I got another big idea let's get AMC to put
a theater in Decentraland! What if they not only got into online in a
big way but still kept the spirit of physically going to the theaters and hanging out with
friends. They can sell tickets that you can buy using
Mana. Users would be able to walk to a pizza kiosk
and order a pizza and then go to theater and hangout with their friends and watch a movie
together all without leaving their house and the game! Edit: It's happening someone built a theater
yo AMC where you at you don't want to miss this opportunity
[high intensity music] Man when I walked in it blew my mind something
was playing I watched it for at least 5 minuets sound and video was clear as fuck Checked it out and it blew me away. This is absolutely sick! Who owns it? This will be awesome once VR is integrated
and you can do screen sharing with a group of friends so itâll be like watching the
movie together. I could even see decentraland movie gift cards
being sold at the super market in the area where all those gift cards are located. Thatâd be so cool I wish could take all my bitcoin and live
inside this world Dope asf! Clap clap clap clap clap clap thumbs up ok
high five one hundred one hundred What youâre looking at is Decentraland. Conceived by Argentine developers Esteban
Ordano and Ari Meilich as a virtual reality world for unconstrained markets and presently
advertising itself as a âdecentralized metaverse owned by its users.â In the pitch version Decentraland is a true
virtual space, a whole new parallel world that you access via virtual reality, a world
where you can shop, buy things, invest, purchase goods, and go to stores unconstrained by the
laws that govern the place where your physical body eats and sleeps, a product so promising
that it commands a valuation in the billions of dollars. In practice, itâs just a bad video game
made up of smaller, worse video games, wrapped in a real-estate scheme cosplaying as the
Matrix. Most of what Decentraland does, and what it
fails to do, are things that would be considered forgivable or quaint in a Kickstarter MMO
that had clearly bitten off more than the creators could ever chew, but given that this
is a project founded on cryptocurrency all of those foibles are laced with the language
of finance and landlordism. Strolling down Decentralandâs spacious boulevards
at 5 frames per second rewards the user with a seemingly endless parade of virtual billboards
brightly proclaiming that the space you see is all available to rent. This is because of a pretty basic chain of
incentives that are laid bare by Decentralandâs history. While the nominally-playable game launched
in February 2020 the actual launch was in 2017 broken into two parts: first an initial
coin offering in August where their MANA token sale raised approximately $24 million dollars
denominated in crypto coins, and second with the âterraforming eventâ where parcels
of land, denominated in LAND tokens, were auctioned off for an additional $28 million
in crypto, predominantly bought by guys like this. âIâm not selling until itâs worth at
least ten millionâ This being crypto the obsession with scarcity
is so pervasive that itâs almost a waste of time to even mention it but the LAND tokens
were limited to 90,000, which, of course, centered a lot of the discussion of Decentraland
around the hypothetical value of the virtual plots of land in the event that Decentraland
won the future and became the Manhattan of the metaverse, the go-to destination for virtual
life. The initial buyers' plans for the land overwhelmingly
veered towards pitching cryptocurrency or financial services or just sitting on the
land with the intent of renting it out later. This is all baked-in, Decentralandâs initial
pitch hinges on it. âWhat if you could own the virtual world? Create, develop, and trade without limits. Make genuine connections, and earn real money. Decentraland. A fully immersive platform powered by the
blockchain. Buy land. Design your experience. And transform he way that people see the world. Purchase the first ever virtual real estate. Get started today.â Now, thereâs a lot of ground that needs
to be covered, and a not insubstantial amount of theory that I would like to get out there,
but I suspect the main thing you might be here for is failure, so just to whet your
appetite here is a list of things you can expect to see as we talk about Decentraland,
what it is, and what it isnât. [Disco Music]Â Decentraland Records presents the only collection
of failure youâll ever need! Bad graphics
Poor performance Dead mall vibes
Missing geometry Weed leaves
Loading boxes And so much more But before we can get into all that weâve
gotta talk about the metaverse. In the past two years you have likely been
inundated with attempts to explain and define the metaverse and yet, despite the numerous,
numerous attempts you probably feel no closer to having an actual, workable definition in
your head, one that maps to something you can visualize actually integrating with your
life. There are a lot of definitions out there,
most of them are incredibly flimsy, many of them are outright insane, very few agree on
anything other than the broad strokes, and almost all of them fall back on gesturing
towards Ready Player One and going âyou know, that thing, itâll be like that.â In the mainstream, the metaverse has been
somewhat hijacked by the crypto and web3 crowd. An interesting element to that is that while
they are extremely aggressively pushing the word âmetaverseâ out into the public consciousness,
they are late-arriving parasites, they will typically nod their heads at any metaverse
vision before throwing it back at you with their crypto junk grafted onto it. They donât care about the form or content
of the metaverse, but both crypto and the metaverse require spontaneous mass adoption
to make sense, so the two are somewhat simpatico in that regard. In sharp contrast we have the writing of Ryan
Bolger. A theologian, Bolgerâs vision of the Metaverse
is that of a reified space that sits on top of the real world, a 1 to 1 digital clone. You can leave a digital letter for someone
on a park bench, and they need to go to that same bench to find it. A clone so accurate that self-driving cars
will navigate not via sensors that monitor the world around them, but by referencing
the current position of things in the metaverse - the most jacked version of Google Maps you
can imagine. For Bolger, traditional websites and apps
are just a stop gap to the ultimate aim, which should be to astrally project via VR into
a McDonalds, where a cashier will then see you through AR glasses and take your order
as if you were in the space. The goal of this degree of reification was
to create a space so ârealâ and legitimate, that it could be said that the metaverse could
be capable of containing divinity - a church in the metaverse can be sacred independent
of the context of human interaction because itâs not just software, itâs a place. Digital fashion and other âphygitalâ industries
also want to break down the barrier between physical and digital, but for very different
reasons. They look at the market for cosmetics in live
service video games and crave translating that business model to reality. Rather than building a reified virtual world,
digital fashion is much more interested in the augmented reality side of things, they
want AR glasses that are so universal and so seamless that we all dress in mo-cap suits
and composite the new Gucci over it using an advanced spin on Tiktokâs hat filter. In this definition the metaverse isnât another
place, conceptual or otherwise, itâs just a name for the digital skin that gets laid
over the world when viewed through compatible devices. We strongly believe that the amount of clothing
produced today is way greater than humanity needs. But donât shop less, shop digital fashion. Donât shop less. Donât shop less. Donât, donât you, donât you dare, donât
you [static] dare shop less, donât you There are numerous problems here, which boil
down to the fact that all of these have equal claim to the word âmetaverse.â If you comb through dozens and dozens of definitions
of the metaverse you can assemble a web of broad attributes where some are generally
agreed upon while others border on being mutually exclusive. Itâs a vague, largely incoherent cloud of
ideas thatâs malleable enough that basically anything can be called part of the metaverse,
a proto-metaverse, or a semi-metaverse. Decentraland is the metaverse, TheSandbox
is the metaverse, Horizon Worlds is the metaverse, Roblox is the metaverse, Fortnite is the metaverse,
Minecraft is the metaverse. The Lindt Experience is the metaverse. âI look at my fourteen year old and she
has spent the last year and a half of her life living in a metaverse. She doesnât even know that word, right,
but her school is on Zoom, she hangs out with her friends online in one form or another,
and actually in a whole bunch of different forms, right. In Instagram, in TikTok, in iMessage, in,
in Fortnite, in Animal Crossing, in, uh, you know all of these different, you know, metaverses,
rightâ âSome leaders within the virtual worlds
space, such as Tim Sweeney, believe that eventually, every company will need to operate their own
virtual worlds, both as standalone planets and as part of leading virtual world platforms
such as Fortnite and Minecraft. As Sweeney has put it, âjust as every company
a few decades ago created a webpage, and then at some point every company created a Facebook
page.â Of course this flexibility that allows for
anything good and popular to be part of or a natural, inevitable precursor to the True
Metaverse simultaneously provides the flexibility to dismiss any failure as a failing of that
pure vision rather than a failure of the underlying ideas themselves. The metaverse cannot fail, you can only fail
to make the metaverse. Thereâs no consensus definition because
the Metaverse isnât real, itâs not an actual thing that anyoneâs really building,
itâs a rhetorical device that allows the writer to gesture at the future and pontificate
on what ought to be. Definitions of the metaverse are, thusly,
principally rooted in the writerâs present political and social values. When you understand that the metaverse isnât
a distinct invention or construct but merely a rhetorical proxy for The Future of Technology
then all of this becomes a lot easier to deal with. The reason itâs all so messy is because
of the aforementioned gesturing towards fiction and because a lot of the people writing effluent
prose about how the future is here today in the form of blockchain-based social spaces
are, for the most part, salesmen. Thatâs not to say that they donât believe
the Metaverse could or should exist, just that most have not considered if it would
actually be any good. That part they take as a given, because itâs
always super cool in stories, so why even bother considering that the end result might
be boring, inconvenient, and disappointing? Now, science fiction and actual science have
a long and storied history. Itâs fun to point to all the devices that
exist today that were first sketched out by a fiction writer decades earlier, but thereâs
also a massive survivorship bias there. Sure, some speculations become real, either
because the author rooted their speculation in cutting edge science or because fans of
the work tried extremely hard to make it a reality, but even more get discarded as silly,
useless, impractical, deadly, or physically impossible. This might come as a shock, but when a writer
sits down to compose fiction, the thing that they write doesnât need to actually work. Theyâre not real inventions, theyâre narrative
devices, and at a certain point no amount of cool factor can make up for the limitations
of physical space. Star Trekâs holodeck is an insanely cool
idea, and dear god do I wish it were real. But it canât exist, not as depicted, because
itâs not an invention, itâs a collection of camera tricks and special effects. At the end of the day the holodeckâs limitations,
and lack thereof, are dictated by narrative necessity. So when Neal Stephenson writes about The Metaverse
in Snow Crash in 1992 it is an invention composed of a mix of speculation about the future of
existing hardware, trends in how people interact via virtual spaces, and an overwhelmingly
cartoonish dose of Rule of Cool. Stephensonâs Metaverse is a massive, three-dimensional
contiguous space because itâs evocative and interesting, it provides a colourful backdrop
for the storyâs gonzo plot about a high stakes pizza delivery swordmaster employed
by the mafia and a computer virus that can cause brain damage. Snow Crash is prescient in degrees about some
of the ways in which we would engage with technology, but overwhelmingly that prescience
applies to the internet as it currently exists. We have virtual live events, virtual sports,
