Kids these days. Learninā stuff on computers. [in an increasingly Southern drawl]
Back in my day we didnāt have no fancy pants touch screens with apps. Why, we did our eee-lec-tronic learninā on this! [intense stare] OK Iāll stop that. Hello. Itās stupidly cold outside right now (as I read this about 2 below zero, or -19 metric degrees) which means the heat pump video needs
to be delayed. I told you that might happen - Iām not going out there to film anything ātil itās at least a little warmer. If youāre here in the future or donāt
have the context, donāt worry - Iāll put a card up there when itās out, and the context
is simply that I said it would be coming soon in the last video. Linear time sure is pesky. Today, though, weāre gonna talk about this
old educational toy of mine. Could you tell that I caught my hand on my sleeve? Was it that bad? Now, unlike a certain toaster, Iām not about
to attempt convincing anyone that this is better than todayās educational tech, be it an iPad or Chromebook or whatever. Those are wonderful learning tools, and theyāve
very much come in handy recently. Well for some kids, anyway. Itās a complicated mess I know that but Iām not here to explore that, just this silly thing. Itās yellow! And very clever, which is why I like it. This is the GeoSafari Junior, a revision of the original GeoSafari that, as far as I can tell, is essentially the same thing but with
a different color and slightly different design. It has been surprisingly difficult to get
information about this thingās history. Educational Insights is the company responsible
for manufacturing it, and theyāre still around! But its genesis is very unclear. For instance - its name. Why is it called GeoSafari? It has very little to do with geography or safaris, as
youāll soon see. Someone has written on Wikipedia that this
is the brainchild of the National Geographic Society and that Educational Insights manufactured
it for them. That might help explain its name but I canāt
find any source to corroborate that, nor is there any mention of National Geographic on
its box. Further adding to the confusion is that Educational
Insights used the GeoSafari brand on many other things, including software. In fact, the GeoSafari has what some might
call the misfortune of being featured in Microsoft Bob, along with an actual geography quiz for
once. Hi - itās me from the Future. By rigorously analyzing this box as shown
in LGRās video on Microsoft Bob, Iāve been able to conclude that the original GeoSafari does appear to have been Geography-focused, and that the Jr version was a way to extend
the deviceās abilities and appeal to a younger audience. However, the decision to keep calling it GeoSafari
remains slightly odd. I suppose they had achieved decent enough
brand recognition to stick with the name, and in the next section youāll see that
the name is still alive. And thatās actually how I realized nobody
knows anything about this. See, on the Wikipedias somebody claimed Educational
Insights actually created Microsoft Bob! And they even have a citation for that! I mean, itās wrong. Clearly this doesnāt say that Educational
Insights created Bob, it just talks about the GeoSafari game included in it. And GeoSafari Jr. is alive and well, but as a brand having nothing to do with this product! For instance, hereās the GeoSafari Jr. Kidscope! So yeah, whatās going on? Who knows! I reached out to Educational Insights about
the history of all this and hopefully they get back to me. This is filler that Iām writing now just
in case they donāt. It helps with pacing, see. I figure if they do get back to me, then this
will be a rather acceptable length of text for their answer. If they didnāt, well thatās a shame, but hopefully somebody in the comments will know somebody that knows. Anyway, the specifics of its history aside, letās talk about how this thing works! The user interface is pretty basic, essentially just a number pad with a large enter key and three other buttons: clear, *makes I dunno noise* and the Knowledge Button. Weāll get there. To the left of the keypad is a simple LED
display, with some instructions to its left (and LEDs to help guide the user) and a power switch and volume control. Up the sides of this large blank space are
26 red rectangular LEDs, 13 on each side. When you power it on, it makes a peasant greeting
noise and says [electronic Bee-doo] Well, hello! Nice to meet you. The LED beside āenter code numberā is
now flashing. Now if it seems like something is missing
here, well thatās because it is. The large blank space is in fact a holder
for the various games it can play. They come in the form of these large cards, and the designers were nice enough to include a storage pocket for them right on the back. Youāll see that in the top right of each
card is a code number. When the card is placed on the GeoSafari youāll
see that there are now items that line up with the various LEDs on the sides. And thatās how the games or quizzes work. Entering the code tells it what game you are
playing. Assuming it was a valid code, itāll then ask
you if you would like one or two players. Then, because what game isnāt fun unless
itās also a little stressful, you give yourself a time limit (and your opponent does as well,
if playing with two players). Now, an arrow lights up to indicate which player
is up, and the Knowledge Button starts flashing. For clarity, Iām calling it the Knowledge Button. For all I know itās called Gerald. When you hit the Knowledge Button, the game goes beep boop beepity boopity like any good
late ā80s early ā90s thing should and the lights they go a āblinkin. [beep boop beepity boopity] It will randomly select one item,
and now itās up to you to answer the question correctly. If you do, you get a nice celebrational melody. [ā« ascending tones ā«] If you donātā¦ [BZZZZ] Real quick - I wanted to find out if the tones
it produces during the question shuffling are tied to each light or if itās random. Letās find out. [sound is chopped up and re-arranged in order of tone.
