Test Drive Civil 3D in One Video!

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welcome my name is jeff bartles i'm an infrastructure technical specialist here at autodesk and today we're going to be doing a technology review of civil 3d in fact i'm going to be treating this more like a kind of a test drive of the application my purpose being i want to run through many of the workflows quite a few actually we're going to look at everything from surface creation editing and labeling to alignment creation editing profile creation editing we're going to look at creating assemblies and corridors intersections cross sections we'll look at how we can extract materials and we'll look at how we can break out sheets i'm sure you'll agree that's kind of an aggressive schedule my goal is to get through all of this in about 90 minutes for the purpose of providing a recording that you can use to evaluate civil 3d and kind of compare and contrast the workflows against a solution that you may be currently using no power points with this one we're just going to take and jump in and go i feel it's important for you to see the application running live we'll talk about the civil 3d interface first here at the top of the screen you can see a ribbon style interface much like we would see with the microsoft office products if i flip through the various tabs here we can access the tools notice that the names of these tabs are task-based it's verb related it can be helpful when you're trying to find commands for instance if i go to the output tab this is going to be where i'm exporting things from the file these are all of my export tools i want to view something if i go to the view tab here's all my view tools i want to analyze something go to the analyze tab there's all my analyze tools the most important tab that we're going to use in the application here is the home tab this is the one that includes the general purpose tools this will be the tab that is current most of the time on the left side of the home tab is what i like to call the creation area this is where we create our civil objects we'll be using this frequently as we move through the through the presentation on my screen i've got a drawing that's open this drawing represents a corridor reconstruction you can see i've got a surface here i've got a corridor i've got a proposed surface and a culvert i've got some assemblies and i've got a profile over here and i've got some cross sections so there's a lot of content in this file now one way we can see the civil objects in the drawing is by simply looking at them if they display on screen that said you can have civil objects in a file that don't display the best way or the one of the ways to see everything that's in a civil 3d file is to come over to the prospector tab and if i choose this tab we can see right here a data tree that organizes all of the data in this file items with a black dot have content in them if i select points here for instance and slide this over you can see i've got a couple of control points we've got point groups let me expand the surfaces you can see that i have five surfaces in this file if i expand alignments under center line alignments we have four alignments in here this is great in the event i get to into a drawing and i've you know i'm not the author of this drawing maybe somebody else worked on it this is a great place to go where i can start reviewing some of the content that's in this file another nice thing if i have a question about an object i can simply right click for instance on this alignment and i can choose zoom 2 and it will take me right to that particular object in the file so there's the route 38 culvert i can do that with almost everything let me come down to assemblies these assemblies are like typical sections that are used to create the corridor models if i'd like to see what this typical section looks like i can right click on it choose zoom two it'll take me to right to that area within the file so as we progress through the presentation today just remember that all of our data is stored over here or can be viewed over here on the prospector tab now let's talk about how the data appears in the file on my screen i have a surface if i hover over this we can see the name of the services eg stands for existing grade notice that it has a style assigned to it existing one and five this surface is meant to look like an existing conditions surface that's how it's stylized now i can change the style if i select the surface i can come over to my properties palette very powerful tool we have in civil 3d you can select an object and change most if not all of its properties from over here i'm going to change the style let's flip this to existing 2 foot and 10 foot contours notice the change in the appearance let me open this properties again i'm going to choose proposed 1 and five now that looks like a proposed surface i'm going to put things back the way they were i will select the surface we'll open up the menu and i'm going to flip this back to existing one and five now that we understand that we can change the style on any civil 3d object for example i'm going to select an alignment if i select the alignment come over to properties i can see that this is meant to look like a proposed center line if i expand the menu maybe i'd like this to look like an existing edge of pavement maybe that alignment should be a proposed right away maybe that alignment should be the proposed center line so this is an example of object styles we assign an object style to our sybil objects and that controls the appearance by having styles it eliminates a lot of the layer management that we've had to do in the past another thing if we just take this concept to the next level just imagine if every command in this application could have styles pre-loaded as part of the command now as fast as you create your content it automatically is stylized to match your cad standards so that's the concept called cat or i'm sorry uh object styles this is how we can control the appearance of our objects in civil 3d we also have label styles label styles control the appearance of our labels every label that you see on screen here is assigned a label style i'm going to zoom in i've got a point label here we can see that it's labeling the northing and easting if i select that and go to the properties palette i can change the style of this label for instance maybe i'd like to label the elevation only let's expand this maybe i'd like to label the point number only maybe i'd like to view just the raw description on that point let's put this back to northing and easting so we can have a label style for every type of label in the application remember that our object styles can be assigned as part of the commands automatically we can do that with our label styles as well so as quickly as you create an alignment for instance it'll automatically have the appropriate object style and label style to match your cad standards another thing when it comes to labels in civil 3d your labels will always be appropriately sized for the type of plot that you're making or for the particular scale that you're using for as an example if i come down to the lower right corner of the screen we can see this is set to one inch equals 50 feet so these labels are all properly sized for a one inch equals 50 foot plot if i was to change this scale to maybe one inch equals 20. notice how every label in the file updates this works in this drawing it also works if this drawing was referenced into another drawing all of this works through an external reference so this means if i take the strong and i reference it into a file and i plot that one at 40 scale all of these labels will be appropriately sized in that drawing the concept with civil 3d is we label things one time and then we never have to label them again let's flip this back to 50. notice i have another point label here that's labeling north and east and it's right around station 12 plus 0 0. let's take a look at a title block associated with civil 3d down at the bottom of the screen i have a series of tabs these are a lot like the worksheets that we see in microsoft excel generally speaking we'll have a tab that represents model space this is where we do our drafting and then we can have multiple tabs in this case i just have one but we can have multiple tabs that represent title blocks or layouts these would be the sheets that we plot if i click the plan tab you can see that i've added a title block to this now if you've never used paper space before the the concept of these layouts generally speaking the measurements of paper space or this layout is in inches so the sheet would measure 24 by 36 inches or 22 by 34 or whatever sheet size you're using and then this sheet lays on top of your drawing you can then cut holes in the paper like this one this is called a viewport i can cut a hole in the paper the paper sitting on top of my model so i can kind of hold it to expose the model and then let me double click out all i have to do is set the scale of that viewport to the scale that i'd like the geometry to plot by doing this i can have multiple areas viewing the same part of the model at different scales for instance i can create details very very flexible in allowing us to do that now on screen i've got a pair of viewports here we're viewing the same geometry same area of the model here i'm viewing it at one inch equals ten feet and here i'm viewing it at one inch equals thirty feet if i zoom in you can see here is that same point label notice that it appears it's appropriately sized in both views even though they are different um even though they are different scales notice that every label appears at the correct size and are at a predictable size even though these draw or these particular views are different scales let's slide this over we can increase the level of difficulty here here i'm viewing the exact same part of the model at the same scale in both views however in this view north is facing downward let's zoom in notice the contour labels here it's the exact same labels here see how they're right side up in both views we can see the labels on the sample lines right side up in both views now you can have that feature turned off on a label style you can see that i've done that with my station labels on the alignment and i did this on purpose just to make it easier to understand that this particular view is upside down if i back up you can see here's that same point label with the northern easting if i select the label here you can see it's the exact same label exact same label in both views and it's in its right side up in both views this works in this drawing in these viewports it'll work in other viewports it'll work if i externally reference this file once again in civil 3d we create the labels one time we never have to label again let's go back to the model tab another thing when it comes to the labels in civil 3d we are labeling the underlying data of the model so that way if the model changes this the the text here isn't static the text will update as the model changes and we'll see that as we progress through the presentation one more thing as you start using civil 3d if you're you know familiar with using another application you may ask yourself you know how do i find my tools if i'm going to edit a surface for instance or if i'm going to edit an alignment where do i go to take and find the tools for that in civil 3d we the application makes extensive use of contextual ribbons for example if i select this surface you can see i've got a contextual ribbon tab that's devoted to surfaces so here's all of my editing creation tools everything i need i would need with respect to services if i select an alignment here's all the tools that are associated with alignments let me press escape here's a sample line if i select the sample line there's all the tools having to do with sample lines this goes for anything if i select labels here's the contextual ribbon tab with with tools for editing labels so using sybil 3d you don't have to search for commands the commands will actually come searching for you which makes it easy especially if you're getting acclimated to it as as being a new tool okay that's just a quick overview let me close this drawing and i'm going to start by looking at some surface creation and editing i'm starting a brand new drawing here and i would like to build a surface from some survey data i'm going to go to the survey tab and i will right click on my survey database area here and i'll choose new local database and i'll call this project rural intersection and i'll click ok once i've generated my database i'll right click on this and i'll choose import and i will import some survey data the data that i'm importing is going to be a comma delimited file this is just data that was collected at a intersection when i select this we can see the format of that data it's point number northern easting elevation description you can see there are other options here you can even create your own file import options if you want let's click next next and finish the data comes in the file it's stylized based on the standards that are associated with this seed file or the template file that i started from on screen first things first we can see the text is a little bit big knowing what we know now i can come over and simply change the scale here to make this a little bit easier to see notice that it put the appropriate symbology and label on each point notice that it also connected the dots for the linear features it created the geometry for the center line of the road and the edge of pavement it also created break lines for the top and toe of slope so civil 3d includes tools for like a field to finish workflow i can create the appropriate commands to start lines end lines join lines together create arcs and things like that all of that is fully configurable we have description keys that control the the codes that you enter in the field that it automatically