The Marvelization of Cinema

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The cinema is changed. I feel it in the theatre.  I feel it at home. Much that once was is lost,   for none now live who remember it- Hang on. I'll be... back around shortly,   you know, I really feel like  we were connecting there.  When people talk about the Marvelization of  cinema, you probably already have some idea   of what that means; the constant quipping,  the annoying self-awareness, the fact that   everything has to be a franchise now. But these  criticisms alone never quite seem to get at the   heart of the issue, because for every franchise  we criticize, there seems to be another that we   praise. And for every joke we cringe at, there  is a similar one that does land. So what is the   actual problem? What does it really mean when  we talk about the Marvelization of cinema? Well,   in short, the problem, I think, has to do with a  phenomenon called storytelling entropy, which is   a term I made up in an attempt to offer a more  unifying theory to explain, among other things;   why you’re no longer keeping up with Marvel  like you used to. Why you love some sequels   but not all of them. Where all these stupid jokes  came from. Why this worked and this didn’t, and   for that matter, why this didn’t work either even  though it definitely should have, and why so many   grand productions with movie stars that you really  like and with stories that have lots of potential   nevertheless end up feeling completely hollow. This video is brought to you by MUBI,   go to mubi.com/likestoriesofold  for an extended free trial.  First off; to explain the basic idea of  storytelling entropy, let’s consider the   lightsaber. The lightsaber might just be the  most famous movie object ever created, with a   look and sound that most people on the planet  will instantly recognize. And more than that,   it’s not just that people know what it is, there’s  a good chance they also know what it stands for,   because the lightsaber is not just a weapon,  it’s a metaphor. By virtue of its design alone,   which suggests up close and personal combat,  yet with a dignified and elegant touch,   it symbolically communicates a lot about the  philosophy of its wielder, and about the larger   world it exists in. It even has a clear color  coding to signify, well, you know. The point   is that the lightsaber condenses a multitude  of meanings and ideas into a simple, singular   object. And as such, we can see it as an example  of anti-entropic storytelling. Anti-entropic,   because it renders disorder into order, it takes  a plurality of story elements, unifies them, and   then compresses them into their absolute essence. Consciously or unconsciously, we generally admire   anti-entropic storytelling because it  just adds so much richness to stories,   and because it invokes the feeling that everything  is meaningful, purposeful and interconnected in   a way that just makes sense. And though I’ve  only been discussing one story element here,   the same principle holds true for every aspect  of storytelling; the characters, the plot,   the worldbuilding, and so on. If you look at some  of the most beloved movies ever made, you can   clearly see this anti-entropic movement reflected  in them; this intent to identify one core   idea, be it Samurai’s defending a village from  evil bandits, a reluctant hero finding himself at   the wrong place at the wrong time, or a group of  men fiercely debating the meaning of justice, and   to then try and create the perfect encapsulation  of this core idea by capturing it within every   story element and every filmmaking technique  and by condensing it to its absolute essence.  These movies are obviously great, but from a  writer or filmmaker’s perspective, they can   also form a bit of a frustration. Because going  back to the lightsaber, when you have something as   cool as this, you obviously want more. After all,  you loved it, the audiences loved it, and also,   it made a lot of money at the box office, and  might make even more the second time around.   But here’s the problem: if you already have the  perfect distillation of an idea, where do you   go from here? How do you top this? Well, as the  subsequent Star Wars movies show, if you cannot   further compress, if you have already reached the  absolute essence of your idea, you can either keep   it the same, or you can start adding complexity,  start changing elements that, ever so slightly,   dilute the original concept. If maintained on  a small scale, this isn’t necessarily an issue,   just some harmless variation. But when this  entropic movement starts taking place on a   broader level… like, let’s say you have a really  iconic movie about humanity’s ultimate warriors   facing the ultimate hunter, and you want more  of it. But because you obviously cannot go any   butcher than this, you change humanity’s  ultimate warrior into a regular everyman,   and when that turns out to be not very successful,  you start looking elsewhere. Let’s say you find   another iconic movie monster, one that has its  own meanings and themes associated with it,   but you don’t care, you move it into your own  story. A crossover event, that’s pretty cool,   right? The critics might say no, but a 177 million  dollars at the box office definitely says yes,   that’s more money than the original movies made  combined. This is the way. You forget about   storytelling, forget about themes and meanings,  everything turns into content; content that can   be smashed together, rebranded, revived. Everyone  is loving it, money starts flowing in like never   before. You learn to embrace the disorder, the  outward expansion. What else is possible? Well you   will soon find out, because you’re about to enter: So now, for the main thesis: to live in the era   of Marvelization is to live in a time  where storytelling entropy has become a   widespread phenomenon that affects cinema in  a multitude of different ways, some obvious,   others less so. And so, to properly discuss  the full scope of this new cinematic culture,   I have broken it down into three key features  that, I believe, broadly capture its main   characteristics, with the first and most  obvious being the rise of franchise-building.  