniature   iteration of the Bargainer underwater, who  then thanks Link before sending him on to the   next sequence of events and his true form, the  gargantuan Bargainer found in the heart of the   Great Abandoned Central Mine before becoming inert  from there on. The sequence implies that both the   Goddess Hylia Statue and this smaller version  of the Bargainer were merely borrowed by the   true form down below, seeking to restore the eyes  stolen from it, and as such, it appears the one   uncovered under the Great Plateau was simply part  of that quest and nothing more. But considering   the dialogue from the Horned Devil Statue,  including his claims of seeking ill-begotten   bargain and being moved from Hateno village  to being trapped with the fish underwater and   finally shifted yet again to the tunnel in Lookout  Landing it matches up with the same effigy we find   here trapped underwater being used by the original  golem in the depths. It’s the closes answer I can   find that explains the relationship between the  stories unfolding and why this effigy was cast   underwater, and who was ultimately responsible.  Joining the dots reveals this submerged effigy to   be the same one that entombed the Demon Horned  Statues’ soul in the time he spent submerged,   and thus why that same effigy goes silent  after it performed the role intended - because   the Demon Horned Statues essence had been  moved from this location to Lookout Landing,   leaving the vessel empty overall, until it would  be used again in future by the larger Bargainer   Statue from the Depths below. Chapter 3: The Many Faced God Against the backdrop of a realm where light  scarcely penetrates, the golem-like Bargainer   Statues loom large, their grandeur a reflection  of the power that thrives in the Depths,   a stark contrast to the divine effigies  of Hylia that grace the brighter world   above. This magnitude and their location at the  wellsprings suggests they had been considered   greatly significant by the civilisation that once  called this place home, possibly pre-dating the   Zonai and the era well before Rauru consolidated  the founding of the Kingdom where we know Hylia   worship has come into full effect, proudly  reflected by Queen Sonia Herself. The scale   of the sculptures precipitates the virtue of  power, unsurprising considering the environment   within the depths – resplendent in swathes  of miasmic gloom living symbiotically with   the monsters and creatures that dwell within,  fighting for survival amidst the scarce hints   of sustenance that remain. In the metaphorical  belly of the underworld, a hellish landscape   of nightmares and threats, no wonder the demon  tribe have always followed the powerful. Here,   strewn across the treacherous landscape heaped  with gloom and remnants of life long forgotten,   are the flickers of small embers of spirits who  remain lost amongst the darkness…as if seeking   shelter and companionship, they appear to  coalesce in small groups, finding solace   in numbers. In some ways, the Bargainer's  statues have become beacons for the lost,   drawing in Poes—spirits untethered from the  cycle of life and death, existing beyond the   simplistic binaries of good and evil, claiming: “Poes are pitiful beings who have lost their   way home and wander the depths of this  land. Good... Evil... That's the futile   perspective of narrow-minded beings. There  is no such distinction in wandering spirits” The ends may be described as altruistic,  but the context and terminology of words   like “pitiful” and “narrow-minded” additional to  the agnostic views of good and evil evoke a sense   of scepticism. The feeling only heightened  by the physical depiction, clandestine in   the dark shadows under a hooded robe, the face  revealing 4 eyes and what appears to be 2 noses   in an expression alien to anything we might have  seen and dichotomous to the angelic depiction   of Hylia. The dubious nature of the Bargainer is  reflected in the items offered up for trade – the   primary outfits are that of Dark Link and the  Depths Set, tending to suggest an alignment   with the forces of dark shadows, and as the player  uncovers the garb and gear iconic to hero’s past,   the same items become tradeable with the Bargainer  alluding to the connections it has with the dead,   further enhancing the mystique. Even  regular items for trade suggest a duality   at play – the bomb flower conjures a  clash of destruction against beauty,   the muddle buds offer a similar conflict between  the effect of confusion contrasting the beauty   of their foliage and finally the puff-shrooms are  the literal smoke screen that obscures the clarity   of those nearby - an effect secreted behind the  innocent mushroom like appearance it provokes.  