Today's 3D Print 206 Make Your Own Articulated Critters in Tinkercad

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welcome to Sage 3d print this is a viewer request you know the articulated butterflies well someone said make a battery so I'm gonna walk you guys through how to do that today thank you so everybody likes the butterflies the butterflies are cool some butterflies are fun so somebody said make a Batarang so I did find a have an articulated Batarang this video is gonna show you how to do this yourself so you can make almost anything you want into the shape first thing I did was I extracted three tools I made three tools this is the actual hinge that you're going to embed so this is this little section of the model here okay then you also have a punch and a slicer and we are going to make the articulated Batarang which I have uploaded to Thingiverse so stay tuned while I walk you through the process so you've made yourself a Tinkercad account Tinkercad comm and you want to make an articulated critter so here we have a new design for c1 dudes name it so we're gonna call this articulated Batarang the reason you want to name it so you know what it is but also because that name is what it will download the file s so you'll know what you've downloaded otherwise it creates some weird fancy names yeah so first things first you got to find something that you want to use I chose a Batarang that I found on Thingiverse which happens to be this by Jannik raw so we are going to make a Batarang out of this so in t cad up here in the corner here you have an import option this allows you to import STL's so we are going to grab his Batarang and we are going to import it you just drag and drop it click import and there it is we have a Batarang I know this is standing up on its edge so I might as well show you this tool you have these little handles here that are arcs this allows you to rotate things we need to rotate it so same flat ok so this is the curved side that's the flat side so we're gonna grab this one here now if you are inside of the arc here it'll jump into segments a little snap lock to 1/8 turn segments if you outside you can do smooth transitions or you can just click here and type in a number so 90 degrees for example to make it lay flat now we also want to put it on the bed so drag it down using the arrow this will change its size this will change its position once we've dragged it down you can see here the distance from the bed to the model we're just gonna change that to zero there now the model is lying flat on the bed think of this as your virtual print bed now how big do you want to make this you want to make this as big as you want to make it before we modify it so the smaller of the smaller size you want to make it I want to make sure people with a 150 by 150 print bed can print this I've already determined that 197 will work oops that won't work control-z ok you got a hold down shift and grab this corner and now we can scale it so I want to scale it to 197 move it over click and drag on the model and you can move its position 197 there we go now I'm just gonna make it 197 if you skew it a little bit it's not gonna matter so now I know that if I take this in rotated 45 degrees people with a 150 by 150 printer can print that so I've already tested that now another problem is that this has an arc and the method I'm going to use is easier with the object is totally flat so we are going to flatten this and the way we're gonna do that is pretty interesting we're gonna this member I told you this changes the position this changes size what we're gonna do is we're gonna make it real thick Wow really really really thick all right now over on the right hand side here you have your basic shapes and these weird ones here with the lines through it those are holes okay now you can just grab a box and turn it into a hole or you can use one that's already a hole it's just easier so we're gonna drop that box here outside the area of our model say and then we're gonna make that box bigger than the model okay so here is bigger than the model now we're gonna do is we're gonna do the drag operation and we're gonna make it eight point two millimeters I'm sorry eight point zero milliliters now there's a reason for that we're gonna come back to that later but we're will get to that later so eight millimeters since that is how thick the little articulated hinge pieces are now you see we've chopped it down to eight millimeters now this hollow acts as a cutting tool for wherever it intersects another object so now if you click and drag you create a bounding box anything inside that bounding box will be selected so we're gonna make sure we select both objects and then you have your operations up here this is a group tool where you can combine two objects together click that and there we go we now have an eight millimeter thick flat Batarang so now we have the basic template for our shape that we're going to use to make a Batarang next up is we got to import the other objects I have this that I made available this is your hinge your cutting tool on your punch you're gonna download this from Thingiverse link will be below and we're gonna import those into our design so we're gonna import again and we're gonna import those three models so here is the articulated hinge import grab it and move it off to the side just like down here out of the way then we do an import again and we're gonna do the punch import there is our punch and then we're gonna do the import again now we're going to import our hinge a slicer this is how we're gonna slice it to make the one millimeter gaps in between the pieces see the gaps you need that gap so if the part can do its