The Rise and Fall of Silent Hill

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Hey everybody, I helped write the video above for the YouTube channel GVMERS. I hope you enjoy it!

👍︎︎ 39 👤︎︎ u/TheKozibear 📅︎︎ Jul 17 2018 🗫︎ replies

Ahh yes the never ending reminder that my favorite series is dead. Nonetheless this was a great video and fits in perfectly with the professional tier documentaries

👍︎︎ 18 👤︎︎ u/numchuk 📅︎︎ Jul 18 2018 🗫︎ replies

You guys kick ass on these videos. Please keep up the fantastic work. I'm a big fan.

👍︎︎ 8 👤︎︎ u/[deleted] 📅︎︎ Jul 18 2018 🗫︎ replies

So many people are still rooting for the series. Konami is literally sitting on such an awesome franchise.

👍︎︎ 8 👤︎︎ u/gloriaficus 📅︎︎ Jul 18 2018 🗫︎ replies

I really enjoyed watching this. Thanks for your work.

👍︎︎ 6 👤︎︎ u/TheGreatLostCharactr 📅︎︎ Jul 18 2018 🗫︎ replies

I would recommend The Real Silent Hill Experience by TwinPerfect to anyone looking for more in-depth information on the Silent Hill series. In depth analysis of the games, providing clear explanation of the lore; as well as intentions of Team Silent all backed by the games themselves and direct quotes from Team Silent. Gives a hearty look into the films, comics, post-Team Silent games, HD Collection, etc. and how they went so horribly wrong.

Very entertaining and informative.

👍︎︎ 2 👤︎︎ u/CthulhusMonocle 📅︎︎ Jul 20 2018 🗫︎ replies

Commenting so I can find and watch tomorrow while at work.

👍︎︎ 3 👤︎︎ u/ThenyThorn 📅︎︎ Jul 18 2018 🗫︎ replies

This video sums up one fact over and over again.

If Silent Hill is ever going to have any future success, it can't be in Konami's hands. They're an awful company that should die.

👍︎︎ 3 👤︎︎ u/CivilizedPsycho224 📅︎︎ Jul 19 2018 🗫︎ replies

Just watched this. Very professional and well done. Made me sad all over again.