virtual town squares, virtual club houses, and even virtual strip clubs where you can
hang out in chat with five hundred strangers and watch someone just absolutely [static]. Really the only things that are missing are
either aesthetic, like the giant contiguous three dimensional representation of the internet
where you can walk from one webpage to the next, or maybe not even physically possible
at all, like the Snow Crash virus itself. So this then creates a bit of a trap for a
lot of the salesmen writing about the inevitability of the metaverse where they have to cling
to those aesthetic details as non-negotiable because otherwise theyâre just talking about
the internet. As Matthew Ball writes in his 2022 book The
Metaverse and How It Will Change Everything âAlthough virtual worlds come in many dimensions,
â3Dâ is a critical specification for the Metaverse. Without 3D, we might as well be describing
the current internet. Message boards, chat services, website builders,
image platforms, and interconnected networks of content have been around and popular for
decades, after all.â Which brings us to virtual reality. VR is pretty cool tech, I really like it. Itâs also pretty limited, or more specifically
the tech runs up against a pretty big barrier which is the human body. The inner ear really doesnât like moving
without actually moving, which means that every VR application is a series of compromises
between the immersive potential of VR and what the body will tolerate. No! Oh god! Oh god! Oh! Because Stephensonâs metaverse is a plot
device, effectively an alternate dimension, the characters are able to navigate the space
however Stephenson wants them to. And because itâs narratively interesting,
when the characters want to get from one part of the metaverse to another they need to traverse
the distance between those two points. Ball, for his part, concedes that users of
the inevitable metaverse would likely find this to be too inconvenient and prefer to
teleport from location to location. The reality is even more restrictive. The compromise is that overwhelmingly virtual
reality experiences are largely static experiences, with freeform movement around a small footprint,
with the user teleporting from spot to spot even within the same virtual room. Itâs a compromise that VR enthusiasts are
willing to accept because the alternative is a one-way trip to the floor as your cochlea
decides that being upright is no longer an option. The end result, the actuality of virtual reality,
is that itâs an incredibly potent tool for an unfortunately limited number of applications. This creates a very sharp contrast between
the metaverse thatâs talked about by pundits and the reality of VR that developers and
enthusiasts have been mapping for over a decade, with pundits continuing to insist that a vast,
contiguous space representing the internet is not only a desirable way to interact with
those functionalities, but indeed a preferential way. How this manifests is a metaverse that exists
overwhelmingly in the form of blog posts about the inevitability of its existence, with anything
tangentially related to virtual reality being encircled as part of the metaverse, along
with a whole lot of stuff hardly related at all. Of particular fascination is the way that
this is all talk and no product. Lindt USA, manufacturers of terrible chocolate
truffles, launched their metaverse store in November 2022 and just have a look at the
language used to describe it. Lindt USA Launches Its First-Ever 3D Virtual
Store with ByondXR and Makes Shopping for Premium Chocolate a Truly Innovative Experience In a beautifully decorated, fully 3D and highly
photorealistic environment, the store welcomes visitors with an engaging introduction by
one of Lindtâs famous master chocolatiers, Ann Czaja. Best of all, the immersive store is totally
comprehensible: âWe at Lindt USA are thrilled to offer customers
this state-of-the-art experience just in time for the holidays. While there is no experience like walking
into one of our beautiful Lindt stores in person, our online store is no different. Weâre excited to show it off.â This is all pretty routine corporate fluff,
though the surprising, and telling thing is that itâs just words, thereâs few, if
any, images included. And thereâs a reason why: the whole of it
is elevated to transcendental when you see the actual thing that theyâre describing,
a laggy, hideous, cheap faux-3D website that would probably be a camp hit if it were pitched
instead as a throwback to FMV video games from the 90s. âWant some Rye? Of course ya do!â The vast majority of these so-called metaverse
offerings are virtual spaces only insofar as they are painted to resemble a store. We already tried this 25 years ago, and discarded
it because it turns out the human brain can shop from a list of items or a grid of photos
far better than it can from an imagemap photo of a display case. Examples like this betray not only the ignorance
of history on the part of the people pushing it, but also a profound incompetence on the
part of the people building it. Rather than being a âcutting-edge virtual
shopping experienceâ the Lindt store is so bad, so embarrassing, that it would be
more respectable to learn that ByondXR is an outright scam, shaking down gullible corporations
afraid of being âout of touchâ with the future or missing the boat on the next big
thing, rather than true believers trying their hardest. The fact that Patrick Diggelmann, vice president
of sales and e-commerce for Lindt USA, looked at this final product and didnât immediately
scrap it, bury it, and demand the companyâs money back is just a nice, tight encapsulation
of how much metaverse participation is being driven by irrational, uninformed FOMO. And this brings us back to Decentraland. All these definitions are pretty bad for Decentraland. It clearly wants to be the Metaverse, it calls
itself that, but because they, like Lindt, have made the mistake of actually trying to
make something, it's possible to evaluate whether or not theyâve succeeded. They have activated the trap card of falsifiability. VR was dropped from Decentralandâs core
feature set somewhere in 2018 or 2019, and has all but officially been relegated to a
community produced mod, which just means that itâs difficult to get working in the first
place, and when you do nothing is optimized for VR, either in terms of technical performance
or user experience. The results are dizzying even without a headset
on. Hnnng, okay so the appâs just straight up
broken now. Cool. For many definitions of the metaverse, like
Ball, this already makes DCL a complete non-starter: virtual reality, or at the very least augmented
reality, is a non-negotiable feature. This, however, in my evaluation is just a
case of No True Metaverse. Decentraland is embarrassing, which makes
it inconvenient, which means thereâs a lot of incentive to discredit it as a claim to
the idea of the metaverse, to insist that its failures are meaningless, that thereâs
nothing to learn from them about the viability of the underlying ideas. But the knife that says all these definitions
are the metaverse cuts both ways. If the concept is so broad as to be little
more than a vague gesture at the future, if successful and popular things like Minecraft
and Roblox and Fortnite get to be the nascent metaverse, then this does too. And if this is the future, then the future
is a dead mall. It is difficult to fully encapsulate the sheer
contradiction between Decentraland as it exists in the minds of its supporters and the actual
product that you can interact with, but in this endeavor we shall strive. Maybe we spent our best shot early by opening
with Redditors praising a theater with non-functional doors and a photo of a real concession stand
in place of any actual modeling, but itâs probably best to let you know what youâre
in for. That post that we ran earlier, by the by,
is the most popular post of all time on the Decentraland subreddit. The fact that itâs a crossover event with
Redditâs memestock fanatics, right down to being disproportionately laden with Reddit
awards as they tend to do, has a poetry to it that I couldnât script. Name a more iconic duo than bad products and
serial bagholders: you canât do it. The pizza kiosk they rave about, where you
could, in theory, order Dominoâs via the metaverse and pay in ETH or MANA is long gone,
all that remains is an empty plot devoid of even the worldâs procedurally generated
shrubbery. The details are thin, but from whatâs available
itâs apparent that Dominoâs wasnât officially involved in any capacity, which would indicate
that the builder had really just created a middleman between you and Dominoâs, where
he would take your crypto and then pass the order, along with payment in dollars, to Dominoâs
on your behalf. The event calls back to one of the foundational
myths of crypto, the 10,000 bitcoin pizza, the first purchase ever made with cryptocurrency. â22nd of May, 2010 is the date when someone
first purchased an item with bitcoin, in this case a pizza.â The reality of that is very similar to the
Decentraland pizza kiosk: no vendor accepted bitcoin in exchange for pizza. Floridian Laszlo Hanyecz offered 10,000 bitcoin
on a forum to anyone who would bring him two large pizzas. Fellow Floridian Jeremy Sturdivant took him
up on the offer, bought two large pizzas from a pizzeria with his own money and then traded
them to Laszlo in exchange for the bitcoin. Hey, thatâs backwards. Wait, itâs also backwards from this side! Other groups have tried to recreate amusement
rides in Decentraland, such as those found in District X. Originally slated to be Decentralandâs Red
Light District before the project organizer stole all the donated LAND, District X is
now home to an excellent showcase of the reality of Decentralandâs ability to deliver interactive
experiences: laggy, glitchy, and profoundly sad. Oh yes, I can feel the thrills coursing through
my veins. In the Decentraland experience thereâs a
persistent tension between the different vectors of incompetence. Most of the people building this stuff donât
have good ideas, so the stuff is generally bad from first principles, but then on top
of that the tools for building things in Decentraland are also bad, so good ideas are kneecapped
by being extremely hard to implement, but then on top of that Decentraland just
runs and performs poorly, the controls are particularly heinous and sometimes the camera
gets possessed by a thousand angry ghosts, so no matter what experience you build itâll
be tainted by that mandatory membrane of interaction. Some of what youâll stumble across is almost
quaint, like this modern style suburban single family home populated entirely by official
Nintendo art. Itâs almost adorably incompetent, like the
Decentraland version of a Geocities shrine to Xander from Buffy the Vampire Slayer. At least until you notice the For Sale sign
out front, and the several dozen identical Mario houses scattered around the world, all
owned by the same guy named Dan. Theyâre everywhere, Iâve completely lost
track of how many unique instances of this house Iâve stumbled across. This is in part because navigating Decentraland
is a nightmare, the extremely short draw distance and attendant lack of landmarks makes it very
easy to get lost, so itâs hard to tell if any given Modern Mario House is a fresh one
youâve never been to before, or one that youâve looped back on. â¨âAUG 1, 2022 DecentRally: Setting the Track for Future
Experience Creators Using Infinity Engine Code The first of its kind in Decentraland, DecentRally
shows what the Infinity Engine code can do, serving as an open source foundation for future
high-speed experiences.â Decentraland faces a fascinating problem inherent
to its basic construction. The language of interaction with the world
of Decentraland is the language of games. You navigate the world via an avatar, your
avatar runs, jumps, and clicks on things. This makes games the most obvious implementation
as an Experience, since the ludology is already there. The problem is that Decentraland is just bad
for games. DecentRally is an abysmal little experience,
barely qualifying as the kart racer that it nominally resembles. Of course we canât judge it too harshly
as itâs just a proof of concept, though given that everything in Decentraland seems
to fall under that umbrella itâs enough to make one suspicious, like maybe âitâs
still in betaâ or âitâs just a proof of conceptâ are just a rhetorical shield
against criticism. Either which way, the developerâs other
project, Infinity Engine, is also awful, and itâs been featured on Decentralandâs front
page for well over a year. The fantasy of the metaverse is one where
it subsumes much of our present reality, where, in the words of Matthew Ball âentire generations
will eventually move to and live inside itâ which, as a statement, more or less demands
