The BEST Starsector mod you've NEVER heard of | UAF Mod Review

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Who are the UAF, or, the United Aurora Federation? Where do they come from? What do they eat? Do they have cool ships? How about their weapons? Where does all this gorgeous art come from? Who is the queen really? You may have heard rumors of this faction, or maybe this is your first time. Together, we'll be taking a closer look at this Starsector faction mod, in what has become one of the most ambitious faction mods ever made. Much like the UAF mod, this video has grown quite vast in scale so I've sectioned out each topic for your viewing pleasure. Consider subscibring to the channel and supporting the UAF mod development through the links posted below the video. Now strap yourself in, because here, we, GO! The UAF Mod is being produced by Ryxsen1421, CY / MilkyDromeda, or simply Yukimaru, depending on where you look. We'll use Milkydromeda as that is his most up to date name as an artist, and it's easier to remember. Other important individuals who have assisted with development include: Vermy, Yimie, Naggy & the extended core team. As well as Selkie & Timid + company for support. While not listed on the main mod page, Narumi was the composer for the UAF soundtrack that we see in the game today. More on that later. There are probably more people involved with this awesome project then I've listed thus far, so thank you in advance to everyone for helping make this project a reality. The UAF modding development was first posted on June 20th, 2017, in the modding section of the Fractal Softworks Forum. To establish our timeline, that's over 5 years ago. With the initial development of the mod dating all the way back to 2014. While the mods development has gone through quite a bit of turbulence over the years, it would officially be released to the public on Febuary 22nd, 2022. If you are an avid Starsector modder, you most likely prowl the Mod Index for new and updated mods to include in your next campaign. But no matter how enthusiastic about Starsector mods you may be, you won't find the UAF faction mod on the official mod index page. Why is this? You might ask. Much like how Starsector lead game designer Alex refuses to put the game on Steam until he deems it 'ready', Milkydromeda refuses to put the UAF onto the Mod Index page. Will he put the mod onto the official index when it is done? Maybe, and maybe not. Originally, Milky thought he would never upload the mod at all until it was 100% done and in a 1.0 stage of release. A noble goal, but a very daunting one given the scope of the porject. But with the mods official release this year, you can now play the mod and provide feedback. But fair warning, the mod is playable, but it is far 'done' in the artists eyes. Simply put, the United Aurora Federation mod is a work in progress, and this point needs to be stressed. In the words of the creator: "-Everything is subject to change and continuously being updated, nerfs and buffs come and go - but artstyle will never change." While the mod is playable in the campaign, it is by no means finished, and several mechanics are simply not complete. There's much more to be done before achieving the 1.0 goal. So while watching this video, keep in mind that the UAF is a very ambitious project and may look quite different by the time you see it. Seven years is a long time to be working on a mod, and with the main Starsector game now being in development for over 11 years, this mod has developed in parallel with Starsector for quite some time. And speaking of parallels, it's best we talk about the UAF lore. HAH, UAF LORE!? The UAF don't have a long history within the Persean sector like other factions. Being pulled through an interdimensional gate, the United Aurora Federation are outsiders, and are unfamiliar with the Persean Sector and it's turbulent history. While they figure out a way to close the gate and return home, they have established a solid foothold within the outer reaches of the Persean Sector. In the meantime, the UAF have begun interactions with the locals, including cultural and trade exchanges, visitation of their paradise world, as well as selling baked goods from their homeworld. The UAF offer a glimpse into a world that isn't ravaged by war or conflict. While the rest of the Persean sector is sturggling to maintain order, the UAF by contrast appear to be thriving. But appearances, can be deceiving. The UAF is not ultimately lore friendly with the rest of the persean sector, nor is it trying to be. It's a unique faction with plenty of it's own lore to discover. And oh man does it goes deep. Deep like you wouldn't believe. So now that we've established that UAF lore is something else entirely, lets talk about the faction and how it exists within the sector. The UAF are located far to the southwest of the Persean Sector. As I said before they are not an integrated faction, and