This video is brought to you
by Storyblocks Video [Jordy whistles] No, we’re not doing that. No, we’re not doing… come on, guys… No, we’re not doing the
disintegration effect. Stop doing that. No, we’re not doing the
disintegration effect! You guys have been asking me for this
for an entire year now, no! Get away. [Multiple popping sounds] No! Guys, come on, stop! No, we’re not doing
the disintegration effect! What is wrong with all of you? No! Alright, you win. Yannick, get over here! We’re doing the disintegration effect. [Cinecom's intro music] Hey guys, it’s Jordy here for cinecom.net
and welcome to Copy Cat Friday, the weekly series in which
we recreate effects from famous films and music videos. And since the first Infinity
Wars film got out we've been getting so many
comments from you guys asking us to create that
disintegration effect. Personally, I never wanted to do it because there're already some
great tutorials out there that I think show the effect really great. I think the ones from ProductionCrate
and Filmlearnin really stand out. And I don't just wanna
make a copy of them. So, we're gonna do it a little
bit different today. Everyone is using a third party
plugin called Trapcode. It does costs some money, and
although it's worth every penny, we are gonna do it without. The only thing you're gonna need
is Adobe After Effects. Now, one problem we were running
into was the motion of the particles. And I strongly believe that we can
never get it perfect without Trapcode, so we did make a disintegration
effect that is fairly simply to make, however it's not exactly the same
as in the film. But I think for everyone who's starting
out with Adobe After Effects, this tutorial right here is definitely gonna
tackle some very nice techniques. [Yannick whistles] -Hey Yannick, when you’re
done cleaning up here, could you help me out? I’m trying to create this effect but
I just can’t get it to work. -Sure.
-Ah, thanks Yannick. Oh yeah, before I forget, Have
you seen Lorenzo somewhere? -Did you check the toilet?
-No, I haven’t yet. You know, there’s this pile
of dust somewhere and I want him to clean it up, but I just
can’t find him anywhere. I’ll check the toilet,
thanks, Yannick. -Jordy! So, I guess I’ll just do all
the work around here! Where is Yannick now? First Lorenzo is gone,
now Yannick is gone, What’s with all the ashes
around the office here? Anyways, let’s take a quick moment
to thank our sponsor, Storyblocks Video today. With Storyblocks Video you’ve got
access to unlimited video assets, going from backgrounds, transitions,
video effects, After Effects templates, high quality studio stock clips in 4K
resolution and so much more. And the cool thing is that
there’s only a single price per year and without additional fees you can
download the entire library if you like so. We use it on a daily basis and can
highly recommend to use it as well. Definitely check it out by clicking
the first link in the description below. And now let’s mop the floor
a little bit further. To make your shots, you are gonna need
to shoot yourself against a green screen. We actually did a tutorial a few weeks ago
on how to pull the perfect green key, so definitely check that out. I'll leave a link to it in
the description below. Also take an empty shot
when you're done and make sure that both of the shots
were done from a tripod. That’s it. Then bring the two shots
into Adobe After Effects. Place your empty shot on the bottom
and the green screen shot on top. With the pen tool you wanna draw
on the inside of the green screen to get rid of the rest. Finally search for the Key Light
effect in your Effects Library and we're gonna grab that
Key Light preset that also has a cleaner
and a spill light remover. Again, I'm pointing to our in depth
video about green screens where I show exactly how to get the best
results with this Key Light effect. After you've picked the green,
it'll be keyed out, which is gonna make sure
that your background and the talent is gonna be in a separate layer. And that is exactly what we want. Now we're about to work with
an effect that is not super stable. We've had After Effects
crash several times, so there're a few things we
have to take in account. First of all, make sure that you’re
working on 1080p footage. The effect can't handle 4K, unfortunately. If you're doing a green key,
I would first do that in 4K and then export it to 1080
to do the rest. The second thing is that you wanna
have your renderer set to Full at all time. Don't ask me why, that’s
just how Adobe works. Alright, we can now go ahead and
duplicate the shot of the talent. This duplication is gonna be the effect
where your talent turns into brown ashes, not the actual particles yet. On this duplication we're gonna
add a fractal noise. Change the brightness and contrast
so that you get a nice contrast pattern, as you can see right here. After that, add a Tint effect to it as well and map the white color
to something brown-ish. The color of the ashes. Finally add a Linear Wipe to the clip. We're gonna use this to reveal the layer. Start by animating the transition
completion from 100 to 0. The speed of this animation will define
the speed of the disintegration as well. When you're done, change
the angle the way you want. Of course, where you see this
layer appear first will also define the start
of the disintegration. And finally add some feather to
that Linear Wipe to top it off. And this is what the complete
animation should look like. Alright, we can now go ahead
and select the two layers, right click and choose precompose
to group them together. On this composition we're gonna add
the effect called Shatter. And this is that very unstable
effect that I was talking about. I really hope Adobe will update
this effect one day to be more compatible
with modern hardware. But anyways, let's have a look at it. For starters we're going to change
the view to rendered so that we can actually see
what we're doing. For the pattern, select Glass, which is
gonna give us the right texture. Next increase the repetitions
to around 200. This will define the amount of particles. Extrusion depth is gonna be to 0 as we don't