little flexi thing okay and that's how we're gonna create the gap we're gonna use like a knife okay so you want to make sure these tools are outside of this square and the reason for that is is we're gonna be doing a lot of selecting things moving things playing with things and you don't want to accidentally select something now if you accidentally change something oh you did there just hit control Z and it'll undo whatever you just did okay now to move around the screen if you hold the right hand mouse button and click and hold not on top of model and start moving you will rotate your view on either axes so up and down by moving the mouse up and down rotate left and right by moving the mouse that's right and any combination of that allows you to rotate your world view now if you want to shift the world view without rotation use the middle mouse button press and hold and then move now you can shift your world view move it so if we want to look for example inside this little hinge we can middle click put that in the center of the screen put the mouse on top of it now use the scroll wheel and we can zoom in let's bring it middle click into the center now I want to see inside there so we're gonna right click and shift off the screen so now we can ever it's from where you clicked middle click again drag it up into view there you go now this hole here is important if we embed this hinge into the model this hole will be filled because it'll merge the two not not necessary it thinks that this space is supposed to be here and so it emerges it you'll have a part of the model outside and a part of the model inside we need to get rid of this inside space as his compunction that is what the punch is for the punch is designed to fit in that space and punch a hole out of the original model so that when you merge the hinge into the model you have empty space like we see here yeah I'll show you in the model what happens if you don't do that so we're gonna move these out of our way when you drag a model it's important to make sure you're not on any of these control points because otherwise you will do this just hit control Z now you also need to know how to copy things and move them around so if you grab this not our control point you can move and shift this around so if you hit control C on your keyboard control C and then control V it copies and pastes it okay now it always shifts it to the right when you do that that's gonna become more important later but we're gonna need two of these or any one of them rotated 180 degrees you don't have to but it looks better on the model if you do okay so if you download the one that I have printed then when I set up now the one that I did here you'll notice that they all face the same way and it looks a little odd sometimes and then this one here I had to flip it so that it wouldn't stick out the edge of the Batarang so in this tutorial I'm going to correct that so now we have a right-facing hinge and our left facing hinge so the left side of the critter will get this hinge and the right side of the critter with this hinge so let's put that over here on the right the purpose of this is to make the cutout in the model so that this area here doesn't end up fill that's why we call it a punch but it's important to make sure they overlap so there's no gaps in the model alrighty so Batarang we take our slicer ctrl C V I've pasted it if you hold down the arrow keys you can move it each time you do it it's one millimeter that's controlled by this number down here later on we're going to change at the point one millimeter let's now grab it not on a control point and I can now move it around we need to find the centerline of the model so that when we move these slicers right and left we can move them the same distance on both sides so it'll look nice the way we're gonna handle that is with the align tool that's built into Tinkercad so we want to select both these just two ways you can do this you can click and drag create the bounding box which will select both models you only have to touch a piece of it so if I just do this both pieces have a piece inside that bounding box they're both selected you can also click one part and then hold down the shift key and click another part and that will select more than one part just like that now we have both parts selected we're going to go up here to the align tool and we're going to put the line and we're just gonna click this one here in the middle I'm sorry up here in the center and that will align the two parts so that now that slicer bar is directly in the middle of the model now we're gonna leave this at one millimeter to make it easy for us to move this right and left I just happen to know that I need to move 12 milliliters because it's important that you do not end up let me show you what would happen here you have to consider the design of what you're doing you don't want to end up with this see up here how you haven't orphaned apart okay so you would either have to put a hinge on that or it would not be part of the model because there's gonna be a gap here this here is gonna slice a gap in the model so we need to make sure that this is either past this curve or past this edge here so that this tip is either part of this side or part of the side okay the way I'm gonna slice it's gonna be part of that side so let me delete that now remember it pushes it to the right when you paste it so control CV I believe it's 50% of the width of whatever you're doing since this is one millimeter wide it's pushing it to the right half a millimeter so we're gonna go right twelve one two three four five six seven eight nine ten eleven twelve and that's hitting the right hand arrow key that times now