poetic interpretation, that Ball is referring to interactions and activity taking place
via the membrane of the software, because otherwise itâs, you know, stupid, because
your body wonât fit inside the wires. But regardless, this idea of place requires
the simulacrum of place, and the simulacrum of place must encompass both the fantastic
and the mundane, because if it doesnât encompass both Skyrim and your office and the grocery
store then thereâs too much discontinuity, the metaverse ceases to be a world, a true
place, and becomes little more than a digital interface, and to that end the existence of
the metaverse demands the existence of Eashoo Law (A Professional Corporation). Welcome to the metaverse law office of James
Eashoo, a personal injury lawyer based in Los Angeles. James isnât in right now, no one is, and
he never will be because the idea of staffing this place with actual people is patently
absurd. While it was unfortunate that you tripped
and dropped the urn that contained you grandmotherâs ashes because you tripped over a rake that
your roommate left out, unfortunately when you attacked him with that rake it was a,
uhm, a crime, and so Iâm afraid Iâm going to have to refer you to a criminal defense
lawyer. Uh, this is, this is outside kinda the purview
of what I, what I do, Iâm more of a personal injury lawyer. So, um, unfortunately you are going to need
criminal defense representation and, um, I do have some people tha tI can refer you to. Iâm deeply sorry for the loss of your grandmother
and the death of your roommate, but I canât assist you any further in this matter. This is not meaningfully useful in any way
to businesses. When confronted with the actual product, the
actual series of things that would need to be engaged with to make the fictional vision
of the metaverse real, the product, and the comparison to the ânext generation of the
internetâ is comical. Ball quotes Tim Sweeny talking about a future
where every company is expected to operate a virtual world âjust as every company a
few decades ago created a webpage, and then at some point every company created a Facebook
page.â But hereâs the thing: we already know from
those examples that most companies donât need much more to a website than some cursory
fluff and their contact information. A website, to most companies, is just a replacement
for a yellow pages entry, itâs an ad whose number one job is to carry a phone number,
address, and business hours. A Facebook page became appealing because it
offloaded the work of designing the page and its functionality as a whole in a way that
office workers could easily manage: Facebook handles running Facebook, you just put in
your stuff, making it a useful tool for high density, up to date communication, like promotions
or changes in operating hours. The entire process there is a move towards
efficiency. The construction and maintenance of a virtual
world is ludicrous in comparison. The effort to build and update is orders of
magnitude beyond even a basic webpage, and the information density goes down! Like, this is really important: most business
communication is going to be in the form of text for⌠ever, because text is really,
really, really useful. But the metaverse is a uniquely terrible medium
for the delivery of text because that text cannot be presented in an optimized format,
it must be bent to the metaphor of a real space. Thatâs why the only actual meaningful things
in Eashoo Law (A Professional Corporation) are links to conventional, flat, text-and-image
based websites. Because theyâre just more efficient ways
to present and access information. So the virtual workspace, the idea that this
plot in Decentraland would ever become actually functional as a space, with the receptionist
navigating up the virtual stairs to tell James, via in-world voice chat, that someone is waiting
to see him, is comical. But without that promise, without that story,
whatâs even left? An NFT gallery and hard-to-use widgets that
just open Instagram in another tab and remind you that youâre not âin the metaverseâ
youâre just browsing a website? I guess at least you can stand on the balcony
and admire the Modern Mario House across the street. Even official productions, stuff created by
the developers themselves or people theyâve sub-contracted, trend heavily towards embarrassing. The festival stage for the first annual Metaverse
Music Festival featuring DJ Paris Hilton lacked collision on the stairs and balcony, meaning
you could take a terrible elevator to a second floor that you would immediately fall through. New Years Eve 2022 was staged in a Duke-Nukem-esque
recreation of Times Square and featured a devastatingly terrible jumping puzzle, just
indescribably bad in its fundamental construction, riddled with all manner of collision problems,
and very much coming off as a half-hearted idea that was implemented improvisationally
and never actually tested, let alone revised, with the reward being a broken scavenger token,
z-fighting textures, and a bad view of the party. [barely audible fireworks] âWait, is that it? Was that it?â After a long dayâs virtual lawyering, itâs
only natural that youâll want to take a load off. And we would recommend none-other than NFT
Worldâs NFT World Cityâs Comedy Club. Itâs always bugged me when I go into a comedy
club and Iâm not immediately met with comedy - itâs false advertising. But with the power of the metaverse, and a
$120,000 grant from the Decentraland DAO, the NFT World Cityâs Comedy Club obtained
an infinite source of comedy. âUh, we hope to have content from Decentral
Comedy soon. And we have also sourced content from an AI
tool called ChatGPT which provides some jokes for us to show here. Itâs not all comedy and incompetence and
insincerity, though. Occasionally youâll stumble across a single
plot thatâs just a simple shrine to a loved one, taken away from this world, too young
and, oh, hey, itâs another Modern Mario House. One of the most consistently popular locations
in Decentraland, popular enough to warrant a functionally permanent spot on the Genesis
Plaza hot locations board, is the WonderMine meteor mining and crafting game. Now, something to stress here is that this
is, within the context of Decentraland, a success story. There are people who interface with Decentraland
solely as the medium by which they access WonderMine. Even just looking at the map it is one of
the few consistently occupied places where you can find other players in any reasonable
number. And it is an idle clicking game that is so
sluggish in its pace that it barely qualifies as a skinner box. Meteors fall, and you click on them. And then you wait. The sole value prospect is that at the end
of the process you might be able to craft an NFT wearable that you can then sell to
someone else. âSo like I was saying, if you want to see
what this is worth, we can go over to the marketplace and search steampunk hat and as
you can see its worth 2499 MANA. And if we want to view the value of MANA today,
itâs over a dollar.â So with such big money on the line, of course
the game is botted to hell and back with idlers and auto-clickers. Decentraland doesnât log users out after
a set time spent idle, and the meteors fall in predictable locations, so itâs pretty
easy to automate, but even barring that level of complexity itâs trivial to just leave
a tab idle and collect the periodic rewards. Wondermine is also immediately adjacent to
one of the oldest games in Decentraland, Dragon Rush, which is featured prominently in Genesis
Plaza. Immediately we can spot a problem with the
real estate model of the internet: this relatively modest game has an absolutely massive footprint
and necessitates a towering retaining wall to back its terrain. From a standpoint of architecture it is an
immensely hostile block, a massive impassable barrier to both sightlines and traffic. It turns out that having every individual
app and website take up scarce space in an adversarial relationship is, uh, bad. Alright, so, walk onto the dragonâs back,
press f to flap wings and fly, go through the gates and land on the landing pad to finish
the race. Now, maybe this is just unfair, after all
I did say that Dragon Rush is one of the oldest games in Decentraland. Letâs do some due diligence and find something
more mature, more refined, something with a budget behind it. Knights of Antrom, the ultimate role-playing
game that will challenge you to farm, craft, and fight your way to the top. Those looking for a little more action to
their Decentraland experience, need look no further than Dice Masters. An incredible, fully-playable role-playing
game built within the metaverseâs trusty framework. Within its sizable location, gamers can undertake
quests, battle enemies, collect resources and craft in game items, all in addition to
ridding the realm of the terrible poultry scourge. Dice Masters Development and Expansion Should the following Tier 6: up to $240,000
USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved? Yes wins with 93% Okay, thatâs quite a pitch. And, you know what, letâs treat this seriously,
like letâs treat this like it were a Kickstarter or Steam Early Access pitch. $240,000 is modest but realistic, and watching
the trailer, itâs all very achievable, especially since the buildings are just lifted from World
of Warcraft. But, like, the features are very straightforward,
and the trailer even evokes Decentralandâs style. This is eminently realizable. Low rent? Sure. Devoid of original ideas? Also true. Doable? Absolutely. This is it, right? This is the moment Decentraland has been waiting
for, this is the realization of all their promises! This isnât just a thing in Decentraland,
itâs Decentraland as a platform, as the infrastructure invisible beneath an otherwise
independent game experience! They even bothered to include the coordinates
in the trailer, like they actually want you to go there! [groaning] Itâs just⌠itâs the same story over
and over again, everywhere you go in Decentraland. Itâs all the same stuff. No amount of remixing can overcome the underlying
flaws of the base layer. Decentraland wants to be the invisible tech
behind the scenes, but it canât because it also wants to be a real virtual world,
and the one goal imposes endless creative and technical decisions onto the other. You canât really get anything better out
of the system! The MetaGamiMall is a construction of special
note because its existence was made possible by a grant of $220,000 US dollars from the
Decentraland DAO, the organization that operates, in theory, as the government of the Decentraland
world. The pitch was a gamified mall, and I will
let their own pitch package speak for itself on some key details. âGame + Mall = GamiMallâ âThe game - super dogerio, the vitality
of the mall. âThe P2E economic model can incentivise
users to play and earn. âThe first comprehensive traffic road system
in Decentaland. Highly compatible with Customer shopping habits
and Super Dogerio Game. Interesting piano floor, create more fun while
walking and running.â âThe Meta GamiMall is an avant gard project
endeavor to blur the boundaries between game and shop activities. The game lives in the mall, the mall needs
the game.â The actual product is a track that you walk
along to collect coins that can be traded for wearables, while a bad techno DJ repeats
the instructions on an endless loop. Â
Because space is so tight, even for large plots like this, the track consists mostly
of really obnoxious spirals, and the place is infested with bots that idle on the exact
same spot until the timer resets and they can collect more coins. It would seem that while $220,000 can get
you a lot of stuff, it canât get you an experience worth doing with your own human
hands. The actual rules of Super Dogerio are oblique,
and the DJâs instructions donât actually help. âWelcome to MetaMine. MetaMine is a metaverse game event that will
begin from 18th Novermber at MetaGamiMall in Decentraland.â âMetaMine is a metaverse game eventâ I guess itâs called Metamine now? As for the mall component, I donât even
know what to say. The space is so cluttered with the extreme
cyberspace aesthetic that itâs barely even legible as a mall, and the whole notion is
keelhauled by the fact that this is a miserable interface for actually buying things, which
is the actual purpose of a mall. The result, an empty shopping experience plagued
with bots, isnât just a dead mall, itâs an undead mall, stuttering along in a parody
of life. Now, they did seek a new grant in late 2022,
asking for an additional $60,000 USD to expand and revitalize the mall. Unfortunately the proposal was rejected 3
million to 9 million, with 7.8 million of the ânoâ votes coming from two people. Sorry MetaGamiMall, better luck next time. The Decentraland Report is one of the most
fascinating elements of Decentraland, and it breaks my heart that we canât give it
