Troop Leading Procedures 4K

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I'm serious I mean shudder here at Fitz Ranger training battalion the class that you're about to receive is a basic class on the operations order which is going to help you to be successful here in the mountain Center in Florida this class is very similar to the one that you're going to receive when you come through this course understand that this is a very basic up order class and we're not going to go into excruciating detail however if you go by what you're about to receive you're gonna be very successful here in the mountains and then in Florida first thing that we're going to discuss is the five principles of patrolling we know the five principles of patrolling are planning reconnaissance security control and common sense so what we like to do here in Ranger school is we like to think that all of these principles of patrolling are equally important they're mutually supporting if you don't have one you're probably missing another one so keep that in mind throughout the planning process now we'll go ahead and go on to the actual troop leading procedures so what are the troop elating procedures troop fellating procedures is basically a process to help you create a plan to accomplish a mission there's eight steps to this first one being received the mission followed by issue a warning order make a tentative plan initiate movement conduct reconnaissance complete the plan issue the operations order and then supervise and refine so one thing to keep in mind with the truthful eating procedures is these do not necessarily have to be conducted in any particular order for example you can initiate movement at any time to help support your mission you can initiate movement before you have a mission all you have to do is prepare for a potential follow-on mission as a leader we're always supervising and refining our plans and making sure that our subordinates are doing the right thing so that's all part of the troop leading procedures just keep in mind that we can do this we can do each one of these steps throughout the process next thing we're gonna do is move on to step one which is receive the mission there are several ways there three ways according to doctrine that we receive a mission it's either gonna be by a warning order a fragmentary order or an operations order so we know that based on our classes from Darby that a warning order is an order in preparation for the actual operations order that you're going to get the operations order is the base order that's you're going to execute your missions off of and then a Frago is anything from the operations order that has changed so as we receive our mission the first thing that we're going to do is we're going to conduct a hasty analysis and I say hasty specifically because step two is issued a warning order we have 30 minutes to issue that warning order so we need to conduct a hasty analysis due to the time crunch later on in step three we will conduct a detailed analysis but going with the hasty analysis we're going to still use met TC to do this so the first thing that we're gonna look at is our mission what we want to understand with our mission is we want to understand our platoon mission and we want to understand one level up our company mission the two levels up comes later we'll discuss that during our detailed analysis the important pieces to target here for the hasty mission analysis is you want to understand who's operating what they're doing and where they're doing it next thing we're going to cover is enemy analysis the three pieces that we want to understand for enemy analysis are who what and where for the hoof we want to understand who we're fighting and what their organization is doing as a whole on a broad spectrum for the what we want to understand what the enemy is doing currently and then for the where we want to figure out where the enemy is and we want to plot them on the map we're going to do this so that we can understand we can get a better picture of how we're gonna comprise our plan next thing we're going to discuss is terrain now we think with terrain the first thing that we want that comes to mind is oh akak we're not going to conduct okok just yeah because we're still in the hasty analysis Oh is gonna come later in the detailed analysis for terrain what we want to focus on now is what is significant what is absolutely significant so this is going to be something that is going to either significantly delay your time or completely disrupt your movement an example here would be if you identify along the potential route that you're going to take that there is a cliff or a river obstacle or something that's going to require you to conduct rehearsals prior to movement so here in the mountains we have multiple obstacles however a mountain doesn't necessarily comprise an obstacle that we want to discuss at this point again what we want to target is something significant that's going to cause us to have to do rehearsals prior to SP now that we've conducted hasty analysis we're ready to move on to step two which is issue the war note your war notes should be issued within 30 minutes of your receipt of mission the key here is you don't want to continue to wait for further information you want to you never want to withhold information you want to put that information out and ensure that it's received and then you can issue as many war notes as necessary throughout the planning process now that we understand what comprises of the war know we're going to go over how to actually brief it so just like all the other orders this is going to be issued in a five paragraph format so you're gonna start off with your task forg and then you're gonna move on to your situation mission execution sustainment and then commanded signal so under your task org you're gonna want to cover who is gonna be security assault one assault two your supporting element and then any other attachments and detachments that you have assigned to you it's not necessarily saying where they're gonna be or necessarily assigning tasks and purpose it's just gonna be a simple task org saying who is gonna have what specific role in the mission next we're gonna cover then you're gonna move on to the situation under situation first you're gonna cover is Aoi this is going to be area of