The WORST gamedev hot takes

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we are kind of known here for our sometimes mediocre takes such as what are our famous ones Platformers being s tier we agree with that being though that's a pretty bad one honestly uh Unity being a tier is also very controversial very true though but we figured hey instead of all of you guys climing on us let's turn this around and we asked you for your hot takes we got a lot of them uh some of them were pretty cold some of them were really spicy so we're just going to going through them and we're going to be giving our opinion on them yeah hot take number one your hot takes aren't as hot you're pretty dang average you're not being cool and I think the one here that got the most upvotes is that most Indie Games fail simply because they aren't that good rather than marketing or some other Factor the developer points at is this a hot take no but I think I think it is true I think we recently did a stream where we played indie games and honestly the games were good but they were not great so I don't think they sell sell themselves but the I think no I think you can have a bad game and do it purely marketing I think if you look at playway they make pretty objectively bad games like one of their recent ones is beer factory simulator or something it said that a solid 60% or something review score yet still has sold more than any Indie can ever dream of so I don't think just making a good game is all that matters wait didn't they say like wait w w I think I got the hot take wrong let me get it most Indie Games fail because they aren't good instead of being bad at marketing or some other thing that the developer points at I think there are a lot of hidden gems such as Forge industry it's hidden but it's not a gem but yeah I don't no this statement is stupid I okay I think definitely having a good game is going to help but it's not going to be the thing that decides is the game going to succeed yes or no yeah I think if you know what you're doing it's a lot easier to Market a bad game and succeed than to make a good game Market it badly and then succeed okay how would we rate this one we're not putting it on the tier list not putting on tier list no no too much more but if we were to put it on the tier list what tier would it be it's not that hot are we read like on hotness on truthness and on hotness I think this is like a CA yeah okay this is a sea take imagine we have a grid right now next up people expect more polish from an indie game than from a AAA game no no no what do you mean polish so look at what was the it's not Assassin's Creed Black Flag but the the Pirate game the quadruple a Ubisoft one that came out recent Skull and Bones like I think the indie games are going to have Jank whether it is indie or it's like AAA for the most part but I feel like people still buy triaa games whereas with if it's an indie game that's janky it's like we're just not going to buy it I think this is a topic that I've heard as well of like oh just release a somewhat broken game do the Cyber Punk approach and then you'll get good press even because you're going to be the good guy because you fix up your game along the way don't do that that's a unique way I have heard that that's a pretty take it's a pretty bad approach but I think there is a very high especially if you look at like the amount of quality people expect for games that are like five bucks yeah okay there's I agree but I also disagree because at one point yeah you're right for five bucks people expect the world from from Indie if you think from cost perspective it's most likely not making you any money anytime soon unless you sell a butload but on the other hand I've seen a lot of people at least that play a lot of Indie Games be a lot more forgiving if they know it's an indie game but that's the thing a lot of people don't know that there's Indie Games as well like for example Dave the diver a lot of people think it's an indie game it's not an indie game yeah shut up you guys it's not an indie game it looks like an indie game but it is not just just like B World by the way not an indie game if you have millions of budgets it's not indie in my opinion okay we might not have a publisher but still bers gate is a small indie game um but yeah I think this is a pretty much an a tier take at least I do think that people expect more polish from from Indies and from triaa games B tier is the best I can do but we're not putting it in tear anyway so list so next up we have working on custom art or animations as early as the prototyping phase like your starting to make your first game and like or like you're prototyping your game and immediately you look at getting it visually already pretty far I think you're not making a prototype you're making a ver vertical slides then I think it's the right move I think you should do it honestly but you're not making a prototype then you're making a vertical slice no vertical slid is different the thing is it also depends a bit on your genre but I think for 80% of the genres having good visuals first and then game play second is actually going to help you more in terms of actually selling the game this brings us back to that first point of oh do you need a good game or do you just need to Market I mean yeah and the the the benefit I see from this at least is you can get your steam page up really early like you should and you can start marketing it already that's the