the time it truly deserves. They style themselves as âthe first ever
decentralized news network, reporting on the latest breaking news of the Metaverseâ. Between grants and private funding it has
received over $250,000 USD, a quarter million dollars of investment. It is an organization operated by Kevin Clark,
better known by his handle KevinOnEarth999. Weâll let him explain what it means: âDecentralized news networks give the public
the power to control event coverage, reporters and how the network will evolve over time. Tokens are distributed to the public based
on participation and can be used to purchase event coverage, ad space, and vote on key
decisions - such as the addition or removal of actual news reporters.â Just to stress this, to highlight it and make
sure that you are aware that this is not us catastrophizing or editorializing, the ability
for the crowd to fire reporters is an explicit feature. âImagine if you could use a token to vote
off a reporter from the news.â You can buy the ability to fire a reporter. And thatâs deliberate, because it gives
the token resale value, which incentivises participation. The editorial agenda of the Decentraland Report
is not just nominally available for purchase, it is proudly available for purchase. The Decentraland Report is a news outlet that
hates journalism. It takes the very messy subject of journalistic
independence, the way that journalism often functions as willing collaborators with systemic
power, and the reasons why we should be legitimately skeptical, alert, and literate in how we intake
media, and uses that to advocate for a radical populism masquerading as neutrality. The logic is that institutions are inherently
biased, therefore less institution means less bias, and no institution means no bias. Their trust model is explicitly rooted in
their incompetence. Kevinâs rhetoric is part and parcel with
the conspiratorial thinking that leads people to trust misinformation they found on Facebook
specifically because they found it on a page that gets flagged by Facebook as misinformation. It shares a table with the belief that reporters
exist to deceive the public, and so the only journalism you can trust comes from those
who hate journalism. âWith this decentralized approach to news,
the public can take control of global narratives and focus on fact-based reporting verses biased-based
reporting which is focused more on getting views than telling the truth. Kevinâs vision for the news is downright
dystopian, itâs a killer writing prompt if youâre in need of ideas. So whatâs the product? You want to see some journalism so unprofessional
that it would make even the writers at the Defiant cringe? âAny giveaways? Yeah, for sure man! If you hang around Iâll definitely do a
giveaway man! So weâre just hop right on in here to Dice
Masters. Come on through! I just want to show support to Dice Masters.â âAnd then weâll kinda move into the auction
phase, hopping from gallery to gallery.â âThat is, that sounds like a great time.â âAs recommended by Seanny, upon the passing
of the grant, we agree to pay back 10% of our monthly revenue to the DAO, in perpetuity
until the grant amount is paid back to the DAO. Thatâs amazing. That, to me, is epic.â Itâs just Twitch streams. âNo fucking way! Do you fucking hear that motherfuckers! Thatâs what the fucking metaverse was missing! Metal!â âThat is very true, holy shit. That is very frickinâ true. Wow. That was Big Dave. Says Big Dave is Talking, listen the fuck
up.  Wow. That was, wow. Wow. That was sound check? You gotta be kidding me! That was frickinâ sound check, you gotta
be kidding me!â I know, I know, right? Itâs pretty disappointing that after all
that talk about the philosophy of journalism this ship runs aground over the fact that
nothing remotely worth reporting on happens in Decentraland in the first place, so the
risk of journalistic malpractice is functionally zero. Despite the lofty ambitions of the network,
these guys are ultimately harmless. Theyâre just small streamers cosplaying
as reporters while hanging out with their handful of regulars talking about the video
game they like to play. That said, thereâs still a story here. They still raised a quarter million dollars,
right? Did that at least pay someone? Well, no. Reporters arenât âpaidâ as such. They get paid in the REPORT token, and they
get a cut of the organizationsâ monthly revenue on Xpand, a crypto-meets-Twitter-meets-Patreon
platform. At time of writing thatâs around $120 bucks,
total. Xpand takes a 10% cut, there is another 10%
cut for their grant repayment, a phrase that shouldnât exist, and then the remainder
is split nine ways. Thereâs the possibility of one-time donations
on top of that, which get cut the same way, but on average the individual reporters are
looking at about ten bucks a month. This uh, isnât a great deal, especially
since the streamers, Sorry, reporters Need to provide their own equipment. So it's no surprise that Kevin has failed
to draw in any Pulitzer Prize winners. Who heâs ended up with is an ensemble of
Decentraland users who just want to grow their stream by associating with an org. Theyâre all broadcasting from their personal
Twitch streams, what they get from the org is the DCLR branding, which, you know, it
doesnât draw in the crowds. Every single stream we caught had extremely
low viewership, almost always fewer than 10 viewers, often under 5. Kevin's personal and DCLR branded YouTube
channels donât fare any better - a video is a success if it breaks 100 views. So, where on (Kevin)OnEarth did the money
go? Okay, the reporters only get paid from the
Xpand pot, DCLR doesnât buy them lights or webcams, the only thing left to even spend
it on⌠is Decentraland itself? [Kazoo and fart performance of Also Sprach
Zarathustra] The Decentraland Report is the perfect showcase
of web3âs ability to cause money to just evaporate. The build is called the Metaflower, which
is a reference to an NFT of a superyacht from other metaverse candidate The Sandbox that
sold Know what, doesnât matter. Using allegedly very expensive tech, the flower
is intended to develop and bloom as the number of subscribers on the Xpand page grows. Of course we need to take Kevinâs word on
that because the count is currently 22 followers toward the goal of 10,000. So the building has remained in its initial
form. What weâre left with is this. Weâve got walls laced with Kevinâs prized
NFTs, two platforms that Iâm assured are the âstudiosâ where presenters are intended
to stand. The Decision Room, where DCLR DAO members
will meet, once the DAO gets some. And then we have the butthole tunnel that
takes us to an alien in a rice paddy hat who tells us that we need to save the Decentraland
Report by gathering News Juice. And it turns out that News Juice means âplease
follow Kevin and pals on Twitter.â Wait, Kevinâs in here twice! Strangely thereâs no news in the DCLR HQ. What they do give you is a link to an entirely
different 3D web application called Oncyber. So youâre sitting there, computer frying
from running Decentraland. And if you want to see some news at the metaverse
news building, Kevin wants you to open up another 3D site that loads up two dozen YouTube
videos at once and then crashes Firefox entirely - itâs absurd. Needless to say, the Decentraland build contributes
extremely little to the utility of running a news network. We donât know precisely how much this whole
thing cost beyond about $35,000 for the LAND, but given that the $127,000 in grants are
reasonably well accounted for it would seem that, after the boring stuff like building
the website and Twitch assets, this as a whole represents Kevinâs $126,000. So letâs focus in on those grants. Kevin received 4 grants from the Decentraland
DAO. Two were to hire an editor for DCLR - both
paid the editor $50 per edit⌠in MANA. Then there was a $5000 grant in September
of 2021 to create unique in-game jackets for reporters as a milestone reward for 6 months
work. And then there was the big one, a $120,000
US grant in stable coins to build the backend for DCLRâs reward system. Since decentralized news is all about rewarding
participation, including viewership, you need to build that system. Pretty much the same tech that handles Twitch
drops⌠to service a community of like 30 people max. The decentralized philosophy of the project
demands this type of massive, inefficient system exist as a starting point. You canât expand into these solutions naturally. So Kevin spent $35,000 on LAND, potentially
$91,000 on the studio build, $5,000 on jackets, and $120,000 on this reward system, and then
went back to the grant program looking for another $240,000, 32 of which was allotted
to reporter equipment and included salaries for a marketing director, content manager,
graphic designer and so on. In what seems to have been the only lucid
moment in the fever dream of the grant scheme, Kevin was told⌠no. Two more reduced proposals have also been
rejected. You know what we havenât talked about in
a while? Chocolate. I mean, sure, Lindt has their metaverse, but
surely chocolate giant Hershey wouldnât be left behind. Well, if youâve got a craving, youâre
in luck! Just a hop skip and a jump from the Sugar
Club you can experience Hersheyverse, the official Metaverse holiday home of Hershey
Chocolates (of India and the Philippines). Sure this plot may look microscopic, but boy
howdy is there a lot to do. For one you can talk to the shopkeepers inside
and theyâll⌠send you a link to Amazon. But thereâs also gamification! Thereâs a quest! Itâs time for a treasure hunt! Just hop up here and bounce over here, and
click on this, and ride the elevator and click on the camera and you can get your very own
official Hersheyverse wearable. An NFT on the frequently exploited Polygon
blockchain, it would appear that this hat has been claimed, generously, about 500 times. But once you claim your extremely ugly hat
you get one last quest to extend your time in the Hersheyverse. You see the treasure chest needs opening,
and the keys wonât find themselves, so you just, talk to the shopkeepers and pick the
keys up off the ground, and click the thing, and gain the ability to fly! And by fly I mean that if you double jump
an invisible platform spawns under you and lifts you up to a predetermined height, where
you can jump to one of the clouds and take control of the chocolate cannon which may
or may not work. Brands love the metaverse. Or at least thatâs the story. Samsung, Nissan, Vodafone, Snapple, CitiBank,
Pedigree, Hershey, Mountain Dew, Trident, Sour Patch Kids, Atari, Miller Lite, JP Morgan,
everyoneâs getting in on the metaverse! Now, what that means is, uh, extremely flexible. Weâve already dipped into Hersheyverse,
but what else is out there? Itâs just⌠itâs weird, man. Atari has probably the best looking location
of any of these, but it still principally consists of a large faux-social space full
of furniture that you canât interact with. Wait, have I even mentioned that yet?! Yeah, you canât sit on chairs in Decentraland! The whole goddamn world is built of nothing
but hangout spots and you canât even role play sitting around a table unless you buy
the user-created Sit emote from the marketplace! Otherwise in the atari stronghold you have
a slate of links that all take you out of Decentraland and a couple wearables that are
no longer available. The only thing to actually do here is play
one of the four variants of Breakout and feel the gnawing cold reality seep into you as
you realize that Decentraland is such a monumental failure as a platform for socialization, for
commerce, and for gaming that it canât even handle properly emulating Breakout, a game
from 1976 that you can play on goddamn Google images! Steve Wozniak built Breakout fifty years ago
to run on 44 TTL chips and a ham sandwich and thatâs still somehow too demanding a
gaming experience for Decentraland. The Onyx Lounge by JP Morgan Chase, built
in March 2022 and described by Fortune as a bet on âa metaverse future that could
be worth trillionsâ was originally staffed only by a wandering tiger, but has since been
replaced with a cramped reading lounge. The DCL branch of HSBC is a unique kind of
awful, with this deeply unsettling robot receptionist and stairs with no collision, with the only
problem being that itâs not clear if this is an official HSBC project or not, since
impersonation is trivial and even the official builds are glitchy and weird, because itâs
Decentraland: everything is glitchy and weird. Particularly though, as you go through a lot
of these you start to notice a few trends. First is a subject that weâll talk about
at length later, which is that discussion of these ventures rarely feature anything
meaningful. They donât tend to tell you how to actually
find the location, and tend to downplay the product itself, typically limiting visuals
to a wide screenshot of an exterior, if anything at all. Fortune didnât even bother to mention the
