The Video Game Years 1989 - Full Gaming History Documentary

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
give us our opinions of disney's ducktales video game for turbo graphic 16 from nec tennis is the new generation in video games it's the video game years ending the decade with 1989. the systems the culture the games a handheld system enters the scene you can game on the go with this weird rectangle white brick a globetrotting duck seeks treasure capcom just nailed it ridiculously and sega starts a console war sega genesis is the first home console to take a really good shot at emulating the arcade experience at home plus a brawl in the sewers and a rad accessory for your hand so build up your neighborhood but watch out for gators press start for [Music] 1989. [Music] they said it wasn't humanly possible but now you can have all the power and excitement of nintendo right in the palm of your hand introducing game boy it's portable it's in stereo and its games are interchangeable plus game boy comes with the outrageous new game tetris and for head-to-head competition use the revolutionary video link and blow your phone into work game boy only from nintendo now you're playing with power portable power there you go nintendo the start of your handheld empire the game boy game boy is an 8-bit handheld system that was created by goompe yokoi who was also responsible for the game and watch series the game boy itself is rather large runs off of four double a batteries and has no backlight and uses a very oddly colored pea soup green type of screen you could game on the go with this weird rectangle white brick it was made for being portable you could take it on the subway you could take it in a car ride you could drop it just do this and that and the thing would still keep ticking sound chip i mean it has one channel less but is arguably a better sound chip than the one on the nes oddly there's a contrast dial on the side where you can turn the contrast up and down why would you ever have it on anything but maximum ever so the game boy launched with fun games right out the gate of course he had super mario land you had alleyway which is basically like breakout you had tennis baseball and of course tetris tetris was originally developed by alexey pagetnov in the soviet union uh in 1984 he was working as an artificial intelligence engineer for the soviet academy of sciences and so to test uh you know the artificial intelligence of these computer systems he created this game where basically you had these these four block puzzle pieces that would come and try to fit them into neat little lines tetris was a game that um sort of exploded on the scene and tetris overnight became a sensation tetris was secured from both spectrum hollow bite and atari spin-off company tengen the rights were being sold back and forth you know without any real you know permission it turns out tetris hadn't been licensed to anyone by 1988 you had a bunch of companies basically saying i have the rights of tetris i have the rights of tetris because it was a giant cluster and uh by that point the soviet union was okay we're shut up all of you we're actually selling the rights to tetris now but the government officials there did not understand how intellectual property worked and they asked for way too much money atari comes up and they're like we would like to buy the rights and so they buy the rights to uh arcade versions of tetris nintendo having legally gained the rights through alexei directly having sent someone one of their guys over to the soviet union to meet with him and to arrange getting the rights which is really tough to do in the soviet union before the soviet union had fallen tenjen which was the arm of atari which created games for the nes uh was creating tetris for the nintendo entertainment system without the permission of nintendo which had strong clampdown on what could be published on the nes eventually it went to court tengen versus nintendo of america lots of right issues uh between uh atari and nintendo going back to russia and developers and who actually owned the rights to it huge convoluted mess eventually nintendo long story short won their case tengan lost the battle and had to recall all of its tetris games because tetris was packaging you would get this demographic that you would probably never ever get uh launching a video game system and that's you got adults yeah kids that want to play this game this was marketed towards adults not just children you had businessmen playing this on the go to work not just kids what made the game boy popular was its wide appeal and tetris i mean 46 of the console's users were female the game boy was around for a long time uh i always thought it would die out a lot sooner game boy that was in use during desert storm in 1991 in kuwait and it had been through a fire and the the whole casing was charred and black blah blah blah but you know what the soldier who had it turned it on afterward and the dang things still worked this is a system that lasted about 11 years the game boy competed with the sega game gear the atari lynx and the turbo express all technically better systems but it destroyed them the main thing the game boy proves is that fun wins out over technology sure because it really is an underwhelming piece of hardware to look at until you're given four really good cartridges and you realize that you're playing hours later [Music] so basically from the 13th you play a camp counselor and you maneuver around camp crystal lake and the goal of the game is to find and defeat jason three times before he kills all the kids in the camp there's like a jason alarm that goes off if he's near one and you have to find your way to the cabin and fight him off when you're outside of cabins it's a side-scrolling game you jump over little enemies snakes you can throw rocks you can get knives and get other sorts of weapons but the map system makes no sense you can be traveling left the whole time on this you know side scrolling image and be going in reality you know 360 degrees it doesn't translate well to a three-dimensional world when you walk into a cabin it switches to a pseudo first-person mode and when you fight jason you move left and right and you attack this game was not well received and even nintendo power cited it as the sixth worst game ever made nightmare on elm street not nearly as bad as as friday the 13th uh here you are a teenage kid you're trying to kill freddy the actual goal of the game is to find freddie's bones and burn them in the furnace at the end of the game if you keep getting hit enough your your sleep meter your z's will go down and and you'll fall asleep and then you are transported to the exact same house but in a nightmarish world where freddie controls and blah things happen you would fight snakes and bats outside of houses and inside houses you'd fight ghosts and other creatures not a good game per se but fair you know the platforming is is is decent uh and at least you know where you're going as opposed to friday the 13th [Music] quest for glory so you want to be a hero is a hybrid rpg adventure game developed by sierra entertainment what's so neat about quests for glory is it's an attempt to mix a role-playing game with something more like their usual point-and-click adventures sense of realism that was uh not found in a lot of games at the time like there was a day night cycle and things changed during night like the setting changed the game was criticized for being too time consuming the realism had you spending a lot of time trying to build skills the more you used a skill the more experience you got in it like if you were a magic user and you used a magic spell you would get better at it so there is fighting there are classes that you can choose but there is also the puzzle solving that you've come to expect from sierra games similarly to king's quest quest for glory drew inspiration from themes and characters from legends it was a game that was very influential on others later on and really was a a big hit for sierra at the time [Music] a boy in his blob triple on blablonia a boy in his blob uh was a very interesting game again one of those real experimental titles that was made by david crane and gary kitchen the blob escapes from a planner where the evil emperor only feeds him candy and comes to earth and befriends a boy who only feeds him candy they wonder what i've been smoking the gameplay revolves around feeding your blob different kinds of jelly beans to make him transform so you can progress things like bubble gum or licorice will you know change him into like a bowling ball or a ladder or something like that and you had to really think the concept for this game is very original and i give them a lot of props for that i never really got into this game it was a little too obtuse to me there is so much trial and error in this game i got lost fairly often in the game but looking back now i can really appreciate it i had very big plans um i wanted to launch a video game a an animated movie and a toy line at the same time pat