The Most Broken Spells in 5e Dungeons & Dragons | Web DM
Video Statistics and Information
Channel: Web DM
Views: 281,164
Rating: 4.8055964 out of 5
Keywords: dungeons & dragons, DnD, Web DM, WebDM, d&d, Dungeons and dragons, dungeons & dragons gameplay, new d&d players, tips for new d&d players, gm tips, dm tips, spells, magic, broken spells 5e, 5e, dungeons and dragons spells, cantrips, counterspell, illusion, enchantment, evocation, abjuration, conjuration, divination, necromancy
Id: 2nWJLwQBk5A
Channel Id: undefined
Length: 49min 13sec (2953 seconds)
Published: Wed Sep 04 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I actually disagree with WebDM on a lot of things here. I agree that Augrey (and Divination) are kind of hard to deal with as DM, and that Conjure spells are too strong and slow down the game. Same with Guidance, though to a lesser extent.
They're wrong about Moonbeam, it doesn't trigger when you cast the spell, it only triggers when the enemy starts in the spells area and when the enemy is moved into the spells area, not when the area moves onto the enemy. I've never seen Mage Hand get overused, infact it pretty much never gets used at all for me. Counterspell has some fun mind games, and makes wizard duels much more interesting, IMO.
I kind of agree that some spells are too good compared to their competitors, like Fireball and Eldritch Blast, but I see the other spells as too weak, rather than these few spells too strong. I do wish Warlocks had Invoctions for non-EB cantrips though.
This was a cool episode, but I feel like the title is somewhat misleading. The guys discuss spells they dislike / feel are "too good", etc. but I feel like fundamentally it was "Things we don't like about spellcasting / spellcasting classes in 5e".
Would it make sense to make this a series? I feel like WebDM could really unpack the problem more fully if it was spread out over several episodes.
26 minutes: D&D doesn't do low-magic very well. There's other systems that do it better. That doesn't mean D&D5e is a bad game. If you judge a fish by how well it can climb a tree you will be constantly frustrated when you GM your game.
Cantrips are calculated when the designers are making spellcasters. Removing them from the game would be a serious handicap for the way 5e runs.
"You might need new people to play." Or. OR. Instead of taking the nuclear option of changing major parts of the game you ask the players if they can switch to a different game system that makes it easier and funner for them to DM.
28 minutes: If don't want magic to be reliable choose a different system. The argument that the range of eldritch blast makes it boring is the same as saying archers are boring for the same reason. You find eldritch blast difficult to describe, yet: "I swing my sword at their head this time. Oh. Yay. They ducked." So more descriptive than when you used your sword to attack their arm last attack, and their foot before that. You can do the same with the description of Eldritch Blast. "They see the glowing orb flung their way and duck." You can still use description with eldritch blast.
30 minutes in: Being able to "Fight Back" as an option when someone swings a sword at you? They swing, you block with a counter, an opening presents itself as you go for their ribs. Call of Cthulhu 7e does that with it's combat rules.
35 minutes: Yeah... that spell still needs an errata. Healing Spirit is a fun killer.
38 minutes: If you don't want Find Familiar to be as useful: Please tell the player this before you start the game. If you want to limit the usefulness of a spell don't tell them after they've already picked the spell. All spellcasters take their spells for granted. The fighter takes their sword for granted. Don't surprise a player mid-game with how your familiar is doing it's best to screw you over unless they're aware of this before choosing the spell. And if you don't want to tell them beforehand, ban the spell. Nobody's going to cry over it and quit the game.
40 minutes in: A flying familiar won't set off any pressure plates in a dungeon. It might fly over a trip wire without noticing. How well can your bird open locked doors in a dimly lit dungeon? The first door would stop them in their tracks.
Any DM who is a locksmith with a degree in door history can go nuts. That type of book keeping would drive me insane.
44 minutes: D&D is a system about heroes. The players are powerful. That's a feature, not a bug.
Keys to what makes a spell "broken"
Table of Contents:
Slows Down the Game
Too Good to Pass Up
Boring
Trash/Underwhelming
has to be rope trick and tiny hud
People love just trying to double dip spells like moon beam ugh
Surprisingly clickbaity. Ick.