The BEST Plasticity Surface Modeling Course

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have you ever admired a product design and wondered how the smooth detailed surfaces are made That's The Power of advanced surface modeling and Cat an amazing technique to create such complex and aesthetically pleasing designs and guess what you can learn this too and I'm super excited to present you this course today so let's dive in and check it out what it's about in our first step we will cover theoretical foundations like The Core Concepts of curvature and tangency because to understand that is essential to master and understand design and moving forward before we tackle our main helmet design which was by the way chosen by our amazing Community we will refine your skills with some practical exercises to make sure you implement all of that theoretical knowledge in those practices and what makes this Quest stand completely apart from every other course on this internet on plasticity is that we will create the whole helmet design with 100 only surface modeling techniques so no basic operations like working with booleans or something like that and at the end we will rebuild all of those surfaces into a solid object so you can work them further with it if you wish to and additionally to that the whole course is packed with tons of bonus lessons and material to make sure that you stay on track and Implement all of that new knowledge that you will get throughout this course and I don't just want to take you my word for it I want you to see it yourself so let's dive in together and I will show you and guide you through the whole content of the course so hopefully you will correctly realize that this is the ultimate leading plasticity course on Surface modeling by far so let's check it out together so once you decide to go with the course you will get here access to the whole course you have four main parts and we will start with a short course introduction where you can download all of the resources and all of the exercises and the cheat sheets and the tips that we will go through in a second ends so then in our next module we will go together through 10 tips how you can maximize your results out of this course because I don't want you just to create the course and just copy what I'm doing and then after the course you can continue just with your life I really want that you get the results and there I have yet 10 tips which will improve your learning experience and we will go through that then as a bonus we will start here the whole introduction to surface modeling yeah I will explain to you what this G1 g0 G2 G3 maybe you was wondering then what does tangency and why this is super important in surface modeling then absolutely the continuity how to get smooth transition smooth surfaces then also we will use some practices that you can download also in the resources to prepare you for our helmet design how Lofts work what's to look out for how is patching working and all that stuff and I'm explaining a lot of that then also one more practice to understand and deepen your understanding how Lofts work and then we will start with our first big practice is how to create a k connection just with surfaces and how to connect that smoothly and then as an additional practice you will have to connect those two objects just with again just with curvature enter the things that you've learned in the previous Parts before and we will obviously go through the solution also together so you will learn a ton about curvature continuity tangency Lofts patching super important things to understand surface modeling in general then it's the absolute crazy most exciting part we will dive here in our helmet design modeling this part consists of 16 modules I don't know it's like four hours or something it's like we are going completely from scratch setting up all of the reference images establishing the main form with Lofts we will cut the surface where the details are we will fix fill it is issues we would create all of those designs we will create the mouth hole the vision hole like this whole visor thing at the top so yeah here you see some previews then we will start with this top piece divisor absolutely crazy beautiful and you see we will create really really crazy beautiful transitions like look at here this is only possible with surface modeling so yeah I will show you everything how to create that and everything comes slowly and slowly together and it's so so fun then because we are just working with surfaces but we want solid objects at the end we will here in some parts create out of the surfaces the whole thickness of that helmet so you can then later if you want cut it and add booleans and all that stuff and it's just believable right because no helmet is just a surface it is like a solid thick object so we will create that then I will also show you how to create the mesh pattern then we will do all the fillets manually at this whole design and also adds some additional high quality details so yeah you will get at the end this result here and just look at this surface transition see it's absolutely beautiful it's uh yeah you can't achieve this with like basic Boolean techniques or something like that and also here look this champ file it's not just the chamfer do you see how this chamfer and here this thing here at the top is smoothly transitioning and Fading Into Your surface it's guys it's so so much fun I was so enthusiastic recording this course and look even here those details like look those beautiful Sharp Cuts and yeah everything makes sense everything also here look at this transition so at the surface which goes like inside it's not just cut it in and extrude it inwards and then definitely not it's here you see it starts smoothly going in and yeah also here look how smooth this starts into going into the surface and going outwards and creating this kind of cut yeah so it's it's absolutely beautiful it was so much fun guys you will learn so many things there's not a coolest even close that showing those techniques and explain it to you everything in detail what you will get in this course so then additionally as a bonus because why not we will export it so yeah pretty basic then I will show you some rendering and texturing preview so the renders that you saw how I've created them without going too deep into details and I will just show you how to create that mesh that you saw in the final product renders just with texture so also very simple and then also super important your next steps I will explain to you again 10 tips how to stay on track because a lot of people they just watched the course and then they just continue with their life but they don't implement this learning which is super super crucial and important with your own exercises and your own practices and all that stuff so I will go through my 10 absolutely most important things which I've discovered for me that will help you just to stay on track and really progress and grow than with your surface modeling skills so yeah super crazy important and some final thoughts and yeah additionally to that you get here our community Super Active we are over 800 people already every day active you get support from me personally from other people and all that stuff and guys I really want you to be 100 satisfied so that's why I'm starting with this course a 100 money back guarantee so if that's not something that you was were looking for or if that's something you are not interested in absolutely fine for me you can write me email email you get your full refunds no problems at all within 14 days but when you purchase the course and you start watching it I see it in my admin panel how many percents you progress in the course if you are not satisfied within the first 50 of the course when you're watching it you can get the money back but just to be fair to other students it's not possible that you watch the whole course 100 right and then say yeah you are not satisfied so I see it in my admin panel so that's pretty cool here on school.com and if you don't like it just write me you get your money back so yeah I hope my excitement shows you what chance you have here with this course so check out first link in the description for a little bit more of the detail and I hope I can see you in the course and guide you through the amazing journey of surface modeling so I'll see you in there have a nice day bye
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Channel: Nikita Kapustin
Views: 5,459
Rating: undefined out of 5
Keywords: plasticity, plasticity 3d, surface modeling, plasticity 3d tutorial, plasticity surface modeling, plasticity tutorial, cad modeling, cad 3d modeling, surface modeling course, advanced, surface modeling techniques, 3d modeling, cad for artists, nick, kallen, nikita, kapustin, 3d tutorial, 3d modeling course, the best 3d course, best 3d modeling course
Id: zat3FV7rLT8
Channel Id: undefined
Length: 8min 50sec (530 seconds)
Published: Wed Aug 16 2023
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