biggest benefit in my opinion it's the difference of do I want to make a game that is a game or do I want to make a game that I can sell probably easier like yeah sure we got the feedback as well of like hey songs over J you should basically just have your level only be like a single room and only once that is fun continue working on it but if that's the case you're never going to release because only once you've done that combat and then you're only going to start thinking about art it's too late at that point really I think only if you're making like the extremely deep technical games like Cosmo tier for example then you can kind of get away with not focusing on the art too much but I think definitely the earlier you can do art the better what I go so far as to like fully get custom things commissioned or spend like a month learning blender for making my main character no indeed but things like assets and such use them as fast as possible and don't just have gray boxes interacting with each other I don't think it's a very hot day though but I do agree so it's like an A or something I think it's an a tier take good job good take you're not an idiot next up Unity is a z tier engine but I have Stockholm syndrome please send help let's talk about Unity this was one that like we got so many Unity takes you guys Unity is doing bad stockwise I agree Unity is currently like very freshly have you seen the latest Unity drama that they have a special version for China that has like Lumen and nanite basically but it's not available in the global version of unity and why because it's Unity made for the mobile game market so you have rate tracing on mobile support and things like that only in the unity China spin-off they just keep getting the bad press basically okay Unity does get bad press and unity definitely has its flaws and yes I might be biased because I've been working with unity for a very long time but 95% of you guys don't make enough money to bother about to even care about the pricing changes no so shut up that's not relevant if if it's not relevant for you like oh what if I make millions then it's still cheaper than unreal by the way because you can now take the with the new ref share thing it's like a lower percentage than unreal but what if they go and change the licensing again they broke the truck just G do for life I mean I agree but honestly if I had to pick engines again and I couldn't pick Unity because I probably would pick Unity again to be honest I would probably more look into godo than unreal because it's open source but that's the only reason unreal is a great engine but it's not great at least for our studio we do don't do visually that intense of tasks and just working in C is a lot easier than C++ now someone is going to come and C++ is an easy langage whatever bro but no they're going to comment you use blueprints yeah but you can also use Bol in unity it's different I found out still but anyways would we still put Unity as an a tier engine actually I would you would still yeah I think I would do so as well so everyone who's like Unity F or go away you are just biased or you are just scared Unity is going to screw you over but Unity cannot screw you over anymore because legally you just work with the version you want and cannot do anything I have a hot take I know we're going to make this dicated video if you're one of those people who's like unity's f tier I can 100% guarantee you you've never actually shipped the game that's that's you know the comments right now that's my take because I think once you've actually gone through that entire process and you haven't just made oh a simple platformer prototyping K that is when you're going to realize that okay Unity company behind it not the best the engine it is very good yeah the only reason it's not an S tier is because their company does so many fuckups I think also one of our interns mentioned that they love prefer Unity over unreal because unreal is like very slow and crashes all the time no experience don't shoot me don't shoot the messenger Unity also crashes Unity is pretty stable for me I have had pretty bad experiences with it as well how what do you do I just okay I do usually do git Bulls whilst I'm like playing the game oh so you're running the game and you're like oh let's change the code within the game it it crashes then it should it should keep the domain at least normally it doesn't change it it should solve it so Unity still good engine still a tier still a tier I think um you have an an F tier opinion that Unity is z tier yeah no it's a z tier opinion that Unity Z tier what is this okay this is a this is way too long okay summarize it I'm going to summarize it the super hot take here is most indie game developers are not good at any other skills before they attempt making games why is that an issue it's a huge amalgamation of skills it's like programming it's art it's all of those things and if you are bad at all of them you're not going to be making good games because you're like mediocre in a lot of things and then you have to MH those skills together which is even harder I think you're right yeah all indie games are talentless pieces of that's not true by the way that's not what the take was as well oh okay no it's like why would you like I get it I wanted to get into computer science because of video games but I first got good at regular computer science or like decent before we ventured into video games I think if your first