And so when you encounter one of the  larger varieties, the Cliffside Bargainer,   and investigate a little further, the grotesque  discovery of a secondary face at the back hidden   by the shadowy blankets of darkness surrounding  this gargantuan figure only adds more fuel to   the philosophical fire at the core of this  mysterious being and the intentions behind the   nature of the strange requests for Poes. I made  the immediate connection between this version   of the Bargainer and the Mother Goddess Hylia  Statue above, notable as it stands proud in the   Forgotten Temple, a place heavily associated  with Zelda’s origin story and now, in TOTK,   the plight of Zelda and the Hylians who would  assume the mantle of the Kingdom in the wake of   the Imprisoning War. Where it appeared as if the  Bargainer was facing outwardly north to nothing,   this “other” face, was looking in the direction of  its counterpart Mother Goddess Statue, something   that was not coincidental, all things considered. The shape of the face itself, and whether it is   or isn’t an intentional design, is debatable,  so I’ll leave it up to your interpretation as   what you think is there. Personally, I had a very  immediate reaction – noticing an almost pig-like   snout and harsh features immediately conjuring  thoughts of Dark Beast Ganon, a transformation   seen in past games, but absent from the Ganondorf  we see in Tears of the Kingdom. At this point of   my discovery and research, I wondered if, perhaps,  this being was the true counter to Hylia - Could   the Bargainer be the true source behind the  backstory missing from Skyward Sword – after all,   there had to be a reason behind Demises hatred  of the Gods that fuelled his rage and malice.   Skyward Sword’s introduction suggesting more depth  to the war and story that brought about the events   of that game begging to be told in a future title.  With this in mind, it was time to mine deeper and   discover the devil in the detail. Chapter 4: Secrets of the Deep  As I’ve mentioned, you can find Bargainer  statues matching relevant Hylia Goddess   statues both on the surface and Sky Islands.  There's one under each of the three Springs,   one under each of the two Temple of Times and one  under the Forgotten Temple. It's entirely possible   the Bargainer Statues are another product of the  Depths acting as a supernatural inversion of the   surface which could represent the union of the  forces behind them both being part of as greater   whole or even one in the same in the way the  game themes the concepts of cycles, connections,   and rebirth, culminating in our role to establish  the balance by intervening when those forces are   out of alignment. It’s interesting to note that  the text files also reveal this sense of balance   and alignment amongst the 3 map layers, with the  quest surrounding “A Call from the Depths” given   the Event label of “Connect_FirstIsland”, which  becomes less vague when you follow the thread   of labels and naming conventions used by the  development team for similar situations. The   same method, prefixed with the word “connect” are  used specifically referring to the Mazes found in   Akkala, Gerudo Desert and Hebra regions, though  the latter specifically references Tabantha in   place of Hebra. This set of challenges task  Link with traversing the 3 levels of the map,   opening the respective gates and barriers,  and testing their skills in overcoming the   challenges to prove their worth, relative to the  virtues of body, skill, and mind as they translate   to the Ruler of Boars, Dragons and Owls. This  rings true to the established virtues of Power,   Courage and Wisdom associated with the Triforce,  and translates into the characterisations of the   Board, Dragon and Owl depicted in the Zonai ruins  across Hyrule, particularly in the Faron Region   of the south. The Reward for this challenge  is the 3 pieces of the “Evil Spriit” set,   the fit typically associated with Phantom Ganon  from games of old including the inspirational   appearance in Ocarina of Time mentioned in  the last section of the video. Ironically,   the combined set provides a bonus of stealth which  is associated with outfits you can obtain specific   to both the Sheikah and Yiga clans, suggesting  a commonality across them whereby the source   of inspiration comes from the knowledge of the  virtues synonymous with the Triforce, and how that   manifest in the respective clan or person. The  challenge is literal in proving the players worth   in demonstrating the virtues, and the balance  across the 3 is metaphorically connected to the   3 layers of the map, hence the event “connection”  is unified as part of the whole – this concept   particular to the virtues, the 3 map  layers, the 3 deities, and this concept   of the interplay between them all recuring in  a game where the Triforce is all but absent,   spare the many references in architecture  and environment woven into the experience.  