A complete chromatic scale repeats three time] Well, looks like itās random. Anyway... If you answer incorrectly you lose a point. [beep, BZZZZ] See, up here it tells you how many points
are possible in the game. You can try again, but you only get three
chances. [beep, BZZZZ. beep] On the third incorrect answer [BZZZZ] it shows you the correct answer and the Knowledge Button lights again, inviting you to move on. At the end of the game, it plays a ditty. Which ditty? Tell us, Will! [an electronic rendition of the William Tell Overture]. Theyāve included a fun Easter egg, too. If you play a perfect game, the melody is
extended and the lights do this fun celebrational display. [a slightly more complete William Tell Overture] Now this is pure excellence in design! [uncomfortably intense stare] Now letās talk about these last two special
buttons. C is short for clear, and its function is
pretty clear. It allows you to clear something youāve
entered in error. No harm done. The *makes I dunno noise* button is for when
you give up and just want it to tell you the correct answer [beep]. If you use this question mark-adorned button, you forfeit all the points from that question because thatās what you deserve, cheater! Although this device is very simple and, I
think itās fair to say, crude by 2021 standards, in some ways its simplicity allows it incredible
flexibility. The variety of concepts that are explored
in these games is immense. For example, there are simple vocabulary exercises, but sometimes there's an extra component such as learning the forms of baby animals. That tadpoleās a real sneaky one. Also, goats and sheep? Dastardly. But I suppose itās never too early to get
your kids and lambs straight. But thereās so much more. I feel like this was one of those cases where
a limitation, that being the deviceās form factor and simple operation, led to a surprising amount of creativity. Beyond simple vocab thereās identifying
shapes, reading descriptions to pick out which closet belongs to which kid, youāve got spatial reasoning - Wowie Zowie - you can learn what tools to use for measuring
things, or basic units themselves (as you can see aversion to the metric system
is indoctrinated at a very young age. This is where it all starts, folks!). There are games around pattern recognition. Learning the basics of agriculture (with fun facts to boot!). Action words. Counting money. Optical illusions. And even basic science concepts like discerning
between organic and inorganic materials! Itās really neat! The creators and artists did a great job making
these visually appealing to ā90s kids as well as helping their parents understand what
skill each game was meant to develop with descriptions like visual sequencing, matching silhouettes, discriminating between properties, and even matching inventions to their animal
inspirations! Thatās a very important skill! As is the flipside, matching animals to their
lunches. Actually, ehh this one is kind of important, anyway
itās neat, isnāt it? As far as the way the games are structured, there are in fact only two kinds of game this can play. Either the game will ask for the correct number
as some sort of matching exercise, or it will be a multiple choice question with up to four
possible answers. And again, while that seems limiting at first
glance - itās actually not, really. You can implement either one in various ways. For instance, matching can be literal simple
matching, but it can also be used for fill-in-the-blank type scenarios, math exercises like in the
money game, or even wordplay exercises like these which are apparently called rebus puzzles. This just taught me something. Multiple choice, while only allowing the answers
1, 2, 3, or 4, is actually even more flexible. With multiple choice you can either have a
game where the same question is asked of multiple items, for instance
"does this key have a match or not?" Or "which category does this belong to?" And that itself can be done in lots of different ways like here with this anagram exercise. But, you can also pose a different question
with each item such as this case with identifying objects or judging optical illusions. These games all have the same multiple choice
syntax, if you will, but the implementations are so different you wouldnāt likely notice. And thatās why I love this thing. It hits that perfect sweet spot between cleverness, simplicity, ingenuity, and flexibility. And of course itās just littered with LEDs, none of which are blue! So thatās guaranteed to make me happy. One thing that I wanted to find out, though, was how those codes work. It seemed plausible that the game would have
a database of some sort and that these codes called up stored games. But on second thought that seemed kinda dumb. After all, surely theyād want to sell you
more of these games at a later date! So, the codes actually define the parameters
of the game. It was pretty easy to figure this out, first there are different games with the same code. Compare these two and youāll find that the
answers are the same for each given position. There are multiple duplicates like this, but itās not like that would really matter and in any case the content in the middle can
be shuffled around to mask it. But the dead giveaway was this card that Iāve