from this point again ctrl C V 1 2 3 4 5 6 7 8 9 10 11 12 C ctrl C V 1 2 3 4 5 6 7 8 9 10 11 12 see we have a piece of it there and I'm gonna go later on I'm gonna move it one more I know you do it now so let's go 13 on this one just to get a little bigger gap there so we have a little more meat in that Batarang shape there ctrl C vein 1 2 3 4 5 6 7 8 9 10 11 12 ctrl C V 1 2 3 4 5 6 7 8 9 10 11 12 ctrl C V 1 2 3 4 5 6 7 8 9 10 11 12 control C V 1 2 3 4 5 6 7 8 9 10 11 12 there we go so now we have all of our cuts now we want to go back to the center and we're gonna start going left now okay so ctrl C V but remember it shifted it to the right a half a millimeter half the width of whatever you did so we're gonna press left once so now we're on the left hand side of the model now do 12 1 2 3 4 5 6 7 8 9 10 11 12 control C V then ctrl C V again an Oklahoman I forgot to go the one little extra because we're now on the left you have to go one more so we were going 12 so now we go 13 okay so 1 2 3 4 5 6 7 8 9 10 11 12 13 I'm off by 1 that's alright I keep forgetting to add the extra 1 ctrl C V control CV there we go so now our model is got the articulated slicer hinged slicer copied throughout it and see that now we don't actually want to slice it in the middle I like to have that big fat Center so now I'm just gonna delete that Center one okay and that's how we're gonna slice it apart the way we're gonna do this is that right now if we would emerge these it would just become part of the model so we're gonna create a bounding box and we're only gonna select the hinges the UM hinge slicers not the actual Batarang and we're gonna press this button up here and that's his hole and we're going to turn them into holes now when we merge those slicing panels with the model it's gonna cut that out of the model okay if you need to make these longer you can just don't change the width unless you want to make the gap wider but then you're gonna have to scale the hinge to account for that gap this is designed for the one millimeter gap for that hinge yeah highlight the entire mess like that be careful you don't accidentally grab a hold of any of these so you're bounding box should be limited to what's on here make sure you don't grab any of this and we're gonna hit this combine tool up here this is a group there you go now we have a Batarang that's sliced into a bunch of pieces say we have gaps and we are going to fill those gaps with the hinges sound the way we do that is we are gonna be start in the center or less however you want to start doesn't matter it's easy to move them later I'll show you how to do that we're gonna copy this this is our left side control CV and we're going to grab it we're going to drop it in here another way the easiest way I found to do this is to zoom in on it remember right click to shift your view and middle click to slide your view without shifting the angle okay now this is where we switch our snap grid down here to point one millimeter so we can have finer control they select the hinge and use your right and left mouse buttons and move it until it's see how it disappeared you don't want that come back out just a hair you want it to pop out just a little bit okay if you're off by a tiny bit yeah sure you can go in and correct that but you don't need to that is well below the resolution threshold of your printer you will never ever see it okay now control C V it's gonna copy it and move it hold down left key until we are over top of the other hinge there we go same thing middle click to move around scroll wheel to zoom in arrow keys until it just pops through the surface see how it just popped through the surface perfect stop there okay ctrl C V left arrow key slide it through the middle click slide left tap there goes just pop through control CV hold down left arrow key shift your view left arrow key pop through right there okay control CV slide it through the model and we're just gonna repeat this I'm gonna pause for a minute while I continue this hold on okay so I've got all of my hinges in place you'll notice it's sticking out here don't worry about that we're gonna fix that in a moment now we're gonna do the right hand side there's two ways to do that you can grab your right hand hinge and bring it up here to mess with or you can just take one of these and copy it ctrl CV slide it over here to the right and rotate it 180 so rotate stay inside the circle and it will do it in chunks until it says a hard 80 degrees there you go that keeps it aligned with these but I'm going to show you how to manually align them later if it becomes a problem so don't worry about it if they're not in the right spot you just want to worry about getting your right left hand your right hand left hand alignment correct it's all you need to worry about there you go pops out control CV press and hold slide it over until it just pops through the skin don't rotate your model too much like this because the right and left arrow keys are screen relative not model relative so if I do this and use the right hand arrow the parts going to move this way not this way control CV and I will be back after I finished putting all the right hinges into place I until it pops through the surface like that okay all the hinges are now in their correct positions and your left right orientation that is all that really matters is that there in the correct position from the left/right orientation now we are going to move them and align them so say for example these are not all in line with each other and you want them in line with each other that's actually pretty easy you highlight the entire mess with a bounding box make sure you include everything now we want to move the