says i talk too much use the things the blob turns into to solve puzzles save the day and now it should have been a video game in 1989. oh hello i'm eric and here's the stuff from 1989 that should have been made into a video game but was not in movies blind fury for the game boy in this unique twitch based game you would have to close your eyes and wear headphones to take advantage of game boy's stereo sound and then listen for audio cues to figure out which direction to swing your sword the game would of course receive low scores in the graphics department a weekend at bernie's for the sega genesis keep people from being suspicious as you and your friend try to animate a corpse without getting caught in this stealthy adventure game what kind of host invites you to his house for the weekend and dies on you bernie that's who in music girl you know it's true by millie vanilli for the sega genesis ancestor of parappa the rapper the objective would be to lip-sync to songs with perfect timing lest you get caught at the cost of your career in this risky rhythm game girl you know it's girl you know which girl you know it's girl you know which girl you know it in television america's funniest home videos for the nes in this precursor to jackass you would play as a video submitter trying to win america's funniest home videos by submitting your funniest and most painful accidents how my groin i'm just kidding i meant my balls and that's what should have been a video game in 1989 and i want to play them hard driving was put out by atari yes and it was hard yes this game had one of the first 3d polygon driving environments and it also had its own custom built simulator cabinet hard drive and it sort of claimed the fame was like it was like a realistic driving arcade game it had the full like clutch and shifting it's one of the first driving games i remember actually having a manual transmission where you actually had to time yeah clutch like a real car it wasn't just like you know you actually have to have the right amount of pressure that's great but when you're like you know a little kid you can't play the game at a time when most games like outrun and pole position were using scaled 2d graphics this game was using filled polygon 3d graphics it had this early polygonal feel there was just something very cool about it you know you see this 3d world and you want to kind of explore it you want to see the loop you want to see the jump you want to see how fast you can go on the speed course and uh i never got to do any of that no i could barely stay on the road [Music] shadowgate was a point-and-click adventure game originally released on the apple macintosh and later ported to the nes you have a cursor which is you gotta click things and that's that's cumbersome a little bit with a with a nes you know control pad you know you would have options that you could choose before doing something else either activating an item in your menu or touching something on the tiny box that was your play field on the screen the goal of the game is to defeat the warlock lord who's trying to summon the demon behemoth out of hell in shadowgate it's very easy to die at just about any turn you have to go through castle shadowgate solving puzzles and you absolutely have to have a torch otherwise you fall down and break your neck investigating the wrong stone or the wrong item on screen will lead to a rather grisly depiction of your death you're probably going to die and it's probably going to be funny actually the nes version is surprisingly not censored it does a wonderful job with music and flavor text of creating a very gloomy atmosphere of a castle that you want to explore there were multiple sequels including one on the nintendo 64 which i i could not get anywhere i couldn't get out of the first room for the masochist or the pc gamer something like shadowgate on the nintendo was a welcome change of pace from all the different platformers and the port works out surprisingly well once you get used to moving an arrow cursor around with a d-pad [Music] populist was a real-time strategy game originally released on the amiga and it's considered the first god game it is a simulation game kind of like simcity so i'm populous you're like making worlds in a book somehow the game has 500 levels in which you try to increase your followers and destroy the enemy followers i don't think i was ever really too good at it because i was way too fascinated by all the different powers you could use to kill dudes your divine power or mana increases when you get more followers and then you can use more powers so instead like you know flattening the land so that you know your populace could grow and become better i was charging my lightning bolt so i could shock a dude and laugh at them or charging up my meteor shower and just raining fire on everyone unlike simcity populist wanted to have an ending so the two sides at the end epic battle populous is perhaps peter mullin who's most well-received game generally i would say the game was popular enough for there to be several sequels and even a spin-off [Music] holy freaking sh ducktales is the best video game ever made that's debatable nope no it's not all right we've already talked about some bad license games let's talk about a great one seems like it'd be strange i mean yes ducktales was a popular show at the time but why would it make such a great game capcom just nailed it ridiculously he plays a geriatric duck who attacks people with a cane eats ice cream to restore his health and doesn't wear pants he can't make this stuff up right from the beginning you can go to any level you want it's just like the character select screen from mega man so you can just skip levels what made ducktales interesting uh from a gameplay perspective was the very unique control scheme of the game used which was uh scrooge mcduck's cane doubled as a pogo stick scrooge mcduck's cane is one of the coolest weapons in games i mean you can smack stuff you can hit guys with it you can jump on it like a pogo stick and pogo it up and that's how i got through every level i just pogo through everything and it's another capcom game that just had amazing music every level had fantastic music and people remember mostly that the moon music because a lot of times that's regarded as some of the best music on the on the entire console it has that one song everyone's obsessed with oh everyone's so obsessed with this there's a lot of great chiptune songs out there that's not the only tips you saw out there this was like the cartoon on your nes i mean it was the right tone the right feel the right wacky enemies there was connections to the series uh you know you had huey dewey and louie showing up you had launch pad taking you back to duckburg if you want to drop off your money and they also made an option where you could end the game with zero dollars because they said otherwise it would be very unscrooge like and it would kind of pave the way for you know other capcom disney games to follow there's a reason why it was remade and re-released over 20 years later it has a special place in people's hearts and also is frankly a lot of fun still to play today duck tales hey paisanos it's the super mario brothers super show [Music] captain n the game master man was 1999 like the golden era for video game cartoons you had two that came out this year the super mario brothers super show was a part live action part cartoon show that was based on super mario bros 1 and super mario bros 2. all right it's campy and it's really really crazy you go back and watch that now you're like what did this even have to do with mario the show starred professional wrestler captain lou albano as mario and actor danny wells as luigi sure we got lots of characters from the games we saw the power-ups and stuff but there was always these really weird stories to go along with it why does toad have this bizarre voice this is not what anyone pictured toad's voice to be right over here lake spaghetti sauce they always had special guests dropped by like nicole edgar from charles and charlotte for example will be on the show lou albano also did an ending thing for the show called do the mario swing your arms from side to side come on it's time to go do the mario as far as cartoons based on games go this one wasn't bad i did love the zelda segments so you had super mario brothers cartoon like monday tuesday wednesday thursday but then friday it was a new episode of the legend of zelda i can definitely tell you that the zelda cartoons were an abysmal mess i like the zelda cartoons i thought they were fun it was more adventuresome you know there was a little bit more to build off of in terms of storytelling when it came to legend of zelda versus super mario brothers the link was a whiny little brat and the princess was unwinding little brat too this cartoon gave link a voice he was kind of annoying looking good princess especially from this angle and he had his catchphrase well excuse me princess it's a little creepy how he's always trying to grab a smooch from zelda he's always