tiger. Itâs really more about the headline than
the actual space. Second is a trend of dispersion. Itâs not Hersheyâs thatâs in the metaverse,
itâs Hersheyâs India and Philippines, itâs Nissan Italy, itâs Vodafone Turkey. Third is a trend towards the temporary. While the Atari metaverse headquarters is
still standing and the Onyx Lounge by JP Morgan Chase still sort of technically exists, most
of these arenât actually brands âmoving to the metaverseâ, theyâre just promotional
campaigns. The Snapple Stronghold, Miller Lite Metalite
Bar, and Hersheyverse are already gone. âAnd look, weâve heard there arenât
a lot of people inside the Metaverse yet, but marketers say it's gonna be a very big
dealâŚâ The Meataversity of Steak-umm came and went
in about two months. The Trident Vibe x Sour Patch Kids Chew The
Vibes Dance Party has been replaced by an âofficeâ for MoZeus Worldwide, the ad
agency that built it. While a few corporations jumped in early and
actually bought LAND, that ship has seemingly already sailed, and now the impetus for this
isnât originating with the brands but with the digital ad agencies that they hire, who
then toss in a Decentraland âactivationâ as part of the package, a way to recoup some
value from the LAND that the ad agency bought. Fourth is that they just overwhelmingly suck
and need to constantly direct users out of Decentraland in order to accomplish anything. The Nissan experience will let you book a
test drive in Italy if you click a link to open their existing website. The Atari store opens Atariâs actual store. The Pedigree Fosterverse lets LAND holders
create a metaverse duplicate of a real dog in a partnered shelter in need of a forever
home. The metaverse dog serves as a digital billboard
leading to the dogâs adoptapet page. Of the three dogs the platform lists at time
of writing, all three have long-since been adopted out, but their listings remain because
the incentive for landholders to participate is to get a Pedigree branded dog on their
parcel - so the metaverse dogs are doomed to beg for adoption for all eternity. So what does that all mean? Well, the obvious, but speculative, narrative
is that ad agencies that have a stake in the success of âthe metaverseâ are approaching
brands in smaller markets and pitching them on a vision of âthe futureâ and dazzling
them with some cooked numbers. They point to articles in real outlets like
Fortune with titles referencing a trillion dollar future, and, like, in the face of that
can you even afford the possibility of being wrong? Itâs the lamest version of Pascalâs Wager. Back on the Genesis Plaza spawn platform weâve
got these pillars that Iâve shown but not really talked about yet. These are Decentralandâs solution to discoverability
in their metaverse, or, well, at least one of their attempted solutions. As already mentioned, the Classics pillar
includes Dragon Rush in the coveted bottom spot where you can actually interact without
needing to crank the camera or use the awkward skeuomorphic buttons. On the right hand side, though, is the Crowds
pillar, and for the last year one location has dominated that bottom slot. ICE Poker - The Stronghold, which routinely
boasts over 100 attendees, often pushing 200. Now, that number is middling in isolation,
but by the standards of Decentraland, where 12 qualifies as a crowd, itâs pretty meaningful. Of course a ton of those attendees are idle
at the default spawn location, but letâs not ruin the fun. As for the legality of this, well, the opinion
of Decentra Gamesâ Singapore-based lawyers is that itâs not gambling under relevant
statutes, thus they donât need a gaming license to operate. The important thing here is that the only
thing in Decentraland that seems to be actually successful is outright just a casino, and
regardless of the sentiment of Jacque Law LLC, the community seems to be taking it for
what it clearly is. âSo as you can see Iâve earned $2.98 from
playing. And honestly Iâve only been gambli~oops
playing the casino for a couple of days.â The odd thing is that itâs seemingly only
the poker tables, at that. Like, really itâs just this one specific
casino. Thereâs a whole bunch of different casinos
around the gambling zone, basically all of them owned by DecentraGames under the ICE
brand, but The Stronghold is the only one anyoneâs ever in. Turns out thatâs because they already ran
into legal problems! You used to be able to gamble on the slots
at Tominoya with your cryptocurrency directly, but between glitchy behavior that would eat
transactions, high service fees, long wait times to resolve bets, and, most critically,
some pointed letters from various regulatory bodies, The Stronghold is the only location
that supports the current brown bag policy, and it only has poker, all the others have
been converted to free-play. You can still go over to The Aquarium and
play blackjack, but you will do so alone, these people are not here to play, they are
here to gamble. When discussing Decentraland, itâs hard
to overlook the subject of its abysmal user base. Indeed, the biggest story to come out of Decentraland
in 2022 was drama over DCLâs metrics. In October 2022, crypto outlet Coindesk reported
on DappRadarâs Data that claimed Decentraland had as few as 38 daily active users. Decentraland fired back in a blog post, scrutinizing
the data, calling it misinformation, and pushing their own value of 8,000. This back and forth continued, with Coindesk
releasing the âfinal wordâ on the subject in January 2023 - with their research suggesting
an active daily user base of 810. Now, itâs tempting to fall into this whirlpool,
as apparently Coindesk did for 3 months, and litigate the definition of a âuser,â but
letâs head this off at the pass. Whether Decentraland has daily activity of
40 users, 800 users or 8000 users is irrelevant, in their business these are all the same number. Emotionally it feels like a significant difference. But letâs give some context to these numbers. At 810 users, It's competing with Lord of
the Rings Online and it has a fraction of the users of Fishing Planet - which like,
itâs Fishing Planet. The most generous numbers for Decentraland
put it in competition with Star Wars: The Old Republic. All of these values are just Steam users,
it doesnât include the users who access the games directly through their dedicated
launchers or on other platforms, so these numbers are inherently conservative. Despite having these varying player counts,
these games all have fundamentally the same business model. They are operating a micro-MMO. If you ever wonder how âdead MMOsâ survive,
itâs by running tight ships. These teams, often small, inherit a product
that was hugely expensive to produce five, ten, fifteen years ago, and they are tasked
with maintaining it in order to support a small but loyal user base. It is possible for Runes of Magic to be profitable
off the back of a single digit number of âwhalesâ, people who just really like Runes of Magic. The same is true for Fiesta Online or LotRO. So it doesnât matter what Decentralandâs
true daily user count looks like, because any number theyâve ever pushed falls into
the same band of âlong, long dead MMO.â The fact that Decentraland has a similar user
base to DC Universe Online is the red flag that most people notice first. Daybreak Game Company is a game developer
that currently owns and maintains numerous old MMOs. Including Everquest, DC Universe Online, and
Lord of the Rings Online. This is a tough business, and in December
of 2020, Daybreak was acquired by Enad Global 7, in an agreement valued at $300 million
dollars. So this company, that owns and maintains all
of these MMOs that are all individually comparable to Decentralandâs user base, is meant to
be worth a fraction of Decentraland? âAnd this is the story behind the company
worth nearly ten billion dollars at the market peak.â Itâs been said numerous times before, but
it shouldnât be left unsaid here. Decentralandâs purported value, based on
the market cap of its cryptocurrency, is completely disconnected from reality. Decentralandâs product is clearly trash. As a video game, it struggles to set itself
apart from Inferna, an MMO that advertises itself as an underdog off the back of its
â3 man dev team.â So Decentraland goes all-in on the speculation,
on narrative. Its value has nothing to do with what Decentraland
is today. But what it will be⌠and what it did do
when you werenât watching. âBecause the metaverse in its more mature
form will be a lot more advanced than this and a lot more sophisticated than this, but
this really is how it starts. This is the beginning of it and you know this
is going to be the shape of things for the next twenty to thirty years, I really believe
that.â The way that crypto users talk about Decentraland
is so dissociated from what you yourself witness, that it seems like theyâre talking about
an entirely different thing. Like is this it? Is this the billion dollar virtual world? Surely I must be missing something. âIâm sorry you donât like to make money
here in the networkâ Like so much of web3, Decentraland has weaponized
its speculative element. Since they are the future, the product as
it exists now borders on irrelevant. The proposed inevitability of the metaverse
is their greatest asset - because they donât even need to try. This is the everything-proof shield that Decentraland
users have created to guard from criticism. Decentraland and all its contents is forever
a prototype - always just an indication of what the future will bring. Being bad is not a fatal flaw in the crypto
space. Just look at the Red Ape Family, theyâre
visibly incompetent and they still made it to three episodes, even if the creator is
too much of a coward to post the third. Every successful crypto project is bad, but
with enough legitimacy you can mask that fact. This generates extremely funny scenarios,
like crypto shill Robin from The Defiant stumbling through Decentralandâs barren wasteland
while trying to invent reasons why what heâs looking at isnât plainly obviously ass. âAnd I often say that the Metaverse isâŚ
itâs a world that rotates around you. And this is what I mean, the world literally
does rotate around you, this is⌠itâs a universe where youâre always at the center. That is the whole kind of mindset change that
you have to get when you talk about the metaverse.â Decentraland users understand this need for
legitimacy intuitively, and so it becomes what they crave above all else. That is why they value brand activations so
highly, no matter the circumstances. Being able to put âVodafoneâ on their
world map, or âPedigreeâ in their events tab, spins the narrative that real companies
are here in Decentraland. Even embarrassing brand activations are defended,
because âtheyâre just dipping their toes in, this is just the beginning.â Decentraland users seek to encourage brand
activations and events through pathetic pandering. Theyâll smile through gritted teeth as they
insist that the Hersheyâs Experience really is interesting and successful. By performatively engaging with events and
brand activations, users seek to create the illusion that these events are successful
in the hopes of drawing in the next sucker. âWhatâs cooking good looking people. Weâre in Decentraland and weâre in Hersheyverse. Can you believe that? Hersheyâs bro, Hershey. However you say that, Hershey. Pretty sure itâs Hershey, the fuck bro Mandela? Bro. Who woulda thought that Hershey was gonna
make a little plot on Decentraland. You know before you know it youâre gonna
see other candy companies. You know thereâs already beverage companies,
thereâs already alcohol companies, thereâs fucking Yahoo, Amazon is already in here,
and Hershey is the next big one to get into this shit.â This principle scales up from the Pedigree
Fosterverse all the way up to the marquee events of the platform. The Metaverse Music Festival, which in its
most recent outing was tossed around as having featured performances from Bjork, Ozzy Ozzbourne,
and MĂśtorhead, consisted almost entirely of pre-recorded messages from the musicians
followed by just playing a couple music videos. âItâs awesome to be in the Metaverse with
you and it feels great to be here in Decentraland. I hope youâre all having an amazing time
today. My name is Dave Mustaine from Megadeath and
today Iâll be playing you a few of my favorite tracks. Let me know what you think about this one.â [Opening chords of The Sick, The Dying, and
The Dead] I criticized Fortnite for being overly poetic
with its definition of a âliveâ Marshmallow concert, and this is just, this is just so
much worse. The Metaverse Fashion Week, as the name implies,
was a week-long fashion event held in Decentraland in March of 2022, scheduled to run just after
the Milan Fashion Week. The event was organized by the Decentraland
Foundation, the developers of Decentraland. It was the involvement of the Foundation that