hinges without moving the back so you hold down the shift key and you click the bat which will unselect the bat and now we're only selecting the hinges if the hinges are not aligned of relative to each other you just go to the align tool and you will see here you have on the left-hand side you have your dots okay now these are our lines so they're gray do not mess with these dots or they're gonna move and you're gonna have to start all over again okay so we are good that way so now I click away from it to unselect all that now I'm gonna see how they're popping out here or sticking through the model we got to shift them up a little bit so they don't do that okay so we are going to select the whole mess again and then we're gonna shift and click the bat to stop selecting the bat and now we're just going to use the arrow keys to move the whole entire row up until it all sticks into the model there we go done now all the hinges are inside the model and nothing sticks out now over here we have a little piece of the hinge sticking out there now I'm going to show you how to remove that okay sometimes you can use a work plane to do that I'm using the middle click and right click to maneuver this so I can get a better view it can get very sensitive when you zoom in close so take your time be careful okay why is my mouse so sensitive well it's crazy sensitive there we go now sometimes you can use this button up here to create a work plane and you can actually put that work plane on any surface in the model you want so now if I drop a new shape in here it's gonna appear on top of here instead of on the on the base work plane which is this light blue down here I can also put that work plane on the side of the model so now that's the work plane now this isn't gonna help us because that is a curve and it is a continuous curve so there's no facet for us to grab ahold of so now let us shift this around until I'm looking at it from the top and I'm just gonna grab one of these whole boxes and bring it in here like this I'm gonna shrink the little bugger down so it's a more manageable size there we go and we are going to move it now I'm gonna rotate this thing I looking about a 45 degree angle to me a little bit nice and close and we're gonna bring this box in until it intersects see how it's intersecting and looks like 45 degrees was almost perfect so now we are cutting away the pink part sticking out without cutting away much if any of the actual model so now what we can do is we can hold we are already selecting this box hold down shift and select the little pink part that we want to merge it with and hit combine oh now that little part is cut off and our hinge is complete without sticking out of the model so now our Batarang is largely complete now if you want to have these hinges not to be on a line like if you want to have the hinges move up a little bit here and then come back down here you can do that if you want to retain symmetry what you can do is like say I want these two hinges to be higher so you can select the fourth hinge over here and the fourth hinge over here hold on shift let's let the fourth hinge over here and it is not selecting it right there good unselect the back do you see I got just the two now I can use the arrow key to move just those two hinges up okay so that's if if you want to do that if your shape is a shape that doesn't allow you to line them up like that you could do that and maintain symmetry that's not a problem we are almost finished we have the hinges in place but now we still have to punch out this material that's filling in the hinge if we were to print this this would be all one saw Pease and we would not have a living hinge we need to empty out the hinge so that we have an opening like this that's where the punch comes in okay so you take the punch and now this is where having these all lined up really helps we take our punch and we are going to bring it into the model over here and I'm going to show you how I do this getting close now first things first you want to make sure that you can see a little bit of the pink on this end and come on there we go and you want to see the pink on this end see I can see pink on both sides as long as there's no air gap okay you don't want an air gap and you must see some of whatever color this is on yours you can change the color by clicking this whatever color this is you must make sure you can see it on these three corners you have to be able to see pink and you cannot see an air gap so when I say air gap I mean this see that air gap see the US yeah I can see some of the other color of the model bad you don't want that any no air gap now in here it actually doesn't matter where this is in here this could be out here like this this could be out here like this it doesn't matter where this is okay as long as see how I can see both the pink and the original batarang model you must make sure it both disappear see yes y'all I still see a little bit of a line there a little more boom that's what you want okay now you know you're gonna erase 100% of this model that's within this punch block okay double check I see pink I do not see brown or khaki I see pink I do not see khaki I do not see an air gap I see pink I do not see copy khaki I do not see an air gap and I see nothing of the original model here it's all gone see there I can see model nope I can still see a little tiny bit of the models heel in line one more Oh God everything's gone that's it now you do the same thing control C control V and you slide this thing down same thing go too far so see how it pops out one two hair the Lions all disappeared we're good control CV slide the punch block down until the let's see how the lines popped