influence area of influence is simply anything that can affect your actual area of operations so this is when you're going to orient and box your area of influence next you're going to cover a Oh which is your area of operation your area of operation is generally going to be smaller than your Aoi and it's basically where you are actually operating where you are gonna have units on the ground conducting your mission this is where you're gonna go ahead and trace them familiarize and then you're going to identify where friendly elements are you're going to identify where potential enemies are and then you're going to go ahead and point out any significant terrain features you're gonna point out any significant roads or obstacles things of that nature that you identified in your hasty analysis then you're gonna go over your your hasty enemy analysis your face the enemy analysis again it's just going over who what and where you're identifying where the enemy is that you're gonna be fighting and then who they are and generally what they're doing then you're gonna make sure that you identify all of this on the map you're gonna point it out and actually show your subordinates where it is once you've completed briefing your situation you're going to go ahead and brief your mission your mission statement is going to cover the five W's who what when where and why you're going to ensure that you include your task and purpose and you're gonna read your mission statement twice your mission statement is going to be found in the execution paragraph of hires order once you've briefed your mission statement you're going to move on to execution for your execution you're going to cover the general order of the operation so you're going to identify where you are where you're going your objective and then your potential patrol base for the night now that we have completed step two and issued our war no we're ready to move on to step three make a tentative plan now again we have conducted a hasty analysis specific for the war know now that we've conducted the hasty analysis we've issued our war no we're ready to move on to actually developing our full plan so here we're gonna conduct detailed planning now we're still gonna use met TC for it we're just going to go into a lot more detail so when we look at mission now not only are we going to look at our platoon mission and our company mission to understand how we're gonna operate within the company's AO we're also going to look at two levels up which is going to be the battalion mission and the goal there is to understand how your platoon fits into the bigger picture so things to be sure you consider here are where are the friendly units that are operating in the area because you want to be sure that as you progress through your analysis that you're not committing fratricide by failing to take into account where friendly elements are so once you've conducted your analysis to levels up and understand how your mission fits into the battalions mission we're going to move on to enemy so there's several things that we want to take into account when we look at enemy we want to look at things like composition disposition strengths most probable and most dangerous courses of action and then this is all going to result in a sit temp so the first thing we're going to look at is composition for a composition it's simply the line wire diagram that you've seen before where it gives you a breakdown of what the enemy element looks like so for example if you look at our platoons composition our platoon consists of four squads with a headquarters element so in those four squads we have one weapons squad and three rifle squads which are broken down each into teams our weapons squad is broken down into two machine-gun teams each with an m240 and then our other three squads are broken down into two fire teams each equipped with a saw 3:20 grenade-launcher em fors and things of that nature all you're doing for the enemy is you're breaking that down in the same way as you do that you want to consider how that enemy is going to break down their element for example if we have a platoon and we need to break that platoon into two sections we're not just going to send a squad of rifle squad and a weapons squad off and then two rifle squads off we're going to consider that we have two machine guns and maybe break that squad up and send them each with a section so that's something to consider as an example but the idea for a composition is you're what you want to know how many of the enemy and what equipment they have which is also going to answer the question for strength so consider that strength is generally going to be given to you in a percentage but you want to brief it as a number so for example if a platoon is at 75 percent strength well what does that tell you if it's a 40 man platoon at 75 percent strength that means they have 30 personnel so how are those 30 personnel going to be distributed throughout the platoon because consider that the enemy is going to account for their losses just remember that strength is always briefed as a number it's not briefed as a percentage next we're gonna look at disposition so once we've identified how many of the enemy is available and what their element consists of as far as men weapons and equipment we can look at our disposition so the disposition that you're generally going to receive is going to show enemy squads or enemy teams and where they are on the battlefield where we generally see people fail is they take those teams and they just draw the tactical graphic for a team and they just leave it there and that's their level of analysis that's not really analysis and that doesn't really tell us at the platoon level what we're gonna be facing on the objective all that tells us is there's a team there what we're looking for on the disposition is specific to how many personnel what weapon systems do they have and where are they located how are they the objective so if for example there is an enemy element that is guarding a bridge and they're equipped with a border system a medium machine gun and two rifles being a four-man team or a five-man team where are they going to be positioned me personally I would assess that the machine gun is probably going to be over watching the bridge located you know maybe somewhere around in this area and then