saw the Metaverse Fashion Week get some real attention and media coverage. A number of lifestyle, fashion, and tech journalists
were sent in to cover the event, for whom many were experiencing the metaverse for the
first time. The event was billed as an opportunity to
see the next major innovation in the fashion industry. A new way for fashion to be designed, bought
and sold. It would be the melding of fashion and art. Finally, art and fashion - together at last. The word âphygitalâ got thrown around
a lot, to refer to the simultaneous purchasing of a digital and physical good. Like you buy a digital hat in Decentraland,
and a real hat turns up in the mail. Not to get distracted, but World of Warcraft
did this exact promotion in 2010. This plush Wind Rider Cub came with an in-game
pet, itâs not a new thing. But of course, they donât frame it that
way; instead youâre buying a single hat with two simultaneous planes of existence. Itâs not a bundle of two products, itâs
the same hat in two different forms. There are dozens of tech startups eager to
composite clothing over photo or video and label it as the future of self-expression. This so-called âscreen wearâ is at its
best, an artful photoshop job, and at worst, essentially just a Tiktok or Zoom filter. âThere are different avenues. So the first thing is you could wear it on
your real self through an AR filter. So thatâs number one, and thatâs the part
where technology is still, you know, a work in progress. It's going to get better and better, we know
it. Â So I think as we, regular people, start
transitioning more and more into the virtual world, spending more time in virtual environments
and that barrier between physical and digital starts blurring more and more, and we will
start consuming digital fashion, digital sneakers, digital makeup, digital jewelryââ¨
This was the rhetoric that defined the Metaverse Fashion Week. So, our ragtag ensemble of journalists and
creators were sent in to report on the future of reality and fashion. How did it go? Do you really need to be told at this point? [annoying sounds from DCL]Â âWhat the fuck did I just watch?â âAfter a pre-show trial session spent exploring
Decentralandâs âLuxury Fashion Districtââmaybe it was too early, but the only fashion space
I teleported to was an empty DKNY store. âWhile there were plenty of fashion shows,
very few were successful because the overall experience fell flat. Perhaps expectedly, many werenât able to
capture the magic of a physical show, where attendees are fully immersed and emotionally
invested in the brandâs collection. The game-ified aesthetic in Decentraland took
away from the fantasy and craftsmanship of luxury fashion and, simply put, the avatar
models werenât as inspiring. âI donât know how I feel about it. I literally canceled everything including
my workout to watch this show.â And there was just very little documenting
of the event in general. This is due to a combination of disinterest,
but also a deliberate effort not to showcase the embarrassing product. Even the brands involved in the show downplayed
the Decentraland part of their Decentraland show. âThe shows didnât look the way the brands
expected they would, as publications on their social networks made clear. This is because brands posted the best photos
from the show and not the reality of pixelated avatars and simple looks.â Likewise, musicians who âperformedâ at
the music festival didnât exactly rush to show off the event, either, so footage of
any of these theoretically big events is shockingly sparse. This isnât some grand conspiracy, itâs
just dozens of individuals independently reaching the same conclusion: the product sucks and
itâd be a bad idea to show it. This is true for both DCL users, but also
the journalists covering it. Decentraland looks so unprofessional that
coverage of DCL looks unprofessional by extension. âAnd this actually looks, it looks sorta
like me. I like it so much Iâm going to dance for
you.â âWe do have a whisky distilleryâ âYouâve been holding out. Oh, this is cool.â âHere we can walk around and actually see
the distillery from the inside.â âI enjoy your virtual distillery, not so
much your virtual bourbon, so cheers Gigi.â âCheers to that!â âI mean, so hereâs the thing, uh, is it
for us, I donât know, but there are hundreds of thousands of people who already live in
the metaverse, who exist in the metaverse, who are buying things or hanging out.â This creates an environment where the Metaverse
Fashion Week was a thing talked about in the abstract. It was a thing that did happen, but the reality
is slowly eroded away. Most people who learned about the event didnât
see the product, they only heard the narrative. And that narrative went a little something
like this: âThe wearables were supposed to be available
immediately after the runway event at a nearby pop-up shop, and for free â a rarity considering
fashionâs rush to capitalize on crypto clothing. For some reason, a couple of hours after it
ended, they werenât displayed yet inside the paisley-patterned store. A good reason to come back.â This journalist witnessed a broken feature,
they experienced a bug. Rather than reporting critically on the failure
of a key feature of the event, the article pulls its punch in the last line through the
language of puff journalism. Out of context, it reads almost like satire. But if you read enough coverage of Decentraland,
this becomes a very real trend. âLast of all, I can definitely see this
event evolving into something much more engaging. there are communities of people who are replicating
in various metaverse outposts behaviors that people (or people dressed as elves) have long
cultivated in reality. And fashion is one of those behaviors. So weâre all just going to need a better
graphics card. âHowever, MVFW did provide a glimpse into
possibilities for how brands can build their narratives in the metaverseâoffering immersive
experiences and innovative ways to expand offerings beyond the physical. âOnce VR glasses are integrated the experience
is going to be on a whole other level.â And in the absence of any voices to the contrary,
that becomes the narrative of the Metaverse Fashion Week. It had âsome technical issuesâ, âreviews
were mixedâ, but it was a proof of concept that left journalists feeling certain that
the concept has a future. And through that lens, that allows those involved
to say with a straight face that the event was a success. âIt was a fantastic four days. As a proof-point of what is to come; this
is the early evolution of decentralized commerceâ On the whole, journalists are seemingly overwhelmed
by the tempest of claims and ideas surrounding the metaverse. We can appreciate why this is the case; a
lot of this is vague either on purpose or on accident. It is not the job of the writers at Womenâs
Wear Daily to crack crypto wide open. Itâs all too big, too out of scope, theyâre
convinced that they âjust donât get it.â So they defer to the explanations and narratives
given to them by people trying to sell something. âI mean, so hereâs the thing, IâŚâ Eric Ravenscraft has discussed this phenomenon
with a specific eye towards journalists in outlets like the New York Times uncritically
parroting the vocabulary of real estate for the digital groundbreaking of metaverse headquarters
that in many cases donât even actually exist. Â
This goes all the way back to the first major coverage given to Decentraland - A BBC story
in 2018 in response to the initial land auction. âIn Decentraland users can build whatever
they can imagine on plots of virtual land. But the creators are giving BBC Tending a
sneak peek.â Whatâs important to remember here is that
the Decentraland weâre seeing wouldnât exist for another 2 years, the actual product
in 2018 looked like this. So by its very nature there is nothing really
to show. And it means we get these lovely little artifacts
from the past. âRight, whoah, I seem to be on some sort
of dance floor, I can hear music, itâs very colourful. So there seems to be a zombie out in the distance. Oh gosh, heâs coming right at me!â âItâll be pretty much exactly like Facebook
except youâll be able to hear and see each other in VR. So a bit more of a real experience. As long as weâve got the internet, stick
our headsets on, and Iâll be able to have friends come round my house in Decentraland,
or I can go to their house for a virtual cup of tea.â âHow high would the price have to get for
you to sell that land?â âIâm not selling it until itâs worth
at least $10 million.â âTen million?â âYeah.â He sold for $980 a year later. âA million dollars! But it doesnât exist?â âIt does here, and it will do, in about
a year I believe.â The spine of this story is built not on what
Decentraland did, or was doing, but what it will do. All of the features that will be implemented
and benchmarks it will hit. Journalists and vloggers who very understandably
donât know the deep lore of Decentralandâs development still mention VR as a thing that
just hasnât been implemented yet, despite the feature being scrapped. âOnce VR glasses are integrated the experience
is going to be on a whole other level.â Decentraland craves legitimacy, but it can
subsist on crumbs. It is a speculative real estate scheme which
is rapidly approaching the Nigerian Prince level of self-selection. That means that for its purpose, all it needs
is for people to discuss it, and for the conversation to feature the defenses weâve been discussing. Itâs just a prototype, it will improve,
the metaverse is inevitable. Because this reporting loads the bases for
investment advice like this to sound believable. âLand is hitting all time highs for value
and people are asking âcan people really afford to buy these plots for a lot? Yes because thereâs going to be large commercial
and business entities that are going to be able to make a lot more than what theyâre
going to pay for this land - they know it. It has long term ramifications in the industry,
so itâs a great investment.â If you took Kevinâs advice at the time,
youâd be in the red less than two weeks later, have lost half your investment 2 months
later and be down 80 to 90% today. That is the danger posed by nonchalant coverage
of Decentraland, boosting the narrative that major brands and mass adoption are right around
the corner. Thereâs no such thing as bad publicity for
Decentraland. It continues to subsist through performative
hype and deception. Decentraland needs to be recognized for what
it is, and canât be given the easy way out. Decentraland is not, and has never been, a
VR experience. You cannot order a pizza in Decentraland. Decentraland is not the future. It has never, and will never be, worth a billion
dollars. So at this point I think itâs plain to see
that the product of Decentraland is, at best, bad. But Decentraland users are battle-hardened
on this point - theyâve had years of defending against this claim. Many DCL users will concede that sure, the
product itself is janky, but obviously its just a prototype - and the real appeal of
Decentraland, what sets it apart from its competition, is its system of governance. Decentraland was built and is maintained by
âthe Foundationâ, the actual developers behind the product. Meilich and Ordano always intended for the
Foundation to go hands-off, simply becoming the underlying machinery of the world akin
to the invisibility of a web host. As part of this invisibility, they wanted
users to handle as many elements of development and maintenance as possible. This is characterized through the language
of ownership - Decentraland is âowned by its usersâ, so naturally the users have
direct control over the product. This is further obfuscated through the language
of Decentraland as a reified space - which is to say, Decentraland users present themselves
as akin to the government of a virtual world - enacting policies in a democratic fashion. They do this through the Decentraland DAO. Because the Decentraland DAO dresses itself
in the language of governance and law, itâs tempting to engage with them on that level
and take the DAO seriously. We tried to give them a fair go, but we found
ourselves repeating the mistakes of the journalists we just criticized. To contrast them against real governments
implies that the comparison is warranted, and humors the notion that these are adults
attempting to revolutionize the concept of governance. So letâs adjust expectations and lead with
the soul of the DAO. Upon revisiting the DAOâs governance site
for this project, the first thing that caught our eye was this. A proposal to fire a Committee member for
abuse of power and bias. And let me tell you, the contents of this
would be right at home on Something Awful circa 2008. A guy got banned on Discord and got so upset
that he wrote a 1000-word essay on a sock puppet about why the moderator should be fired