entry into programming or first entry into art is already going to be making a video game sure there's a pro of it's going to be more fun than just learning to program like Hello World in like C or just making like some models that never SE the light of day but it's just so many extra things you're stacking on it's like learning a certain skill on like Ultra nightmare mode basically because you have to juggle 17 different skills there's an extra layer of having to do art but with an engine or having to program but with an engine if you don't know how to program to begin with you're going to have problems in terms of actually scaling your game and actually making something that's not just a whole mess of cat and assets thrown together together and something playable I also think like a decent portion at least of all indie game developers is just an ID guy trying his best no offense ID guy trying his best but your best is not good enough most of the time if you want to sell it that's an important take yeah but like if you don't know how to program well only know the basics and I think we made a video about how you should learn to program and the basics you should know at least before you start a game he will link it it's his problem if you are not great artist or not a Great Sound designer you have to have something that makes you unique because that's how you sell your game not make you unique but there should be something that stands out at least you're right either it stands out game design wise or code mechanics wise or it stands out visually but if everything is like a five out of 10 you're going to end up with a three out of 10 game yeah the the scale is not linear you won't just keep keep it the same level so I think this is a pretty a or S tier take honestly I wouldn't call it s tier it's like an a a or a B so let's go aish ooh this is a very spicy one 2D is easier than 3D or in general X is better or easier than why you're an idiot I wasn't even done oh in the end it's all about personal taste most of the times those statements both of them have their own challenges it's not that one is easier or harder than the other it's just that you have a personal opinion on it if you're someone who grew up playing only 2D platformer games you're probably going to find them much easier to make M you have a pretty valid opinion you're not an idiot after all but I think it's highly dependent on the engine like for example I know godo supports 3D but this is when you're just looking at 2D versus 3D but what about like marketing X is easier than why marketing horror is easier than automation game you know what we always say at our ends of the vide like thanks for watching go like And subscribe no I mean like in the end the answer is it depends yeah and just like here it depends sometimes X is easier than y sure but also the other way around you probably find things easier that I find harder and the other way around but 2D is not easier than 3D so it's an S tier take because it got you actually angry about it but it's do you agree with it that 2D is easier than 3D yeah I wait what look at songs of ever Jade 2D is easier than 3D if you look at the aspect of making a game 2D is not easier than 3D if it comes to marketing the game yeah that therefore the statement is false yeah true and false equals that specific statement is is maybe false in his opinion but I think uh definitely personal opinion is in the end like this channel is just our personal opinion that's why we have so many weird takes because we just have our own own biases our own games that we grew up with so you can watch like 100 hours of us having arguments yeah that's why we always are tearless lately bit these are just opinions guys because all of you guys uh hate our opinions most games nowadays are uninspired rehashes of popular media like Star Wars Pokémon anime series and movies not an ounce of inspiration and creativity anymore most game devs don't draw any meaningful experiences outside of media to draw inspiration from how are you going to be so unique when there are like 50 million games out in the world my no no it's different it's just there are a lot of very wild and very weird indie games like I have been looking at them for like our deer lists the problem is because they're so unique and they're so out there oh you mean too unique I thought he said there's no variation basically most games are uninspired uninspired so that means no like always the same right it's like it's nothing it's not you make the same but it's like you make nothing new yeah that's what I mean like that's that's not the same it's the same okay whole thing no but like if yeah ear inspiring because everything has already been made almost everything and if you have a truly great ID which is very rare these days then yeah I think issue number one is that Publishers are often publicly traded companies at which point shareholder Investments prioritize over making good games but then should you take a publisher if only there was a tier list linked right over there so I think if you look at that if if you look at those bigger games yes it's a lot of rehashes because it works you know it's going to work and it's a pretty like we already in the midst of layoffs I feel like making that wild game sure it may work out but there's a very like you can't predict it whereas You can predict pretty Like You can predict that like FIFA games or shooter games are going to sell there's like so much psychology