you're gonna have the mortar where it can support with indirect fire so it's gonna be within range and a clearing so that it it's not having to penetrate overhead cover and then you're gonna have the rifleman stationed maybe guarding a road or pulling overwatch somewhere or maybe initiating a rest plan alright so the idea is that you're painting a picture for what exactly the enemy is doing at that time and how they're oriented on the objective again it's not just there's a team here on the objective there's individuals in that team and where are they located that's what analysis actually is so once you understand what the enemy is doing what their composition is what their strengths what their disposition is you can under you can begin to understand what their scheme of maneuver is going to be now their scheme of maneuver is basically their most probable course of action so when we look at most probable course of action we're trying to figure out what the enemy is gonna do on his own as he operates he has a mission what is his mission and how is he going to conduct it also you're gonna come up with a most dangerous course of action so the difference between your most probable and your most dangerous course of action is for example if the enemy has more personnel that are allotted from another team if they have a specific heavy weapon that has not been accounted for elsewhere and you've got to account for how you're going to mitigate this additional threat so basically you should have two schemes of maneuver you should have a most probable course of action you should have a most dangerous course of action now that we understand how them an enemy is going to fight we can move on to terrain under terrain we're also going to look at weather so we're gonna start off with the terrain and we're gonna look at okok so okok stands for obstacles avenues of approach key terrain observation fields of fire covered sielmann so under obstacles things that we want to look for are what is going to significantly disrupt or delay our formations now as we get into okok we also want to consider how it's going to affect us how it's going to affect the enemy and ultimately a conclusion on how it is going to affect your scheme and maneuver at the end of the day so for example an obstacle might include a cliff a river that you have to build a rope bridge perhaps it might include an Lda crossing so for things like that you may have to conduct rehearsals for example if you've got to conduct a stream crossing you may have to construct a rope bridge or establish your rappel lane for a cliff things like that and you need a rope team who is prepared to conduct that task as far as enemy things that you want to consider are if maybe you're doing a raid if you're executing a raid and that enemy has been on that objective for a while they may have had time to construct bunkers and establish protective obstacles things like this you have to take into consideration as you build your plan so that you can understand how to be prepared for it and how to mitigate those additional threats once we understand obstacles and how they're going to affect us how they're going to affect the enemy and then what we're gonna do about it will you move on to avenues of approach and avital a way to get to the objective now things to consider here are the enemies got to get to the objective just like you do so they're gonna use roads they can potentially use trails things of that nature now because of the threat that the enemy is probably going to be using high-speed avenues of approach like that you want to consider how you're gonna get there so yes a road is still an avenue of approach for friendly as well however you may want to consider that more as a technique to get an Fla in to an ax P or something like that you also want to look at how you're gonna get there a spur up a mountain to the objective is potentially and have a new move approach it's a dismounted Avenue of approach but nonetheless you can still get there so the things that you want to look at for an avenue of approach are you want to look at what type so for example it's either mounted dismounted aerial things like that you also want to look at what size formation it's going to support and the size of the mobility corridor so your mobility corridor may be able to support a squad platoon company battalion etc and then finally you want to understand you want to be able to understand how fast you're gonna be able to move for example if it's a mounted mobility corridor at the platoon size you can probably move along that at 20 30 40 kilometers an hour versus a dismounted mobility corridor up a spur you may be looking at moving one kilometer an hour so as we put this together we're going to understand that we can have we want to have enemy avenues of approach and we also want to have friendly avenues of approach so that we can understand where the enemy's reinforcements may come from and where we can bring in our support moving on from avenues of approach and come on to key terrain an example for key terrain could be a hilltop or a bridge or a building basically the bottom line is that a key term piece of key terrain has to provide a marked advantage to whoever holds it now consider that if you mark something as key terrain and you also template that there's gonna be an enemy opie there keep in mind you now have to do something about that you can plan for fires on that you can seize it you can control it but bottom line is that you have to do something about it you have to mitigate the fact that that enemy owns that piece of key terrain the other thing to consider with key terrain is you can also ask yourself is is it decisive now the difference between key and decisive is key terrain provides an advantage decisive terrain must be controlled in order for the mission to in order for the mission to reach its decisive point now that we have covered key terrain we move on to an observation and fields of fire the key things to keep in mind with observation fields of fire is this is a time where you want to assess what direct and indirect weapon systems are going to be most effectively and placed and where to emplace them so for example if you have a clearing down a Main Avenue of approach where you can see for 800 meters what weapons system are you going to employ there and what kind