for abusing their authority. Because when asked, the moderator kinda said
he was a pluralist and âpluralists hate the individual.â And on and on it goes. The proposal was rejected, but it was rejected
as an invalid question because the Team Manager of the DAO Facilitation Squad does not count
as a member of the DAO Committee, and thus a complaint would need to be made to the Grant
Support Squad who would then need to recommend a proposal to revoke the grant funding the
DAO Facilitation Squad, thus firing Matimio indirectly. Then thereâs Kevinâs failed grant proposal
- where multiple people rejected the proposal at least in part because Kevin blocked them
on Twitter. When you block someone on Twitter, this is
where they end up. This is a group of people that sees the Sugar
Club, the empty bar next to Hersheyâs, requesting $60,000 US dollars to fund its âoperating
costsâ - and theyâre like yeah that seems reasonable. When they hold elections, the candidates are
asked questions like: âWhat are each candidate's stance on bringing physical world ideologies
into our decentralized world? You know, government structures - democracy,
communism, whatever.â In that example, the candidates universally
accepted the idea that DCL was apolitical - and they would support politics being patched
into Decentraland, but only if it achieved majority support in an official vote. âThis is like a grand experiment, however
thereâs a lot at stake so I think any ideology that weâre considering bringing in it would
be best handled on a side-project.â My dudes, the ideology is coming from inside
the house. Their philosophy of governance minimizes individual
authority and decision-making. But they pass phaux-legislation that gives
committee members absolute discretion with no appeals process. The Decentraland DAO is no less of a failure
than the Hersheyâs Experience or DecentRally - weâre just changing gears from bad video
games to bureaucratic incompetence. You canât really understand the DAO until
you wrap your head around just how inequitable the voting situation is. DAOs often makes use of weighted voting schemes. The main purpose of this is to âacknowledge
a userâs stake in the projectâ - the logic being that those with the most invested have
the most at stake in the DAO. Though the details can vary between DAOâs,
Decentralandâs scheme is refreshingly straight forward. Votes are weighted based on the sum of Decentraland
tokens in the attached wallet. 1 MANA is worth 1 point of Vote Power. Itâs just wealth, the more money you have,
the more your vote counts - one to one. Naturally, this leads to those with wealth
shutting down any proposal that bothers them. For instance - Letâs look at this proposal. âShould we address the Voting Power Distribution
in the DAO?â In the proposal, a DAO Committee member pointed
out the obvious issues of the system. And the results turned out like this. 163 votes for, 45 against. That is 78% support in terms of ârealâ
votes, though weâll get to that, but once Voting Power was accounted for, the margin
inverted, to 73% against. And then even within that, of the 5.18 million
VP against the proposal, 4 million came from a single wallet. 4 wallets make up almost all of the votes
against the proposal - 99.7% of the VP in the 73% majority. The next step would naturally be to play with
these figures versus the real votes, you know â2% of voters accounted for 73% of the VPâ
- but the issue there is that even though this weighted system allegedly exists to combat
bots, users still use bots for the optics. When you actually look at the votes, 128 of
the 209 votes were from accounts with 0 VP. These were accounts with literally no influence
on the vote. 80% of those dummy votes were for Yes. 19 of these accounts only had a single VP,
and then a bunch had 2 VP - both equally capable of being socket puppets. But whether Guest#60fd is a real user or not
is irrelevant - because one wallet lapped the competition. One wallet told the DAO go to [static] itself,
just really [static], and the DAO politely complied. These whales are often burner accounts who
are not available for negotiation, their decrees are silent, yet drown out all other
voices. But there is still an urge to pretend like
negotiation is a possibility. âBut we still did get it denied. Although we met the threshold of approval
in the final hours we did get 3 votes which came in to deny and sort of made us step back
and say we need to re-evaluate how weâre bringing this forward because ultimately even
reaching the VP threshold of approval by the community, it seems like the whales still
felt like something else needed to be addressed outside of the other feedback that we had.â Kevin is clearly upset by this, and despite
all his talk about âaddressing the concerns of the whalesâ, he understands that heâs
talking crap. He wants the DAO to give him money, the anonymous
whales in question do not want him to receive money. There is no negotiating or compromising, just
pharaohs you can pray to. So that leads us naturally onto the subject
of the DAOâs management. The DAO has been speed-running bureaucratic
paralysis. In 2020 they attempted to automate governance
by running an on-chain system, but it didnât work, no one wanted to pay transaction costs
to vote on every name ban and point of interest, so they moved the system back off-chain six
months later. Problem is that without automation you need
humans to push the buttons. Decentraland is quite proud of the DAOâs
grant scheme - but itâs been a massive headache for them recently. For the first year they gave away 3.5 million
dollars in grants to develop projects that would aid adoption, but the grant application
had no standard process, and grants had no oversight and no accountability - because
no one existed with the authority to do it. The initial proposal alluded to the idea of
revoking grants - but included no framework to implement it. So the DAO Committee put forward a proposal
to set up a Squad whose job would be to help grantees deliver their product - and in the
extreme case where a project had collapsed or was too far off course, the Squad could
recommend that the Committee revoke the grant. But the Committee is administrative, they
canât revoke the grant, and the Squad are essentially independent contractors, they
canât revoke the grant either, so we need a new committee with express permission to
revoke grants. Enter the Grant Revocation Committee. We could go crazy with dissecting this, but
the short version is that these committees are meant to have minimal discretion. The authors of the policy seem to think discretion
only exists if you acknowledge it. So rather than limiting the scope of consideration
like any other discretionary position in government, they limit the committee to only considering
cases that are actively handed to them, but put no restraints on the committee membersâ
actual decision making effectively giving them absolute power to revoke any grant for
any reason. And as the cherry on top, thereâs no appeals
process. Because to appeal the verdict would require
a different group with the authority to overturn the decision of the Revocation Committee. The committee intended to have minimal discretion
is completely unrestrained with zero accountability. Oh and these guys are paid commission for
every verdict - so the DAO is about to learn real fast why we donât do that in the real
world. Then we have the Facilitation Squad, the Governance
Squad, the Protocol Squad, the Security Advisory Board, the newly proposed Working Groups. Theyâre expanding the DAO Committee from
3 to 5 members, but only after an election to replace one of the original 3. In trying to minimize human involvement they
have instead ballooned it, and, like, look at the participation numbers. Generously thereâs a few hundred people
actively involved in the DAO in any capacity at all, and at this rate every single one
of them is going to be in at least one squad or work group. More realistically the couple dozen people
with the inclination to spend their free time role playing bureaucrats are going to be sitting
on the accountability squad that has oversight over the oversight work group that advises
the spending council on how much the accountability squad should be paid. Oh, and these bureaucrats are paid in MANA,
which as weâve seen is a direct source of political power. Like, do you remember that time Yemel agreed
with Yemel that Yemel should be paid $150/hour in MANA? Would you be shocked to learn that Yemel,
who agreed with Yemel about paying Yemel $150 an hour, is friends with Melich and Ordano
from back in the days when they all spent their time at a tech bro flop house they called
Casa Voltaire? And through all this bureaucratic garbage,
itâs easy to lose sight of the truth. The DAO has no actual authority. Decentraland isnât âowned by its usersâ,
it's owned by its owners - the Foundation. While the Foundation cedes the copyright on
material submitted by users, the Terms of Use make it very clear that the Foundation
holds the copyright on the Decentraland part of Decentraland. As Catalina Goanta points out, this conflicts
with the rhetoric that Decentraland is owned by its users, when the most significant legal
right in this area is unambiguously owned by the Foundation. Even looking past that, can it really be said
that Decentraland is owned by its users when the DAO is currently being held hostage by
a dozen whales whose proportional voting rights dwarf their peers? Now, being a digital landlord doesnât require
much engagement at all. I would hazard that whoever owns fifty identical
Decentraland homes plastered with For Sale advertisements isnât really a Decentraland
user above the most literal threshold. I, on the other hand, am demonstrably a user
of Decentraland. Given how dead engagement is I feel pretty
confident in estimating that I spend far more hours per year actively looking around and
doing stuff in the world than the median LAND owner. But I am not an owner of Decentraland by virtue
of that time spent in the world, there is no mechanism that correlates the two, that
gives ownership to those who use it and strips ownership from those who idly hoard. The mechanism of ownership is not usage, itâs
ownership of LAND and MANA. The arc of Decentralandâs development is
dictated by the Foundation. They may occasionally ask the DAO what features
theyâd want to see, or act on simple proposals for technical changes - but the DAO is not
Decentralandâs board of directors. âFirst, Decentraland is always working with
the community because we are a DAO. As a decentralized platform we are mostly
governed by the DAO. So we are not a corporation, so our roadmap
also operates differently because we always try to look into what the community is aiming.â Notice how she doesnât say âweâre bound
by the decisions of the DAO, because theyâre our bossesâ. Instead the Foundation is âworking with
the communityâ and âtrying to look into where the community is aiming.â When discussing Decentralandâs prospective
value to actual businesses, the Foundation canât say with a straight face that representatives
from Target need to get in touch with the DAO Facilitation Squad to outline the contents
of a proposal. At a certain point, all the talk of decentralized
ownership and political revolution needs to get put aside so Dolce & Gabbana will actually
respond to the emails. In Line Goes Up, we all had a good laugh at
DAOs whose central product was undefined. âAre we a comic book, or a bi-monthly curated
box of snacks?â But to their credit - that is in keeping with
the philosophy of a DAO. In the case of Decentraland, the Foundation
came first and knows what it is, and what it wants to be. If the DAO were to vote for the project to
become a 2D Metroidvania set in a hypothetical fourth Punic War, in the visual style of NHL
â94 - sorry, that isnât happening. The Foundation acts autonomously whenever
it wants. When the Foundation implemented âthe first
ATM in the metaverseâ, they didnât consult the DAO before starting development. And can you blame them? Can you imagine if, as a business, they were
bound by the whims of these losers? Despite the rhetoric, the Foundation isnât
dependent on the DAO, in truth it's the opposite. The DAO canât function without the Foundation. Not just in the obvious ways, but from top
to bottom. The 2021 proposal to go off-chain came from
the Executive Director of Decentraland. In the proposal, he nominated three individuals
to serve as the administrative Committee members - all of whom were working at the Foundation
at the time. The Decentraland DAO simply lacks the means
to function autonomously. Through lack of tools, unimaginable inequality,
general incompetence and a lack of authority, the DAO is impotent. So is it any wonder that their grant scheme
can turn $240,000 into the MetaGamiMall? What else could this system possibly produce? One of the most telling moments in the Decentraland