research backing it up and like older data if you're an indie game I think it's a bit different I think indie games there are some uninspired ones but I think a lot of people have very wild ideas I think the problem is more that in the end they realize that their wild idea is actually quite hard to implement and they end up watering it down to something that is more uninspired we had wild ideas for songs overate then we realized we weren't good enough to make them and then we ended up with basically just a shitty version of like other Rog lights and at that point yeah it's like an uninspired version of Hades but said in Chinese mythology and you lose all of that that like niess yeah you lose the hook and I think I've said it a couple of times you need your hook your pillar and your USB the hook is important give me like one or two sentences why people should play your game ballor people know it as Pokemon with guns this is your hook this is not does not like explain the entire game but this is what gets people interesting to know more about your game so if you don't have that then it is pretty uninspiring like why did Forge industry if we explain it on events to people why did it work do you know factorio yes it's that without conveyor belts and it's like but conveyor belt is the core of the game what do you mean and you cut people hooked well songs of ever J is just like it's Hades in China and worse anyways where did this take was what is it most games nowadays are uninspired I think honestly this is I think it's like a c or a d tier honestly you're not wrong for some part but I think there is way more to the discussion as well it's too broad of a generalization it depends so I think it's a d tier take okay next up back to the visuals it's far easier to make a photo realistic game than a retro styled game but commoners don't know that all you need is a pile of Mega scans meta humans and a store bought lens filter and you two can make the next un record and get upd it to the moon one would call it an engine flip I think it is easier to get those very high realism games like especially now I've been see more and more of them pop up of like different kinds of genre and their whole Hook is basically just it's like hyper realistic is it easier to make I think yes in a certain way because we've reached that point where we can pause The Uncanny Valley in like making like very realistic games like everything does look good whereas having those retro games I think there is a lot of like it looks cute like oh Zelda it's only 16 by 16 like pixels like how hard can it be then why don't we make realistic games because we're using the wrong engine for it okay that's very true if you make yeah true I think if you're making the super that's why Unity is not as steer and unreal is even though we use I think I mean you can definitely make like the very realistic games in in unity but it's harder yeah just takes more effort so you're right I think pretty much because you have so much less detail to work with that it's like you need to actually know what you're doing pixel art wise to make it look good color-wise whereas you know otherwise you just take a picture it's like much easier to get inspiration of the real world on what to do so I think this is a pretty 8ye take it's a good take it's not super hot though I think okay then we give it a it's maybe not I mean we we immediately agreed so it's not very controversial yeah okay it's a bat or take but you're I think you're correct at least okay next one programming takes less than 30% of the efforts When developing a game depends what kind of game you're making what is that statement if I make a game it's very mechanic driven like a simulation game or a factory automation game programming is a big part of what you're doing but I think if you want to make it right you don't need more than 30% honestly I think for Forge industry we spent like 80% on programming and that's it and that has actually made our game worse because we didn't spend as much time on art on marketing on sound design on feel true but that's a mistake we made 80% is way too much and we only had one guy trying his best for art mhm so yeah maybe not 30% for like the very technical but I think like songs of ever Jade honestly yeah songs of ever Jade is not a lot programming there's I think generally your statement is pretty correct yeah I think only if you go to the very extremes of oh I'm making a game like a ztronics game yeah sure then programming is going to be more than 30% probably but I think yeah definitely a lot of you guys you just only program really and that's like you can make a game once again but you're not going to be able to make a game that looks good that can cell well visually there's way more than just programming that comes to play when making games so like relatively cold take still I think I'll give it a b or a c tier yeah something like that I can live with both okay this one goes back to Unity this is one that you probably know more about Unity should make the new input system the default one we use the new input system for everything but why is it not default there are some quirks but I don't care about the quirks I think it's better if you I also think the like I had this discussion with someone like a while ago I think one of the interns I know I think yeah I think Alexandra where it's like the the new input system works great but there's like a higher barrier of Entry how old is the new