The Cut Content Of The Resident Evil Series

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the resident evil series is loved by many and is argued to be the greatest survival horror franchise of all time the series went through many ups and downs and even so it has managed to go on for 26 years now with no plans of stopping now this series we have all come to know and love had a lot of scrap material that would have made the many resident evil games much different from what we ultimately got from terrifying creatures to drastic story changes as well as a lot of unused assets this series went through many changes with that being said here is all the cut content from the resident evil series [Music] resident evil 0 dolly or dna arranged lack of intelligence is a conceptual enemy from resident evil 0. it was replaced by the plague crawler which went by the same nickname the track that accompanies the brief fight against the plague crawlers and the treatment plant is named dolly dna arranged lack of intelligence refers to the fact that the dolly and the play crawler are both created by genetic recombination but lack intelligence there are two known concept arts for dolly these concept arts are shown here so there was an old beta version of resin evil zero that had plans to exclusively release on the nintendo 64. in contrast to other known resident evil prototypes which have been known to go through massive changes during production the story and settings remain mostly unchanged in the released version rebecca's original character design featured her wearing a barrette instead of a red bandana she wears in the original game in the released gamecube version she uses the same design from the previously released gamecube remake of resident evil the blue diamond is an item which intended to appear in resident evil 0 during its gamecube stage of development but was removed in the final release the custom magnum is a weapon which was intended to appear in resident evil zero you can get it in the biohazard zero trial edition with the help of cheat devices however it does nothing and lacks a 3d model as well the down key was an item which was going to be in the game but was later scrapped it is possible that this item was supposed to be used at the marshalling yard to operate the vertical lift the floodgate lever is an item which was intended to appear in resin evil zero during its gamecube stage of development but was later tossed the furnace plug is an item which intended to appear in the game it is possible that this item was supposed to be used in the fight against the first form of the queen leech in the b9 microwave furnace room the hand grenade is a weapon which was intended to appear in resident evil 0 during its beta stage of development but was removed in the final release the handgun a silence was a weapon that was going to be in the game it is very likely that the handgun parts b was supposed to be combined with the handgun to create this item spider-man shows what looks like a giant tarantula taking over a human host with its fangs possibly embedded in the back of its neck it was also shown in the developer diary video in 2015 showcasing the re-release of resident evil 0 remastered given that its legs and arms are embedded in the human host it is possible that the spider could have been using the human body more like a physical puppet rather than taking over its brain or nerves the handgun be silenced similar to the handgun a silence was another scrapped weapon from the game handgun parts b was an item which intended to appear in resident evil 0 during its gamecube stage of development but was removed in the final release you can get it in the biohazard zero trial edition with the help of cheat devices however it does lack a 3d model and if combined with billy or rebecca's handgun it yields a hatchet however it is very likely that this item was supposed to be combined with those handguns to create handgun a silenced or handgun be silenced the hatchet is a weapon which intended to appear in the game but was eventually scrapped the magnum parts was an item that intended to appear in the game it is very likely that this item was supposed to be combined with the magnum to create the custom magnum the microfilm c was another scrapped item from resident evil 0. it is very likely that the beta versions of microfilm a and microfilm b were supposed to be combined to create this item wesker's monster was originally scheduled for resident evil 0 on the nintendo 64. it can be seen in the developer diary video from 2015 showing the 2016 resident evil 0 remastered it was scrapped after it was determined that albert wesker would not be the main villain in resident evil 0 because the story writers had issues on the timeline and trying to link the game to resident evil 1. this would make sense given that albert wesker was still undercover as a stars member at the start of resident evil 1. the purple chemical and purple plant are two items scrapped from the game it is possible that the purple plant was supposed to be used to create the purple chemical the red diamond is an item scrapped from the final game the rocket launcher is a weapon which intended to appear in resident evil 0 during its gamecube stage of development but was removed in the final release shotgun parts are scrapped ammunition in the game used to be combined with the shotgun the silencer and resneel zero is present on the biohazard zero trial edition disc and was removed from the game at some point after it's manufactured it comes as handgun parts that can be combined with other handguns the spindle is an item which intended to appear in resident evil 0. it is not usable anywhere and lacks a 3d model as well the train staff key is an item which was going to be in resident evil 0 during its gamecube stage of development but was removed in the final release you can get it after opening the briefcase in the biohazard zero trial edition and find it in place of a blue key card it also serves the same purpose as the key card in the final release the broken eagle key is a key item which was going to be in the 2002's resident evil zero but was later abandoned it still remains in the game's files of the biohazard zero trial edition with the help of cheat devices however it is not usable anywhere and lacks a 3d model as well the win key is an item which intended to appear in the game during its gamecube stage of development it is very likely that this item was supposed to be used to open the removed green doors in the training facility [Music] resident evil the umbrella chronicles in early production resident evil the umbrella chronicles was meant to be played like resident evil 4 on the wii third person with behind the back cam but with the wii controls shown here is a model of the zombified edward dewey from resident evil 0. this enemy could have potentially appeared in the train derailment chapter but it goes unused another unused enemy was called the lurker this enemy was eventually used in the dark side chronicles shown here we can see many scrapped rooms that never made it into the game shown here is an unused model of the suspended enemy creature from resident evil outbreak the suspended itself is never encountered during the game but the place where it appears in outbreak the apple inn is featured in umbrella chronicles this model is probably a leftover since umbrella chronicles recycles assets from the outbreak titles during the raccoon destruction chapters the gelzer was a prototype character scrapped from the game early in the story development the cast were to be cyborgs when a different writer was brought in to write the script the futuristic aspect was dropped and gelts are made redundant into the script ultimately being removed completely from the game's code by august 1995 gelzer was planned to be the stars unit's heavy weapon specialist relating to his guerrilla-like physique he was a hardened war veteran that lost his right eye in combat later replacing it with an ocular implant with an infrared scope at one point in the game gelser was to hold up the mansion ceiling trap to save the protagonist who would then search for a button to deactivate it in the finished game barry would instead break the door down to rescue jill the flamethrower fuel was a scrapped item from the game it would appear that the flamethrower used in the game was to be usable for much longer than it ultimately did the flamethrower fuel is also in resident evil 1.5 and resident evil 2 trial version though its coding is unused in the game like the dum-dum rounds flamethrower fuel is accessible with a cheat device or via data editing in the early releases of resident evil 1. the dum-dum bullet was an item planned to be used in the game while the expanding bullet failed to make it into the game the avatar was later reused for the magnum ammunition it was to be used with the colt python in early versions of the game the ammunition can be found with the aid of editing data values or using a cheat device the altered rounds did less damage than the standard rounds against many bows but increased damage to zombies and some bosses and all future versions of the game attempting to spawn these rounds in inventory slots always fails and creating a magnum preloaded with them instead blows the new beretta from the resident evil director's cut the dum-dum board is an informal name for an expanding bullet a projectile designed to expand on impact to increase its damage dewey was a scrapped character for the game a tall dark man dewey was intended to be an unlockable character to serve as comic relief comparable to tofu's role in resident evil 2 he shares his name with stars member edward dewey he was to be featured in early builds of biohazard popularly known as biohazard coupe his inventory avatar along with jill chris and gelser from biohazard coupe inventory textures are all left over in the early samples of biohazard the laser was a weapon which existed in the prototype versions of the 2002 resident evil remake it was not actually intended to be in the release game instead serving as a means of testing certain particle effects the official website showed footage of the laser weapon being fired with