Mr. Stark, you’ve become part of a bigger  universe, you just don’t know it yet.  Most of the blame for this one seems  to fall on Marvel. They did, after all,   bring the idea of franchise-building into the  mainstream and started the trend of major studios   actively planning ahead for crossover events and  other future stories that increasingly diminished   the idea of the stand-alone movie. But it is  also a bit more complicated than that. In fact,   there is an argument to be made that in the  beginning, Marvel was actually engaged in   anti-entropic storytelling, it was just doing  so on a bigger scale than we were used to.  Looking back on it now, it’s pretty obvious that  it was never really Marvel’s intention to use one   movie to tell one self-contained story, or even  to create a series of movies in the traditional   sense where you would end up with a few sequels  or a trilogy or something. Instead, they wanted to   establish an entire cinematic universe containing  a vast multitude of individual movies that are all   interconnected with each other, and that slowly  converge over time through a series of team-ups   and showdowns until ultimately coming together in  one giant finale. That was their core idea. And   if you just look at the Infinity Saga, starting  with Iron Man and ending with Avengers Endgame,   I do believe they pulled it off. They took  this comic book idea of a shared universe   that gradually expands, and brought us along  with it over the course of more than a decade   to what is generally considered to be a satisfying  conclusion. Does this mean that every movie in the   Infinity Saga was a masterpiece? No, but again,  that was never the point. Individual movies in   the Marvel franchise are more like adventure  of the week kind of stories, they’re part of a   continuum that isn’t designed to be groundbreaking  with each individual entry, but that occasionally   crescendos in these more monumental events, and  that uses the time in between to connect us closer   to the characters. Or at least, that’s how I  personally learned to appreciate these movies.  So where then does franchise-building become  entropic? Where does it become detrimental to   the actual storytelling? Well, we see this most  clearly in the way other studios looked at Marvel   and took all the wrong lessons from it, took that  idea of a shared universe and employed it not so   much as a storytelling device, but more so as  a marketing model. We saw this with DC which,   among other issues, didn’t take the time to let  us connect with the characters and instead tried   to force it’s grand finales into existence before  the audience was given a reason to actually care.   We saw it with the Dark Universe which didn’t  really seem to consider if there even was a   worthwhile connection between its stories and  characters to begin with. And we saw it with the   recent expansion of Star Wars, which definitely  had potential as it offers a vast, fantastical   universe with enough room for all kinds of loosely  connected stories, but which unfortunately still   can’t seem to let go of the handful of  characters and storylines from the original   trilogy that everything keeps coming back to. But Marvel too is clearly struggling post-Endgame.   We have more characters and more stories than  ever before, a lot of them now taking place in   long-form on television, and it’s just becoming  too much. You know, it’s like the weekly adventure   has become daily homework, which not only makes it  harder to keep up with everything that’s going on,   but it also makes the interconnectivity feel less  meaningful. There still isn’t a strong set-up for   a major storyline like the Infinity War. I know  they’re messing around with the multiverse, but   we’ve only seen it very sporadically and I’m just  not feeling a strong sense of anticipation here.   And also, there still doesn’t seem to be a strong  new cast of core characters. We’ve been introduced   to dozens of new faces, but a lot of them seem to  come and go without being given a proper chance   to become the new Iron Man or Captain America, to  become those leading characters who are a sort of   constant in what is otherwise a sea of variables. The important thing to remember about storytelling   entropy is that it is persistent, it’s always  moving towards more and more disorder. And so,   as it keeps pushing these franchises further  outwards into the void, further away from a   unifying center, insofar as they were able to  establish one in the first place, it also starts   to break down their more fundamental assumptions.  For in its most entropic, disordered state,   franchise building is not about a shared universe,  it’s merely about recognizability, which leads us   to the second key feature of Marvelization: I should start by giving you some context.  