input system at this point four or five years old it's not new but like what we mentioned is like the old input system is like I just have an axis and I do like this is a string and now I know what it is new input system you have to do a lot more work it's a lot more flexible you can do a lot more things more easily but it's like a higher barrier of Entry so unity's mission is what they say is to democratize gaming and 90% of people opening Unity never ship a game nor do they know what they are doing for them the old input system is a lot better I feel like yeah and then once you've gotten used to it and you're like wow this actually isn't great then you'll probably start doing research and find out about the new input system I think it's also you know just suddenly removing certain features that people are used to that tutorials have been made for so much already it's like not the best press maybe I don't know it's but you already have like four or five years of backlog but and it's also stupid that it's still named new input system it is a very dumb name for a thing to do but yeah I would say it's not the holistic I think it's a pretty like you're right I I would make it default but I'm not the average Unity user I I think I still think or I think no I think the the conversation with Alexandra was about uh urp and why is urp not the default one for ex but it's I think it's the same case basically built-in render by plan is a lot easier for people urp gives you more flexibility and I feel like it's the same with the input system I if I were Unity I wouldn't make it their default just yet or they just have to make it so yeah the new input system is more easy to use in the first place ever thought about that one okay this one Ryan I'm sorry this is the coldest take basically at least if you on this YouTube channel um no no spoilers you don't need a game degree to go into the games industry it's useful if you want to apply to a AAA company but they would rather see you work in a portfolio that than trusted a paper video linked over there where we us like 69 people or whatever yeah more than that I think so generally we at least we don't have game development degrees if you really want the degree get a computer science degree if you want to do like more game programming engine program programming don't and if you want to do art do something art related yeah I just realized we have been on our interns I guess because we have two interns who are currently studying game development yeah but it's different in Belgium because it's cheap it's cheap here it's but if you have to if you if you have to go loan yeah if you have student loans it's not worth it to get a game development degree there are better things to do there are more safe things to do but if you're in a country like Belgium where it's very cheap to study and you in like one of the best schools in the world like top five or something I would probably do it as well but you don't need it you don't need it though so I think pretty cool take honestly it's it's not wrong I'm almost freezing mate it's uh I think this is a d or an e tier yeah E I think it's yeah it's just too cold next up okay this is this is one this is going to be more of a hot take especially for us cuz we got the grind and energy working on your project every day as a part-timer is overrated instead be mindful of your mental state and don't push yourself too much take breaks if you feel like you're not enjoying the project anymore more a few weeks of not working on your game is not going to break your project and then you are the in the game developer that takes seven years to finish their game if you ever want to be profitable profitable is not a word is it if you ever want to be profitable yeah then you probably need to change your mindset I think if you have that problem where you're so deep in the valley of Despair you don't want to continue working on your game you have too big of a scope yeah and also it depends on your goals if it's just as a hobby I want to make a game do whatever you want mate if you ever want to make money yeah bad take it's like we get this comment a lot of like oh what if you just do it for fun then this is not the channel for you to watch like sorry that's not the kind you can you can learn from it but know that the things we talk about always goes with the perspective at the end of the day I like to eat and I like to eat from selling the games that we make or from making these videos whatever so there is a different approach there I think definitely for us we have been on that work every single day grind set and we will keep doing it for a while we we have been uploading like two videos every week on this channel for over a year at this point before I even like full-time before I quit my job and everything just because I'm like this is how you make progress if you don't do that if you are like like especially if like okay one day you can skip I I won't like kill you for it but if you're going to take multiple weeks off your project it is going to die because you are not going to want to start again yeah I I completely agree it's I mean who would have thought that we have the same idea about how we should run a company but so it's a hot take but we disagree with it but I think if we rate it on being a hot take I think it is pretty high I mean it's bad hot take though I mean uh it's for us bad hot take depends on your perspective B tier yeah B tier sure oh oh this is this