that is by design. They comfortably live away from the main factions in the sector and inhabit three systems. The first of the three and the main UAF system is Aoi, where New Auroria and Lunamun are controlled by the UAF directly. Vermilion station controlled independently, as well as a pirate world by the name of Entiaris. This is the capital system of the UAF and the where their main military presence is located. New Auroria was the UAFs first colonized planet within the sector and is where Charlotte, the Queen of the UAf, resides. This is where many of the UAF delicacies and bakery goods can be acquired. Lunamun, the nearby moon of Auroria, serves as the primary naval staging point of the military, and is a great place to purchase UAF ships and weapons. Vermilion station functions as a UAF government approved trade-free zone, and where Nia can be found. LET THEM EAT CAKE. The Aoi system is colorful and easily recognizable. If you wish to raise your relations with the UAF, you'll be spending plenty of time here. The 2nd star system is the Caeli Constellation, where Favonius, the Auroran resort world, can be found. Favonius is a beautiful and relaxing water planet. So desirable is this planet that tourist groups from major factions will send large cruise liner fleets to visit. What could possibly go wrong? OH GOD MAKE IT STOOOOO- The third system is the Stjarna System which is home to the Hem Fayette military station, Nur Processing Planet, Himmel Refinery Plant as well as Namnlos, a pirate base out on the fringes of the system. The Stjarna system is mostly industrial in nature, but does have two valuable contacts to develop depending on your chosen career path. Alright, I better address this before we go any further. Let's talk about the art. First, the portraits. The United Auroran Federation mod uses an anime inspired art style for its portraits. That much you probably already noticed. You might not be an aristocratic anime enthusiast which is really your loss, but Milkydromeda's art is, objectively, really fucking good. There are a few portraits which feature large caliber ballistic weaponry, but all of the character designs have a uniform and asthetic in accordance with their UAF role. Let's see what the wife thinks: Wife: I like the color choice, and, looking at the portraits gives me a sense of what they are thinking. The eyes tell you what that person is feeling. So babe, you like the art? Wife: YEAH! There are currently 84 hand made portraits in the UAF mod. 84, that's the most custom made portaits of any mod for Starsector. And that's just currently! The absolute madlad wants to outdo vanilla Starsector! Nothing can stop him! As for quality, Milkydromeda sets a very high standard for himself, and has updated and replaced many portraits over the years. If you look at Nia for example, she's come a long way since her original look. Even Milky thinks so. You might eveb recognize Scarlett from one of the IBB quests. This portrait is from many years ago. And you can clearly see the evolution of Milky's talent over the years to what we have now. He's improved, a lot. I could talk for a while about all the different portraits but we better get on with it. The ships. Shiiiiiiiiip. There's not only a lot of them, they look really good too. Similar to the portraits, many of the ships have gone through updates and redesigns over the years. Some of which I've had the pleasure of testing early. The quality is top notch and actually fits in very well next to the vanilla starsector asthetic. And if you thought the ships looked cool, wait untill you see the fighters. The detail is truely impressive and reminds me of the old Raiden games when I see them flying around. If you dig a little deeper, you'll find that Milkydromeda actually draws a lot of artwork of the ships and characters, and most of it isn't even in the mod (yet). These can be sketches or they can be full art pieces that I'd happily put on my wall. A few Zepporia's chilling in orbit. Rillaru and Lillaru going through a nebulae. The Hyper Aria flying through a canyon. Or even a highlight of the Exoscar, the UAF torpedo bomber. I mean just LOOK at the detail. Hyacinth heavy bombers flying in formation with Arias towards... I can't tell what that one is, but THAT is Paragon. The way that his art gets brought alive in the game is just, Mmm! And what is the perfect compliment to good art? Good music. Many Starsector mods don't even bother with creating a custom soundtrack for their faction, which is understandable, since it wouldn't impact gameplay. This however, is a another area in which the UAF mod distiguishes itself. Not only does the UAF have their own custom soundtrack... But it's good. Composed by Narumi, who put together several versions of the soundtrack depending on wether you are hostile, neutral, or friendly with the UAF. Let's give it a quick listen. SEX. Given how many ships the UAF have access to, what is their fleet