A while back, I went to go see the Dungeons and  Dragons movie, which was pretty fun. But at the   end, when the main villain was all but defeated,  there’s this little joke. Regardless if you think   it’s funny or not, that’s straight from the  Avengers, right? I mean, the meta-connection   here is unavoidable, Marvel itself even did  a callback to it in Thor: Ragnarok. But why   is it here in this completely unrelated movie? A  deliberate homage? A cheap rip-off? Either way,   it seems to signify a form of interconnectivity or  meta-awareness that we’ve been seeing a lot more   of, and that a lot of people seem to dislike.. Look for a box that says ‘MacGuffin’  Though not always. Because here again, the issue  is a bit more complicated than it initially seems.  Being self-aware and including meta-commentary  is not bad in itself. It can be used very   effectively in stories where self-reflection is  the point, where it’s actually an integral part   of the story. We see this in movies such  as Synecdoche, New York, The Fabelmans or   Asteroid City which are all specifically about  the dynamics of art and about the act of creation,   and which therefore almost naturally draw  attention to their own storytelling. I’d even   say Deadpool was successful in this sense because  the core idea of its central character is that he   is a superhero who is more or less aware that  he’s inside of a superhero story, which makes   it fitting that he occasionally comments on the  tropes of the genre that he’s being subjected to.  Superhero landing, she’s  gonna do a superhero landing!  Meta-commentary can also be included as a part  of the subtext that enriches the main story.   Take for example how Christopher Nolan’s The  Prestige and Inception both symbolically reflect   the dynamics of filmmaking to add weight to their  stories that, each in their own way, are centered   around deception and crafting illusions. You create the world of the dream,   and they fill it with their subconscious. The trouble starts when this kind of   self-awareness is not connected to the actual  story, when it’s not contributing to the core   idea but instead directs your attention  away from it. The most obvious form of   this kind of meta-referencing that we’ve been  seeing a lot of recently is nostalgia-baiting.  You know, I’m something of a scientist myself. Here again, including nostalgia in a movie   isn’t necessarily a bad thing, it is, after  all, a powerful emotion that’s part of the   human experience and therefore worth exploring  through cinema. But when it doesn’t meaningfully   contribute to the story at hand and is just  there for the audience’s sake in a “hey, remember   this” kind of way, that’s when nostalgia merely  generates disorder or, you know, entropy. A few   examples of this, with rising degrees of severity,  would be Benedict Cumberbatch weirdly emphasizing   his real name is Khan in Star Trek Into Darkness  despite that name having no meaning to the   characters in the story; Jurassic World pretty  much pausing the entire plot to soulfully remind   you of the other dinosaur movie that was actually  good; and The Flash doing whatever this was…  And the interesting thing is that, over time,  it feels like these kinds of references started   happening even without the nostalgia factor.  Like the earlier mentioned Dungeons and Dragons   example, there’s a ton of movies now that seem to  want to invoke some sense of interconnectivity, be   it a reference to some other recent movie, or just  some inside joke. Take for example how Ghosted,   a movie that has nothing to do with Marvel,  still had this sequence with a lot of ex-Avengers   showing up, and Chris Evans doing his little  Captain America fists. Though these references   were clearly deliberate, they are not true homages  as they have existed throughout cinematic history,   that is; references in the form of loving tributes  to a movie or a filmmaker that, in some way,   served as an inspiration, like the way John Wick 4  invoked the iconic scene transition from Lawrence   of Arabia, or how the 2014 Godzilla reboot showed  its reverence for Steven Spielberg’s Jurassic   Park. No, these are references to nowhere,  references for the sake of making a reference.   They are part of the wider memeification  of our culture in which recognizability   equals entertainment; where our attention is  increasingly pushed into purposeless disorder,   and where it becomes increasingly difficult to  engage stories with commitment and sincerity.  Here, we might be moving into the broader  cultural issue of irony-poisoning; the idea   that we can no longer communicate sincerely and  with vulnerability and have to turn everything   into a joke instead. I have already discussed this  more thoroughly in a different video, but I do   want to briefly bring it up again here because  I do believe that, from a purely storytelling   perspective, this kind of ironic detachment is an  entropic force. Because when you have, let’s say,   a character who is struggling with her identity,  you can create a nice little moment where she   finds meaning in the kind words of someone  who cares about her, but if you then do this;  What? Was that like really corny? It was so corny.  you immediately disconnect the audience from the  emotion of the scene, and undermine the core idea   at the basis of her entire character arc. It’s  hard to say though if it’s because our culture   becoming less sincere and more ironic that we have  more storytelling entropy, or that it’s because of   this kind of storytelling entropy that we became  less sincere and more ironic; either way, I do   think there is some relation here, and I don’t  believe it has served our stories for the better.  