The Creepiest Mission a Republic Commando Squad Ever Faced

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Not every battle of the Clone Wars was as massive  as the ones fought over Geonosis and Coruscant.   On any given day during the conflict, a  hundred battles were happening at once,   but most of them were fairly small in scale,  fought between local factions or individual   vessels. But just because these battles were  small didn’t make them inconsequential. Sometimes,   small skirmishes made more of a difference than  even the largest ground battles. The mission   we’ll be discussing today was one of those highly  important small-scale battles - and it was also   a thoroughly creepy one. In this video, we’re  going to be talking about the creepiest mission   a clone commando squad was ever sent on: Delta  Squad’s investigation of the RAS Prosecutor. If you’ve watched out two recent videos  about Delta Squad, you’re likely already   familiar with this elite, four-man team of  clone commandos. They were led by Delta-38,   known as Boss, and included the sniper Delta-07,  or Sev, the slicer Delta-40, or Fixer, and the   demolitions expert Delta-62, or Scorch. They were  the Republic’s most skilled squad of commandos,   having proven themselves in the First Battle  of Geonosis and in many engagements since.   Their skill led to them being chosen  to investigate the reappearance   of a missing warship in 21 BBY, 367  days after the first battle of the war. The Republic Assault Ship Prosecutor was one of  the very first Acclamator-class Assault Ships   to have seen action in the Clone Wars. It had  participated in the assault on Geonosis and in   many battles thereafter, under the command of  Captain Martz. It appeared to have been heavily   modified from the stock Acclamator-class model  since the outbreak of the Clone Wars. It had more   torpedo bays and a different hangar configuration  than most warships of its class, and, as a result,   it packed a far harder punch. This may or may  not have been relevant to the vessel’s fate. In 21 BBY, the Prosecutor was on patrol in the  Corellian Sector when it vanished without a trace.   Two weeks later, it suddenly  reappeared in the Chaykin Cluster,   near the Corbantis System. The Chaykin Cluster  was a long way from Corellia - and in Separatist   territory. The ship didn’t respond to any attempts  at making contact, and appeared to be adrift.   The Republic feared at first that the ship had  gone rogue, but there was no way of knowing for   sure without a proper investigation. This,  naturally, was where Delta Squad came in. Delta Squad was familiar with the Prosecutor;  as it had pretty much been their home between   missions in the first months of Clone Wars. Now,  their mission was to board it and determine why it   had disappeared and then reappeared in Separatist  space. Each was assigned to retrieve one of the   ship’s four data cores. After being transported  to the system by a small troop carrier,   the four clone commandos split up and boarded  the Prosecutor through its torpedo bays,   and began their explorations. Contact  was lost with their strategic advisor   shortly after deployment, and as far as the four  commandos knew, they were alone on a ghost ship. Right away, the clones knew something was wrong.  At first, the Prosecutor seemed totally abandoned,   but it quickly became apparent that that wasn’t  the case. Scattered groups of clone troopers   were still alive, but as the commandos watched  from the ventilation shafts, the troopers were   being picked off but unseen assailants. Scorch  reported that some sort of strange static was   interfering with his heads-up display, and  soon afterwards, he dropped out of contact.   Delta Squad wasn’t alone aboard the  Prosecutor, and their company wasn’t friendly. Soon enough, Boss began experiencing visor  static as well, and discovered its source.   It was caused by scavenger droids that were  roaming the Prosecutor’s maintenance corridors,   using drills and energy beams to butcher  clones and drag their bodies away.   After fighting off several of these droids,  Boss made it out of the maintenance sections   and headed to the aft data core. On the way,  Sev arrived at the starboard data core and began   slicing into it - only to be ambushed and knocked  unconscious by a Trandoshan assailant. Boss was   attacked by several of these Trandoshans shortly  afterwards, who he identified as being slavers. With Sev captured by the Trandoshans, Boss changed  course and retrieved the starboard data core,   fighting slavers as he went. He then proceeded  to the aft data core, his original assignment.   On the way, he encountered a few  small pockets of clone resistance.   A few clone troopers were still alive, and had  managed to activate some of the Prosecutor’s   defensive turrets, which proved useful in  fending off the Trandoshans. Unfortunately,   this just gave the Trandoshans the idea to slice  into the defense systems and use the turrets   against Delta Squad, causing Boss even more  problems. Despite these obstacles, however,   Boss made it to the aft data core,  which he successfully retrieved. Miraculously, the Prosecutor’s flight recorder  data was intact, and it confirmed what Boss,   by that point, suspected well enough. The  ship had been attacked by Trandoshan slavers,   though exactly why was still a mystery.  As Boss went to rendezvous with Fixer,   the only other member of the Squad he  still had contact with, it became apparent   how the slavers had managed to take  the ship, however. The slavers had   elite Trandoshan warriors with them,  as well as Separatist battle droids. After meeting up, Boss and Fixer went  to rescue their captured squadmates.   They stumbled upon Sev first, who the Trandoshans  were busy interrogating. The two commandos   interrupted the interrogation and rescued their  captive brother, who informed them that Scorch   had also been captured, and guessed that he  was being held in the ship’s detention block.   