doctrine? That, my friend, depends on what sub-faction of the UAF your are refering to. The United Auroran Federation is split into three distinct sub-factions. The Auroran base fleet, the Royal November Military fleet, and the Expeditionary Automata fleet. Each fleet can be indentified by a distinct visual style. While many ship hulls are shared between subfactions, they are produced in varients with special characteristics. The Auroran fleet is the base fleet of the faction, mostly widely produced and available in Auroran markets. Their ships have a light blue / grey color scheme and are pretty well rounded. All Auroran ships share the "Auroran Engineering" built in hullmod, whichs repairs a small amount of hitpoints overtime, depending on hull size. The tech level for base Auroran ships borders low tech and midline, often equipped with simple ship systems like flare launchers. A good choice for any captain starting out in the sector, as they can be adapted to almost any profession. The Royal November Military fleet is comprised of hearty, slow, heavy hitting ships made for direct combat, and are easily identified with their patterned dark blue and grey color scheme. They have upgraded flux capacity and vent rate, as well as increased armor. These upgrades come at the cost of maneuverability and increased maintenence. November Fleet Tech is solidly in the midline category, with a wide variety of ship systems designed for direct combat. Therefor, November ships are best suited for bounty hunting and direct military operations. And finally, the Expeditionary Automata sub-faction. Expensive, High Tech and with AI cores integrated into the ship systems, these ships can really move. Automata ships are fast, have great flux stats, and are loaded with weapon slots. In addition, all Automata ships have their sensor profile reduced by 20%, making them ideal for a captain who prefers a stealthy approach. While Automata ships are easy to spot with your eye balls given their dark grey color scheme, they may be quite difficult to find on UAF markets. Their power, strong as it may be, comes with cost, GREAT COST. Besides being double the price of regular Auroran ships, all Automata faction ships have significantly reduced armor, making them closer to a glass cannon playstyle. A dedicated Automata fleet can be very powerful, but only with a competent captain. And if you look closely at the ship stats, the Automata faction has a painfully slow CR recovery rate, and a high deployment cost. If you wish to field Automata ships, you must do so wisely. And what are gorgeous looking ships without, WEAPONS? UAF weapons follow a very simple doctrine: We need more DAKKA! Beams BAD, projectiles GOOD! While not particularly flashy or complicated, UAF weapons are satisfying to use. Their ballistics include a variety of ship cannons, railguns as well as point defense options. And the latter is something the UAF are very fond of. Their point defense doctrine is tough to beat, with both high volume direct fire, flak rounds, and even point defense missiles, the UAF are able to maintain space superiority. While only recently put into production, the limited UAF energy weapon lineup has a few standout features. For example, If you like living life on the edge, or you run with your arms flailing behind your back... You might enjoy the edge series of energy cannons, which gain boosted damage and EMP ability while the ship maintains over 50% flux. Adhering to the Dakka doctrine, all UAF energy weapons are still projectile based. I think this reinforces the fact that the UAF are by nature not a high tech faction. So while they do have access to some energy weapons, they are not esspecially exotic. Some of these energy weapons are a little strange, and I believe that development is still ongoing as to what their effects will be. I've had the pleasure of testing these protptype energy weapons weeks before their official release, and I'm confident they be be quite special given enough time. Where things get a little more interesting, is in the UAF missiles. There's the usual assortment of missiles you might expect from a faction. Some fast, some slow. Some long range, some that disable. Some that flank the enemy. You know how it is. But what's interesting, is the Dakka doctrine still applies to missiles. All UAF missiles come with an autoloader, allowing missiles to reload in extended combat. These autoloaders come at a flux cost for firing missiles however, so it's not overpowered like you might assume. Now, when it comes to ah *ahem* overpowered weapons, there is one, notable exception... SEMIBREVE. Semibreve. semibreve. *THERMO-NUCLEAR EXPLOSIONS INTENSIFY* So anyways the Semibreve. There's this funny line: "Usually used as a last-resort weapon". Meanwhile, the reality is. As soon as you acquire your first Semibreve, you'll be slinging them without any regards for the woman or children. You get a nuke, your friend gets a