The thing about both the rise  of franchise-building and the   growing meta-awareness is that they’re not  necessarily driven by storytellers themselves,   but by the larger industry they exist in. And  this brings us to the final and most nebulous   key feature of Marvelization: They took your story,   and turned it into something trivial. Now, I’m not an industry insider, and   so I don’t want to go too deeply into the broader  industry developments that have undoubtably been   affecting how movies are made, such as the rise  of streaming services and the decline of the movie   star and the mid-budget production, but I do want  to explore the more indirect effect that these   developments have had on the actual storytelling  in movies, even if this is based on more of an   intuitive feeling than a factual observation. Not  too long ago I was watching The Rings of Power,   the Amazon series based on The Lord of the Rings  and the broader mythology that surrounds it,   and this is coming from a huge Lord of the  Rings fan, someone who was genuinely hoping to   be transported back into this world in the same  way that I was when the first movies came out,   but I just wasn’t feeling it, not even a little  bit. There are some clearly observable problems   with its storytelling that contributed to this  lackluster experience, but even when putting   those aside, there just wasn’t any magic here. It’s a feeling I have been having a lot in the   recent years, the feeling that all the projects  that should appeal to me, and that seem to be   given the time and the budget to really become  something special, and that on the surface look   like they’re doing everything right, I mean, look  at these shots, they’re beautiful, right? And yet,   they do nothing for me. Try as I might, I  can’t seem to connect with these new stories. I   wondered, as any disillusioned adult at one point  does, is it just me? Am I romanticizing movies   like The Lord of the Rings just because they were  meaningful to me during my formative years? Well,   to make sure, I treated myself to a little 4k  Ultra HD trip down memory lane, and I realized   that no, it’s definitely not me. These movies are  as incredible as they’ve always been. But it got   me thinking. Part of why I loved the Lord of the  Rings so much was not just because of the movies   themselves, but also because of how they were  made. The Lord of the Rings was one of the first   movies to come out with an extensive making-of  series which, apparently, isn’t included with the   new Blu-ray. – There we go – The appendices, as  they were called, detailed the entire production   process from the writing of the script, to  scouting the locations, building sets, finding   the cast, basically everything from beginning to  end. And the one thing that always stood out to   me was the sheer amount of passion that was just  so palpable in everyone and everything. To the 12   year old that I was, it made filmmaking look  like a magical experience, and this may have   just been projection, but I’d swear I could feel  this passion shining through in the final product.  It makes sense that passion is an anti-entropic  force when it comes to storytelling, perhaps even   one of the strongest ones, because passion is  what drives filmmakers and everyone involved in   the filmmaking process to work with absolute  commitment to condense their vision to that   absolute state of perfection. And this is exactly  what so often seems to be missing today. When you   look at many of the bigger properties in recent  years, it just feels like they’re not initiated   by this kind of creative passion, but rather by  studios and producers that want to make certain   movies or TV shows not because they’re just  yearning to tell these stories but because they’re   part of bigger vision, a more entropic vision  that looks outward to include financial ambitions,   marketing strategies, franchise potential  and all those things that don’t serve the   actual storytelling. It’s the difference between  creating Game of Thrones, and creating a show   like Game of Thrones. The first is born from the  passion to create something new, in this case;   to bring a complex and subversive fantasy story  to a wide audience that normally wouldn’t be   into this kind of thing. The second one just  recognizes the success of something else and   wants something similar. In other words, when it  comes to corporate passion it’s not so much about   the actual story but about the appearance of a  certain kind of story. I don’t believe Amazon was   just aching to create Citadel, they just wanted  an international spy series. Similarly, I don’t   buy that anyone was dying to create The Gray Man,  or Red Notice or Ghosted, they were just items in   the bigger streaming service shopping cart that  were selected because, building on the previously   discussed features of Marvelization, they had  enough recognizable elements and enough franchise   potential to be worth pursuing. Through this lens,  we can also see why Game of Thrones deteriorated   so significantly over the years; the passion  behind it turned entropic; instead of focusing   on quality storytelling, the showrunners became  increasingly concerned with fan service and with   staying ahead of audience speculation which caused  them to make rather poor alterations to their   original vision. And instead of sticking with the  show until its natural ending, they got distracted   by the promise of other projects which resulted  in them carelessly rushing towards the end.  