These mazes are Zonai in origin, down to the  scripture used to outline the challenges and   referencing the deified rulers of the  Triforce-like virtues and it’s important   to reflect on the nature of the Ancient Relic  left by the Golden Goddesses as one agnostic   to the intentions of the bearer. Similar to the  Bargainer, the Triforce doesn’t discern between   good or bad, but is answerable only to the balance  of the virtues of power, courage and wisdom   represented in the very world, life and order  that brought about the creation of Hyrule as well   as those who may seek it. This concept is one that  separates Zelda for me as a fictional masterpiece,   in providing a foundational force to things that  allows for a spectrum of interpretation well   beyond the typical conceit of right and wrong  or good and bad that tend to underpin so many   other stories from my younger days, and in turn,  allowing the characters and environments to tell   a more grounded version that is relatable to the  real world. With the similar naming convention,   the Event surrounding the quest “A call from the  Depths” becomes clearer from the perspective of   the developers. The quest is one that involves  traversal and interaction with elements above   and below Hyrule’s overworld, engaging the  player in challenges that test their courage,   skills and puzzle solving skills to achieve an  outcome reflective of the wider forces intrinsic   to Hyrule and Zelda overall, centred wholly  on this cryptic figure, seeking the same help   from Link just like so many have done in the past. Guided by the respective Bargainer variant nearby   aided by the Zonai ruins and devices therein  to return the largest Bargainer Statue back to   the complete state it once was. The task itself is  no easy feat, and requires a fair bit of effort,   with the eyes themselves looking ethereal  and full of the same force-type energy   at the heart of other variations such as the  Zonai batteries, Sheikah’s ancient energy and   gloom. Upon completion, the Bargainer’s dialogue  provides an enticing hint at a larger mystery,   and from here it only gets more detailed and  as we peel back the layers beneath. Commenting:  “You have returned to me my eyes, the vessels of  my spirit. We can now speak properly. In ancient   times, my eyes were stolen and sealed away. For  eons I have awaited one who would hear my voice   and return them to me... And here you are.” The Bargainer then offers Link his choice of   Heart or Stamina container, a reward typically  exclusive to Hylia, and this helped alter my   perspective on the Bargainer immensely. Here  was a figure able to wield the same level of   influence and bestow the life force and energy  akin to the Goddess Hylia, yet cast in the depths,   it had sought our help to restore the figure most  central to its presence in Hyrule, left without   the four eyes so significant to the golem itself. Whilst the eyes no doubt imply connections to the   spiritual realms, and perhaps the 4-dimensional  plane of realities that underpin the various   realms in Zelda games, a more literal need was  more visceral in the how it might apply here in   the dark abyss of the depths. The Bargainer had  regaled a tale of ancient times past, where these   eyes had been stolen, raising the greater question  as to who could possibly behind such an act and   for what purpose? What was the motive of keeping  the Bargainer in the dark (pun intended) - clearly   there was no allegiance to concepts of good  or bad as far as the Bargainer was concerned,   which adds more mystique to a question I think  holds great significance beyond this title.  It’s worth noting a similar request comes from the  Mother Goddess Statue I mentioned earlier, found   heaped over on the floor of the Forgotten Temple,  requiring Link to aid the effigies located at the   Springs of Power, Wisdom, and Courage to gather  the strength required to rectify her place and   former glory in the Temple. Once more, the player  is rewarded with the gratitude of the Goddess,   receiving an interesting reward, that rings  true to the origin story of Zelda and indeed   that of the Master Sword itself. The very nature  of the events and similarities are beyond compare,   implying the same connection in how both figures  represent immense power and mystique, yet remain   culpable to the whims of those inhabiting the land  and their treatment of the gods themselves. We see   both Divine depictions, Hylia and the Bargainer  are subject to an influence that requires you to   intervene. This brings into play the next point  of reference, how does real world mythology and   influence factor into our view of the Bargainer. Chapter 5: The Janus Principle  The most interesting part in researching this  figure and similar sources in religions, myths and   legends of various time and viewpoints worldwide  is the sense of omnipresence and influence   that is both revered yet mysteriously open to  interpretation, leading to often contradictory   views behind the motivation and purpose within the  role they play and where they fit in the grander   scheme. The Cliffside Statue symbolises the  opposing facets of the Bargainer, the core traits   of duality and conflicting characterisations  amongst varying cultures and histories around   the world that defy the typical labels that make  this exercise so challenging in the first place.   