nuke. Your brother, your sister, mommy and daddy. We've got nukes for the whole family. *slaps desk* Have you looked at the sector forecast? It's cloudy, with a chance of Defcon 1. And we're not holding back, especially this guy, look at 'em go! We are bathing in the chunks of our neighbors. Which wouldn't actually be possible without a certain UAF ship, the Purcellyra. I'm not going to review every UAF ship, but there are some special ones which I do want to cover just to give you a taste of what the UAF has to offer. The Purcellyra is a missile based Battlecruiser. And when I say missile based, I mean missile BASED. It even gets its own department, RADICAL. This thing has hardly any normal weapons to speak of, it's really just missiles, with the main feature being 4 large missile mounts. Combined with the fast missile racks ship system, letting it instantly reload all missile launchers in exchange for flux, this thing absolutely dumps missiles, or semibreves. We already know what that looks like. CY has informed me that this thing is scheduled for a redesign at some point, but until then, I encourage everyone to enjoy it how it is. You'll need a small loan to obtain one, so, good luck. The next ship we're going to talk about is, no, not yet- The "Eyeseau". Classified as an Auxillary Command Vessel, the Eyeseau is a massive radar ship, or an oversized record player, depending on who you ask. A Capital class support ship, it provides a massive sensor boost to your fleet, if you are willing to drag it around. In combat, its disruptive pulse can scramble enemy fighters and missiles in a wide radius. Even bending torpedo trajectory, with mixed results. It's a cool ship, and the deployment animation for its ability is fun. While not very strong in direct combat, it's a great counter to enemy fleets relying on fighters and missiles. Though that doesn't stop me from using it to broadside dirty pirates. Nope nope nope, NOT YET. A quick example from the Prototype category. The Fusoreina recently reached peak performance and received its long awaited unique hullmod. The Reflecta Armor Plating significantly reduces incoming ballistic weapon damage. It also mitigates some energy damage, at the cost of absorbing soft flux. That isn't all that special, you might think, and well, it isn't. The special part of this prototype armor package is that it actually has a chance to bounce incoming projectiles. It looks awesome, and it works. This is the first mod, that I'm aware of, that has been able to pull this effect off in a practical way. The downside to the ship being that it takes almost the entire flux core to make the armor actually work, so, no shields. I think the Fusoreina is a perfect example of a unique prototype ship that's fun to fly, and creates a new way for the player to engage in combat. It's awesome. Okay, it's time. *OH THESE? My* Yeah. *MY MASSIVE FUCKING* YEAH. *YOU MEAN THESE SUPER-DUPER ULTRA-HYPER GODDAMN MOTHER FUCKING* SUPERCAPITALS. Absolutely massive, multi-sectional super ships, these are the ultimate forms of their respective tech tree lines. The Novaeria is the Command Carrier Dreadnought. The Solvernia is the Battleship Dreadnought. And the Cherry Vanguard is classified as the XXL-Hyper Freighter. The holy trinity of UAF ships. Each of these ships is considered a prototype, as within UAF lore, there's only one of each within the entire faction. So you won't see a Cherry Vanguard in a normal shipping fleet. In fact, there's a good bit of lore tied to each one of these ships. Let's start with the Cherry Vanguard. It's a massive frieghter, but why did the UAF even design such a vessel? Without going too deep into the UAF lore, because GOOD LORD, the Cherry Vanguard was the main vessel to actually bring the UAF to the Persean sector through the interdimensional gate, along with the two other Supercaps as escorts. The Cherry then traveled around for many cycles within the outer reaches of the Persean sector looking for a suitable homeworld. It would finally find a suitable planet to colonize after an arduous journey, and settle the UAF on what is now New Auroria. Neat. As for the Cherry in the sector, you will never see it flying around, as under the command of the Queen, its main purpose of settling the Auroran people has been complete. It does however, still exist. This thicc girl has 35,000 cargo space and is an absolute beast of a hauler. It's rather lightly armed considering how wide those hips are, but she can fend off smaller vessels by herself without escorts. I was flying her around to see how she handled, when I discovered something... What's this, "Melody Burn Drive"? *CHERRY RAMMING INTENSIFIES* Pretty cool ship. As for acquiring the Cherry Vanguard, and the other supercapitals for that matter, there are, ways. However, I've been informed these methods are highly subject to change and I'd rather not date this video with old info. I will tell you for your own sanity, that