knows what's going to be a a line segment or a linear item versus what's going to be a point shot we can add symbology and labels so full control over all of that i would like to build a surface now from this data to build the surface i'm going to come up to the creation area i'll open the surfaces menu and before i select one of these just notice the number of ways we can create a surface i can generate it from dem data or from a point cloud or from a tin from geospatial data i can create it from a grading object or from a corridor in this case i'm just going to say create surface i will give my surface a name i'll call it eg notice that the style is existing conditions and it's assigned automatically for me which was not which is nice when i click ok if i go over to the prospector tab you can see there's the surface in the file now surface has been created but it doesn't have any data in it yet to add data to this surface i'm going to go to the modify ribbon tab remember task based i want to modify something i would like to modify a surface here's all of my tools for service editing i'm going to choose add data and you can see all the different items that we can triangulate to when it comes to a surface i'm going to build this from a point group and when i choose point group we can see that when civil 3d imported the points it created a point group that was based on the common limited file that i brought in so these were all the points that i've brought in i'm just going to build a surface from those i'll click okay as soon as i do that simplicity triangulates to all of that data and you can see it creates the contours now the style that we see associated with this surface is more of a plottable style this is what i want to see on my plotted sheets maybe i would like to review the surface or do some edits i'm going to apply a different style based on what we've seen i can select the surface i can go to the properties palette and then i'm going to choose maybe the style here contours and triangles this allows me to see the triangulation i can also see the contours now if i zoom in remember i've got a break line here that represents the toe of slope you can see that the triangulation doesn't follow that now i don't expect it to there is a way that i can add these brake lines automatically and have them update the surface but i don't want to show you the automated tool just yet because then i wouldn't be able to show you some of these other little um manual tools so let's let's look at some of the manual tools first if i wanted to edit the surface i can select it and then from the contextual ribbon i'll open the edit surface menu from here i can add or delete lines i could swap edges so i can add or delete points modify points minimize flat triangles i could smooth the surface if i want to i'm going to choose swap edge and if i select a triangle edge you can see that i can flip it and i could make these follow that break line if i wanted to another thing let me press escape a couple times to get out another thing this surface lives in this file the service is not an external database it is physically in this file that means that if i wanted to undo those changes i can come back in my list here and i can i can undo the the change and you'll see that it under does that on screen this is not true for a lot of applications if the surface was an external database for instance you can't always undo a change that's made to an external file since the data lives in this drawing it it conforms to the undo command so i can undo any uh application or any any command that i've done in civil 3d let's make another change i'm going to pan over here i'd like to eliminate some of these sliver triangles i'll select the surface i'm going to come up and choose edit surface i'll choose delete line and i will just create a little crossing selection across the triangles that i don't need and i'll press enter and as fast as i take those away you can see how the contours update i could also preload settings in here build settings that say don't triangulate to anything that has an elevation of zero don't create triangles that are longer than 300 feet don't create triangles that have a wider angle than maybe 160 degrees there's a whole bunch of properties that i can set ahead of time to eliminate some of the edits like that one some of the edits that i made over there as i look at this surface i can see i've got some other examples here where the triangulation should follow these break lines let's look at how we can automatically assign those survey figures as break lines to this surface if i come back to my survey tab and i go to my rural intersection survey database and come down here to the figures group this represents the figures that were created from that survey data i can come down and choose create break lines and notice that i can pre-configure particular field codes and say that these codes represent linear objects that should be break lines in this surface so it's smart enough to look at the linear objects and know which ones are break lines when i click ok and okay you can see it's now triangulating to those break lines it even tightened up the mid ordinate distance here around the curves let's select the surface i'm going to change the style i'll come over to the properties palette and i'm going to change this to triangles only and then maybe i will do a display order and i'll send that to the back just so we can see how those triangles line up nicely with all of my brake line geometry if i wanted to visualize this surface i could select it and there's a tool here virtually everything i select i can bring up in the object viewer i can orbit this around and i can see the the ditches so i can see the roadway effect i can even see the crown in the roadway let's close this i'll press escape i'm going to go back to a typical contours view i'll do that by selecting the surface we'll go to the properties palette and i'm going to change this back to existing one and five let's do one more thing i really don't need to see these break lines in the drawing i'm going to make a modification to my layers i'm just going to come up and click the layer off button and i will click on one of these and it'll turn that layer off i don't even have to know what the name of the layer is so i could do some layer manipulation if i want to notice there's we have the ability to create saved layer states if you have particular layer conditions that you would use for a working you know when you're editing the drawing versus when you're plotting it all of that is possible let's talk about the points if i was going to be plotting this i probably wouldn't want to see all of these points one way we can control the appearance of points in civil 3d is through the use of a point group i'm going to go to the prospector tab remember this is where the data is stored and under the point groups heading you can see here's the point group that was created when the points came in rural intersection notice there's another group here called all points and i have some other groups that these were already in the file when i started notice that they have a shield next to them they're out of date you you can create point groups just for a second just imagine you know if you had point groups that you typically leverage in your file you can put those in your seed file and then every drawing that you start from has the groups as you insert points into the file they will automatically be sorted into those groups now the there's no points sorted into these yet because they have to be updated i'm just going to right click on this heading and choose update there we go so now the the points have been sorted let me show you how we can use this from a display perspective if i right click on point groups and go to properties generally speaking the stacking order that we see here controls their display on screen rule intersection represents all the points it's on top so i'm seeing all of those if i go to the no display group and push that to the top no display includes all the points i made no display so i know that no display includes all the points and it has no display property no marker no label if i push that to the top and i click ok you can see what happens since no displays on top everybody's a member of no display none of the points display if i right click on point groups and go to properties i just want to show you i've got a point group here called production view let me push that to the top and then i've got another one here called full description i'll float that up right underneath production view and by doing this i can say you know what these are the points that i want to see on my sheet this is the way i want them labeled anybody that doesn't conform to these it drops down to no display and those are hidden if i click ok now you can see i've got my tree shots with a full description and if i zoom in down here we can see that i have a sign with the label let's talk for a second about how we can label contours if i select my surface i can use the contextual ribbon if i come down on the far right side we can see the add labels menu and just for a second notice all the different ways we can label the surface i can add label the slope spot elevations spot elevations on a grid i can also label the contours single multiple or multiple interval i'm going to choose contour multiple and i'll click a couple points to create a kind of a line segment across these contours if i select that you can see the label line i created is dynamic i can take and drag this across contours any contour that this label line crosses will be labeled the nice thing about the label lines is they ride on top of the surface so if the survey crew goes out and collects additional data and i drop that into the file and add it to the surface it will update the contours it will also update these labels so everything works together let's look at let's look at another way that we can visualize the surface i'm going to create a polyline i'll just draw it across here let me select this i'll right click and i'll choose quick profile i'll click ok and then i'll click on screen this profile represents just a quick view of this linear object and you can see that it's tied to that object as fast as i move this object around on screen i can use this to kind of visualize what this data looks like and it's it's not meant to be a plotable profile there are ways we can create cross sections and profiles this is just meant to be a quick view so i can use this as a means of analyzing the surface if i want to i'm going to select this polyline and i'll delete it you can see as soon as the line segment goes away that view goes away as well one more thing maybe i would like to add a boundary to the surface sometimes we create boundaries on the surface to hide things that are outside a particular shape or inside a particular shape just to add to the complexity here maybe that boundary is round i'll create a circle to add a boundary i'm going to select my surface contextual ribbon i'll come up and choose add data i want to add data and we'll add a boundary to this surface i'll give it a name i'm going to call it outside edge under type you can see the different types of boundaries that we can create i can hide things outside inside i can show things that have been hidden i'm just going to come down and click ok i will then select my circle and you can see that it is clipping everything outside that boundary it's important to note that the circle is dynamic or the surface is dynamic to that circle so as fast as i change the circle you'll see the boundary and the surface updates if i press the delete key to eliminate that circle the boundary is gone and the surface comes back okay let me close the surface save changes no let's talk for a second now about alignments alignments are going to represe represent like linear items of our design could be the center line of the road could be a pgl could be edge a shoulder or something like that could be a utility so virtually any of the linear items that we might design in civil 3d can be designed using an alignment if i wanted to create an alignment i came up to the creation area i'll open the alignment menu and you can see the number of ways that i can generate an alignment i can create it from dedicated tools i can create a best fit alignment if i'm trying to run it through some survey data for instance i can create an alignment from selected objects i can create it from a corridor or utilities i can create offset alignments and connected alignments we'll look at several of these for right now i'm going to choose create alignment from objects and i will select this polyline and i'll press enter if you create an alignment from objects it will show you the direction of stationing i can reverse it if i want or i can just press enter and accept it i can then give my alignment a name by default this is called road a that's fine the type of alignment is the center line you can see some of the other options that we have this helps organize the data when it shows up on the prospector tab starting station right now it's zero i'm going to go ahead and keep that you can see the object style and label style all this stuff is set ahead of time really all i have to do is come down and click ok and you can see there is my alignment it is stationed so it has the appropriate object style and label style this alignment is parametric so you can see as fast as i grip edit this not only does the geometry edit but or update but the labels do as well i can use these grips i can use this grip here to kind of translate a tangent segment i can use the triangular grip to change the radius of the curve we've got a pass-through point there we can edit so i can very easily edit this geometry graphically using grips i can also when the alignment's selected i can come up and choose geometry editor this gives me a nice toolbar with tools that i can use to create and edit geometry i can create or delete