Troublesome when you consider the challenge in  how dichotomous factions are created and idolised,   The dilemma of how to interpret duality deified  is a contradictory exercise to begin with, and   the forces acting to each end they embody are more  recognisable in terms of actions and consequences,   making the Bargainer label one most befitting  when we consider the nature of death itself.   Forces move through the world transitioning from  one state to another, from one plane to the next,   whilst always changing, the underlying energy  remains, thus the cycle continues unabated,   infinite, and endless. So too are the concepts  of time and space, so it makes sense that the   energy at play across these planes is just as  primal – unable to rallied into one category   over another, much like how Poes are bound  to neither concern of good nor evil. At   this stage of the cycle, they are but spirits  seeking to move beyond this place to another,   transient forces moving across time and space, and  as such, just as universally defined as those same   principles. Time is a dimension relative only  to beginning and end, and space to extremes   of where it starts and finishes, as are the  borders that define our perception of both.  A bargain by nature can be beneficial or the  source of regret, coming down to the what’s   at stake and the outcome it achieves from  the perspective of the incumbent. That is   always going to be personal, and the simplest  application is the bargain we all make some day   with death itself. It could be debated that when  our time comes, there is no bargain to be had,   though the terms we meet it on could vary wildly –  from those who may welcome the next step in their   journey on another plane of existence to others  who may fail to comprehend the engagement, failing   to progress through the stages of grief to find  acceptance and move on, and this in turn could be   the experience reflected in the same Poes found  across the Depths. Perhaps, akin to the stages   of Grief so often associated with the nature of  loss, could Poes come about from the inability to   accept the loss of oneself, lingering in the void  between hoping to bargain for a way out of the   inevitable fate already decided. In denial, lost  and bound to something no longer possible, their   writhing restlessness is the sense of confusion  from being unable to move forward or back, they   comprise the same souls sought by the Bargainer  and characterised by the protective guardianship   of the Poe Collector from Majora’s Mask. Both  recognise these spirits are lost in anguish and   feel compelled to help them move on to the next  stage, whatever that may be. From this viewpoint,   I can’t help but feel a kinship to the empathy  on display for the scared, lost souls who remain   alone in the dark. By that definition, their role  is one of mercy and kindness, somewhat at odds   with first impressions and judgements, and therein  a perfect fit for a Zelda game if ever I saw it.  Worldwide, there are numerous reference  points, and examples ranging from Buddhist   to Hindu origins and so many more, all threading  back to similar defining traits we see in this   depiction of the Bargainer. And whilst they are  all insightful in so many ways, brevity provides   exploration of just one and for me, the most  relevant was the figure of Janus. Originating   from Roman Mythology and a character hard to  narrow down to one interpretation amongst many,   Janus is best surmised in the nature of Duality,  on point as far as Zelda games go, but also the   meta role I feel this character represents in the  series, sparking the involvement in TOTK’s story.  Janus is described as the God of many things -  beginnings, gates, transitions, time, choices,   duality, doorways, passages, and endings, residing  at the limits of Earth, the metaphysical extremity   of Heaven’s Gate. Whilst there are many  definitions around, one from Britannica   seems to ring true, describing Janus as: “As a god of transitions, he had functions   pertaining to birth and to journeys and exchange…  concerned with travelling, trading and shipping.”  Intrinsic to the concepts of beginnings and  journeys, including the month of January as   it pertains to the beginning of the calendar,  Janus is afforded that rare elasticity in   spiritual terms of also being considered important  in the endings just as much as the journey itself,   often connected to gateways of change  where one cycles end gives way to a   new beginning, like the cessation of war. That universality applied to cycles leads   to one interpretation of Janus to culminate the  very nature of chaos incarnate. Although he lacks   the typical Greek equivalent, the name Janus  itself may find its connection in the origin of   the name itself, for the Greek term “genesis”,  as it refers to a new beginning or rebirth.  