Supercapitals cannot be recovered through combat, nor after combat. I did this for science. If you are extremely lucky, and a barbarian, you might be able to acquire a blueprint, you savage fuc- Flagship of the Royal November Military Fleet, the Solvernia is the Battleship and bodyguard of the other two UAF Supercaps. While primarily used as a defensive bulwark, detering any fleets poised on attacking New Auroria and the Queen, the Solvernia is also equipped to accompany the other supercapitals in long range operations, albeit at a much lower velocity. What she lacks in speed, she makes up for by possessing incredibly thick armor and guns, very large guns. 608mm in fact. These allow the Solvernia to engage in long range ballistic warfare, like a true Dreadnought. Her main battery 608 guns fire high damage armor piercing rounds, and her special ship system allows her to load a salvo of semibreve nuclear shells. These don't have the same payload as the torpedo version, but a full salvo consists of 12 rounds, pretty great for clearing away small ships, anything really. If you want to see her for yourself, you can easily find the Solvernia orbiting New Auroria, as the flagship of the New Auroran Defense Armada. You can even talk to her. Oh yeah, I did mention that Solvernia is a real person right? Let me tell you. You still it all started on Yria, but then when the interdimensional gate opened- Okay see the Interdimensional gate- Sister of the Solvernia, the Novaeria is the ultimate force projection ship of the UAF navy. Flagship of the Automata Expeditionary sub-faction, her lack of direct firepower is made up for by her impressive 12 figher bays housed in her twin forward hulls. While she may appear as mearly an imposing carrier, the Novaeria was designed to be a deep space mobile exploration base, and is equipped for long excursions into fringe sector territory. While an excellent support vessel, the Novaeria should not be deployed alone, as she is significantly more fragile than her sister ship. The perfect compliment to any fleet, the Novaeria is a lot of fun to fly and can effectively deploy the best fighters the UAF has to offer. Pride and joy of the UAF navy, these wings have received a lot of love over the years. This isn't even close to all of them either. Even this "new" picture is old. UAF fighters range from simple interceptors all the way up to Tactical Strike Fighters. Oh yeah, you thought we were done with the tactical nukes? Oh nonono my friend. *ANGRY TAUFAN NOISES* We're just getting started. The UAF mod really pushes the boundries of what is acceptable in terms of Starsector fighter wings. I mean some of these are actually the size of frigates. We've got huge flying wing heavy bombers and then the Starsector equivalent of the AC-130 Gunship. You know what, we've got two flavors of gunship, because one just wasn't enough. You want to know what I think about that? That's uh, pretty cool actually. Takes me back. Recently, the UAF also implemented their Commissioned Crew mod crossover bonus, the Auroran Aircraft Modification, boosting fighter health by 5% and reducing fighter damage taken by 5%. A nice boost to keep their fighters in the air. While UAF fighters are quite powerful and well built, actually acquiring the wings may prove difficult. UAF fighters are expensive, both in the market and to mount on your ships. The rarest of which, like the Taufan tactical nuclear fighter, will never be found on UAF markets, and have to be custom ordered. Best of luck getting a good deal on them. As a man of culture I enjoy variety, and usually employ a mixed lineup of UAF fighters, bombers, and gunships. But sometimes you have to give in to your gulity pleasures and equip a carrier with entirely one type of wing. I tried a full gunship lineup and that's pretty cool, but one of most fun loadouts I tried was actually equipping a carrier with entirely light bombers. You see, the light UAF bomber, the hibiscus, is really something. Maybe not very strong on it's own, but there's four bombers to a wing, and each bomber drops 12 bombs. I put three wings on the Isenoria Battlecarrier. That's a lot of bombs. These bombers are by no means accurate, but it's amazing how when you drop enough bombs, in the general direction of your enemy, space doesn't seem so big after all. And if we're dealing with something like a space station that can't move, well, these things just have a way of sorting themselves out. Once you manage to acquire a full UAF fighter lineup, and outfit a couple UAF carriers, there's nothing quite like it. I mean I don't know about you but this is the sort of thing I could watch all day. Sometimes I just pick out one fighter and follow it with my eyes. See if I can confirm any of it's kills, if it makes it back to the carrier or not, wonder what they had for breakfast. Like are we talking Choco Lava, donuts, pretezel and croissant? Because that's what we eat around here. UAF