apparently never noticed before. A make-your-own game with blank everything. Sadly, I donāt have the manual for this
and havenāt been able to find it online. Iād love to get into the specifics of exactly
how this coding scheme works, alas weāll just have to not. Someone named Donna Young runs a website which
has some downloadable guides on the subject, but to access them Iād need to create some
sort of account [in a really complainy-tone]
and like there could be a paywall for all I know and I just didnāt need that right now so just know that the codes were literally encoding the gameās parameters, OK? We can live with that, canāt we? I think so. Besides, someone will probably pop into the
comments to answer this within a few hours of this going live. Anyway, the last thing I want to do is take
this thing apart and explore its insides. I donāt expect theyāll be all that interesting, but maybe thereās some hidden secrets in here or something. Maybe itāll have the location of Jimmy Hoffa
in there. You never know. But for this part, weāre gonna go scriptless
for a change. Now Iāll record an outro which will go after
I do this next part. Movie Magic! Hey, itās the unscripted part! Weāre gonna take this apart. Thatās about it. Before we do thoughā¦ this takes six (but really itās four) D cells. Uh, not very importantā¦ but now you know! [it beeps Hello! as the batteries are shuffled] Apparently I left it on. It has some sort of auto power saving mode
where if you leave it on for very long it will āturn offā but I imagine it is draining
some power because that is a physical switch. So, uh, you canāt see it because of the
way the lighting is situated but this is very translucent and it looks like the back comes off first. So weāre gonna tackle that first. [squeaky high-pitched nonsense] One thing that Iāve done is Iāve shot
all the B-roll that I need before Iām doing this just in case I break it. I donāt think Iām going to but, ya knowā¦ good to be prepared. Oh! And these screws are different lengths. Yay! The two shorter ones go in the middle. The top middle. Your eyes are there, not there. My eyes are there. Your eyes are there. Oh, by the way there is a label on the back
that says āMade in China for Education Insights.ā No mention of National Geographicā¦ again I donāt think they had any part in this. Oh, and there is a plug for an AC adapter
back here! Makes sense. I just never noticed that. [more squeaky nonsense] There are what look to be some clips here
so I think the back is locked into the bottom. Iām gonna try to remove it. [squeak squeakin' squeak squeakity] Thereās two more tricky screws. This is why you donāt force things, because youāre probably just being silly. [squeakity] There we go. There are two circuit boards going up the sides and those would have the LEDs. How difficult will it be to remove them? We will find out. [squeakin'] Well it's just a bunch of LEDs. Iād I, um.. Iām sure this is not shocking. Uh, no support components - just LEDs. Thereās an interesting detail, the plastic
here is just like melted. Like they slipped this in underneath this
goopy bit. [squeaker squeak] There is some very old dust falling out of
here. Thatāsā¦ cool. [squeak squeak squeak squeak squeaker...] Ya know, when Honda made their first hybrid vehicle, Iām sure they learned some things. So those were Educational Insights. [PUNS!] Thatās really weird how theyāve donā¦ the wires for the battery terminals are like underneath this thing thatās been melted down, it looks like. So theyāve used the actual plastic of the
case as a sort of hot glue. Iām just gonna set this over to the side. [squeakin'] And... Iām somewhat surprised ācause I thought
this might be too old for this practice but thereās just a blob. I was hoping there might be some discrete
ICs that we could see. And there probably are on the other side,
Iāll try to remove it. But, the most impressive thing and I knew
this would have an actual speaker and not a piezo buzzer in here just by the sound is
that it has an actual little tiny speaker! Itāsā¦ the sound quality of the boops is
quite good. [the squeaking continues] OK, here we go! Here we go! We got it! Hereās the board. Weāve got the LED display, which I donāt know if this would be cust- oh, itās socketed! I donāt know if itās worth trying to remove
it but itās actuallyā¦ itās in some sort of a socket! But anyway thereās the LED displayā¦ can you even see this? Itās in frame! Barely, I think Iāll give you some other,
some other close-ups but weāve got the LED display, the four LEDs there, the volume potentiometer, the power switch, and mainly whatās on here is a bunch of transistors and this fairly la - oh! So that was a heatsink. Thatās what this was. Probably the power transistor for the speaker. Why did they think it needed a heat sink? Itās not like it buzzes all the time. Let me see if I can confirm thatās what
that is. Oh ya know what? Itās prob- Iām thinking itās probably a voltage regulator now that I think about it. So maybe it does get warm enough. And surely ifā¦ if it has an AC adaptor it probably needs one. Iāll take a picture of that component and
find out. Hereās some movie magic for you: Yes, thatās a voltage regulator. So the speaker is driven by the other transistors. See, I recorded both. That way I can look it up later! But I think thatās it for taking it apart. Now letās finish out the video. So, thatās the GeoSafari Jr. A really intriguing device that demonstrates