pis i can generate tangent segments and curves and spirals i can delete items if i want to i'm going to choose delete and i'll take this arc out and press enter notice when i remove that i still have a single alignment here it's just the labels don't know how to reconcile that gap let me press escape i'm going to add a curve if i open the curve menu and this is going to be consistent with a lot of the other objects you'll see that there are multiple types in here fixed floating and free these designations define how the object is going to maintain tangency with its neighbor a fixed object will not maintain tangency at either end that's fixed a floating object will maintain tangency on one side only a free object will maintain tangency on both sides i would like to create a free curve fillet between two entities where i enter a radius i'm going to choose that option i will then click this entity and i'll click this entity and i'll set that radius to 500 and i'll press enter and enter again you can see how the alignment was updated the labeling updated and since that curve maintains tangency you can see as i grip edit this everything updates as expected another way we can edit alignments is through the tabular editor if i click the to bring up the tabular editor let's drag this up each line or each row in the tabular editor represents an entity in my alignment if i select these you can see how they highlight on screen to the right we can see the tangency constraint we can lock or unlock the parameter constraints we can see right here how it was drawn any of the values that we see in here that are not grayed out can be edited right here is that 500 foot curve or 500 foot radius that we made a second ago i'm going to click on this maybe we'll make it 200 and i'll press enter so very easy to make those changes let's close this i know i could have built the entire alignment just from these tools if i wanted to we just started with some existing geometry and then made some edits using the tools let's close this notice that adjacent to my alignment i have some circles these circles could represent a property corners they could represent structures maybe i'd like to assign some station and offset labels to these circles how will i do that i'm going to select the alignment and from the contextual ribbon notice i have a similar add labels just like we had with the surface that's in the same spot you'll find a lot of consistency in civil 3d when it comes to using and finding tools if i open the add labels menu menu these are all the different ways that we can create alignment labels i can label the alignments i can edit the station labels i can create station offset labels i can label single segments multiple segments i'm going to create station offset labels at a fixed point and when i choose that you can see that i've got a jig tied to my cursor here i'm going to come down and turn on my running object snaps and i will label the center of each of these circles i'll press escape a couple times when i'm done based on the label style that was assigned by default you can see that it's labeling the alignment the station and the offset at each of those points if you've ever labeled something like this you know station offsets and then somebody goes and changes the alignment quite often you you know you may have to go back and re-label things notice with civil 3d as fast as i change this alignment all of these labels update and i i could put the labels here i could put these labels in a another drawing these labels could be referenced the nice thing is that's labeling the data if the data changes the labels update label it once never have to label it again the labels are maintenance free now let's do this after you create station opposite labels what happens if maybe you restation this alignment to restation the alignment i'm going to select it and from the contextual ribbon i'll go to alignment properties here on the station control tab i can see the start station right there i'm going to make this station 200 and i'll click ok now it is giving me a warning it's saying hey if you're really late in the design cycle if you've based a lot of stuff on this alignment we are going to restation it we just want to let you know everything is going to update but you may want to go and validate that everything updated as you expected let's click ok i'll click ok you can see the station now starts at 200 and you can see that all of my station labels here have updated as well let's add a station equation maybe i'd like to add a station equation at station 6 plus 50. alignment's still selected let me come back to alignment properties i can use this button to add a station equation and i can add more than one if i want notice i get the familiar jig i can drop this at station 650 i could pick that point on screen or i could just type 650 and press enter and at that particular station equation i can say station back from there is it 650 station ahead maybe we'll make that 1200. i can have more than one station equation if i want to let's go ahead and click ok you can see the change so there's my station equation you can see all the stationing updates and these labels updated as well now what happens if you were to uh move one of these circles that's labeled i'm going to select the circle and the label you can see that as i move this i don't have to label it again if for some reason i had to move this around now here it's a static circle so i would have to physically move the circle if that was a structure or something like that that label would be tied to that structure it would move with it the thing i'm showing you there is as the objects are updated the labels will update as well all right let's come over here and we'll talk a little bit more about the alignment when you create an alignment it might represent the center line of the road it might represent like i said a pgl or shoulder or something like that sometimes it might be helpful to create adjacent alignments in this case if that represents the center of the road maybe i want to create an alignment for the left and right edge of pavement i can create what's called offset alignments if i select this alignment for instance from the contextual ribbon i can choose offset alignment i want to create some offsets from this parent alignment i want to create one offset to the left and right i would like the offset to be 12 feet on either side typical lane width notice that the styles are assigned for me it's going to look like the edge of pavement with no labels if i click ok we can see that geometry on screen so these are alignments just like this is in fact if i go to the prospector tab i just want to show you the organization under alignments under center line alignments there's road a that's the center line if i open offset alignments there's the offsets there the nice thing about these offsets if i were to adjust the alignment geometry you can see how the offsets are parametric they maintain their adjacency to the parent alignment now we could take this one step further what if i wanted to create a wide widening if i select the left edge of pavement here from the contextual ribbon i can choose add widening i can make that widening a brand new alignment or i could edit the existing alignment i have here i would like the widening to start at station 1600 i'm just going to type that in and then i would like that to run to the end point of the alignment and i could also be picking points on screen let's press enter you can see the widening there not only can i see it graphically i can also see it here in this tabular editor really nice as you select the items in the tabular editor they'll even highlight on screen to make it intuitive my offset currently that's negative 25 that is the measurement from the parent alignment if this was meant to be like a two-lane offset here let's make that negative 24 that would be 12 and 12 for two lanes if i click the transition notice it's linear right now but you can see some of the other options that i have i can also change the stations and the transition lengths from here let's close this it's also important to note that if i select this offset alignments i can use grips to adjust the geometry of this i can also use the grips to create another widening let's add another widening i can then click the grip here and we'll say that this particular widening should be three lanes we'll make it negative 36. it's negative because it's to the left of the alignment i can use this grip to change where the transition is if i click the grip in the middle i'll get access to the start and end of the transition all the while if i select the parent alignment and make an adjustment you can see how all of that is tied together when i'm finished i'm going to go ahead and close this and let's talk for a second about profiles i'm going to open up this drawing profile info here i have an alignment and i have a surface if i hover over the alignment i can see it's called route 38b prop if i hover over the surface we can see that's called eg i would like to pull a surface profile or sample a surface profile for this alignment to do that we'll come up to the creation area i'll open the profile menu and you can see the sheer number of ways we can create profiles in civil 3d i can create a surface profile i can create a profile from designated tools i can create a best fit profile if i'm trying to tie to some survey data i can create a profile from an external file quick profile we looked at that superimposed i can do that we'll actually look at several of these i'm going to choose create surface profile and i would like to use the route 38b prop alignment to sample the existing ground surface let's click add there we go the profile has been sampled we can see it show up down here note that i can control the style from here as well but all of it's set for me it's going to look like an existing ground profile once the profile's been sampled i can then draw it in a profile view your profile view represents like the grid that the profile is displayed within i'm going to choose draw in profile view and this brings up a wizard and you know since we're dealing with a grid there's the grid there's the labels there's the band labels along the bottom so there's you know a bunch of settings we can adjust the datum and all of that to the profile view every one of these items can be preset as part of your template and in this case mine are i'm just going to come over and choose create profile view and i'll click on screen there's my profile right there and then here's the profile view that is being used to display it profile view represents the grid the labels i've got the additional information down here now in addition to creating a surface profile at center line you may want to create some surface profiles at offsets let's look at how we can do that i'll open the profile menu and i'll choose create surface profile and then for the route 38b prop alignment i'd like to sample the existing ground surface however i'd like to sample some offsets let's offset negative 25 and 25 i'd like to pull a profile to the left and right of the center line 25 feet and we'll click add notice how it registers those profiles with this alignment in civil 3d your profiles are stored as children of the alignment so let me drag this over and since i'm making new profiles i'm going to change their style this one on the left side here i'll use the style that's appropriate for left and i'll use this style that's appropriate for write for the right side i will then click ok i didn't have to draw a profile view because i already have one so here we can see there's the center line this geometry represents the 25 foot offset on the left this one represents the sampled of the surface sample at 25 feet to the right let's take it up one more step i'm going to create a polyline maybe through here now maybe this polyline represents a culvert maybe it represents a flow line or a swale or something like that i'd like to create a surface profile of this we'll start by making an alignment knowing what we know now we'll come up to the creation area go to alignment create alignment from objects this one enter i'm going to keep the stationing direction enter i will just call this flowline for right now we'll keep the defaults here keep the default styles and i'll click ok let's make a surface profile from this profile create surface profile i would like to use the flowline alignment notice it doesn't have any profiles yet i'd like to use this alignment to sample the existing ground surface let me click add let's draw on a new profile view i'm going to keep all the settings here i'll choose create profile view and we'll drop it right here the nice thing about the profiles that we create in civil 3d is they are dynamic to our alignment geometry so as i make changes here you can see how that updates on screen now i would like to you know maybe it would be nice to take the profile that we see here from this object and project it into the main profile we can do that if i select this profile view i can come up and choose superimposed i will then select the profile i'd like to superimpose and i'd like i'll select the profile view where i'd like it to display and now we can see it over here let's move these things around i am going to make some room for myself i'll move this profile few dot view down we'll move this one over notice that i am moving my profiles you can't do that in a lot of applications sometimes there's hidden blocks or cells or things like that in civil 3d these are objects that are displaying the data from our model i can move them wherever i like let me select this flow line here and you can see that as i adjust this it's updating here and the projection is updating as well okay let's talk about how we can create a finished grade profile i'm going to start by hiding some of these extra profiles in here i don't need i'll select the profile view and from the contextual ribbon i'll open the profile view