reminders it was not in the game in the trial addition it uses the flamethrower as its placeholder the pickaxe was an item that was ultimately removed from the final cut of the original resident evil the intended usage of this object is unknown and its avatar isn't available in the game's coding early internet message boards providing game hints and tips suggested that the pickaxe was an obtainable item used to pry open a welded door by the fountain in the courtyard after the underground tunnels area allowing the player access to the helipad bypassing the lavatory altogether the red-haired man was a character scrapped along with the additional parts of trevor's diary which can be found in the demo version of resident evil he was intended to be one of the researchers working for oswell e spencer the red herring man was first seen on the 17th of november 1967 by trevor along with two other men in lab coats talking with spencer when trevor accidentally made some noise the red-haired man noticed him but didn't say anything and quickly return his attention to spencer the sea snake was a rejected design for an enemy to be encountered in the 1996 resident evil its general appearance is similar to the gulp warm of resident evil code veronica trevor's memoirs are a special set of notes that were cut from the original resident evil shortly before its release the original text was featured in biohazard the true story behind biohazard it was later rewritten for the 2002 remake as trevor's diary wood is a key item which failed to make it into the original resident evil a sprite of three wooden logs can be found in the coating for the biohazard trial edition however its examination name was the windcrest suggesting that this might have been a wooden item used to substitute for the item in a puzzle the calico m950 was a weapon that was set to appear in resident evil 2 but was not featured in the final version of the game however certain pieces of information such as inventory icons do exist allowing some modders to re-add the weapon into the game it can be accessed in the gamecube version by hacking the colt saa into leon's inventory clay virus was the name used to refer to at least four viral strains developed during umbrella's viral research the concept became obsolete by the release of resident evil code veronica the progenitor virus replaced it and continued to evolve up until resident evil 5. the virus existed in four types a alpha betas one and two and epsilon the a-type was used to create the aquatic bow known as neptune beta one type was used to create the k-9 cerberus bow while the beta-2 type was used as a bonding agent to create the hunter the epsilon strain was synonymous to the t-virus that infected the arclay laboratory staff the dissolving human was an enemy design that was scrapped in the concept art phase the creature was intended to fall apart into a liquid form after each successful hit from gunfire the factory is an area of raccoon city which was to be explored in resin evil 2 but was discarded completely when the game development was restarted like the disused factory in the final game this factory is an umbrella-owned front built above an underground laboratory the flamethrower fuel was an item that was ultimately removed from the final cut of the original resident evil it would appear that the flamethrower used in the game was to be usable for much longer than it ultimately did the flamethrower fuel is also in resident evil 1.5 in the resident evil 2 trial version though its coating is unused in the game golgotha is the name of a creature considered for the role of the final boss for resident evil 2. it was rejected in 1996 at only the concept art stage over the courses of development the idea of dr william birkin took hold and golgotha was repurposed as one of birkin's mutant forms the only footage of golgotha is in photographs of biohazard 1.5 gameplay taken by a former capcom developer from a january 1997 build of the game it features the face of albert wesker at the end of its tale based on the concept are in the resin eagle archives gogo was able to mutate into a second form referred to as super golgitha the h k mc51 was a weapon set to appear in the original version of resin evil 2 which was subsequently never released it was replaced by the mac 11 in the final version of the game some however have managed to re-add the weapon to the game in their own builds of 1.5 using the files such as the inventory icon extracted from the early betas of resin evil 2. the hand grenade was a weapon set to appear in resinio 2 but failed to make it into the retail version when the game went through major reworks john is the name of a character planned for resin evil 2 but was ultimately removed when the character's development was restarted his character skin was recycled for the new character robert kendo it is known he was to appear in elsa walker's scenario and was to kill the character roy who was infected with the t-virus the kamado ma is an irregular mutant that was cut from its respective resin evil title at the concept art stage its japanese name refers to a family of crickets known as spider crickets al hazard 1.5 is an internal name for a resin evil 2 prototype which was abandoned in early 1997. as the game was approaching its march 1997 release date the developers were dissatisfied with the resulting product rather than releasing a game they were unhappy with the developers took the risk of cancelling the game and developing the game again from scratch many of the aesthetics and scenarios were omitted including elsa walker and many other characters and enemies that were scrapped however some of the characters remain more or less similar to their official appearance like leon and sherry the manspider was an enemy which appeared in biohazard 1.5 the creature was supposed to appear in the game having escaped containment thanks to an act of sabotage one of the 1.5 trailers features the infected william burke in fighting a man spider demonstrating the game's choreographed cutscenes the creature's model and animations were finished but the creature failed to survive the game's scrapping being absent entirely from resident evil 2 replaced by the liquor resident evil 2 was developed by capcom for the playstation with third parties tasked with developing ports though the game was talked about repeatedly in the official sega saturn magazine it ultimately failed to materialize roy was an officer from the raccoon city police department he was leon kennedy's superior officer during the zombie attack on the raccoon police station roy got bitten by a zombie and became infected elsa later encountered roy who was weakened by the infection elsa pleaded to help him but he stated it was too late for him roy then tells her that his friend john is being held in the holding cells below the station and gives her a key to let him out elsa agrees then proceeds to go free jon from himself later both elza and john encounter roy who is in advanced stages of the infection and begs john to kill him as he turns into a zombie he then proceeds to attack the two but jon manages to put down the zombified roy afterwards jon mourns the loss of his friend the s redhawk was a weapon which intended to appear in resident evil 2. a model was present in the november 1996 build of the game this gun was intended to appear in lyon's inventory at the game start elsa walker was a motorcycle racer who was enrolled at raccoon university and ready to begin the semester she was the main female protagonist of biohazard 1.5 eventually being redeveloped into claire redfield in the final build of resident evil 2. the zombie ape was a rejected design for an enemy for a resident evil 2. the story behind it as suggested in the archives was that a number of local animals including horses and zoo animals were infected with apes being such victims however they were scripted to make their first appearance in the game by bursting out of an umbrella truck in the rpd's parking lot suggesting that they were instead bioweapons undergoing transportation more apes were to appear in the laboratory dropping through ceiling panels from the ventilation ducts although the creature model and ai were finished they were cut from the final product when capcom rebuilt the game from scratch it is interesting to note that while the zombie ape has a tail in the concept artwork its in-game model lacks one it tends to attack with its fist and one of its attacks it uses a hook punch and its other attack is an overhead hammer smash similar to the attack t103 uses [Music] resident evil the zombie horse was a rejected enemy designed for the game it was thought that because of the reliance of horses in the american midwest they would be bound to appear somewhere around raccoon city the only known concept rp shown that the creature would have undergone an irregular mutation growing it to twice the height of a man as illustrated an image on the left of the paper shows that the horses would attack by trampling people to death while horses have yet to appear in resident evil the concept of a large creature trampling people to death was reused in the infected elephant in outbreak the transforming creature was a rejected enemy design for one of the earlier resident evil titles it went through two designs before being rejected in both instances they were drawn as mutating from a female test subject wearing an umbrella branded gown as confirmed in the term transform being used the first design portrayed a slim human with an extra pair of eyes in the forehead its arms were to mutate into mouths halfway between the wrist and elbow complete with tongues the second design was far less humanoid than the first with much of the body being salivating mouths a tongue can be seen extending out the back of the head this design has the remnants of the hands form the end of the arm jaws a smaller sketch shows the intended attack method of the creature which was to get in front of a target and bite its arms off maybe this design was just what would happen if the creature was left to its own after transforming into design a kind of how birkin undergoes transformation throughout resident evil 2. among all the cut content and