trying to get a kiss zelda would never put out kiss me no i just remembered this is all your fault my fault yes captain the game master captain and the game master uh involved a guy who could get pulled into his nintendo the character captain n first appeared in nintendo power which was a comic that was created by randy studdard almost none of these characters actually really resembled what they were supposed to resemble mega man was short and green and he caught like this yeah and simon belmont was a horse a wuss a pretty boy with a big poofy yeah do let's make up this a fake princess princess lana who's just like teenage boy's wet dream i guess you have mother brain as the bad guy the primary bad guy you have um king hippo as one of the sidekicks and eggplant wizard yeah uh and then those are your three primary and dr wily would pop in every time that as well mother brain was a good pick for a boss and she was voiced by levi stubbs the same guy that did the voice of the plant in little shop of horrors giving me a perfect opportunity to strike a fatal blow at the heart of video landing and then eventually game boy was sent in as a as a not subtle product placement but it was neat to see them pull these different licenses together and you know try to give you a cohesive adventure every week it was neat because captain n used you know accessories from the nintendo yeah yeah the zapper and then he had a nintendo control pad that made him do these fantastical have these fantastical abilities captain inn is chock full of video game references and characters from other nintendo games it's just it's just good stuff it wasn't great it was not great but considering what kids will watch and what they did watch back in the day um it it could have been worse it could have been the super mario brothers super show i'll say that and now the gaming innovation for 1989 oh well that's where the flute is hello this is rue for the video game innovation of 1989. what new technology graced the world and changed the face of gaming forever [Music] exterminator by premier technology was the first video game to use completely digitized graphics from clay model bugs to digitized room scapes you basically had to exterminate the crap out of an entire household the technology was used to more popularity a few years later in games such as mortal kombat mortal kombat 2 mortal kombat 3 mortal kombat 4 that's the video game innovation of 1989 and don't forget it's not just nostalgia it's science i should really put something in this one [Music] baseball stars or baseball stars triple crown in japan is a baseball game that was developed and published by snk for the nes it had simulation elements to it where you know you had the correct amount of people on the field etc but it was a very arcadey game this game was so just well done in terms of the animation in terms of the graphics in terms of the controls you know i had you know made up teams you know had the all-star team which had you know names of famous famous baseball players like ruse it was the first sports game to have a battery back up you have a full season of baseball on your nes and baseball stars the game became a franchise series for snk and there's been five sequels and in fact their created team creative player mode has been basically a standard function for any baseball game ever since all the players had individualized offensive and defensive stats you could create a player you could create a team create a team you could draft players you could fire players you could upgrade uh your players based upon money that you would acquire by winning games you can have more of a thinking man's game a little bit more of a game managers type style and and because of that baseball stars is really finally remembered to this day it's just one of those games that really pushed the nes to its limits and there was so much thought put into a sports title like this and then without without having a player's license and without having a team license it is arguably the best nes baseball game [Music] this christmas pepsi would like to help you celebrate the holidays with a chance of winning a present from mario in the pepsi nintendo holiday game where you could win one of thousands of terrific nintendo prizes like these action sets game packs and best of all the sensational new game boy so hurry up and play before it's all over look on specially marked cans and bottles of pepsi and diet pepsi for your chance to win mutant ninja turtles is a phenomenal side-scrolling beat-em-up by konami based on the original cartoon series and it just dominated arcades like so many kind of games at the time it's it's a beat em up awesome amazing especially if you're a turtle fan the ninja turtles arcade game is about the closest you can get to play in the cartoon the music's right the enemies are right the characters are all there it's pretty much everything you'd ever want in a turtle's game just wrapped up into a neat little package and then put into an arcade beautiful four player cabinet you have the choice to pick between all four turtles you battle your way through to save april and splinter excellent graphics excellent sounds from the tv show excellent voice samples you had characters like bebop and rocksteady baxter stockman crane shredder they're all there all your favorites the animation's great the sprites are so colorful it's so much fun just using the turtles and their weapons to kind of battle your way through the foot they worked with the perspective of the levels too so that almost like michael jackson's moonwalker where you like you start moving down in the lower part of the level in a diagonal and right you have to deal with perspective differently with ball like giant balls coming down staircases fluid controls destructible environments in some levels the attract mode for teenage mutant ninja turtles was unmistakable it had the same theme song from the cartoon and the beginning of the opening sequence the sight of people just milling and crowding about a teenage mutant ninja turtles machine is probably very familiar to you in my local arcade they had to put it in a special spot because they knew it was high traffic and there were going to be people standing around there this is a beautiful cabinet it's classic late 80s schmaltz and i love it to death we've designed the artwork decided to get someone to dress up as april and stand in the most awkward position possible she's just standing like this on the side of the cabinet and perpetually smiling at you and it's really unsettling when the game was ported later to the nes uh they actually added content it was it was not a bad port from an arcade game it had extra levels a lot of times you see less levels this one had all them and more yeah the graphics were toned down a bit and of course voice samples taken out it didn't have the feel of the arcade two enemies in the screen at one time that's it it just i was a spoiled little brat when it came to this game and my friends like this game is awesome like no this game stinks i want the arcade version the teenage mutant ninja turtles arcade game has a lasting appeal to this day i see it in arcades and i always see people playing it this is one of those games that you could just play forever like you just pop quarters into this thing and keep playing through just a brilliant brilliant game introducing turbo graphic 16 the next generation video game system it's four times faster so the games are more exciting there are almost ten times as many colors so the arcade quality graphics are even more intense and you can expand your system with a cd player for cd games with sound effects that are turbo charged turbo graphic 16 from nec the higher energy video game system the turbografx 16 entertainment super system aka pc engine in japan was developed by hudson soft and nec hudson at the time had been trying to pitch higher powered chips to nintendo for use in their cartridges so that they could get more graphical power out of their their games nintendo wasn't interested so hudson actually went out and approached different companies and the only one that they could find that was interested in making a system was nec so that became the joint venture where they both actually split profits it's an 8-bit cpu with a 16-bit gpu and another chip that is the graphics encoder like the genesis this also had a palette of 512 colors but it could put like 481 of them on screen if i remember correctly the pc engine did so well in japan that it actually outsold the famicom shortly after its release i love the turbo graphics i was so excited to get the turbo graphics this was a great little system that really had awful marketing so obviously the marketing was terrible when look at this box you can't really see the system of the games you see some kid's face look at him he's having a great time that's because he's playing the turbo graphics 16. yeah rightly so there were a lot of really great games released in in japan that never even came to america hundreds upon hundreds turbo graphics 16 was always the other