properties menu and on the profiles tab i can see all the profiles that are displayed in this view i can just choose to draw or hide the ones that i don't want to see i only want to see the center line i'll click ok and from here i can create a maybe a proposed finished grade center line profile once again i'm going to go back to the creation area and i'll choose profile creation tools i'll select my profile view i can then give my profile a name you can see that the name is assigned by default in this case it's going to be the alignment name space fg for finished grade all taken care of for me the object style and the label style assign for me let me click ok notice the toolbar that we use for profiles it's pretty much the exact same toolbar that we use for alignments because a profile is essentially a vertical alignment so once again consistency in the use and the application of the tools i've got tools here where i can create or delete pvis i can create tangent segments or curves i can create copies of profiles i can raise and lower them i can create profiles from the tabular editor if i want to i am just going to manually draw some profile geometry in here i'll click that option and i will start maybe at the end point here one of the nice things about civil 3d is you can create geometry conceptually because you can very easily go back and change it later and everything else will update so i don't have to be really specific in the beginning if i don't want to you see i can free pick a point on screen there and by default it's creating a 200 foot vertical curve that's just one of the default settings maybe i would like to draw to a specific station in elevation if i come over to the right side of the screen we'll find these transparent commands these are a lot like um we'll call them modifiers they allow me to modify the current command i can say rather than picking a point on screen i'd like to draw to a specific profile station and elevation so we'll go to maybe station 10 65 and i would like to be at elevation 1097. let me press escape let's look at some of the other options from here i can draw at a specified grade to a station i can draw a specified grade to an elevation i can draw a specified grade to a for a particular length if i want to i'm going to do grade station so what's my grade let's do well maybe negative two percent you can see i'm locked at that grade and now i can draw this to a station i'm just going to type 13.85 from here i'm just going to um maybe i'll just snap to the end point of my existing profile as soon as i finish you can see how that geometry is labeled if i select this we get very similar to grips to what we had with our alignment i can use the grips at the end here to adjust the grade of that particular segment i can click the grip in the middle to translate that particular slope i can use the triangular grip to change the location of the pvi i can use these grips to change the location of the pvi while holding the grade in or the grade out so very easily i can grip edit those i can use the tools down here to make changes or additions or remove things i want to insert a pvi for instance and we've seen i could i could put this at a particular station in elevation or i could just i could physically pick one on screen for right now just for the interest of speed and then maybe i'd like to put a vertical curve on this let's come down to the curve menu you can see fixed floating free very similar to how we create alignments i would like this to be a free vertical curve parabola based pvi all i have to do is click near the pvi and then type in my radius i'll type 200 and i'll hit enter and enter again so there's my geometry i can move this around i can add you know i can make changes to it using the toolbar we also have a tabular editor for the profiles much like we do with an alignment from here i can see the location of every pvi i can see its elevation i can see the grade in and out if we have curves i can see those and i can see the radius or the geometry for that i can edit most every item in here as an example that that first vertical curve length is 200 feet i'm just going to make that 100 when i press enter you can see the change on screen maybe i take that first pvi i can see the grade out of the first pvi is negative 7.73 i'm gonna make that negative eight percent and when i make the change watch the second pvi in the list you can see how as the grade changes it modified the next pvi in line we can also work in the other direction if i grab that second pvi right here i can adjust the grade in this will this will modify let's make this negative seven when i press enter this will modify the elevation of the pvi incoming so i can work in either direction i can take and draw geometry in either direction for my profiles let's close this and i'll close this let's jump out of this save changes no i'm going to open up another drawing here let's go to parametric strings let's start putting some of these things together here i have some alignments one is called brickville road i've got another one called perryville road so i've defined the alignments and i've created finished grade profiles for these let's say we're just going to make a two lane by two lane t intersection so i've got the alignments and the profiles defined i am going to select the brickville alignment and i'm going to create some offset alignments that represent the edge of pavement so we've touched on this i'll create offset alignments i want to make one on the left and right at 12 feet styles are already set for me since this alignment already has a finished grade profile i can say create offset profiles as well it will look at the parent profile for the center line of the road and here's where i can apply a cross slope i can also assign a style to the profile if i ever choose to display it in a profile view let's click ok so now i've got horizontal alignments and these also have associated profiles i can see or edit that data either in a profile view if i chose to draw that or if i click the alignment i can come up to the contextual ribbon and choose offset profile properties here on the offset parameters i can see that currently the entire run on this edge of pavement has a cross slope of negative two percent notice that i can add stations to this i'm just going to add station 500 for instance and maybe we'll give this a slope of negative four i'll type that in and press enter i'll press escape when finished so you can see that i've added another station i can go through and add multiple regions here and it'll take and create the transitions between these points so that's that's also possible doesn't have to be a static you know one slope for the entire run i can also remove these just by selecting them and clicking the x to take them out so let's just keep this at negative two for the full run i'll click ok and i'll press escape let's create some offset alignments for this street i'll select the alignment offset alignments perivale will do one on either side at 12 feet i'm keeping the default styles let's do the offset profiles i would like to view these in a profile view so let's say superimpose these into a profile view i'll select the profile view that was you know up into the right there that that this one's already using and i want that at a negative two percent cross slope let's choose this style called left just so it looks a little different than the center line profile and i'll click ok if i come over here now i can see there's the center line profile and here are the profiles that represent the edge of pavement if i select both of these go to the properties palette you can see there's actually two of them there the left and right side of the rotor on top of each other because it's a you know crowned road if i select the center line profile and pull this up you can see how those offset profiles are parametric to that centerline profile which is fantastic let me come over here now i have the geometry both horizontal and vertical for the edges of pavement now i just want to tie these alignments and profiles together i can do that by creating a connected alignment if i select this alignment i can choose connected alignment and i want to connect that alignment to this one and then i can click where i'd like to put my return i'll click here and press enter and then i can apply a radius to this basically i'm creating the horizontal geometry how i'm going to connect these alignments so well let's do a 50 foot radius maybe a 50 foot radius i'll choose my style we'll do proposed edge of pavements and no labels i can also do a connected profile so not only do i want you to connect you know from a horizontal perspective from one to the other i want you to tie the profiles together too and it's selecting both profiles i can choose a profile style if i want here i'm just going to keep the defaults and i'll click ok so there's one let's do this one i'm going to select this alignment and i'll choose connected alignment i want to connect to this one and i want the return on this side i'll press enter we'll keep the same settings that we had before 50 foot radius connected profile it's going to connect the one profile to the other i'll click ok and i do that so i can show you that if i click this center line alignment and move this you can see how that is dynamically linked so those are those have relationships they are parametric to each other so if one changes everything else will update likewise if i press escape to deselect that if i come over to my center line let's pull this up i'm going to pull it up and let's pull it up crazy there we're at like 11 slope i do that so that i can tip this up into 3d just so you can see how these line strings are tied together here's here's the road coming downhill tying into this road and you can see how the profiles are connecting there in 3d all right so that's how i would start tying these things together as i create them let's take this another step i'm going to close this and we will open another drawing i'm going to open up the assembly intro the assembly is like a typical section this is the this is how we control the shape of our corridor the assembly object itself is simply this line right here in the middle so that's that's the assembly the assembly then contains sub-assembly parts that that represent the roadway i've got a object here that represents the lane i've got one for the curb i've got one for the sidewalk and i've got one for the daylight let's talk for a second about how these sub-assembly parts are built sub-assembly parts are made up of three things points links and shapes the points are displayed as these rings if i hover over this point i can see that it has a code known as its back of curb if i hover over this point i can see it has a code etw that stands for edge of traveled way let's hover over this point this one's called sidewalk in so from a programming perspective each of these points has a name it knows what it is now as this assembly is copied along the corridor along the baseline these points will be connected this the each that will connect the dots this is what creates the longitudinal geometry of the corridor model so this point is what's going to create my sidewalk geometry this point is what's going to create my back of curve geometry this one's going to create my edge of pavement geometry so from a from a programming perspective that's that's what they're designed for they connect the dots another thing by having the codes on the points it makes it very easy for me to label these things later either i want to label them on the assembly or if i want to label them in my cross sections since each of these points has a name when i create my cross sections i can say i want to apply a station offset label to the back curb i want to apply a station offset label at the edge of pavement and it'll automatically know where it is because all those points are coded so that's points sub-assemblies are also made up of links a link is a connection between two points these also have codes if i hover over this one i can see it has multiple codes it's called top datum and sod let me come over here this link has multiple codes top datum daylight and daylight cut the links are used to create surfaces if i wanted to create a top surface for my corridor once i built the corridor i would say i want to triangulate to every link that contains the top code if i wanted to create a a datum surface that i would use for my earthwork calculations after i generate my corridor i would go through and say i want to triangulate to every link that's named datum and it'll build the surface for me these links can also be used to create hatch patterns if i would like to display those these links can be used for labeling both in the assembly here or in the sections as an example this link is called pave one so in my cross sections once i generate those i can say hey any place you see a pave one link put a slope label or a grade label on it any place you see a daylight link put a slope label on it finally points links and shapes the shape is any place where we have multiple links creating a closed area these can also be coded if i hover you can see that this one's called sidewalk if i hover over this one you can see it's called curb shapes are used to extract material quantities when i pull sections i mean if you've ever manually gone through and and traced these areas and then calculated the trapezoidal volume from section to section we don't have to do that anymore these shapes are already traced they already have a name so when i create my sections all i have to do is go through and say show me the volume of the sidewalk show me the volume of the curb and it will extract that for me automatically and we'll look at that in just a little bit so i've got my assembly there let's look at what it takes to create an assembly i'm going to go up to the creation area i'll open the assembly menu and i'll choose create assembly i'm going to call this typical section and