resident evil 3 there was many scrapped items which i will go over now the broken hose was an item used to be combined with the hose joint to have a fixed fire hose batteries were an item that needed to be inserted into the remote without batteries in order to use it the blue chemical is a bottle with blue liquid inside similar to the unused item in resident evil 2 which is called frw09 it was supposed to be combined with the grenade rounds to create flame rounds the blue red and yellow coins were another unused item found in resident evil 3 nemesis its purpose is unknown the dummy key is an item that looks very similar to the spade key from resident evil 2. its purpose is also unknown giga oil is an oil tin can of giga oil brand with an unknown purpose the heavy chain is an item that's supposed to be used to lower the ladder above the van in the road near the boutique once you climb the ladder you can get the hose joint from the fire hydrant box the hose joint is an item meant to be combined with the broken hose to fix it the key ring is another unused item found in resident evil 3 with an unknown purpose the remote is an item used as the remote controller in the sales office the mysterious enemy was an enemy design that was scrapped in the concept art phase the creature was based on a human body turned into a grotesque form comparable to an arthropod it was capable of jumping over 10 meters into the air in the 1999 e3 version of resident evil 3 jill valentine had a different portrait in the inventory compared to the final version the unused handgun is a weapon found in the files of resident evil 3 nemesis whether it was meant to be used as a test or a prototype for the merck's handgun is unknown the tyrant inferior is a creature that was planned to appear in one of the early resident evil titles but was later scrapped the creature is a zombie which has underground mutation they are uncommon but appear across raccoon city and are capable of running the wildcat was a rejected creature for resident evil 3. it was intended to appear in the raccoon park segment of the game which was instead replaced by the hunter a day you raccoon was a motel in raccoon city owned by a character named mikey while it was intended to be released in at least one of the many scenarios of resident evil outbreak the cut scenario featuring this motel would have heavily revolved around the survivors recovering old videotapes hidden around the premises in order to progress the blue chemical bottle is an item in resident evil outbreak which was ultimately cut from the game due to its hectic development they can only appear in levels through hacking it is uncertain if this was a key item or one that could be thrown the carnivorous plant is an unused enemy from resident evil outbreak there is a purchasable artwork for this plant in the collection g-dog is an unused enemy that would have appeared somewhere in resident evil outbreak and can still be found in the in-game files the effects of the golgotha virus mutation are pronounced on the body of the dog genes associated with development of the head have been incorrectly expressed leading to a totally new head growing out of its neck fire extinguisher rounds is a grenade launcher ammo type and resin evil outbreak which was ultimately cut from the game due to its hectic development this ammo can only appear in levels through hacking gas rounds are an ammunition type and resident evil outbreak which was ultimately cut from the game due to its hectic development the grub is an enemy that would appear in resident evil outbreak but was left unused when the original game was cut into two releases it can be found in outbreaks game files this unnamed enemy shown here failed to appear in the two releases of resident evil outbreak though it is still present in the game files it resembles an ob skinless zombie judging from the straight cut in his stomach in the absence of blood this zombie if it came to be in the game could have been present in a morgue this unnamed pier in raccoon city was an area to be explored in resident evil outbreak but ultimately failed to make it into either of the released versions presumably the survivors would attempt to escape the city through the river in raccoon city the red chemical bottle is an item in resident evil outbreak which was ultimately cut from the game resident evil outbreak file number three is a fan turn for the unreleased content developed for resident evil outbreak which was cut out during development in 2003. the game was developed with more than 18 levels to play through and an interconnected storyline connecting side plots together due to internal problems production studio one released the game initially as only five levels with trimmings this released earned reasonable though not stellar sales and another five levels were finished and released as resident evil outbreak foul number two the following year though it is uncertain if a third release was intended to be made but if there was any plans for it file number two ended any chance of it happening using cheat devices on resident evil outbreak and file number two people are able to hack and unlock some hidden character skins which are thought to be in the unreleased resident evil outbreak file number three the cast of unlocked characters includes hunk aka the grim reaper also revealed was ginger and laura both of whom are template characters for female zombies aside from this there were several members from the uss in the ubcs as well as other citizens that were cut from the final game a lot of enemies that didn't make the cut and didn't officially appear in either file one or two are left over in the game's files and can be found by hacking the data some of these enemies include an unknown tyrant a resident evil 2 style liquor an unused model for william birkin and a baby spider during the development of resident evil online 18 different scenarios were confirmed to be in development with even more in the concept phase only 10 of these scenarios made it into resident evil outbreak and resident evil outbreak foul 2 leaving the other 8 to be tossed it's also worth mentioning that file 3 also included a scrap to machine gun and an anti-bow round used for the grenade launcher many screenshots and videos were shown of resin evil outbreak during its development of these many screenshots some locations were shown that don't have a known scenario where they belong to certain locations that were cut from the final game also appear in cut scenes used in the final game or appear elsewhere this location shown here appears in the final form of the opening cut scene to the hellfire scenario however other than that it's never seen in the game although not in the final version of outbreak in any form this alleyway featured in the trailer would make an appearance in outbreak file 2 during the cold comfort ending for the underbelly scenario as far as the in-game version goes it didn't make the cut shown here is an unknown boiler room despite not appearing in the game this boiler room makes an appearance on outbreak's violence warning during startup there was also some screenshots of scrapped locations around raccoon city shown here as a result of these locations being scrapped the music attached to them was scrapped as well some music tracks include an abandoned hospital theme an article forest theme as well as an rpd lobby theme rocket rounds is an ammunition type and resin evil outbreak which was ultimately cut from the game due to its hectic development they can only appear in levels through hacking the unused tyrant is an enemy creature model hidden in the files of both resident evil outbreak games it seems to share traits of the tyrant t-002 model thanatos and tyrant r the opening bar scene in outbreak had a very different news report being broadcast whereas the final game has the news report described a zombie-related incident during a raccoon sharks football game the earlier news report was about a number of corpses being found at a burnt down house hidden within the model data of resident evil outbreak is this zombie child he looks between the ages of 5 and 10. the character was to appear in a special cutscene where a mother and her child would have approached a refugee checkpoint before he is revealed to be infected [Music] resident evil survivor the custom magnum was a weapon that wasn't present in the final version of resident evil survivor its existence is hinted at by the magnum's examination text which states its barrel can be extended the dog tag is an unused item from resident evil survivor its purpose is not known but it may have been intended to help the protagonist realize his identity its original location is also not known but it may have been looted from goldman's unconscious body at the start of the game rocket launcher rounds is an ammunition item in resident evil survivor as the rocket launcher is unlocked with infinite ammo the player will never find these in the normal game they are used internally by the game as the rocket launcher's unique ammo type [Music] resident evil a few years back the website project umbrella revealed a ton of early concept art and possible unused enemies for resident evil code veronica the official statement from the owner of the project umbrella website stated we came into contact with freelance concept artist satoshi nakai who was hired by capcom in 1997 to provide concept art for the games only a very small fraction of this artwork has been released by capcom over the years they are direct scans of the original pages also included is a single artwork for a scrapped game originally directed by masaka yamada featuring hunk on a cruise ship facing off against new plant human zombie enemies the arch shown appears to have differences in claire redfield's character model alexia ashford's model and many more it also shows quite a few enemies that seem to have never made it into the original game i will be sure to leave a link in the description for you guys to view all the concept art if you guys are interested the unused magnum was a weapon found in resident evil code veronica files it doesn't have a model only an inventory icon calico bullets is an ammunition item which was intended