out go back one okay and we're gonna do that for the whole length of the model make sure you double check see pink all around no air gap I don't see any of the original model here perfect I'm gonna pause and I'm gonna go through and do that for the whole thing now we're looking at the right hand side of the model so everything's reversed but the process is exactly the same you move this until you see pieces of the model pop through here and then you go back look see how I can still see a little bit of a line there that's an outline you don't want that there little further remember we're gonna punch out of the khaki we're not gonna punch out of the pink so don't worry about what part of the pink you're touching but you must be able to see pink all around otherwise when you merge them you'll have a gap okay see I see pink all around I do not see an air gap that's exactly what you want and you must make sure you do not see any of the model here because again you might not completely cut everything you have to cut okay now I'm going to continue along and do the right hand side of the way okay all the hinges are in place in a line all the gaps are cut and all the punch blocks are in place this is where we begin the process of forming the actual print in place part so at this point I would get rid of your extra tools so come here and delete all these because you don't want to accidentally select these and have them incorporate it into the model okay so now we have our model ready to go we have three separate sets of components we have the back we have the hinges and we have the punches okay we need to use the punches to punch a hole out of the back but not the hinges okay so we're going to do is we're going to rotate the model this way so we're looking at an edge on this will allow us to create a bounding box that will select the punches like that without selecting the hinges of the bat okay so now we have them only the punches selected we're gonna turn them into holes by clicking this now you see their holes now we want to punch them into the back and you do that by combining them and when you combine a hole with a solid the hole puts a hole in this eyelet so shift-select the bat now we're not selecting the hinges we only selected the bat we collect group control G group or combined as I call it and there we go doesn't look much different does it they just disappeared ah but look inside the hinges see now our hinges are all empty and you can see we have a proper overlap if you see this see this extra line in the pink that's actually the edge of this here in fact I can show it to you if I click on this and move it down one two three four five six you can see there's the edge of the Batarang and we've intentionally made it one two three four five six so that the pink part the hinge overlaps into the Batarang this way guaranteeing that there's no gap and therefore no print artifact okay now we combine this make sure everything's good your hinges all look good bounding box select everything and hit combine now we do have one little problem left you notice the lines are still there we still have these slight imperfections I don't know why this happens but in Tinkercad even though both of these objects are eight millimeters tall its perceiving a difference the bottom is clean but the top has a slight difference we're gonna fix that now it's very easy we're gonna select the object we're going to select this box here and you see it's eight point zero one millimeters tall that point zero one for whatever reason is probably the cause of the problem so we're gonna do is we're gonna make it eight point two millimeters tall so we're gonna make it just a tiny bit taller and then we are going to bring in a whole box like this and we're gonna make that whole box as big as the entire Batarang or whatever shape it is you're working on okay make sure it covers it all and then we're going to use this cone instead of the box that changes the size of the box we're gonna use the cone here to lift the box up and then once you let go these boxes will remain and you're gonna come over here this box here is the one we want this one here Scouts showing the gap between this and the plane we're gonna click there and type in 8 because that's how thick we want the Batarang to be enter now this is a cut plane almost like putting it through a plane woodshop it's exactly what we're doing here and we are gonna slice off the top point two millimeters because we've made this box eight millimeters above the surface but our object is eight point two millimeters above the surface at its height highest so we're gonna be slicing point two millimeters off the top bounding box select everything combined and there you go you have a nice clean Batarang with a clean surface and this will print beautifully this is actually a corrected version of the one that I already uploaded so I'll be uploading this STL to fix it because I'm learning this too the next one I'm gonna do is I'm gonna do an sr-71 and I'm gonna do a Space Shuttle and a rock air you could do all kinds of things any basic simple shape that you can break apart into pieces using these tools then I uploaded and the instructions of that provide in this video and you can make an articulate it pretty much anything and these don't all have to go in the same direction for example I could put a slice plane here so let me export this export you click on the export button the selected shape we have our batarangs selected we select STL and it's going to save it as articulated Batarang same file and now I have my articulated Batarang saved on the computer and I can share it on Thingiverse or email to somebody whatever I want to do with it now