i'm going to keep the default styling here i'll click ok and then i'll click on screen so there's my assembly now i want to add some road parts i'll do that by selecting the assembly and i'll open the tool palette and here on the tool palette i can flip through the tabs and you can see all of the content that comes out of the box with civil 3d everything from lanes to shoulders to sidewalks to curbs daylights there are generic objects here we also have conditional objects i can create trenches and retaining walls there's a ton of content in the event you can't find what you need shopping off the rack civil 3d also includes a tool called subassembly composer that will allow you to create your own roadway parts if you need them for this example i'm going to add a couple of lanes i'm just going to come up on the basic tab and i'll choose the basic lane and then i'm going to click the insertion marker here a couple times to give myself a pair of lanes since i use the basic lane i'm going to right click on this and choose help i just want to show you that there is phenomenal documentation when it comes to these parts in the documentation i can see the parameters that control this lane there's one that controls the width the depth and the slope if i drag down a little further i can see the default values of these parameters drag down a little further i can see whether this object supports targets this one does not let's come down a little further we talked about points links and shapes here you can see where all the point designations are link designations and the shape designation and you can see what the codes are right here so if i was going to be extracting material quantities for this lane i would be wanting to pull the pave one material if i want to edit a lane these are entirely parametric i'm going to select the lane i'll come over to my properties palette and maybe we'll change the width to 6 feet you can see the change on screen maybe i'll change the slope to negative 10 percent at the risk of destroying the end of the movie this is how you're going to be editing your corridors you'll build the corridor from the from the sections or from the assemblies and then you'll go through and you'll make changes to the assemblies to update that 3d model now i don't have to edit these one at a time you can see if i select more than one lane i can change the properties let's put these at 10 feet maybe and maybe i would like the slope i'm going to put that back to negative 2 percent on both sides in fact i'm going to make both of these back to 12 feet so very quickly all parametric i can bring them in off the pallet and i can make them suit the needs of my design let's add maybe a basic curb and gutter the way we build an assembly is a lot like we snap together legos for instance i just bring this over and and i snap one to each of these outside points maybe i'd like to add a sidewalk i'll choose basic sidewalk and we'll snap one of these to the back of curb on both sides now when it comes to the sidewalk if i right click on the sidewalk and go to help i just want to show you that the sidewalk includes these buffer widths notice we don't see the buffers here and that's because the default values for the buffers are zero so sometimes there may be aspects of these parts that we don't see right away that's why it's important to look at the documentation as an example here i'm going to select both of these sidewalks i'll come over to the properties palette and i'm going to change buffer width 1 this is the measurement from the back curve we'll make that 5 feet and then maybe from the outside edge of the sidewalk to maybe the right away we'll set that to 2 feet all right so that's that would be how i would go through and start building the assembly that i'd like to use to generate my corridor let's close this not going to save changes and we will build our first corridor let me go to open i'm going to choose corridor create on my screen i have an alignment if i hover we can see this alignment's called first street you can see that i have a finished grade profile and i have an assembly over here that's very similar to the one that we just looked at so what do i need to create a corridor i need three things i need an alignment i need a profile and i need an assembly i have all three things here to create the corridor i'm going to come up to the creation area i'll open the corridor menu and i'll choose corridor i'm going to call this corridor first street then i can establish my baseline the baseline geometry is going to be the alignment and the finished grade profile the assembly is going to be the typical section what we see over here i don't have any targets in this case i'm just going to go ahead and click ok and if i zoom in you can see how my corridor by default is created using a plottable style basically the only thing that's displaying are the longitudinal lines that i'd like to see on a plot if i hover over these remember these are the lines that are connected from the points so i can see there's my edge of traveled way if i hover over this one there's my back of curb if i hover over this one this one's my sidewalk in geometry now just like with everything else i can change the styles on this if i was going to be editing this corridor i might want to use a style that's more appropriate for working or editing if i select the corridor and go to the properties palette i'm going to change its style to one here called working this one also displays the insertion of all of the assemblies along this corridor so we can see where those are located in fact if i select the corridor and go to the object viewer let's adjust the view i'm going to click the top hot spot here and i just want to zoom in so you can kind of see what's going on here we can see the assembly as it's being inserted along my baseline and you can see how the dots are being connected now not all of them are and that's just because the style that i've chosen is only connecting the dots for the geometry that i want to see on my plot uh the fact that's noticeable i'm not connecting the crown or the road either because from a from a plan view i'm just i want to see my alignment so you have full control over or over the display of all of this let's close this as the assembly is inserted along the baseline you will find that the connections between the assemblies are straight line when you get into an arc segment like this some of the arcs may look a little bit faceted the way we resolve this is by increasing the frequency of the insertion around these curves to do that i'm going to go to the modify ribbon tab i want to modify a corridor i will choose edit frequency from the ribbon and then i want to edit the frequency in this chord or i'll just go ahead and click and now i can dial up how tight i want these assemblies inserted along this corridor so along tangents straight segments but 25 feet that's fine maybe a long curve so i'd like to tighten these up 10 feet along spirals i could change that too i don't have any spirals in this case vertical curves maybe we tighten that up to 10 i'll click ok and you can see the change on screen let's do this i'm going to say move and let's move this assembly up to here once again i can move anything i want wherever i want let's make a change to a lane if i select this lane come over to the properties palette i can come over and change the width of this lane to maybe five feet now when i do that you may look at the corridor and say hey jeff i think you lied to me you told me if i edit this the assembly i would update the corridor well it will by default though your corridors are not set to auto rebuild if i select the corridor from the contextual ribbon you'll see there's an option here that that will allow me to rebuild and you can see there's my little five foot lane um also we talked about that concept of being able to do an undo i can go back to uh i can take away that modify property and you can see that i could put that right back just from the undo option no external databases here everything is is in the in the drawing now if if you want your corridor to update automatically if you go to the prospector tab where where the data is stored if i expand corridors there's first street i'm going to right click on this choose rebuild automatic from now on every time i make an adjustment to this assembly we'll see the change reflected in the corridor model but i would like to add some daylights here i would like to tie this corridor to my existing ground surface to add the daylights i will select the assembly and i'll bring back my tool palette and then i'll jump to the daylight tab and you can see the sheer number of daylights that come out of the box with civil 3d just as an example i'm going to right click on maybe daylight standard and i'll choose help i just want to show you some of the options that are available in these stock daylights with this particular daylight it can vary the appearance of it can vary depending on the condition in a cut condition for instance we can have a four slope with a with a width and a slope and ditch width once it gets to the ditch it will then look at the existing surface and determine the slope that it's going to tie back it can tie back with a flat cut slope medium or steep cut slope depending on how far underground it is in a fill situation we can have flat fill medium fill if it's a steep fill it has the ability to add a guard rail and there's also adjustments here where we can change the guardrail width width to post so there's there's a lot of math there's a lot of parametric options that can be incorporated or programmed into these parts and a lot of it is there right out of the box you can add things like rip rap and linings and you can create benches and berms and things like that so i just want to show you that that's there likewise you can also create your own using that sub assembly composer tool for right now i'm just going to use a simple daylight just called daylight max width and same as before we'll just take and snap this to the outside point of each assembly the way this daylight max width works it says that i'm going to tie back to existing with whether it's cut or fill at a slope of four to one and in the event i don't daylight within 10 feet then it will take and change the slope and force it to daylight within 10 feet so i've made a change to my assembly but we don't see the change here yet on the corridor that's because these objects are targets or they require a target and i need to assign that target now remember when i grabbed these they were called daylight max width that's the name of these objects to do the targets i'm going to go to modify corridor i'm going to say edit targets and i'm going to click in this part of my corridor now when we do targeting with a corridor there's three types of targeting we can do we can target a surface we can target an alignment or a horizontal item or we can target a profile or a vertical item let's open up surfaces what this is showing me is saying the assembly that runs through here has an object called daylight max width on both the left and the right side and those support a surface target so i'm going to assign that surface target of eg for these note also if i open the horizontal targets here you can see that those same two daylight max widths that i put in one on the left and one on the right also supports a horizontal target if you choose to use it right now that's it's going to daylight in 10 feet but i could have that 10 i could have that width that max width driven by an alignment if i wanted to so i'm not going to use that for right now let me just go ahead and click ok and here you can see the daylight links now anything that's green represents fill anything that's red represents cut let's make a change i'm going to come down to my profile i will click my pvi grip here and we'll pull this down when i pull it down you can see how it changes my corridor so the profile changed the elevation of that change the labels changed corridor changed my daylight changed let's view this in a section view if i select my corridor i'm just going to grab it from one of these assembly insertions from the ribbon i can choose section editor let's close this this allows me to step through the various assembly insertions and review my model notice that i can see the assembly now and let me mention this is not a separate viewer i am actually looking at that assembly insertion that i selected and if i come down in this view i can see this is exactly where i am in the plan view and if i come over here i can see this is exactly where i am in my profile so as i start stepping through here if we watch on the left for instance as we start stepping through this starts dropping into a cut situation and you can see that slope is four to one but at some point we're going to get out far enough to where that's more than 10 feet and then we'll start to see that slope change let's keep clicking there we go now we can see the slope it's reached that 10 foot maximum okay let me close this another way we can visualize the corridor is by driving it if i select the corridor for instance in the contextual ribbon there is a drive option i'm going to choose drive and then i can select the linear feature i'd like to drive along i'm just going to select the edge of pavement i can then raise my eye height here and i can choose play i am now driving along that corridor so this is just another way i can i can take and visualize my design in 3d if i want to let's close this i would like to add a surface to this corridor i'm going to go to modify i'm going to modify a corridor i would like to create a corridor surface i would like to create a top surface you can see it's going to be called first street we'll call it top style it's going to look like a proposed surface it's been set for me i would like to build that surface from any link that contains the top code let me add that to my surface data i would like those as break lines i don't want to