Tomb of Annihilation explained in only 8 minutes | DnD 5e Jungle Hexcrawl Adventure

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so you want to know about tomb of annihilation but don't have time to read the book or never learn to read in the first place well then let me explain it as quickly as i can spoilers obviously introduction a lich name esrac found a dead body and decided it should be a god to make it less dead more god a machine that absorbs the soul of everyone that dies on the planet and slowly unresurrects people from death which is a lot of people in a world where adventurers try to fight dragons often unsuccessfully the party is tasked with finding the soul monger and destroying it before it drains the life out of all the old adventurers that were one day from retirement the soul monger is somewhere in chult a jungle peninsula with more undead and lava than you can shake a stick at especially because sticks burn in lava chult is home to many types of creatures including bird people evil bird people cat people evil cat people but the weaker version evil frog people evil snake people dwarves tourist giants goblins that are absolutely stacked and people people also it's really hot and rains all the time chapter one port nyanzuru remember how there's a death curse slowly killing a bunch of people including the old wizard lady that just teleported the party here well forget all of that because this place has freaking dinosaur races if the party wants to take a break from dinosaur races they can become debt collectors persuade a woman to take off her shirt kill someone for a dying man hunt pirates and witness a man state plot hooks before he collapses in the street the party can also tour the city to take in the sights such as a landfill a temple with a gold hat a market that is stained red with blood bath houses that might get those red stains out a coliseum a lighthouse and possibly a public execution that includes ninja warrior plus dinosaurs if that last one sounds gruesome don't worry only those that commit heinous crimes are put in the dinosaur murder pit like using the wrong type of dye or killing someone oh wait that second one is legal under the right circumstances well if the party wants to skip all of that besides the dino racing of course they can hire a guide to lead them into the jungle the guide better be from the list of registered guides controlled by the guide monopoly otherwise this adventure will end in the dino murder pit chapter 2 the land of chult time for the party to look for the soul monger get lost get dehydrated get diseased and get attacked by the undead while stumbling through the jungle the party can discover almost 50 unique locations which includes a hem a basin full of lobsters a canyon of bones a long bridge that needs its inscription fingered properly a volcanic canyon with newts a bay with a dragon turtle at once a destroyed camp with a statue to steve irwin and a dead man in a a diseased camp with a commander that orders the party around a massive dairy-free volcanic milkshake a village where the party can honeypot a frog king a signal tower where terror folk let the bodies hit the floor a fort where the party can participate in colonialism or watch sad horse jousting a floating sacred rock housing a not so sacred lich that points the party towards adventure instead of killing them ruins that no yuan t can enter a dwarven mine that got flooded by laven has a fully functioning map on tabletop simulator why a ship used by frost giants to sail here and search the jungle for a ring a bunch of buildings renovated by water to be shark hag and paleosaur housing a pirate cave built with a box of scraps and protected by eye patches an arachra temple in the mountains where characters can learn to fly with a flower and find a queen without a queendom an inlet found after everyone knew it was there a lake with volcanic bins and no fish a land of ash and smoke and sometimes a dragon and a ruined city made mostly of human skulls after a hag ate all the bodies the skulls were attached to the hag will make a corpse into an undead if given a gemstone and a living person that becomes a corpse during the ritual risen dead corpse has a limited time warranty nanny poop is not liable for corpse decay after ritual completion the party can also find the crater where city teleported out but needs to teleport back in so a dude can see his gf again a big cliff a garden full of hallucinogenics tended by a medusa that is really not coping with her trauma properly a dragon skeleton a sick nasty section of jungle with a palace that's served on giant undead turtles chapter three a temple with a staircase that really wants you to climb it properly an abandoned beach a white sand beach that once had a city but it fell into the water a bunch of rivers a town that got pomped a poisonous dairy-free volcanic milkshake a bay with cyclopses that didn't get to be a part of the name a piece of geography that has less snout and more straight valleys with dinosaurs and lizard folk lava and ash or fire newts a shield guardian whose master died so so badly a ship that should not be in the deep jungle a crashed airship that deserves being in the deep jungle with a starving crew that's just been in an idle animation for days a dwarf mine containing bob conquered by tinder and finally a village ready to catapult to