The Future of Runescape Combat

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jagex is currently in the process of testing comment refinements that are being pitched as a release candidate which pretty much means it's a given that most of these changes are coming into the live game unless as stated something needs drastic changes due to community feedback or other issues as such I'd like to cover some of these changes in this video whenever you're ready grab your cup of tea sit back relax and enjoy the biggest change by far is that ranged magic and melee were receiving a similar damage system to how necromancy currently functions in the live game as an example let's say your maximum hit is 1,000 in the current game you would either hit 1,000 or Splash and do zero damage after this change assuming you have 50% accuracy you would always be hitting 500 damage similarly at 80% accuracy you will be hitting 80% of your maximum potential so 80% of 1,000 is 800 damage the clear benefit here being that instead of splashing you at least deal some damage to your creature fure which would give you the feeling of actually doing something to it unfortunately in the beta it doesn't seem like this is functioning as intended as if you drop really low in accuracy you actually do start splashing again not sure if this is a bug or not but if it is there's my feedback make sure that even if you have 5% accuracy you can still actually deal 5% of your maximum damage the next major change in testing is that Critical Strike damage will be based on your combat strength range magic and strength yes strength not attack will increase your Critical Strike damage up to a maximum of 60% at level 19 each just like necromancy does in the Life game as you all know necromancy does scale to 120 where it can get 75% extra Critical Strike damage it's unknown if jagx intentions are to increase the other combat stalls to level 120 just yet for now they want to modernize and simplify the current damage System including the Critical Strike system the hit cap for ranged melee magic will be increased to 30,000 meaning that that certain abilities that do hit the damage ceiling right now will be able to thrive as they should a good example is the dragon long sword special attack inside an essence of finality which is surprisingly getting some extra juice in this beta as well next I'd like to cover some features that we have been teased before on Twitter by certain J mods and these are features I believe are coming to RuneScape in their current form no matter what happens in this beta simply because these are quality of life features that just make the game feel so much more modern there will be new updated tool tips from melee ranged magic and Constitution abilities indicating adrenaline usage highlighted keywords and actual damage values for abilities based on your current setup channed and charge ability should now work far better with revolution in the beta and they have their very own bar indicating their duration if you cancel them you can also see that they're cancelled and I really like that extra bit of visual feedback when pvming I really like the system but would also like to see something similar except for special attacks when activated interacting with action bar slots in the beta will briefly highlight the slot with a golden outline which is again that little bit of extra visual feedback that kind of I didn't know it was missing to be honest mobile abilities and anticipation can always be cast even if your ability is just activated as they have no Global cool down which is an incredibly nice fluid feeling it's almost as if RuneScape had a tickery work but it didn't this would allow you to activate anticipation even if you've just activated an ability which will mean you'll be able to react to certain boss mechanics even if you've accidentally pressed something or you using Revolution and activated an ability for you I can imagine many bosses for example aella hold still becoming far more reactable and easier this way and even Jang see the potential in adding this feature as this could in theory according to them allow them to introduce Future boss mechanics which require even faster reactions than that 1.8 second Global cool down h both the equilibrium Aura and perk will be changed if if this update goes into the live game as is to something quite different I can't imagine the equilibrium Aura being all that useful except for some n Slayer methods but the equilibrium perk which would then be called the eruptive perk could possibly be better than equilibrium because it applies at the base level increases damage over time effects poison and conjures I can imagine at least being more useful than equilibrium for necromancy is now I'm no spur treat Warrior but considering that they've taken feedback from players because before I think the Beta had like a this perk with then not allowing to crit and instead that's the aura's effect and they don't want people rep perking their gear necessarily or having to feel the need to do so I think this per is going to be either about the same if not better now in the beta you can play right now damage ranges have been smoed out and increased to offset other changes like remove damage links certain abilities in the live game have a higher chance of hitting a low average and if the new changes are implemented there will be less of that happening less variance and more consistent damage values throughout your Combat on average melee abilities are buffed by 12.9% in average ability damage in addition to being more consistent it's also worth noting that the greater Fury ability instead of giving a 10% additional Critical Strike chance will give you a guaranteed crit on your next melee ability after activating it ranged abilities on average will deal 12% more average ability damage where rapid fire and Ricochet including the greater version enjy a steep increase I'm sure players that use the dracul life armor set are really happy right now Magic's ability damage ranges have been increased by an average of 99.1% but I do have to say it's the least interesting St in the beta there are other Buffs like magma Tempest being stronger even though the auto attack is going to be removed if this goes through which I'm sure a lot of those more skilled pvmers are not going to like when using the targeted version to start of a fight the metamorphosis ability is stronger which is going to make short damage burst for magic even stronger and you can juice up the raken Run combust effect by using greater chain in combination with it but uh you know magic really didn't seem all that interesting melee of course has the most changes in this beta because the battle axe the Dragon Battle Axe and the berserk ability now stack multiplicatively and there's a new Leng swords buff although I'll be honest melee still feels like a star with no identity and too much going on too many weapon choices and too many switches for no benefit compared to a star like ranged or even better necromancy and for that reason I just I'll leave my gear in the bank and see where this goes in the long run because I can get burst damage with other combat Styles and I don't need to be in mow distance and you know there are definitely improvements in this beta but it just isn't for me speaking of improvements why do V bombs still cancel out Channel abilities it's just oh when looking at the beta as a whole I care more about the modernization part of these changes than all of these special attack Buffs because at the end of the day I'm just going to wait until people come up with whatever the meta is there and pick that for my ear I really think that the channeled ability bar and the no Global cooldown anticipation ability are going to make RuneScape feel more modern and those things are far more important to me now I didn't cover every single detail in this video because I think some of those special attacks are very much subject to change unlike the more major changes like the ability damage squishing if you want to make sure you're not missing out any details or you want to try out the beta for yourself be sure to head to the link in the description below mod Doom has even created an audio vers of the post so if you want to listen to a j more talking about this beta you can do that as well it's kind of like an update post podcast I kind of like it anyways with that being said I hope you guys enjoyed this video If You did leave a like down below and maybe even consider subscribing catch you guys in the next one peace all
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Channel: Protoxx
Views: 39,007
Rating: undefined out of 5
Keywords: ProtoxxGaming Runescape Guides, rs3, rs3 guide, runescape 3, runescape, runescape combat rework, runescape combat beta, rs3 combat beta
Id: rBHL8O4N370
Channel Id: undefined
Length: 8min 11sec (491 seconds)
Published: Sat Jan 27 2024
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