of range are you going to get out of it so based off of that limited information you can assess that maybe an m240 would be the best thing to place on that Avenue of approach so that it can cover it you can also consider that you have good observation so maybe you can call for fire and use the company sixty millimeter mortar to affect that in the event that it's a dismounted Avenue of approach where you can only see two or three hundred meters maybe the m249 would be the best place to employ that weapon system keep in mind that as you look down things like linear danger areas or off into the treeline from a linear danger area you're going to have different amounts of visibility so you want to consider what weapon system is just going to be in place best there and you want to talk about these things when you when you get onto your out border you want to understand that there best employment is going to be located where they can most effectively use their weapon where it's going to support your mission and the event that you have dead space the best weapon system to use there is going to be either a claymores or in through 20s so you want to consider how long are you going to be there if you're going to be there a while you might want to put a claymore out if you're not going to be there very long you may just want to cover it with an m320 moving on from observation of fields of fire the next thing we're going to talk about is covering concealment so you want to consider here what's the difference the difference is in simple terms that cover stops bullets concealment just keeps you from being seen so what does that mean on the ground cover is basically something hard that's at least 18 inches thick it could be a tree it could be dirt it could be rocks anything of that nature concealment could be something like bushes or you can cover yourself in leaves it could be it could be foliage in general any kind of camouflage netting things like that but ultimately the difference is that cover stops bullets concealment does not now that we've gone through okok we're gonna cover weather so for weather things that we want to consider we can use the acronym VW PCT which is going to cover visibility winds precipitation cloud cover and then temperature and humidity keep in mind we won't we only want to target what is absolutely important so if for example it's sixty degrees today and tonight it's going to drop down to ten degrees that's probably something that we want to understand and be prepared to mitigate if for example it's sunny and it's a nice day out and it's expected to rain eight inches tonight again probably something that we want to know about if we're gonna have high winds things that that's going to affect things like smoke it's going to affect your air so you may not be able to get medivac in it may cancel your air assault and you have to truck in fill so you want to understand how the weather is going to affect your mission and that's where you cover this under under the terrain portion now that we've understand the terrain and the weather they were to be fighting in we're going to take into account our troops is basically what's available to us we've already done and we've already come to an understanding of what elements we have that are supporting us so we know what attachments we have we know what attachments we're loose we know what our attachments and attachments are we know basically who's our assault one who's our assault two security weapons squad things of that nature now before we get too far into this and thing that we're gonna go over is nesting alright so we have a couple different types of nesting here that we want to look at so we've got vertical nesting and we've got horizontal nesting so vertical nesting is important because it ensures that our element is in line with hires mission so what we want to look at here is our task and purpose in line with the company's task and purpose in line with the battalions task and purpose and so on so as you select your do and your shaping operations you've got to understand that all of these have to tie together so for example if we are operating as the company's decisive operation we should have the same task and purpose as the company if our sister platoon is shaping operation one they cannot have the same purpose they can have the same task but it cannot be the same purpose it works the same way at the platoon level so as a platoon leader you've got to pick which squad is going to be your decisive operation so for example our decisive operation is going to be assault one assault one is who everyone else is going to be supporting in the platoon making security assault two and weapons shaping operation one shaping operations to shaping operation 3 respectively so what we've got to keep in mind here is that no one can have the same purpose as the decisive operation they can have the same task but not the same purpose so for example if our task is to destroy assault two can also have a task of destroy but if our purpose is to deny enemy freedom of maneuver along this trail assault twos cannot be the same now as we move into shipping operation two and three some examples of things that we can do there are for example if we have security squad we can't ask them to isolate and we can't ask we can't ask them to isolate the purpose can be to prevent the enemy from affecting the platoon decisive operation then we have our support by fire who also needs a task and purpose so we can we can give them a task and purpose of we can give it fixed we can give them support by fire we can give them suppress what I think is most appropriate for the scenarios that we do at Ranger School is support by fire because support by fire is is a friendly based task meaning they are always covering their maneuver element if we give them a task like suppress suppresses enemy focused so theoretically as soon as they stop firing the enemy is able to again maneuver and return fire and then their purpose can be in order to allow freedom of maneuver for the decisive operation so as we look at troops equipment things like that we've got to understand now what's support this is going to require things like water resupply things like ammunition resupply when are we going to rest how long are we going to rest things of that nature and as we as we plan through this this