The BEST Ammo Type in Modern Warfare III? | (All Ammunition Explained)

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what's up guys my name is Ace and one of the most requested topics I've been seeing on the channel for a little while is an ammo type breakdown in Modern Warfare 3 so we're finally going to be doing that today there is a lot to go over just keep in mind I'm going to be focusing on ammo types that are on the regular guns in the game so assault rifles SMGs battle rifles lmgs for instance there are of course unique ones for shotguns and sniper rifles but that just won't fit in the scope of this video this is already going to be jam-packed full of information I do plan on covering those when I get to the individual gun guides for the snipers and shotguns and let's just dive into it and I wanted to cover some of the easy ones first these ones don't really require me to show you any testing or anything because the in-game stats tell you exactly what they do and I did do the testing and they are correct so the first one here is the low grain ammunition this one is going to be improving your recoil control while harming your range as well as your bullet velocity then we have high grain ammunition which does the opposite it increases your range and bullet velocity by 15% but it's going to be harming our recoil control in the process I have had some people ask me to test Flinch with this as well I did do some brief tests and it doesn't appear to affect Target Flinch whatsoever on your enemy after that we have high velocity again really straightforward this increases our bullet velocity by 20 to 30% depending on the gun and the downside is we lose 5% to our ranges next let's get into the round noose ammo which isn't available on like all of the regular guns it's only available on select ones but with this in the pros and cons it states that this improves your target Flinch by 40 to 50% depending on the gun and that is in fact correct if you guys want to see a full Flinch breakdown I will leave a link to that in the description of this video since there are a few ammo types that will affect your Flinch and that will just better show you what these are doing and when it comes to the cons of the round nose this decreases your damage range by 20% now if you look beyond the pros and cons of the round nose ammo and you look at the actual description for it it also says damage is consistent regardless of Target hit location so from the sounds of that it will equalize your body multiplier so if you deal less damage to the leg with a gun normally and you're using this ammunition well now you're actually going to be dealing the Torso damage to the leg at least that's what it sounds like in the menu based on my testing and I did this with multiple guns this doesn't appear to have any effect whatsoever on your body multipliers I tested this at close range long range I tested all the different body multipliers and this simply isn't a characteristic of this ammo type in the game's current States now since it's only stated in the description for this and it's not stated as one of the pros or cons I suspect this may just be like a leftover text description that no longer actually applies to what this is meant to do or who knows maybe that is meant to be happening with this ammo type but it's just not working in the game's current state in either case I would stay far away from the round nose ammo cuz the downsides significantly outweigh the upsides right now next let's talk about tracers a little bit and these are another ammo type that's not available on like most of the guns there's just a select few guns that have access to the Tracer and essentially this just gives you Tracer ammo that you can see a little bit more clearly as it's flying through the air and there are no downsides attached to this in saying that though there's really no upside attached to this either from a first-person perspective I don't really see any benefit to being able to see the tracers in fact if anything they may slightly obstruct what you're able to see as you're firing and to top that off this is actually likely to make it easier to tell where you're shooting from for enemy players that see those tracers it's a little easier to track which direction they're coming from and maybe even the exact angle they're coming from whereas if you weren't using those tracers they might not be able to see that at all or if they do see it it's a lot more subtle so they might have a harder time like really tracing back to where the origin of that shot was so in my opinion at least you should stay far away from those Tracer rounds they don't really do anything helpful for you next let's talk a little bit about over pressure plus p and this is something I've already covered in great detail in that Flinch breakdown which again I will leave link down below but just a quick recap this is the amount of flinch you experience with a regular gun using no attachments or Marksman gloves or anything like that when the enemy is using over pressured play plus P it does cause a little bit more Flinch than the base actually quite a bit more if they're using a sniper rifle and therefore I do consider this to be a solid option but primarily just if you're facing snipers a lot against regular guns you're probably not going to notice too much of a difference after that let's get into the frangible ammo type and with this just