Sev’s guess ended up being right on the money,  and after a quick trip to the detention level,   the three commandos found and rescued Scorch.   Scorch had managed to keep his data core safe from  the Trandoshans by hiding it in his prison wallet,   meaning that Delta Squad had what they'd come  for, and could move on to other objectives. From the detention level, Delta Squad headed  up to the bridge, where they encountered   fierce droid resistance. They also discovered  the Trandoshans’ signal jammer, which had been   responsible for their loss of contact with  command. The commandos destroyed the signal   jammer and restored contact with the advisor, to  whom they transmitted the data they'd retrieved.   After a quick analysis, the advisor at last  determined what had happened to the Prosecutor.   The Trandoshans had stolen the  ship to sell to the Confederacy,   from whom they wanted to buy battle droids  for use in their slaving raids on Kashyyyk. The advisor was also able to do a quick scan of  the Prosecutor, informing Delta Squad that the   Trandoshans had a dropship in one of the ship’s  hangars. The commandos set out to eliminate it,   but they were attacked by well-armed Trandoshan  mercenaries along the way. The mercenaries had   booby-trapped one of the ship’s elevators, causing  Delta Squad to end up back in the detention level,   which was now crawling with Trandoshan mercs.  A fierce firefight ensued, but Delta Squad   was ultimately able to emerge victorious from  the chaos by activating the detention level’s   automated lockdown systems. This flooded the  whole level with poison gas, something the   commandos were able to survive due to their armor.  The Trandoshans, of course, weren’t so lucky. By that point, all the other clones on the  Prosecutor had been killed by the mercs,   and so Delta Squad was forced to attack their  dropship alone. After a lengthy firefight,   the commandos were able to commandeer two of  the Trandoshan’s own rocket turrets and turn   them on the dropship, blowing up the mercs’  base of operations on the Prosecutor. Their   victory was short-lived, however. Delta Squad  had successfully cleared out the Trandoshans,   but their Separatist allies had become aware of  what was happening on the ghost ship. They sent   a Lucrehulk-class Battleship to the Corbantis  System, laden with hordes of battle droids. Knowing that Delta Squad alone wouldn’t be able to  hold off the Seps, the advisor contacted Captain   Talbot of the RAS Arrestor, the nearest Republic  warship, and requested assistance. While Talbot   changed course and headed for the Corbantis  System, Delta Squad scrambled to seal off   the Prosecutor’s hangars so the droids couldn’t  deploy in force. In the next two hangars over,   the commandos managed to fend off the droids’  first wave and seal the hangar force fields,   but the droids were able to deploy fully  in the fourth and final hangar before   Delta Squad could arrive. From there,  the droids spread throughout the ship. Nonetheless, Delta Squad was able to make it over  to this final hangar and commandeer an AT-TE.   With it, they destroyed the droids’ landing  craft and sealed off the hangar, preventing   the Confederacy from sending reinforcements. After  this, the commander of the Separatist battleship   correctly determined that it just wasn’t worth  the effort to take the Prosecutor, and so he   decided to scuttle the ghost ship instead.  With the Arrestor still a few minutes away,   the battleship opened fire on the Prosecutor,  rapidly wearing down the ship’s shields. Knowing that the Prosecutor wouldn’t last long  against the battleship, Delta Squad made their   way to the ship’s turbolaser control room. After  cutting their way through hordes of battle droids,   the commandos reached the control room and began  reactivating the Prosecutor’s turbolaser grid.   Around the same time, the Arrestor finally arrived  in-system and opened fire on the Separatist   battleship, which seemed determined to stand its  ground. But as the Prosecutor’s shields failed,   Delta Squad was able to join the battle,  reactivating the assault ship’s turbolasers   and turning them on the battleship.  Under fire from both the Prosecutor   and the Arrestor, the Lucrehulk’s shields buckled,   and the battleship was destroyed. With  their control ship out of the picture,   the battle droids stationed aboard the Prosecutor  shut down, and Delta Squad was victorious. For what started as such a small mission,  the battle for the Prosecutor ended up having   major ramifications on the Clone Wars as a  whole. The data retrieved from the vessel   gave the Republic detailed intelligence about  the Trandoshans' alliance with the Confederacy,   and about the tactics employed by both  parties. It also enabled the Republic   to lend a hand to the Wookiees, who faced  constant raids at the hands of the Trandoshans,   improving relations between  Kashyyyk and Coruscant.   As we’ve discussed in the past, Kashyyyk was  a vitally important world for the Republic,   so Delta Squad’s work aboard the Prosecutor  may well have saved the Republic war effort. So, that’s the story of Delta Squad’s creepiest  mission, and the best mission from Star Wars:   Republic Commando. But what do you think?  Would you like to hear more about small   stories like this? Feel free to post  your thoughts in the comments below.
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Channel: Geetsly's
Views: 385,864
Rating: undefined out of 5
Keywords: Star, Wars, Star Wars, Clone Wars, Galactic Republic, Confederacy of Independent Systems, clone commandos, Delta Squad, Boss, Scorch, Sev, Fixer, Delta-38, Delta-07, Delta-40, Delta-62, Prosecutor, Acclamator-class Assault Ship, Trandoshans, order 66, clone troopers, republic army
Id: eSClM-TUOis
Channel Id: undefined
Length: 12min 16sec (736 seconds)
Published: Sun May 02 2021
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