be crossing over those links and i'm going to use a top link overhang correction i would also like to apply a boundary to this surface you use corridor extents what that means is as long as you're generating the surface don't triangulate outside the daylight edge that's all i'm saying there when i click ok you can see there's my top surface if i select that surface and go to the object viewer we can tip this up zoom in and we can see that on screen so there's my surface model once again going to make a quick change here i'm going to come down to my profile i'll click the pvi and i'm going to push this up and you can see as i push that up profile changes labels change corridor updates top surface updates any labels associated with this would update any material quantities would update okay let's drop out of this save changes no let's open another one quickly we're going to look at how we could do a corridor wide thing here i have a corridor that i've generated and i would like to widen the right side here to accommodate maybe parking or maybe to accommodate a second lane if i go to the home tab i have already created an offset alignment i've just kind of hidden it from view there let me turn that on so there's my offset alignment i would like this lane edge to pull over and meet that offset alignment so let's go to modify i want to modify corridor i'm going to choose edit targets and i will click inside my corridor model now when i do i get a warning it says hey no target found in the scripts that means that the assembly that i'm inserting in here doesn't have an object that supports a target so let's do this let me hit escape and i'll come over to my assembly i happen to be using just that basic lane and if you remember the basic lane didn't support targets let me select the assembly and i'll bring up the tool palette so here's my issue i need to put a different lane in here but i've already built a corridor from this not a problem i'm going to jump to the lanes tab and i'll select this lane lane super elevation aor this is kind of like the go to lane this this lane supports multiple depths of material it supports targeting both horizontal and vertical it also supports super elevation so this this can be a lane you can use in a lot of circumstances i'll choose that lane and notice that we have an option here replace i can say let's replace the original lane with the other one i'm going to replace both of these also notice if i select these sub-assembly parts we can see their original name it's the same name as it was when we pulled it off the pallet you can rename these if you want to i can call this right lane transition in fact i would encourage you to label your parts with logical names makes it really easy when the time comes to apply targets as an example i'm going to go to edit targets let's click inside the corridor now and we could see that as far as a horizontal target is concerned there is that right lane transition part so in my assembly i've actually both lane support targets but the one on the right side there's the one i named i would like this to align or connect to an alignment and i can pick it from the list here or i can click the green block and i can just grab it right off the screen in fact in case i don't know the name let me click add i'll click ok notice it supports a vertical target as well i don't need the vertical in this in this example let me go ahead and click ok and you can see how that pulls over to meet that offset alignment now if i click the corridor and i go to section editor we can see plan profile section if i come up here and start stepping through the sections we'll start to see that pull out and then as i get through the widening area we'll see that pullback over let's close this so that would be just a basic way of creating a widening let's talk about intersection now i've got this drawing open let me take and close this other one here i've got two alignments that intersect and i've created my offset alignments and profiles i've also created my connected alignments and profiles so we've seen this we've also seen how we can generate a corridor if we look over here i've got an assembly full section that assembly was was swept along this alignments and profile or that baseline and man it's perfect though the full width section is outstanding until it gets right here once it gets to the return i don't need the curb and the daylight through this area until i get to the end right here and then i could use that full section again so what i did i took the full section and i created a copy and then i just deleted those two items that i don't need and i called this no curb and gutter on the right side i'd like to use this assembly in this area to do that i'm going to split my corridor into multiple regions let's go to modify corridor from here i'll choose split region i'll put my cursor in the corridor and it says okay where do you want to split i want to split at the end point here i will then click in this region and i will create another split at the end point here so now i have three regions let me press escape i'll expand my panel and i'll choose region properties i want to change the properties of this region if i click in there i can change the assembly for instance to this one no curb and gutter right and when i click ok you can see that change so that's perfect now i'd like to model this baseline so to do that i need to add another baseline to my corridor i'm going to come up and choose add baseline i'm going to pick the baseline on screen i'll just click and you can see that's summit street i'll click ok and it says okay that's horizontal what do you want to use for vertical for that baseline i want to use the summit street finished grade profile perfect once i've defined my baseline i then need to create a region the region is the area where the assembly is inserted so i want to create a region along this baseline and that region is going to start at the end point of the return here and it's going to run to the end point of the alignment i would like to use the full section through there and then as far as targeting the only target i want to use you can see the objects in there support multiple targets i only want to target the existing ground with the daylight that's that's the only target i want to use let me click ok perfect so now i have modeled everything except for the area right here i am going to create a baseline from this return from this connected alignment if you look at the assembly that i have here this the assembly is where it's going to be swept along the baseline so this will create the curb and gutter and the daylight to the outside and then on the inside on the inside here i would like that lane to stretch over and i would like it to tie to the barrington edge of pavement and i would like it to tie to the summit street center line let's do that i'm going to add a baseline i'll pick it on screen i'll click my connected alignment you can see there's the name i want to use the finished grade profile that's associated with that connected alignment it's all tied together i then want to add regions i want to add a region to this baseline i want the region to start at the end point here and i want to run it to here then point here the region is where the assembly is swept i want to sweep the returns assembly around that bend as far as the targeting goes i would like to target the existing round surface with the daylight and then you can see i've named that lane left lane just to make it easy to find for the left lane for the horizontal targeting i would like that to follow the barrington right side edge of pavement and i would like it to follow the summit street center line so it's going to follow this edge and then it'll come up and follow this edge let's click ok vertically i want you to follow the barrington avenue right side edge of pavement finished grade profile and i want you to follow the summit street finished grade center line let's click ok and okay there we go we can see how that's going around the corner now it would be helpful if we had additional insertions no worries we can come up and choose edit frequency i want to edit the frequency within this region maybe around the curve i'd like to have every three feet an insertion let's click ok that looks good i'm going to click back in here we have the ability to create custom assembly insertions as well let me click the plus and i'm going to create an assembly insertion at the apparent intersection of the edge of pavement in the center line of the road let's click ok outstanding there's my return if i select this corridor now and go to object viewer we can tip this up and i'll zoom in here and we'll do a quick orbit so if you understand the concept of baselines and targeting you can model anything that you want in civil 3d let's close this in the interest of time i'm going to leave this one open we won't save changes let's open another drawing after seeing that you may be wondering if there's any automated ways to create an intersection like that and there is an intersection tool in civil 3d here i have the exact same geometry i've got summit street and i have barrington avenue notice i've defined the alignments and i've got the same finished grade profiles but i've done nothing with respect to offset alignments or connected alignments or offset profiles if i go to the home tab here in the creation area there is an intersection tool i'm going to choose create intersection i want to create an intersection here at the intersection of these two alignments this brings up a wizard where i can control the object style and label style of the intersection i can control the how the the crowns are going to be maintained whether it be crown to crown or crown to the edge of pavement which is similar to what i just did manually let me click next i can then use these buttons to build my offset alignments and connected alignments i can use these buttons to create my offset profile and connected profiles i'm going to open up one of these let's just go to offset alignment and you can see there's your primary road secondary road here's where i can create the offsets at 12 feet one on each side okay same thing that we did manually we can do that here automated let's click ok and i could do the same thing for the other options i'm going to keep the defaults it'll be two percent cross slopes it'll be just what we've seen already let me click next and then i'll choose create intersection and you can see the intersection is built for me let me pull my label out let's get this out over here so that looks a little bit better now by default when it created that corridor it created it using a plottable style i'm going to select this go to my properties palette and i'm going to flip this to a working style so i can see my assembly insertions the nice thing about the automatic intersections is if you want to edit these you can do it by simply selecting this marker if i click the marker in the contextual ribbon this is where i can change the offsets or the curb returns or the side road profiles or lane slopes i'm going to go to edit offsets here for a second so remember these are my offset alignments i can change the offsets for the primary or the secondary road let's change the lane widths here for the secondary road if i click you can see how it highlights on screen it also highlights in this little graphic to make it easier to see maybe these lanes will be 15 feet wide so i'll set these to 15 and i'll press tab now it does start to break down on screen a little bit that's all right because things are kind of stretching around once i'm done all i have to do is come up and say recreate corridor regions and i'll click recreate and you can see that update on screen let's do one more thing i'm going to edit curb returns right now we're looking at the northeast quadrant in fact we can see that highlighted right here i can say let's add a widening so the same thing we did manually is incorporated into the intersection tool so in the widening i have those same options for transition length i can do the um the widening detail the offset right now is 10 foot i'd like that to be a full lane width we'll make that 12 feet once again breaks down on screen that's all right let me close this and i'll choose recreate corridor regions and i'll come down and choose recreate and we can see that let's select that corridor and i'm going to go to object viewer and then i will zoom in and you can see so if you have like regular geometry and you want to do some automated stuff the intersection wizard is a great tool to do that let's press escape let's drop out of this and we will look at some super elevation i'm going to open up the super elevation drawing and in here i've got an alignment this alignment's called highway 66 i also have a profile that's been defined for this when we're going to do super elevation the super elevation is tied to the or it's calculated to as part of the alignment so i'm going to click the alignment and in the alignment properties if i come down to design criteria this is where i can assign a design speed for this alignment and i can have the design speed change over the length of the alignment if i want to 60 miles an hour is fine here i can say that i want to use criteria based design and then i can say use design criteria file it's important to note i'm making this change on an existing alignment but when i create a new alignment i have access to this tab as well i can do it when the alignment's created we could have done it earlier but we didn't know about this tool at that time so let's say design criteria we're going to use it if i click the ellipsis button here's where i can select the xml file that represents the table that's going to be used to calculate my super elevation i'm just going to use the default in this case once i choose my xml file i can then choose my max super i'm going to choose 8 percent i can choose my transition length two lane is fine i can choose my attainment method we're