👍︎︎ 2 👤︎︎ u/saevitiasnape 📅︎︎ Jul 21 2018 🗫︎ replies
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in my Restless dreams I see that town Silent Hill in the late-1990s horror games were on the rise the hardware capabilities of Sony's PlayStation enabled developers to craft immersive 3d experiences that married the atmosphere and shock of Hollywood's most terrifying pictures with the agency of games and players couldn't get enough of them among these titles was a twisted yet comparatively demure experience called Silent Hill developed by a motley crew of talented Konami employees Silent Hill flipped contemporary horror game tropes on their head casting the player as an everyman in search of his daughter in a fog and shrouded town the game would be well received and followed up by three sequels on the PlayStation 2 that would catapult the Silent Hill name into horror gaming stardom however shifting interest within Konami would leave the Japanese company to disband the team that developed these early titles and outsource all future games in the series to Studios in Europe and America while this move would produce some genuine highlights mixed efforts and a lack of care on konami spart would result in Silent Hill gradually becoming a shell of its former self a legend brimming with potential that always seemed to fall short of its glory days through some issue or another this is the rise and fall of Silent Hill [Music] [Music] [Applause] the origins of Silent Hill began in 1996 when Capcom released Resident Evil for the PlayStation a survival horror game centered on a special task force investigating a mansion of ghastly monsters Resident Evil was a breakout success and inspired a wave of sequels and other studios to develop similar games of their own one such studio was Konami still a few years away from the success of Metal Gear Solid Konami sought to create a Hollywood like experience inspired by resident evil that could conquer the American market assigned to the project was an assorted group of developers that would come to be known as team silent comprised of employees that had failed at their previous projects team silence makeup would fluctuate over the years that would come with some of the group's most important and persistent members including Akira Yamaoka the crews composer and occasional producer masahito ito their creature designer and art director and Hiroyuki Haku their main writer despite containing considerable talent the team would struggled to progress until a gradual loss of faith in the project on Konami's part gave teams silent the creative freedom to do with it as they saw fit instead of creating a Hollywood blockbuster designed to generate sales the team would create a more intimate experience with a gripping story that would appeal to players emotions in order to do so their project would deviate heavily from its peers in some notable ways rather than starring a soldier or a person possessing supernatural abilities as resident evil and so many of its derivatives did their game would star in everyman weak yet sympathetic and relatable and rather than featuring a haunted mansion or a Tower of Terror team silent would choose a mundane American town as the game setting a sleepy haunt freaking with unknown evil Silent Hill was where are you going hey wait stop released in January of 1999 Silent Hill follows Harry Mason into the eponymous town after his daughter Cheryl goes missing within the town Harry brushes against a very cast of characters including Cybil Bennett a police officer Michael Kaufman a hospital director and drug dealer and a group of enigmatic cultists driven by dark ambitions more terrifying than the latter however is the town of Silent Hill itself which is steeped in a perpetual fog swarming with unsettling creatures and sporadically transforms into a hellscape of blood grime and metal known as the Otherworld what is this what's going on here as the player makes their way through silent hill's deepest pockets areas forced to solve puzzles and fight enemies in order to progress gradually obtaining a small collection of weaponry that he clumsily uses to fight for his life based on the decisions made by the player Harry's story can arrive at multiple possible conclusions all tragic in their own ways Silent Hill would be tremendously well-received with critics praising the game for its slow unsettling atmosphere where Resident Evil and its contemporaries relied on window busting dogs and other trophy sharks cares to terrify the player Silent Hill used its haunting aesthetics and the tension generated by Harry's lack of aptitude to chip away at the player's psyche and players loved it in the years since its release silent hill's reputation has not aged perfectly with contemporary critics finding its dated controls to be more punitive than necessary and its voice acting a little rough at certain moments but at the time team silence first game was a genre defining effort one that would inspire many other horror games of a similar style and a wealth of successors of its own you [Music] mm one would see the release of two very different follow-ups to team silence inaugural title play novel Silent Hill and Silent Hill 2 released exclusively in Japan in March for the Game Boy Advance play novel is a visual novel adaptation of Silent Hill retelling Harry Mason's tale entirely using text images and a few basic puzzles while lacking the sense of dread provided by its console brothers gameplay and 3d environments play novel is still an interesting novelty and would be unofficially translated and ported to the PC in 2013 by Silent Hill fansite alchemy l'hospital Silent Hill 2 on the other hand would be a proper successor to one and a far more ambitious one attacked [Music] [Music] the critical and commercial success of the first game had enabled team silent to take even more creative liberties than they were able to before rather than forcing another guileless father into a town of horrors the team would craft a more challenging and morally ambiguous narrative with Tokyo she Sato who conceived the game's story and CGI cutscenes taking heavy inspiration from the characters and scenario a Fyodor Dostoevsky's crime and punishment the resulting game released in September for the PlayStation 2 would be largely similar to its predecessor on a mechanical level yet delve far deeper into the complexity of the human