timeline is the June 2019 blog post announcing the switch from the Babylon engine to Unity. Not because of the engine change in and of
itself but because of this note: jumping added. Jumping puzzles, itâs important to note,
are functionally the single ludic interaction inherent to Decentralandâs mechanics. The only games that you see in the world with
any consistency, games that actually involve interacting with the space and not with a
two dimensional UI element, are scavenger hunts and jumping puzzles. Unless youâre headed to the gambling halls,
jumping on things is functionally the only thing to consistently do in Decentraland and
it was, this is important, an afterthought. 2019, thatâs four years of development before
jumping was added as basic functionality. Ari Meilich and Esteban Ordano are Argentinian
developers who met in a âhacker houseâ known as Casa Voltaire. Most of what we know about Casa Voltaire comes
from two online articles, one from 2017 and another from 2020. Casa Voltaire hit the sweet spot of anonymity,
thereâs not really any contemporary information about what was going on there because it was
just a flop house for tech bros, but it left just enough of a footprint to become mythologised. âthe community at the Voltaire Castle became
a worldwide legend a crazy hacker haven for cryptocurrency projectsâ As Ryan Vanzo describes it, the house was
a communal workspace where small start ups would operate in the house and share resources
and expertise. This was combined with a heady blend of smartboy
philosophy. Both of the previously mentioned articles
paint a picture of genius, citing the deep conversations that would take place within
the group. But, ya know, hereâs the deep, moral dilemmas
Vanzo cites in his story. How should autonomous cars act in a situation
that would save the driver but kill a pedestrian? Who is liable if a bot malfunctions and causes
harm? What kind of neuro-security should we develop
to protect users of brain-to-brain interfaces? So, like, a high school introduction to ethics. One of those is literally the trolly problem. In this environment, and within the context
of Argentinaâs political volatility, Ordano and Meilich conceived of Decentraland as a
bunch of things, principally a fulfillment of the fantasy of Snow Crash, The Matrix,
and, of course, Ready Player One. âThe idea was basically whether we could
do a virtual world that was based on open standards and the blockchain and whether we
could encode the physics into... into a blockchain. Of course influenced by videos and movies
like The Matrix, Ready Player One, and Snow Crash.â But inside that was an inkling of the political,
the notion that this could be a test bed for political movements, for new economies, and,
ideally, liberation movements. Writing for Rest of the World, Leo Schwartz
and Lucia Cholakian Herrera describe it, skeptically, as âa petri dish for the ideals of democracy
and decentralization they championed, built on the premise that a virtual world controlled
by its own âcitizensâ could more effectively govern itself â and offer more stable investment
opportunities â than a real one governed by elites.â Of course in reality Decentraland is steered
exclusively by its own elites, people who bought in hard and early and have the voting
power to dismiss any challenge to their power, or literal project insiders who have the social
capital and access to the code base to simply end-run the will of the whales. Because Decentraland is not a petri dish,
sterilized and sealed off from our reality. In 2003, writers rushed to herald Second Life
as the vanguard of the future, not just a video game, but a new place that couldnât
have existed before. Two years prior, Edward Castronova had argued
that Everquest and virtual worlds like it were important because the objects in them
were worth money. In response to Second Life, Castronova predicted
that in the future, humanity would pick the virtual world over the real. âThe exodus of people from the real world,
from our normal daily life, of living rooms, cubicles and shopping malls, will create a
change in social climate that makes global warming look like a tempest in a teacup.â Philip Rosedale, a developer on Second Life,
went even further. âThe real world will become like a museum
very soon. So itâll be fantastically cool to go to
New York, but in the same way that itâs cool to go see the Mayan ruins. Because the big buildings will still be there,
but theyâll be covered in dust. Because no one will bother too much with them
anymore.â Thereâs just one tiny, almost inconsequential
problem here, just a little thing, weâll talk about it in a moment here, but just maybe
keep in mind that thereâs a small little issue. Johan Huizinga is known for his landmark anthropologic
work Homo Ludens, published in 1938. Huizinga was concerned with the interaction
between play and culture. And a key element of that was trying to define
âplayâ. What is the difference between a fight and
play-fight? How is it that chalk on grass can produce
a boundary that people take seriously during a game of soccer? Huizinga proposed the concept of the âmagic
circleâ, which aims to describe how play space is delineated from the ordinary world. In a game of Dungeons & Dragons, the rules
and instructions alone arenât enough to represent the entire game world, it is âthe
compound relationship of formal, social, dramatic and aesthetic elements.â Essentially, when you buy into the game, everything
comes together to create a kind of pocket dimension, a psychological bubble, where board
pieces, dice rolls and social interactions can take on unique meanings distinct from
reality. In a game of soccer, the players all agree
to obey the rules of the game and a social contract forms. Suddenly the ball, chalk, and their own limbs
take on properties prescribed to them in the playerâs mind, boundaries become respectable
and in respecting them they become real. If, however, someone then karate chops the
opposing goalie in the throat, the bubble bursts - the contract has been broken, the
circle has been pierced, and the lines on the ground stop mattering real fast. In an honest engagement, where the fiction
is unavoidably present but elided for the sake of immersion we would call the circle
suspension of disbelief or kayfabe. Tom Boellstroff and Edward Castronova both
sought to push Second Life as a âreal place,â separate from the real world, where genuine
research could be done. Boellstroff argued that Second Life was a
fixed site of culture, like a Pacific Island. Edward Castronova made a career out of arguing
that Second Life is a site of genuine economic activity. They, not in their words but in criticism,
present Second Life as existing within an impermeable magic circle, as like The Matrix,
somewhere you travel to, a place. Okay, but thereâs just that one, tiny, minuscule
problem, and thatâs that people who âliveâ in Second Life donât actually live in Second
Life. You can eat an infinite amount of digital
food in virtual reality and you will still starve. But the metaverse both presumes and requires
that legitimacy of place and the real. Either the outright reification of Ryan Bolger,
or digital fashion being pushed as genuine property, it needs to be real in order to
be meaningful. So the authors of Decentraland, its creators
and its users, paint a magic circle around it with a narrative of inevitability, a narrative
of the metaverse, a narrative of a true, separate, new world that you will eventually move your
life into. Because if your neighbors arenât going to
eventually be compelled to be here tomorrow, why would you ever want this today? Decentraland is, at every level, a collective
fairy tale. Just people playing pretend. âThe feeling of these shows was that we
all performed a fashion week, rather than participating in it.â Whether it be the Pedigree Fosterverse scraping
data from adoptapet, users playing lawyer in their corporate offices or purporting to
be the future of news - Decentralandâs value to businesses is plainly absurd. And as weâve seen, even its decentralized
premise is a fantasy. The DAO has no authority and is comically
hapless - content to play politics. All the while pretending they have a stake
in a billion dollar product. And itâs not enough to convince themselves,
they need to convince you. So that is what they do by any means necessary. They will pander, mislead, outright lie - whatever
it takes for you to buy into their narrative. Because this only makes sense from inside
the circle. âWhat if you could own the virtual world? Create, develop, and trade without limits. Make genuine connections, and earn real money.â Decentraland is a farce and a tragedy, it
is painted into a corner by a combination of ineptitude and inherently bad ideas, and
it cannot escape its fundamental being. Whatever other ideals are spit out, whatever
rhetoric about liberation or political experimentation is employed, the simple fact that it was materially
born as a pre-sale of lots of "land" based on a fiction of people "moving in" sets off
a chain of decisions and incentives about design and functionality that bind it, forever,
to being little more than a fantasy real estate scheme, an endless world of uniquely scarce
dead malls. I canât use that right now. I canât use that right now. I canât use that right now. Thank you. I canât use that right now. I canât use that right now. Mighty kind of you. I canât use that right now. I canât use that right now. [gunshot] Oh my god, what did you do!? I canât use that right now.
So it's like second life, but worse?
The grant repayment bit for the reporters subscription gave me a good laugh, but the part that really had me howling was when he opens a link to an entirely different metaverse-esque 3D space webpage that tries to run 24 youtube videos at the same time and crashes the browser. This thing is so amazingly incompetent.
The part about governance was pretty great. There's nothing quite like people with zero knowledge about a complicated subject making every single predictable mistake imaginable due to their delusions of being "different" to the uncountable number of people who have tried before them. Although, paying administrators in tokens that directly bestow more voting power is so bad I think it might be original.
Like Folding Ideas, I also spent my own 2 months exploring Decentraland. I wrote this after my first week and kept it updated over a month.
https://mplankton.substack.com/p/mplankton-explores-decentraland
I totally agree with him. It's a buggy, empty mall. None of the mini-games in DCL are remotely fun. Some places are pretty and artistic, but it's like visiting an abadoned city built for a past Olympics. I couldn't go 5-10 minutes without hitting a bug or loading glitch.
It's fun if you enjoy exploring empty buildings. But it's not a good multiplayer, metaverse-like experience.
I'm also trying The Sandbox, which is so much more polished. But currently, the Sandbox is very much a single-player gaming experience. It barely qualifies as a Metaverse.
Holy crap. It's long-running character Hat Dan, the Dan with a hat.
Crypto bros rediscovering why regulations exist will always be funny to me
This week: Zoning laws
Iâm thrilled to finally be one of those people that was into a thing before it was cool. I watched Folding Ideas when Dan used a puppet and it was mostly about film editing!
Completely setting aside how shitty it is now and the performance issues I just donât understand how anyone can look at this and not immediately realize that itâs still strictly worse than either the internet as it currently functions or the real world.
That theater idea is so ridiculous. Why would a virtual 3D theater with rooms and a lobby that you have to walk your avatar into and navigate be better than just clicking the thing you want on a browser? Itâs a ton of added inconvenience for what, a little bit of role playing something you can do in real life? How can anyone look at this and not recognize instantly that stuff like that and the âshoppingâ experiences this kind of stuff seems to be built around is worse than useless?
Even if it looked completely real and worked perfectly it would be stupid.
My favorite part of tech bros rheteroic is that real life interactions can be fully replaced by virtual ones. That the natural world has no inherent value.
You can have the most realistic shoe store in the world and with every feature and trimming imaginable. Sensors that perfectly make you experience what trying on and wearing the shoe is like. You still can't walk away with the actual shoes when you're done.
At the end of the day I've never felt any FOMO for any of this because I just don't see the practicality outside of a unique gaming experience. Second Life is a thing and people get into it who want that specific experience. I just don't see the whole world adopting such a niche hobby.