going to say this is a crowned road and i will click ok so once those parameters are assigned to my alignment i can now click the alignment and come up from the contextual ribbon and say let's calculate the super elevation i'll say calculate super elevation calculate i can then determine you know this is going to be an undivided or divided road is it going to be crowned or planar notice as you select the various radio buttons it exposes additional options this is going to be undivided crowned i can change the pivot method if i want to we're just going to pivot right at the center line let me click next this is going to be a symmetric roadway lane width 12 feet normal lane slope and negative two percent this basically the same settings that i'm using on my assembly let me click next i am going to calculate the shoulder my normal shoulder width is going to be four feet and it has a cross slope of negative four percent same settings that i put on my shoulder here in the assembly shoulder slope treatment if i open this up you can see some of the options that we have i'm going to use match lane slopes for this example high side let's say default slopes maximum shoulder rollover of five percent i'll click next and this page i can select a different xml file if i want to so it's kind of like a second chance here you can also create your own xml files if you want to i can determine my percent on tangent for curve percent on spiral for spiral curve i can apply curved smoothing or automatically resolve overlap if that's an issue let me click finish and basically when the super elevation is calculated it brings up this tabular editor that shows me the calculation let's minimize this here's my curve if i expand that you can see here's my transition in and my transition out region it's important for you to note that all of these items are editable i can change all of them i can add critical stations or remove critical stations if i want to here i can see the run out and the runoff once again i can take and tweak these if i have to let me take and expand this out here's the run out and the runoff for the transition out notice that there are four columns one for the left outside shoulder left outside lane right outside shoulder or right outside lane right outside shoulder and here you can see the percentages at the normal roadway and here you can see how it's calculating the super and then you can see how it comes back to normal at the end so basically all of that stuff's calculated it's all in a table that's editable let me close this also notice that it put items on the alignment so i can see where the normal crown is the level crown reverse crown full super once i've calculated my super i want to do one more thing uh this happens to be that lane aor that we looked at a second ago the go to lane i just want to show you that on your assembly you would go to your properties palette and you just have to tell these lanes which column to look in for their slope so i'm going to say use super elevation right here i'm telling you which column to look at to get it slope and set the right line outside likewise this one is set to left outside shoulder okay so you calculate your super elevation and then you apply the you pick the the slopes for the various lanes now we can create our corridor corridor i'm going to call this corridor highway 66 the baseline is going to be defined by the alignments and the finished grade profile for highway 66 the assembly is going to be the full road section here i don't have any targeting let me just go ahead and click ok there's my corridor and i am going to select this right around station three plus zero zero i'll bring up the section editor and as i start stepping through this you can see how the shoulder's changing there we go the right side's coming up there's level crown once we get this up there's a reverse crown and we can see this transition all the way up to full super at eight percent and if i tap this really quickly eventually we'll come out of the curve and we will see this transition back down there we go it's transitioning back down to the normal section okay so that's how we can create a super elevation just the basics of creating a super elevation let's close this save changes no let's open another drawing i'm going to go to cross sections let's talk about how we can create cross sections in this drawing this is pretty much the drawing that we started with and here i've got a surface and i've got an alignments i've got a corridor i've got a bunch of content generally speaking i would like to generate some cross sections now through my corridor design cross sections or the the what you know what you would typically view as a cross section it's considered a section view it's a lot like a profile sections are like little profiles to create my sections i'm going to use a feature called sample lines a sample line is is like a little miniature alignment there they're like little alignments that are used to pull those sections let's go to the home tab and to create my sections let's back this up a little bit i'm going to create sample lines i will then apply those sample lines to my centerline alignment and these are the styles both object and label style for the sample lines sample lines sample the data that's in the model and you can see the data associated with the alignment that i clicked on there's my existing ground surface i can pick the style for that there's my corridor i can pick the style for that and i can do this later if i want to but the the styles that i assign here will be the styles that show up automatically in my cross sections let's do that you could sample more data after the fact if you want to once i determine the styles for my sample lines i can then determine where the sample lines will be placed i'm going to use this toolbar to place these at a range of stations and i can create the sample lines from the beginning to the end of the alignment not necessary in this case you can see the corridor starts right around station 400 so we'll say the start station for our sections will be at 400. the end station this corridor doesn't go the full length it actually ends around 1450. i could show you that on screen i'm just hoping you take my word for it here we'll just set that to 1450. the sample lines or the sections are going to be 180 feet wide i've got a 90 foot swath width to the left and right i can change that if i want to i can also tie the width of these to an alignment if i want to right here i can set the increments currently this set to every 50 feet if i come down a little bit further i can assign sample lines at specific critical locations with respect to the geometry let's click ok so you can see the initial sample lines and then i still have a jig i can place some sample lines at um you know like driveways or utility crossings or things like that i am going to just add an extra one here at the apparent intersection of this alignments and i will put one at this alignment in this alignment where my culvert crosses there that will work so if i back up i can see i've got an extra um a sample line here located at this at this place and i could put additional ones in there if i want so there's my sample lines these sample lines represent every place where i'm going to create a cross section they also represent the length of the cross sections now i want to generate my cross sections i'm going to generate them here in this drawing just for the sake of time but i could generate these cross sections in a completely separate file if i wanted to let's pan this up you can see i've got a circle on screen there to generate sections i'm going to come up and i'll open the section views menu cross sections are a lot like little profile views that's all they are same thing i'm going to say create multiple views and if you remember this is the same dialog box that we saw when we created profile views it's it's the same thing and we can go through and we can dial up you know what the datum is and uh the elevation range and what the sections are going to look like i could change their styles here all this stuff is set ahead of time as part of my seed file so i'm just going to choose create section views and i'm going to place these to the center of this circle and one thing i didn't do is i didn't change the scale of my drawing i notice since i am pulling them in this file i would like these to be set at 10 scale let's go ahead and click one of those again and i'm going to go to update group layout that's a little bit better perfect so i'm seeing the cross sections and they are organized in nice grids that are perfect that will fit on my sheets when i go to print these so i can see the the sections now you may be asking yourself why did you drop these at the center of a circle i did that because i'm going to split my screen in a minute and i needed to know where one of these one of these sections fell let's split the screen i created this split screen earlier and i needed to know where that section was so let's do dynamics section you can see right here there's that section 92164 and if i zoom in on the plan view here there's that additional sample line that i that i put at my culvert crossing if i click the sample line i do that to show you that as i drag this you can see that the data that we see in the sections is dynamic to the sample lines so as the model changes all of my sections will update everything is tied together let me come up here and i will set this back to a single viewport let's come down to the bottom of this page here we can see section 8 plus 50. maybe i'd like to create some manual items in this section view have you ever done that before maybe i'd like to go in here and maybe create a little note i'm going to type manual note and then maybe i'd like to draw a circle at maybe the end point here and then maybe i'd like to create a revision cloud so inevitably what happens you you you generate your sections everything is created you get all the automatic tools but then maybe you have to go through and do a couple little manual things and then somebody comes along and wants to add a section let's do that i'm going to come back over to my sample lines here's the sample line for 8 plus 50. let's say we have to add another sample line in here to do that i'm going to go to the home tab creation area i'll choose sample lines i will pick my alignment again and it says okay and i've got the jig again where do you want to put that i would like to place this let's place this right in here right just prior to 8 plus 50. i don't really have a thing i can click on for that so i'm just going to click on screen and i can see oh a 2390 is where that sample line is okay let's come over here i would like to view that section let's go to section views i don't want to create multiple views i just want to create a single section view if i open that up i can say here's the whole list let's just create a section view for that one that we just created i'll choose create section view and i'll drop that on screen now i would like to slip this guy into the group and i guess it would help once again we can move these things around let me move that down i'd like to slip him into the group to do that i can select the section view i'll right click and i'll choose move to section view group i can make him a part of the group that i've already created and when i click ok you can see how he dropped him in there and it shifted everything down okay and if it had to it would create another sheet and you could see that all the manual stuff went along for the ride so really nice if if we have to add sections or make changes after the fact these things update very nicely now let's talk about how we can calculate materials for instance maybe earthwork calculations cut fill let's come up here you can see in my sections i've got my cross-section views i've got the existing ground section i've got my corridor section and i have the section that represents the datum surface so i'd like to calculate some earth work we calculate volumes and materials from the sample lines i'm going to choose the sample line and i'll come up and click compute materials i would like to compute materials from the sample line group for this alignment and then i will choose a quantity takeoff criteria and you can make these ahead of time in fact i did this one's called earthwork so this quantity takeoff criteria is basically going to compare an existing ground surface to a datum surface all i have to do is say in this drawing that's the name of my existing ground surface and that's the name of my proposed ground ser or my datum surface notice it's going to calculate the average end area or it's going to calculate the volumes using average end area but there are some other options average end area is the most popular let me click ok and let me go back into this for a second i just want to show you that when i did that i created what's called a criteria and i can give this a name i'm going to call this earthwork calcs and i'll click ok so once the calculation's been done i could say generate volume report i want to generate a volume report for the sample lines associated with this alignment i want to use my earthwork calcs material list that i just made and then i can select from one of these pre-made reports that come with civil3d i'm going to choose the earthwork report i'll click ok and right here we can see the report that is on a section by section basis there's my cut area my fill area my cut volume fill volume there's my cumulative fill and cut volume and then my cumulative volume for the entire collection of sections let's close this in addition to calculating those you'll see that it has the ability to hatch so i can see there's there's the cut area there's the fill area this way i can i can review the sections to ensure there's nothing unusual um you know i can i can cross check this against my calculations in fact i can display the cut fill calculations on each section if i click a section view i