This 2D Animation Software Is Getting Better | Cartoon Animator 5.2

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today we're going to take a look at cartoon animator 5.2 and some of its best features cartoon animator is one of the best 2 animation software out there it has all the tools you need to craft convincing and highquality vector and restor graphic animations with the ability to create rigs bones 360 characters motion capture automatic lip syncing and so much more from what I can see cartoon animator is a 2D software designed specifically for two things easy VI and productivity the software has a very easy learning curve and thus very accessible for beginners it is also packed with many tools that make it extremely powerful for seasoned animators for example it can turn images into animated characters and dry facial animation with your expressions in addition to generating lip sync animation from audio 3D parala scenes and tuty visual effects not to mention the recent motion pilot and motion path animation motion pilot allows you to puppet characters or props in your scene using your mouse movements which helps to speed up your animation a lot it also allows you to modify props and characters blend motions together assign automatic animations and out flog behavior for object groups and not to forget the robust timeline asset manager and the easy Import and Export option also the new ffd allows you to squash and stretch any character manually or you can use one of the many already made movement presets as well as the vector graphic animation pipeline which allows you to take advantage of the crisp infinitely scalable graphics and dynamic visuals but today I want to talk about 2D facial animations and how easy it is to create token animations inside cartoon animator 5 one of the best features of cartoon animator is ability to create very convincing head and lip syncing animation in a fraction of the time it would take much more time to do it manually or in other software mainly due to a couple of outstanding functionalities like voice enabled lip syncing and real time facial Moab creating a Tolen head has never been easier in the case of animations from real pictures you can take advantage of the animations from image morphs or you can simply align control points to Major facial features to Define precisely where the face mouth and nose are then you can pick one of the extensive morphs in the asset library and for more stylized or cartoony characters you can use expression Sprites which can be easily customized using PSD tools or by using cartoon animator free form deformation also Sprite animations can smoothly transition from one expression to the next which is great to see the two options are perfect to set up the morphs or shape keys and both are very versatile especially when it comes to customization but they can also be used in conjunction with audio lip sync where you can either import a wave file or record your voice directly which will take advantage of the V library of phony shapes at your disposal you can also use text to speech which as the name suggests we'll use one of the text to speech Bots to drive the facial animation without needing any audio equipment and finally real time face talk via life capture and this one is pretty powerful this unified motion capture for 2D animation can be used to capture Face Body hand and puppet animations in a way that has never done before and for the best visal animation and motion capture you probably want to go with the iPhone by using the cartoon animator life face app with the iPhone facial mocha profile doing this you'll be able to generate live shows for social media Live Events or any other usage the range of characters and the variety of creatures animals stylized cartoony and everything else in between that you can plug into the map Performance is mind-blowing since all the characters have to be set up with standardized morphs they can be presented and adjusted or anybody or face type you want with the webcam on the other hand you'll be able to track your expression with head or eye movements but you can also generate Natural Body animations driven by head position however it is understandably less accurate than using the iPhone due to the absence of an actual depth camera which is really important but it does an outstanding job so I don't think you're going to notice that much of a difference motion life 2D allows you to simultaneously control 2D mouth Sprites through life capture or via normal audio lip syncing and all you need is just an iPhone and a Wi-Fi connection and what you're left with is a really powerful system to breathe life into any image or vector using features such as Face animation ffd motion life 2D live lip syncing and so much more so if you find this interesting and you want to try cartoon animator for free you can click the link in the description down below and start using cartoon animator f right now I hope you guys found this video useful and informative if you did please give it a thumbs up you can also check some of our previous videos thank you guys very much for watching and I'll see you in the next [Music] one
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Channel: InspirationTuts 2D
Views: 2,586
Rating: undefined out of 5
Keywords: 2D animation, Cartoon Animator 5.2, animation software, vector graphics, raster graphics, rigging, motion capture, automatic lip-syncing, motion pilot, motion path animation, puppet animation, facial animation, talking animation, head animation, lip-syncing, real-time facial mocap, animations from image morphs, text-to-speech, motion live 2D, facial mocap, iPhone facial mocap, webcam facial mocap, webcam tracking, body animation, motion capture performance, vector animation.
Id: 1oAtYXl4T40
Channel Id: undefined
Length: 6min 14sec (374 seconds)
Published: Thu Feb 22 2024
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