Terraria's rarest "trophy" sword: How good is the Terragrim actually?

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The Terragrim - perhaps the most unique sword  in all of pre-Hardmode. Unlike regular swords,   it doesn't swing overhead, instead slashing  in a short radius around the player. This   slash is also unique in that it has the quickest  attack speed attainable in all of pre-Hardmode,   attacking once every 4 ticks, or 15 times per  second - double the speed of the Minishark.  However, the Terragrim is not known for its  uniqueness so much as it is for its way of   obtaining. It's just a 2% drop from Enchanted  Sword Shrines, making it insanely rare,   and thus the Terragrim - as well the old 1.3  Arkhalis that it replaced - were commonly sought   after by collectors who saw it as a milestone  in their Terrarian journey. It's fair to say   that most Terragrims and Arkhalises made in  Terraria don't actually see real combat during   game progression - instead, they are simply used  as some moderately-impressive wall ornament on   the wall of some endgame player's treasure room. This all changed in 1.4.2, when the Princess NPC,   as well as the CelebrationMk10 seed, were  introduced. On this secret seed, the Princess   sells the Terragrim for just 25 gold, offering  a relatively easy way to obtain this weapon for   those either playing on this seed or those willing  to worldhop just to get this weapon. So, now that   the weapon isn't locked behind ridiculous RNG  anymore, you can actually go ahead and obtain this   during your regular pre-Hardmode game progression. So, how does it hold up then? How does this wall   ornament of a sword actually hold up as a weapon?  Well, that's what we're looking into today.  Let's start with the good. This sword  has the fastest hit rate in pre-Hardmode,   meaning that logically, it should be  excellent at knocking back enemies,   even given its fairly weak knockback value of 3.  And you're right - it's excellent at stunlocking.  This can be easily seen in the Brain of Cthulhu  fight, where an unreforged Terragrim can easily   defeat it on Master Mode with the aid of just  a hook - not even any accessories. In phase 1,   it can stunlock creepers like this, forming  a basically impenetrable shield that not only   blocks them from hitting you, but  deals decent damage as well. Sure,   it's not the most effective offensive  weapon for stage 1, as a weapon like the   Molotov Cocktail would be better, but it is  absolutely able do the work with less danger.  Its stunlock prowess can be even more clearly  seen in phase 2 though, when the stunlock shield   can even stop the entire boss in its tracks.  As long as you know roughly what direction the   Brain is coming from, you can basically just  stand still and aim in the general direction   of it and it'll make light work of the brain. It's also good at defeating swarms, like the   Goblin Invasion, due to both its stunlocking  potential and infinite pierce. For example,   goblins can be bulldozed forward like this,  and eventually stack on top of each other,   where the infinite pierce then takes care of the  rest - in a rather expedient fashion as well.  Unfortunately though, not everything in this game  is like Brain or Goblin Army, and this is where   we start to reach the downsides of this weapon.  For example, the Eater of Worlds, a boss that the   Terraria wiki confidently lists the Terragrim as  being "very effective" against. This assertion,   however, would generally be seen as... inaccurate. Sure, the Terragrim should be effective with its   great pierce and wide slash, and the sword  itself even gives you near immunity to the   Eater's anti-aircraft guns, as it can destroy the  projectiles. However, getting this close like I'm   showing here is essentially a death wish. Sure,  you can block the projectiles, but the eater   itself is harder to dodge, especially like this.  And it gets worse when he splits! Unfortunately,   the Terragrim just doesn't deal enough damage  to kill the Eater's segments in one rush,  The amount of damage you'll take when  you get close is... just too much.  Basically, this weapon can be summed up in 2  words. "Stun lock". If it can stun lock an enemy,   it's really good for a pre-boss weapon, since its  base DPS is so high - and its stunlock protection   veil makes sure you can actually use that damage  without getting instantly merked by an enemy. If   the weapon fails to protect you though, then  the painful range will become glaring reality,   and the risk calculations break down. But, for the things it can stun lock,   it is pretty powerful. If you want the most  brainless brain kill, it's not bad. Killing   any swarm enemy becomes trivial. In some cases,  it might be more useful than the Minishark. On   Normal Mode, where enemies don't pose imminent  death at close range and have much less health,   the Terragrim again becomes a viable option. It's definitely more of a niche weapon,   but it has uses. If you're looking for  a more off-meta melee weapon, then you   just might have some fun just using the Terragrim. Hello! If you're part of the 80% of my viewers who   aren't subscribed, I ask you to subscribe. Here's  two other similar videos, one about another rare   Terraria weapon, the Bloody Machete, and another  about one of the most commonly used weapon pairs,   the Vortex Beater and Phantasm. Either way though,  thank you for watching, and good day and good bye.
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Channel: Terrasteel
Views: 443,468
Rating: undefined out of 5
Keywords: terraria, terragrim, terraria how to get terragrim, terraria trivia, teraria, terrraria, terrasteel, terrasteel trivia, terrasteel useless information, terraria terragrim, terraria 1.4, terraria 1.4.4, terraria arkhalis, terraria arkhalis terragrim, enchanted sword shrine, rarest sword terraria, terragrim terraria
Id: WE-4JdangZQ
Channel Id: undefined
Length: 4min 25sec (265 seconds)
Published: Thu Mar 30 2023
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