Ten Common Rules Mistakes in Dungeons and Dragons 5e
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Channel: Dungeon Dudes
Views: 721,968
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Keywords: dungeons, dragons, tabletop, gaming, roleplaying, games, accessories, rules, rule, gameplay, play, game, rpg, d20, player, character, D&D, 5e, DM, PC, tips, advice, guide, guides, review, dice, books, book, common, mistakes
Id: 9wxnOxNyV2w
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Length: 14min 57sec (897 seconds)
Published: Thu Sep 27 2018
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I actually liked this! Very informative, and doesn't fall into the common trap of "things you didn't know" videos where they wind up being either wrong or obnoxious.
I was hoping to learn at least once thing, and I have never considered that readying a spell takes your concentration.
One of the most important differences between a "Surprise Round" and a surprised condition is that surprised creatures lose their surprised condition at the end of their turn, not at the end of the round. This means they can take reactions during the first round of combat (if their initiative was high enough) even if they were surprised at the start of combat.
I've never played with a DM that gets this right, but I go by their ruling anyway.
Natural 20s have no effect on skill checks.....
The number of players on here posting how they search an empty field, get a 20, and expect to see the hidden catacombs entrance.
On the topic of temporary HP:
Say you've got a Fiend Pact Warlock. They kill a goblin and get 5 temporary HP and then end their turn. In the leadup to their next turn, they take 3 damage, leaving them with 2 temporary HP. If they kill another goblin on their turn, do they reset to 5 temporary HP (no stacking, just taking the higher number) or do they stay at 2 because the previous effect isn't done yet?
Hi! We're the Dungeon Dudes! We've spent the past year or so explaining the rules of D&D 5e, creating video guides to each of the core classes in D&D 5e, and sharing our tips for DMs.
We decided to wrap up our series explaining the rules with a compilation of common rules mistakes. We wanted to touch on some common misconceptions we haven't seen covered in similar compilations!
Huh I actually didn't know a natural 20/natural 1 wasn't an instant success/fail on saving throws.
That's how it was in older editions and I guess I just assumed it was here as well.
I thought these were mostly common knowledge at this point.
The rules that never get brought up are related to sight. Many spells and abilities have "That you can see" targeting. You blinded? No go. That said, "See" is a game term, and you can "See" with Blindsense, Tremorsense, etc.
The other tangentially related biggun is that Invisiblity =/= hidden.