can come up and say view group properties if i go to section views i can say you know what let's put a volume table on these i would like to do a total volume table let me add that and then i want to use my earthwork material list and i want to place this i'm going to put that at a negative 2.5 i know that number because i've put this in before normally would take a drop right here but putting it in two and a half inches to the left gets it inside that's what that number represents so here we can see the cut fill information on each section now that we have this we can do another example of that dynamic relationship let's go to viewport configuration list and i'm going to load a view here called dynamic calculations here we're seeing station 7 plus 50. and down below i'm seeing the profile for this corridor if i click my pvi and push this up notice the profile updates the labels update the corridor updates top surface updates my sections updates you know my earthwork calculations update you can see these tables update and then same as we saw before if i wanted to i could go back and i can undo i mean just a wonderful thing i can take away that grip edit i could put everything back the way it was let me go back to a single view now let's talk about how we can calculate material quantities first of all i'd like to hide these hatch patterns that are in these section views we saw in the profile views remember i could go into a profile view and i can turn off the individual profiles i can do the same thing with these section views if i click one section view and go to view group properties i want this to apply to all of the views let's go to sections and here i can see all the sections that are displaying i would like to turn off the cut fill hatch and i'll click ok if i wanted to calculate materials for these sections i'm going to go back to the sample lines i'll just click one of them and i'll come up and choose compute materials i want to compute materials for the sample line group associated with this alignment and i'm going to load another criteria i've got one i've created called material calcs and you can see i've i've made this ahead of time this is tied to the that typical lane that go to lane these are those four closed shapes pave one pave two base and sub base so basically i use this material calc and then i can go through and i can select from the corridor you know get the corridor pave one and i can go through and pick these individually or i can choose map objects with same name and it'll look at the corridor and it'll say okay those are those are the ones let me match these up here let me click okay i'm going to call this material calcs so that's my material list i'll click ok now that i've done that i can generate a volume report i want to create a report using the material calcs and then i will select one of these out of the box report styles for the materials i'll click ok we'll display these on screen so now i can see the materials calculated those average end area volumes on a station by station basis giving me the area the volume and then the cumulative volume all the way down until i get to the end here let's close this i could display those as tables next to each section as well if i wanted to also notice that i have a hatch pattern going on pave 1 pave 2 the the base and the sub base just another cross check where i can compare just to make sure that things the hatch patterns match what i would expect for my materials okay so that's how i can generate sections that's how i can calculate material quantities let's jump out of this last thing we're going to look at how we can create sheets how we break out sheets at civil 3d i'm going to go to open and i'm going to come down and i will grab these three drawings cover sheet general notes and details civil 3d supports a multiple document or a multiple drawing environment i can have multiple drawings open at one time this makes it easy to drag and drop content from one file to another i can copy paste content from one file to another because i can have multiple files open if we look at the top of the screen we can see the tabs that represent these drawings this one is my cover sheet to manage sheets in civil 3d we use a feature called the sheet set or a sheet set let's open up one of those i'm going to go to the home tab and under palettes here i'm going to bring up the sheet set manager and then i am going to say open let's open a sheet set now this sheet set is is empty at the moment just for a second imagine when you open the sheet set if you saw a hyperlink that represented every title block in your plan set you could use this list of hyperlinks to take and navigate to any sheet if you wanted to open it and make changes to that file another thing when it comes to the sheet set if you right click on the sheet set name and go to properties here's where we can define the attribution that is going to be consistent on all of our title blocks so i can take and manage it all here this way if the things change i can make the changes here and those changes will propagate out to all of the sheets so how do we add sheets to a sheet set i can do it with drag and drop here's the layout for the cover sheet i'm just going to drag and drop this into my sheet set and i'll click import checked as soon as i bring that in i'm going to do a quick regen and when i regen you can see how the fields here are now pulling their data from the sheet set so if i was to edit the data here it'll it'll automatically update on the sheet or all sheets let's go to the general notes i will grab the layout tab for this drawing and i'll drag this into the sheet set and i'll say import let's come down here i'll do a quick regen you can see how that stuff is updating let's go to details i will drag and drop the details in i'll click import checked and i'll come down here and type regen we can see that change on screen once we bring the sheets in i can click and hold and drag and i can change the order of these if i want to okay we can create groups in here if we want to the the nice thing about the sheet set is it's a one-stop shop to navigate your your layouts it's also a one-stop shop if you want to plot these if you want to plot the whole plan set i can open up this menu and i can see you know publish to a pdf publish to plotter notice the padlocks it'll show you the files that are currently in use i happen to be in all three of these drawings but if i hover over one of these with a padlock it'll tell you in that menu currently opened by jeff bartles so that's kind of nice everybody on the project can have the sheet set open and you can easily see who's working in each drawing so those are just a couple of individual sheets let's look at how we can break out some cross-section sheets i'm going to go to open and i'm going to open up this cross sections drawing this is the cross sections i created for this route 72 project or the route 72 project is quite a quite a long alignment here and you can see it's got a little bit of a bridge through there if i pan this over you can see the cross sections that i created the same workflow we used before everything is organized to fit on my title blocks so if i wanted to break out sheets for this i'm going to go to the output tab task based and i'll come down and choose create section sheets the work's already been done to to create these views the only thing i have to do is i can either create a new sheet set or i can add these to an existing sheet set i am going to add these to my route 72 sheet set right over here and i'll choose create sheets it'll save my drawing now it is wanting me to validate my title block that's fine and we'll give it a second and you can see that in the sheet set i can see there's my cross section sheets we can also see the the layouts that are created here in my file so if i open this up there's the information from the sheet set and i can see my cross sections all broken out automatically okay let's close the cross-section drawing i'm not gonna well we'll go ahead and save changes and i will um we'll look at how we can create plan and profile sheets to create plain and profile sheets i'm gonna go to open and i'll come down and we'll grab this drawing called plan and profiles in this file i have the the same project i can see the surface i can see my corridor i can i can see the creek that runs underneath this i can see my profile to generate plan and profile sheets i first need to create view frames i need to identify what part of the plan view can fit on each sheet so here on the output tab i'm going to choose create view frames i want to create view frames along my proposed roadway alignment now i don't want to run it for the whole length here because i've got some empty space at the beginning and end so for user specified there i want the viewframes to go from station 700 to station 734 let's click next now i can create plan and profile i can create plan only profile only here's where i click the to select the title block i'd like to use i'm going to use the plan and profile title block since that's the type of sheet i'm creating how do i want these placed the view frames placed along the alignment we'll just keep the default name of the view frame group here's the stylization for the viewer frame group am i using sample lines i'm sorry um match lines here's the stylization for the match lines here's the spacing for the match lines let's click next here's how i want my profiles to look all this looks good i'm going to choose create view frames and you can see those on screen these rectangles show us exactly how much can fit on each sheet these rectangles can be manipulated so before i make my sheets i can go through and i can rotate this if i want to let me undo that i can select this and i can use the slider grip and i can slide these back and forth to dial things up exactly the way i want if we zoom in we can see the formatting of the match lines now that i've created my viewframes i can generate my sheets i'll choose create sheets i want to create sheets from my proposed roadway viewframe group and i can create the layouts one layout in per drawing i can create all the layouts in a new drawing for right now just in the interest of speed i'm going to create all the layouts in the current drawing let me click next i'm going to take and assign these to an existing sheet set we'll take and add these right to my route 72 sheet set let me click next now the profile views i could keep the default settings here or if i if i know you know about my profiles and i know the data that's in this file i can go through and pre-load some of the styles that i'd like to use and we'll look at this i can say there's a couple of profiles in here i don't want to display and i also have a couple of existing ground profiles here that aren't going to need labels i could change this after the fact too but i know what i want here so i might as well get it now and i can go through and adjust my labels for my bands let's go ahead and click finish i'll choose create sheets this will save the drawing and then i'm going to click to place this up above so when you create plan and profile sheets what it's going to do is it's going to create layouts that are viewing let's close this it'll create layouts that are viewing these areas defined by the viewframe group it also creates a special profile that is going to be displayed on each sheet you can see it's the exact same data in both views so it doesn't matter i can change the data here and the data is going to update in all the views and you can see there's it made three plan and profile sheets if i select planar profile sheet one we can see how this is configured on the page notice that it automatically rotates the north arrow there's our match line station let me go ahead and jump to the last one planet profile three we can see that okay notice in the section views you can see the padlocks off i've closed that drawing nobody's in that one right now okay so that is that is how we can break out sheets using civil 3d or at least the basics of a sheet set and breaking out sheets i'm going to go ahead and close the sheet set so to run through our test drive today we have looked at a ton of things we looked at the interface we looked at surface creation and editing we looked at alignment creation and editing we looked at profile creation and editing we looked at how we can create offset alignments and profiles and connected alignments to tie corridors together we talked about assemblies we looked at how we could generate corridors from those assemblies we looked at how we could use targeting to create daylights and tie corridors together to create an intersection we saw the automatic intersection tool we looked at how we could do some widenings just by assigning assigning a horizontal target we looked at how we could do basic super elevation we also touched on cross sections we looked at how we could slip a new section into an existing group if we wanted to we also looked at how we could extract material quantities both cut fill and you know volume quantities for the various materials in our corridor and then finally we looked at how we could break out sheets both individual sheets cross-section sheets and profile sheets and have them part of a sheet set so we have talked about a lot of things i'm hoping by seeing the test drive here you can better evaluate civil 3d workflows versus the workflows that are using that you're using with your current software so with that i just want to say thank you for hanging out with me it was a pleasure and i hope to see you guys again soon thanks
Info
Channel: Jeff Bartels
Views: 34,200
Rating: undefined out of 5
Keywords: Bartels, akn_include, Autodesk, Civil 3D, overview, surface, alignment, profile, cross section, material, quantities, sheet creation, how to, getting started, training, 2021
Id: G0dS5wVLVOU
Channel Id: undefined
Length: 110min 41sec (6641 seconds)
Published: Mon Nov 09 2020
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