Bakery goods are still under development, and currently their only purpose is to give to contacts to boost relations, which we'll talk about in just a minute. New Auroria is the only place in which you can acquire these treats so- *BAKERY NOISES* This is going to get me in trouble. Wife: "Baaaabe... What are you doing?" NOTHING HONEY! Speaking of magnets and other unexplainable technology, the UAF mod adds a few special items such as the deminsional nanofabricator, modular purifier, and servosnyc pump. These are special colony improvement items and can be found on some of the UAF planets as well as fringe sector territory. And the keycards. These can randomely drop when defeating enemy fleets and in other rare cases. They are worth a good chunk of credits on their own, and can be turned in to a UAF contact of your choice for even greater rewards and a reputation boost. They come in 5 different rarities and despite each cards unique description, their function is currently limited to the credit exchange, although this may change in the future. As for the ladies you'll be feeding sweets and giving your credit cards to, the UAF currently has the following contacts to develop: The Queen, Aeria Charlotte, Inari "Masoko" LaFayette, AER-1A, the robo Queen, Alexandra Yamato, and Nia Auroria. That's not however, the order you unlock them in. It all starts with Nia on Vermillion Station. You have to give her choco lava cakes to get everything going. YOU HAVE TO EAT ALL THE CAKES NIA! "W-why are you doing this to me?" EAT THE CAKES!! Once you feed Nia enough cakes, she'll grant you access to the Stjarna system, where you can begin your talks with Inari and Alexandra. Inari "Masoko", is part of Stjarna nobility and therefor has far more disposable income then she knows what to do with, so naturally she wears a custom made uniform and funds a team of scientists to perform genetic experimentation, and THAT, is exactly where we're going to stop. Inari is the lead administrator of the Stjarna system and is a high importance Military contact. Give her enough cakes and she'll offer you a Supercapital, maybe. Alexandra on the other hand is the staunch administrator of Nur Station. She'll put you to work right away mining rocks. She also doesn't enjoy choco lava cake so pleasing her is going to be a little more difficult. She's in charge of making sure the UAF gets the resources it needs, so she's pretty busy, and can't afford the same luxuries as Inari. She is however, a fiesty one. A high importance Trade contact, Alex also has ties to the UAF underworld. Yeah, I assume this is because she hates her job, but, she'll actually help you steal UAF ships. Probably not something a UAF administrator should be doing but, if you are down with some underworld shenanigans, she's pretty cool. Niether Inari nor Alexandra will help you get access to the Queens however. Time to go see how Nia is doing. *NOT REALLY FINE* Once you have given Nia enough cakes and maybe done some honest work on the side, you'll be able to request an audience with the Monarch. This is a big request so you'll have to have pretty good relations with Nia. When in doubt, give her more choco lava, and you might learn more about her. Meeting with the queen isn't as easy as a regular contact, and you'll most likely have to wait several days before she'll see you. This can by bypassed by using a story point, but for the rest of us peasents, groveling is the best we can do. The Queen is a Very High importantace Military and Trade contact, and developing a relationship with the queen- IF ONLY IT WAS THIS EASY- and building relations with her can evenutally grant you access to the special Royal November market. But like any relationship, it requires a bribe. The queen's favorite flavor is vanilla. You'd think the vanilla would be on New Auroria, but no, the vanilla is on Favonius. If you can survive waiting in line, you can get the Favonius Ice Cream for Free! Now I don't always put anti-freeze in the icecream, but when I do, I do it for love. So here's what we do. We go back to New Auroria. We try to contact the queen. When they tell us to wait, we say that nukes are in the air and we need to move quickly. This will get her attention. Tell her we need access to the Semibreve arsenal. She might be confused at first, but this is when we unzip our superweapon, The Queen's Gambit. She'll be so busy shoveling anti-freeze cream that she'll have no choice by to forfeit the November market permit. And that my friends, is speed dating. AER-1A, the robo queen, on the other hand is actually quite chill. She's also a very high importance military and trade contact, and can grant you access to the very secretive Automata Market. Being a robot, she surprisingly doesn't have the same cravings for anti-freeze and instead just wants to confirm you are a decent human being, which is rather subjective at this point. Unlocking UAF contacts may seem convoluted and that is