is one scope creep can be a good thing you are one of the devs that spent seven years developing a game probably and you are probably right that it can be a good thing if you don't care about eating ever making money okay I'm going to play Devil's Advocates scope creep can be good if you have a game that is just missing something if you are yeah too basic of a game like sometimes throughout development you get that idea of oh this would be super awesome to add still and it like completely transforms the game there are going to be multiple kinds of games I think like Cult of the Lamb started as like a completely different game and then basically they scope creep themselves into the success they are today yeah sure there's going to be some people who do it like stard you Valley scope creeped itself to success basically but you're not that like yeah and also success is always relative to how much time you spend and there's always no matter what you say it also is for us the case an Avenue of luck maybe it's more about the previous hot take even but like if you grind yourself to death you're more likely to have success and when you just rely on luck and make one big big large game you you kind of make success yourself with your work ethic I believe and you always need a a smidge of luck but if you throw 10 things at a wall it's more likely that water will stick and if you just throw one thing yeah so scope GP you get 10 different mechanics to put into your game and one of them will stick versus one isn't that what you just said no okay I understand if your game is missing something you should add it but just your scope shouldn't be too big because then you take too long to make a game and you cannot throw 10 things at the wall yeah I would rather than have that you have the discipline to be like okay this is scope creep I put it on the somewhere I'm going to finish my current game if my current game already sells a bunch I can add it as a feature if my current game doesn't sell as much I'm going to take that single feature and I'm going to spin it into a new game do we have a stat about how much of our viewer base has released the game uh yeah we do actually okay I want that stat I'll I'll come back to you guys let me pull it up I have the stats here 20% has never touched an engine just working on an idea 50% has made prototypes but never shared them 22% has made some hio games 3% has released a game on Steam with no too low success less than $1,000 in revenue and then another 3% has released one or more successful games all right so 6% really has done the steam relief yeah if you don't know what that is like you are probably not realistic about what your scope should be I think we are very guilty of this is that I think our vision or at least how we envision we that we should run our company in a way changed a lot after releasing forage industry don't you agree yeah because that's the point before forry there's a lot of hope I see this with a lot of other starting developers it's like you get beaten down and once you're on the ground you get beaten down and once you're lying there already half dead there is someone just coming in with their elbow and just smacking you in the face once again that's the comment that's like oh the game just looks bad you should have made it look better and play better and it's like there's also a stat where like how how many students on Steam release a second game not many I think like 20% or something the reason for this is if you spent seven years of your life making a game that gets then like two grand in revenue and your people are like this looks ugly or this is not this is buggy this doesn't look uh polished whatever you are not going to survive that mentally but if you make smaller games you can get them through faster you can go through those yeah trials I would say they are because you are just walking the field and they're like bumps and landmines filed and you are just are and you're being chased by a bear yeah you just have to get on the other sight and that's success over there but you yeah to get there you probably will fail a lot is my opinion so scope creep we got a bit sidetracked I feel scope gri can be a good thing I agree but get your games out quick man yeah I think it's an an etier take or a d tier take yeah D tier I wouldn't go etier because there is like you said you play The Devil's Advocate that's the only valid point I feel yeah okay D tier this is just the most take I've ever heard in my entire life what a way to open the UI in a video game is extremely easy as someone who has had multiple emails and hundreds of comments of people calling my UI clunky despite having put so much time and effort into it this is the worst take that I've read so far UI is probably like what was the thing 30% of a game is programming I think 20% of your game almost should be UI and ux having a good interface having things make sense it is not easy it's going to be a lot of prototyping I think you can even go as far as to like paper prototype your game like draw out to UI and like pretend clicking through things to see how many stops you have before you even put it in an engine it's hard yeah it's easy to make a UI technically it's hard to make a good UI make it clean make it easy to use like when we played other people's games what yeah there were some weird UI and there were some bad UI we are very lost in it and that's what people probably experien with Forge industry it's a bad take