To be clear, I don’t want this to sound like  a black and white, fundamentally good versus   fundamentally bad kind of thing, it’s definitely  not as dramatic as that. Passion projects still   have to deal with the business side, and corporate  ordered products obviously still have passion   involved. If you look a little closer at how  Amazon acquired the partial rights to Tolkien’s   work to make their Rings of Power series, it  becomes clear that the showrunners they hired   are genuine fans and creators with the best of  intentions. And I believe the same is true for JJ   Abrams for example when he was selected to reboot  Star Wars, and for Colin Trevorrow when he got to   do the same for Jurassic Park. But still, I can’t  help but feel there’s a noticeable difference,   even if only on a subconscious level, between  movies that came into being because passionate   filmmakers relentlessly pursued that green light  from the studios, and movies that were first   “ordered” by studios and had those passionate  filmmakers coming in later. Perhaps the most   shining example of this is the Hobbit trilogy,  which had the same filmmakers behind it as the   Lord of the Rings, but which just wasn’t the same.  The many behind the scenes problems of the Hobbit   movies have already been widely documented,  but the main one I want emphasize here is that   they were initially Guillermo del Toro’s passion  project, and were only later given to a reluctant   Peter Jackson after a conflict with the studio. In  other words, when it comes down to it, The Hobbit   was essentially The Lord of the Rings, but made  with corporate passion instead of genuine passion.   And to me, the results speak for themselves. What have we done?  Despite Marvelization currently being a  significant movement in cinematic culture,   arguably the dominant one, it’s not  all-encompassing. No single trend in cinema ever   is. There’s obviously always interesting stuff  being made outside of the bigger studio systems,   but even within them, there are notable exceptions  of movies that, on the surface, could easily have   become another victim of Marvelization, but  somehow managed to break free and deliver   some genuinely great cinematic experiences. So how  did they do it? Well, on that purely storytelling   level we’ve been discussing, it’s actually  pretty simple: just reverse the entropy again,   make original movies like Oppenheimer and Barbie  that stand on their own without being forced into   some larger cultural or cinematic framework  of purposeless meta-references, and that have   passionate filmmakers driving the production. Then  burn down every existing franchise and just, wait,   actually, that’s a bit too easy, right?  Because how about all those sequels and   franchise entries that we do love? How about- Top Gun Maverick was widely celebrated as a grand   return to classical cinema, and sure, the movie  had no business being as good as it was, but what   was it really that made this feel so classical?  The fact that they flew in actual planes? They   didn’t even do that in the original. That it  told a stand-alone original story? Not really,   it was still a sequel filled with nostalgia. What  then separated it from movies like Ghostbusters:   Afterlife or the latest Indiana Jones?  That it was just really, really good? No,   I think we can do better; I think the real reason  why Maverick was such a success is because it is   one of the rare examples in which a sequel takes  the essence of its original idea and refines it   even further. In other words, it continued a story  while not only avoiding storytelling entropy,   but it actually managed to be anti-entropic.  Because what’s the essence of Top Gun? It’s about   these elite, best of the best pilots who have to  push themselves to reach even greater heights,   right? And the original definitely captured that,  but not perfectly. If we ignore the cheesiness   and just look at the actual story, you can see  that the plot tends to meander a bit between   different elements that are connected, but not  as tight as it could have been. And this is   exactly what’s different about Maverick. Pentagon has tasked us with assembling a   strike team and taking it out. By presenting us with a highly   dangerous mission right at the very  beginning, we have this clear arc that   takes all those other elements, the rivalry,  the love story, the conflicts with the brass,   and so on, and unites them into a more singular  concept. It’s like the movie recognized that the   original was actually that sword-lightsaber, and  subsequently found a way to shave off the needless   complexity and leave only the absolute essence. Again, this kind of anti-entropic refinement is   quite rare, especially for sequels. It usually  takes a full on remake as we saw with The Thing,   Ocean’s Eleven, Invasion of the Body Snatchers,  and with what is shaping up to be the definitive   adaptation of Dune. I think the best other  example of a sequel going anti-entropic   would be the Mission Impossible series, which  initially played around with different forms   of stylization and background stories before  refining its core idea down to the basics;   providing entertaining espionage action and  awe-inspiring stunt work. As an added bonus, which   is also true for the John Wick series, if the core  idea is less about the actual story and more about   how that story is told, that is; if it’s more  about the action and the stunts, then it’s also   a lot easier to do the same thing multiple  times before the entropy starts kicking in.  But there are other ways for sequels to build on  a mostly perfectly idea without becoming entropic.   