With one face looking to the past,  and the other looking to the future,   Janus has also been referred to as the origin  of time and progenitor of the path it takes,   responsible for connecting ends and beginnings,  and making it possible for reality to exist in   both past and present. Quoting one source, it’s  said Jupiter himself can move back and forth   across time because of Janus’ working, affording  those who traverse time the very ability to do so,   and it’s this reference we can instantly apply  to the story beats of Tears of the Kingdom.   Zelda blips to the Ancient Past in the opening  sequence, and the game unfold to tell the story   of the connection between her and Link, the deeds  of the Zonai, and restoration of the Master Sword,   all centralised around this foundational  relationship between the past and present.  The upheaval, chasms, sky barrier and islands  opening up and falling to the earth below – all of   these things and so much more that happens comes  as a result of the actions of Zelda and Link,   which occur in different points of time, bind  the fabric of reality in a singular moment,   enabling the impossible events that make the story  so very engaging, but also are designed to explain   how it fits into the wider chronology. Just as the  Bargainer appears to have been deified long ago in   the far distant eras of Ancient Hyrule and long  since all but forgotten, so too was Janus a God   forming the 1st pantheon of worship, the primal  titans of divinity, who would lose relevance in   the wake of progress, changes and developments  that come with time and civilised culture.  Within Zelda, perhaps the Gods of old remain tied  to their role within the universe, even if their   deeds go unseen. We see on the surface the spirt  guardians such as the Great Fairies lament the   days of devout worship which begs the question as  to what happens to similar beings on the surface   when all memory is gone and their time fades to  the blackness. The Bargainer, naturally anchored   to the cycle itself, remains servant to the gates  of the heavens and the path between the realms of   time and space, but the same cannot be said for  others. The example of the Great Leviathans and   Guardian Spirits of old comes to mind, as  relics of an ancient past long forgotten,   could this simply be another sad tale that belies  the mature themes so typical of Zelda as a series?   What becomes of the WindFish when the dreams are  long forgotten? The Depths contains within it   reaches the remains to echo the Great ones above  and below, as if time itself had collapsed in on   their worlds within worlds across the planes  of reality, bringing an end to one cycle,   in turn birthing the beginning of a new reality  altogether. As if the sky islands today may fall   to become the overworld of tomorrow, eventually  sinking to become the depths of future’s end,   giving way to a new incarnation, a rebirth brought  about from untold heroes and legends seeking to   save Hyrule by sending their hopes Skyward much  like legends of times long gone. Regardless,   the Bargainer, like Janus, retains relevance  across all beginnings and endings, and so the role   of this entity applies universally to the themes  of cycles and balance, of birth and rebirth,   that remain central to the narrative of TOTK,  and the interconnected nature of the series.  But Janus is more than that, he’s like the  Swiss army knife of gods and references with   a few other choice examples relative to the  Bargainer and other facets within TOTK. Some   of the more notable examples include Finance as  a “Minter of coins”– ironically arising from his   duality and faces looking in opposite directions,  reinforcing the context of trade and bargaining.   And this certainly has application in relation  to the Bargainer, and the role he plays. In the   discipline of science, there’s a reference to  the “Janus particle” – one which can represent   both beneficial and toxic effects which is easily  translatable in the association when we consider   the Bargainer in the context of the gloom laden  depths it resides. It allows a benefit to the   souls who need to transition; however, it exists  in the underworld where there’s definitely toxic   effects that are related to the miasma and the  gloom within. Then we can move beyond that to   other disciplines, ones more structured such  as programming and process. For the nerds out   there like myself who appreciate mathematical and  technical applications, Janus is a name also used   in programming – both “concurrent constraint” and  “time-reversible languages” reflecting the duality   of the name in terms of practical sequencing and  problem solving. The last one is more than curious   in how it performs deterministic computations  in both forward and backward directions.  