system in my mind because i mean it was always sega and nintendo the the thing that kind of sucks about the turbo graphic 16 is it only had one controller port so this wasn't a multiplayer system out of the box super short wire which is stupid you couldn't even get a composite video out you had to buy a turbo booster or turbo booster plus just to get composite video out yeah which is stupid that was an extra you know chunk of cash that you shouldn't have had to i've spent the games came on these in a jewel case yeah with a tiny little credit card size new card yeah yeah it got packed in with keith courage and alphazone which is an okay game it's not bad but it's not a system seller but they so badly wanted something that looked like a mario game they should have packed it in with blazing lasers i think it would have done a lot yeah or r-type it became a niche system mainly known for excellent excellent shooters i mean in japan the pc engine was wildly successful it's a very good system it did a lot of firsts it would later come out with a cd rom attachment was which was the first cd system in the us for a video game console it did not rely on things like ffv games or anything like that to sell itself too bad the cd system initially cost four hundred dollars initially the turbografx 16 sold well in the us but ultimately it suffered because of a lack of third-party software developers it was just a unique system and marketed horribly by nec guardian legend was an action adventure slash shoot-em-up developed by compile who also did the puyo puyo games you play as the guardian who is a robot android type character and she can turn into a spaceship you have shooting segments yes and then you have segments where you're running around overhead you maneuver around trying to find certain weapons and items to progress in the dungeon and as you open up tubes within this planet that you're exploring you actually travel through the the planet in spaceship form and that's how you navigate is by flying through the interior of the planet which is very very cool the game was actually received fairly well and it was actually praised for its odd genre mixing it's really inventive it's really fun to get into it's easy to get into and it's a great game you should try it the game really went on to influence a lot of things with how it handles multiple genres and showed that you could take something like a shooter and turn it into something else entirely hey mr plot can i go to the bathroom two minutes oh yes [Music] introducing links from atari the color video game you can get away with well sometimes the lynx was an atari handheld put out in 1989 and it came packed in with california games it had a backlit display and it also had a right hand and left hand configuration you could flip it for lefties or righties because they had buttons on the top and bottom this was considered the first console that could zoom and distort sprites i mean it looked awesome and you know everybody wanted it when it came out but it was so expensive the system had pseudo 3d graphics that did things that were very similar to mode 7 over a year before the super nintendo graphically it was just so impressive i'm like the waves yeah just like this is unreal that this is you know i'm able to play this in my hands why california games i don't know that's not really good on any system stupid game the lynx didn't have many third-party games but it had a lot of cool ports of atari arcade games blue lightning was probably the best game for the links because nice scaling graphics and stuff like that it's pretty fun you can network up to 17 players via its comlink system but most of the games only used up to eight players technically speaking it is it is an impressive console takes six double eight batteries the first version does yeah if you're going to use the uh you know the power adapter it's not really portable then so what's really the point they had later made a more compact version which was which was cool just like meteor it was like a football the system actually started out successfully but by 1995 the game gear in this system combined had sold under 7 million units versus game boys 16 million gauntlets should have been out a year earlier so they could have packed that in yeah that would have sold some systems it was a shame that it didn't do better it's not really well known and it sort of fizzled out after only a few years wwf wrestlemania was the first of the licensed wwf games on the nes but it was the second wwf game overall you get bam bam bigelow you get hulk hogan macho man randy savage honky tonk man andrew the joint under the giant and uh million dollar man ted dibiase but one of the things i find really fun about this game is that they actually worked in some of the unique move sets with some of the certain wrestlers in the game and it had a great intro screen it was like you know full hulk hogan ripping shirt and it looked great and then you played the game and it sucked there's no grapple system there's no grapple system so there's just strikes each character could pick up health pickups which were unique to them hulk hogan's was a crucifix the the characters had different cop like button combinations to do the same thing so like for the characters pin with a certain button combination to do with another it doesn't make any damn sense at all no it's also worth noting that hulk hogan in the game of course has the ability to body slam andre the giant he's the only one that can do it in the game just like he was the only one who could do it in the ring bro the only good thing about wrestlemania for the nintendo is the music the renditions of all of the wrestlers theme songs are fantastic and that's really all i can say about wrestlemania that's [Music] positive prince of persia is a cinematic platformer developed by jordan mechner the guy that made karateka so this game was pretty fantastic you had a time limit to rescue a princess from an evil sultan it's really hard to get through it in 60 minutes it was a puzzle dungeon kind of you know you'd have to hit the right panel for the gate to come up and you'd have to time it right so by the time you get to that gate it's still open because it would slowly close yeah it was one of the first computer games i remember playing that gave me a real sense of wonder in terms of i wanted to see what was around the next corner the reason the animation was so fluid is because jordan mechner used a technique called rotoscoping where you frame by frame painstakingly trace over someone and he traced over his brother was there a unique type of platformer for that time it was very deliberate it wasn't super mario brothers this was more realistic physics you couldn't just drop down a any you know number of flights and hit the ground and still be okay if you drop down too far you're like oh my god i broke my legs and i'm dead yeah i mean it was it was really cool to see your character jump over a ledge not make the jump and fall to their death on a bed of spikes and you see the blood and your guy all you know twisted up on the spikes it was kind of neat while you had a sword you didn't fight that many enemies you basically had to had to figure out uh puzzles and and avoid traps and jump pits although the game was a critical success initially it was a commercial failure in north america but it did really well in europe and japan so this is the start of a huge franchise uh playstation games playstation 2 a movie they made a movie a prince of persia who would have thought that [Music] golden axe was a fantastic hack and slash game it was a standard brawler but it looked so different the music was great in it it's got one of those really great kind of dungeon crawler medieval wizards and wizardry barbarian feels to it the goal of the game is to take down the evil entity death adder not death take-awayer but death adder you could play as the barbarian you could play as uh the dwarf and you could play as the faster female fighter i actually like playing as the girl because she had the best magic in the game he also had the best ass each player has different magic abilities and different levels of magic which you can replenish by getting potions you know if you got all the vials from the female a big dragon would come out versus just a few a few flames if you only had one or two there's little animals you can ride on i love being able to take the butt of my sword and crack it on an enemy's skull who can forget uh the floating turtle island let's build a village let's put it on the back of this giant turtle that makes logical sense it's crazy or the in-between things where you're all sitting around a campfire like in an rpg and the elves come out and they're carrying gifts for you but you must kick them and then of course there's a humongous eagle that takes you right to death adder's castle absolutely so where else is he gonna go love me a good barbarian game the power glove for your nes now you and the games are one the power glove i hate the power glove it's terrible it's awful the power glove came with