The Five Worst Spells in Dungeons and Dragons 5e
Video Statistics and Information
Channel: Dungeon Dudes
Views: 421,525
Rating: undefined out of 5
Keywords: dungeons, dragons, tabletop, gaming, roleplaying, games, accessories, rules, rule, gameplay, play, game, rpg, d20, player, character, D&D, 5e, DM, PC, tips, advice, guide, guides, review, dice, books, book
Id: _ABJ4MU1MAs
Channel Id: undefined
Length: 19min 26sec (1166 seconds)
Published: Thu Nov 22 2018
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Considering that one focus of the video is to offer alternative spells, I'm going to object to the overlooking of Bigby's Hand as a better alternative to Mordenkainen's Sword. The comparison to Spiritual Weapon does demonstrate how bad MS is but is not an alternative for most characters that learn MS.
How did Stoneskin avoid even the honorable mentions?
4th level. Expensive material cost. Requires concentration. Only lasts an hour. Only gives resistance to non magical bludgeoning, piercing and slashing, which if it comes into play, means risking losing concentration every time you're getting the benefit of the spell.
Hi! We're the Dungeon Dudes! We've spent the past year or so explaining the rules of D&D 5e, creating video guides to each of the core classes in D&D 5e, and sharing our tips for DMs.
In Dungeons and Dragons 5e, full spellcasters must choose a relatively small arsenal from amongst several hundred spells. Unfortunately, with so many spells in the game, there are still a few that really donβt measure up. These are our list for the worst spells in Dungeons and Dragons 5e (with timestamps for the TL;DR)
In addition to explaining why we feel these spells just aren't worth taking, we suggested a few alternative options to consider in their stead.
As always, we believe the Dungeon Master is the final authority on how the rules work in play. If you feel that any of these spells are actually pretty good, tell us why!
I'm curious about how spells rate within specific class lists and in the context of the specific class's kit. Unless you're a bard you don't get to pick from all lists (though Wizard basically gets all the best spells as well) so I feel like it isn't the most helpful to most players to just compare every single spell and then make a shortlist based on them all. For instance Eldritch Blast is be the best offensive cantrip but having it take up a slot on a generic "best cantrips" list doesn't actually help non warlock players make decisions about their cantrip selection, the half-casters generally have a bunch of spells that aren't on other classes lists and don't get mentioned in any of these lists too.
Anyway I was interested specifically in your opinion of the Investitures in the context of the Warlock list. I've been thinking about taking an one at 11 as my 6th level mystic arcanum, but you guys gave it them a mention as bad and another youtuber also did so so now I'm feeling a bit unsure about my choice. The "use an action to do x" parts of them are pretty fucking awful, I agree (really should be "use a bonus action to do x" IMO, also if we're homebrewing to improve the lives of warlocks why not just make the spell "elemental investiture" and let the caster name the element) but the other effects seem somewhat powerful and last a good while, wind in particular, though I can think of uses for all four. Partly I think it's that warlock doesn't have the spell slots to burn on say, getting fly from the fly spell, though also perhaps it's just that I'm not very attracted to the other options for a 6th level arcanum.
I agree with everything they said but spare the dying is useless unless youre a grave or death domain cleric. Otherwise just buy a healers kit instead of wasting a cantrip slot on it.
Can you explain the reasoning behind Blight being one of the honorable mentions?
I agree with their picks. I'm waiting for some common "fixes" for the "worst" spells, though that could get out of hand.