Chapter 6: Recall The concept is extremely   relevant to real-world disciplines including  cryptography, reverse-engineering solutions,   and modelling, and the field of Quantum Computing.  Quantum algorithms are inherently reversible,   making reversible programming languages like  Janus potential candidates for development of   complex quantum algorithms, where operations are  often reversed as part of the computation process.   This has relevance to both the development  and programming of Tears of the Kingdom,   but also implies amore direct meaning when  it comes to the story and series overall.  Let’s imagine you have a fictional world  of fantasy and magic, telling stories   spanning ages and eras from myth and legend  to more modern events, and alternate worlds,   full of magic and wonder. Taking the example of  the Timeline represented in Zelda Encyclopedia,   now imagine this as a story captured within  a book. This book contains within it the same   power of the Golden Goddesses who created the  world, the life and laws that would guide Hyrule,   all encompassed within the Golden Triforce  itself. Within this book, powerful relics   like the Triforce and the Master Sword allow the  adventures to move both forward and backwards.  When you read it forwards, you learn how the story  goes, and when you read it backwards, everything   happens in reverse, so everything goes back to the  start. Reversible Computing is like this magical   tomb – the book of Hyrule. In a normal computer,  when you do something, it's hard to undo it   exactly the way it was done. But with reversible  computing, every time the computer does something,   it remembers how to undo it too. So it can go back  to the beginning just like it never did anything.  This way of doing and undoing things can be  immensely helpful in computers to make sure   they don’t make mistakes or waste energy.  It’s like being able to fix a mistake in   your drawing by just tracing your steps back. In Zelda, this concept, of things going forward   and back, and the event sequencing is a massive  part of how the various adventures fit into the   larger fiction, chronology, and connections  across the universe. This discovery has an   iterative nature on the “Hands of Time”  focused on the theme of connections that   underpin the development and narrative of Tears  of the Kingdom – specifically how Fi could be   likened to the Greek principal of the same name,  and how the Golden spiral of light that called to   Link and Zelda, and pivotal to the Master Sword  traversing the gulf off time and space between   them can be likened to similar including the  Golden Ratio, a variant of the Fibonacci sequence.   Put simply, the theory helped to explain Fi’s  role in Hylia’s plan to counter the inevitability   of the all powerful calamitous nature of Chaos  embodied in villains like Demise and Ganondorf,   through creating Fi, as the spirit of the Master  Sword, imbued with the golden powers to cross time   and space, and unite the Bloodline of the Goddess  and her Chosen Knight when Hyrule needs it most.  The consistent nature of these core principles of  chaos and order, time, and space, represented in   myth and legend as well as modern scientific,  mathematical, and technical disciplines and   references has, for my mind, gone beyond being a  coincidence to something very deliberately imbued   into the design of the games. It only makes  sense for the developers to find inspiration   in universal themes of myth and legend, to  imbue those aspects of philosophy in artistic   depictions, and the language of programming  bringing the experience to life. The applications   of these principles form the real-life efforts  and collaboration that seamlessly act to create   the gameplay magic we experience from being  able to move in 3d space, to innovations such   as the physics and chemical engines driving  the unique mechanics behind both Breath of the   Wild and Tears of the Kingdom. Nintendo only  recently won awards for this very achievement   by the GDC only days prior to this script  coming together, and this theme of harmonic   convergence from influence to innovation is yet  another layer to the depth of immersion on offer   when appreciating the wider application of  a Zelda game as to how it can be valued on   multiple layers and from unique perspectives. If you aren’t convinced of the connection,   then I’d simply suggest the iconic power of  “Recall” provided by Zelda to Link is likely   the most direct correlation of influence to  actualisation you’ll find of any theory going.  