condition on a narrative and psychological level taking place at an indeterminate point in time after the first game Silent Hill 2 sees James Sunderland travel willingly to Silent Hill after receiving a letter from his deceased wife beckoning him to come James's confusion only increases when he encounters Maria a woman who looks uncannily similar to his wife and is forced to confront a series of nightmarish creatures that gradually lay bare that darkest secrets hidden within his soul chief among these creatures is the seemingly indomitable Pyramid Head the brainchild of master hero ito Pyramid Head hounds James throughout his journey providing both a challenge to the player that adds deeply to the game's tension while also serving to highlight the game's psychosexual undertones and some of the series most disturbing sequences [Music] Silent Hill 2 would be critically lauded upon its release and quickly became the most beloved game in the series a title that it has continued to hold in the many years since similar to the first Silent Hill game critics were enamored with its haunting and cerebral atmosphere as well as the new ways that elevated not just horror games but the medium of games by and large with the maturity of its subject matter Silent Hill 2 would go on to receive an extended edition for the Xbox in December in addition to containing a few small tweaks the Edition included a new scenario centered on Maria this version would later be ported to the PlayStation 2 in November of 2002 and the PC in December in the wake of Silent Hill 2's release team silent would begin development on to new Silent Hill titles one that would continue in the style of team silence first to opuses and one that would explore a different direction for the franchise the former game would become Silent Hill 3 [Music] released for the PlayStation 2 in August of 2003 with a Windows port arriving in April of 2004 Silent Hill 3 follows Heather Mason Aries teenaged daughter on a quest to confront silent Hills cult and stop their world ending machinations it was the most ambitious and polished Silent Hill game audiences had experienced yet with some of the strongest scares atmosphere and visuals in the series where Silent Hill 1 & 2 represented team silent figuring out what the franchise was and hitting its stride Silent Hill 3 represented the culmination of everything they had learned thus far and yet critics couldn't help but feel a tinge disappointed Heather was a strong and well realized character one who broke with series tradition by not needing to be rescued or obsessed over by her father or lover to justify her presence but her narrative arc and enemies lacked the psychological layer that had catapulted James Sutherlands into gaming stardom Silent Hill 3 would still go on to become one of the series most well-regarded entries but its popularity carried with it too desire from Silent Hill fans to see the franchise break out of its mold going forward and for better or for worse they would receive just that when the other Silent Hill game that had started development after - a game that had been gestating under the codename room 302 would release for the PlayStation 2 Xbox and PC in September of 2004 as Silent Hill for the room [Music] what's going on here Henry Townsend is living a normal life in South Ashfield when he suddenly finds himself blocked into his apartment with no way to get the attention of the other residents or call for help he is eventually forced to crawl through an ominous hole that opens up in his bathroom wall embarking on a bizarre journey through a series of other worlds that puts him in conflict with the enigmatic serial killer Walter Sullivan the player is forced to travel back and forth between the other worlds and Henry's apartment in order to restore his health and save their progress in the game with the former portions played from the series traditional third-person perspective and the latter experienced entirely in first-person many of the previous games puzzle elements are gone and in their place is a stronger focus on action players reactions to the title raised the spectrum most appreciated it's twisted and unconventional story and the ways in which it pervaded the design of its worlds and monsters but the game's newfound emphasis on combat which itself remained no less cumbersome than previous titles at a grading escort mission that makes up the latter half of Henry's journey would prove less than popular the room would still find plenty of devotees within the Silent Hill community yet even among its most ardent fans there was no denying that it was very different than what had come before it enough so to inspire a long-standing rumor that it had started development as an original horror game that was forced into becoming a Silent Hill title at Konami specced even though this rumor has proven to be false one can't help but wonder if the room would have been appreciated more if it didn't carry the Silent Hill name unfortunately fans eager to see how team silent would follow up the strangeness of the room were in store for disappointment [Music] in April of 2005 team styling would be disbanded by Konami while an official reason as to why the legendary development team was dissolved was never given Kensi Lamar who worked as an artist on 2008 Silent Hill Homecoming would claim on his deviantART account in January of 2010 that Konami broke the team up so that they could pursue something different with the series with Western developers these comments align strongly with the direction the franchise took thereafter with every mainline Silent Hill game being held by either a European or American development studio and many though not all featuring a stronger emphasis on combat than on pure horror it's possible that Konami had been inspired to do so by Capcom's Resident Evil for which only a few months prior to team silence disbanding had taken its own series into an even more action-oriented direction than before and proven immensely successful as a result at the same time the fact remained that team silent had always been in flux Kaijudo Toyama the director and writer of the first Silent Hill had departed Konami soon after the series inaugural release to join Sony's Japan studio where he directed the horror game siren likewise Tokyo XI Sato had left to work at EA Los Angeles it's not impossible that the team's closure was