safety surrounded by ants did you get all that i really would not want to repeat it chapter 3 dwellers of the forbidden city welcome to omu which many called paradise the slaves that lived here probably did not anyway god left some trickster gods tricked everyone into building shrines a lich killed the tricksters and made everyone build a big tomb they all immediately used a bunch of yuanti died in an earthquake and then the uont got a new manager you are now caught up on 200 years of history the party will most likely show up here looking for that big lich tomb but they can't open it until they collect a cube from all nine shrines to the trickster gods while trying to collect those cubes the party can meet space mold make an alliance with wizards that will probably be broken almost immediately find a decoy cube meet deranged cat people turn into an animal make shadows give a door fake treasure get paralyzed by a cube and fight a teleporting t-rex if the party gets through all of that the last cube they need is stolen by yuanti forcing the party to not totally skip chapter four chapter four bane of the night serpent rosnessene a dude that raised an undead army and caused that undead army to become an invasive jungle species became a snake then became leader of the snakes and now wants to end the world well at least he would in the world but right now he's taking some sick leave to get the cube raising stole the party can get embroidered and a coup they definitely won't be blamed for soaking blood while other people are eaten alive to become yuanty pure blood for reasons discover a harem that is no longer in use due to death rectile curse function light bricks of literal nightmare fuel on fire rub ointment on an old man with dry skin ring the hydra dinner bell and find a guy that died in the back to become fungus or the party could just ask nicely for the cube and raisin will give it to them chapter 5 tomb of the nine gods wait why isn't this chapter named tomb of annihilation disappointed if the party wants to find the soul monger and in the death curse they'll need to enter this trapapalooza collect five skulls get inhabited by trickster gods that are a lot less dead than the rest of the book implies and reach the deepest level while in the tomb many spells don't work like teleport and fine traps which is sad because this is the one time fine traps has a use as the party explores the tomb they can miss a bunch of secret doors get trapped in a chest more than once read lose all their arm and weapons to the power of magnets drown and wine get a lantern with a backstory meet a genie with an itty-bitty living space and meet an architect that would like to know more about current affairs and world history deeper down the party can jam iron spikes into every orifice they find to stop yet another trap from triggering make their duplicate eat soup encounter a statue that passes wind so violently it causes short-term madness tumble dry themselves on low get bored and fight an invisible beholder but wait there's more even deeper down the party can suck on bird bones cut off their arm to open a door fight a t-rex after criticizing a blind man's art anger the sun get magic powers from esserak to help defeat esserak blow themselves up teleport to the trash room from wally and restart the dungeon but that's not all if the party gets to the deepest portion of the dungeon they can get slimed fight five wardrobes discover the speedrunner waterfall skip meet an aboleth with the personality of two anime characters meet a hungry door that eats people that don't have crabs have all of their equipment broken just in case they didn't hate this place already and align the stars to teleport to victorian era london if the party gets through all of that they can reach the level with the soul monger but first they'll need to complete the trial of shapes meet their clone and starve instead of eating an obvious trap buffet the party can then finally enter the phylactery costco and meet the death god undoubtedly a towering presence that it's disgusting once that is dead and the soul monger destroyed the death curse is lifted though all the dead people are very much still dead srak then shows up for the post-credits true final boss fight if defeated he remakes himself far away and waits for the party members to die so he can fight their children instead for completing this near insurmountable task the party can take magic items from the tomb that crumpled dust find a dude in a body bag get access to a library and return to the wizard that sent them on this quest to begin with though she probably died like two weeks ago to the death curse since the party wasted a bunch of time in the beginning of this adventure racing dinosaurs
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Channel: Green DM
Views: 50,196
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Keywords: greendm, green dm, dnd 5e, dnd, 5e, tomb of horrors, tomb of annhilation, tome of annhilation, tomb of annihilaition, tomb of anihilation, tomb of anhilation, dnd jungle, annihilaiton, dnd hexcrawl, dnd hex crawl, tomb of annihilation explained, tomb of annihilation dm advice, tomb of annihilation walkthrough, tomb of annihilation guide
Id: 0iXu5xjHoXU
Channel Id: undefined
Length: 8min 8sec (488 seconds)
Published: Wed Jan 05 2022
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