allows us to understand what our capabilities and limitations are so that we can accomplish the mission the next thing that we will talk about is time the things to keep in mind here are one-third to two-thirds rule and backwards planning for one-third two-thirds simply the leader takes one-third of the overall time for planning and he's going to take that for himself to make a tentative plan the two-thirds is reserved for subordinates to conduct their planning and then conduct rehearsals as well so you'll notice by the timeline that it's not necessarily following the one thirds two-thirds rule so the thing to keep in mind there is parallel planning parallel planning is simply keeping your squad leaders and forum and your subordinate leaders informed so that they can plan alongside you so that they know what you're doing backwards planning is going to be simply looking at when you're time is when your SP time is you're gonna identify those key and critical times and you're gonna backwards plan off of that so that you know how long it's gonna take you to conduct movement you know how long it's going to take you to conduct the leaders recon you know how long it's going to take you to establish your assault positions so based off of that if you're hit time is 2100 you know it's gonna take you an hour to get into your assault positions and two hours to conduct your leaders recon you know that you need to be in your ORP established no later than 1800 and then from there you can backwards plan off of your movement and figure out when you need to leave your patrol base now next thing under the time heading then we're going to cover is key and critical times the difference is that critical times are dictated by higher in the order like a key time is simply something that the leader creates so that he can establish how to meet his critical times that are passed down to him from higher so the difference is that critical times are passed down by higher and must be met for mission accomplishment key times are developed by the leader at the planning level now we're going to move on to the truth what you want to consider here is the troops that you have immediately available to include attachments detachments so for example you have an fo attached to you and generally we don't do detachments here at Ranger School but another attachment that you'll have is you'll have three Scouts which are Ranger instructors what you also want to consider is what equipment that you have in your platoon for example claymores m240 s saws how many squads do you have things like that and where you want to emplace your daggers so as you conduct that analysis you can move on to civilians civilians are generally considered here at Ranger School to be enemy sympathizers which means that we want to avoid all contact with them we generally want to avoid any established camp sites or buildings vehicles things like that we want to make sure that we avoid any linear danger areas such as the roads that run through the mountains and if we in the event that we cross and we want to ensure that we're not seen by civilians so the goal here is to minimize civilian contact other than that you only want to brief significant civilian infrastructures that may be in the area so that your platoon is aware of where they may be now that we have completed step 3 make a tentative plan there's a couple of outputs that we should have from this the first one is a G dot or a graphical depiction of terrain this is basically a terrain model so you can make this out of you can draw it on paper you can create it in the dirt with rocks and sticks it's all based on your creativity and what you have available to you next thing is a co statement your Co statement is basically going to describe your operation and how you're going to conduct it so the first piece of your Co statement is gonna cover a form of maneuver so there's six forms of maneuver we generally here Ranger School use and infiltration so for example that's gonna sound like this we will accomplish this by conducting an infiltration next we're going to cover a decisive point so your decisive point is the point in your operation where your odds of success have drastically increased so an example of this is as you're pushing a ball up a hill toward the other side at what point do you really not have to push anymore before it falls over that's kind of an example of how to think of this so for example if our mission is to conduct an ambush and our task is to destroy our purpose is to deny any freedom of maneuver and assuming that the enemy has one vehicle with a medium machine gun and for dismounts so from that we could make the decisive point disabling the vehicle because now the enemy cannot escape they're in your Killzone and they're disabled so the only thing that they can do is basically shoot back they're unable to maneuver another example could be destruction of the vehicle and the machine gun that's on the truck the whole purpose of a decisive point is so that your subordinates can understand at what point the mission has drastically increased its chances of success so once you determine what a decisive point is for the mission then you have to explain why it's decisive so for example disabling the enemy vehicle is decisive to this operation because it's going to prevent the enemy from being able to escape from our kill zone the next thing that you're going to cover is the task and purpose of your decisive operation and then your additional shaping operations and finally you're going to cover the purposes of any exterior assets you have such as fires engineers things of that nature and then the last thing that we're going to cover is in state so your end state is relevant to friendly enemy civilians and terrain so for example you're in state for friendly could be prepared for follow-on mission for enemy could be all intimate destroyed on the objective civilians could be no civilian casualties and no civilian interference and then finally for terrain you're in state could be that the area is returned to its natural state next we have concept of the operation so a concept for the operation basically breaks your mission up into phases you can pick your number of phases it's all about how it makes sense to you the preferred method is to use approximately four phases because more than that it gets