these monstrous sensors that you had to somehow put on your tv and it's not very convenient this is why i'm alive as a child this is a controller that responds to my movement on on the screen i can drive rad racer with this club i can punch out mike tyson the problem is it works like ass i had an uncle with a lot of money he was like what do you want for what do you want for your birthday and i was like i want the power glove i actually got the power glove um uh i believe for christmas when it came out and i felt so so bad that he got that for me and it was awful and i couldn't say anything about it i was trying to punch with a little mag like i could get him to kind of move his arm like a little bit but the thing just did not work well most people did try to like play the games like this imagine trying to play mario brothers with two fingers just like this because you can't get the power glove to do anything appropriate okay you supposed to do this run jump more games were planned for the power glove but they never ended up coming out probably because it was so unpopular you know i feel cool just wearing this for like five seconds god i remember how much i wanted this thing and now i feel like the douche the power glove has been referenced and parodied many times from its release up until this day it's a running gag the power glove i love the power glove it's so bad it's bad not in a good way i'm taking this off now it's making my hand clammy and now the popular pinball games of 1989. ian here with the popular pinball machines of 1989. byron the party monsters by midway smooth ramps dancing bogeymen and the gorgeous elvira make this machine a must play earthshaker by williams this pat lawler disaster classic adds a shaker motor to bring the theme alive black knight 2000 by williams this steve ritchie follow up to the original is not only a blast to play but has a rocking soundtrack for the ages and those are the popular pinball machines of 1989 because there's more to life than video games [Music] tecmo bowl is a football arcade game developed by tecmo of course and it was also ported to the nes famously it's just amusing to me that such a successful american football game was made by a japanese company tecmo uh but it's actually pretty dang good for its time if you liked football you had to play tech mobile a little more of an arcade style game i mean like madden this is not and then you have four plays to choose from uh usually two passing or two running plays and on defense if you choose the precise play that the offense uses usually the play be broken up and be squashes right but no peeking don't look at my controller while i'm trying to select my play it was 999 it was arcade style action fast frantic fun you knock into a player they get thrown up off the screen between like you know when you got a touchdown you have like a little cutscene yeah a little bit even a half halftime show it had the nfl players license so uh the players had different stacks you had some teams that were severely overpowered compared to some especially when you talk about the the raiders oh my god that was so uneven lawrence taylor on the new york giants was like almost as fast as bill jackson so you you can like break up every every every uh field goal attempt if you want an extra point yeah they just had the city names right yeah they said the city names but they had all the players for the correct city yeah this isn't a simulation by any means this is solely a bash button mash fun game of football checkers it bridged the gap like even if you didn't like football you enjoyed playing tech mobile because it's not much fun and if you didn't like video games but you're a sports guy you play tech mobile i was never doing good at the game but even i can appreciate it's it's merits the nes port was insanely popular and fondly remembered to this day by almost everybody except me [Music] super mario land for the game boy it was a launch title so if you got a game boy you probably got super mario land to go along with it to play with your tetris what's interesting about super mario land is it's very familiar yet feels very different um for instance there is no fireball you get a ball that bounces at a 45 degree angle so out in the wide open it's basically useless this was the first game of the series that was produced by game boy's creator gunpei okoye and did not involve shigeru miyamoto i guess the idea might have been you know they gave it to okoye because he knew more about the hardware and he knew how to use it better anyway the result is that you have something a little bit different than your standard mario game there were some pretty major differences from the other mario games for example there was no princess toadstool or peach there was princess daisy and there was no bowser there was a mysterious spaceman tatonga it's a weird game the game is only i believe four worlds long which is great because it's perfect for a car trip or a quick afternoon game you can play through and beat it and you know in probably 25 minutes if you know what you're doing so not only is there platform in this game but there's even a couple shmup stages in there shoot him up yeah what he said whoa did you see mario he's got a sub he doesn't have to swim anymore he could use his sub and he could shoot the bad guys a little bit outside the box here for super mario land it was one of those uh early titles that you owned a game boy you bought super mario in and for that it's a very important early title you you you you force [Music] power field nothing comes between you and the game u u [Applause] blazing lasers known in japan as gunhead was a vertical shmup developed by hudsonsoft and compile the company that developed gun knack fantastic music tons of levels tons of enemy variety and level variety and a great power up system that you see and other shooters uh by compile you can change and upgrade your weapons to the more powerful stuff and they're just power-ups floating all over the place back and forth there are some insane weapons in this game you can get giant metal balls that spin around your ship making you almost invincible you can get lasers that by the time you finish upgrading them basically fill the entire screen every time you fire them the power-ups are really cool and interesting in this game but i really like that you had five different speeds you could go slow for precision fast which got a little bit reckless but you could always change your speeds you didn't have to get power-ups for that it was kind of like the beginning of showing that the nec console was going to be a premier place for shooters [Music] teenage mutant ninja turtles is a side scrolling platformer by konami under the name ultra and it was loosely based on the cartoon and i mean loosely you know it played nothing like the arcade game which came out the same year yeah uh is more of an action platformer of sorts at this point they couldn't translate the arcade version over you know they couldn't do that it was one of the most successful third-party games on the nintendo some of the characters are familiar from the cartoon you've got the turtles april o'neil shredder splinter and then you fight wacky bizarre enemies that you never see in the tv show like like robots and sludge monsters and flame men that's okay it's actually pretty well done on the fly you can switch between any ninja turtle and then each has their own weapon their own different reach with that weapon and their own life part each one of these turtles basically acts as a life god help you if you lose donatello because he's hands down the best turtle he's got that long range you're screwed without him you could really go almost anywhere right from the get-go we need certain items across certain objects it's almost like a zelda element yeah it's almost like zelda two in the way that you have an overworld where you can progress differently based on how you move in the overworld a lot of people talk about how frustratingly hard the game is i just kept getting stuck in the water level where you have to diffuse the bombs it just it's so precise the movements you had to make and you had all those stupid electrical pink things all over the place you had to defuse all those bombs before time ran out damn that level it's hard damn it's hard this is what you had and you enjoyed it until you got to that last level with all the conveyor belts and and missile heads flying at you and that's when you wanted to shut the game off but up to that point this was a fun game this is never of a lot of experimentation on the nes and i can definitely appreciate what konami was trying to do with teenage ninja turtles on this ninja turtles are my homeboys oh my god ivan iron man store super off-road is fantastic oh my god we both agree on something at the same time it's just one big track and you have little cars that are going around and you have to gauge you know where to turn left and right it's not a you know from behind view the arcade cabinet has three wheels you're always racing against uh the iron man and it's