to appear in the game used for the m100p a model can be found in the unused files of the game the album is an item which intended to appear in the game it is a red book but it is unknown whether it serves as a simple readable file or as a key item so code veronica had a beta version that was improved upon to form the original game while the game was in development capcom released various screenshots from early versions of the project in which we can see some differences in claire's clothes which changed two times before the final ones we also got to see different enemies including a different looking spider and monsters placed in different areas as well as new camera angles and backgrounds the kresge and the crest key s are two key items that were to appear in the 2000s resident evil code veronica but was ultimately scrapped from the game files for this item can be found in the biohazard code veronica trial edition king ant relief is an item which was intended to appear in the game probably combined with the blue jewel the sound museum was an option in the biohazard code veronica trial edition it was found in place of the low game option from the main menu once accessed there were 12 tracks one to nine was a compilation from the previous three resident evil games track 10 and 11 are remixed tracks for res nemo 2 and track 12 is the volume 1 of the doomed raccoon city drama album machine gun bullets is an item which intended to appear in the game used for the sub machine gun picture b is a key item in resident evil code veronica which was ultimately cut from the game its model can be found in the unused files of the biohazard code veronica trial edition in the final game this portrait is on the wall at the model exhibition room and can be interacted with though it's not an item that the player can obtain the queen ant relief was a scrapped item from the game probably to be combined with the red jewel the remote controller is yet another item which intended to appear in the game a model can be found in the unused files of the game rifle bullets were scrapped ammunition from the game used for the sniper rifle quote veronica had a bunch of voice lines that never made it into the original game these lines include dialogue from the main cast of characters computer voices and many more what the i'll take you to join your family [Laughter] oh no [Music] [Applause] resident evil the dark side chronicles the veronica zombie also known as south american zombie is an enemy design that was rejected during the production of the game it was to appear in the operation javier scenario based on design notes the veronica zombie was to be a zombie that went through further mutation after being exposed to the t veronica virus a strip of flush traveling from the left chest to the right abdominal muscle has been damaged insectoid features also appear on the body expressed by its mutant genes mimic is the name for another scrapped enemy from this game going off this concept art it seems that this creature was able to mutate into objects allowing it to blend in this could have made for quite the jump scare if it wasn't cut an enemy known as kidnapper was a creature intended to be a bird of prey with powerful talons able to pick a person up laughing killer is yet another cut enemy from the game as can be seen in the concept art the laughing killer had two anchors attached to its arms replacing the hands it can be seen using them to hang from ceilings the common theme and concept art is its wide grin resident evil revelations richard was an officer in the federal bioterrorism commission richard was sent by the fbc on a mission where he was eventually ambushed and killed by several ooze creatures and after that he started mutating while being semi-revived and conscious again he wrote and left a diary behind he was eventually taken over by the t abyss virus and completely mutated beyond recognition it is presumed he also stalks joe valentine in the final version it's unknown if rachel foley was president or if she had a different role at this stage in the game richard appears in the resident evil revelations pilot demo that came with the mercenaries 3d rachel foley replaced him in the final version of the game references to richard still exist in the code and files of the final game along with references to his diary most of them are related to his actions of the ai hinting that richard was to also stalk the player through the ducks before he was replaced he is last seen in the e3 2011 trailer of the final game after that he was replaced entirely with rachel shown here is another unused enemy for those of you who have played the home console ports it's pretty obvious that this is the console exclusive wall blister enemy it seems that it was originally planned for the original 3ds version but for whatever reason it didn't get used here are two weapons that never made it into the game the first one looks very similar to the mind thrower in resident evil 4 and the other weapon looks like some sort of rocket launcher the hyper scanner is a pair of glasses that seem to be able to detect incoming enemies this can be seen in the game files and in the biohazard revelation's art book here is another scrapped enemy that never made it into the game it appears to be some sort of ooze type enemy so there actually was a beta version for resident evil revelations it seems that the beta version featured an almost completely different storyline where chris and jill were on an unnamed ship for some reason the two protagonists turn against each other the original trailer shows a crisp look-alike tied down to a chair jill asks chris if he has some sort of object and chris replies you'll have to kill me to find out the characters and story and resident evil revelations seem to have been heavily changed during its production in the second video there's another beta cutscene that didn't make it into the final game when you first meet rachel as jill you just see her getting killed through the glass window in the game and there is no cut scene in the resident evil revelations pilot version demo in mercenaries 3d rachel is not used and there is a different person that sounds like raymond shown here is an early design for the abyss enemy it appears to be much different from the abyss we ultimately got shown here is an original design for the skarma glion which looks slightly different from the final design shown here is three creatures that were ultimately scrapped from the final game it appears to be an infected human some sort of sea creature and a zombie dog this was an early design for the malakota enemy which looks very different from the final design it seems that capcom was originally going to use zombies in the game they were actually shown in pre-release screenshots of the game but capcom ultimately chose the ooze as the enemy type in the game resident evil revelations was built off resident evil 5's engine so it's no surprise that a few enemies are in the game's data shown here is the executioner from resident evil 5. this could have been planned to appear in the raid mode similar to the raid mode in revelations 2 which uses certain monsters from previous games quite a while back capcom gave a look at some unused artwork for resident evil revelations showcase is an alternate jessica pose a jill sketch which can be found in the resident evil revelations art book and a rejected design for a yacht gun shown here is an unused stage in the game shown here are even more scrapped enemies that never ended up making it into the final game shown here are the many different ideas capcom had for jill's character model resident evil 4 [Music] an enemy known as the arcanist went through at least two different designs before being rejected in both designs it has three heads and two pairs of hands per arm in the first design it wears a white robe with black iconography in its right arm is a forked tentacle which can spray gas the second design has no such tentacle and its robes have switched colors but the iconography is the same the assassin bear claw man was to appear in the castle stage of the game the design suggests a shirtless gannado wearing a black mask an arm with long claws attached to its arms ultimately the designs for this and the armored gennado were merged to create the gyrador mini boss the bounce label was intended to appear around both the castle and the island stage it was looked at as a man in ragged arabic style clothes this unnamed ganato appears as a woman in a skin-tight shroud inspired by an array big dress the only sign of her affiliation being the tentacles on her right arm which have replaced her hand this unnamed female gennado appears in a similar dress to a medieval harlequin and carries a sword resembling a medieval flame bird with shortened length the mouth hidden type was to be a variant of the low-ranking plain black clad cultist appropriately armed with a scythe a distinction is that she has a cloth to hide her mouth allowing only her eyes to be seen the mash type was another female cultist design she wears fine robes like high-ranking cultists but has an ornate mask covering her face the scythe carrier was a high-ranking cultist wearing a ram skull helmet and black robes he carries a scythe with him the super dynamite man was intended to appear somewhere in the castle stage to serve as a suicide bomber he appears to be dressed like the villagers suggesting he may be one of the miners he is wearing a vest holding dynamite and has a torch in one hand which he has used to ignite another two sticks stuck to his head the tattooed type is a high-ranking cultist he wears the special robes worn by the other commanders however his sleeves are removed to display his arm tattoos he wears a skull like other commanders but this is a bovine skull rather than a goats the torchbearer was a cultist wearing fine robes and wearing a ram skull helmet evidently a high-ranking member he carries a torch rather than any weapon the armored ganata was a prototype to the gyarador enemy the first design appears very similar with atomic design however it does not have claws and its eyes haven't been stitched an interesting design choice was to mark the los illuminato's