too many and you're creating confusion to a few and you're putting too much in one area so for concept of the operation things that you want to cover are when the phase begins when the phase ends and then key tasks that are going to occur during that phase for example this is going to be a four phase operation phase one will be planning phase two will be movement phase 3 will be actions on the objective and phase four will be movement to an establishment of the patrol base phase one begins at beginning of warning order and concludes with movement toward the objective key tasks here are issuing the off order and rehearsals phase two is going to begin with movement toward the objective and we'll conclude with establishment of the ORP critical to this phase is undetected movement throughout the AO Phase three will begin with the leaders recon SP from the object from the ORP and will complete once the entire platoon has completed actions on the objective and return to the RP critical to this phase is destruction to the enemy on the objective and not being compromised during the leaders recon finally phase four will begin with movement from the ORP to the patrol base and be complete when the platoon is prepared for follow-on missions critical to this phase again is undetected movement throughout the AO and establishing a patrol base and being prepared for a follow-on mission from higher the next output is a scheme of movement so your schema movement is going to consist of things like checkpoints distance direction between actions on contact contingencies CCP's HL Z's things of that nature your schema maneuver is going to be exactly how you're going to conduct your plan from start to finish things that is going to include here is establishment of the ORP recon of the objective establishment of the assault positions actions on the objective withdrawal from the objective movement back to the ORP movement from the ORP to the patrol base and then your Patrol based plan past the subordinate units this is when you want to give your guidance to your subordinates as far as exactly what you want them to do this is when you're going to cover things like your terrain model for task condition standards you're going to cover what you expect your platoon sergeant to go into detail about his medical plan and his Casa vac and when you need your security plan established and completed the patrol base you can also give guidance to your fo for what you want for a fires plan you can give guidance to your assault one squad leader on a test condition standard for an example of his of a blow-up of the objective so those are some examples to cover for TAS to subordinate units next we move on to timeline your timeline and an example is given but basically this this timeline is going to be specific to receipt of the mission to your SP this is not specific to your mission things to include on there would be your objective time and your patrol base time but again this timeline is focused on things like when do you want to inspect your fires when do you want to inspect your routes when do you want to inspect your terrain model when do you need your security plan completed when do you need your when do you want to be back briefed on what the medical plan is so from there we're gonna move on to sustainment sustainment is going to cover maintenance sustainment is going to cover things like movement and how you're getting there if you have any manifests this is when your platoon sergeant is going to brief what he wants for manifests as far as load plans bump plans things like that he's also going to come out with a maintenance plan for things like weapons MPGs kamo equipment things of that nature finally we're gonna move on to commanded signal for command and signal we're only going to brief what is greatly significant before the OP order because you're going to cover most of this during the OP order now that we have completed step 3 and we have all of our outputs we can continue on our for the remaining 5 true plating procedures so as we discussed earlier all of these steps can be conducted in any necessary order and generally they are ongoing so next we have initiate movement there's a lot of movement that needs to be initiated we've got to ensure that everything is being enforced and that leaders are staying on top of their troopers to make sure that they're doing the right thing conducting what they're supposed to be conducting then we're going to move on to step 5 conduct reconnaissance we're conducting reconnaissance throughout we're going to ensure that we look at our maps so that we know where we are where we're going where we're trying to get to also we're going to conduct a leaders recon of the objective which is going to facilitate completion of the plan so as we conduct reconnaissance on our leaders recon we are completing the plan we're going to confirm or deny whether or not our plan is actually going to work and then we're gonna make adjustments to the plan to ensure that the plan will be successful so the plan is basically completed once the leaders recon is complete now that we've completed the plan we're going to issue the order and ensure that it is understood by all and then finally we're going to move on to supervise and refine supervisor refine again is conducted throughout the entire patrol leaders always need to be involved with their soldiers and their subordinates and ensure that they are doing the right thing they're doing what they're supposed to be doing and they understand what's happening around them so this completes the troop leading procedures and now we have a good understanding of how to conduct mission analysis and what needs to be done in order to prepare for the operation
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Channel: Upper Tier Development
Views: 26,458
Rating: 4.935185 out of 5
Keywords: Ranger, Ranger School, Operations Order, frago, fragord, oporder, ranger school professional, ranger school classes, army, military, military education, upper tier development, upper tier dev, uppertierdevelopment, uppertierdev, military classes, military knowledge, army ranger, TLP’s, troop leading procedures, tlp, ranger school help
Id: aIH_mwgBLfQ
Channel Id: undefined
Length: 41min 12sec (2472 seconds)
Published: Fri Jan 08 2016
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