motivated at least in part by its remaining members also desiring to move on from the series and try new things a desire that might have been exacerbated by Silent Hill fours mixed reception whatever the reason things would never be the same again for the horror series outside of Akira Yamaoka who would continue to contribute to each new entry soundtrack up until 2009 the Silent Hill franchise was now largely out of its creators hands [Music] in the interim following team silence demise the Silent Hill franchise would see itself expand to new mediums and platforms with a high budget Hollywood movie arriving in April of 2006 directed by Christophe Gaunt's the movie loosely adapts the first game's plot with Harry Mason replaced by female lead named Rose de Silva while the film would be criticized for its poor writing and long runtime it would receive praise from fans for its adherence to the source material with God's vision of the series forsaken town intensely faithful to that of the games and the film's score composed entirely of Yamaoka psychotic tracks the film's theatrical release in North America and Europe would be complemented by the Silent Hill experience a compilation of Silent Hill comics music trailers and interviews for the PlayStation Portable then in July of the following year Konami would populate Japanese shores with the series first and only arcade game Silent Hill the arcade a rail shooter' in the style of Sega's House of the Dead franchise the game sees a group of University students travel to Silent Hill to investigate the occult only to find themselves fighting for their lives when dozens of monsters appear frenetic and trigger-happy Silent Hill the arcade does little to try and capture what made team Silence opuses so effective but also makes no illusions of attempting to do so the game would find its way to Europe and Australia in 2008 with an unofficial PC port courtesy of fan group insert more coins eventually making its way online in 2014 all the while this was happening Konami was helping to bring a new course Silent Hill game into existence with the help of the british-based climax studios originally the Japanese publisher had intrusted climaxes Los Angeles branch with developing a remake of the first Silent Hill for the PlayStation Portable under climax Los Angeles the game morphed from a remake into a prequel with an over-the-shoulder camera similar to that of Resident Evil 4 and a strong emphasis on combat titled Silent Hill origins initially development of origins was progressing well enough that climax Los Angeles would use the game's assets to develop and pitch a different Silent Hill title for the PlayStation 3 taking place in a fictitious Arizona in town that has come under silent hill's influence the game would have involved a priest named Hector Santos attempting to exorcise the town using holy rites and purifying water unfortunately the project would end up being rejected by Konami leading climax Los Angeles to rejigger the game into an episodic horror title called broken covenant before a lack of interest from outside publishers killed it completely then in October of 2006 development of origins would be transferred over to climax Solent vimax group's prime development studio in Portsmouth England Sam Barlow the lead designer and writer of origins during his time at Solent would comment on the project prior troubles to edge in 2014 claiming that the Los Angeles studio ultimately struggled with both the game's engine and coming up with a satisfactory vision for that respected the series values when climax Solent would finally release Silent Hill origins on the PlayStation Portable in November of 2007 with a PlayStation 2 port arriving in March of the following year players found a solid if safe offering huh hey come back the game which follows trucker Travis Gradius the Explorer Silent Hill several years before Harry Mason has the misfortune of visiting it closely emulates the feel of the series first three efforts with many of the action-oriented trappings that climax Los Angeles attempted to imbue it with earlier replaced with more traditional Silent Hill gameplay after years of uncertainty as to where the series would go following team silence closure origins painted a reassuring vision of the franchise's future one in which the series would continue to adhere to his predecessors tenants but with little to offer that Silent Hill fans hadn't already seen done better before the game struggled to stand out compared to the rest of the series Hey so what helped her where is an official follow-up to Silent Hill 4 had been gestating since August of 2004 when team Silas Musashi subbu Yama announced a Eurogamer that development of a Silent Hill 5 had begun for next-generation videogame consoles after team silenced the solution the project's trail would go dark until 2007 when Konami announced that Silent Hill 5 was coming to the PlayStation 3 and Xbox 360 and that American video game studio the collective best known for developing mark echos getting-up contents under pressure would be assuming development duties under the collective which would merge with shiny entertainment and rename itself double helix games during the project's development Silent Hill 5 would do away with the series traditional numbering format and was renamed to Silent Hill Homecoming prior to its release in September of 2008 [Music] homecoming puts players in the shoes of Alec Shepard a soldier who returns to his hometown of Shepherds Glen only to discover his mother descending it to catatonia and his father and younger brother missing like a moth drawn to light alex's efforts to find his brother inevitably sucks him in to Silent Hill where he's brought into conflict with the most ruthless interpretation of the series Cultus yet with a large emphasis on action encouraged by some of the series most extensive combat mechanics and a non fixed camera homecoming would receive a mixed reaction from the Silent Hill community the game looked the series part and thanks to Akira Yamaoka continued to sound like it but the soul of the franchise felt buried under an experience that didn't seem to understand what had made its precursors so successful in the place of team silence petrifying meditations on the human condition was a competently made action game one that featured many of the same conceits symbols and enemies of the past games and