insignia onto the breastplate the second design was an older and bulkier style of armor with the entire face being hidden from view by the helmet the breastplate appears to allow the addition of leg plates to form a pre-30 years war suit of armor but the gennado does not use them biohazard 4 was the name of a cancelled entry to the resident evil series it was later revamped and released as devil may cry in 2001 the story was based on unraveling the mystery surrounding the protagonist tony redgrave and his twin brother paul redgrave the sons of oswell e spencer tony maintains a human form but possesses superior skills and intellect the story was likely set in the future the story was to be focused on mallet island home to the umbrella facility some aspects of biohazard 4 did make their way into the release version of the game for example the novistador enemy was based on the bezel bub in keeping with like the novista doors bezel bubs appeared to have flying and non-flying variations [Music] castle is a nickname for the early version of resident evil 4 which existed from 2001 to 2002. other nicknames for the game included the fog version mist and the airship version the game's main plot was to resolve around leon s kennedy who was conscripted into the us army following his experiences in resident evil 2. now a soldier within the elite anti-umbrella pursuit and investigation team he participates in a raid on the castle of dr oswell e spencer where umbrella hq is located the operation goes wrong when the squad encounters black fog a bow sent by hcf as part of their own attack the sole survivor leon is infected with a retrovirus and must resist his body's mutation during his exploration of the castle leon runs into a young woman who was the subject to experimentation in their lap and is protected by a bow dog companion leon's investigation uncovers the remains of an ancient underground civilization below the castle where the progenitor virus was isolated within the body of its superhuman king revealing umbrella pharmaceuticals existence as a tool for lord spencer to achieve immortality the hallucination version is the internal name given to a 2003 build of resident evil 4 hallucination was the second build of the game after the castle version not counting the earlier resident evil 4 project which became devil may cry gameplay footage of this version was featured in the biohazard 4 secret dvd both castle and hallucination were scrapped due to technical limitations which would have cost too much to resolve the game featured hallucinations which caused leon to have to face hallucinatory enemies like possessed styles and the hookman creature the zombie version is the term given to the third stage of the resident evil 4 development cycle little information is known about this intended setting of this game as no concept art is shown to have been made what is known is that there was to be a new type of enemy referred to as dhaba men soon after the project began producer shinji mikami dismissed the zombie project the daba men were later recycled and became the gennados we all know and love the black fog is the name of a creature which was planned to appear in resident evil 4 during its 2002 castle stage of development but was eventually cut the creature was intended to be created using a new virus developed by hcf and responsible for leon s kennedy's infection when both u.s agents and the hcf had infiltrated oswal e spencer's castle the enemy was dropped when it was realized that the level of animation needed to make this creature appear realistic was not possible on the gamecube the electric man is a creature designed for resident evil 4 but was later abandoned in early development the lurching man is a creature designed for resident evil 4 who ultimately was never used it was the prototype for the regenerator enemy it was to have the ability to change its form the amethyst stone is a key item which intended to appear in the shinji mikami version of resident evil 4. it was removed in the last few months of development along with the onyx done it can be found in the coding of the trial version of the game parasite humans are rejected enemy creature designs from resident evil 4. it is possible that they were prototype versions for the gennado enemies there is a genetic parasite human design and another batch of eight unique designs as well as female variations shown here are the many designs of the parasite humans as seen most of these designs include multiple eyes and elongated limbs parasite woman was an intended enemy for resident evil 4. four pieces of concept art are known to exist of them the first labeled a-type is bound in a straitjacket one of her arms has grown to enormous lengths it would appear that her design was reused for the javo and resident evil 6. the second has no arms at all her head has mutated into a sharp-toothed monster instead the third is an unbound woman in a tattered dress armed with a shotgun the final design merges the earlier designs an unbounded woman with two inhuman arms growing next to the normal ones while a monster's face projects from the side of her head the creature's straightjacket concept shares an uncanny resemblance to lisa trevor tony redgrape is a character who was intended to appear in biohazard 4 as the main protagonist in his backstory he was intended to be a police officer and the son of doctor oswal e spencer when the game was revamped and became devil may cry his name changed from tony to dante in the shinji mikami design for resident evil 4 lyan was also supposed to be able to obtain a silencer in resident evil 4 that would be able to be combined with any handgun but the red nine and matilda another separate silencer was also to be used with the tmp for some reason it was removed from the main game however it ended up being used in western loadout and the resident evil 4 mercenaries minigame and appears to be combined to his handgun by default in the recent vr version of resident evil 4 the game removed a ton of offensive and flirtatious dialogue towards women in the game flirty dialogue between leon and hunnigan had been removed in one scene the actual words that are missing are very few and the only one of any consequence earlier in the game is a line in the original where leon states he thought hanugan would be older while these changes do have some implications for the relationship between leon and the relatively minor character hun again they bear no greater implications for the plot of resident evil 4. furthermore there is a line where louise comments on ashley's melons and the camera lingers on her chest for a moment has also been removed players can also no longer attempt to look up ashley's curd either the specifics of the other dialogue changes are still being confirmed as players make their way through the game as the cut content is so minor game modes such as mercenaries mode assignment aida and others are missing in the vr version likely due to the same reasons [Music] the original story for renewal 5 featured chris alone in africa fighting hordes of enemies of various kinds by arriving in kijuju chris was forced to get rid of an oroboros creature as xela and irving watched the fight and night stage involving a fight with a group of lickers in a village was also removed one of the ideas for the game's ending was to have chris and sheva control an aircraft and fire missiles at albert wesker another scenario featured sheva shooting wesker in the head with a handgun dummy audio indicated that there was going to be a conversation between jill and chris where jill teased chris about the flirting going on with a younger co-worker in addition the teaser for the dlc storyline had scenes that were not included in the final version such as chris checking up on jill shortly after wesker's ambush as well as a scene where jill nearly falls off a balcony before being caught by chris initially chris was the only playable character in the main game later on shovel was scripted to tag long as an npc partner and then as a playable character his muscles also increased in size between the 2005 trailer and its 2007 remake originally shovel was not a bsaa operative but a member of a local kijuju matilda she would later meet chris at some point in the game and reappear several other times at some point during the game shiva was to be kidnapped by axela and her men in the release version shiva is instead chris's partner and accompanies him throughout his mission in early stages of the game chris and sheva were to find joe valentine in her capsule in the trisol facility this was rejected in favor of having jill serve albert wesker as a brainwashed puppet this early idea is hinted in the 2007 trailer of the game showing jill open up her eyes in what appears to be a capsule at the end of the trailer aside from this jill also had some voice lines that were cut from the final game accello's appearance is quite different from her final appearance she was a blonde white woman and a pink skirt and a shirt with a belt and had her hair down accello was not intended to be a ceo of trisol at the time the ceo was an unnamed man and she was his secretary and would witness the ceo being gunned down by wesker from behind also during development axella would have been involved in capturing shevo and was also intended to be killed by a tyrant which would impale her chest at some point in the game trisa would release 10 to 15 el gigantes and kijuju as christian the bsaa team try to escape the city joe and barry appear as npcs in this boss fight barry burton was initially planned to appear at several other points too backing up chris and jill unfortunately this was later scrapped and we only ended up seeing him in the mercenary's reunion game mode as for ricardo irving he was originally planned to be playable at some point assumed to have been part of the mercenary's game mode but this idea was later scrapped although largely having the same role as in the final game wesker went through several changes he would have acted as a subordinate towards the ceo of trisol eventually wesker would gun down the ceo from behind in cold blood as chris watches he also would have merely had used jill for research instead of brainwashing