like in Modern Warfare 2 it delays your healing time and we can look at a comparison right here without frangible ammo from the moment that second shot hits my leg to the moment that I am full health this is about 7 Seconds whereas with Fran it's going to take you significantly longer before you start healing it now takes about 10 and 1/2 seconds to get all the way back to full health and that is a very very long time in Call of Duty terms now the thing with frangible ammo is it's not really going to directly help you most of the time it's not really going to help you win any gunfights that you otherwise wouldn't have been able to win but what will happen is it will yield far more assists for you and it may slow the enemy team down a little bit cuz they'll have to sit and wait to heal for a bit longer than they normally would so if you really want to be a team player frangible may be a good choice for you as for the next one let's talk about hollow points a little bit and this is one that a lot of people have had frustration with in Modern Warfare 3 however it appears to work exactly the same as in Modern Warfare 2 with this when you shoot enemy players in the legs and only in the legs it will apply a crippling effect which first off is very visually obstructive it will potentially throw your aim off it kind of throws everything off for you but then on top of that with this crippling effect it will stop you from sprinting whether that's a tack Sprint or a regular Sprint if you get shot in the legs by somebody using this ammo type it will stop your Sprint for a brief period of time now I want to be clear though this only works when you're shooting people in the legs and generally speaking you don't want to be shooting people in the legs so while this is really frustrating to play against at the same time I don't necessarily recommend it just because it's suboptimal to be aiming at the legs in saying that if you are using like a tack stance build or a hitfire build for instance I highly recommend these because then you're just often going to be landing the odd leg shot here or there just due to the inherent inaccuracy and this may help you win some gunfights in those cases and with that for the final section of this video we have all of the ammo attachments that deal more vehicle damage we're going to be doing a full comparison against kill streaks but before we look at those aspects let's have a look at what else these attachments do and the first one is one that you'll typically see for SMGs this is called hardened and this one gives us boosted vehicle damage as well as boosted bullet penetration which I want to mention it is very difficult to properly test bullet penetration but based on the limited testing that I've been able to do so far everything that says that it improves your bullet penetration seems to just upgrade your gun essentially one value so with an SMG this will be upgraded to more assault rifle level bullet penetration if it was an assault rifle that would upgrade it to lmg level bullet penetration and with an lmg you've already got great bullet penetration so it just takes it to another level now for the downsides with that hardened ammo we lose 27% of our damage range which is a very large reduction to our range and also this hurts our recoil and our bullet velocity next we have armor piercing which is available on just about every gun in the game if not every gun in the game this one just helps with our bullet penetration as well as vehicle damage and it's actually got no downsides attached to it so that's excellent after that we have the mono ammo and with this one it improves bullet penetration vehicle damage and it increases our bullet velocity by 72% and something weird that goes on with this in the menus if you're just looking at the pros and cons it states in the pros that this will improve our damage range however when you look at the advanced stats it actually says that it reduces our damage range by 1.3% so which is it is it helping or hurting well I did the testing on this and it does hurt your range but just by 1.3% so it appears if there's ever a discrepancy between what's listed in the pros and cons versus what's in the advanced stat section trust the advanced stats more than the pros and cons but that's not the only con with the mono ammo this also harms our recoil control and then finally for these attachments that impact vehicle damage we have incendiary and with this one not only do we deal extra damage to Vehicles we also get an additional burn damage when shooting enemy players and this comes at the cost of a 10% reduction to our range as well as a 25% reduction to our velocity and that's a significant velocity reduction there but let's have a look at this burn damage and how it applies to enemy players essentially after a shot hits an enemy player burn damage will be applied for two ticks and each of these ticks will deal three extra damage so we effectively get six bonus damage on top of the shot that we fire and that might sound great especially for those guns that just barely fall short of hitting 150 damage with let's just say like a three or four shot kill and therefore it generally takes you the extra shot to kill you would think that putting this incendiary ammo on there adds six damage to the last shot that you fire and that should take you over the edge unfortunately just like with Modern Warfare 2 this burn damage