movie but without any perspective on what made them so effective as if to drive home the game's lack of connection to its forefathers homecoming would also be the only Silent Hill title not released in Japan [Music] well double-helix was busy reinventing the series for Sony and Microsoft's high-definition consoles climax Solent was figuring out how to follow up their success with origins with a new title for the Nintendo Wii the mainstream success of the Silent Hill movie had convinced the franchise's stewart's that there existed a new casual Silent Hill audience that they could cater to and Nintendo's motion controlled console which had invaded the homes of millions of families with no previous interest in video games was the best way to reach them by Mac's first pitch the spin-off titled Brahms PD a first person shooter about an amnesiac police officer that would intermittently psychoanalyze the player with the game's content changing to match their profile when this failed to gain traction climax would instead pitch Silent Hill cold heart a more traditional Silent Hill experience that would retain Brahms P DS psychological profiling but instead cast players as Jessica chambers an emotionally vulnerable college student lost in a snowed out version of the series iconic town one thing led to another and cold heart morphed into a reimagining of the series first game titled Silent Hill shattered Memories yes that's fine we can start now [Applause] released in December of 2009 shattered Memories revisits Harry Mason's quest to find his daughter in Silent Hill with new story beats and iced over setting and an emphasis on psychoanalysis in between bouts exploring to town the player is interviewed about their activities in Silent Hill by a reimagined version of the first games Michael Kaufman the players responses to Kaufman along with their actions outside his office are used to gradually shape the players psyche profile which affects the games events in both minor and major ways these changes would be warmly received upon the game's release with many players happy to see the series return to earlier Silent Hill games more psychological trappings less popular would be the game's nightmare segments rather than directly fight enemies Harry can now only flee from them in intermittent chase sequences through an icy Otherworld while arguably a welcome change from homecoming so for emphasis on combat the chase is nonetheless proved more frustrating than tents and because enemies would now only appear in these segments alone the player no longer had any reason to fear their presence when exploring the rest of the game regardless shattered Memories would come to be one of the most popular Silent Hill games not developed by team silent a trait that unfortunately would not translate to sales despite climax and Konami 's initial ambitions shattered Memories would fail to reach a large audience on Nintendo's platform in part as a result of Konami ultimately marketing the game towards core rather than casual players in order to help it break even shattered Memories would receive ports for the PlayStation 2 and the PlayStation Portable in January of 2010 after shattered Memories release Silent Hill would go briefly dormant before returning in 2012 with one of this series busiest yet most disappointing years headlining the year was Konami 's month of madness with the Japanese company promising three new Silent Hill titles in March alone the first title would be the series latest core entry Silent Hill downpour for the PlayStation 3 and Xbox 360 [Music] buckle up get cozy we got a long ride ahead of us developed by the Czech based bachelor games whose employees had previously worked on the Mafia series under 2k games downpour attempts to return to the style of team silence first three games while simultaneously breaking with many of their conventions rather than following an everyman caught within silent Hills grass the game focuses on Murphy Pendleton a convicted criminal in the process of being taken to a new prison before his transport crashes near the series eponymous town after escaping the wreckage the player once again finds themselves exploring puzzle solving and fighting for their life but under a few different conditions than previous titles in the series the town of Silent Hill is now much larger than before being almost akin to an open-world game with plenty of optional quests and old haunts to investigate and similar to shattered Memories emphasis on ice downpours locales are frequently drenched in rainfall accentuating the game's somber tone and causing monsters to act more aggressively and appear more frequently unfortunately despite trying its best to both pay tribute to and shake up its predecessors tropes downpour would be immensely divisive upon its release though most players enjoyed uncovering the many unique secrets inside stories buried within the game's opening a depiction of Silent Hill many were less enthused by the game's combat which not only requires the player to clumsily wheel to easily broken weaponry but much like homecoming eventually becomes a pervasive part of the experience and as much as it tried to capture this series uncanny feeling players felt that its staggered short of being truly scary an issue exacerbated by the game's somewhat buggy nature downpour was yet another polarizing title in a series that desperately needed a more universally beloved game and the rest of the month of madness wasn't about to pick up its slack following the release of downpour Konami would release the Silent Hill HD collection a compilation of Silent Hill 2 and three remastered in high definition for the PlayStation 3 and Xbox 360 what could have been an opportunity to celebrate the series most beloved entries quickly turned into disappointment as players discovered both remasters to be impaired in unique and frustrating ways in addition to containing a number of bugs and technical issues the games possessed a number of artistic changes that left them at odds with their original releases among the most notorious of these changes would be the Silent Hill 2 remasters fog which lacks much of its original counterparts opaqueness and as a result allows the player to see unfinished parts of the games world that would normally be obscured also controversial would be the fact that both remasters voice work was entirely rerecorded with Silent