her into acting as an unwilling accomplice in his plans how he was going to be defeated was also very different in one storyboard scene sheva would have shot him in the head with a handgun in another sequence wesker would have been caught in an inferno with chris and sheva controlling an aircraft firing missiles at him with wesker looking shocked it should also be noted that wesker was in human form during both of those times suggesting that wester would not have infected himself with auroboros at all when fighting them like jill there was also some audio lines from wesker that were cut from the final game enemies such as zombies were to make an appearance in the game as seen in the conceptual 2005 trailer and according to the art of resident evil 5 book they were confirmed to be a quick t-virus type enemy they were also featured in an early tech demo of the game oroboros was to be another common enemy type even fought at the start of the game two specific creatures scrapped from this enemy type were u9 and u11 the u9 itself spares a striking resemblance to the oroboros creatures found in the final build of resinual 5 due to its similar composition suggesting that the u9 itself was the basis for the oro boros due to its towering size it is most likely that the battle with yunnan would have involved mounted artillery or even the satellite laser device employed against oro boros arie and the final release of resident evil 5. as seen in the image u9 is at least 80 feet tall perhaps even taller than the oroboros erie and the final release if the u9 was used in the final game then it would have been the tallest creature ever fought in the resident evil series fighting this bow would have likely included at least two stages one where the monster is hunched over and one where it stands upright it was apparently going to be possible to blast the monster's head completely off u11 was the other oroboros creature planned for resident evil 5 that was later scrapped from the final game at one point in its development it was to be fought on top of a moving train in earlier concepts for resident evil 5 it was supposed to be irving who was originally experimented on by tricel and would have later mutated aside from this there was plenty more creatures that were ultimately cut from the game zombie group attacks with majinis were planned the alligator magini originally spoke in english group el gigante fights were planned and involved teaming up with the bsaa to take them down a tyrant was gonna make an appearance the tyrant was going to be a late stage boss before an oroboros infected albert wesker was agreed upon the tyrant was intended to make its reveal by killing axela in front of the player considering some concept art images there was supposed to be a zombie-like creature hiding in the sand appearing in only desert levels several stages were altered through the development of resident evil 5. the stairway of the sun would include different enemies the helicopter crash site would be playable and not a cut scene with a set of quick time events there would be a night stage with majinis to fight the area with the tri-cell tents would include a set of enemies such as majinis and adjoule there was also two scrapped locations the ruined fort is an area of the kijuju autonomous zone which was planned but later cut during production of resident evil 5. its role in the story at the time was to be the base of operations for the majini matilda which the bsaa would storm taking damage on the rooftops another scrap location was the floodgate which was an area of the kijuju autonomous zone which was proposed but disregarded during production of resident evil 5. a merchant similar to the one in resident before was going to make an appearance in the game according to the official art book of resident evil 5 you would be able to steal ammo and weapons from him too however the idea was dropped in early development an early concept artifim can be found in the files named margin it has a flat orange texture and a non-detailed model with the kanji for the merchant being imprinted on the front the model looks like it is based on chris's early model in the final version the merchant is replaced with a buy and sell system called the item management screen there were two scrapped weapons from resident evil 5 as well the standard handgun seemed to be making an appearance at first shown here was a teaser for resident evil 5 and as you can see it shows chris wielding what looks to be the same handgun from resident evil 4. the s-100 is another handgun which was removed from the release version of resident evil 5. references to it can be found in demo discs suggesting that it was removed late in the game's development in the resin eagle 5 gold edition there were unused voice lines in which wesker and jill can call out and voice command the dlc characters by their names the dlc characters from the mercenaries reunion can also call joe and wesker indicating that they were to be included at some point but were ultimately removed [Music] a lot of the cast of characters we received in resident evil 7 had much different designs from concept art we find out that marguerite's name was megan zoe's name was annabelle and lucas's name was kevin we can also see different looks for alan douglas and the molded there is also a concept art showing the baker family with a much different appearance from the original jack lucas and marguerite were in different attire and lucas had a dog that followed him because early plans were for lucas to be a hunter which could have been a great opportunity for a stalker-type role the dog's name was supposed to be diane and was supposed to appear during the dinner scene of the game the bakers were going to have a lot more family members in early stages of development throughout these scrapped enemies there was going to be a daughter that stalked ethan throughout the house the daughter made it the furthest into development from all the other family members and even appeared in the demo for resident evil 7. there was also going to be the creepy twins according to the sketch these identical twin boys are dressed the same in the simple farm attire their exact roles in the game are unknown due to the fact that they were cut early on in development breathing is a gameplay mechanic that was at one point considered for resident evil 7. it was mentioned that there was going to be a zombie in the game that would react to the player's breathing in order to get past them a button would need to be held which would hold the breath of the character there was a limit to how long the breath could be held which would be indicated by a gauge on screen if the player failed to get away from the enemy in time they would be found and grabbed by it now this mechanic was ultimately scrapped because the producers thought that players would also hold their breaths alongside the character which could have potentially lead to certain illnesses in the game there was one unused file called the d series file here is the official transcript in early blank 1999 dr olivia blank's team infected a human embryo with blank from blank creating four prototypes these were named donna dahlia darleen and dorothy the d series was able to control the thoughts of others by making them ingest a mold like succession the initial symptoms caused by the suppression are visual and auditory hallucinations and blank the secretion also erodes the target's cerebral blank as the infection progresses the target develops strong feelings of friendship towards the girls and actively seeks to serve them it is also possible for the secretion to fuse with the target's somatic cells causing mutations in the body's physical structure there was originally going to be a scene where ethan watches as marguerite walks down a corridor with a candle to receive mold from evelyn this was scrapped further into development in the first stages of the game's creation me and ethan were not married instead mia was a missing person and ethan was an investigator that set out to find mia capcom originally planned to include female molded in resident evil 7. this particular type of mold would include tentacles resembling hair underneath these tentacles was a mouth-like appendage that extends out and attacks there is a piece of concept art showing that it was to appear in the resident evil 7 not a hero dlc it is also shown that this creature was able to create small minions early designs for the baker's house included a windmill in the front yard but upon later research it was revealed that there was no windmills in louisiana so the last time we fight jack just before escaping the baker residence wasn't the original setting at first there was plans for a boat fight after mia and ethan escaped the house the idea was that the final fight with jack would take place in the muddy waters marguerite went through many changes throughout the design process originally there was plans for her to have many body parts coming out of her sharing a similar style with past bosses like william birkin and sadler other designs had her becoming an enormous spider-like creature these designs were scrapped and her final form included marguerite with disturbing long limbs originally capcom had plans to introduce the four-legged molded during lucas's section of the game instead of it first appearing in the main house another scrap baker family member was the servant not much has known about this character since they were cut early on but due to the appearance it is likely that the servant could have acted as some sort of guard that if caught could have resulted in death this enemy likely would have been replaced by margarite when we see her searching the backyard with a lantern for ethan shown here was a temporary design for the small room behind the child's room where ethan was to obtain the d series arm in the final design we got a much more narrow room to give more of a claustrophobic feeling through concept art it has shown that evelyn was originally going to be a boy named remy initial designs for the family dinner scene was slightly different the table was originally going to be square but upon further research capcom found that a round table