Transferring Animations from Daz Studio to Unreal Engine

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like single poses you can also import animations from D Studio into Unreal Engine should you need to do that there's technically two ways of doing that or two types of Animation that come out of D studio and one is a key frame animation and you'll open the timeline here and when you see lots of key frames here then that is typically what you load in so if it's an animated post file then that is that can be transferred directly into Unreal Engine if you had any blocks that are happening on the animate timeline here then you have to turn into key frame animations before you send them over so um it's really easy and it's exactly the same as what we've seen with still poses and they also need the fix let me go and use an animate animation uh that also comes with the starter Essentials here under animations we see all these things if I hover over them that studio is going to try its best to preview the animations and that sometimes is a very laborious process for death Studio that's because our characters are so high rest I recommend you turn every item in the scene to base rest I use a little tool for that up here which is the scene tools by 3D Universe you can also turn off the head if you do that and then that gives death Studio a little bit less to think about things and shift vertices around so this is kind of a nice one I'll go and left click and drag that to the animate timeline here like the kickboxing thing so let's say that is our animation and you can blend things together of course I'm going to just use this one thing so since it's an any block I can't send it over now I need to go and right click somewhere in this bottom area here and say bake to Studio key frames and then I'll get another little pop-up window here and that says hey baking this will mean the regular timeline will take over and that's exactly what we want takes a second and eventually I think I can go back to my timeline there what I see all these key frames so if I now press play the same thing happens but now it's all been translated into key frames that's perfect I'll give her her hair back that's kind of a little trick that the scene tools provide but you can do this manually of course by just you know with the eyeball icon here and then setting every item in your scene to base rest just in case you didn't know where that is that's under the parameters Tab and then in each item here under General there's mesh resolution and when you send that to Bas that's do you can preview animations a little bit faster so but in order to send this over as an animation we do exactly the same as what we did before file sent to D to Unreal and this was maybe like kickbox perhaps and then under asset type I'm going to use animation that's it hit accept wait until it arrives here it is if I double click it to open it then I know monster face is going to happen again so let's just go quickly fix that you can just about see that here yes monster face terrible so retarget Source asset let's go back to Thea 8.1 and now it's fixed and now we can go and apply that on my character over here but right now I don't think I'll see anything if I go and pick kickbox I'll see the first frame but I don't see the character in motion right now so if you ever wanted to preview an animation like that and you don't want to be in this mode if you wanted to see this animation happen in your actual viewport or in your actual scene then you can switch Unreal Engine over here from selected viewport over to simulate or alt s is the shortcut for that and then we can see a real life preview of that that is kind of cool you can also use these animations on the sequencer that's kind of an animation technique how Unreal Engine deals with key frame animations and we're going to deal with that in another video
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Channel: The WP Guru
Views: 2,864
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Id: 6itqhoTrA3Y
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Length: 3min 42sec (222 seconds)
Published: Thu Oct 12 2023
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