just fun there's bumps and the cars react or the trucks react appropriately once you get used to the controls it's a lot of fun to play in the arcade with friends or enemies you can place either the blue the red or the yellow car don't even think about trying to drive that white car that's ivan's car nobody drives ivan's carpet ivan this was one of the first games alongside super sprint where you could upgrade your vehicle by getting more points on the course for somehow money bags will be on the course and nitro you can get and then you can upgrade like your top speed and your shocks and your tires and that added a nice little element in between the races between levels you also saw your pit woman who had enormous tatas it was always cool to see that on the screen in my high school's activity center yeah the different choruses were nice how they had like figure eights and you could like bump into you know like going across you can bump into the other guy and get totally thrown off you'd be totally flipped around it's odd that it's a three-player game because most games of the time were one two or four players so i mean just think you don't have enough friends or there's not enough interest they probably just couldn't fit four wheels i get it dragon warrior was a localized version of dragon quest which was a huge huge rpg franchise in japan so dragon warrior was incredibly important in japan when it was first created for the famicom 1986. yuji hori the creator was inspired by western rpgs and his goal was to really just popularize the genre and video games in general the game is fantastic it's the definition of a press a to win game literally you cannot lose this game if you just level up to the proper level before you take on a task the console foundation of many tropes we find in role-playing games today you have your experience points you have your magic spells you have your attack and defense points and you can equip items and weapons and armor i mean really really classic basic stuff so nintendo thought we're gonna bring it over to the us the problem is that no one cared no one bought it the first year it came out they overestimated america's burgeoning love for old english dialogue text and and having to choose stairs to go upstairs the problem is that this was a game developed first in 1986. this is 1989 and it's aged a bit what nintendo did a year later in 90 was offer an insane deal if you bought or re-upped your nintendo power subscription they sent you a free copy of dragon warrior if you buy a one-year subscription 20 subscription to our gaming magazine nintendo power you will get for free a 50 nes game but nintendo didn't trust that kids would know what they were doing so besides pumping the hell out of dragon warrior in issues of nintendo power they asked they don't not only send you the game they send you a huge handbook that was literally a walkthrough of the entire game and a reference card for what level you should be at posters posters and maps of all the enemies in the game spoiler alert here's every enemy in the game it's hit points and what you need to do to beat it it is the granddaddy of console rpgs and should be respected [Music] dang it [Music] minesweeper and solitaire done we're talking about mine sweep and solitaire i mean you always play games on your computer but these were games built into the os solitaire is exactly what it says it is it is a game of solitaire cards wes cherry was the developer of this game but he received no royalties minesweeper is a little puzzle logic game where you have to clear the land of all the free blocks and put flags on all the spots that are mines before you can move on it was the beginning of of a throwback to what games used to be which were just quick time wasters but done in in a much more convenient form you know at work on your computer and i like the multi-player online feature of solitary kick-ass oh totally it's when productivity started to evaporate in the office you don't want to write up that term paper back in 1989 i'll play a little bit of mine sweeper past the time i'll play some solitaire screw it i want to make those cards bounce again yeah what is this the talking about the 90s was that in the 90s [Music] sega introduces america's most wanted wonder boy 3 wanted for killing monsters and demons in his quest to lift the dragon's curse wanted for its constantly changing adventure experience california games wanted for its fun in the sun and surf wanted cause up to eight friends can compete in great outdoor summer sports wonder boy three california games america's most wanted from sega [Music] bomberman by hudson soft for the nes bomberman was released in north america in 1989 despite it being released on the msx in 1983 and the famicom in 1985. graphics are a little bit dated but that's okay because the core gameplay is still it's still there it's still good it's an overhead maze style game and any of the brick shaped uh you know looking tiles can be blown up by bombs there are power ups that increase your firepower's range and allow you to drop more bombs and make bombing faster and really the entire goal is to escape basically from a dungeon by finding the staircase in every level and working your way up through i believe what is 100 levels bombs can blow up walls enemies you can set off chain reactions of bombs and you can of course and you often do blow up yourself not a great game the original bomberman uh it lacked a little bit um didn't didn't really have you know uh multiplayer it wasn't necessarily a huge hit in the states and probably not like the number one game to get in 1989 on the nes but it was huge in japan and it was just one of those series that never ended it they just kept putting them out late in the 20th century terminal boredom fell upon the land the maker looked down and said this is not good and so it was he brought forth genesis a system with twice the power twice the challenge twice but fun with high definition graphics and stereo sound and the maker saw what he had done and said now that that's not bad discover genesis the sega genesis aka the mega drive outside the us was the successor to the sega master system it launched in august of 1989 in the united states and it would eventually take the country by storm sega genesis is the first home console to take a really good shot at emulating the arcade experience at home sega had these games lined up ready to go and go they went the genesis is actually a dumbed down version of our of sega's arcade hardware the system 16 which is why a lot of those games looked pretty authentic the first year or so of this system was uh based almost solely on the sega ports of the arcade games and really nice sports titles and just in case you forgot that it's 16 bits it says right on the top i mean it felt like a more adult video game system it looked different it looked yeah it looked like uh something you can put on your av rack with your stereo and his high definition graphics the sega genesis became super popular because it was advertised as the cool system that had sports games had arcade games and it had sonic the hedgehog eventually this wasn't a kitty system this was like all right you had an nes for like three four years this is the next step because we were getting older it's like oh this is i'm getting older this is my kind of system they're going directly in an edgier sort of direction genesis threw down the gauntlet right out of the gate with nintendo challenging them with slogans like genesis does what ninten don't the original three button controllers weren't the greatest in the world they were kind of too big yeah pretty big the giant controller in my tiny boy hands it just felt so huge so the sega genesis offered 512 colors with up to 61 of them available on screen at a single time and it had a great sound chip the sound of genesis is fm synthesis which is not something that you normally see on a console basically the sound chip was only as good as the developer a lot of those developers were able to really push that system and the sound capabilities that it had it launched with some fairly good games it was packed in with altered beasts which was a fairly good translation of the arcade game as you got power-ups you'd get like you know one shot of steroids you get a little bit bigger i love it when you get two of the power-ups and you're this big old buff dude with this yeah what it did manage to do was show off big sprites lots of colors uh vocal samples nintendo had such an iron fist uh policy yeah with their third-party developers that people were were scared to go to the genesis it was the first true competitor to the nes and sega was the first company to not nintendo down a peg or two it was the system that would eventually make nintendo rethink their illegal licensing practices really from the get-go it was really hard for sega to grab any footing but they did it this was just the start of the rivalry between genesis and eventually the super nintendo with their genesis with their blast processing and whatnot this is sega getting their