let's say I want to make his head wiggle back and forth that might be interesting huh so we're gonna go back to import and I'm going to import my slicing plane again so where is it here is let's do the punch so I'm gonna need the punch I'm also gonna need the articulated hinge import the articulated hinge import it and I'm also gonna need to import the hinge slicer import so let's say I want to make his head and his tail wiggle as well not just the wings okay so we're gonna use a slicer again and we're gonna rotate it here we go so we're gonna rotate it 90 degrees so now it's that way now we can shorten this so select it and let's make it 35 as long as you don't change the width leave it 1 millimeter you won't mess up your gapping okay let's get these parts out of our model put it down here let's grab that part put it down here get it out of our way and then we can take this and you put this say here let's make his head wiggle uh-uh no this Batarang is not symmetrical isn't that interesting I download this whole thing ever so it's just not a symmetrical bat so ctrl C V copy that and let's pull one down here first tail okay now I'm going to select both of them turn into holes and then combine them shift select the bat combine and then we cut his head in this tail off now we're gonna take our hinge look ctrl Z to undo that goof up no there we go it's nowhere to take our hinge and let's put all the hinges in the middle so we're gonna rotate this hinge 90 degrees ctrl C V and we're going to drop one of them in here and then we're gonna rotate the hinge 180 degrees just to make it look nice and then we're gonna put this one down here okay now I want to line these hinges up so shift select the top hinge click on a line and then click on this middle button here see the middle one but now the two hinges are lined up with each other then I'm going to shift select the bat all three pieces like this the bat and the hinges we're gonna click a line again now I'm gonna click this middle one and now the hinges are directly in the center of the bat now I have to come up here and do the same thing we did with the side hinges and I gotta make sure that hinge is in the right spot so I'm gonna now remember the our keys are relative to your screen not the model so left and right see it's inside outside that's what we want come down here rotate it around so you see it oh the hinge is not sticking out so we got to move it a little bit up not enough there you go that's good enough now we're also going to bring our punch in so select it drag the punch the right spot control CV to copy it drag that one down here okay and then we zoom in again and we position it correctly so let's do our left and right select it all right can we see brown on both sides yep yep I can see brown on both sides I see brown on the back there and it's popping out here oh I can see a little bit of a line there I don't want that there the lines gone come around do the same thing on this side so shift it left and right until we can see the hinge on both sides and then shift it down until it pops out you want to make sure those lines there are gone so one more click there Lions are gone now we do the same thing we did before we rotate this on a plane like this so that we can create a bounding box well did I move that no we're good so we can create a bounding box to only select the two punches turn them into holes shift select the bat combine them that punches the holes that will clear the hinges now we select the entire model combined now we have to do the same thing we did before you should do this all in one step so that you're not continuously stretching the model but it's really doing you know point one point two it's not gonna hurt nothing so let's call it eight point one drag in our clear box our cutting whole box make it as big as the whole model dragged up type in 8 for the height and then do another combined there we go now we have a bat that has movie wings and a moving head in the tail isn't that cool exported again let's select our model select export selected shape STL articulated Batarang now if you already have one downloaded it'll add a number so for example my original design was articulated Batarang so first want to say it was until a Batarang one and this one is articulated Batarang too so now I'm going to tell this one to be updated and I'm gonna call this one head so I know this one has a moving head okay so this is my original one this is the one that we just did and this is the one we just did with the moving head and tail and there you go that is how you make your own shapes let's change the color that so you can actually see it it's orange is the best you can now make almost any shape you can find so if you want to make a rocket into an articulated shape or a Space Shuttle into an articulated shape or a butterfly or an sr-71 any relatively simple basic shape you can now download extrude to 3d and make into whatever you want I'm gonna have another video on how to take any standard shape and extrude it into three B and make cool stuff one like this for now just download stuff on Thingiverse and modified to your heart's content just like we just did I hope you guys enjoyed it I hope you learned something from it if you'd like to see anything else like this let me know and I will do my best to see what I can do about making it for you you guys have a great day you you
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Channel: Nerys
Views: 29,902
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Id: NmV726FYrBk
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Length: 42min 1sec (2521 seconds)
Published: Mon Apr 02 2018
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