appears to be clamped which means the burn damage itself won't take you over that 150 damage to finish off a kill on an enemy player and we can see that in this example right here with the MCW at this range I'm dealing a total of 146 damage just with the bullets themselves and I confirmed this while looking at the end-game stats and therefore you would think with that additional six burn damage at the end of that that should take you up to 152 damage and therefore I should be getting the kill however you'll see I didn't get the kill and if you look at the total damage dealt in the top right of the in-game stats it turns out I dealt exactly 149 damage here because this is clamped so as far as shooting a player goes with incendiary rounds I would say they're definitely not worth the downsides however let's finally take a look at these previous ammo types in relation to enemy streaks and the easiest one to test against since we don't have access to cold blooded properly even in custom games right now is the chopper Gunner and let's just have a look at a comparison with the hoger 26 it takes 81 Shots by default with no ammo types equipped in order to take down a chopper Gunner then with armor-piercing rounds on the hoger 26 it takes 63 shots to take that down with the mono ammo it still took 80 rounds to take down the ch Cher Gunner so this barely seems to be helping at all when it comes to vehicle damage and then finally on the hoger we have the incendiary rounds and this took only 53 shots to take down a chopper Gunner now of course we didn't take a look at the hardened rounds but these are only available on SMGs so with this I used the amr9 and again against the chopper Gunner this took a total of 98 rounds to take down a chopper Gunner without any ammo types then with hardened this took a total of 77 rounds to take out a chopper Gunner and I also wanted to test armor piercing rounds to see how they Stack Up on the AMR compared to the Harden rounds and this took 76 rounds to take down the chopper Gunner So based on all of my testing here armor-piercing rounds will boost your damage against Vehicles by 30% incendiary ammo will boost your vehicle damage by 55% that is a massive increase just like we saw in Modern Warfare 2 for the mono rounds They Don't Really appear to be helping much at all like maybe a couple percentage points but honestly nothing worth mentioning just don't use that ammo to take down streaks and then finally for the SMGs the hardened ammo is also about a 30% increase to our damage in total so once again just like last year with Modern Warfare 2 if you want an ammo type for the sole reason of shooting down enemy streaks definitely go with the incendiary ammo that's going to be better than any of your other options for ammo and with that that finally wraps it up for the full breakdown of all of the primary ammo types you're going to find in Modern Warfare 3 at the end of this I would say there are no real obvious choices when it comes to an ammo type and honestly I'm still not going to be using ammo types all that often on my class setups typically I'd rather spend that point on a different attachment but in saying that I'm not saying all the ammo types are necessarily bad and it's a bad idea to ever use an ammo type I would say it really just depends on what you're going for in a particular match or in a particular situation like for me I'm going to be creating a class setup with incendiary ammo just for shooting enemy streaks down I'm going to have to figure out which gun is best to combine with incendiary that's a topic for a future video but I would definitely have a class setup like that ready to go however I have no intention of using incendiary ammo versus enemy players additionally something like over pressur plus P that increases the amount of flinch that you deal to enemy players generally against like regular full auto guns that's not going to do a lot but if I'm against a bunch of snipers you better bet I'm going to be popping on that over pressured plus P ammo to Flinch them off Target a little bit more effectively additionally certain guns might have a really low bullet velocity so I may be gravitating toward the high velocity ammo type at the end of the day it's really situational I would say none of these are a must have and I think that's a good thing I think that means these are at least reasonably balanced for the most part some of them do seem a little bit useless like the Tracer ammo for instance but these are just my thoughts and I'd love to hear what you guys think about the ammo types in the comment section down below were any of these results surprising to you and also how are you feeling about the current state of ammo type balance in Modern Warfare 3 just let me know down below if you enjoyed the video a like rating is always appreciated and don't forget to subscribe for more if you haven't already I'll talk to you guys next time [Music]
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Channel: TheXclusiveAce
Views: 135,383
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Keywords: Call of duty, XclusiveAce, TheXclusiveAce, Modern Warfare III, MWIII, Modern Warfare 3, MW3, Call of Duty Modern Warfare III, Call of Duty MWIII, CoD MWIII
Id: WEaSMeEyl70
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Length: 13min 16sec (796 seconds)
Published: Tue Nov 28 2023
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