foot in the door in 89 it would not be a huge system yet give it a year or two it's going to come a knocking adventures of lolo is a puzzle game developed by howe laboratories the same company that brought you kirby's adventure you control lolo a little blue puffball and you must rescue lala which is a pink puffball your girlfriend this is all told uh during a really nicely done opening cut scene it's a pretty simple game basically you go from floor to floor in this tower with like a maze-like atmosphere and you have to collect hearts uh avoid enemies moving things in just the right way like there are certain things that can only be moved once or in one direction the levels get crazy there are enemies that make bee lines for you there are medusas that will kill you immediately if you walk in front of their eyesight so you have to find ways to block it this is one of those games where you can totally doom yourself and you've got to reset the level i hate that there are whole levels with waterways that you have to determine the flow of so that you can make a temporary egg raft and ride around on it and the game's not short it has multiple multiple levels and there is really no boss fight hal will later go on to make super smash brothers and adventures of lolo 2 and super smash brothers it's a totally different game experience than you've likely ever played before if you haven't played lolo specifically even though i'm not real big on puzzle games a lot of times this is one that i thoroughly enjoyed playing even as a kid so much so that it really stands out in my mind as one of those classic nes games that i still love to this day maxis puts out sim city where you simulate a city sim city is a city building simulation game designed by the legendary will right and released on a slew of computers during development he had more fun creating the cities that had to be blown up than he did actually playing the game and he thought well what if you just did that what if you just had like the sandbox where you could create a city and it actually acts like a real city an addicting addicting game here you create you build and you it's you make your own things and that's what really got to me as a kid and this was sort of a really cool concept that didn't exist before you're the mayor of this city and you're starting with this a piece of land and that's pretty much it but it's almost like you're playing god because you're just looking down at everything you create there's so much detail in this game you can zone land change the tax rate and build transportation systems you had your commercial your residential and your industrial zones and you simply had to balance the three of them with good roads infrastructure and uh power and you build a power plant you need to run electrical right you need to like electrical houses electrical specific business there's a fire you need the fire department you need the police department you had to make sure that you didn't put certain areas close together could raise crime rates and make sure you fund education properly or else you have a stupid city you're always going to have crime no matter what unless you have a police station like everywhere just the idea of like i got to make my own city so i tried to kind of make it look like where i lived it didn't really work out too well but it also let you unleash monsters and volcanoes and earthquakes and tornadoes on your city just to see what would happen if you were feeling a little i don't know sadistic that day it's like a kid i guess playing with legos or something and then you just destroy it i played simcity on the computer but i mostly remember playing on the super nintendo because the monster was bowser it was hugely influential in games to come not only within max's own line of sim games but things like civilization and what not of a fairly large debt to games like simcity games like minecraft really take a lot of influence from the sim city simcity and the sim city franchise and we all have have will right to thank for that arch rivals it's fun you know it's simplistic but it was a fun you know basketball game definitely not simulation by any means so it's a two on two basketball game but the thing that makes this game different than all the other basketball games out there you're encouraged to punch your opponent in the arcade you could do an attack called a flying leap where you would pull down your opponent's pants and they'd just be standing there in their underwear it was nice that this was um a basketball game that didn't take the sport so seriously this wasn't like a double dribble this was a game that had fun with it there was also all these obstacles on the floor there was like candy wrappers and just garbage and cups and stuff just kind of laying around the court from the crowd throwing it in you could trip over that so there's all these hazards what was really cool about the arcade version is if you had the proper board set with dip switches you could change the colors of the uniforms and you could like put your local high school team in there this game is basically considered to be the predecessor to everyone's favorite nba jam [Music] ninja gaiden or legend of the ninja dragon sword in japan is a really hard side scrolling action platformer ninja gaiden was one of the very first games to use animated cutscenes in the way that it did in ninja gaiden you play as view hayabusa you're a ninja who's gotta go to america to avenge his murdered father so you slash and hack and hack and slash enemies in this game you can actually cling to and jump off of walls which is awesome you thought you were cool if you figured out how to jump up the walls like ever so slightly like through the jump and spin to get higher and higher you have to be precise on lots of jumps you know those stupid eagles will just smash and that will just i'm still horrified by that for some reason you can't climb up the end of a ladder he just sort of freaks out and starts doing this when he reaches the top and you have to actually jump off the ladder to get to the top the music is absolutely fantastic it has a different song on every level which is rare for a game like this the later levels are severely harder than the entry levels especially when you get to cliffs you have to jump on it's very quick this game it's like it's always on the go you have to keep moving enemies will respawn and just beat the hell out of you even though it was hard the tools were there to keep you going to to to make it past your obstacles your primary weapon is a katana but you would be lost without your secondary weapons ninja stars and stuff that you throw projectiles the enemies that you are up against especially the larger enemies like jacquio and all those really clever interesting designs almost like demonic designs if you lost to any of the three final bosses you would end up going back to the beginning of act six this was originally a glitch in the game and it was left in as a feature ninja gaiden's probably top five harvest nes games basically because of that last uh last level and it spawned two sequels which were also insanely difficult if not they were harder probably i mean god number three is just insane two more singles on the nes which would get lesser quality each time but still fun games so yeah this is a tough game i don't want to play it some people will do anything to take their favorite video games everywhere they go but now tiger gives you all the fun and excitement of your favorite arcade game in the palm of your hand games like jordan versus bird seven game variations made going one-on-one with your favorite basketball heroes a real matchup of thrills and action also coming soon from tiger double dragon gauntlet khan off and simon's quest [Music] tiger lcd video games in the late 80s you started to get uh a resurgence of lcd games from tiger electronics the tiger lcd games were similar to the game and watch series in that it had just still frames where they would just light up and there's just there's a thing here and now there's thing here another thing here previously you had the simple ones like baseball you had football but by 89 you started getting uh licenses from video games like ninja guide and double dragon which i went as a kid i can see especially why parents might pick them up for their kids for a nice little stocking stuffer or something like that my parents couldn't afford to get me a game boy and a bunch of game boy games but yeah they could put 20 bucks down for a double dragon tiger electronic toys it's just like fun but smaller but not as fun as fun but it's portable tiger would put out dozens and dozens of these up to the late 90s they were never as good as the game and watches by nintendo but they were they were all right but are these actually video games should we be discussing these in the video game years screw we did the led games back in 77 we're just ending with some sort of you know circularity to close this john d presents the video game babes of 1989. hi this is john d with the video game babes of 1989. the welcome