There is the James Cameron way, which means that  if you’ve already got a highly regarded classic,   two of them actually, with no way to further  perfect them. Instead of telling the same story   again in a watered down or more convoluted way,  what you can do then is go back to the premise and   change the core idea. Turn the claustrophobic  horror experience into a sprawling action   thriller. And that machine that came back  from the future to destroy humanity, well,   let’s have it come back again to protect it. By  making these changes in the fundamental premise,   Cameron could still explore the same central  themes that were present in these stories,   but do so from an entirely new starting point,  which changed their context enough for them to   not only feel fresh, but actually feel deepened  and expanded upon. Another great example of this   is of course The Dark Knight. The previous  movie, Batman Begins, was a solid superhero   origin story about how Bruce Wayne became Batman  and changed Gotham City. But the Dark Knight,   as I’ve already discussed in my extensive review  of Nolan’s filmography, flips that premise   around by confronting Bruce with the unintended  consequences of his own actions. It changes Batman   from an active to a reactive protagonist,  and in doing so, deepens the vigilante   tale with a whole new layer of fascinating  complications and philosophical questions.  I’ve seen now what I would have  to become to stop men like him.  Related to the James Cameron way, there’s  also the Francis Ford Coppola way, which   I also like to refer to as envelopment, where  you take your core idea, and make it part of a   bigger one. The Godfather was a story of one  man’s corruption, but after The Godfather 2,   that story became part of a multi-generational  saga that framed that corruption into a greater   cycle of violence and family tragedies. The other  obvious example here would be the original Star   Wars trilogy, which took its archetypal hero’s  journey from A New Hope, and turned it into the   first stage of an even greater one by adding  that second act conflict and desperation on a   grand scale in The Empire Strikes Back and then  using The Return of the Jedi to complete the new   cycle. The key factor here, which is all too  often forgotten, is knowing when this bigger   story is completed. Or for that matter, when any  story or idea is completed. Great storytelling,   anti-entropic storytelling is about creation,  continued creation. It’s about making something   beautiful and then doing it all over again from  a new point of inception. Entropy is the opposite   of that, it’s the outward movement towards that  slow death that’s always just over the horizon;   a purgatory of empty eyes and hollow beauty, of  faded originals and crystal clear forgeries. It’s   the forgotten memory of what was once real,  and what can be real again. But in order to   achieve that, we have to be able to move  on, we have to allow our stories to end-  The problem with trying to construct a unifying  theory is that it’s never truly exhaustive, and   neither is this one. I tried to focus as much as I  could on the issues that I think are most directly   related to the actual storytelling in movies, but  because of this, I had to exclude many others.   One such element that I think is also highly  important but which is more indirectly related   to the current state of cinema, is the problem  of us, the audience, and the way our engagement   with movies has changed. Because even if there are  plenty of great movies out there, and there are,   this era of Marvelization has also made it so  easy for us to fall into our own entropic state   in which we just mindlessly consume whatever  we are presented with, and passively settle for   those cheap thrills of recognizability and the  fleeting comfort of empty nostalgia. There are,   however, ways to break out of this cycle as well,  and to become more actively engaged with cinema   again. Over the years, I’ve personally used a  few strategies that I’ve found really helpful   and really enjoyable, and luckily for you, they  are now easier than ever thanks to MUBI, you know,   the curated online cinema streaming handpicked  exceptional movies from around the world. But   first, here’s what I used to do when I was feeling  a bit uninspired, what I did was I categorized   movies together so I could really immerse myself  into the work of a specific director or a certain   era of filmmaking. But this was easier said than  done as I often found myself not knowing where   to look or where to go next. And that’s what’s so  great about MUBI. Again, MUBI is a curated online   cinema meaning that every movie is carefully  selected so you know you’re always going to be   watching something interesting. And furthermore,  they offer lots of fascinating series that have   connected me to filmmakers, subcultures and entire  genres that I otherwise wouldn’t even have known   about. It’s just such an incredibly refreshing and  enriching way to explore the best that cinema has   to offer, and to reinvigorate your passion for it.  If you want to try it out for yourself, you can   do so by going to mubi.com/likestoriesofold to get  30 days for free. That’s mubi.com/likestoriesofold   to claim your extended free trial, and  to start reconnecting with cinema today.
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Channel: Like Stories of Old
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Length: 36min 56sec (2216 seconds)
Published: Tue Nov 07 2023
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