what a little ingenuity, a simple electronic game, and a bit of cardstock can do. While the blank canvas of a touchscreen certainly
lends more opportunities for fun and games than this thing ever did, thereās just something about this device that tickles my fancy. Sure, Iām nostalgic for it, but even now making this video Iām impressed with the variety of concepts it explored
with nothing but a bit of paper and totally rad graphic design. Oh, and I also love the little things they
used to do back in the day like put a fake speaker grille here on this side to make you think this is in stereo. Ah, such a classic. Nothing like stereo boops and beeps [hello! beep]. Anyway, thanks for watching! Heat pumps should be next and I hope youāre
pumped about that hot topic. Ok Iāll goā¦ ā« educationally smooth jazz ā« If youāre here in the future, donāt worry! Well, maybe you should worry, actually. Thatās a problem! How are you in the future? We gotta get Picard on this. Iām not here to talk, ah, gah. Frah frah frah! And now itās up to you to answer the question
correctly. If you do, youāll get a niceā¦ ble celebrational sound [buzzes] hah! There are games around pattern recognition, learning the basics of agriculture, actions words, counting money, optical illusions, and even basic science conā¦ haa!! We screwed up the order! OK, learning the basics of agricultureā¦ [intense shuffling] [under breath]
...simple vocab thereās things like identifying shapesā¦ descriptions to figure out which closet belongs to which kid, flip it around, got spatial reasoning wowie zowie, learn what tools are used for measuring thingsā¦ there are games around pattern recognitionā¦ learning the basics of agricultureā¦ action wordsā¦. counting moneyā¦ optical illusions and then this OK! I think weāve got it. ...words, counting money, optical illusions, and even basic science concepts like discerning between organic and inorganic materials. We did it!
[laughs] My acorn is missing. Did you eat the acorn? You owe me a new acorn.
Educational Honda Insights is one of the best worst jokes you've ever made
Neat trick to save precious(in those days) memory by reusing the same code for several cards.
How many different codes are there? I wonder if a kid could memorize the sequence for all the different codes.
Then he could look like a genius when presented with a new and difficult card.
I love your videos ā¤ļø
Here's the manual:
http://web.archive.org/web/20150925135826/https://www.educationalinsights.com/text/EI/downloads/guides/8865_GeoSafariLearn_G.pdf
edit: typo
I like seeing a little bit of Technology Conextras in a Technology Connections video.
It's been two hours, has anyone reverse engineered the code yet?
A four digit number has 10,000 combinations (0 to 9,999) and log base 2 of 10,000 is 13.2877123795495, so there's 13 bits that can go into the number, plus one that can sometimes be a '1' but has two be a '0' for a little more than two thirds of the combinations. If anything, it's possible to copy the same question location and answer numbers as pre-exsisting cards.
If someone can find scans of the cards, or go through the work of scanning them, it would be possible to make a table of each bit in the code, the location of each question, and the corresponding answers. Without the cards, but with the machine, entering a code, then pressing '?' after each prompt to get each question location and correct answer, and putting that in a table would work, too. Either method should make it easy to decode the codes, once there's a table. For the latter method, I'd first try powers of two, and their preceding numbers, i.e. this list of codes:
It's also possible that there's a more limited number of layouts pre-programmed, with no relation to the bit status. If that's the case, entering random codes may result in an error.
Another hit from the king! I was fortunate enough to have one of these (and perhaps it still lives in my folk's basement as it was very special to me). Can confirm it initially came with geography quiz and was expanded with extra card sets. If I recall correctly there was an attached pen with actuating tip used for even more interactions. It was arguably a precursor to a more modern pc/or tablet in some ways. Just wanted to shout out that I also LOVED my GeoSafari (and its all red LEDs)! Thanks for the interesting video and stay warm out there. Maybe percolate some coffee? My spouse says "I think you are really cool!"
P.S. I'll call mom and see if we still have it. Fingers crossed š¤
Hey /u/TechConnectify and other people, watching this i remember i still have this old Polish game made in 1970-73. Looks like this concept is quite old.
Link to gallery
You put a card on top and then you need to make physical connections between question on the right and the answer on the left. If it's a proper answer it will shine a light. It runs on 3R12 battery.
I know that it's in a bad shape but it still works, only i think one connection is missing after this years.
Oh man, my aunt gave me one of the non-Junior Geo Safaris when I was a kid. However, I was more interested in the magic of the device than the actual educational aspect :p
"None of which are blue!" š¤£