being refined. There are small hints that will be added to help you along the UAF progression path, as well as integration into the UAF campaign which is planned for a later date. Did I say UAF campaign? Bet your pretzel I did. There is a full UAF campaign planned for the mod, with special missions and unique campaign rewards such as the supercapitals. The campaign will however, be one of the final updates to the UAF mod, once the rest of the core material is polished and finalized. That is certainly something to look forward to, but I do have some good news for you now. There is currently one special mission you can play through as a "proof of concept" piece for the campaign. This mission is called "Tilted Dagger, Part 1". And will have you helping out Yimie, one of the special UAF officers. Since these missions are part of an ongoing storyline, there's a lot of text. There are several responses to choose from, some which are actually traps. This example mission will actually only ever show up once, so if you decline the mission, it'll never show up again. Much to my disappointment as it took another playthrough to get this footage. Yimie is in trouble. She used to be the leader of an elite Hyper Aria Squadron, until her ships captain decided to defect while in combat with a pirate fleet. This resulted in her squadron being left to fend for itself, and ultimately, she was the only fighter pilot to make it home. Being a pilot aboard a defected vessel, Yimie is under official investigation and can't leave Lunamun. And that's where you come in. Her Zepporia battlecarrier went down near Namnlos in the Stjarna system. You'll need to gather up a significant amount of marines and meet with an informant who will lead you to the Zepporia's crash site. The area is controlled by pirates so the operation can go a number of ways. You'll need to either defeat or stealthily slip past the pirate fleet in orbit before commencing the ground operation. I'm not sure how many possible outcomes for the ground operation there are at this point, but consider yourself lucky if you manage to pull it off your first try. By completing this operation, you'll be able to find some evidence that can help Yimie with the investigation. Once you have the evidence, make sure to return to Yimie on Lunamun within the time limit to complete the Tilted Dagger, Part 1. The rewards for completing this mission are two unique Officers, Yimie and Mizuki. Both are very strong carrier commanders and have special skills that enhance the wings stationed on their ships. You will also receive Yimie's Hyper Aria Squadron, a prototype fighter group that cannot be acquired anywhere else in the sector. I think it's a great reward as I feel unique ships are often the expected rewards from various Starsector mod missions, and it's really nice to see the UAF doing something different and providing a unique fighter wing. And that's the Tilted Dagger Part 1, a cool example mission that bodes well for the future UAF campaign and storyline. Since this is technically a review video and definitely not a starsector mod documentary, let's touch on some of the negatives. The writing in the UAF mod is, dare I say dubious? I mean I can understand what's going on, but it's a little rough. Now obviously the mod is a work in progress and the fluidity of the writing is much lower priority than, pretty much everything else. Because everything else in the mod is pretty damn good, but fair warning that currently the writing... Well it made me feel uncomfortable a few times and the last game that did that was Silent Hill 2. I've spoken with CY about this and he freely admits that the writing is currently the weakest part of the mod, and doesn't claim to be a particularly good writer on account of his english being somewhat limited. Totally understandable. I'm a native Enflish speaker and I have no idea what I'm doing. I'm guessing most of the writing and text prompts will be updated and, re-written with the storyline and campaign updates. It's just text so I'm really not too worried about it in the long run. One thing I do actually worry about is feature creep, or the constant addition of new material unrelated to the original development plan. New portraits are one thing, like the new UAF light marines. I like those, *ahem* I like those a lot actually. That's all fine. I'm talking about when Milkydromeda just, feels like making a new ship for example. Not one that was ever part of the already massive tech tree, just a brand new ship. He just starts drawing, making an outline, and boom. I wake up the next day and there's a new UAF ship. Now it looks amazing, it's beautiful, I love it. However, as a 2013 backer of Star Citizen, these sort of things, terrify me. Balance is another issue which is always a tricky one. I mean we're talking about balance, of a modification, in development, for a single player game. There are some bits of the UAF that seem rather overpowered