girl from super monaco gp you gotta hand it to the racing games for bringing the babes the sultan's daughter from prince of persia the babe you gotta get to quickly irene liu from ninja gaiden the cia cutscene babe who in later installments dresses a little less conservatively and haley corey's babe from the wizard [Music] she knows the trucker's code and she's jenny lewis and became a rock star the trucker's coat does anybody else find it completely wrong that she has this really close relationship with long-haul truckers and where are her parents and those were the video game babes of 1989 we're heading to the 90s but living in the wild wild west it's going to take a lot of guts [Music] and the wizard fred savage the wizard in 1989 we got the most impressive theatrically released commercials of all time the wizard this is the story of three kids hitchhiking their way to california for the benefit of jimmy the wizard it's essentially the movie rain man for children the tom cruise character is played by fred savage the dustin hoffman characters played by his little half brother so jimmy is really good at video games their plan is to go to california and hey he wants to go there anyway while we're there let's do this video armageddon thing and get 50 000 their final challenge is to play a brand new game that was never released before in america super mario bros 3 and it was an amazing reveal i remember as a kid just being like oh my god i love how nobody knows anything about super mario bros 3. they're all playing it for the first time but they seem to know where the magical warp whistles are there's a secret in the game so watching the wizard also let you know you know hey there's something i can do in this game when it comes out the wizard was the first time that i was aware of video games being in the mainstream despite the fact that it was an obvious attempt to cash in on the popularity of the nintendo name i always found it to be kind of a cute little kids road trip movie which is exactly what it is everyone just watched it to see the video games and there just weren't enough scenes with video games there's also commercial for the nintendo world championships which would be the next year but what what do you want it's moving about nintendo [Music] final fight was released by capcom in 1989 and became sort of the standard bearer for beat em ups after that point the game takes place in metro city where the mad gear gang has captured mike hagger's daughter jessica you gotta beat those guys up i always loved the the co-op play in the arcade and being able to choose between three guys you can choose from one of three characters there's the former wrestler and current mayor mike hagger my favorite the other characters that are joining him in the fight are his daughter's boyfriend cody and cody's bff guy yeah the nice thing about um final fight was that it did introduce a lot of variety in your player character so that you could pick someone that was tailored to your style like hagar was more of a wrestler uh yeah pile drivers and right guy was more of the ninja and then cody was straight out brawler which was really cool it added more weapons more enemy variety types more like animation and more hits and punches and kicks you know for your characters at the same time and they were different for every character many of the villains in the game were actually named after 80s punk and rock bands you got axelrose slash sid vicious poison billy idol another notable nod to a real life person as you had hugo in the game who was essentially andre the giant final fight was ported to home consoles and also had sequels so it wasn't the final fight final fight really established the beat up genre going forward from that point every beat up afterwards was modeled after final fight the adventures of viability was a game multi-genre that everyone was excited about before it came out heavily advertised on tv and in nintendo power i always loved the the box art on bayou billy yeah he looked like a badass like like a cool crocodile dundee because crocodile dundee was too skinny and this guy looked like he couldn't see his ass bayou billy is actually a modified version of a japanese game called mad city but harder i really like the fact that they tried to melt three types of games in here you have a beat-em-up stage you have a driving stage and you have a leica on stage the driving and shooting parts of this game are actually a lot of fun if you can get to them but you got to get through the beat-em-up part first and it's freaking unplayably it's too hard it's too hard and it's almost like the it's almost like the enemies were using turbo this isn't like getting like double dragon when you kick a guy in the gut it gets stunned that you can keep hitting him oh no it's almost they're impervious to pain in mad city you'd hit the guys a couple times and they'd go down like in real life probably not in this game unless you got a good weapon like the whip that had some range to it or lucky enough to hold on to the handgun and hand-in-hand combat you're done you're absolutely done because you get a couple hits and then you get hit once in return at least luckily you can practice the driving and shooting games from the main menu if you can't get past that first level which took me freaking forever there was so much hype for this game but nowadays no one says you know one of my favorite nes games is body ability no one says that but everyone owned it the first probably major disappointment on the nes was the adventures of biubili [Music] the legendary acts as a platformer for the turbo graphics 16 developed by victor interactive software you're this cave dude and a loincloth and you have this axe it doesn't look so legendary it was a unique weapon you didn't have ax wielding main characters very often the legendary axe obviously has a charge feature to the weapon which at first i really didn't like the strength meter empties after attacking and then slowly builds up to maximum over time so you've got to decide do i want to slow down or do i want to just keep hitting stuff and you had some nice nice enemies that were pretty big sprites so this was showing off what the system could do even early on the game had excellent graphics and it won the best game of the console and best game of the year you hung your hat on any kind of hopeful game that came out and that was one of them this was one of the first uh games that was advertised uh on tv that terrorist 16 was trying to push and uh yeah this is a fine little little action game [Music] mega man 2 was like the perfect sequel to mega man the original mega man game didn't sell particularly well but the development team still wanted to make a sequel so capcom said alright you guys want to do it here's the money but you can only make it in your spare time so they still had other games they had to make but then when they were done with that they would start working on mega man 2. that is love mega man 2 has got to be the easiest mega man game that they've ever made if mega man 1 frustrated the hell out of you mega man 2 is definitely going to give you a nicer experience but there's more going on here you have sub weapons you know the the progenitor of like the rush uh system you know we now have things like the energy tank where you can pick up these tanks and collect energy to store it for a later use when you need it it also has the best music in any mega man game by far in my opinion and yours too because it's driving and it's hard and it keeps you invested in the game it keeps you going forward i really like the stage designs in mega man 2 you know got the bubble man with the uh eye piercing water the flash man stage with the blinking ice going all around trying to outrun the dragon jumping from block to block and then he takes up the whole thing you gotta jump from block to block then shoot him it's tense and it was like this is what did it this is what took that franchise off man sure we could argue about which is the best mega man is it mega man 3 is it mega man 2 is it mega man 1 but let's not argue it's two done [Music] and now the forgotten video games of 1989 pat here with the forgotten video games of 1989. budacon the marshall spirit by electronic arts enter a martial arts tournament and use different weapons in this computer fighting game galaxy force this third person space shooter for the sega master system features super scaler like graphics amazon on the nes shoot your way through island enemies or right up for more power in this bizarre action platformer and sly spy by data east play as a secret agent out to thwart a nuclear threat in this arcade action game influenced by james bond and those were the forgotten video games of 1989 just because you don't remember them doesn't mean they weren't fun [Music] [Applause] [Music] [Music] you
Info
Channel: Pat the NES Punk
Views: 119,881
Rating: undefined out of 5
Keywords:
Id: aNsQIezWhqs
Channel Id: undefined
Length: 79min 13sec (4753 seconds)
Published: Tue Sep 14 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.