If the Bargainer does indeed embody the influence  of those concepts found in the various meanings of   Janus, particularly how it relates to time,  both past and present and the connections   between worlds that is so important to this story,  could it also be evidenced in the relationship to   the series itself, a game with an extensive  history, and a whole world of people, from   developers to fans who have one eye on the past  and another on the present, all focused around   this singular piece of interactive fiction. The  Bargainer could represent us all in that extent,   and as such, this odd character with no name, an  odd face, and cryptic in nature – whom I met with   scepticism reminded me again of a core learning  in Zelda that holds true amongst the many games   of generations young and old – not to jump to  conclusions or judgement, and simply translate   something into the binary perceptions of good and  evil, especially when basing that on the obvious   appearance that might lead you astray. Come full  circle, I now view this bizarre, hooded giant with   4 eyes and a weird expression as something more,  lacking better words, misunderstood and relatable.   Almost like the character representing the fan  collective, in how we are sometimes the odd ones   out, feeling forgotten, odd-looking, unusual and  off putting, a loner in the dark, and the one who   time and time gets judged by others who know very  little about the things they criticise. In this   light, The Bargainer could mean so much more  than first impressions suggest, with relevance   to the multi-faceted appeal of the series and  universal language that seems to unite people   across the world, regardless of their differences  and point of reference. An all-encompassing   characterisation of Zelda in terms of its  history and future and everything in between.  There was so much more I discovered along the way,  and whilst I could go on forever about factors and   references in game and out, I hope this gives you  enough to provide a different spin, and I’m keen   to hear your own take on this mysterious figure  and the role it plays in Tears of the Kingdom. Do   you think it hides dark intentions, or something  else entirely. Better yet, do you think it might   make a return in future titles or will it be a one  off hinged on the storyline of this game? I’d love   to hear more, so let me know in the comments. Chapter 7: The Bargainer Defined  Thank you for watching, and as always, I hope  you enjoyed the video and views on offer. This   was intended to be an interim video, with 3 others  scripted and, in the works, taking far longer than   expected, averaging a minimum of an hour each,  I thought I’d touch on some minor observations   that came up in the live streams to share my  appreciation of their meaning. As of recording,   it looks like I managed to blow that out to an  hour, so I find myself once again apologetic for   the delays in getting these out, and also thankful  for the endless support and inspiration I get from   you all, it remains the driving factor behind why  I do the channel, and means the world on the many   long nights spent researching and compiling the  love I have for this series into something I can   share with like-minded fans. I can’t tell you how  much material I’ve got to cover in terms of lore,   discoveries, and secrets that I feel represent  a connected and beautifully crafted series,   with Tears of the Kingdom acting to achieve so  much more in terms of story overall and how this   truly is one connected endeavour carefully  planned and executed with answers for those   who seek them out. The answers are there in  my experience, and I’m looking forward to   covering those discoveries and stories in future,  with literally no end in sight. Scary to say,   I think there’s enough on TOTK alone to keep me  well and truly busy til the next game, so if you   like unique takes that are passionately researched  and considered, you’ve come to the right place.  If you can’t tell, I really love this series,  and it means so much more to me than just   the game. It’s about everything it stands for  and how it relates to us on a personal level,   connecting us from places across the globe,  with people sharing the passion of creativity   and adventure across generations and borders that  so typically act to keep us apart. I think there’s   something magical about how this one thing,  this Legend, and the world it represents,   brings us together under a common banner,  and I’m humbled and privileged to contribute   whatever small amount of positivity I can to  that shared experience. Once again, thank you   all so much for helping me achieve that goal. As always, please be good to yourselves,   and keep being amazing. We’ll see  you next time, here on GameSmiths.
Info
Channel: GameSmiths
Views: 14,382
Rating: undefined out of 5
Keywords: zelda, tloz, thelegendofzelda, totk, zeldathoery, zeldalore, bargainer, hylia, gods, zonai, theory, talesofthekingdom, story, zeldatimeline, depths
Id: 6S1AB9X2l9w
Channel Id: undefined
Length: 44min 36sec (2676 seconds)
Published: Sat Apr 27 2024
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