was better suited for a family coming together early on in development zoe's room was not going to be a trailer but a room in the main house which ethan saves her from originally there was plans to include an underground area of the house where the makers kept a terrifying creature locked up in this image we can see that the bakers used a large feeding hatch to feed the monster early concept art shows us that the sewer gators member andre's corpse was originally going to be left for ethan to discover one initial idea was to have the player take the flashlight from andre's body which could have potentially opened up to be a jump scare shown here is what appears to be a scrapped room from the main house shown here is a concept art for the early design of the main hall the key differences being the curved stairs the windows and it looks to be bigger in terms of height another scrapped baker family member we can see in the concept art is actually an unidentified enemy it seems to be caged to a bed and has mutated out of control from the virus inflicted by evelyn originally capcom had plans for the player to drive the car as leon into raccoon city alpha test footage exist of a sequence where players presumably were able to drive a car the idea appears to have been scrapped early on and replaced with a cutscene the liquor zombie appears to be a zombie with a licker's head suggesting that it may be a liquor that has not fully transformed and other theories that it could have been a new type of liquor as a result of infecting a zombie host rather than an actual human host the wheelchair zombie still wearing a lab coat visually appears as if it could be an umbrella laboratory scientist possibly in the early stages of a g-virus transformation or one who has not completely or successfully transformed given that he is still using the controls on his wheelchair and has some sort of previous intelligence it is unlikely that he has the standard t-virus infection the ammunition kit was an item intended for the dlc minigame the ghost survivors anti-viral drugs was an item most likely used to prevent the spread of the virus the briefcase was another item removed from the game maybe capcom had plans to use a similar inventory system from resident evil 4 and 8 in early stages of development the broken eagle key was likely an item used to be replaced with a fixed eagle key there was also a broken left and right medallion likely used for the same reason claire's box was a scrapped item that was likely used as a care package for leon filled with supplies the collect capsule and combustible material kit were scrapped items removed from the dlc mini-game the ghost survivors their uses are still unknown the condemned appears to show a skinny child and some sort of neck brace it was originally scheduled to show up in the orphanage section where sherry had to escape chief irons given that umbrella did experiments on the children at this orphanage this may explain his transformation secondly if one reads the details of all the lore there was a child named oliver in the orphanage who had undergone some very cruel experiments by umbrella there is room for theorizing that this enemy could have been oliver this creature was originally scheduled to be an enemy that would talk to dr william birkin's daughter sherry burkin the condenser is a scrapped item with an unknown purpose the continue coin was an item from the ghost survivors dlc it is likely that this item was to be a game system trophy if found the umbrella sky tram is an unused location that was supposed to be added in the game the location's concept arc can be unlocked by completing the two birds one stone trophy or by purchasing the all in-game rewards unlocked dlc judging from the concept art it was possibly intended to become a sky tram towards nest similar to the cable car platform the door knob was an item likely used to open a broken door in the police station the giant moth was a creature from the original resident evil 2 that didn't make it into the remake this creature was encountered in the b5f computer room in umbrella's underground raccoon city facility the giant moth was created by umbrella as a bio-organic weapon using the t-virus but was ultimately considered a failure because its weight and wingspan could not allow them to fly below a low altitude hover above the ground the driver grip head plus driver grip head socket and the driver grip were all scrapped items likely used as some sort of key item the plant 43 was an enemy from the original resin evil 2 that was not included in the resident evil 2 remake at least not in its original form in the original game plant 43 was a humanoid-shaped plant-like creature about the size of a human which attacks the player in the corridors of umbrella's underground lab beneath raccoon city in the remake of resin evil 2 this walking moving humanoid form of this creature was absent instead plant 43 was a giant genetically engineered plant in the east wing of umbrella's nest facility but was dormant and did not actually attack the player instead it infected corpses and zombies creating human and plant hybrids called iv zombies which was a new type of enemy in the resident evil 2 remake shown here is what looks to be an original design for the inventory menu eagle key the eagle metal and the eagle stone are all scrapped items with an unknown purpose the extension cord was a scrapped item that can be seen in a screenshot of the scrapped inventory menu it is likely that the extension cord was used as a key item the floppy disk jagger stone and herb skit are all scrapped items with unknown purposes the gun dismantling tool was an item for the dlc ghost survivors likely used to remove parts from a weapon the flash bomb was another item that can be seen in the old inventory menu this was most likely the flash grenade just renamed the handcuffs key was a scrapped item likely used in clear scenario to save a handcuffed cherry the hourglass key and the wolf key were unused items most likely used for scrap doors that didn't make it into the final build of the game the key case key picking tool and the key tag were all items likely used to unlock doors or more supplies leon's box was an unused item likely used as a care package for claire the list tag watch manhole opener and plastic container were scrapped items with unknown purposes so capcom did originally have plans to create the resin evil 2 remake using fixed camera angles in the end they decided to take a different more modern approach using 3rd person over the shoulder in the old resident evil 2 remake menu there are a few more items that seem to never make it into the game being the zippo and the remodeling gun so the tyrant originally had a few more animations that never made it into the game one consisted of an additional grab attack another has to do with how mr x reacts to getting hit with the spark shot when struck mr x will convulse as the electricity hits his body however since claire only gets the spark shot after the tyrant is defeated the animation can't be witnessed in the main campaign nevertheless it can be seen in the fourth survivor and tofu survivor mini games the memory stick the mo disc and the prism pillar are all scrapped items with an unknown purpose the lever switch was most likely to be used as a key item to turn on the power in the police station the pendant pocketbook and red jewelry box were all likely to be key items in the game so there was originally going to be more fighting tactics with the first encounter with william birkin early game footage reveals that it was initially proposed that the player would have to lure birkin into striking the steam beams presumably damaging him and forcing birkin to on guard his eye the rpd coin sample cartridge and the serpent stone were all scrapped items with an unknown purpose the sun metal the sword abdamo class and the uniform debris was all likely to be used as key items in the game spiders were enemies that appeared in the sewers of the original resin evil 2. these were replaced with the creatures shown here the t-virus-infected crows were also not in the remake in the original resin evil 2 crows looked like normal birds except they were slightly larger in size and were aggressive towards the player they became infected by the t-virus by consuming other animals infected with it such as insects and meat from corpses the warhead tool and the wet waste paper are two more scrapped items that never made it into the game so there was a bunch of files that never made it into the final product this includes anti-beta protocols anti-gamma protocols bobby's journal carmania note the current status of stars moon's donut notice notice of construction and the pharmacy notice nemesis had quite a few design changes throughout development these concepts here show nemesis suited in different costumes and some even had him equipped with a minigun shown here is a few early concepts for the hunter y and the hunter b in the original resident evil 3 the clock tower was a fairly important place this is where jill solves several puzzles fights nemesis and carlos ii has several things to do while jill recovers inside the chapel within this building ultimately capcom decided to cut the clock tower sequence almost entirely and only makes an appearance for a boss fight this left many fans filled with disappointment as this was a big part of the game so the ending we got in the resident evil 3 remake was quite different from the original whereas the original game ends in jill needing to work her way out of the factory to reach a helicopter before the city is destroyed the remake scraps that idea and repeats many of the themes and general designs of the lab at the end of the resident evil 2 remake in this concept art we can see the origins of nemesis and how he was created there's also some art showing how terribly wrong this experiment on nemesis went it is very likely that capcom did have plans to include this in the game in the form of a cutscene in the original game we had the mind thrower and in the remake it was scrapped and replaced with the grenade launcher this was one of the few that made sense to be cut as it really didn't have much use in the