this is an F tier take yeah I completely disagree oo so this is from the the developer of Lauren it's the like Zelda like kind of game right you I've talked we've talked about it before right his advice is don't listen to The Identical advice you get starting out everyone is just aping each other choose a direction and then make sure it is what you really want I see so many people failing to even make their small games that the main issue I believe is not true commitment or no true commitment you force yourself to do something that's not actually fun just to follow the guidelines and have that first game out there so go ahead kids over scope your games and make your MMOs bruh I don't think he's completely wrong I think he is completely wrong okay bro you're going to you just said there are people that cannot finish their small games and you're like just make your MMOs it'll be fine what I think isn't that a peanut brain take come on no so the advantage here is that 90% of the people who do scope for that MMO first including us it is a very good it's not an MMO no not an MMO but it was going to be a Zelda breath of the wild like game you realize very quickly once you get out of that idea face you learn very quickly basically because you're setting yourself up to fail and failure is good in learning so I think so you're saying it's a good thing because you will fail good job I I I think honestly the take has some good parts as well like you know everyone is aping each other this is something why you don't see me make videos about like dedicated top 10 ways to Market your game because we haven't done it well yet and this is me talking but there are other YouTubers game deaths who make videos about like oh you need to go and do events you need to go and reach out to influencers and whatever but they have 200 wish list that never released the game yet and I think yeah there is a bit of some aing there in terms of okay everyone is kind of regurg the same I try to like think that the stuff we say isn't that generally the videos we make is just stuff that I have learned by Falling on my face but yeah I think that's also why we get so much hate because we don't always just be like oh Unity a tier or like construct Tre F tier it is not what most people say so we have diversed what am I saying making small games is still good I think yeah like like I mentioned earlier in my opinion you are running through a land mine even with a bear behind you sure but with making a small game it's a small land mind hey you will probably still die but at least you have a better chance of survival or you just lose like a leg and you can limp to the finish and start working on that second game I think definitely and also if you like you just make your land mine if you make an MMO so damn big you are bound to step on a land mine if you want to reach the Finish Line especially just your first game your game will get burned out you will lose interest you will not release your game maybe your game will just be bad like that's a problem I see as well like you make an open world game but it's like well it's very big but there's nothing to do there's a reason B's gate takes seven years of development or something like that from a team of 150 people and if you think that you on your own can make something similar in quality or even like a 10 of the size in anytime soon I have some bad news for you Paul I think yeah it can if you're extremely built different maybe but I think 99% of our audience will not be able to push like 9% of our audience can't even release a small game to begin with and yeah sure it's like oh maybe you're not as as invested I think if the only kind of game you want to make is open world MMO RPGs or like MMO games go work for larion or go for work for blizzard and help on Wow whatever I think you're watching the wrong Channel then because that is that's not going to be the move so fer is the this is not an F tier I I really hate this sck no this is a d tier bro this is like the worst advice so far no that's the UI one is worse the UI is more stupid no this this is also very stupid God damn both are terrible I think this is a d or an e tier but I think there is some truth to it I don't think there's any truth to it but good put it in a tier whatever no not a tier any tier is what I mean not a tier okay most Indies fail because they learn tutorials instead of fundamentals I agree a lot of people follow tutorials you see a lot of things reused between tutorials my question then is you learned Game Dev from breis right from breis but the difference is a lot of people just follow the tutorials and there that's where it ends but I also from a very early age had computer science like I I learned you knew the programming fundamentals to begin with the thing is tutorials are great to learn about something but if you cannot apply it to different topics they are so useless yeah the problem you have with a tutorial is you learn a feature in a vacuum and often those tutorials are like oh yeah you just do everything in one class that is like demo tutorial class whatever with like a demo scene it doesn't scale that's the problem because you don't have those fundamentals of learning how do I actually make things interact with each other like there are some U exceptions for example I think uh Code Monkey did some tutorials on dots and ECS it's to get you to learn the basics and that's very useful there are people who watch that and only know how to move