Hill 3 only featuring its new voice overs and lacking any option to switch to the game's original recordings shortly after the collections release konami x' tom hewlett would reveal to 1up that the company had actually lost the source code of the final release versions of Silent Hill 2 & 3 forcing heejung Studios the team responsible for the game's remastering to base their work on unfinished Bill's of both games an interview with an anonymous xhy jinks employee on gaming site rely on horror in May of 2018 would elaborate further on the collections development explaining that although he jinx genuinely tried their best the incomplete nature of 2 & 3 source code and assets combined with the studio's lack of experience porting games and a rushed development timeline imposed by Konami left he Jenks unable to do the series proud [Music] egg is for you I don't know anybody in Silent Hill the final entry in Konami psmith of madness Silent Hill book of memories for the PlayStation Vita would end up being delayed out of March eventually releasing half a year later in October book of memories developer WayForward technologies had something of a history with the horror franchise having originally developed and pitched a Silent Hill prototype from the Nintendo DS to Konami in 2006 while the prototype was rejected Konami would continue to maintain contact with way forward eventually approaching them in 2010 to work on a pared down non-traditional Silent Hill game for the PlayStation Vita initially WayForward wanted to make a puzzle oriented adventure game in which the player would switch between a top-down isometric view to solve puzzles and an over-the-shoulder view to fight enemies and explore their environment the concept was ultimately found to be unfeasible however leading way forward to instead create what would end up becoming book of memories a top-down multiplayer dungeon crawler reminiscent of Diablo in which the player battles through waves of enemies from across the series history as one of five high school archetypes [Music] the game would prove contentious in the lead-up to its release with many critical of it for deviating so heavily from the series core tenets players willing to look past the game's sacrilegious nature and accept it for what it was however would find a frustrating experience in its own right with the addictiveness of clearing out rooms and leveling up their character offset by an overwhelming generic atmosphere cheap deaths and many other small annoyances WayForward had tried their best to marry together the adrenaline inducing panic of horror games with a recurrent action of dungeon crawlers and yet in the eyes of many had failed to live up to either genres proneness book of memories would be joined shortly after its release by the series second and final film Silent Hill revelation directed by MJ Bassett revelation loosely adapts the events of Silent Hill 3 with the characters and world established in christophe gans film it would be poorly received with many lambasting revelation for its numerous retcons and abandonment of the first film's unsettling atmosphere in favor of cheaper scares and violence where the first Silent Hill film helped usher in a second win for the series following team silence disillusion the second seemed to herald its end [Music] conform the Silent Hill franchise would see one final sputter of Hope when it was announced in August of 2014 that had a Okajima of Metal Gear Solid Fame and filmmaker Guillermo del Toro would be collaborating together on a new game in the series for the PlayStation 4 titled silent Hills revealed through PT a short esoteric horror experience released discreetly on the PlayStation Store silent Hills would have involved an unnamed man portrayed by Norman Reedus embarking on a horrific journey within the series titular locale sadly however an internal falling out between Kojima and Konami would result in silent hill's being cancelled in the spring of the following year in a statement to Kotaku in April of 2015 Konami would reaffirm their commitment to the series stating that in the wake of silent hill's abandonment discussions on future Silent Hill projects were underway unfortunately all that has come of the franchise since is a Silent Hill pachinko machine which debuted in Japan in October of 2015 [Music] it's easy when reflecting on Silent Hill to write off all the franchise's entries not developed by team silent we're silent hill's Eastern developers use the series to help define the horror game genre as we know it it's Western ones struggled to evolve past their predecessors let alone emulate their quality and yet their games still possessed flares of brilliance and an unmistakable desire to deliver on the series experiential promises team silent might be gone but that doesn't mean that another team can't do their Maccabi be justice with the right amount of time and talent a new Western developed Silent Hill experience that lives up to its predecessors is entirely possible team silent is sacrosanct yet their miraculous and impossible revival doesn't have to be viewed as the only way the series can reclaim its former glory but whether Konami will ever allow such a project to happen after so publicly breaking up with the series following the drama of silent hill's cancellation remains unlikely in my Restless dreams I see bedtime [Music] Silent Hill [Music] you promised you'd take me there again someday but you never did our documentaries are crowdfunded and made possible by the generous supporters backing us on patreon if you enjoy our content consider subscribing to our Channel and becoming a patron to help us create more thank you even though one life together have it end like this I still wouldn't trade for the world we had some wonderful years together I'm already dead I can't tell you to remember me but I can't bear for you to forget me [Music] you
Info
Channel: GVMERS
Views: 1,233,487
Rating: 4.9398088 out of 5
Keywords: Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4, The Room, Silent Hill 5, Silent Hill Origins, Silent Hill Homecoming, Silent Hill Shattered Memories, Silent Hill Book of Memories, Silent Hill Downpour, Silent Hills, PT, Silent Hill Revelation, Gameplay, Cancelled, Leak, Kojima
Id: V7apuW_2lIE
Channel Id: undefined
Length: 36min 4sec (2164 seconds)
Published: Tue Jul 17 2018
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