want a three dimensional particle. Next head into the Force. The position property is gonna
shatter your clip. So we're gonna position that one
above the starting point, where we also let the Linear Wipe start. The Radius defines the radius
of that position point. In the beginning it has to be small
so that we don't see the shatter yet. And then comes the strength. This defines how much
the particles will explode. We're gonna set this to around 0.2, since the disintegration will gently
shatter and not explode. Alright, now jump into the physics. The rotation speed can be set to the max,
together with the randomness. And this will let the particles flow
more organic as they break apart. The Viscosity, if I pronounce that right,
can be increased to around 0.2. This will keep the particles more together. We'll get back to this one in a moment. The ashes of the disintegration
is something very lightweight. So we're gonna decrease
the gravity to around 0.2. Eventually, the ashes will move away and you can define which
direction they have to go to with the gravity direction. Setting it to 0 will make them go upwards. And finally is the Gravity Inclination. You can kinda see this
as the ramping of the gravity. We're increasing this to 50, which
will first break the particles apart and then it will slowly rise. Kinda the same thing as setting
an ease to a keyframe. Alright, those were all the settings. We can now go ahead
and make the animation, which actually goes very simple
with this effect. We don't need to create any masks
or anything like that. I'm going to create a Keyframe for
the position, radius, viscosity and gravity. Then move forward in time, try to follow
your previous Linear Wipe animation. Now change the position
to go over your talent, and at the same time,
increase the radius so that it shatters everything
that comes in its path. Finally, decrease the viscosity to 0 so that the particles will move
a little bit more apart and increase the gravity to around 0.6 to
make the particles go up faster over time. And when you got this right, you already
have yourself a disintegration effect. But of course, we can
make it look better. So the next steps are gonna be
some fine-tuning. For starters, we're gonna add
some fine dust to the effect. To do that, we're going
to create a new solid. Make sure that it is a black solid. On this new layer we're going
to add the Add Grain effect. Change the viewing mode to Final Output
and then jump into the tweaking, where you wanna increase
the intensity and the size to 10. And then decrease the softness
to around 0.02. This will give you some
very nice sharp grain. Under Color, we're going
to check monochromatic and for the animation speed,
set that one to 0. Because we don't want
the grain to move around. Now, those who are wondering why
we didn't simply used the Noise effect to create this pattern. Well, that’s because we couldn’t
disable the animation of the grain with the Noise effect. Alright, this is gonna be the fine dust. But we're gonna use that
layer as a pattern. So we can now go ahead and
disable the layer output. Next we're going to duplicate the
layer on which we've created that first disintegration effect. Make sure it's on the top of your edit. This also copied the entire
Shatter effect with it, including the animation keyframes. Now, important is that you’re
gonna move your playhead on top of the first keyframes
of this layer. From this point we can now
change a few settings from within and those keyframes will be
automatically updated. For starters, change the
pattern to Custom. And from the custom
shatter map below, we're going to point to that
solid with the grain onto it. Make sure you also select ‘Effects and
Masks’ from the dropdown next to it. The Shatter effect will now use
that grain for the texture of its dust. We're going to add a little bit
of depth to this dust. So, change the extrusion
depth to 0.05. Then jump into the Viscosity property
and decrease that to 0.15. This will make them spread
a little bit more, since the smaller dust is
a lot more lightweight. The Gravity can be increased
a little to 0.4. Again, finer dust is more lightweight
so it has to raise quicker. And finally is the Gravity Inclination, which defines the start
animation of the gravity. On in other words, an ease on a keyframe. Decrease that to 40, so that
the finer dust flies up quicker. And that's it! The last step is
to animate one property different. So, move your playhead to the
last batch of keyframes. We're gonna update the gravity to a
little bit more than what's currently set. This is to add an extra acceleration
to the motion of the fine dust. And that's it! Wow, that was pretty intense, I know. But you've just created the
disintegration effect from Thanos without any third party plugins. Optional, you could add one last element
to fine tune the effect even more. We're going to use a stock smoke clip. You can find these on
Storyblocks, for example, but I will also provide one that everyone
can download from a link in the description. This is a smoke clip that we’ve
shot ourselves in the studio here. We've actually created an
entire action elements pack, which we're gonna give more
information about very soon! So, import this clip into
Adobe After Effects and place it in between
the two shatter clips. Then change it's blending
mode to Screen and reposition and scale the clip
so that it sits behind the talent. We're gonna animate the position and the
scale to make it follow the disintegration. From the first disintegration layer, you
can go ahead and copy the Tint effect. then paste it on the smoke to bring it
into the same style and that's it! -Jordy! Wow, we're really killing it
lately with these long tutorials! But this one was on you! I don't wanna hear any begging for the
disintegration effect anymore as of now. Alright? Good! Thank you so much for watching, guys,
thank you Storyblocks for the support and as always: Stay Creative! -Yannick, Hahaha! When you’re done cleaning up here, can you come help me out
with an After effects effect? I can’t get it to work. Oh, yeah… Before I forget, have you
seen Lorenzo somewhere? There’s this pile of ash but I…