a character around now and don't understand the fundamentals behind it and that's that's where I think a lot of people go around if you go for a tutorial like for example I think go with monkeys running around with an ASR algorithm if you go only because you want to learn an efficient way to to do the ASR algorithm you're using tutorials wrong if you go there to learn about how dots works and you get the fundamentals from it and you can apply it on different things then you're doing tutorials right Shout Out Mr Monkey or something what would you rate this I think there's I think this is an a yeah I think there's a lot of Truth in it actually it may even be an s because but it's not so hot is it I think it's pretty hot actually I think a lot of our yeah I think it could be an S tier honestly learn fundamentals don't learn tutorials yeah I I I can stand behind that statement sure Ester good job mates let's do one more we've been going at it for an hour yeah we're almost an hour okay let's let's end with one one more take that I think is pretty pretty stupid you are already trying to influence me yeah you're gonna hear me out I wish after you gave up on your last game and before starting the new one you asked your audience what game to make SE this one if you wish you can include this question in the next video in a separate poll if you don't do it because you're certain about the new game choice at least ask the audience for opinions about your new game project I can I go first yeah you can go first go for it 99% of the people watching hate our games have the the size their brain is the size of a peanut that's not what we're going Thomas never insult the audience all right let's give it another go but you are not that viewer I know you are so you're the smart one of course no but like for real like a lot of people just say stupid things like add the X add y like if s industry had modding it would be a great game and no no if if songs of ever J was a stealth game it would have been successful make it 3D and it will be successful you guys have very different uh different opinions everyone has probably opinions that are valid in their use case but it doesn't apply to us and I agree that we can ask feedback on Guild architect but the ID should never come from you guys because first of all we are making a game that we want to make not your game and I also feel like if this is truly what you think is the best you either don't have a good vision of what you want your game to be or you are afraid to fail which I mean everyone is I guess but songs of ever jate is a failure from a commercial standpoint but it's still a decent game for what it is and what we wanted it to be now to come back to the point I no don't we not asking our because what what would you rather do this is a would you rather lose an arm or lose a leg but instead it's would you rather know that it's at least 5 years of development work but you are going to make like the next like an open world indie game RPG kind of game that's option one or we make whatever the audience votes for like you should make this game and as a one-year death cycle 90% of the people will now comment make it train Fountain girl dating Sim so I would make that yeah actually good idea we're making that but no I think it's better to still make something even if it's massively over scoped like that MMO but at least you believe in it if we're going to make the game that you're like oh you should make this but we don't even have any investment in it that is asking for trouble that is not going to happen then we're not going to make a good game because we don't have the vision the hive mind isn't that smart like you guys may individually be smart but if you all of you guys come to get her it will be a train wreck of a game hey we like trains oh God damn it train wreck the game anyways uh oh what are we rating this one eh is it an e yeah probably okay yeah pretty not the best take yeah I disagree we still have so many more takes that we haven't been able to cover unfortunately maybe we do it in a future video maybe we do it in a live stream maybe you don't do it this was already a very long video but leave us your thoughts down below as well remember these are not art like don't ha this for the original takes hater us for our own opinions and if you do have hate send it his way but I hope this was a bit interesting stay tuned because next week we'll be doing this with just our own hot takes and we're going to be trying defending them we figured we should do this one first so we can like test the waters a bit first we say you guys are and then we show that we are too yeah we're all in this together so yeah if you're looking for game that related content this is the place to be we make two videos a week talking about the things we learn talking about the progress on our games and things like hot takes where we just share our experiences being gamedev so if you're interested in that head down below go and subscribe join our Discord server and uh see you guys in the next one I guess yeah that's all I had to say bye bye
Info
Channel: BiteMe Games
Views: 16,334
Rating: undefined out of 5
Keywords: gamedev, indie, indie developer, game development, unity, c#, blender, game design, game studio, devlog, development, startup, forge industry, flega, steam
Id: iidO8y_CThg
Channel Id: undefined
Length: 42min 9sec (2529 seconds)
Published: Fri Mar 08 2024
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