and there are other bits that I'd say are underpowered. Now Milky loves talking about balance. It's one of his favorite topics when it comes to mod development- Ha-ha! Just kidding, he HATES it! He understandably doesn't want the think too much about balance while he's designing his mod. And I agree, I think balance can, and should, happen AFTER the design process. In fact, every time I've brought up a balance suggestion, I, on the other side of the planet, have this feeling I'm frustating the development team in some way. Feedback is important, so I just want to say to please be mindful when providing said feedback, as this dev team is working very hard already. And by working hard, let's take a look at what has been added to the UAF mod simply since I began making this video. Portrait updates, new portraits, new ships, ship redesigns, the gunships and new fighters, the entire UAF energy weapon lineup, you know, little things. Except there is one thing that's not so little. Remember when I said the UAF mod really pushes what's acceptable? Meet this monstrosity. The madlad draws an outline just to taunt us. Just when yu thought it couldn't get any crazier with the giant flying wing bomber the size of a frigate. This thing, the Rafflesya, hopefully I'm saying that right, is the SIZE, of a CRUISER! *CY / Milkydromeda comparing size with other ships* And to fit this "Strategic Super-Heavy Orbital Bomber", as he's calling it, he's remaking the Isenoria Battlecarrier. That's right, he is redesigning a capital ship to simply fit a massive bomber on its back. In fact we're too late, he's already gone and done it. Now this thing isn't ready for playtestinging just yet, otherwise I would 100% include a clip of it, and hopefully we'll see it in the next major release. The point I'm trying to make here is, the UAF mod is under active development, and the team is putting together some pretty cool stuff. There's still plenty of work to be done of course, but I like the direction they are going and am super happy they are willing to take risks, and try things that have never been done before. Considering just how massive this project is, I'm inspired by the amount of passion that the development team has, and their continued dedication for seven years and counting. Despite what challenges they may face in the future, I hope that the mod continues surging forward, as it's certainly one of my favorite mods for Starsector. I've played the game for a long time, and tried out a lot of different mods over the years. Some of which I may cover in future videos, but... It's the UAF mod that has made me fall in love with Starsector all over again. Not just for what the game is, an open galaxy space RPG warcrime simulator, but for what it could be. Will it become the fabled VN sector mod, I don't know. The UAF mod could become a lot of things. From what I've experienced in the few months I've been playing the mod and producing this documentary- I mean review. I already know that just about everything is subject to change. I know the supercapitals are going to receive some significant changes as they are currently under development. Now unfinished or not, they are a ton of fun to use. I think it's really cool to see an artist being the lead designer of a Starsector mod. Despite CY hardly knowing how to code, this project has continued to grow, which really is a testament to Vermy who has done an amazing job bringing CY's art to life with her coding ability. And really, the whole UAF team has done a fantastic job. The United Aurora Federation is one hell of a faction mod, with an extremely passionate team behind it. I love it, it's amazing, I can't recommend it enough. Go download it in the modding section of the Fractal Softworks Forum. Over two months in the making, over 100 Gigabytes of UAF footage, and 40 minutes long. It's ah, kind of a big one. Links to all featured artists channels are posted in the description. Check out Milkydromeda and Narumi, they are both amazing people. Now for you talented few people who are watching all the way to the end of the video, I've got something for you. I'm assuming you already know how to push buttons on the screen. So if I can hit both of these semis, do me a favor, subscribe to the channel, and have a great day. I'm IroncladLion, and thanks for watching.
Info
Channel: IroncladLion
Views: 276,035
Rating: undefined out of 5
Keywords: IroncladLion, Starsector, UAF, United Aurora Federation, Mod, Cyrille Yukimaru, Milkydromeda, Narumi, Yimie, Naggy, Vermy, Mod Review, Documentary, UAF Documentary, CY / Milkydromeda, Mufasa, Modding, Review, Starfarer, Aeria Charlotte Yuki, Starsector Best Mods, Starsector UAF Mod, Best Mods for Starsector, Starsector Anime, Starsector Anime Mod, Best Starsector Anime Mod, Best Starsector Mod
Id: lrr3K3i3wLI
Channel Id: undefined
Length: 40min 10sec (2410 seconds)
Published: Mon Aug 22 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.