original depending on which platform one used the original game had eight costumes some of them serious other silly and one from dino crisis unfortunately these costumes never made it into the remake and instead we only got two costumes being the stars uniform and joe's classic uniform crafting ammunition was a new feature in the original resident evil 3 and gave players a great sense of control with regards to how they wanted to play enhanced ammunition is simply handgun bullets or shotgun shells that are far more powerful than their normal variants after making the same type of ammunition seven times in a row players would have the option of crafting regular or enhanced ammunition and it made each playthrough unique if someone wanted to specialize in only one weapon for some reason this entire concept was ignored in the resident evil 3 remake which really doesn't make any sense considering that it was in resident evil 7 shown here is concept art of joe's apartment after inspection it seems that capcom did have plans for joe to explore her apartment and uncover some chilling scenes like the one shown in this concept art the original game featured several points where the player would be faced with a sudden decision to make an example of this is nemesis arriving without warning and jill needing to decide to stay and fight or run for safety forcing her way to find key items in other locations the premise was interesting but ultimately made no real difference in terms of player progression this was something that we never got to see in the remake which if added could have given the game more replayability in the clock tower sequence of resident evil 3 there were giant spider enemies since the clock tower sequence never made it in the game we never got to see the giant spider enemies however we still did get to see a similar spider enemy called drain deimos in the remake the blue herb was an item that cured poison in the original game in the remake if you were to get poison you would instead use a green herb which would cause jill to puke up bugs thus curing the poison fracking park was yet another big location from the original that never made it into the remake an enemy exclusively at the park was the gravedigger which was a boss encounter the fan favorite mercenaries game mode was in the original game and could be obtained after beating the game this was most likely scrapped and replaced with resident evil resistance in the original game a fan favorite character barry burton did make an appearance by rescuing jill and carlos with the chopper there was no such appearance in the remake the original resident evil 3 had a small reward for diligent players a compilation of epilogues that would detail what happened to the other characters that survived the destruction of raccoon city even foreshadowing the events of resident evil code veronica and resident evil 4 with chris claire and leon's epilogues the main problem was that players would have to replay the game at least eight times to receive all of them early designs for the altar nemesis were quite different from what we ultimately got shown here it seems that capcom had plans for the altered form to be more aquatic zombie crows was another enemy type that never made it into the game they were larger and more aggressive than regular crows and will sit patiently unless they consider you a threat [Music] the initial design for lady d was going to be much different than what we ultimately got shown here is early art for lady d her concept was a bewitching vampire with giant garden clippers originally the inventory system wasn't going to be a suitcase instead ethan was going to wear a backpack which would be used to store items it was also revealed that there was going to be item boxes in the game so it seems that there was going to be a similar inventory system to resident evil 7. shown here is the original design for mother miranda's mutated form which is quite different from what we ultimately got the movie poster is a treasure item which was scrapped from the game it still remains in the game files and can be accessed by data mining judging by its inventory description it would have been acquired somewhere around the reservoir a well-known leaker named dusk golem just recently tweeted that mauryu's reservoir had a lot of scrapped assets he stated moriyu's swamplands were trimmed a lot while the game was in development the area needed some big reworks but that work was done on other sections of the game instead so this area didn't receive as much focus part of those plans apparently dealt with providing players a more open swamp area to traverse either via land or water but the water section of the game was said to be home to mermaid-like enemies these creatures would pursue the players in the water and had an attack that would hit players even if they were on land in the water they would swim for you quickly if spotted and you had to get to patches of land or kill them successfully before they reached you even on land they could be annoying and use this screech attack which stunned and slowed you down for a time mermaids weren't the only scrapped enemy prowling the swamps either there was apparently a stalker enemy seemingly similar to those seen in the resident evil games like tyrants whenever the mermaids would screech they would apparently draw the attention of the creature to further complicate the player's plans early plans for benevito was an idea of a ghost family the family were raked in parents and children wearing strange masks donna was also planned to be the doctor of the village and she would treat all her patients at her house the trio of sisters that many people grew fond of wasn't always going to be a trio there was plans for dozens upon dozens of sisters inhabiting the castle all ready to feast on ethan's blood however after the trial and era of testing the game's tempo the demotrescui family was ultimately decided to be ausina and her three daughters moyu was originally going to have a parasite on his back that was a girl he once had feelings for early designs for the lycans had them looking much different they were originally called wolf men and there was going to be a scene where the young men of the village drank from a chalice in turn but this was eventually cut from the game heisenberg originally wasn't going to be a single person instead there was going to be a heisenberg family the biggest difference is that heisenberg was originally going to be a twin and his mother was a subject for brain experiments heisenberg's father was going to be the leader of the village and the boss fight with the mechanical mutation was originally going to be with him originally this guy shown here was going to be mother miranda he was going to transform into a dragon like monster but this idea was later used for lady d's boss fight initial ideas for the game's story was switching between the village and modern day and the past set in medieval times this could possibly mean that there was going to be a lot of flashbacks throughout the game shown here is an early design for the save room this had a camera used as a save point instead of a typewriter mother miranda was initially going to be a researcher investigating the village's strange creatures in this stage of development the old hag was the leader of the village shown here is an area that was cut from lady d's castle this was where ethan was going to fight lady d the area where we do fight lady d was initially going to be used as a room to store weaponry shown here is a concept art of a scrapped enemy its description is a large lycan who commands two chained enemies initially mother miranda had a throne that was carried by lichens there was going to be a scene where mother miranda sat in her throne and held rose during a ceremony this ceremony was going to take place at a temple near heisenberg's factory which can be seen here ada wong was originally going to make an appearance in the game and was intended to be introduced as a mysterious masked person that saves ethan from the trial with the family at the time she was investigating the village for unknown reasons given that we already had ethan chris redfield with blue umbrella and the bsaa creating bioweapon clones of chris a fourth party in the mix likely wouldn't have been too much but ultimately capcom stated she was cut from the game due to many conflicting scenarios capcom initially planned for mia to be in a wheelchair in this game due to the events of resident evil 7. shown here has early designs for grown-up rose the one on the left can be seen holding a gun and covered in blood maybe capcom had bigger plans for grown-up rose other than just appearing at the end chris redfield went through many designs before ultimately going with the trench coat one initial design for chris had him visiting the winter's house in civilian clothes shown here we can see an unknown cloaked enemy approaching ethan on the rooftops it seems that this scrapped enemy never made it into the game we can also see ethan wielding a sword which is a concept that never made it into the game in early stages there was going to be a scene where ethan runs into more you searching for corpses for his experiments and there you have it that is all the cut content from the resident evil series i just want to thank you guys for all the support on this series and i genuinely appreciate every single one of you but anyways guys that is a wrap for the series and i'll catch you on the next one peace [Music] you
Info
Channel: Evil Blitz
Views: 1,370,010
Rating: undefined out of 5
Keywords: resident evil, resident evil 4, resident evil leaks, resident evil rumors, resident evil 4 remake, resident evil 8 dlc, resident evil news, gaming, ps5, xbox series s, xbox series x, resident evil 4 remake leaks, resident evil 9 leaks, resident evil 9 rumours, resident evil 9, re9, re4remake, resident evil outrage leaks, RE8 DLC Leaks, RE8 DLC Updates, Resident Evil Village dlc, silent hill, dead space, resident evil village, evil dead, resident evil cut content, re lore
Id: wcx5-mwVHtg
Channel Id: undefined
Length: 73min 22sec (4402 seconds)
Published: Fri Apr 29 2022
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